Mods / Display Container Versatility

Tags: #Cosmetics #Storage #Tweak
Author: DPhKraken
Side: Server
Created: May 5th at 7:54 PM
Last modified: Aug 25th at 8:28 PM
Downloads: 9239
Follow Unfollow 331

Latest release (for Vintage Story 1.21.0, potentially outdated):
scrollrackable.1.4.0.zip  1-click install


Allows more items to be displayed in storage, such as in scroll racks, open crates, or mounted to the wall.

Includes support for Stone Quarry, Primitive Survival, Early Chiseling, Chisel Tools, From Golden Combs, A Culinary Artillery, Expanded Foods, and Combat Overhaul (Armory).

 

Assigns sounds to many ground storable items: sludgy sounds for fat and rot, lots of metal clinking, springy sticks, soft leather...

Allows chisels and ink pots to be used for sign writing.

 

A non-exhaustive list of item functionalities added per block is listed below. As of 1.21, the handbook now displays each storable item graphically.

Antler Mount
  • Most tools and weapons
  • Shields
  • Shield boss
  • Certain masks
  • Necklaces & emblems/pins
  • Elk medallions
  • Maps and schematics
  • Pelts
  • "Clutter" items such as reliquaries, zoolites, etc
  • Saucepan (A Culinary Artillery)
Bookcase
  • Lore envelopes
  • Ink and quill
  • Tuning cylinders
  • Candles
  • Emblems, elk medallions
  • Rough gems
  • Metal bits/nuggets
  • Solder bars
  • Tree seeds
  • Flax fibers/twine
  • (currently disabled) Omok pieces
  • Most "clutter" items
  • Relic statues (Primitive Survival)
Barrels and Crates
  • Ore chunks, nuggets, metal bits, blooms
  • Crushed minerals, limestone, bone meal, calcined flint chunks, coal
  • Stones, flint, cobble, bricks, shingles
  • Chains, scales, lamellae, plates
  • Food items such as cheese, fruit, eggs, and flour
  • All soil blocks
  • Cloth, rope, paper, leather, hide, wallpaper
  • Dry grass, bedrolls, sticks, resin, fat, bones, pressed mash
  • Firewood, planks, bamboo
  • Rusty gears, metal scraps
  • And more...
  • Support for food/fish items from Primitive Survival and Expanded Foods
Display cases
  • Masks, helmets, villager hats
  • Emblems, elk medallions
  • Bags/baskets
  • (currently disabled, vanilla position fix) Omok pieces
  • Fruits and vegetables
  • Dry grass, thatch, solder bars
  • Tool heads
  • Metal scraps, parts, chains, scales, nails, etc
  • Relic statues (Primitive Survival)
Ground Storage
  • Hats, masks, helmets
  • Lamellar/leather greaves
  • Backpacks/bags/baskets can be placed in quadrants
  • Maps and schematics
  • Saddles and saddlebags
  • Bamboo shoots
  • Powders
  • Thatch
  • Tool heads
Scroll Rack
  • Many tools, such as chisels, picks, swords
  • Firewood
  • Crucibles, jugs, beenades
  • Metal rods, bowstaves, solder bars
  • Sticks, bones, dry grass, cat tail roots
  • Lore letters
  • (Currently disabled due to code complexity, see forum thread) Maps and schematics
  • Artistic bottles (clutter) and bottles (A Culinary Artillery)
  • And more...
Shelves
  • Fruits, vegetables, eggs
  • Ingot molds
  • Tool heads
  • Metal scraps, parts, chains, scales, nails, etc
  • Emblems, elk medallions
  • Tuning cylinders
  • "Clutter" items
Vertical Racks
  • Metal plates
  • Rolls of cloth
  • Saddle blankets
  • Paintings
  • Saw
  • Sails
  • Shield hoop (vanilla fix) and boss
  • Omok board
  • Pans and sieves
  • Saucepan (A Culinary Artillery)
  • Hive frames/lining (From Golden Combs)

Mod Version For Game version Downloads Released Changelog Download 1-click mod install*
1.4.0 3627 Aug 25th at 8:28 PM scrollrackable.1.4.0.zip 1-click install

- Update to 1.21
- New folder structure
- Fixed "Engraves signs" text for Primitive Chiseling chisel
- Added Stone Quarry support (parity with vanilla)

New Content
- Figurehead: Antler mountable
- Bear pelt: Antler mountable, crate (parity); shelvable head
- Bear armor: Ground storable (parity); antler mountable
- Small bones: Ground storable (Messy12 layout)

Antler mount
- Helmets (Bear, Chain, Scale, Brigandine, Plate): Mountable
- More masks and face hoods: Mountable
- Some belts: Mountable
- Butterflies (dead): Mountable
- Eidolon elucidatory vessel: Mountable
- Ruined bardiche: Fixed blade clipping
- Arrow: Mountable

Ground Storage
- Glasses: Ground storable
- Bridles: Ground storable
- Powders reverted to vanilla Messy12
- Feathers: Messy12 layout
- Thatch: Messy12 layout
- Raw daub & compost: Messy12 layout
- Arrows and arrowheads: Messy12 layout

Crates
- Lots of refactoring
- Raw and cut pumpkins distinguished
- Fixed crushed chromite texture
- Overlays for metal parts, quicklime, stick, flax twine, loose stone textures

Shelves
- Hats: Shelvable in full
- Necklaces: Shelvable, bookshelvable
- Sword heads: Shelvable in halves
- Scythe heads: Shelvable in full
- Ingot mold reverted to vanilla Halves
- Tool molds (fired): Shelvable in full
- Gunbai: Shelvable in halves
- Saddle blankets: Shelvable in halves
- Sieve: Shelvable in full
- Shields and hoops: Shelvable in full
- Eidolon elucidatory vessel: Shelvable
- Riding gear: Shelvable, displaycaseable
- Arrow: Shelvable in halves, toolrackable

Scroll Rack
- Crock: Scrollrackable
- Pounder cap: Scrollrackable
- Arrow: Scrollrackable

Tool Rack
- Riding gear: Rackable
- Arrow: Rackable

1.3.2
1.20.8 - 1.20.10
2423 May 26th at 2:38 AM scrollrackable.1.3.2.zip 1-click install

- Bone meal: Adjusted container texture
- Flour: Adjusted container texture
- Swords: Reduced size on antler/scroll
- Scrap sword: Adjusted transform
- Scrap mace: Adjusted antler transform
- Prospecting pick: Added antler transform
- Bug net: Added scroll rack transform
- Glasses: Added shelf/display transform
- Temporal gear: Displays in crate
- Spider web: Added container texture
- Cleaned up crate patches for full blocks
- Fixed snowballs not showing in crates

- Combat Overhaul & Armory: Reduced size on antler/scroll for most weapons, allowed longswords to be scroll stored

1.3.1
1.20.8 - 1.20.10
983 May 19th at 4:42 PM scrollrackable.1.3.1.zip 1-click install

- Converted all patches to only be loaded server-side
- Hammer-and-chisel, ink-and-quill can be used to write on signs
- Stacking resources now have the upSolid property like firewood when ground stored in a full stack, except for ones made of soil

1.3.0
1.20.8 - 1.20.10
101 May 19th at 5:17 AM scrollrackable.1.3.0.zip 1-click install

General
- Mod compatibility patches only load if that mod is loaded. This is a purely technical change and should hopefully reduce load times.
- Adjusted erel feather spear on antler mount
- Added ground storage/antler mount for night vision mask

Combat Overhaul compatibility
- Disabled default armor ground storage with Combat Overhaul activated, causing stats for helmets to disappear
- With Combat Overhaul, all types of vanilla armor can be ground stored to prevent incompatibility. Added ground storage transform for chest armor. No plans for similar items to receive this change.
- Added transforms for Combat Overhaul variants of vanilla weapons
- Added ground storage for Armory helmets
- Added antler mount for Armory weapons
- Added scroll rack for shorter Armory weapons

1.2.3
1.20.8 - 1.20.10
121 May 18th at 5:10 PM scrollrackable.1.2.3.zip 1-click install

- Iron meteorite piece: Fixed display texture
- Fixed audio crash when ground storing maps

1.2.2
1.20.8 - 1.20.10
534 May 15th at 3:29 AM scrollrackable.1.2.2.zip 1-click install

Disabled Omok piece display transform, as it was causing issues with the actual board

1.2.1
1.20.8 - 1.20.10
387 May 12th at 2:18 AM scrollrackable.1.2.1.zip 1-click install

Tuning cylinder: Display case support

1.2.0
1.20.8 - 1.20.10
39 May 12th at 1:42 AM scrollrackable.1.2.0.zip 1-click install

- Coral block: Crate support
- Egg: Crate, shelf support
- Flint: Fixed crate texture
- Fruits and vegetables: Ground storage, shelf, display case support
- Hay bed: Crate support
- Ingot mold: Shelf support
- Metal armor parts: Shelf, display support
- Metal scraps: Adjusted shelf transforms
- Omok piece: Fixed display transforms
- Powder: Ground storage
- Saw: Vertical rack support
- Shield boss: Shelf, vertical rack, display case support
- Shield hoop: Fixed vertical rack transforms
- Tool heads: Ground storage, shelf, display case support

Added sounds to many ground storable items
Sludgy sounds for fat and rot, lots of metal clinking, springy sticks, soft leather

Extended display case support to the following items:
Helmets, masks, Nadiyan hats, emblems, elk medallions, bags/baskets, dry grass, thatch, solder bars, Primitive Survival relic statues

Expanded Foods compatibility:
- Use Expanded Foods fruit crate texture if loaded
- Disable Expanded Foods fruit display transform

1.1.0
1.20.8 - 1.20.10
624 May 6th at 10:09 PM scrollrackable.1.1.0.zip 1-click install
  • Metal scraps and parts can be stored on a shelf
  • Metal scrap container texture no longer applies to metal parts
  • Changed some container textures for rusty/broken items
  • Added container texture for sticks
  • Early Chiseling support
  • Dry grass shelving
  • Thatch ground storage/shelving
  • Culinary Artillery saucepan antler mounting
  • Increased size of necklaces and pins on antler mount
1.0.1
1.20.8 - 1.20.10
364 May 5th at 9:12 PM scrollrackable.1.0.1.zip 1-click install

Linux compatibility hotfix


37 Comments (oldest first | newest first)

💬 Geekio, Oct 16th at 8:45 AM

After downloading this mod, I wanted to put helmets from Visored Helmets in display cases, so I made a patch to do just that! Sharing here for the convenience of anyone else who wants it. I pretty much just copied what this mod does.

💬 pabadger, Oct 5th at 12:26 AM

@MrJewsbury Having just done a bunch of messing around in ancient armory's code, the most recent version ships with antlermount compatibility already baked in. Just fyi

💬 MrJewsbury, Sep 12th at 7:51 AM

DPhKraken Can we get Ancient Armouries compatibility? would be great to put their weapons on the walls. 

💬 DPhKraken , Jun 23rd at 1:14 PM

Since it's a patch, they shouldn't really conflict. They'd set the container flags, and if both of them specify transforms, the last one takes priority.

I'm really happy to see that we've done different things. I've limited my stuff to what can fit in the bookshelf grid because I absolutely don't want to deal with clipping, but you've added larger things which looks super varied.

💬 unHallowed, Jun 18th at 8:02 PM

Should be eerino, I only see 8 overlapping item classes, and my mod has all the item classes in separate files so you can just delete the overlap from mine if it's a problem!

💬 eerino, Jun 18th at 11:21 AM

is this compatible with the new Shelf Obsessed?

💬 DPhKraken , May 26th at 2:38 AM

Big weapons should be fixed with the latest release.

💬 Rhapsody, May 24th at 1:20 AM

Thank you for taking the time to make this mod. There are so many aspects to it that I love, and it functions so smoothly.

💬 Taeo, May 22nd at 2:27 AM

It seems to be everything, ya, even vanilla (I think) things like the Falx or the spear. The Falx in particular is weird though, as its model on the tool shelf and leaning against the wall seems absolutely tiny. It even asks for a 2 block tall wall to lean against when its maybe 3/4 of a block tall.

💬 DPhKraken , May 20th at 7:36 PM

Everyone needs a three-meter-long greatsword in their life. Are there any other weapons that appear to be too large? I'd be looking at the longsword and the saber.

💬 Taeo, May 19th at 7:47 PM

I can wear my helmets again! Thats great, I'm also stoked I can put my fancy weapons on display. The scale may be a little off, lol. I kinda like it though

💬 DPhKraken , May 19th at 5:31 AM

1.3.0 has support for Combat Overhaul and most of the important stuff in Armory. If there are still issues, let me know.

💬 Taeo, May 17th at 9:13 PM

Seconding the issue with Combat Overhaul and helmets. You can no longer wear the 3 separate layers, so gambison+chain+plate helm is out of the question, you can only pick one.
Changing the patch order may fix it, but I don't know how to do that.

💬 Kida_Mei, May 16th at 12:29 AM

Thank you for being so quick to address the issue! We only just finally got our hands on an omok board and went to use it which is how we found out about it haha

💬 DPhKraken , May 15th at 3:26 AM

I changed the onDisplayTransform to better fit in display cases (because the default transform is not good for that), but not having played Omok I didn't know that there would be knock-on effects. I've checked the code for the board and I'll disable it for the time being.

💬 Kida_Mei, May 15th at 12:47 AM

Hello, been loving using the mod but we did run into one issue!


Omok pieces don't seem to line up properly with the omok board while this mod is active. I tested it in single player a few times switching the mod on and off and every time I turned it back on they would offset themselves off the board. 

💬 tabmow, May 13th at 7:36 AM

This is a cool mod. I know it's probably outside the scope, but I wish there was a way of adjusting barrels to accept the same amount of items as a crate can.

💬 Vigilance, May 13th at 2:43 AM

DPhKraken From what I observed, yeah, it's just the helmets. I don't know if it is just the tooltip lying to me, since I wasn't about to induce head trauma to test, but it definitely displayed only the debuffs for the helmet. When I was looking through your code I was pretty confused as to how it would do that to helmets. I can give some load order trickery a try, but for now I took the mod out since I couldn't really justify the trade-offs.

💬 Isppo, May 13th at 12:27 AM

I am also getting a conflict with Combat Overhaul. I am no longer able to wear a base, middle and outer layer of helmets at the same time, and I was hit by one of my Ewe rams which almost killed me. It's like none of my armour was being accounted for. Or maybe I just got hit in the head. Cool mod tho.

💬 DPhKraken , May 12th at 5:41 PM

If you uninstall this mod, the things will be stored in the proper place but won't display properly. You'll be able to get them out, but not put them back in.

💬 Mirok, May 12th at 5:17 PM

what happens if I delete this mod from the world? Will things be saved in blocks? Can I get them?

💬 DPhKraken , May 12th at 5:17 AM

Only headgear? I also added a behaviorsByType entry for leather leggings and lamellar leggings (though these aren't as common), which I suspect would also interfere with the way they might have done things. If possible, you should load this mod last so that the Combat Overhaul patches apply first.

💬 Vigilance, May 12th at 3:24 AM

DPhKraken

 Something about the way your mod interacts with headgear items strips them of their Combat Overhaul protections/stats. I just spent way too long trying to track it down only to find this mod was the culprit haha.

💬 DPhKraken , May 12th at 1:59 AM

The unavailable tools are deliberate choices. Axes, spears, shovels, morning stars either have a bladed head that you wouldn't want your hands grabbing, or they're just too big to safely place without clipping. Sometimes it's both answers. I did want to have all swords be storable with the pommel out, even if normally they'd be too long. My margins for the larger swords push the clipping to the back to allow it to be covered up by a trapdoor.

💬 vibebell, May 11th at 11:53 PM

So I know the author doesn't plan to develop mod support but if anyone reading this might be feeling inspired, a patch for Ancient Armory would be super cool :3

💬 Dirkesty, May 11th at 11:01 AM

Noticed some tools weren't placeable on scroll racks, like shovels and axes. Is that intended?

💬 Kida_Mei, May 8th at 11:29 PM

Love love love this!! One of the first things I tried to do when I first got the game was put nicknacks on my bookshelves, so this makes me very happy!! 😄

💬 MystiVaid, May 6th at 8:21 AM

Thanks  思考

💬 DPhKraken , May 5th at 10:34 PM

I don't have any plans to support more mods, but you're welcome to write a patch to add the display attributes to the Combat Overhaul armory and send it to either me or the COA team. The transforms are just numbers that I've copied and pasted a bunch, so I don't have an issue with other modders using my work to add the same functionalities to custom items.

💬 JonR, May 5th at 10:08 PM

Ooooh, I absolutely love this. I think I need to grab this one for myself as well! Thank you for putting in the effort getting a lot more things transformed and storable! This probably took a long time to get it all looking good. If you might use it yourself, might you consider also adding patches and transforms for the Combat Overhaul Armory weapons as well?

💬 SoggyGravel, May 5th at 9:25 PM

i might have  to add to my world. nice mod

 

💬 DPhKraken , May 5th at 9:12 PM

Got it, I'll push out a quick update to fix it.

💬 MystiVaid, May 5th at 8:53 PM

Can `ModInfo.json` be changed to `modinfo.json` to ensure compatibility with case-sensitive systems like Linux?

💬 Aloy, May 5th at 8:31 PM

holy hell yes

 

💬 ElusiveEnigma, May 5th at 8:28 PM

First mod and you are already cooking with gas. Looking forward to trying this.

💬 LankyGiraffe, May 5th at 8:28 PM

Cinema

💬 Venusgate, May 5th at 8:21 PM

Desire.

 (edit comment delete)
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