Mods / Racial Ability (content)

Tags: #Crafting #Tweak #Weapons
Author: Tomoyuki
Side: Both
Created: Aug 28th at 1:59 PM
Last modified: Oct 29th at 3:43 PM
Downloads: 7843
Follow Unfollow 176

Recommended download (for Vintage Story 1.21.0, 1.21.1 and 1.21.2 - 1.21.5):
racialability_0.1.27.zip  1-click install


REQUIRES: Racial Equality 

Xskills: Hunger Conflict (disable perk)

Warning!!! This mod removes the choice of Seraphim as a game model, all Seraphim will receive a randomized appearance



The content part of the Racial Equality mod.
Here I add different game solutions to the game that change its content, weapons, classes, traits... All this is here

 

Classes


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Credits:

Thanks to Obscurenain for the French translation

Mod Version For Game version Downloads Released Changelog Download 1-click mod install*
0.1.27
1.21.2 - 1.21.5
894 Oct 29th at 3:43 PM racialability_0.1.27.zip 1-click install

French translation added. Thanks to Obscurenain for the translation

0.1.26
1.21.2 - 1.21.4
1788 Oct 13th at 3:18 AM racialability_0.1.26.zip 1-click install
Updates depending
0.1.25 2027 Sep 21st at 12:15 PM racialability_0.1.25.zip 1-click install

Minor fixes

0.1.24
1.21.0 - 1.21.1-rc.1
1730 Sep 4th at 5:13 PM racialability_0.1.24.zip 1-click install

Dependencies have changed...

0.1.23
1.21.0 - 1.21.1-rc.1
31 Sep 4th at 4:58 PM racialability_0.1.23.zip 1-click install

If you liked the errors in the logs, I have bad news.

0.1.22
1.21.0 - 1.21.1-rc.1
50 Sep 4th at 1:08 PM racialability_0.1.22.zip 1-click install

Gods stopped stealing your hunger when you relogin

0.1.21 1308 Aug 28th at 2:01 PM racialability_0.1.21.zip 1-click install

The beginning of a divided architecture?


63 Comments (oldest first | newest first)

💬 Tomoyuki , 3 hours ago

mellowboy The problem is that everything I do works in single-player, but when I get to the server, something happens that I can't control.
And I don't have the ability to test all these things on the server.

💬 Slendy29, 12 hours ago

is there a reason why my hunger bar fluctuates between 1500 and 2000, even though I hadn't picked a class with bigger hunger bar?

💬 paulogabbi, 2 days ago

mellowboy the debuff/buff is not working sadly, this mod need alot of fixes

💬 mellowboy, 2 days ago

@tomoyuki what are the debuffs and buffs for alcoholism?

💬 paulogabbi, 3 days ago

Huskk just like the dwarf recipes are broken so is the ahcohol adiction, sadly we can only wayt for a fix 

💬 Hezrou, 3 days ago (modified 3 days ago)

Huskk The Antlers and Horns mod does work alongside this mod. We use it on our server.

 

@Tomoyuki Also, what mod effects the Alcohol Addiction debuff? Because with this mod alone it doesn't do anything. Been messing with it for a while and nothing ever happens. It's just cosmetic/RP without this mod you're mentioning.

💬 Tomoyuki , 4 days ago (modified 4 days ago)

bagela No, it's not finished yet, and I have a lot of interesting ideas and things that need to be reworked, but I don't have time for it, so I'm making a mod with a melee rework... later,
paulogabbi. I don't understand why this is happening. Everything works fine in my tests. I've encountered this problem somewhere before (I don't remember exactly).
Damonicus1986 There's a bug with one of the Xskills perks. You need to disable it in the config.
mellowboy This perk works in another mod, it gives some crafts there (I definitely remember about armor). Drink alcohol, get a buff, don't drink, get a debuff 
Zack_D It is possible to create a mod patch where you can change everything as you wish.
Seralth I haven't played with this mod, so I can't say what buffs should be fair.

💬 RedemundFry, 4 days ago

Awesome mod man thanks for the work you do.

💬 paulogabbi, 5 days ago

High elf can make tailored gamberson but cannot repair it, is this intended ?

💬 bagela, 5 days ago

Are you planning on expanding further on the features of the mod? Or are you done adding new traits, abilities, craftables, racial differences, etc?

💬 Damonicus1986, 5 days ago

out of curiosity what does that mean :Xskills: Hunger Conflict (disable perk) ??? do oyu mean that we need to disable something ( if so then how ) or does the mod automatically disable that perk

 

💬 mellowboy, 5 days ago

What are the dwarf exclusive recipes and what does alcohol addiction do?

💬 Zack_D, Oct 26th at 1:59 AM

Is there a way to tweak or disable some of the Class penalties? Some of these are far too heavy for the benefits the class gives (especially for most of the elven classes) and me and my friends on the server would like to know if there is a way to customize or config these.

 

💬 Seralth, Oct 11th at 2:24 PM

Would it be possiable for you to add combat overhaul bonuses like the kobold class patch? Would be fantastic!

💬 TheElius, Oct 9th at 7:46 AM

Do drow/Dark elves not benefit from being underground though?

💬 Jalais, Oct 8th at 11:42 AM (modified Oct 8th at 11:43 AM)

Hi, orcs and dwarves on my server are still having saitiety loss when logging in. we've tried disabling xskills huge stomach without success. we're on VS v1.21.1, racial ability 0.1.24, and xskills v0.9.0 pre.2

Any suggestions would be appreciated (rn we're using /player [playername] entity satiety [0.1-1] to fix manually)

Thank you.

💬 Sparkplug04, Oct 7th at 6:01 AM

Tomoyuki That helps a lot, thank you. If I do come up with any questions, I may send a DM your way. Otherwise, that does help. Any questions I do have may end up coming down to configuration capability for this or the cosmetic version.

💬 Tomoyuki , Oct 7th at 2:16 AM

Sparkplug04 I'll address the technical aspect of the mod: the Seraphim was removed due to the existence of a similar class (humans, although if you disregard it, all my Lynxes could be incorporated into the lore, as the Seraphim is simply a time-warped human). Humans, like the rest of the content, are unfinished. The model library has the ability to grant traits as a starting bonus for a race (model), but I don't use this feature because the racial bonuses in my classes vary greatly and aren't uniform. If you have any questions, please let me know Dis: 24tm

💬 Sparkplug04, Oct 7th at 1:28 AM

I would like to know, why does this disable the Seraph choice? Also, I haven't used PlayerModelLib yet, are you actually restricted to only applying traits through classes, or can you bypass that and affix stats to the models?
Mostly asking because this is an interesting proof of concept, but I could see how stacking buffs and debuffs could greatly vary up playstyles, if that's even possible with the current PML implementation. And having Seraphim available for uninterested players (or those who want to play the core element of the lore still!) on servers would be fun.

💬 TheMythcaller, Sep 29th at 4:57 PM

I have edited some things to allow the races from this mod to be able to use certain other modded classes. It works on Singleplayer, but even with everything being the exact same in terms of mods & mod configs, it doesn't work properly on a Bisect Server. Does anyone know why this might be?

💬 VGM, Sep 25th at 2:26 PM

getting this error but its not affecting my game so far:

Crash Report
24.9.2025 19:27:46 [Error] Exception: Object reference not set to an instance of an object.
at RacialEqualityAttributes.Alkotimer() in E:\source\vsmod\RacialEquality\PerkAndStafByTomoyuki\RacialAbility\RacialEqualityAttributes.cs:line 100
at RacialEqualityAttributes.OnGameTick(Single deltaTime) in E:\source\vsmod\RacialEquality\PerkAndStafByTomoyuki\RacialAbility\RacialEqualityAttributes.cs:line 67
at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 1083
at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 653
at Vintagestory.API.Common.EntityPlayer.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 713
at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 238
at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 158
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 854
💬 Turbo_Sausage, Sep 21st at 11:10 PM (modified Sep 21st at 11:22 PM)

FoxLGV How do I do this? I don't see where that is located in the config..

Nvm I think I figured it out but it still wont work for me :/

 

 

💬 RaptorMother, Sep 18th at 9:08 AM (modified Sep 18th at 9:09 AM)

Ah sorry, I should have stated this! We are using the latest version (0.1.24) on VS version 1.21.1
That's why I'm confused, because we still lose hunger on the version after the fix was applied. Do you need anything (logs, anything specific) from us?

Tomoyuki

💬 Tomoyuki , Sep 18th at 6:50 AM

WoodyBLike I'll see what I can do.
Also, you could write a JSON patch to correct these conditions.
You can also write to me on Discord for faster communication at dis: 24tm

💬 WoodyBLike, Sep 18th at 6:41 AM

Okay, rude. That's what I did. I stated in my first message that I disabled the exclusive recipes for the vanilla files within the serverconfig.json. However, we STILL cannot use the class exclusive recipes, so either something with the mod is overriding the false statement or there is another command I need to use. That is what I've been asking.

💬 Tomoyuki , Sep 18th at 1:41 AM

RaptorMother This solution did not apply to version 1.20.12, but it should work more correctly on 1.21.

💬 RaptorMother, Sep 17th at 10:26 PM

Hi! I saw in the comment that the hunger issue was fixed in 1.22. Strangely enough though, we're playing in 0.1.24 and every time orcs log in they lose all hunger again..

💬 DejFidOFF, Sep 17th at 8:47 PM

Tomoyuki

and in VS 1.21.1 is new system to adding classes and traits.. noo need to patch, just added it to:
\modid\config\characterclasses.json
\modid\config\traits.json

if you need to help with something, just ping me @Discord

💬 DejFidOFF, Sep 17th at 7:22 PM

Tomoyuki

17.9.2025 21:20:58 [Error] [racialability] Could not resolve some dependencies:
17.9.2025 21:20:58 [Error] [racialability]     racialequality@0.1.22 - Dependency 'racialequality_0.1.23.zip' (racialequality) has dependency errors itself
17.9.2025 21:20:58 [Error] [racialequality] Could not resolve some dependencies:
17.9.2025 21:20:58 [Error] [racialequality]     playermodellib@1.0.7 - Version mismatch (has 1.0.5)
💬 Tomoyuki , Sep 16th at 1:53 AM

WoodyBLike You could have spent 3-5 minutes to find this information yourself...

/worldConfig classExclusiveRecipes false

💬 Tomoyuki , Sep 16th at 1:50 AM

Akaston It crashes because the game doesn't have this feature, because it should work. You can write to me on discord, it will be easier to cooperate on this matter. dis: 24tm

💬 WoodyBLike, Sep 16th at 12:08 AM

How do I disable the game rule for a multiplayer server for both the mod and vanilla then? We need to in order to use the items.

💬 Akaston, Sep 15th at 8:47 PM (modified Sep 15th at 9:33 PM)

Hi, would it be possible to have traits assigned to the 'Model', giving both positive and negative traits to the 'Model' as well as to the 'Class'? I’d like to be able to make, for example, a Dwarf - Hunter. It’s just a curiosity really. I just tried adding "ExtraTraits": ["rugged"], to the elf-char.json but it crashes when I open the traits tab, but the crash is because of trait acquirer reborn. 😭

 

💬 Tomoyuki , Sep 15th at 7:26 AM

WoodyBLike The game has a game rule that disables class recipes, I do this when I play alone

💬 WoodyBLike, Sep 15th at 5:24 AM

Hello. How do we turn off character required recipes like you can in the vanilla game, so that any class can craft the items? I turned off the class requirements for the vanilla files, but I can't figure out how to turn this off for the mod as well. Thank you.

💬 Tomoyuki , Sep 15th at 2:02 AM (modified Sep 15th at 2:03 AM)

Runeguden Do you have config lib installed? Potentially, its presence can do this.

💬 Runeguden, Sep 13th at 5:12 PM

Tomoyuki my entire server of 50 people are having the same issue as WillyMcBride and PrigozhinFloyd, me included

💬 Tomoyuki , Sep 9th at 1:50 AM

Javes Yes, every class has this issue in the 1.20.12 version, I was only able to fix it in 1.21.0, it's due to the temporary introduction of custom hunger data, which causes the default values ​​to be applied and you go to hunger over 1500.

💬 Javes, Sep 8th at 12:46 PM (modified Sep 8th at 12:46 PM)

Im having a strange interaction playing as a gluttonous orc with the new updated xskills. Every time i log in my hunger bar gets set to something like 20% and i lose all nutrition. 

💬 Tomoyuki , Sep 8th at 2:18 AM

Razhalos Yes, there is a lot of unfinished business in the game files, I am currently very busy to implement everything the way I want
StoneAgeAsh This addon tries to make gameplay for different races individual for cooperation between players. If you want to use the default mod classes, remove the mod
WillyMcBride I don't know how to reproduce this error, and I also don't know how to solve this error... If you really want help, please describe in more detail (maybe this is a config lib)

PS: At the moment I can't be as active with the mod as before because I'm working and doing a lot of other things.

💬 WillyMcBride, Sep 7th at 12:33 AM

I am also having the same issue as  PrigozhinFloyd, where during character creation, it keeps resetting the creation. This is on the newest version of this mod. 

💬 StoneAgeAsh, Sep 6th at 9:01 PM

Hello! Is it supposed to be the case that the races only get access to their racial classes? Or are they supposed to have access to the vanilla classes as well? Is it possible to make the vanilla classes accessible?

💬 Razhalos, Sep 6th at 9:01 PM (modified Sep 6th at 9:01 PM)

heyo :>
so i noticed that i cant make the dwarf's combat pickaxe or any of the dwarven build options.

https://imgur.com/a/t8zjqJz

:>

 

💬 Tomoyuki , Sep 5th at 4:36 PM

Huskk I don't think so, they are configuring Seraphim.

💬 Huskk, Sep 5th at 4:06 PM

I have a quick question, in terms of compatibility would you hapen to know if this mod would work with other character customisation mods such as antlers and horns?

💬 Tomoyuki , Sep 5th at 3:47 PM (modified Sep 5th at 3:48 PM)

Sunflowers
If you think that the female version of the orc can only have shoulder-length hair, then yes.
Describe better what you want to get in the end

💬 Sunflowers, Sep 5th at 8:56 AM

is there no way to get all the hairs for the different classes? I have always wanted to play as an orc but a female orc isnt possible it seems

💬 Tomoyuki , Sep 4th at 5:12 PM

PrigozhinFloyd Strange behavior, but I already changed the dependencies...

💬 PrigozhinFloyd, Sep 4th at 5:05 PM

I have an error stating "requires dependency racialequality 0.1.23". i've also been having a persisting issue where i cant be the chosen race i want and it keeps defaulting to dwarf. any fixes im missing?

💬 Tomoyuki , Sep 4th at 12:48 PM

Delta0010 Yes, edit class traits

💬 Delta0010, Sep 4th at 8:44 AM

is there any way to rebalance the classes by ourselves? some of the buffs or debuffs are just too much, the ork +80% food consumption rate sounds like excruciating pain

 

 

💬 SaladCrab, Sep 1st at 6:53 PM

How do you get the boulder for the Stonecrusher Orc?

💬 bagela, Sep 1st at 4:50 PM

requesting a gnome character that is so small it fits in 1x1 gaps :D special abilities based on whimsy and fun

💬 Javes, Aug 30th at 8:24 AM

Would you consider adding an animal seeking buff to the sneaky races/classes so they can avoid getting mobbed better? Like a -40-50% animal seeking range to the super fragile gobbos?

💬 m00n, Aug 30th at 12:20 AM

is elegant bearing is that supposed to be a plus or minus? havent testing mod but high elves being faster in armor sounds cool if indead +20% walk speed penalty in armor means that? other wise its contradictory typo :P

💬 FoxLGV, Aug 29th at 8:33 PM (modified Aug 30th at 11:02 PM)

Sorry to add to the list of things to do, but I'm having the seraph option still show up in character creations on both single and multiplayer.
Any potential conflict might cause that or is it likely to be a bug?


For those who end up with this problem: Check that the PlayerModelLib config doesn't have 'default model' set to 'true.'

💬 Javes, Aug 29th at 5:08 PM

Would you be willing to add weapon bonuses for use with combat overhaul? I.E. stuff like +50% crossbow reload speed etc.

💬 Fuzz223, Aug 29th at 4:21 PM

Tomoyuki No worries, and no rush, was just posting in case it was a simple oversight or mod conflict on my end :)

 

💬 BoloDeMacaco, Aug 29th at 10:44 AM

Skyrr makes you beat your children

💬 Tomoyuki , Aug 29th at 10:12 AM

Fuzz223 Yes, I'm in the process of implementation, my items are more complex than regular vanilla ones... I'm still working on this

💬 Fuzz223, Aug 29th at 7:14 AM

The racial craftable items don't appear to be implemented (can't see the combat pick in the anvil crafting menu) 

💬 Skyrr, Aug 28th at 9:40 PM

What does Alcohol addiction do?

 

💬 CritFishFiend, Aug 28th at 7:16 PM

The armor slow on elf is crushing

 (edit comment delete)
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