Welcome to the Official Hub for Vintage Story Mods!
It's goal is to simplify access and management of community made modifications to the base game. This site connects to your game account, so no extra sign up required.
If you don't have a game account yet you can buy it on the official store.
Whenever you're ready head over to the list of mods! To install mods, check out our guide on the wiki
Cheers,
Tyron
Latest 10 Mods
New!
New! Latest 20 Comments
| On | Text | By | Date |
|---|---|---|---|
| Combat Overhaul | Tailored gambesons being meteoritic/steel tier is a change that nearly ruins this mod, as now we cannot get some mediocre protection early game, gambesons arent even that great for high tier enemies, I do not understand this change in the slightest.
Could this please be an optional change? I am currently having to spawn in gambesons on my server for people that spent time getting enough flax/linen for them only to not be able to make them for several more steps of progression.
I hope this does not sound rude, I am just genuinely bewildered at this change. |
Duski | 5 minutes ago |
| Player Model lib | Is there some way to disable the racial bonuses? |
Dick | 6 minutes ago |
| Rustbound Magic | I am confused on how to upgrade the thaumic foundry to accomodate more demanding recipes. I was able to increase charge from 10 to 20 with magic candles, but I need more for making chimerite and such |
Calys_Thorne | 26 minutes ago |
| Mod Updater for MO2 | Getting an error from the latest Culinary Artillery dev update: [2025-11-07 04:05:34.044 E] Error downloading ACulinaryArtillery 2.0.0-dev.6.zip: URL can't contain control characters. '/ACulinaryArtillery+2_7c1d3e764e42a86460aa58fb5ce5203e.zip?dl=ACulinaryArtillery 2.0.0-dev.6.zip' (found at least ' ') |
Tyeia | 41 minutes ago |
| VS Launcher | Hiya! Not sure if this is a user error or what, but when loading up my VS launcher and waiting a few moments, this error pops up and I'm unsure what's causing it. After it pops up the launcher freezes and becomes completely inaccessible. I've restarted the application as well as my own desktop several times to no avail, its so far not messed with any of my files and only seems to be mildly irritating. If a fresh install of VS launcher is needed I'll see if that works, but for now I'm leaving this comment as a heads up of what I'm facing. If more info is needed let me know, thank you! Uncaught exception: Error: net::ERR_HTTP2_PROTOCOL_ERROR at SimpleURLLoaderWrapper.<anonymous> (node:electron/js2c/browser_init:2:114978) |
genjitalis | 56 minutes ago |
| BlackSmith Enhancements | jayu could this be updated to work with the bits from smithing plus? |
Sameal | 1 hour ago |
| Wilderlands Rustbound | I'm getting reports on our server that seem to hint that some bellspires, after being killed and despawning, return to that exact spot after the player leaves the area and returns. Often having aged. I can't confirm this, but if it is happening, it might account for why some folks report seeing an abnormal amount of nests and spires as if they are spawning on runtime (which should not be possible, since they don't have runtime spawning behavior at all). If this is happening, I speculate that some servers, for reasons I can't yet discern, might be seeing nests and bellspires killed and despawning on client side, but still present on the server side (not killed). This would result in the player seeing the bellspire killed and removed from their end of things, but when they leave the area and return and reload the chunk, the server is returning the nest/bellspire because the server never removed it. |
Thalius | 1 hour ago |
| Wilderlands Rustbound | MikeisaGoob Glad you are enjoying it. ;) |
Thalius | 1 hour ago |
| Electrical Progressive: Basics | Limbobinho Metal blocks conduct electricity and do not disturb the room
|
tehtelev | 1 hour ago |
| Aldi's Classes | Something that I just noticed; the tool kits used for armor and shield repair don't have any recipes for fixing up the armors from CO:Armory. Any chance of getting those added in as repairable gear? |
DraGonKniGht20 | 1 hour ago |
| River Waterwheels | Hi, thanks for both of the mods! |
ruslanSorokin | 1 hour ago |
| Primitive Survival | No bug, nor crash report. No issue either. I just wanted to say this is such a cool and fun mod. Thank you for sharing your creation, SpearandFang! |
Juppi | 1 hour ago |
| Fauna of the Stone Age: Capreolinae | This is probably the same crash MushroomDot was having, but I have the traceback from it if it's helpful to you.
Crash Report
21:49:07 [Info] Player Sekenneri got removed. Reason: Threw an exception at the server 21:49:07 [Error] Exception: Object reference not set to an instance of an object. at Vintagestory.API.Common.Block.IsReplacableBy(Block block) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 1846 at Vintagestory.GameContent.EntityBehaviorDeadDecay.DecayNow() in VSEssentials\Entity\Behavior\BehaviorDecay.cs:line 61 at Vintagestory.GameContent.EntityBehaviorHarvestable.Inv_OnInventoryClosed(IPlayer player) in VSEssentials\Entity\Behavior\BehaviorHarvestable.cs:line 306 at Vintagestory.API.Common.InventoryBase.Close(IPlayer player) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 871 at Vintagestory.Server.ServerSystemInventory.HandleInvOpenClose(Packet_Client packet, ConnectedClient client) in VintagestoryLib\Server\Systems\Inventory.cs:line 39 at Vintagestory.Server.ServerMain.HandleClientPacket_mainthread(ReceivedClientPacket cpk) in VintagestoryLib\Server\ServerMainNetworking.cs:line 280 at Vintagestory.Server.ServerMain.ProcessMain() in VintagestoryLib\Server\ServerMain.cs:line 934 |
Sekenneri | 1 hour ago |
| Salty´s Movement: Crawl & Dive | I think we discovered a bug involving butchery and crawl and dive... When the bag is full of enough items, your speed goes below 0% when crawling and prevents you from playing the game, instant crash.
System.ArithmeticException: Function does not accept floating point Not-a-Number values. |
Kyokui | 2 hours ago |
| Racial Ability (content) | mellowboy The problem is that everything I do works in single-player, but when I get to the server, something happens that I can't control. |
Tomoyuki | 2 hours ago |
| Elk Jaunt Integration | Any ETA on an update for the attachment of items to the Elks? Thanks! |
Wynt3r | 2 hours ago |
| Butchering | Hi, Aphaeleon it seems like it was an issue with one of the Floral Regions, I'd suggest downloading the newest update for them :) It started working after. I guess one of the tags for that mods conflicted with Butchering!
Hope it helps! |
Delts | 2 hours ago |
| Random Start Location | Willownezz Oh drat, that's a bug. (The mod is set up to return you to the correct respawn point and something must have gone wrong.) Thanks for reporting, currently have it open trying to solve that! |
PureWinter | 2 hours ago |
| Random Start Location | I'd been wishing for a mod like this! Can't wait to try it out. |
TiaInki | 2 hours ago |
| Random Start Location | Wylhelmina Yeah you can use both mods at the same time (I do!) The only 'problem' is that each person will spawn at a separate location. In that case, the person with admin privaleges might want to teleport to the other person's location (where they randomly spawned) and set your respawn point as quickly as possible so you don't have to 'cheat' again. Or try to eventually get to each other if that's your thing, you know. :) |
PureWinter | 2 hours ago |
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