Mods / Blood Trail

Tags: #Other #QoL
Author: Aylor
Side: Both
Created: Sep 14th at 8:35 PM
Last modified: Nov 6th at 7:59 PM
Downloads: 63782
Follow Unfollow 1205

Recommended download (for Vintage Story 1.21.0, 1.21.1 and 1.21.2 - 1.21.5):
BloodTrail-v1.1.8.zip  1-click install


Overview:

Blood Trail makes wounded animals leave visible a blood trail when injured by a player.

 

Behavior:

  • Damage Requirement: The injury must be caused by a player with a damage value greater than 1. Bare hands won’t work—any weapon will do. (Configurable)
  • Non-Affected Creatures: Drifters and other lore-related creatures will not leave blood trails.

  • The amount of blood left behind is affected by the animal's movement speed (walking vs. running). (Configurable)

  • Dissapear faster when it's raining and dissipates when it comes into contact with water. (Configurable)

 

 

Configuration:

  • Fully configurable!
  • Local toggle: Players can disable the bleeding effect locally, even if enabled on the server.
  • Server authority: Some settings are controlled by the server and apply to every player. (Bleed duration, min. damage, bleed chance etc.)
  • The mod can be uninstalled mid-playthrough without issues.

 

 

Requirements:

  • Enable the Particles inside the game graphics setting tab. (Enabled by default)
  • Config Lib  (Optional)
  • ImGUI   (Optional)

 

 

Compatible with the following mods:

(Open to suggestions)

 

 

Planned features (subject to change during development):

  • ?? Conversion to Client-Side only, with an optional server mod for configuration synchronization.

 

 

For modders:
Public bleeding events when bleeding begins and ends.

Very basic example

EntityBleedingBehavior Events:
- OnStartBleeding -> BleedingEventArgs
- OnStopBleeding -> BleedingEventArgs

BleedingEventArgs
(Entity Entity, long StartTime, long? StopTime)

--------------------------------------------------------------------------------
// Inside YourMod.csproj
<Reference Include="BloodTrail">
    <HintPath>../BloodTrail.dll</HintPath>
</Reference>

--------------------------------------------------------------------------------
// Inside YourMod : ModSystem
public override void StartServerSide(ICoreServerAPI sapi)
{
    if (api.ModLoader.IsModEnabled("bloodtrail"))
    {
        sapi.Event.OnEntitySpawn += OnEntitySpawnOrLoad;
        sapi.Event.OnEntityLoaded += OnEntitySpawnOrLoad;
    }
}


private void OnEntitySpawnOrLoad(Entity entity)
{
    var behavior = entity.GetBehavior<EntityBleedingBehavior>();
    if (behavior != null)
    {
        behavior.OnStartBleeding += HandleStartBleeding;
        behavior.OnStopBleeding += HandleStopBleeding; // Visual bleeding may stop before if the entity is death.
    }
}


private void HandleStartBleeding(object? sender, BleedingEventArgs e)
{
    e.Entity.Api.World.Logger.Event($"Entity #{e.Entity.EntityId} started bleeding at {e.StartTime}");
}


private void HandleStopBleeding(object? sender, BleedingEventArgs e)
{
    e.Entity.Api.World.Logger.Event($"Entity #{e.Entity.EntityId} stoped bleeding at {e.StopTime}");
}


public override void Dispose()
{
    sapi.Event.OnEntitySpawn -= OnEntitySpawnOrLoad;
    sapi.Event.OnEntityLoaded -= OnEntitySpawnOrLoad;
}

 

 

Credits:

TheDoctorW -> Mod Icon and screenshots.

Lalijara, GalvanizedSobek, Khynarion -> Feedback and testing while resolving the bug of the particles passing through snow.

Qua8ion -> Russian translation (config).

 

 

Contact info:

Discord: aylor


Thank you all for your support! ❤ I didn't expect such a warm response to this mod, your enthusiasm means a lot.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.1.8 bloodtrail
1.21.2 - 1.21.5
15439 Nov 6th at 7:59 PM BloodTrail-v1.1.8.zip 1-click install

Release Notes
For game version: 1.21.*

 

Fixed:

  • Bleeding effect not stopping under certain conditions, such as when using the mod Animal Cages (Thanks to Diegosaur for reporting this).
1.1.7 bloodtrail
1.21.2 - 1.21.5
1716 Nov 5th at 3:26 PM BloodTrail-v1.1.7.zip 1-click install

Release Notes
For game version: 1.21.*


Compatibility patches:

Added:

 

Fixed:

 

 

For modders:

Added public bleeding event hooks (OnStartBleeding, OnStopBleeding) to EntityBleedingBehavior. Example available in the description.


Backport status:

Version 1.20.* is no longer maintained, except for major bug fixes. Thanks for your understanding.

1.1.5 bloodtrail
1.21.2 - 1.21.5
12281 Oct 22nd at 12:48 PM BloodTrail-v1.1.5.zip 1-click install

Release Notes
For game version: 1.21.*


Compatibility patches:

Added:

 

New configuration:

  • Bleeding chance in %, default value 100 (Server-controlled)
1.1.4 bloodtrail 293 Oct 22nd at 12:47 PM BloodTrail-v1.1.4.zip 1-click install

Release Notes
For game version: 1.20.*


Compatibility patches:

Added:

 

New configuration:

  • Bleeding chance in %, default value 100 (Server-controlled)
1.1.3 bloodtrail
1.21.2 - 1.21.5
12256 Oct 8th at 10:50 AM BloodTrail-v1.1.3.zip 1-click install

Release Notes
For game version: 1.21.*


Translation:

Added:

  • Russian translation (for config) made by Qua8ion
1.1.2 bloodtrail 235 Oct 8th at 10:49 AM BloodTrail-v1.1.2.zip 1-click install

Release Notes
For game version: 1.20.*


Translation:

Added:

  • Russian translation (for config) made by Qua8ion
1.1.1 bloodtrail
1.21.2 - 1.21.4
8086 Sep 29th at 5:14 PM BloodTrail-v1.1.1.zip 1-click install

Release Notes
For game version: 1.21.*


Compatibility patches:
Added:

  • Haz's Jackalopes
  • Haz's Monitor Lizards
1.1.0 bloodtrail 194 Sep 29th at 5:14 PM BloodTrail-v1.1.0.zip 1-click install

Release Notes
For game version: 1.20.*


Compatibility patches:
Fixed:

  • Better compatibility with mods that have already been patched.


Added:

  • Haz's Jackalopes
  • Haz's Monitor Lizards
1.0.9 bloodtrail 4845 Sep 23rd at 12:16 PM BloodTrail-v1.0.9.zip 1-click install

Release Notes
For game version: 1.21.*


Compatibility patches:
Fixed:

  • TheCritterPack
  • Fauna of the Stone Age (Bovinae)
  • Various properties missing from some patches.

Added:

  • ARCHOSAUR
  • Medieval expansion patch
  • Monoceros: Ancient unicorns
  • Draconis
  • Updated Hieronymus's reptiles collection
1.0.8 bloodtrail 201 Sep 23rd at 12:16 PM BloodTrail-v1.0.8.zip 1-click install

Release Notes
For game version: 1.20.*


Compatibility patches:
Fixed:

  • TheCritterPack
  • Fauna of the Stone Age (Bovinae)
  • Various properties missing from some patches.

Added:

  • ARCHOSAUR
  • Medieval expansion patch
  • Monoceros: Ancient unicorns
  • Draconis
  • Updated Hieronymus's reptiles collection
1.0.7 bloodtrail 3779 Sep 19th at 2:38 PM BloodTrail-v1.0.7.zip 1-click install


Release Notes

For game version: 1.21.*


Fixed

  • Bleeding duration is now calculated consistently across all movement types. Previously, certain movements could cause blood loss to vary unexpectedly or stop earlier than intended.

 

Added

  • Full configuration menu for both server and client.
  • Customizable settings for bleeding duration, particle amount, size, spread, and color.
  • Extra options like rain effects, water behavior, and fun alternatives (confetti or rainbow blood).
1.0.6 bloodtrail 126 Sep 19th at 2:38 PM BloodTrail-v1.0.6.zip 1-click install


Release Notes

For game version: 1.20.*


Fixed

  • Bleeding duration is now calculated consistently across all movement types. Previously, certain movements could cause blood loss to vary unexpectedly or stop earlier than intended.

 

Added

  • Full configuration menu for both server and client.
  • Customizable settings for bleeding duration, particle amount, size, spread, and color.
  • Extra options like rain effects, water behavior, and fun alternatives (confetti or rainbow blood).
1.0.5 bloodtrail 2004 Sep 17th at 2:49 PM BloodTrail-v1.0.5.zip 1-click install

Release Notes

For game version: 1.21.*

 

Fixed

  • Particles no longer penetrate the snow layer in winter.
  • Bleeding duration has been slightly extended.

 

Added

  • New mod icon.

 

Coming Soon

  • Full configuration menu (next update).
1.0.4 bloodtrail 92 Sep 17th at 2:48 PM BloodTrail-v1.0.4.zip 1-click install

Release Notes

For game version: 1.20.*

 

Fixed

  • Particles no longer penetrate the snow layer in winter.
  • Bleeding duration has been slightly extended.

 

Added

  • New mod icon.

 

Coming Soon

  • Full configuration menu (next update).
1.0.3 bloodtrail 167 Sep 15th at 7:19 PM BloodTrail-v1.0.3.zip 1-click install

[Unstable Release]

Backport for version 1.20 /!\


Base game entities  -> Stable

Mods Compatibility Patches -> Unstable, Not tested extensively. It may not work with some entity, but it shoudn't break your game/save.

1.0.2 bloodtrail 1761 Sep 15th at 3:39 PM BloodTrail-v1.0.2.zip 1-click install

Compatibility patch for the following mods: Equus: Wild Horses  && Lecagy of the Phanerozoic

1.0.1 bloodtrail 182 Sep 15th at 12:48 PM BloodTrail-v1.0.1.zip 1-click install

Compatibility patch for the collection of mods "Fauna of the Stone Age"

1.0.0 bloodtrail 125 Sep 14th at 8:55 PM BloodTrail.zip 1-click install

Initial Release


94 Comments (oldest first | newest first)

💬 Aylor , 5 days ago

Axebeard
Thanks for reporting the issue. It might be due to one of the mods being updated recently. Could you share your logs or a list of affected mods to help narrow down the problem? I'll work on fixing it for an upcoming update.

💬 Axebeard, 5 days ago

This throws a ton of errors on startup regarding Bears and the Prehistoric animal mods.

💬 Aylor , Nov 25th at 1:21 PM (modified Nov 25th at 1:21 PM)

Luksor
Both mods can work together. The Blood Trail activates after an attack, while Footprints appears whenever an entity walk on a soft* surface.

💬 Luksor, Nov 25th at 7:05 AM

Is it compatible with Footprints mod? Or is it overwriting/is overwritten by it (I mean you have only blood or footprints?)

💬 Vari_Ares, Nov 24th at 10:09 PM

Aylor Thx so much ! Take your time ! <3

💬 Aylor , Nov 24th at 1:57 PM

Vari_Ares

Glad you like it! I'm currently busy working on a major update to make the mod fully client side, but I might add an optional DOT mechanic in future versions, no promises.

💬 Vari_Ares, Nov 24th at 1:58 AM

Hi, thx for the amazing mod ! What about a mechanic so if the animals are enough injured, they will bleed and die alone (like in a lot of games) ? Because your mod is really cool but it's just visual ^^ Maybe make it optional in the config ! <3

💬 RedVanGhoul, Nov 23rd at 2:55 PM (modified Nov 23rd at 2:55 PM)

Aylor

That would explain why I can no longer find it. I thought maybe I was going crazy. Thanks for letting me know

💬 Aylor , Nov 23rd at 1:29 AM

RedVanGhoul

The mod you are looking for is "HuntingDebuffs". It had a great feature that paired well with Blood Trail, specifically a bleeding DOT (damage over time). I was hoping we could collaborate to make both mods compatible, but unfortunately, it appears that the mod is no longer available.

💬 RedVanGhoul, Nov 22nd at 11:37 PM

There was a mod I remember seeing that would be great to go along with this that applied a bleeding debuff on animals you hurt. I even recall seeing a comment by you on the mod to see if they wanted to make some sort of compatability.

For the life of me I can not find the mod. Searching for "bleeding effect" or anything similar gives me "bloody story" which not only affects the player but also is outdated.

This is a great mod though, helps when chasing deer.

💬 Aylor , Nov 20th at 2:19 PM

Venator_

Sorry for the delay. I've been working on a solution and recently achieved a proof of concept I'm happy with. I'm aiming for a release in early December, hopefully with full compatibliity for current features and mods.

Thanks for your patience.

💬 Venator_, Nov 20th at 3:45 AM

Will it ever be client side? it still doesnt work in multiplayer servers unless the server has the mod, the point of client side is I can join any server and it works. 

💬 combee, Nov 16th at 9:59 PM

This mod is VERY useful.  Thank you for making it!

💬 paulsoaresjr, Nov 7th at 2:06 PM (modified Nov 7th at 2:16 PM)

This is a fantastic mod! Not only does it make hunting in VS much more fun, realistic and interesting but, as a hunter in RL, it really bothers me to lose track of wounded animals, even in video games lol! So using BloodTrails is the humane thing to do. :) Thanks! 

 

BTW I made these changes in the config and it allows ample time to follow a blood trail slowly and carefully without it disappearing on you:

   "BleedTickInMS": 160 

   "BloodDuration": 30.0 

 

💬 Beedy, Nov 6th at 8:13 PM

I appreciate the updates and bug fixing. Thank you.

💬 Metzler, Nov 6th at 1:13 PM

Just want to thank you and say I love the mod, it's making it so much easier to track animals and hunt them down - just like we would in the old days.

Thanks!

💬 Aylor , Oct 31st at 8:29 AM (modified Oct 31st at 8:33 AM)

Egil_Raud

Привет! У меня все работает нормально (v1.1.5). У вас тоже должно работать. Я не знаю, в чем причина проблемы, но, возможно, это связано с шрифтом или настройками игры/системы. Я почти не нашел похожих проблем в Интернете. Извини, что не смог помочь больше.


Hi! Everything works fine on my end (v1.1.5). It should be working for you too. I’m not sure what’s causing this, but it might be related to your game or system’s font or settings. I hardly found any similar issues online. Sorry I couldn’t help more.

Spoiler!
💬 Egil_Raud, Oct 31st at 3:32 AM (modified Oct 31st at 3:32 AM)

Qua8ion, у тебя нормально отображается шрифт?image

💬 Snowfall94, Oct 24th at 7:22 PM

I just wanted to say that this and the footprint mods of yours are truly amazing and game changing.
I just got jumped by a wolf, who decided to be a coward and run away after I got a few strikes in and I just used the blood trail to follow him, where it stopped but I picked up his footprints near by and found him again. 
Meats back on the menu tonight.
Legit makes hunting so much more fun and immersive

💬 Shava, Oct 24th at 7:19 AM

Just wanted to drop a thank you!  I am a stroke survivor in my middle 60s with low vision and response time, and this literally saves my bacon (oink!) when I'm hunting. ;)

💬 Aylor , Oct 22nd at 11:26 PM (modified Oct 23rd at 1:22 AM)

Kathrynerius

Assuming you’ve already tried the basic steps I mentioned a few messages below for a similar* bug, I’m not sure what’s causing it. I never got feedback from that case, and nothing obvious stands out. Try redownloading the mod on the server side, especially if it works in singleplayer. Otherwise, another mod might be interfering. Logs and/or a modlist would be appreciated so I can test this further. (you can send them privately via Discord). Thanks

Edit: No worries at all! I’m glad the problem is solved. (Solution on the post below)

💬 Kathrynerius, Oct 22nd at 10:56 PM (modified Oct 23rd at 12:48 AM)

We figured out the issue! Turns out, I was a bit dumb. We had time paused, (because we were testing mods out and didn't want anyone's food to spoil and the such.) Well, particles couldn't generate if everything was on pause, lol. Foot prints still showed up because they render differently, so we didn't even notice the world was paused until we realized there was no night even once after 6 hours of playing and trying to figure out why blood trails weren't working. I am so sorry, Aylor, lmao. 

Blood trails aren't showing up on my server for anybody. We have the settings at default and have tried changing them, as well. Have restarted the server, too. The settings are there in the config menu and we have particles enabled in our graphics. Any ideas? We're also using the footprints mod. Footprints DO show up.

Edit: We also installed blood trails without footprints, but blood trails still didn't show up on their own. Tried changing the values, too. Like unchecking from player damage, lowering the threshold, increasing the time they're active, particle amount, etc. Particle graphics setting we tried off, 30%, 100%, no particles at any setting. The mod works on our single player worlds with foot prints and alone.

💬 Aylor , Oct 22nd at 12:57 PM (modified Oct 22nd at 12:58 PM)

Zora
Most Fauna of the Stone Age mods are already supported, except for aquatic animals. If I missed something, just let me know.

💬 Zora, Oct 22nd at 4:02 AM

I have a suggestion about the mods from Fauna of the Stone Age(FootSA) they have a lot of mobs to add the blood trail

 

💬 Aylor , Oct 21st at 4:24 PM

spacellama

Yes, both mods are compatible. I’m not sure which one isn’t working on your end Blood Trail or Footprints, so here’s a basic debuging list for both:

For Blood Trail:

  • Make sure Particles are enabled in your game’s graphics settings. (At least > 30%)*

  • Confirm you’re hitting a vanilla or compatible animal with a damage value greater than 1. (Bare hands won’t work)

For Footprints:

  • Update to the latest version (some bugs were fixed).

  • If the issue persists, post a detailed comment on the Footprints mod page or DM me on Discord (aylor) for further assistance.

For both mods:

  • If you’ve changed any configuration settings, try resetting them to default for testing.

  • In multiplayer, some config are server-controlled, so check with the server owner to see if anything has been disabled or adjusted.

💬 spacellama, Oct 21st at 3:47 PM

cant get this mod to work propely with the footprints mod, are the 2 not compatibale ? 

for detales only player footprints are showing all others are not able to be seen 

💬 Aylor , Oct 19th at 2:56 AM

Hydromancerx
I'll take care of it for the next update, coming within the week.

💬 Hydromancerx, Oct 18th at 5:19 PM

Please patch for Lichen Continued. They have a White Stag and Gemsbok.
Thanks!

💬 Aylor , Oct 17th at 12:28 PM

GetSOAP

For now, I want to keep BloodTrail purely cosmetic. I might explore this idea in a separate mod later, but the upcoming "Status Effects System" (in the official roadmap for the next update) could make all of this redundant, so we'll see.
Thanks

💬 GetSOAP, Oct 17th at 8:19 AM

Cool idea would be slowing down wounded creature, if its possible to implement

💬 PureWinter, Oct 9th at 5:52 AM

Wooo updates :D Wait why does this mod need localization x_x

💬 Aylor , Oct 7th at 6:25 PM (modified Oct 7th at 6:25 PM)

Qua8ion

Thanks! I really appreciate the translation. I’ll add it to the mod soon and include you in the credits.

💬 Qua8ion, Oct 7th at 3:59 PM

I've made a translation of your mod and wanted to offer it. I couldn’t find your repository, so I’ll just drop the file here

ru.json

{
"bloodtrail-server": "Blood Trail (Сервер)",
"bloodtrail-client": "Blood Trail (Клиент)",

// Server Settings
"Config.Setting.CausedByPlayer": "Урон нанесен игроком",
"Config.Hint.CausedByPlayer": "Только урон от игрока вызывает кровотечение.",
"Config.Setting.BleedingDuration": "Длительность кровотечения (сек)",
"Config.Hint.BleedingDuration": "Время кровотечения после атаки",
"Config.Setting.DamageThreshold": "Порог урона",
"Config.Hint.DamageThreshold": "Кровотечение начинается при превышении этого урона.",

// Client Settings
"Config.Setting.BleedEffect": "Эффект кровотечения",
"Config.Hint.BleedEffect": "Отключает мод локально при выключении.",

// Tab -> Duration
"Config.Setting.Tab.Duration": "Длительность",
"Config.Setting.BleedTickInMS": "Тик крови (мс)",
"Config.Hint.BleedTickInMS": "Частота капель в мс. Выше = меньше лагов.",
"Config.Setting.BloodDuration": "Длительность крови (сек)",
"Config.Hint.BloodDuration": "Время до исчезновения крови.",
"Config.Setting.BleedDurationAfterDeath": "После смерти (сек)",
"Config.Hint.BleedDurationAfterDeath": "Прекратить кровотечение через X сек после смерти.",
"Config.Setting.BloodDurationUnderRain": "Под дождем (сек)",
"Config.Hint.BloodDurationUnderRain": "Время до исчезновения крови под дождем.",

// Tab -> Amount
"Config.Setting.Tab.Amount": "Количество",
"Config.Setting.MinBloodParticlesAmount": "Мин. частиц",
"Config.Hint.MinBloodParticlesAmount": "Минимум частиц за тик.",
"Config.Setting.MinBloodParticleAmountRunning": "Мин. частиц при беге",
"Config.Hint.MinBloodParticleAmountRunning": "Минимум частиц за тик, когда существо бежит.",
"Config.Setting.MaxBloodParticlesAmount": "Макс. частиц",
"Config.Hint.MaxBloodParticlesAmount": "Максимум частиц за тик.",
"Config.Setting.MaxBloodParticlesAmountRunning": "Макс. частиц при беге",
"Config.Hint.MaxBloodParticlesAmountRunning": "Максимум частиц за тик, когда существо бежит.",

// Tab -> Size
"Config.Setting.Tab.Size": "Размер",
"Config.Setting.MinBloodParticlesSize": "Мин. размер частиц",
"Config.Hint.MinBloodParticlesSize": "Минимальный размер частицы.",
"Config.Setting.MaxBloodParticlesSize": "Макс. размер частиц",
"Config.Hint.MaxBloodParticlesSize": "Максимальный размер частицы.",
"Config.Setting.MaxBloodParticlesSizeRunning": "Макс. размер частиц при беге",
"Config.Hint.MaxBloodParticlesSizeRunning": "Максимальный размер частицы, когда существо бежит.",

// Tab -> Extra
"Config.Setting.Tab.Extra": "Дополнительно",
"Config.Setting.BloodSpread": "Распространение крови",
"Config.Hint.BloodSpread": "Размер лужи крови",
"Config.Setting.DisappearInWater": "Исчезает в воде",
"Config.Hint.DisappearInWater": "Вода растворяет кровь.",
"Config.Setting.AffectedByRain": "Зависит от дождя",
"Config.Hint.AffectedByRain": "Дождь сокращает время существования.",
"Config.Setting.AffectedByRunning": "Зависит от бега",
"Config.Hint.AffectedByRunning": "Бег изменяет поведение частиц.",
"Config.Setting.ConfettiBlood": "Кровь-конфетти",
"Config.Hint.ConfettiBlood": "Заменяет кровь на конфетти.",
"Config.Setting.RainbowBlood": "Радужные частицы",
"Config.Hint.RainbowBlood": "Разноцветная радужная кровь",
"Config.Setting.BloodParticlesColor": "Цвет частиц",
"Config.Hint.BloodParticlesColor": "Цвет частиц."
}

💬 Tahvohck, Sep 30th at 6:18 PM

Aylor I hadn't unzipped the mod, but after redownloading 1.1.1 it's not doing it anymore. I'll chalk it up to some freak thing.

💬 Aylor , Sep 30th at 11:06 AM

Charlistic

After testing, with the default config of the mod, the Particles slider must be at least around 30% for it to work reliably. Between 10% and 30% results in uneven or missing trails of blood.

I'm unsure at the moment if other graphical settings can affect this results.

💬 Charlistic, Sep 30th at 10:28 AM

How far up does the particle slide need to be? I normally have mine set to only like 1/4 or 1/5 to make leaves not tank my fps but i love the idea of this mod

💬 Aylor , Sep 29th at 9:32 PM

Tahvohck

The mod itself is working fine.
That error happens because the BloodTrail.dll file is missing, which usually occurs when the mod gets unzipped. Please try redownloading it and place the zip directly in your Mods folder without unpacking it.

💬 Tahvohck, Sep 29th at 8:04 PM

Version 1.1.1 seems to have a bug:

Log file
29.9.2025 16:00:37 [Error] [bloodtrail] An exception was thrown when trying to load assembly:
29.9.2025 16:00:37 [Error] [bloodtrail] Exception: declared as code mod, but there are no .dll files that contain at least one ModSystem or has a ModInfo attribute
at Vintagestory.Common.ModContainer.LoadAssembly(ModCompilationContext compilationContext, ModAssemblyLoader loader) in VintagestoryLib\Common\API\ModContainer.cs:line 549
💬 Breugpfel, Sep 29th at 5:45 PM

Thank you for the quick reply! Installing the latest version and reloading the game seems to have removed the trails, so that seems to be okay now. It's such a helpful mod especially for hunting animals that I'd hate to stop using it.

💬 Aylor , Sep 27th at 11:53 PM (modified Sep 28th at 1:10 AM)

Breugpfel

Thanks for letting me know!
(There are no special events or Easter eggs.)
The blood trail is supposed to show up only when a player hurts an animal.
If you’ve turned off the “Damage source is player” option in the config, any damage will trigger bleeding, otherwise I can’t explain it.
I looked at the code and didn’t spot another cause/bug source. It’s probably not a bug, but I'll keep that in note. If it happens again, don’t hesitate to send logs/screens/etc. so I can investigate further.

Thanks again and happy hunting!

 

 

Hydromancerx
I'll take care of it in the next couple days.

💬 Breugpfel, Sep 27th at 10:27 PM

Not sure if it's a bug or if one of my hogs took damage somehow, but one of my sows (pregnant) has a blood trail coming from it. I don't think that's how hog husbandry isn't meant to work but I'm no farmer.

💬 blipsk, Sep 27th at 9:12 AM

Been hoping for this exact thing, thanks for making it

💬 Hydromancerx, Sep 24th at 11:38 PM

Could you add ...
- Haz's Monitor Lizards
- Haz's Jackalopes
Thanks!

💬 Aylor , Sep 24th at 8:49 AM (modified Sep 24th at 1:08 PM)

RedRockG

Thank you for reporting this. I just launch multiple scans with the available software at my disposal. WIndows defender (Yes I know...), Malwarebytes,Norton Power Eraser, a couple more and of course virustotal. 
Nothing is detected.
https://www.virustotal.com/gui/file/aad61728bda5a1259e8aa752e505f07cb56450dd9ad50e9d2c06cca6f0bbeb34/detection
However, I will seek help in the official Vintage's Discord following the post of this message.

If anyone else report the same issue, I'll remove the file(s) to prevent any further damage.

Meanwhile, I'm very interested to see your scan result(s) or any other information that you are able to provide to identify this thread.

 

(Update, ~3 hours later, most likely just a false positive. Still a good reminder for us all to be careful when browsing online. Stay safe)

💬 RedRockG, Sep 24th at 4:24 AM

Version 1.0.9 is detected as a virus and automatically deleted.

💬 ChiefKrogan, Sep 23rd at 7:09 PM

As of now 18 out o 19 FOTSA mods are up to date. Thank you once again for making this mod, I love the blood trials. And thank you so much for your effort to make it compatible with other mods and to update it. Much love from me ❤️

💬 Aylor , Sep 23rd at 9:44 AM

Mantisek

Thanks for your interest, but I'm keeping the source private for the moment. For now, I'll keep updating the mod, but if things get to change, I'll make the repo public to keep this project alive.

However, if you're a fellow modder who needs help, feel free to DM me and I'll be happy to help/explain part of my code. 

 

SkidInc

Thanks for letting me know! I'll fix the patches and also add compatibility for a few more mods within the next few hours.

 

Hydromancerx

I'll take care of it wihthin the next few hours.

💬 SkidInc, Sep 23rd at 9:17 AM (modified Sep 23rd at 9:20 AM)

You might wanna check your patches for FotSA-Bovinae and TheCritterPack, I have both installed and bloodtrail is failing to find the files to patch.

 

Spoiler
23.9.2025 09:49:08.982 [VerboseDebug] Patch 0 in bloodtrail:compatibility/bovinae/patches/entities/various.json: File bovinae:entities/land/bovinae-carcass.json not found
23.9.2025 09:49:08.982 [VerboseDebug] Patch 1 in bloodtrail:compatibility/bovinae/patches/entities/various.json: File bovinae:entities/land/bovinae-carcass.json not found
23.9.2025 09:49:08.982 [VerboseDebug] Patch 2 in bloodtrail:compatibility/bovinae/patches/entities/various.json: File bovinae:entities/land/bovinae-adult.json not found
23.9.2025 09:49:08.982 [VerboseDebug] Patch 3 in bloodtrail:compatibility/bovinae/patches/entities/various.json: File bovinae:entities/land/bovinae-adult.json not found
23.9.2025 09:49:08.982 [VerboseDebug] Patch 4 in bloodtrail:compatibility/bovinae/patches/entities/various.json: File bovinae:entities/land/bovinae-baby.json not found
23.9.2025 09:49:08.982 [VerboseDebug] Patch 5 in bloodtrail:compatibility/bovinae/patches/entities/various.json: File bovinae:entities/land/bovinae-baby.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 0 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/squirrel-baby.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 1 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/squirrel-baby.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 2 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/squirrel-female.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 3 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/squirrel-femalee.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 4 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/squirrel-male.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 5 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/squirrel-male.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 6 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/hooved/yak-calf.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 7 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/hooved/yak-calf.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 8 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/hooved/yak-female.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 9 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/hooved/yak-femalee.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 10 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/hooved/yak-male.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 11 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/hooved/yak-male.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 12 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/hedgehog-baby.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 13 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/hedgehog-baby.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 14 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/hedgehog-female.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 15 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/hedgehog-femalee.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 16 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/hedgehog-male.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 17 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/hedgehog-male.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 18 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/fieldmouse.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 19 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/fieldmouse.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 20 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/chipmunk-baby.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 21 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/chipmunk-baby.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 22 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/chipmunk-female.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 23 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/chipmunk-femalee.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 24 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/chipmunk-male.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 25 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/mammal/chipmunk-male.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 26 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/bird/swan/mute-swan-baby.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 27 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/bird/swan/mute-swan-baby.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 28 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/bird/swan/mute-swan-female.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 29 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/bird/swan/mute-swan-femalee.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 30 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/bird/swan/mute-swan-male.json not found
23.9.2025 09:49:09.085 [VerboseDebug] Patch 31 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/bird/swan/mute-swan-male.json not found
23.9.2025 09:49:09.086 [VerboseDebug] Patch 35 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/bird/swan/mute/mute-swan-femalee.json not found
23.9.2025 09:49:09.087 [VerboseDebug] Patch 41 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/bird/swan/trumpeter/trumpeter-swan-femalee.json not found
23.9.2025 09:49:09.087 [VerboseDebug] Patch 47 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/bird/duck/call/call-duck-femalee.json not found
23.9.2025 09:49:09.088 [VerboseDebug] Patch 53 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/bird/duck/mallard/mallard-duck-femalee.json not found
23.9.2025 09:49:09.089 [VerboseDebug] Patch 59 in bloodtrail:compatibility/thecritterpack/patches/entities/various.json: File thecritterpack:entities/animal/bird/duck/pekin/pekin-duck-femalee.json not found

Looking at this folder structure you need: bovinae\entities\animal\mammal\hooved\ and thecritterpack have moved each animal into it's own folder within the species type, so thecritterpack\entities\animal\mammal\squirrel\squirrel-baby.json etc.

💬 Mantisek, Sep 23rd at 6:01 AM

Source code for the .dll available?

💬 PureWinter, Sep 21st at 12:04 AM

HAIL TO THE BLOOD KING

💬 InvisibleKing, Sep 20th at 6:37 PM

Exactly the mod I was looking for.

💬 Skrug, Sep 20th at 8:49 AM

This makes hunting so much more fun.

💬 Hydromancerx, Sep 19th at 10:53 PM

Please make comptable with Hieronymus's reptiles collection!
Thank you!

💬 Ryilo, Sep 19th at 12:55 PM

Great mod, can't wait for the next update so I can configure duration etc.!

💬 Tasshroom33, Sep 19th at 10:06 AM

Thanks for making this mod, it's great and makes finding animals easier through the million birch leaves.
Now we just need animal sounds (better than simplefootsteps) and arrows that stick to moving targets.

💬 Aylor , Sep 18th at 4:22 PM

JokoJose

I'm glad to hear that you've resolved your issue. Thank you for letting me know how you fixed it. I'll add this information in the description. 

💬 JokoJose, Sep 18th at 3:18 PM

Yes, i just needed the particles high, if you lower particles all the way down, you dont see the blood. Now that I move the setting high, i see the blood. That would be some important info fot those that might be experiencing not seeing the blood hehehe

💬 Sonito, Sep 18th at 2:13 PM

Thanks for the mod ! I like it a lot !

💬 JokoJose, Sep 18th at 1:01 PM

Hey, thanks for the fast answer! 

I am using a vanilla spear, but i am running like 200+ mods lol. But there is something i am going to check, because I play with everything on low due to my PC not being too good, If your mod uses "particles" settings, that is probably why i dont see the blood. I will try with particle setting maxed out and get back at you with the results. I just tought about that now hehehe

💬 Aylor , Sep 18th at 11:51 AM (modified Sep 18th at 11:52 AM)

JokoJose

No it doesn't require a keybind to work.

The blood trail effect should apply to all animals except to aquatic and lore related entities. For modded entities, please check the compatibility list in the mod description.

For the effect to trigger, the damage dealt must be greater than 1.

Using just your hand or a flint knife for example won't work.
Additionally, the source of the damage must be a player; if you're using a modded weapon that doesn't register the player as the damage source, the effect will not appear.
If this still isn't working for you, feel free to reach out on Discord. I can take a look at your modlist and help troubleshoot further.

 

Also, make sure the mod version you're running matches the game version you have. 1.0.4 for 1.20.* and 1.0.5 for 1.21.*

💬 JokoJose, Sep 18th at 11:04 AM

does it need any keyboard key to activate it? it doesnt seems to be working for me. Or does it have conflict with any mod that anyone knows about? 

💬 Comeaves, Sep 18th at 2:39 AM

animatiV indeed. This mod is a very welcome one, I hope some day we will have locational damage, aiming for lungs and such...

💬 PureWinter, Sep 17th at 11:40 PM

Woo updates, thanks :D

💬 Diarko, Sep 17th at 3:49 PM

Sick mod, great job on making it work with snow. That was all I wanted before I downloaded it.

💬 animatiV, Sep 17th at 3:39 PM

This is a great mod for the game. Probably the most neglected aspect of the game by the developers – hunting.

💬 Aylor , Sep 17th at 1:52 PM

Bolkani
No, it's a backport with a minor fixe since I was asked for a 1.20-compatible version.

💬 Bolkani, Sep 17th at 1:45 PM

Update marked for 1.20.12. Isn't it mistype?

 

💬 Aylor , Sep 17th at 7:48 AM

Venator_

I'll add configurable options (color, duration, density, size, etc.) eventually, but first I'm focusing on fixing the disappearing particles during winter.
A roadmap wil be added to the mod description.

When time permits, I'll investigate whether a fully client-side implementation is possible and let you know. Though I can't promise anything yet.

Thanks

💬 Venator_, Sep 17th at 3:30 AM

Can you make a changeable setting for how long the blood lasts?

imo its waaayyyy to short to actually track anything longer then like 3 seconds. I wanna make it so an animal bleeds for a solid minute after being hit. Deer for example are so fast that the blood trail is nearly useless as it stops and they continue running. LOVE THE MOD 

💬 Venator_, Sep 17th at 3:17 AM

Hey man this is EXACTLY what the game needs to make hunting fun and im curious will this work in multiplayer for the client side? Like will it show up when playing on public servers without this mod? 

 

If not is there anyway to make it client side? The game needs this so bad, thank you for making it! 

💬 Heebeejeebees, Sep 16th at 7:44 PM

So, the backported 1.0.3, is that compatible with 1.21.0+?

💬 Elijahgrimm, Sep 16th at 5:54 AM

For the issue with the snow, it might be possible to make a white surface texture that lays on top of the snow texture? When the snow melts, the texture breaks off and vanishes over time. Could be one solution, but I'm unsure how to do it. No coding knowledge. Granted, it would persist as long as the snow does but then that's the same in reality as well, since the blood would freeze on the snow.

💬 CircuitPwne, Sep 16th at 4:16 AM

+1 Hell yeah for the backport. Thank you!

💬 XxXtremeAnime, Sep 16th at 2:56 AM

Cool mod but dosent leave trails ontop of snow layers so less useful in winter. Kinda ironic since red blood on snow would probably be easier to see.

 

 

💬 smt923, Sep 15th at 11:24 PM

Aylor thank you for the backport!

💬 Hideo, Sep 15th at 11:01 PM

yees YEEEES!!!

💬 blacksheepboy, Sep 15th at 10:58 PM

what a great idea

💬 Lich, Sep 15th at 9:31 PM

Aylor thank you so much :D

💬 Zncon, Sep 15th at 7:39 PM

This is great, and should 100% be part of the base game!

💬 Aylor , Sep 15th at 7:30 PM

Lich

I just uploaded a backport for the version 1.20.12 of the game.

Mod Version 1.0.3
Thanks!

 

💬 Lich, Sep 15th at 4:39 PM

Yess, i've wanted this for years!! thank you!!

 

This works on 1.20 if the patches are adjusted for the old file locations. Would you be willing to make a 1.20 version for us staying on that one till more mods update? :3

💬 Aylor , Sep 15th at 3:59 PM

Thap

Thanks for the suggestion, I will make some test with this concept. If it works out, I'll give you credit for the idea in the update.

💬 Aylor , Sep 15th at 3:45 PM (modified Sep 15th at 3:56 PM)

MRGOOSE

I've added the compatibility patch for your requested mods : Equus Wild Horses & Legacy of the Phanerozoic

Thanks for the suggestion, happy hunting!

💬 Floorpills, Sep 15th at 3:25 PM
💬 ChiefKrogan, Sep 15th at 2:51 PM

Aylor woah that was fast! Thank you so very much!

Floorpills I'm playing on 1.21.0 and it works perfectly fine.

💬 Floorpills, Sep 15th at 2:43 PM

Is this 1.21.0 compatible?

💬 Aylor , Sep 15th at 2:20 PM

Sianks

Yes it works with Combat Overhaul.
As for the hunter perk and the flying particles. I really like the idea. I'll definitely look into adding it and including a proper config option. I'm still learning about mod-config files, so it might take a bit of time to get everything set up right.
Thanks for the idea.

💬 Thap, Sep 15th at 2:12 PM (modified Sep 15th at 2:14 PM)

Open to suggestions? Bloody snow variant, block instead of particles.

Melts normally, if snowed-on also becomes normal again.

💬 MRGOOSE, Sep 15th at 1:52 PM

add compatability with Legacy of the Phanerozoic (dinosaur mod series)  and Equus, please.

💬 Sianks, Sep 15th at 1:36 PM

Got suggestion, and a FIX for Snow

Perk for Hunter which will make blood particles more visible, as example blood particles can emit Flying Particles and that is also a fix for Snow and Blood, you dont need to look at blood directly with Hunter, you will see particles flying above it.

💬 Sianks, Sep 15th at 1:29 PM

will weapons from Combat Overhaul work here?

💬 Aylor , Sep 15th at 12:53 PM

ChiefKrogan

I've added the compatibility patch for the various mod of the collection "Fauna of the Stone Age", but it might break when they get updated again. I will keep an eye on it.

Also thanks for the suggestion and you comment. I really appreciate it.

💬 ChiefKrogan, Sep 15th at 10:43 AM

Also, on the suggestions: I would love to see it implemented for "Stone Age Fauna" mods as they get updated to 1.21, for now only one is up to date. There is a lot of them tho so no worries if it's too much. Thank you once again!

💬 ChiefKrogan, Sep 15th at 10:41 AM

Looks sick, thank!

 (edit comment delete)
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