Mods / Bola

Tags: #Weapons
Author: Centur1on
Side: Both
Created: Mar 29th at 1:06 PM
Last modified: Oct 18th at 6:54 PM
Downloads: 27732
Follow Unfollow 420

Recommended download (for Vintage Story 1.21.4 - 1.21.5):
bola_1.4.0.zip  1-click install


The Bola is a primitive throwing weapon  typically made of weights attached to ropes  used to immobilize small and medium-sized creatures. When thrown, it wraps around a target’s legs or body upon impact, ensnaring them.

The Bola immobilizes creatures for 20 seconds, keeping them rooted in place.

 

Big(like bear and moose), mechanical and corrupted creatures cannot be immobilized!

 

Bola also cannot be recovered when it hits a creature that can be immobilized!
If Bola hits ground, it will break, leading to 2-4 ropes appearing in place of the hit. If Bola hits a creature that cannot be immobilized, 1-2 ropes will appear in place of the hit instead.

 

Immobilized creatures cannot be mounted, and players caught in a Bola cannot mount any creatures.
Hitting the creature a player is riding, or the player themselves, with Bola will dismount the rider.

If player becomes entangled in a Bola, they can select an empty Hotbar slot and press the Left Mouse Button to free themselves.
If player wants to release a creature caught in a Bola, they can attack it with empty Hotbar slot while Sneaking to remove the bola.

 

As of v1.1.0, Bolaed entities can be tied with rope.
Generation of creature gets set to minimum of 2 for it to work, but resets to original value when Bola effect expires or rope gets attached.

As generation is set to minimum of 2, not all creatures can be ropetieable!

If entity gets tied with rope, duration of immobilized state becomes 80 seconds. That allows players to drag creatures with ropes.

[Obsolete (v1.3.1 and older)]
If rope gets untied from creature(if player unties it, or rope breaks of extensive force, or immobilized effect expires), creature can't be tied with rope again and duration of immobilized effect will be reset to at least 5 seconds of remaining immobilized time. Player needs to throw new Bola after the old one expires to drag a creature with rope again.

 

As of v1.4.0, baby creatures or creatures that have trappable attribute and non-zero trapping chance, and catched in Bola, can be put into reed chest. Not all creatures can fit into reed chest.

Bola effects are configurable (see the spoiler below).

Mod Config
Update v1.3.0 allows players to config maximum stack size, duration of being immobilized and chances of ropes being dropped on hit (server-side).
Config file is created when player creates a world and enters it with mod Bola on.
Mod Config can be found at %appdata%/VintagestoryData/ModConfig/BolaConfig.json

Default contents of BolaConfig.json (for manual creation of config file or restoring original values):
{
"immobilizationTime": 20.0,
"tiedImmobilizationTime": 80.0,
"maxStackSize": 2,
"chanceReturnRopeOnHitGround": 0.25,
"chanceReturnFourRopeOnHitGround": 0.5,
"chanceReturnTwoRopeOnHitNotBolaeable": 0.33,
"chanceReturnRopeOnHit": 0.0,
"returnRopesOnHitAmount": 0
}

Comments:
immobilizationTime - duration of a creature being immobilized after it gets hit by Bola.
tiedImmobilizationTime - duration of a creature being immobilized while tied with rope.
maxStackSize - maximum amount of items in item slot.
chanceReturnRopeOnHitGround - chance for 3 ropes (instead of 2) being dropped if Bola did not hit any creature and instead did hit ground.
chanceReturnFourRopeOnHitGround - chance for 4 ropes (instead of 3) being dropped if Bola did not hit any creature and instead did hit ground and roll for "chanceReturnRopeOnHitGround" was successful.
chanceReturnTwoRopeOnHitNotBolaeable - chance for 2 ropes (instead of 1) being dropped if Bola did hit a creature, but this creature can not be immobilized.
chanceReturnRopeOnHit - chance for ropes of amount "returnRopesOnHitAmount" get dropped if Bola hits a creature that can be immobilized.
returnRopesOnHitAmount - amount of ropes to be dropped if Bola hits a creature that can be immobilized and "chanceReturnRopeOnHit" is not zero.
Mod Compatibility

Creatures from following mods can be stunned with Bola.
Rest of the mods either have creatures that can not realistically be bolaed(e.g. big and strong like moose, lions, dinos), or I didn't make a patch for them. If you want specific mod to be compatible with this mod, tell me in the comments.
Creatures that can be trapped or put into reed chest should be defined by other mod developers.

Fauna of the Stone Age:
Bovinae
Caninae
Capreolinae
Casuariidae
Cervinae
Dinornithidae
Felinae
Machairodontinae
Pantherinae
Viverridae
Vombatidae

Legacy of the Phanerozoic:
Birds of Prey
Carnivorous Bull
Domed Head
Fused Body
Horned Crown
Horrible Hands
Long Neck
Plated Back
Sailed Spine
Scythe Claws
Sharp Tooth
Shovel Mouth
Tyrant King

Wolf Taming

The Critters Package

Equus: Wild Horses

Monoceros: Ancient unicorns

Wilderlands Ethology

Haz's Jackalopes

Thanks to Willownezz for making patches for Haz' Jackalopes and Legacy of the Phanerozoic mods.

Thanks to VladVertov for helping test the mod.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.4.0 bola
1.21.4 - 1.21.5
4268 Oct 18th at 6:54 PM bola_1.4.0.zip 1-click install

-Added: when bolaed and roped creature gets horizontally collided with a block, creature gets moved up. This helps with moving up the ledges, even 2 or more blocks high.
-Added: baby creatures or creatures with trappable attribute with non zero chance of being catched, get generation set to 5 temporarily on hit with bola. This allows to put trappable and small creatures into reed chests for easy transportation.
-Reworked: now tying a creature can be done multiple times as there is no longer limit for only one time of being roped.
-Reworked: now 3 hits (while sneaking and with bare hands) is enough to untie a creature that is bolaed.
-Fixed: chances for bola effects were reversed (e.g. 0.95 actually meant 5% of happening)

1.3.1 bola 1691 Oct 9th at 1:50 PM bola_1.3.1.zip 1-click install

-Added: compatibility patches for Legacy of Phanerozoic and Haz's Jackalopes (thanks to Willownezz for making these patches)

1.3.0 bola 280 Oct 8th at 7:51 PM bola_1.3.0.zip 1-click install

-Added: server-side config of maximum stack size, duration of immobilization, chances of rope drops
-Fixed: patches for mods from Mod Compatibility section

1.2.3 bola
1.21.2 - 1.21.4
6589 Aug 26th at 1:52 PM bola_1.2.3.zip 1-click install

Now compatible with game version 1.21.0
-Added: Bola now inherits the velocity of player or a mount that it was thrown from

1.2.2 bola
1.20.5 - 1.20.10 1.20.11 - 1.20.12
9481 May 28th at 7:33 PM bola_1.2.2.zip 1-click install

Added compatibility for Equus: Wild Horses
Fixed The Critters pack patch(removed compatibility for woodlouse, because its literally a bug that should not be caught in a bola(and causes issues in patches))

1.2.1 bola
1.20.5 - 1.20.10
466 May 26th at 5:54 AM bola_1.2.1.zip 1-click install

Fixed TheCritters pack patch

1.2.0 bola
1.20.5 - 1.20.10
1741 May 10th at 7:30 AM bola_1.2.0.zip 1-click install

-Added recoverability of ropes on situations when Bola hits creature that cannot be bolaed(1-2 ropes), and when Bola doesnt hit any creature(2-4 ropes)
-Fixed Wolftaming patch

1.1.3 bola
1.20.5 - 1.20.10
194 May 9th at 3:32 PM bola_1.1.3.zip 1-click install

Added compatibility for Monoceros: Ancient unicorns, and Wilderlands Ethology (sheep and goat only)

1.1.2 bola
1.20.5 - 1.20.10
265 May 7th at 1:03 PM bola_1.1.2.zip 1-click install

-Added compatibility for The Critters Package

1.1.1 bola
1.20.5 - 1.20.9
482 May 3rd at 5:32 PM bola_1.1.1.zip 1-click install

Added compatibilities for some Fauna of the Stone Age and Legacy of Phanerozoic mods, and Wolf Taming.
Added ingame error message triggered by hitting a creature that can not be bolaed with Bola.

1.1.0 bola
1.20.5 - 1.20.7
1813 Mar 30th at 9:32 PM bola_1.1.0.zip 1-click install

-Players now receive notifications when attempting to move or mount while caught in a Bola.
-Entity tooltip now shows remaining immobilized effect duration.
-Bolaed Entities can now be tied with rope! (generation of creature gets set to minimum of 2 for it to work, but resets to original value when Bola effect expires or rope gets attached)

1.0.0 bola
1.20.5 - 1.20.7
462 Mar 29th at 3:44 PM bola_1.0.0.zip 1-click install

Initial Release


55 Comments (oldest first | newest first)

💬 Centur1on , Oct 23rd at 12:21 PM

Juppi Config only works in the updates v1.3.0 and newer. Changing max stack size in older versions can be done through editing the file bola.json inside the bola/itemtypes. I guess you did just that, so I'm glad you got it working

SirRogue I've made a test with petai, wolftaming and bola, all of latest versions on the game version 1.21.5 and didn't see any issues. Wolves can be tamed, they do not disappear, if they get hit with a bola they get stunned. I'd suggest checking versions of the mods that you use and see what other mods that affect AI behavior you have.

💬 Juppi, Oct 22nd at 5:07 AM

I did a temp fix and edited the mod in the game directory.  Bola v1.2.3 is now working fine in single player game v1.21.1. 

💬 Juppi, Oct 21st at 11:11 PM (modified Oct 21st at 11:14 PM)

Hello Centur1on.  First time trying this mod.  I modified BolaConfig.json to increase maxStackSize and saved the changes, but the changes are not being incorporated and max stack size remains at 2 in-game.

I'm playing Single Player. (edit) game v1.21.1 and I'm using v1.2.3 of your mod

Does this have something to do with your comment above?: 

"Update v1.3.0 ...on hit (server-side)."

Thanks for this mod, and in advance of your reply.

💬 SirRogue, Oct 19th at 8:50 PM

(accidentally deleted comment when trying to edit)

It appears there is some form of incompatibility between Bola and Wolf Taming. Wolf Pups despawn immediately upon being tamed, and any form of dog or wolf dog cannot be spawned in. See below for relevant server-main.log lines. It does not result in a crash.

 

Crash Report
18.10.2025 19:56:21 [Warning] An entity wolftaming:dog-wolf-female failed to complete initialisation, will not be physics ticked.
18.10.2025 19:56:21 [Error] Task with code 'bola.immobilizedcommand' for entity 'wolftaming:dog-wolf-female': failed to instantiate task, possible error in task config json.
18.10.2025 19:56:21 [Error] Exception: Constructor on type 'Bola.AiTaskImmobilized' not found.
at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture)
at System.Activator.CreateInstance(Type type, Object[] args)
at Vintagestory.GameContent.EntityBehaviorTaskAI.Initialize(EntityProperties properties, JsonObject attributes) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 91
at Vintagestory.API.Common.Entities.EntitySidedProperties.loadBehaviors(Entity entity, EntityProperties properties, IWorldAccessor world) in VintagestoryApi\Common\Entity\EntityProperties.cs:line 382
at Vintagestory.API.Common.Entities.EntityProperties.Initialize(Entity entity, ICoreAPI api) in VintagestoryApi\Common\Entity\EntityProperties.cs:line 261
at Vintagestory.API.Common.Entities.Entity.Initialize(EntityProperties properties, ICoreAPI api, Int64 InChunkIndex3d) in VintagestoryApi\Common\Entity\Entity.cs:line 645
at Vintagestory.API.Common.EntityAgent.Initialize(EntityProperties properties, ICoreAPI api, Int64 InChunkIndex3d) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 128
at Vintagestory.Server.ServerMain.SpawnEntity_internal(EntityProperties type, Entity entity) in VintagestoryLib\Server\ServerMain.cs:line 2469
at Vintagestory.Server.ServerMain.SpawnEntity(Entity entity, EntityProperties type) in VintagestoryLib\Server\ServerMain.cs:line 2443
at Vintagestory.Server.ServerMain.SpawnEntity(Entity entity) in VintagestoryLib\Server\ServerMain.cs:line 2427
at Vintagestory.GameContent.ItemCreature.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handHandling) in VSSurvivalMod\Item\ItemCreature.cs:line 177
at Vintagestory.Server.ServerSystemInventory.HandleHandInteraction(Packet_Client packet, ConnectedClient client) in VintagestoryLib\Server\Systems\Inventory.cs:line 344
at Vintagestory.Server.ServerMain.HandleClientPacket_mainthread(ReceivedClientPacket cpk) in VintagestoryLib\Server\ServerMainNetworking.cs:line 280
at Vintagestory.Server.ServerMain.ProcessMain() in VintagestoryLib\Server\ServerMain.cs:line 934
💬 Centur1on , Oct 14th at 4:39 AM

Pervy_Sage Thanks for report, will check that and fix in next update

💬 Pervy_Sage, Oct 14th at 3:07 AM (modified Oct 14th at 3:10 AM)

It appears, (from testing with only bola mod installed) that your variables names are off, based on the discriptions above.

"chanceReturnRopeOnHitGround" returns 2 ropes

"chanceReturnFourRopeOnHitGround" returns 3 ropes

"chanceReturnTwoRopeOnHitNotBolaeable": returns 4 ropes

💬 Centur1on , Oct 10th at 9:15 AM

ShaeTsu Nice suggestions, I will see if they can be implemented!

💬 ShaeTsu, Oct 10th at 7:22 AM (modified Oct 10th at 7:23 AM)

Would it be possible to give a "step up" effect to rope tied animals so they can be dragged up ledges? This is a much more vanilla friendly and less OP way to bring animals back to base compared to Animal Cages, but the fact they get stuck on 1 block ledges makes it impossible unless your return trip is entirely downhill. Alternatively, maybe allow capturing baby animals in vanilla traps for transport when they're bola'd.

💬 Willownezz, Oct 9th at 5:28 AM

Centur1on hey I sent you some patches on discord if you want to take a look.

💬 Centur1on , Oct 8th at 5:09 PM

Willownezz Thanks for report, I am gonna check all the mods that I have patches for and release a new update (with config for bola mod) soon.

💬 Willownezz, Oct 8th at 4:54 PM (modified Oct 8th at 4:59 PM)

there is some issue with Legacy of Phanerozoic mod patch for 2 dinos!

 

 Gerste May 5th at 7:31 PM

That error is not located in wolftaming, but in the bola mod.
I guess one of my recent updates broke a patch of it.
It should be the number 16 instead of 15 in the json path I think (not 100% sure though). B0YAR

 

Spoiler
[Error] Patch 0 (target: dromaeosauridae:entities/land/dromaeosauridae.json) in bola:patches/dromaeosauridae_patch.json failed because supplied path /server/behaviors/15/aitasks/- is invalid: The json path /server/behaviors/15/aitasks/- was not found. Could traverse until /server/behaviors/15, but then 'aitasks' does not exist. Full json at this path: {
"code": "emotionstates",
"states": [
{
"code": "aggressiveondamage",
"duration": 60,
"chanceByType": {
"*-adult-*": 1,
"*-baby-*": 0.5
},
"slot": 1,
"priority": 3,
"accumType": "noaccum"
},
{
"code": "fleeondamage",
"duration": 10,
"slot": 1,
"chanceByType": {
"*-adult-*": 1,
"*-baby-*": 0
},
"priority": 4,
"accumType": "max",
"whenHealthRelBelow": 0.7
},
{
"code": "fleeondamage",
"duration": 60,
"slot": 1,
"chanceByType": {
"*-adult-*": 0,
"*-baby-*": 1
},
"priority": 4,
"accumType": "max",
"whenHealthRelBelow": 0.95
},
{
"code": "saturated",
"duration": 1200,
"chance": 1,
"slot": 0,
"priority": 1,
"accumType": "sum"
},
{
"code": "aggressivearoundentities",
"duration": 60,
"chanceByType": {
"*-baby-*": 0.0,
"*-adult-*": 1.0
},
"slot": 1,
"priority": 2,
"entityCodes": [
"dromaeosauridae:dromaeosauridae-{type}-baby-male",
"dromaeosauridae:dromaeosauridae-{type}-baby-female"
],
"maxGeneration": 3
}
]
}
8.10.2025 08:58:19 [Error] Patch 0 (target: pachycephalosauria:entities/land/pachycephalosauria.json) in bola:patches/pachycephalosauria_patch.json failed because supplied path /server/behaviors/15/aitasks/- is invalid: The json path /server/behaviors/15/aitasks/- was not found. Could traverse until /server/behaviors/15, but then 'aitasks' does not exist. Full json at this path: {
"code": "emotionstates",
"states": [
{
"code": "aggressiveondamage",
"duration": 60,
"chanceByType": {
"*-adult-*": 1,
"*-baby-*": 0.5
},
"slot": 2,
"priority": 3,
"accumType": "noaccum"
},
{
"code": "fleeondamage",
"duration": 60,
"slot": 1,
"chanceByType": {
"*-pachycephalosaurus-adult-*": 1,
"*-baby-*": 0
},
"priority": 1,
"accumType": "max",
"whenHealthRelBelow": 0.5
},
{
"code": "fleeondamage",
"duration": 30,
"slot": 1,
"chanceByType": {
"*-pachycephalosaurus-adult-*": 0,
"*": 1
},
"priority": 1,
"accumType": "max",
"whenHealthRelBelow": 0.8
},
{
"code": "saturated",
"duration": 1200,
"chance": 1,
"slot": 0,
"priority": 1,
"accumType": "sum"
},
{
"code": "aggressivearoundentities",
"duration": 60,
"chanceByType": {
"*-baby-*": 0.0,
"*-adult-*": 1.0
},
"slot": 2,
"priority": 5,
"entityCodes": [
"pachycephalosauria:pachycephalosauria-{type}-baby-male",
"pachycephalosauria:pachycephalosauria-{type}-baby-female"
],
"maxGeneration": 1
}
]
}
💬 Centur1on , Oct 8th at 2:09 PM

D1SC0RD Thanks for report, I will look into it.

💬 Yamabiko, Oct 8th at 1:33 PM

Hello, thanks for your mod!

Unfortunately Equus compatibility seems to be currently broken: I checked the JSON patch and Equus assets, current Equus versions have 3 different entities instead of a single "wildhorse" entity (wildwildhorse, tamedwildhorse, feralwildhorse).

💬 Centur1on , Oct 7th at 9:11 PM

CKitt Yes, updated the supported versions.

💬 CKitt, Oct 7th at 7:02 PM

Does this function with 1.21.4?

💬 Sonito, Sep 13th at 8:18 PM

Nice mod but 20 seconds seems a bit op ,  can we have a way of configuring it if possible? I would like to set it to more like 5seconds/4/3 considering you can tie up the animal after, same for the duration of the tying i would like to be able to change that

💬 Yelb, Aug 27th at 12:41 PM

Hi ! This is a great idea.

 

However stack by 2 only, break and lose ingredients each time, only a short amount of time active, not so easy to hit the target...

If there was a config file easy to understand for idiots like me, i would stack up to 5, and make them break only 33% chance, and stay active maybe 45s.

💬 Centur1on , May 29th at 5:32 AM (modified Aug 26th at 1:53 PM)

rhino1998 Hmm, will look into that
upd: added in v1.2.3

💬 rhino1998, May 28th at 11:35 PM

Would it be possible to have the bola inherit the velocity of a mount when thrown? I was trying to bola from horseback and the bola feels like it goes short.

💬 Centur1on , May 28th at 7:34 PM

quixalotl Added in v1.2.2 just now!

💬 quixalotl, May 28th at 7:22 PM

Would love to see support for https://news.kalataka.ru/equus added if possible 😁

💬 Centur1on , May 28th at 7:02 PM

Qezenfer Thanks, will do

💬 Qezenfer, May 28th at 3:57 PM

If there is error related to woodlouse of the critter pack mod, change  /server/behaviors/7 into /server/behaviors/6 on woudlouse section in assets/bola/patches/thecritterpack_patch.json bola mod and it will work like charm. Centur1on please consider this problem, change it on next update!

💬 Centur1on , May 26th at 6:10 PM

Zolgrim I will look into making a config. As for second question, bola should already work on players, or you mean full immobilization after being catched in bola? I don't think that I will do full immobilization.

💬 Zolgrim, May 26th at 4:35 PM

Can you make it so that bolas have a true/false statement or configurable chance of recovery on usage as opposed to always being destroyed?

Also any chance of tying up players becoming a thing?

💬 Mairujyat, May 25th at 2:40 PM

Was just on my way here - looks like Chiappo beat me to it. lol
Been having fun doing the leg-trippy with the bola, looking forward to the patches <3

💬 Centur1on , May 25th at 1:15 PM

Chiappo Thanks for notification! Will redo patches soon. Btw, glad to see you back and collabed with crumps :)

💬 Chiappo, May 25th at 1:05 PM

Hi there. and thanks for doing support for my mod (The Critters pack)

Just wanted to inform that the patches you made seem to be outdated (because of changes on 1.0.0 ive made)

namely patch 36 37 38 (hedgehog-baby) and 57 (woodlouse) hope it helps 👍

💬 Centur1on , May 10th at 7:41 AM

Update v1.2.0
-Added recoverability of ropes when Bola hits ground or creature that cannot be immobilized.
-Fixed Wolftaming patch (thanks for report, Katt19).

💬 LadyEdain, May 10th at 3:17 AM

I gave this a try. I missed the goat I was trying to capture and lost the bola. As it takes 4 ropes and I am in an artic world where rope is a precious resource, I really can't afford to use this.

Perhaps instead of losing the bola entirely each time, it could be given a durability rating like all the other tools? (Although I'm guessing it's modeled on throwing a rock and not on a tool, but it ought to be modeled on a spear, in that you throw it, but can recover it from the ground, and after so many throws, it is destroyed.)

💬 Katt19, May 10th at 12:22 AM

This error keeps popping up whenever I load a world, I don't know if it actually has an effect on anything but I thought I should report this.

https://imgur.com/a/mod-error-4jV4Vvw

💬 crumps, May 9th at 4:36 PM

Really appreciate your work Centur1on, thank you for adding it!

💬 Centur1on , May 9th at 3:34 PM

Added compatibility for Monoceros: Ancient unicorns (as crumps requested) and Wilderlands Ethology (sheep and goat only).

💬 crumps, May 9th at 2:02 AM

Thanks a lot man :) v much appreciate the work

💬 Centur1on , May 8th at 7:01 PM

crumps Yes, I will take a look into making a compatibility for it soon

💬 crumps, May 8th at 6:36 PM

Would you consider monoceros/unicorns in scope for being hit by bolas? https://news.kalataka.ru/monoceros

Another great mod with the potential to help corrall them

💬 Centur1on , May 7th at 4:33 PM

crumps You need just 1 rope to tie an animal, simply right click an animal with it and it will be tied (if minimum generation for being ropetiable was achieved of course). Use F to select to extend or shorten rope. But remember, rope system in the game is a bit bugged for now

💬 crumps, May 7th at 2:31 PM

I'm actually curious cuz I've never tied an animal yet in general in the game, how does that work? Is there a certain amount of rope to have minimum, and right right click while its immobilized?

💬 crumps, May 7th at 2:18 PM

Centur1on that turnaround time is insane, 10/10 man thank you!

💬 Centur1on , May 7th at 1:12 PM

tyrOS I don't get these errors, couldn't recreate, give me more info like logs if those errors are an annoyance or it breaks your game

crumps Done!

💬 crumps, May 6th at 10:22 PM

If there's a chance you could add compatibility for the critters pack, namely ducks so I don't have to run after them anymore, I would appreciate you so much!

 

I can't really think of another critter from that that would fit as squirrels and rats and such are so small. Maybe a miss animation since they're so small? Or just kill them since it's rocs hitting them lol

 

Edit: here's a link, looks like there's yaks too that would make sense! https://news.kalataka.ru/show/mod/2526

💬 tyrOS, May 4th at 2:36 PM

Centur1on i don't know exactly what it is, lol, but it's just a box that pops up and says "Launching [singleplayer/multiplayer (?) server," tells you the mods being loaded as they're loaded, and shows you the errors as they're encountered. I've seen this type of error plenty in the past, where a FotSA mod has a missing aitasks error. I don't THINK I have been using a mod manager, other than recently using the VS Mod Updater (the one that has the super aggressive Windows Defender response)

💬 Centur1on , May 4th at 2:14 PM

tyrOS If it's only for 2 species from Capreolinae, then I guess it is the moose (Alceini), both male and female versions. No compatibility for them is intended, same as for the vanilla moose.
I wonder how you spotted that as an error, did you get it from game's logs or some mod manager I don't know about?

💬 tyrOS, May 4th at 1:35 PM

This may just be a mod conflict between this and some other mod, but as far as I can tell, the Capreolinae compatibility is broken. it finds everything else perfectly, but "aitasks" could not be found for like 2 species of deer.

💬 Centur1on , May 3rd at 5:35 PM

Update v1.1.1
-Added compatibility for some mods. More info in mod description.
-Added ingame error message triggered by hitting a creature that can not be caught in a Bola.

💬 Nugz, May 3rd at 11:21 AM

Does this mod work with Modded in animals like Fauna series?

💬 Arthopleura, Apr 26th at 4:50 PM

What is considered a big creatures (in case of modded entities) ?

Is it based on size or on HPs ?

I don't want to try a wolf or a lion and finding out it doesn't work ...

💬 Centur1on , Mar 30th at 10:07 PM

Vrael Entity that is caught in a Bola gets generation set to 2 if it's generation was less than 2(including if it was a wild animal which is 0). Generation of 2 lets some creatures, like sheeps, be ropetieable, but some(especially modded ones) need further generation to be ropetieable, that's why not every creature can be dragged with rope if it was bolaed. And after bola effect expires, generation is reset to it's original value.

💬 Vrael, Mar 30th at 9:58 PM

Wait so which entities will be able to be tied with rope? After using Bola can we tie up any wild animal and drag them with rope? Or will that only work with domesticated animals?

💬 Centur1on , Mar 30th at 9:46 PM

Update v1.1.0
-Players now receive notifications when attempting to move or mount an entity while caught in a Bola.
-Entity tooltip now shows it's remaining immobilized effect duration.
-Bolaed Entities can now be tied with rope! More details in mod description. Thanks to LunaGore for suggestion.

💬 Verlia, Mar 30th at 5:59 AM

Ooohh I love this! Can't wait to try it!

💬 Chuckles, Mar 30th at 12:37 AM

will try this with capture animals mod.  Will make acquisition a bit easier!

💬 LunaGore, Mar 29th at 8:57 PM

Would it be possible to use this alongside a lead? So animals will stop resisting being pulled and instead can be dragged while snared?

💬 RedKestrel, Mar 29th at 5:41 PM

The lack of recoverability is probably good to counterbalance how powerful an ability this is. If you could use it freely all the time, it would take most of the risk and effort out of hunting in VS.

 

On the other hand, it says it only immobilizes for 20 seconds, which is quite good but not game-breaking. Maybe it should be recoverable, but not durable.

 

Really neat mod idea. I kinda wanna try this on a Shiver...

💬 wombit, Mar 29th at 5:25 PM

I feel that due the amount of rope this item costs, it should be recoverable. If not as a whole, then at least in it's constituent pieces, or with the item's durability worn down.

 (edit comment delete)
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