Mods / Shelf Obsessed
Author: unHallowed
Side: Both
Created: Jun 17th at 3:13 AM
Last modified: Nov 16th at 3:57 PM
Downloads: 85144
Follow Unfollow 1168
Recommended download (for Vintage Story 1.21.5):
shelfobsessed_v1.9.1.zip
1-click install
Once upon a time, there was a lovely little mod that let you put things on bookshelves. It was the very first mod I ever installed in Vintage Story and remains one of my favourites to this day. Unfortunately, SmeeSlug hasn't updated it in over a year now and a few things are now wonky.
So here I am! Bringing stuff to bookshelves in current itterations of the game and hopefully expanding on it. Why limit ourselves to bookshelves, afterall? There are normal shelves, tool racks, display cases, and vertical racks too! Some things sit funny, and that's a future-me problem. Happy shelving!
DO NOT use Shelf Obsessed and Shelfish at the same time - These mods obviously conflict because they're doing the same thing; so you only get one, and Shelf Obsessed is the most compatible with current versions of Vintage Story.
Here's the discord link, in case of troubles or requests!
Great Companion Mods:
Bookends
Display Case Versatility - DPhKraken has added so many things that I haven't been able to figure out yet, like elk medalions, to bookshelves - AND SO MUCH MORE
Vanilla things can go on bookshelves, normal shelves, and display cases
Seashells, crystals, gems, crystalized ores, ores, and metal nuggets
Beeswax, candles, and honeycomb
Jugs, clean and dirty pots, watering cans, oil lamps, bowls
Crocks and bowls, both empty and full - I do not know what the rot timers will be like on bookshelves
Bandages (not poultices)
Bones, fat, and feathers
Flax twine, flax fibres, bolts of cloth, leather, and sewing kits
Beenades and all three kinds of bombs
ALL Jonas parts, gears, and temporal gears
Ingots, iron bloom, metal bits, rods, arrowheads, lamellae, scale, chain, plates, and nails
Quartz, amethyst, smokey quartz, clear quartz, rose quartz, cinnibar, lapis lazuli, sylvite, and sulfur
Ink&Quill, tuning cylinders
Resin, borax, peat, sticks, stone pieces, stone brick, flint, calined flint chunks, black/brown coal, charcoal, and coke
Daub, mortar, raw/fired clay bricks, all refractory bricks, and clay
Shoes and necklaces - NADYIAN VARIETIES DO NOT WORK
All three varieties of backpack, linen sack, basket, and both mining bags
Compost, rot, ferns, tree seeds, tuleroot
Cattail root and papyrus root - BUT THEY LOOK LIKE THEY'RE HANGING FROM THE TOP OF THE BOOKCASE OBJECT
Lupines - the other kinds of flowers look SUPER buggy, so didn't include them for the time being
Flowerpots and planters - empty, of course - both clayformed and fancy!!
*Currently 90ish vanilla items have been edited, if I missed the display case or shelf part of an item let me know!
Mod items that now go on bookcases!
A Culinary Artillery - bottles (corked, uncorked, glass AND clay), corks, saucepans (fired and raw)
Alchemy - glass potion flasks, clay (raw and fired) potion flasks, potion bases, flower cuttings (they look a bit wonky on some shelves), herb rack hooks and tops
Tankards, Goblets, and More! - original patch written by Emblazing (you are a hero <3), updated to include the woodtyped tankards and small demijohns
Butchering - bone needles, bone sewing kits, wet and dry sinew, and butchering bags (they don't sit very nice atm)
Geodes and Gemstones - the small geodes (unopened, cracked, opened)
Wool & More - raw fleece, fibers, knitting needles, twine, cloth
Tailor's Delight - all tools, all varieties of cloth and leather, leather strips, fibers, twine
Soap and Lye - bars of soap and wood ash
Soap and Lye: Bloom and Lather - bars of soap, wood ash, and candles!!
Daymare's Cup Mod - shot glasses, cups, mugs, accented mugs, and wine glasses
Figurines - THESE ARE SO CUTE ON BOOKSHELVES YOU NEED THEM, now includes chess pieces and blindboxes
Bookends - setboxes now go on bookshelves; also, PERFECT companion mod for Shelf Obsessed!!
Desk Picture Frame - desk picture frames go on bookshelves, provided you don't change any of the names when repacking the mod to add your own pictures
Rustbound Magic - magical repair kits (figuring out more is gonna take a hot minute)
Toolsmith - crude/carved/professional tool handles (with and without grip options) and whetstones go on bookshelves AND in displaycases
Ruderalis - canvas, canvas sack, and canvas storage bag!
Vintage Coffee - tankards
Liquid Containers - all your fancy drink vessels now go on bookshelves!
Bottoms Up - these already went on bookshelves, but now they can ALSO go in display cases (and trust me, you want them in those, they're so fancy <3)
Glassmaking - all the tools, the parts of the tools, the ladles, the glassblends; most items from this mod can now go on bookshelves, but they do look super wonky in some cases
Signals - glass bulbs, insulators, and solenoids
Eternal Seraphim Backpacks - all the backpacks
MoreBags - all the backpacks (including the code for the no-longer-working spider silk and hideandfabric variants - in case those ever get revived)
SpecializedBags Revived - again, all the backpacks
Bola - the bola
Paper Fletchings - paper feathers
Pipeleaf - briarburl, clay pipe parts (raw and fired - warning, the bowl sits weird on the shelf atm), pipeleaf
Sonito's Forager Backpacks - both backpacks
Pet Backpack - the pet backpack, obvs :P
Pet AI - the small pet bed (the medium and large ones are way too big for bookshelf blocks unfortunately)
Substrate - sawdust, woodchips, prepared spore paper, imprinted spore paper, and spore prints
Expanded Matter - ash, all the crushed and powdered variants
Spooky Nights - candy bag and all the candies
Primitive Survival - statues, lectern pieces, bucket handles
Envelopes - stamps and wax sticks
Coinage - trussell, punch, planchet, and coins now go on shelves/bookcases/displaycases
Firstaidkits - First aid kits (large and small), sutures, splints, poultice bundles, and potions (whenever those are released, provided their name doesn't change)
Spyglass - spyglasses and spyglass tube pieces
Hobo's Flower Circlets - the circlets, these are SO pretty!!
*requires the related mod (and whatever its dependencies are) to be installed to function, ofc
| Mod Version | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|
| 1.9.1 | 4587 | Nov 16th at 3:57 PM | shelfobsessed_v1.9.1.zip | 1-click install | ||
|
Updated Tankards, Goblets and More! and Firstaidkits | ||||||
| 1.9.0 | 1733 | Nov 14th at 8:35 PM | shelfobsessed_v1.9.0.zip | 1-click install | ||
|
OFFICIALLY COMPATIBLE WITH 40 MODS
| ||||||
| 1.8.4 | 7408 | Nov 1st at 3:53 AM | shelfobsessed_v1.8.4.zip | 1-click install | ||
|
Primitive Survival and Spooky Nights added!! | ||||||
| 1.8.3 | 13415 | Oct 13th at 1:21 PM | shelfobsessed_v1.8.3.zip | 1-click install | ||
|
Added Expanded Matter compat! | ||||||
| 1.8.2 | 798 | Oct 12th at 7:48 PM | shelfobsessed_v1.8.2.zip | 1-click install | ||
|
Even more things go on bookshelves! | ||||||
| 1.8.1 | 146 | Oct 12th at 6:22 PM | shelfobsessed_v1.8.1.zip | 1-click install | ||
|
Another group of mod compat for putting stuff on bookshelves!! | ||||||
| 1.8.0 | 292 | Oct 12th at 5:25 PM | shelfobsessed_v1.8.0.zip | 1-click install | ||
|
More mod compat; | ||||||
| 1.7.81 | 105 | Oct 12th at 4:27 PM | shelfobsessed_v1.7.81.zip | 1-click install | ||
|
Vintage Coffee - tankards go on bookshelves! | ||||||
| 1.7.8 | 31 | Oct 12th at 4:02 PM | shelfobsessed_v1.7.8.zip | 1-click install | ||
|
Ruderalis! The canvas sack, canvas storage sack, and canvas all go on bookshelves! | ||||||
| 1.7.7 | 6339 | Oct 4th at 10:34 AM | shelfobsessed_v1.7.7.zip | 1-click install | ||
|
Toolsmith update! Handles (with and without grip options) and whetstones go on bookshelves AND in display cases | ||||||
| 1.7.6 | 74 | Oct 4th at 10:01 AM | shelfobsessed_v1.7.6.zip | 1-click install | ||
|
Added Rustbound Magic's magical repair kits, expanded Alchemy compat to even more items! | ||||||
| 1.7.4 | 85 | Oct 4th at 8:13 AM | shelfobsessed_v1.7.4.zip | 1-click install | ||
|
Desk Picture Frames compat added (only for the desk frames) | ||||||
| 1.7.3 | 35 | Oct 4th at 8:00 AM | shelfobsessed_v1.7.3.zip | 1-click install | ||
|
Added blindboxes from Bookends! | ||||||
| 1.7.2 | 46 | Oct 4th at 7:22 AM | shelfobsessed_v1.7.2.zip | 1-click install | ||
|
Updated to include both versions of Soap and Lye (soap, woodash), added Soap and Lye: Lather and Bloom candles, and updated Figurines to include blind boxes!! | ||||||
| 1.7.1 | 4273 | Sep 28th at 2:47 AM | shelfobsessed_v1.7.1.zip | 1-click install | ||
|
Updated Figurines to include chess pieces!! | ||||||
| 1.7.0 | 8186 | Sep 15th at 4:31 AM | shelfobsessed_v1.7.0.zip | 1-click install | ||
|
Added Daymare's Cup Mod and Figurines!! | ||||||
| 1.6.2 | 7547 | Aug 30th at 9:50 AM | shelfobsessed_v1.6.2.zip | 1-click install | ||
|
Claybricks had a syntax error that made them not work - so I fixed it ^.^" | ||||||
| 1.6.0 | 2670 | Aug 25th at 10:54 PM | shelfobsessed_v1.6.0.zip | 1-click install | ||
|
Updated for 1.21, cleaned up files a bit for organizing-sake, TAKE STUFF OFF BOOKSHELVES BEFORE UPDATING | ||||||
| 1.5.0 | 6838 | Aug 16th at 11:42 AM | shelfobsessed_v1.5.0.zip | 1-click install | ||
|
Compatability with "Wool&More", "Tailor's Delight", "Soap and Lye", and "Geodes and Gemstones" added | ||||||
| 1.4.0 | 4336 | Aug 3rd at 11:13 PM | shelfobsessed_v1.4.0.zip | 1-click install | ||
|
Butchering update, wet and dry sinew, bone needles, bone needle kits, and butchering bags (albeit weirdly placed) all go on bookshelves!! | ||||||
| 1.3.0 | 7118 | Jul 21st at 2:34 AM | shelfobsessed_v.1.3.0.zip | 1-click install | ||
|
Adds combatilitly for Tankards and Goblets - Vintage Story Mod DB, thanks to Emblazing!! | ||||||
| 1.2.0 | 4401 | Jul 4th at 10:59 PM | shelfobsessed_v1.2.0.zip | 1-click install | ||
|
Tree seeds, peat, rot, sticks, stones, arrowheads, and stone bricks go on bookshelves now! | ||||||
| 1.1.0 | 3612 | Jun 18th at 9:02 PM | shelfobsessed_v1.1.0.zip | 1-click install | ||
|
Added bottles from "A Culinary Artillery" and potion flasks from "Alchemy"! | ||||||
| 1.0.0 | 809 | Jun 17th at 3:21 PM | shelfobsessed_v1.0.0.zip | 1-click install | ||
|
Initial release | ||||||
ALTEFFFOUR - window sills with spaces to place objects would be AMAZING, but definitely more complex than I have the skills for currently. It IS on my list of things I'd like to figure out how to do though. Same with somehow making it so you can place objects on top of bookcases as well.
I wonder if it would be possible to add window sills to the mod. Like even in your own screenshots, you can see the windows bisect the block neatly, and there's plenty of room on the block beneath it for something like a bottle or oil lamp. I'd put an oil lamp in my window (:
SpookyJ - added them to my list! Some or all of that might be covered by Display Container Versatility, and it's a great companion to Shelf Obsessed.
Can you add the following to shelves if possible?
thanks
Mirok - No, they're turn into "?" blocks - thats what happens when you remove a mod regardless of putting them on bookshelves.
What happens if I delete a mod from the world, will the items on the shelves disappear?
PrinceShuu - Yes!! I take all suggestions/requests into consideration when I go on a spree of coding. I will put Primitive Survival on the list :) You're welcome to join either of my lil mod pages to make suggestions, or just make them here - I'll see them either way <3 Only difference is I'll see messages on Discord faster is all, but I check my mod pages every few days.
First, THANK YOU for making this mod for the newer versions. I cannot play without being able to decorate all the little things like this.
Is there a way to suggest compatibility mods? I'd like to put the idols/relics from Primitive Survival on shelves. You already have figurines, so THANK YOU. (I need to worship Dave)
If there is anything I can do to help, let me know.
Lumvik omg <3 <3 <3
And if you have other mods where there is stuff you want to put on bookshelves/shelves/displaycases, but can't - tell me! I'll at least try to figure it out XD (not having much luck with rustbound magic sadly)
Thank you for adding compatibility with my backpack mod!
We've been using your mod on our server for a long time - it's a great one.
Calminaion - Fixed the language I used ^.^ Want to be accurate as I can be, especially when I heckin' adore your mods so much
Awww, that's really sweet of you to say. Thank you so much 😊 Btw I have changed the sizes of the boxes so should fit better on the Bookshelves and added a link to your mod on each of mine.
Will say the Bookend boxes aren't blindboxes as I wanted them to be sold at the trader as a set and gave them specific names. Thank you once again for adding support for my mods.
That was a lot of updating in a row, BUT I KEPT FINDING CUTE LITTLE MODS WITH STUFF THAT HAD TO GO ON BOOKSHELVES! Relatedly, I adore you Calminaion <3
Calminaion I seriously adore these things. They are so heckin' cute.
Thanks for adding the chess pieces and for the kind words, might have to quote that on the modpage :)
FANTASTIC thank u very much
Tassa - it does!!
Does this mod work with Display Container Versitility?
Calminaion - they are officially the absolute cutest thing to put on bookshelves, I love them so so much <3
Thank you for adding my Figurines mod to this. I'll add a link to your mod on my page 😊
Deleted 1.6.1 to prevent it's use as much as possible, seeing as it is basically game-breaking levels of bad XD
1.6.2. resolved issues with Tools Animations. Mods indeed have their caprices.Thanks for your work and a have a good day!
Faeldray
Yeah, suffice to say that my 1.6.1 typo heckin broke EVERYTHING, which is wild. Coding is great.
Chubz
You are the whole reason I even started looking into the problem, you were a great help <3
LastXsile
That makes sense - v1.6.1 is breaks everything it touches because of a typo in it. Update to 1.6.2, that's fixed the problem.
This mod broke serveral other mods somehow carryon butchering and other stuff not sure why ive used it fine before removing it for now though. Makes no sense how its effecting them but it is for w/e reason. Specific 1.6.1 was breaking it i haven't tried 1.6.2 yet as players are active on the server.
unHallowed I actually got the crash many times because I was trying to figure out what mod Rustbound Magic was conflicting with, as it was loading fine on its own. But that's a fair question to ask, especially when you can't replicate the error yourself!
I updated to 1.6.2 and that actually fixed the issue so maybe the syntax error was the problem? I did notice some other errors/warnings in the server-main.log that weren't causing the crash but are present when 1.6.1 was used.
30.8.2025 02:49:54 [Error] [game] An exception was thrown when trying to start the mod:
30.8.2025 02:49:54 [Error] [game] Exception: Object reference not set to an instance of an object.
at Vintagestory.ServerMods.NoObf.ModJsonPatchLoader.ApplyPatches(String forPartialPath) in VSEssentials\Loading\JsonPatchLoader.cs:line 239
at Vintagestory.ServerMods.NoObf.ModJsonPatchLoader.AssetsLoaded(ICoreAPI api) in VSEssentials\Loading\JsonPatchLoader.cs:line 205
at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in VintagestoryLib\Common\API\ModLoader.cs:line 667
30.8.2025 02:49:54 [Error] Failed to run mod phase AssetsLoaded for mod Vintagestory.ServerMods.NoObf.ModJsonPatchLoader
30.8.2025 02:49:58 [Warning] Failed resolving crafting recipe ingredient with code game:ingot-eldrathium in Grid recipe
30.8.2025 02:49:58 [Error] Grid Recipe with output Block code rustboundmagic:manatorchholder-eldrathium-empty-north contains an ingredient that cannot be resolved: Item code game:ingot-eldrathium
30.8.2025 02:49:58 [Warning] smithing recipe file rustboundmagic:recipes/smithing/block-mana-lantern.json make uses of wildcards, but no blocks or item matching those wildcards were found.
30.8.2025 02:49:58 [Warning] smithing recipe file rustboundmagic:recipes/smithing/item-eldrathium-tablet.json make uses of wildcards, but no blocks or item matching those wildcards were found.
30.8.2025 02:49:58 [Warning] smithing recipe file rustboundmagic:recipes/smithing/item-nails.json make uses of wildcards, but no blocks or item matching those wildcards were found.
30.8.2025 02:49:58 [Warning] smithing recipe file rustboundmagic:recipes/smithing/item-nails.json make uses of wildcards, but no blocks or item matching those wildcards were found.
I've only made content mods before so I'm not very familar with the error system but looks like 1.6.1 broke the patch loader and so that was causing RBM to crash? Or RBM is sensitive to patch loader errors? I'm sure someone who knows more than me has a better understanding lol
I'll let the RBM dev know that it seems to be fixed now though
unHallowed
yep, glad i could help (inderectly? thought it was CO problem...) had to leave, so only can answer now :)
Ryilo
Omg I should have refreshed the page before updating you XD Good!! Yeah, it was a pretty glaring syntax error. I shouldn't code when my brain is mush ^.^"
Ryilo Chubz
Just ran ShelfObsessed(1.6.2) and OneRoof(1.11.0) on a fresh world and that didn't replicate the problem. So I ran a fresh world with just OneRoof(1.11.0), built with it a bit, then restarted the game and added ShelfObsessed(1.6.2) - this also didn't replicate the problem.
So either updating to ShelfObsessed 1.6.2 is going to fix the issue, or I need even more info about the problem. What kind of roofing blocks were they, as an example? I'd have to guess clay, since clay is what was messed with in that syntax error I just went and corrected - but if it's not clay then something else has to be interacting weird. Maybe a third mod being added to the mix?
unHallowed with 1.6.2 the one-roof problem seems gone, they're all as they should be. :D
Ryilo
Thank you!! I'll go look at One Roof now, but just to confirm, you're using 1.6.1 of Shelf Obsessed? I just dropped an update (1.6.2) to fix a syntax error with clay bricks and that MIGHT be related.
unHallowed I had the same problem as Chubz and it made all the blocks from one-roof appear as ? blocks. Unselecting your mod then made all the roofs disappear. Luckily I made a backup of my save. The logs say:
30.8.2025 11:48:26 [Error] [game] An exception was thrown when trying to start the mod:30.8.2025 11:48:26 [Error] [game] Exception: Object reference not set to an instance of an object.
at Vintagestory.ServerMods.NoObf.ModJsonPatchLoader.ApplyPatches(String forPartialPath) in VSEssentials\Loading\JsonPatchLoader.cs:line 239
at Vintagestory.ServerMods.NoObf.ModJsonPatchLoader.AssetsLoaded(ICoreAPI api) in VSEssentials\Loading\JsonPatchLoader.cs:line 205
at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in VintagestoryLib\Common\API\ModLoader.cs:line 667
30.8.2025 11:48:26 [Error] Failed to run mod phase AssetsLoaded for mod Vintagestory.ServerMods.NoObf.ModJsonPatchLoader
Chubz
Any chance you can give me some more context? I'm afraid that's not enough information for me to figure out what's not working.
Faeldray
That's definitely a problem in Rustbound Magic. Shelf Obsessed doesn't add or remove items that stack. All it does is adds attributes to item code - specifically "bookshelveable", and sometimes "shelveable"/"displaycaseable". I went and had a look at the Rustbound mod page and it looks like they've been having a lot of issues since the update to 1.21, so you've done the best thing already by reporting the issue to them! I'm sure it's on their list of things to figure out :)
As an aside, however, I actually haven't been able to recreate that crash while having the same mod-load as yours. Tried simply changing the mod-load on an existing world, and running up a new one - no crash. This might sound rude to ask, but I'm just genuinely curious - how many times did you get that crash?
rampage_
Well that is heckin' odd. Like I said above, I touch literally zero things to do with animations. I went and compared the patches in Shelf Obsessed and Tool Animations, and we actually don't even edit the same objects. I did a test run of just those two mods together and they both work exactly how they're suppose to as well. Do you possibly have a related error in the logs somewhere that I could read?
Dirty_Shisno
I'm so glad to hear it!! And we're gonna add even more mod compatibility. Just need to make up my mind on where to actually start :)
Holy moly, that's a lot of problems - and I didn't change much of anything. Lemme get to testing, time to figure out what's happening!
There is strange incompatibility between 1.6.1 of your mod and Tools Animations at VS 1.21.0. After updating Shelf Obsessed, the tool animation doesn't work, they revert to vanilla.
She1fish was such an essential mod for me prior to the updates making it Janked out. This has restored my shelf obsession. Thank you so much.
Some conflict between this mod (v1.6.1) and Rustbound Magic causes me to crash to desktop when I create a new world (just after the character creation window appears). I also reported this to the Rustbound Magic dev.
Running on 64 bit Windows 10.0.26100.0 with 65325 MB RAM
Game Version: v1.21.0 (Stable)
2025-08-30 2:50:11 AM: Critical error occurred in the following mod: rustboundmagic@3.0.4
Loaded Mods: shelfobsessed@1.6.1, game@1.21.0, rustboundmagic@3.0.4, creative@1.21.0, survival@1.21.0
System.Exception: Can't create itemstack without item!
at Vintagestory.API.Common.ItemStack..ctor(Item item, Int32 stacksize) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 227
at rustboundmagic.src.common.item.ItemToolThaumicFoundryTabletRM.GetHeldItemInfo(ItemSlot inSlot, StringBuilder dsc, IWorldAccessor world, Boolean withDebugInfo) in C:\Users\Vies\Documents\GitHub\Mods-VintageStoryNet7\Mod-RustboundMagic\rustboundmagic\src\common\item\tool\ItemToolThaumicFoundryTabletRM.cs:line 158
at Vintagestory.API.Common.ItemStack.GetDescription(IWorldAccessor world, ItemSlot inSlot, Boolean debug) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 402
at Vintagestory.GameContent.GuiHandbookItemStackPage..ctor(ICoreClientAPI capi, ItemStack stack) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 42
at Vintagestory.GameContent.ModSystemSurvivalHandbook.onCreatePagesAsync() in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 115
at Vintagestory.GameContent.GuiDialogHandbook.LoadPages_Async() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 417
at Vintagestory.API.Common.TyronThreadPool.<>c__DisplayClass13_0.<QueueTask>b__0(Object a) in VintagestoryApi\Common\TyronThreadPool.cs:line 131
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
Event Log entries for Vintagestory.exe, the latest 1
==================================
{ TimeGenerated = 2025-08-26 1:49:41 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.0.0, time stamp: 0x68760000
Faulting module name: coreclr.dll, version: 8.0.724.31311, time stamp: 0x666b49de
Exception code: 0xc0000005
Fault offset: 0x00000000001cccc6
Faulting process id: 0x969c
Faulting application start time: 0x1dc16ba03cbb932
Faulting application path: D:\Vintage Story\Versions\1.21.0\Vintagestory.exe
Faulting module path: C:\Program Files\dotnet\shared\Microsoft.NETCore.App\8.0.7\coreclr.dll
Report Id: daf344a2-890f-457a-80a1-fae790d0341b
Faulting package full name:
Faulting package-relative application ID: }
Latest version broke vanilla json patcher for me
Updated to 1.21, only lost fired clay bricks and artisan flowerpots/planters - and only till I figure out where those assets went :)
I am testing what currently exists in the mod with 1.21 - time to see what survived XD
Ofc! I'm slowly plucking away at compatibilty with mods, as they occur to me. So if there are requests, let me know!! I'll stick them on the list ^.^
Is it a chance to have compatibility with "Rustbound Magic" some day?
Would be great to palce all the materials on shelfs...
Great mod 10/10
Thanks!!!
This mod should be part of the game rather than just a mod. I hope the developers use it in a future game update. 10/10
I can only hope so!!
New release adds things from Wool&More, Tailor's Delight, Soap and Lye, and Geodes and Gemstones TO BOOKSHELVES ^.^ So go put more things on shelves.
That is so lovely. I can guarantee it will be vanilla in like 2 years.
HopeAmongStars
There's actually no reason why the mod shouldn't work on any 1.20 variant of VS, I just only have been testing it on .11 and .12 as I update my client whenever I'm given the opportunity. There are no language changes in the files between 1.20.10 and 1.20.11-.12. Try running it on a separate world than your main first to be safe, but you should just be able to plug and play :)
Hi, I'm excited to see a shelf mod that isn't outdated. The problem is we play 1.20.10 as seems to be most stable for some of our older mods. If it's not to much trouble could we get a 1.20.10 version? If not thank you still for making this!
Omg I love it! ^.^ Thanks for sharing Xozkov
Here's a test I did with this mod and Display Container Versatility. They're a perfect combo imo
Emblazing - No no, love - thank you for writing and sharing it ^.^
unHallowed Thanks so much for adding that!
Emblazing - omg ABSOLUTELY!!!!
I'd like to make this mod compatible with my own mod Tankards and Goblets.
I figured it was easier to add the compatibility into Shelf Obsessed, so I've made a quick .json which can be found here.
unHallowed If you could please add it in the next version update, that'd be much appreciated. Thanks!
Janeator
That would be because the Shelf Obsessed and Shelfish provide conflicting instructions, I'd imagine. Good point though, I should have an incompatibility note on this page!!
And I'm troubleshooting the fancy clutter next :) So hopefully, skulls on bookshelves soon!!
Maybe this seems obvious but this doesn't want to run serverside (will not register as installed mod at all, maybe even delete itself) if Shelfish is installed.
Also, please let me shelf skulls!
That's actually my work in progress, _ZiN_ . Just adding a bookshelvable trait did a lot of weird things, but not appearing on shelves - so I'm fiddling XD
You should add tree seeds. I'd love to have an acorn (oak seed) next to some of my other bits and bobs.
You are a gift and a treasure. Thank you for resurecting this functionality.
This looks so good!
I LOVE the Display Container Versatility mod!! In theory, it and Shelf Obsessed are compatible - there are only 8 item classes overlapping for bookcases that I can see on their list. I've left all the item classes as separate files in my mod so if there's a problem you can simply delete the files from Shelf Obsessed.
For those here, you may also like the mod 'Display Container Versatility'. I'm not affiliated but it's a great mod.
https://news.kalataka.ru/show/mod/23682
Thank you for continuing this lovely mod. My shells have been so sad on the floor
Hallelujah! Im so glad theres a new mod for this! Old one was broken.
Yey! Can't wait to try it! I'm still using that wonky mod!
I was just talking about the old shelf mod in the discord so happy to see this here!!!!!!!!!! Also one of my favorite mods.
So excited to have this functionality back! Thank you!
Great work, I'll try it out and report back