Mods / Racial Ability (content)
Author: Tomoyuki
Side: Both
Created: Aug 28th at 1:59 PM
Last modified: Oct 29th at 3:43 PM
Downloads: 7843
Follow Unfollow 176
Recommended download (for Vintage Story 1.21.0, 1.21.1 and 1.21.2 - 1.21.5):
racialability_0.1.27.zip
1-click install
REQUIRES: Racial Equality
Xskills: Hunger Conflict (disable perk)
Warning!!! This mod removes the choice of Seraphim as a game model, all Seraphim will receive a randomized appearance
The content part of the Racial Equality mod.
Here I add different game solutions to the game that change its content, weapons, classes, traits... All this is here
















Credits:
Thanks to Obscurenain for the French translation
| Mod Version | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|
| 0.1.27 | 894 | Oct 29th at 3:43 PM | racialability_0.1.27.zip | 1-click install | ||
|
French translation added. Thanks to Obscurenain for the translation | ||||||
| 0.1.26 | 1788 | Oct 13th at 3:18 AM | racialability_0.1.26.zip | 1-click install | ||
Updates depending | ||||||
| 0.1.25 | 2027 | Sep 21st at 12:15 PM | racialability_0.1.25.zip | 1-click install | ||
|
Minor fixes | ||||||
| 0.1.24 | 1730 | Sep 4th at 5:13 PM | racialability_0.1.24.zip | 1-click install | ||
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Dependencies have changed... | ||||||
| 0.1.23 | 31 | Sep 4th at 4:58 PM | racialability_0.1.23.zip | 1-click install | ||
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If you liked the errors in the logs, I have bad news. | ||||||
| 0.1.22 | 50 | Sep 4th at 1:08 PM | racialability_0.1.22.zip | 1-click install | ||
|
Gods stopped stealing your hunger when you relogin | ||||||
| 0.1.21 | 1308 | Aug 28th at 2:01 PM | racialability_0.1.21.zip | 1-click install | ||
|
The beginning of a divided architecture? | ||||||
mellowboy The problem is that everything I do works in single-player, but when I get to the server, something happens that I can't control.
And I don't have the ability to test all these things on the server.
is there a reason why my hunger bar fluctuates between 1500 and 2000, even though I hadn't picked a class with bigger hunger bar?
mellowboy the debuff/buff is not working sadly, this mod need alot of fixes
@tomoyuki what are the debuffs and buffs for alcoholism?
Huskk just like the dwarf recipes are broken so is the ahcohol adiction, sadly we can only wayt for a fix
Huskk The Antlers and Horns mod does work alongside this mod. We use it on our server.
@Tomoyuki Also, what mod effects the Alcohol Addiction debuff? Because with this mod alone it doesn't do anything. Been messing with it for a while and nothing ever happens. It's just cosmetic/RP without this mod you're mentioning.
bagela No, it's not finished yet, and I have a lot of interesting ideas and things that need to be reworked, but I don't have time for it, so I'm making a mod with a melee rework... later,
paulogabbi. I don't understand why this is happening. Everything works fine in my tests. I've encountered this problem somewhere before (I don't remember exactly).
Damonicus1986 There's a bug with one of the Xskills perks. You need to disable it in the config.
mellowboy This perk works in another mod, it gives some crafts there (I definitely remember about armor). Drink alcohol, get a buff, don't drink, get a debuff
Zack_D It is possible to create a mod patch where you can change everything as you wish.
Seralth I haven't played with this mod, so I can't say what buffs should be fair.
Awesome mod man thanks for the work you do.
High elf can make tailored gamberson but cannot repair it, is this intended ?
Are you planning on expanding further on the features of the mod? Or are you done adding new traits, abilities, craftables, racial differences, etc?
out of curiosity what does that mean :Xskills: Hunger Conflict (disable perk) ??? do oyu mean that we need to disable something ( if so then how ) or does the mod automatically disable that perk
What are the dwarf exclusive recipes and what does alcohol addiction do?
Is there a way to tweak or disable some of the Class penalties? Some of these are far too heavy for the benefits the class gives (especially for most of the elven classes) and me and my friends on the server would like to know if there is a way to customize or config these.
Would it be possiable for you to add combat overhaul bonuses like the kobold class patch? Would be fantastic!
Do drow/Dark elves not benefit from being underground though?
Hi, orcs and dwarves on my server are still having saitiety loss when logging in. we've tried disabling xskills huge stomach without success. we're on VS v1.21.1, racial ability 0.1.24, and xskills v0.9.0 pre.2
Any suggestions would be appreciated (rn we're using
/player [playername] entity satiety [0.1-1]to fix manually)Thank you.
Tomoyuki That helps a lot, thank you. If I do come up with any questions, I may send a DM your way. Otherwise, that does help. Any questions I do have may end up coming down to configuration capability for this or the cosmetic version.
Sparkplug04 I'll address the technical aspect of the mod: the Seraphim was removed due to the existence of a similar class (humans, although if you disregard it, all my Lynxes could be incorporated into the lore, as the Seraphim is simply a time-warped human). Humans, like the rest of the content, are unfinished. The model library has the ability to grant traits as a starting bonus for a race (model), but I don't use this feature because the racial bonuses in my classes vary greatly and aren't uniform. If you have any questions, please let me know Dis: 24tm
I would like to know, why does this disable the Seraph choice? Also, I haven't used PlayerModelLib yet, are you actually restricted to only applying traits through classes, or can you bypass that and affix stats to the models?
Mostly asking because this is an interesting proof of concept, but I could see how stacking buffs and debuffs could greatly vary up playstyles, if that's even possible with the current PML implementation. And having Seraphim available for uninterested players (or those who want to play the core element of the lore still!) on servers would be fun.
I have edited some things to allow the races from this mod to be able to use certain other modded classes. It works on Singleplayer, but even with everything being the exact same in terms of mods & mod configs, it doesn't work properly on a Bisect Server. Does anyone know why this might be?
getting this error but its not affecting my game so far:
FoxLGV How do I do this? I don't see where that is located in the config..
Nvm I think I figured it out but it still wont work for me :/
Ah sorry, I should have stated this! We are using the latest version (0.1.24) on VS version 1.21.1
That's why I'm confused, because we still lose hunger on the version after the fix was applied. Do you need anything (logs, anything specific) from us?
Tomoyuki
WoodyBLike I'll see what I can do.
Also, you could write a JSON patch to correct these conditions.
You can also write to me on Discord for faster communication at dis: 24tm
Okay, rude. That's what I did. I stated in my first message that I disabled the exclusive recipes for the vanilla files within the serverconfig.json. However, we STILL cannot use the class exclusive recipes, so either something with the mod is overriding the false statement or there is another command I need to use. That is what I've been asking.
RaptorMother This solution did not apply to version 1.20.12, but it should work more correctly on 1.21.
Hi! I saw in the comment that the hunger issue was fixed in 1.22. Strangely enough though, we're playing in 0.1.24 and every time orcs log in they lose all hunger again..
Tomoyuki
and in VS 1.21.1 is new system to adding classes and traits.. noo need to patch, just added it to:
\modid\config\characterclasses.json
\modid\config\traits.json
if you need to help with something, just ping me @Discord
Tomoyuki
WoodyBLike You could have spent 3-5 minutes to find this information yourself...
/worldConfig classExclusiveRecipes false
Akaston It crashes because the game doesn't have this feature, because it should work. You can write to me on discord, it will be easier to cooperate on this matter. dis: 24tm
How do I disable the game rule for a multiplayer server for both the mod and vanilla then? We need to in order to use the items.
Hi, would it be possible to have traits assigned to the 'Model', giving both positive and negative traits to the 'Model' as well as to the 'Class'? I’d like to be able to make, for example, a Dwarf - Hunter. It’s just a curiosity really. I just tried adding "ExtraTraits": ["rugged"], to the elf-char.json but it crashes when I open the traits tab, but the crash is because of trait acquirer reborn. 😭
WoodyBLike The game has a game rule that disables class recipes, I do this when I play alone
Hello. How do we turn off character required recipes like you can in the vanilla game, so that any class can craft the items? I turned off the class requirements for the vanilla files, but I can't figure out how to turn this off for the mod as well. Thank you.
Runeguden Do you have config lib installed? Potentially, its presence can do this.
Tomoyuki my entire server of 50 people are having the same issue as WillyMcBride and PrigozhinFloyd, me included
Javes Yes, every class has this issue in the 1.20.12 version, I was only able to fix it in 1.21.0, it's due to the temporary introduction of custom hunger data, which causes the default values to be applied and you go to hunger over 1500.
Im having a strange interaction playing as a gluttonous orc with the new updated xskills. Every time i log in my hunger bar gets set to something like 20% and i lose all nutrition.
Razhalos Yes, there is a lot of unfinished business in the game files, I am currently very busy to implement everything the way I want
StoneAgeAsh This addon tries to make gameplay for different races individual for cooperation between players. If you want to use the default mod classes, remove the mod
WillyMcBride I don't know how to reproduce this error, and I also don't know how to solve this error... If you really want help, please describe in more detail (maybe this is a config lib)
PS: At the moment I can't be as active with the mod as before because I'm working and doing a lot of other things.
I am also having the same issue as PrigozhinFloyd, where during character creation, it keeps resetting the creation. This is on the newest version of this mod.
Hello! Is it supposed to be the case that the races only get access to their racial classes? Or are they supposed to have access to the vanilla classes as well? Is it possible to make the vanilla classes accessible?
heyo :>
so i noticed that i cant make the dwarf's combat pickaxe or any of the dwarven build options.
https://imgur.com/a/t8zjqJz
Huskk I don't think so, they are configuring Seraphim.
I have a quick question, in terms of compatibility would you hapen to know if this mod would work with other character customisation mods such as antlers and horns?
Sunflowers
If you think that the female version of the orc can only have shoulder-length hair, then yes.
Describe better what you want to get in the end
is there no way to get all the hairs for the different classes? I have always wanted to play as an orc but a female orc isnt possible it seems
PrigozhinFloyd Strange behavior, but I already changed the dependencies...
I have an error stating "requires dependency racialequality 0.1.23". i've also been having a persisting issue where i cant be the chosen race i want and it keeps defaulting to dwarf. any fixes im missing?
Delta0010 Yes, edit class traits
is there any way to rebalance the classes by ourselves? some of the buffs or debuffs are just too much, the ork +80% food consumption rate sounds like excruciating pain
How do you get the boulder for the Stonecrusher Orc?
requesting a gnome character that is so small it fits in 1x1 gaps :D special abilities based on whimsy and fun
Would you consider adding an animal seeking buff to the sneaky races/classes so they can avoid getting mobbed better? Like a -40-50% animal seeking range to the super fragile gobbos?
is elegant bearing is that supposed to be a plus or minus? havent testing mod but high elves being faster in armor sounds cool if indead +20% walk speed penalty in armor means that? other wise its contradictory typo :P
Sorry to add to the list of things to do, but I'm having the seraph option still show up in character creations on both single and multiplayer.
Any potential conflict might cause that or is it likely to be a bug?
For those who end up with this problem: Check that the PlayerModelLib config doesn't have 'default model' set to 'true.'
Would you be willing to add weapon bonuses for use with combat overhaul? I.E. stuff like +50% crossbow reload speed etc.
Tomoyuki No worries, and no rush, was just posting in case it was a simple oversight or mod conflict on my end :)
Skyrr makes you beat your children
Fuzz223 Yes, I'm in the process of implementation, my items are more complex than regular vanilla ones... I'm still working on this
The racial craftable items don't appear to be implemented (can't see the combat pick in the anvil crafting menu)
What does Alcohol addiction do?
The armor slow on elf is crushing