Mods / Sonito's Forager Backpacks

Tags: #Crafting #Food #Storage
Authors: Sonito, Aldi
Side: Both
Created: Sep 14th at 6:27 AM
Last modified: Nov 17th at 9:22 PM
Downloads: 3640
Follow Unfollow 155

Latest release (for Vintage Story 1.21.1, potentially outdated):
sonito_forager_basket-1.2.3.zip  1-click install


What it dooo : 

Adds 2 bag in for early game foraging , they can only contain fruit , veggies and mushrooms ( 8 / 14 slots)
+ with vanilla flowers and seeds (added on patch 1.2.1)
+ added new mdoels & textures , the author for these is the talented Aldi 


Why it was made  :

When starting/early it feels forests are not taken advantage of fully , they are more a source of danger than anything else
you feel like you have to sacrifice the inventory for other immediate priorities ( wood/ores/tools) rather than collecting the food in the forest
with these early backpacks you can stockpile a decent amount while you wait to get set up on food 


Personal Notes: 

I know the models look bad and nothing like the thumbnail,I suck at vs model , by all means if you have better ones for these please send me 😢
The Storage Flag I added is 33 for anyone who wants to use it .


Support me on , I take requests =) : 

https://ko-fi.com/sunday_

 

 

 

 

 

 

 

 

 

 

 

 

 

Mod Version For Game version Downloads Released Changelog Download 1-click mod install*
1.2.3 634 Nov 17th at 9:20 PM sonito_forager_basket-1.2.3.zip 1-click install

+ added new mdoels &  textures , the author for these is the talented @aldi

 

 

 

1.2.1 1852 Sep 16th at 3:38 PM sonito_forager_basket-1.2.1.zip 1-click install

- Added flowers , seeds (and tree seeds) to the tags held by the backpacks

 

1.2.0 1154 Sep 14th at 6:31 AM sonito_forager_basket-1.0.2.zip 1-click install

+init

 

 


30 Comments (oldest first | newest first)

💬 Venusgate, 4 days ago

It appears when i try to replace the modinfo file, the mod does not want to load anymore.

 

Oh well, it's just three roots *shrug*

💬 Sonito , 5 days ago (modified 5 days ago)

just3roots is a mod therefore the files are not the same place as the game,

Example:
[
{ "file": "just3roots:blocktypes/plant/chicory.json", "op": "add", "path": "/storageFlags", "value": 33 },
]


also you might need the forager backpack to load before just3roots for it to work,  not sure you need but try it if it doesn't work from the get-go

in modinfo.json

{
"type": "content",
"modid": "sonitoforagerbasket",
"name": "Sonito's Forager Basket",
"description": "Forager basket backpack (8 slots) and a sturdy linen variant (14 slots). Accepts fruits, vegetables, berries,mushrooms, flowers..etc.",
"authors": [
"Sonito"
],
"version": "1.2.3",
"requiredOnClient": true,
"requiredOnServer": true,
"dependencies": {
"game": "1.21.0",

"just3roots": "1.0.0"

}
}

💬 Venusgate, 5 days ago

My attempt to patch just3roots isnt working; possibly because their file structure is different?

Can you give a pointer?

[
{ "file": "game:blocktypes/chicory.json", "op": "add", "path": "/storageFlags", "value": 33 },
{ "file": "game:blocktypes/sunchoke.json", "op": "add", "path": "/storageFlags", "value": 33 },
{ "file": "game:blocktypes/ube.json", "op": "add", "path": "/storageFlags", "value": 33 },
]

💬 Sonito , Nov 22nd at 8:07 PM

It's fine I'm not bothered by it =) 

 

💬 Muis, Nov 22nd at 3:24 PM

your assets look great, the ai art does not do them justice on the thumbnail

💬 DigiDragoon, Nov 19th at 4:02 PM

Why is this not base game?

💬 Venusgate, Nov 19th at 9:42 AM (modified 5 days ago)

How do i patch this for mycodiversity? It seems like it should work out of the box, but I am pretty newbish to patching.

 

nvm, i get it.

 

For those that want this, new .json file (I called it "forager-basket-mycodiversity-mushroom.json")

[
{ "file": "game:blocktypes/plant/mycodiversity-mushroom.json", "op": "add", "path": "/storageFlags", "value": 33 },
{ "file": "game:blocktypes/plant/mycodiversity-mushroom-side.json", "op": "add", "path": "/storageFlags", "value": 33 },
]

 

And for just3roots

 

[
{ "file": "game:blocktypes/chicory.json", "op": "add", "path": "/storageFlags", "value": 33 },
{ "file": "game:blocktypes/sunchoke.json", "op": "add", "path": "/storageFlags", "value": 33 },
{ "file": "game:blocktypes/ube.json", "op": "add", "path": "/storageFlags", "value": 33 },
]

💬 Sonito , Nov 18th at 6:08 PM

Because I wanted to 

💬 FarmerBrown, Nov 18th at 6:00 PM

why did you use AI for the Thumb nail?

💬 ProphetOfMercy, Nov 17th at 10:34 PM

You don't have to take my advice on this and can completely ignore it, but for balancing sake, it may be better to reduce the beginner basket to 5 slots, and the bigger basket to 8 slots. Its extremely easy to make these. If you want to add a third tier of basket, it could hold 12.

💬 Sonito , Oct 31st at 7:35 PM

@Teagan

horsetail can be placed in the bag,i've done it countless times, you might have another mod overwriting the horsetail storage flags, isolate the mod on another world to make sure the problem is from the mod

💬 Teagan, Oct 31st at 4:53 PM (modified Oct 31st at 4:56 PM)

Could you add horsetail to the forager basket?

 

Edit: Hmmm i see it is under flowers but i cannot place horsetail into the basket

💬 DatVegan, Oct 25th at 4:02 PM

Hey, love the mod! Cute little backpack so I don't have to imagine my Seraph walking around with four baskets. If possible, could seeds from other mods be added? Like from Wildcraft:Revival, or other flora mods? I can imagine adding all would be difficult, but how do I add them myself? I am in assets\sonitoforagerbasket\patches\, but where do I find the item in other mods that need to be added?

💬 jhaury, Oct 24th at 5:27 PM

Hi, Have you considered adding a config for the values these hold? I really wanna incorporate in my next playthrough for early game foraging but usually play with bags expanded and the larger bag here holds the same amount as the smallest of the bags in that mod.

💬 Sonito , Oct 18th at 5:29 PM

no ! 

💬 SpookyJ, Oct 18th at 5:20 PM

know this is a forrager backpack mod but have you considered allowing for meat/bones/hides too?

💬 Sonito , Sep 21st at 4:16 AM

@Lich this should also work for 1.20 as well natively , have you tried?

 

💬 Lich, Sep 21st at 2:16 AM

this is super cool :) would you be willing to backport a version to 1.20?

💬 Sonito , Sep 20th at 12:07 AM (modified Sep 20th at 12:07 AM)

@WeatherAlchemy
I'm okay with adding tules roots and cat tails roots but vines is a bit of a stretch in the theme ,
if you still wanna add them for your gameplay , just add this file (for example : roots.json) inside the zip in assets\sonitoforagerbasket\patches\ 

[
{ "file": "game:itemtypes/resource/tuleroot.json", "op": "add", "path": "/storageFlags", "value": 33 },
{ "file": "game:itemtypes/resource/cattailroot.json", "op": "add", "path": "/storageFlags", "value": 33 },
{ "file": "game:blocktypes/resource/wildvine.json", "op": "add", "path": "/storageFlags", "value": 33 },
]

 

💬 WeatherAlchemy, Sep 19th at 11:35 PM

Would it be possible for cat tail roots, tule roots, and vines to be added to the white list for the bags?

💬 Sonito , Sep 16th at 3:40 PM

Done, 

Added to the mix all of the vanilla flowers and seeds
I noticed I mistyped the version last time (1.2.0 instead of 1.0.2) so to not throw off people who already have the mod i'm going to put 1.2.1 as the next version

I also would like to include a description that fits this tag for the bags but i don't know how tehe 

 

💬 TheGrunge, Sep 16th at 2:26 PM (modified Sep 16th at 2:27 PM)

I would definitely LOVE the extension to flowers and seeds, lightweight items that are often the first thing you would throw out when space gets tight- they fit the theme of foraging as well. Just food items feels almost too niche for the packs to be super rewarding feeling to use

💬 Sonito , Sep 15th at 3:18 AM (modified Sep 15th at 3:34 AM)

I've playtested the bags a bit and i've thought it was pretty balanced , if you are gathering from a forest it's a lot better than the 3 slots that you get a hand basket ,
even tho when gathering from a forest it feels like you have a lot of dead slots (unless you found mushroom ville)

now with I'm thinking about adding some other things to the mix of items that can be added to it , 

- Tree seeds (pine seeds , maple seeds etc..) , they are small enough and light enough to fit
- Small Flowers (Horsetail,Orange mallow,Edelweiss..etc) , they are big in volume compared to the berries and but light enough to justify the capacity, and to be honest not a lot of use a part from fuel if you're not using mods that use them

Any thoughts? and any suggestions are welcome as well 

I'm not adding anything before I hear of feedback !

 

 

💬 SuzyPlays, Sep 14th at 10:23 PM

instant downlaod for me, this fits my playstyle so well. thanks!

💬 Sonito , Sep 14th at 4:12 PM (modified Sep 14th at 4:44 PM)

Thanks a lot @Aldor !  same here Immersion is first for me, ow btw I haven't uploaded yet but I aldo made a mod that makes sure the vanilla bags (linen / mining and sturdy mining bag) are visible on the back when equipped same as other backpacks

Edit : I just published it it's https://news.kalataka.ru/sonitoshowbagsonback

 

 

💬 Sonito , Sep 14th at 4:03 PM

Thanks everyone I didn't expect your kind comments :'( 

💬 SaltyWater, Sep 14th at 1:57 PM

Instant download! thanks!

💬 Aldor, Sep 14th at 1:48 PM

This sounds excessive, but sincerely, THANK YOU! Been waiting for something like this. I am all about immersion. The starting reed handbasket is cute, love it's a thing. But it doesn't make sense that it's the first 'backpack' you get. Moreso, that it's not visible anywhere on the player when equipped. Instantly downloaded both of your mods this morning.

💬 Sneezingprince, Sep 14th at 10:34 AM

Damn, I really wish I had this option for when I first started the game. I'll definitely keep it in mind if I ever restart a save file

💬 Nico32145, Sep 14th at 6:45 AM

finna try this out

 

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