Mods / Tools Animations

Tags: #Cosmetics #Other #Tweak
Author: Maltiez
Side: Both
Created: Apr 6th at 3:46 PM
Last modified: Aug 30th at 6:49 PM
Downloads: 16535
Follow Unfollow 249

Latest release (for Vintage Story 1.21.0, potentially outdated):
toolsanimations_1.2.3.zip  1-click install


Requires Overhaul lib

Use Config lib to configure the mod

Changes axe and pickaxe animations

 

You can make pickaxe and/or axe to require empty offhand to swing in config (turned off by default)

You can make pickaxe to take damage on hit instead of block breaking, adjust durability and chance to take damage in config (turned off by default)

Pickaxe has optimal range of 2.5 blocks, after that mining speed will reduce (configurable)

Mod Version For Game version Downloads Released Changelog Download 1-click mod install*
1.2.3 3029 Aug 30th at 6:49 PM toolsanimations_1.2.3.zip 1-click install

Fixed bug witch stuck axe

1.2.2 1153 Aug 17th at 8:50 PM toolsanimations_1.2.2.zip 1-click install

Changed mod icon

1.2.1 333 Jul 26th at 10:04 AM toolsanimations_1.2.1.zip 1-click install

Reworked some animations. Reduced time needed to fell a large tree.
Added new mechanics:

You can make pickaxe and/or axe to require empty offhand to swing in config (turned off by default)

You can make pickaxe to take damage on hit instead of block breaking, adjust durability and chance to take damage in config (turned off by default)

Pickaxe has optimal range of 2.5 blocks, after that mining speed will reduce (configurable)

1.1.0 523 Jun 24th at 4:56 PM toolsanimations_1.1.0.zip 1-click install

Recompiled for 1.21

1.0.2 9567 Apr 11th at 8:45 AM toolsanimations_1.0.2.zip 1-click install

Fixed axe cant split logs

1.0.1 1630 Apr 8th at 5:08 AM toolsanimations_1.0.1.zip 1-click install

Fixed config not being applied

1.0.0 300 Apr 6th at 3:46 PM Empty toolsanimations_1.0.0.zip 1-click install

34 Comments (oldest first | newest first)

💬 Maltiez , 3 days ago

Yes, but it takes time

💬 The_Revisionist, 3 days ago

Are there plans to add animations for the pickaxe/axe to "bob" whilst walking like the other tools? Currently it's just frozen solid when you walk, feels a bit off.

💬 Cestel, Sep 19th at 4:38 PM (modified Sep 19th at 4:39 PM)

Same thing happening as Locke725 said

"If you start a pickaxe swing, and then immiedietally switch tools, your arms get locked in the position where you're holding up the pickaxe, right before swinging, and then your arms stay that way until you switch back to the pickaxe."

💬 RunYouCleverBoy, Sep 17th at 2:56 PM

aint working with immersive FPV animations

💬 Slow_Mango, Sep 12th at 12:45 AM

For some reason, the mode just locks the pickaxe and axe for me. I don't have any other mods installed that affect those tools and even tried simply disabling it with the in-game GUI. I had to disable it at the start screen for the tools to work.

💬 Locke725, Sep 11th at 9:49 PM

The latest update to Overhaul lib has effected the animations when you switch tools in the middle of the animation, 

If you start a pickaxe swing, and then immiedietally switch tools, your arms get locked in the position where you're holding up the pickaxe, right before swinging, and then your arms stay that way until you switch back to the pickaxe.

💬 Matsan, Aug 30th at 5:16 PM

Maltiez Having the same issue as Lhosson, axes are currently bugged. You can finish cutting a tree, but anytime you equip an axe for slightly too long you can no longer swing it until you switch back off and on from it. 

💬 Lhosson, Aug 28th at 9:00 AM

Unfortunately, in v1.21 (stable) the animation for Flint axe (only bug I have come across so far) is locking up intermittently. I had to change tool and back to the axe for it to continue cutting.

💬 El_Neuman, Aug 17th at 9:12 PM

Woow, sounds amazing! Thank you)

💬 Sakst, Aug 7th at 11:36 AM

This is such a good mod, is there a way to add a camera shake option similar to salty's mod?

 

💬 Maltiez , Jul 26th at 1:05 PM

ProfCupcake look into description

💬 ProfCupcake, Jul 26th at 12:07 PM

"Added new mechanics" in the changelog. 

What are these new mechanics? 

💬 Wulff, Jul 14th at 11:42 PM

yeah we need shovel it seems. my buddy always holding it like this for somereason while digging.

https://imgur.com/a/rq0ae8M

💬 wael6, Jun 29th at 3:47 PM

you should make the shovel do the same, it'd fit right in

💬 Vari_Ares, Jun 26th at 6:36 PM

Please make it compatible with Imersive log chopping mod !!

💬 Deathstrich, Apr 28th at 12:38 AM

For some reason cutting trees takes way longer than vanilla, is there anything else I can do other than turning off the axe animations? I've got xskills, might it has to do anything with it?

💬 Vari_Ares, Apr 23rd at 5:38 PM

Still love the mod but I have one "issue" with it, I don't like the way our character handle the axe and pickaxe all the time, can you make it like in Vanilla ? When you run arround with the tool in your right hand only and it move with our hand ? Because it doesn't feel natural now with this mod (not to be mean because I LOVE what this mod do), but yes, can you make like a mix between the handling animations from Vanilla and then when you use the tool it use your animation ? Would be PERFECT specially if the transition is well made ! <3

💬 Billiam, Apr 23rd at 5:07 PM

Would it be possible to support the two xskill mod speed increase skills (one for shovel, one for the pickaxe)? They're dynamic, so can't be matched by the static speed bonus configuration:

ex:

Breaking a block with a pickaxe increases your mining speed with pickaxes by 1% and additional 0.1% for each level at the mining skill. Maxed out at 2%. This effect stacks up to 10 times and last 4 seconds.

 

 

💬 Vari_Ares, Apr 23rd at 4:46 PM

Honestly... I dreamed about this since the new first person hand view !!! Thx that should be in Vanilla to be honest ! Do you plan to add shovel to this mod please ? <3

💬 Maltiez , Apr 19th at 7:34 PM

This mod does not touch anything outside axe and pickaxe, so it cant conflict with chisel tools

💬 Turke_y, Apr 19th at 7:29 PM

Compatibility with QP's Chisel Tools would be nice to have if possible. Otherwise, the mods conflict with each other and break the chisel animation and sometimes more (despite QP's mod not touching animation to my knowledge) Otherwise, excellent mod. I cannot play without it 

💬 xCoiotex, Apr 11th at 9:13 PM

could i suggest a animation for 'hoe'? , once or twice, the hoe could move in a cicle loop, or could be per block animation then going back to rest position, it could generate particles to hide the transition from one block to another ... or you could do this one lmao 

💬 Maltiez , Apr 11th at 3:32 PM

Yamina

I tried shovel, it is much harder to do, may be later

💬 Yamina, Apr 11th at 3:14 PM

really great animations!
do you plan to work on showel? in vanilla i get freaked out every time my char flings showel to her shoulder and she does it so often (T_T)  i wish she would just hold it low or point toolhead to ground. 
something calm would be great, with no tool flinging towards my head like i'm about to hit myself

💬 Syndrick, Apr 10th at 11:15 PM

Do you plan on doing the remaining tool animations? Just curious cause these are so good, and I consider this an essential mod

💬 Thranos, Apr 10th at 10:09 PM

Is this still included in Combat Overhaul, or do I also need to download this now?

💬 Mackeroni, Apr 9th at 9:48 PM

Hum. Can't seem to split logs anymore since this went standalone. Yeah, obviously the option is enabled.

💬 terci, Apr 9th at 8:42 PM

As a "Vanilla+" player, thank you!!!

💬 Sleeves, Apr 9th at 1:00 PM

Thank you for breaking the Combat Overhaul behaviors into multiple mods, your hard work does not go unappreciated! <3

💬 xCoiotex, Apr 8th at 3:49 PM

now it's not showing up in the configs, but it's working by modifiying the yaml 

 

💬 xCoiotex, Apr 7th at 9:23 PM

well, I've dissabled the axe animation, save and reenter the game but it's using the mod's axe animation (i'm trying to chop wood in dappled groves), I've already saw if it's coming this mod or a older version of combat overhaul, and it's not

question, since to chop firewood and or use the workstations is needed the right click, and to chop tree is used this mod's animation with left click, ins't really a way to make both work?

 

 

💬 oneil, Apr 7th at 11:20 AM

yes it would be great to have  in dappled groves compat so that we have animation for the pickaxe  and wood cutting from this mod and animation for sawing and the rest from IDG. 

💬 xCoiotex, Apr 7th at 6:32 AM

i hope one day this will be compatible with in dappled groves animations

💬 goodsoohe, Apr 6th at 5:11 PM

A must have for me

 (edit comment delete)
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