Mods / ImGui

Tags: #Library #Utility
Author: Maltiez
Side: Both
Created: Nov 30th 2023 at 7:09 PM
Last modified: Nov 13th at 4:33 AM
Downloads: 316127
Follow Unfollow 2451

Recommended download (for Vintage Story 1.21.0, 1.21.1 and 1.21.2 - 1.21.5):
vsimgui_1.1.16.zip  1-click install


You can support me on Patreon:


Description

This is a library that brings Dear ImGui to Vintage Story

To increase/decrease font size (and GUI size as a result), use hotkeys (CTRL + - and CTRL + = by default)

Details

From Dear ImGui git repository:

Dear ImGui is designed to enable fast iterations and to empower programmers to create content creation tools and visualization / debug tools (as opposed to UI for the average end-user). It favors simplicity and productivity toward this goal and lacks certain features commonly found in more high-level libraries.

Wrapper for ImGui.NET which in it self is wrapper for Dear ImGui - graphical user interface library. In order to use this wrapper you just need to add reference on ImGui.NET (1.89.7.1) and the mod dll itself (like with other mods dependencies, both are in this mod's archive), and add your methods for constructing ImGui windows to VSImGuiModSystem.SetUpImGuiWindows event. Another example: github.com/maltiez2/vsmod_configlib/blob/master/configlib/src/GUI/ConfigWindow.cs

Supports also Not actually (working on it, it seems I need to follow this procedure, if somebody will provide this binaries I'll inculde them in mod):

This mod will allow you to make development tools like tfedit or simple throw away debug/visualisation tools for working on your mod. It would not require your mod to depend on this library if you need it only for debugging. Just wrapp all the code you dont want to ship in #if DEBUG #endif . Bulding such tools is as easy as adding logs.

 

You might want to take a look at: ToastLib for additional functionality


Features

  • Quick and easy small debug tools - you can display and edit in real time any value in any part of your code no matter how deep it is with just a one line (static methods of DebugWindow class from VSImGui namespace)
  • No dependencies required for debug tools - just wrap all the ImGui and VSImGui methods calls you add in '#if DEBUG #endif'
  • Easy to build debug tools - add more sophisticated dev tools specific to your mod to speed up development and ease debugging (for example, Animation Manager library has in-game animation editor in its dev build)
  • Easy and quick to layout GUI with docking and a lot of built-in functionality like color pickers
  • Styles - you can change every color and size and even tile your window with a texture with a simple Style and WindowStyle classes, you can serialize style into json and load it from json

 


Examples and docs (outdated)

ImGui manual for C++, but .NET methods should have same names and similar arguments: https://pthom.github.io/imgui_manual_online/manual/imgui_manual.html

ImGui wiki: https://github.com/ocornut/imgui/wiki

Example of showing demo window: api.ModLoader.GetModSystem<VSImGuiModSystem>().SetUpImGuiWindows += ImGuiNET.ImGui.ShowDemoWindow;

Example of adding debug widget

If you have some field or property in your class (or just some reference type value) you want to display or edit via GUI, you can call a static mehod of a DebugWindow class that will display a widget in a debug window with specified domain as name inside a tab with specified category. Given title serves as this widget id, and calling DebugWindow methods for same domain and title will replace existing widget instead of adding a new one. Some mehod require also an int id, it server same perpouse as title. You can call DebugWindow method in any place of code, any amount of time, but setter and getter delegates will be called once per frame.

private float someValue;
private void SomeMethod()
{
    DebugWindow.FloatSlider("My debug window title", "Some sliders", "a slider", min: 0, max: 1.0f, getter: () => someValue, setter: value => someValue = value);
}

If you want to not add ImGui as dependency you can wrap its mehods with #if DEBUG #endif and leave them only in debug build

private float someValue;
private void SomeMethod()
{
#if DEBUG
    DebugWindow.FloatSlider("My debug window title", "Some sliders", "a slider", min: 0, max: 1.0f, getter: () => someValue, setter: value => someValue = value);
#endif
}
Simple example of a full mod that uses ImGui

To add your own ImGui windows you can add your drawing method to SetUpImGuiWindows event of VSImGuiModSystem. This method will be called once per frame. This method should contain all ImGui methods for drawing windows and widgets. Each frame gui is fully redrawn, so this method servers as layout composer and interface logic at the same time (this is a feature of all immediate mode GUIs).

using ImGuiNET;
using Vintagestory.API.Client;
using Vintagestory.API.Common;
using Vintagestory.API.MathTools;
using VSImGui;

namespace ImGuiExample;
public class ImGuiExampleModSystem : ModSystem
{
    private ICoreClientAPI mApi;

    public override void StartClientSide(ICoreClientAPI api)
    {
        mApi = api;
        api.ModLoader.GetModSystem<VSImGuiModSystem>().SetUpImGuiWindows += Draw;
    }

    private void Draw()
    {
        ImGui.Begin("ImGui example");

        float roll = mApi.World.Player.CameraRoll * GameMath.RAD2DEG;
        ImGui.SliderFloat("Roll", ref roll, -90, 90);
        mApi.World.Player.CameraRoll = roll * GameMath.DEG2RAD;

        ImGui.End();
    }
}

 

 

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.1.16 vsimgui
1.21.2 - 1.21.5
14779 Nov 13th at 4:33 AM vsimgui_1.1.16.zip 1-click install

Fixed Almendra font

1.1.15 vsimgui
1.21.2 - 1.21.5
9246 Nov 4th at 10:46 PM vsimgui_1.1.15.zip 1-click install

Added some safeguards

1.1.14 vsimgui
1.21.2 - 1.21.5
33886 Oct 5th at 2:55 PM vsimgui_1.1.14.zip 1-click install

Fixed text input softlock

1.1.13 vsimgui 15737 Sep 23rd at 12:50 PM vsimgui_1.1.13.zip 1-click install

Fixed bug when you can still hover and click over gui elements when mouse is not visible on screen

1.1.12 vsimgui 34308 Aug 15th at 10:34 PM vsimgui_1.1.12.zip 1-click install

Possible fix for crash when imgui window is outside of main game window

1.1.11 vsimgui 714 Aug 9th at 9:45 PM vsimgui_1.1.11.zip 1-click install

Changed how Esc works. Fixed crash when ImGui can't access monitor

1.1.10 vsimgui 2630 Jul 16th at 3:03 PM vsimgui_1.1.10.zip 1-click install

Recompiled for pre.3

1.1.9 vsimgui 3681 Jun 17th at 8:39 AM vsimgui_1.1.9.zip 1-click install

Recompiled for 1.21

1.1.8 vsimgui 64072 Apr 4th at 9:09 AM vsimgui_1.1.8.zip 1-click install

Added hotkeys to increase/decrease default font size

1.1.7 vsimgui 61972 Oct 24th 2024 at 3:13 AM vsimgui_1.1.7.zip 1-click install

Updated to 1.20.0-pre.7

1.1.6 vsimgui 2061 Oct 5th 2024 at 3:36 PM Empty vsimgui_1.1.6.zip 1-click install
1.1.5 vsimgui 32380 Jun 6th 2024 at 12:56 PM vsimgui_1.1.5.zip 1-click install

Added support for cyrillic, chinese, japanese, korean characters

1.1.4 vsimgui 1881 May 30th 2024 at 10:51 AM vsimgui_1.1.4.zip 1-click install

Fixed memory leak on word reloads

1.1.3 vsimgui 13338 Mar 21st 2024 at 8:32 AM vsimgui_1.1.3.zip 1-click install

Fixed problems with rendering and cursor position registering if monitor scale was not set to 100%

Fixed mouse wheel not being captured by imgui windows

1.1.2 vsimgui 2389 Mar 7th 2024 at 5:42 PM vsimgui_1.1.2.zip 1-click install

Nuget packages support

1.1.1 vsimgui 1125 Mar 2nd 2024 at 12:10 PM vsimgui_1.1.1.zip 1-click install

Fixed bug with popups sticking to mouse with window that created them when they cross main window border

1.1.0 vsimgui 5938 Mar 2nd 2024 at 12:42 AM vsimgui_1.1.0.zip 1-click install

Changelog

  • Features
    • Separate debug tools project
    • NuGet packages for ImGui and debug tools
    • Documentation
1.0.0 vsimgui 675 Feb 28th 2024 at 9:16 AM vsimgui_1.0.0.zip 1-click install

Added on imgui closed event

1.0.0-pre.3 vsimgui 319 Feb 28th 2024 at 5:51 AM vsimgui_1.0.0-pre.3.zip 1-click install

Changelog

  • Features
    • Added method to mod system to show imgui windows
1.0.0-pre.2 vsimgui 484 Feb 26th 2024 at 3:10 PM vsimgui_1.0.0-pre.2.zip 1-click install

Use previous versions (prior to 1.0.0) for dependent mods unless they explicitly state the opposite. This release is for modders and testing.

Unstable, not backwards compatible (to versions prior 1.0.0), will certainly break dependent mods.

Changelog

  • Fixes
    • Fixed mouse being unlocked after closing imgui windows
1.0.0-pre.1 vsimgui 344 Feb 26th 2024 at 4:49 AM vsimgui_1.0.0-pre.1.zip 1-click install

Use previous versions for dependent mods unless they explicitly state the opposite. This release is for modders and testing.

Unstable, not backwards compatible (will certainly break dependent mods).

Changelog

  • Features
    • Multiple viewports support
    • ImPlot
    • ImNodes
    • ImGuizmo
    • Better integration into game
      • Layering with vanilla GUI
      • No need in separate cursor unlock
      • Better inputs handling
  • Tweaks
    • Added a bit of polish to default style
  • Known problems
    • Ctrl+V, Ctrl+C, Ctrl+A - don't work
    • After moving window outside of main one, it sticks to mouse until clicked
    • When docking style might not apply to windows title bars
0.3.5 vsimgui 1368 Feb 13th 2024 at 10:01 PM vsimgui_0.3.5.zip 1-click install

Fixed Mac support

0.3.4 vsimgui 1826 Feb 13th 2024 at 7:52 PM vsimgui_0.3.4.zip 1-click install

Version with requirement for both sides

0.3.3 vsimgui 6020 Jan 18th 2024 at 11:26 AM Empty vsimgui_0.3.3.zip 1-click install
0.3.2 vsimgui 784 Jan 14th 2024 at 3:22 AM vsimgui_0.3.2.zip 1-click install

Just updated required game version to help moddb pull correct version of the mod

0.3.1 vsimgui 578 Jan 13th 2024 at 1:27 PM vsimgui_0.3.1.zip 1-click install

Fixed a bug related to some stuff not being disposed

0.3.0 vsimgui 302 Jan 13th 2024 at 9:33 AM vsimgui_0.3.0.zip 1-click install

New helper classes (editors and filtering)

New debug widgets (now you can easily add a widget to a dedicated debug window from any part of your code with just a one line)

0.2.4 vsimgui 334 Jan 12th 2024 at 2:28 PM vsimgui_0.2.4.zip 1-click install

Removed debug logs

0.2.3 vsimgui 345 Jan 11th 2024 at 7:51 PM vsimgui_0.2.3.zip 1-click install

Added support for Linux (previously it was bugged and gave an error on loading specific library)

0.2.2 vsimgui 477 Jan 9th 2024 at 10:18 AM vsimgui_0.2.2.zip 1-click install

Made not required on both server and client

0.2.1 vsimgui 607 Dec 19th 2023 at 3:24 AM vsimgui_0.2.1.zip 1-click install

Assigned ExecuteOrder to 0.001 so it will be loaded before other mods

0.2.0 vsimgui 367 Dec 16th 2023 at 7:34 AM vsimgui_0.2.0.zip 1-click install

New default vanilla friendly style

Style and WindowStyle classes

Style editor for editing them

Export styles to json and load from json

Tiling window background with texutre (in Utils class)

Vanilla fonts are loaded and used by default

0.1.1 vsimgui 458 Dec 12th 2023 at 4:42 AM Empty vsimgui_0.1.1.zip 1-click install
0.1.0 vsimgui 331 Dec 5th 2023 at 2:12 AM vsimgui_0.1.0.zip 1-click install

Config file (imgui.ini) now saved in ModConfig folder

Added support for:

  • docking
  • ImGuizmo
  • ImPlot
  • ImNodes
0.0.1 vsimgui 329 Nov 30th 2023 at 7:09 PM vsimgui_0.0.1.zip 1-click install

first test version


48 Comments (oldest first | newest first)

💬 Gumbyohson, Sep 27th at 1:36 PM

Bug: IMGUI controls missing 'f' in "Font".

💬 Shava, Sep 23rd at 1:40 PM

TY TY TY so much!!!!

💬 daepicdude123, Sep 13th at 1:20 AM

I'm not sure what I'm doing wrong, but I would like to increase the structure rates drastically and for whatever reason, either this or config don't work. When I open my world, it gives me a couple error messages, and then when I open up the settings area, it just doesn't show anything to edit. Anyone have any idea how to fix this?

💬 SabineWebb, Sep 6th at 2:22 PM (modified Sep 6th at 2:23 PM)

@Maltiez Thank you for the reply! Unfortunately I don't seem to have an imgui.ini file in my ModConfig folder. I installed the latest version of imgui for 1.21.0-rc.4, but there's no imgui.ini, or even a vsimgui.ini that I see.

💬 Maltiez , Sep 5th at 7:20 AM

SabineWebb remove imgui.ini file in ModConfig folder

💬 SabineWebb, Sep 4th at 10:42 PM

I'm playing 1.21.0 with one monitor. When I tried to move the mod settings window, it made a second window with the settings window and now I have to tab out of the game to make any modifications. The problem is that when I do so, none of the changes stick. How do I get the window back into the game window?

💬 NylonCat, Aug 26th at 6:28 PM

Running this in conjunction with Config Lib 1.10.1 (for 1.21.0-rc.6) + BetterRuins 0.5.0 (for 1.21.0-rc.7) on latest 1.21 stable release without any issues.
That's not to say there aren't any, but it generally seems to play nice with the stable version!

💬 Krougal, Aug 16th at 11:37 PM

Latest version no crash on RC4.

I don't know about RC5 since I reverted back due to the windmill bug.

💬 Krougal, Aug 15th at 10:22 PM

Crash still happening with RC4 and latest version.

I can reproduce it, it is that regular.

💬 Krougal, Aug 9th at 7:56 PM
Crash Report
Game Version: v1.21.0-rc.3 (Unstable)
8/9/2025 11:15:46: Critical error occurred in the following mod: vsimgui@1.1.10
Loaded Mods: buzzwords@1.8.0, cutthehides@1.0.0, immersivecorpsedrop@1.0.3, lanternsarelighters@1.0.0, makesaltnmore@1.0.1, mbr@1.0.0, moreicons@1.1.0, noisybears@1.1.0, particlesplus@2.3.1, patchdebug@1.1.2, recyclablebags@1.0.0, ripened_wild_crops@1.0.0, simplelogging@0.1.5, stepfixelk@0.0.1, sletharm@0.1.1, visibleore@1.0.1, game@1.21.0-rc.3, vsimgui@1.1.10, zoombuttonreborn@2.0.0, kalwaysgetcropseeds@1.0.0, egocaribautomapmarkers@4.0.3, betterfirepit@1.1.6, betterstonepath@1.0.4, blocksoverlay@4.5.2, carryon@1.10.0-rc.1, commonlib@2.6.1, composter@1.2.1, configlib@1.9.1, cratebulkinput@1.0.0, danatweaks@3.5.0, easylightlevels@1.0.3, extrainfo@1.9.10, farmlanddropswithnutrients@1.2.1, freedomunits@1.1.4, harvestcorpsesquickly@1.0.0, healthbar@1.0.7, hudclockpatch@1.1.1, improvedhandbookrecipes@1.1.3, knapster@2.14.6, mobsradar@2.1.9, projectiletracker@1.0.4, statushudcont@3.2.7, stepupcontinued@0.0.1, stripper@0.0.5, traitacquirer@0.9.6, translocatordirectionindicator@1.0.0, creative@1.21.0-rc.3, survival@1.21.0-rc.3, extraoverlays@1.5.0, pickupartist@0.3.1, traitacquireraddon@1.0.0, treetapping@1.0.0
System.NullReferenceException: Object reference not set to an instance of an object.
at OpenTK.Windowing.Desktop.MonitorInfo..ctor(MonitorHandle handle)
at OpenTK.Windowing.Desktop.Monitors.GetMonitorFromWindow(Window* window)
at VSImGui.Controller.Update(Single deltaSeconds, Boolean captureInputs) in D:\Projects\VintageStory\vsimgui\VSImGui\source\Integration\Controller.cs:line 46
at VSImGui.OffWindowRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in D:\Projects\VintageStory\vsimgui\VSImGui\source\Integration\Dialog.cs:line 153
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 1010
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 250
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 760
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 113
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 337
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95

This happens when I forget the game is running and go away long enough for my monitor to shut off.

Usually the game will be paused, but it has even happened when I was just in the main menu.

I don't know how different PR3 is from RC3 or if it makes a difference, but I figured better to let you know.

💬 el_shift, Jul 17th at 3:57 PM

Maltiez Hi, how did you added version "for testers" on the page?

💬 kirtini, Jul 15th at 5:37 PM

If you are having issues with this mod and config lib:
uninstall both and go into the "files" tab on both mod pages to download the previous version

make sure you restart your game.

the problem is that the mods have updated to support the unstable branch of the game, but that does not support the stable branch anymore.

once you go back to the previous version and restart the game, the issue will be fixed.

💬 DirtyLesion, Jul 15th at 7:07 AM

1.20.12?

💬 Maalkav, Jul 13th at 12:53 PM

TassieTiger I'm running the 1.1.8 version and I get the same message...

💬 _WillowWisp_, Jul 3rd at 7:42 PM

Im running the latest version of both mods for betterRuins but the button doesent do anything.. im on 1.20.12 am i doing something wrong?

💬 wile1411, Jun 25th at 10:11 AM

TassieTiger Bang on accurate and thanks for that.
As you mentioned ImGUI 1.1.9 is ONLY good for unstable VS 1.21.0-pre.1
I can probably reconfirm what other people already know - Tested on stable and using ImGUI 1.1.8 = works fine

Easy fix when choosing the correct version (me = dum-dum)

A big thanks for Maltiez for the mod too!

💬 TassieTiger, Jun 25th at 1:02 AM

Guys make sure you are running the appropriate version. Go into the files tab and make sure the version you download matches the game version you are running. I dare say most of you are running the latest stable game version 120.12 while trying to use a version of this mod for the unstable version. It is working fine for me

💬 Anotzibartschad, Jun 24th at 11:28 PM

I'm having the same issue as everyone else. Same error.

💬 wile1411, Jun 23rd at 10:46 AM

Checked this mod for the error - full log here with line errors mentioned when using ModContainer.cs:lines 457 & 454 : https://pastebin.com/PX3iNFHi

vsimgui was the only mod enabled, so doesn't look to be related to other mods.
was using mod version 1.1.9 with VS v1.20.12 (in case I'm using the wrong version - is this latest version not backwards compatible with v1.20.12?)
vsimgui fails to initialise with this error occuring

💬 Just_Somebody, Jun 23rd at 12:58 AM

same are you also not getting the button to use stuff like config lib

 

💬 Enjen, Jun 21st at 11:12 PM

RedRockG came to comment im getting the same error

💬 RedRockG, Jun 21st at 9:11 PM

Hello, I am receiving the following message:

21.6.2025 16:04:30 [StoryEvent] Comienza...
21.6.2025 16:04:30 [StoryEvent] Siente...
21.6.2025 16:04:32 [Error] [vsimqui] An exception was thrown when trying to load assembly:
21.6.2025 16:04:32 [Error] [vsimqui] Exception: Could not load file or assembly 'System.Runtime, Version=8.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'. El sistema no puede encontrar el archivo especificado.
at System.ModuleHandle.ResolveType(QCallModule module, Int32 typeToken, IntPtr* typeInstArgs, Int32 typeInstCount, IntPtr* methodInstArgs, Int32 methodInstCount, ObjectHandleOnStack type)
at System.ModuleHandle.ResolveTypeHandle(Int32 typeToken, RuntimeTypeHandle[] typeInstantiationContext, RuntimeTypeHandle[] methodInstantiationContext)
at System.Reflection.RuntimeModule.ResolveType(Int32 metadataToken, Type[]

💬 Maltiez , Apr 5th at 12:24 AM

I uploaded wrong build and reuploaded correct one after several minutes

💬 WolfWarrior, Apr 5th at 12:10 AM

that fixed it. so it just didn't download correctly the first time?

💬 Maltiez , Apr 4th at 10:20 PM

TakeoTheWolf

Redownload latest release

💬 WolfWarrior, Apr 4th at 10:17 PM

somehow this new update cuases crashes upon saving and leaving a single player world, it prevents the save sometimes as well. and doesn't activate the crash handler so I have no logs to offer you. sorry to be a bother.

💬 Maltiez , Apr 4th at 9:14 AM

Losa98

Added hotkeys to decrease/increase gui size, dont want to tie it to vanilla gui scale

💬 Losa98, Apr 4th at 5:58 AM

Hello please patch to scale with in-game gui size setting, I can't see anything in the config window because the text is way too small!! Tried a bunch of different things to fix it and while I could make it bigger it would drop the resolution of the rest of the game by a ton. thank you!!

Edit: this issue caused me to find out windows magnifying glass exists xD pretty useful tbh, the shortcut is the windows key and the plus button

💬 jabes, Feb 26th at 2:20 AM

Does most current version work with 1.20.4?

 

💬 Eoin_Lynne, Feb 3rd at 1:46 PM

Can I use this mod to increase font size? It's hard for me to read text in this game...

💬 Rodrimus, Jan 4th at 11:30 AM

Do i need this mod, for BetterRuins? Is it necessary?

💬 Jaknec, Dec 1st 2024 at 4:12 PM

which version is compatible with 1.19.8 please!

💬 QiForce, Nov 6th 2024 at 5:47 PM

which version is compatible with 1.19.8? (current stable)

💬 Maltiez , Jun 12th 2024 at 12:44 PM

Exstructor

You can try building binaries yourself. This is stuff I used to do this: https://drive.google.com/file/d/1mJ5b5-5wkU4Fo9jQJAUiQT3RmJZtPotX/view?usp=sharing, I dont remember the steps and details cause it was long ago. If you will be able to successfully build it, just replace binaries in mod archive.

💬 Exstructor, Jun 11th 2024 at 4:28 PM

Hey, I'm using Linux ARM (aarch64), and the so files have the wrong architecture, how can I fix that?

💬 adres4t, Mar 3rd 2024 at 9:16 AM

Maltiez thanks

💬 Maltiez , Mar 2nd 2024 at 7:17 PM

Just tested latest version on Ubuntu 20: works fine

💬 Maltiez , Mar 2nd 2024 at 6:36 PM

adres4t

Should work on linux, need more info, logs and such, better in VS discord.

💬 adres4t, Mar 2nd 2024 at 6:25 PM

what about linux compatibility? can't join any server with this library on.

 

💬 TerraWarlock, Feb 27th 2024 at 4:43 AM

Maltiez

yep you are right i finally fixed it and it works, Thanks.

💬 Maltiez , Feb 26th 2024 at 5:01 AM

Yes. Considering you asked this question, it probably does. You have 0.3.5 version for 1.19.4-rc.1 version of the game, but your game version is probably 1.19.3.

💬 TerraWarlock, Feb 26th 2024 at 4:41 AM

says that unable to resolve some mod dependencies???

💬 Dmitryz, Feb 14th 2024 at 7:54 AM

Maltiez

I just checked on 19.1.4-rc and with v0.3.5 and the game loads normally! You are the best for resolving this so fast, really appreciate it!

 

💬 Maltiez , Feb 13th 2024 at 10:02 PM

Dmitryz

0.3.5 will hopefully fix mac support

💬 Maltiez , Feb 13th 2024 at 9:12 PM

Dmitryz

Mac... It is kinda not supported, or rather I cant test it on mac and debug cause I dont have mac, and library needs a binary for it. I will try to solve Mac support in a couple of days.

Upd. Ok, found an image of mac for vmware

💬 Dmitryz, Feb 13th 2024 at 9:03 PM

I am on a Mac (v19.1.3) and I believe I am facing the 

  • On linux library extracts embedded native cimgui library into /tmp folder, if this folder on your system is marked as "noexec" game will fail to load it and crash

problem.

Is anyone aware of any workarounds? Tried googling how to change the noexec status, but the suggested solutions didn't seem to work, game crashes on startup if I have this mod enabled

💬 Maltiez , Jan 13th 2024 at 12:45 PM

rayray

Make sure that you have the latest versions of both ImGui and Config lib mods, mod manager warning does not matter in this case

💬 rayray, Jan 13th 2024 at 11:09 AM

say it needs error say it needs 1.18.8 even though you said for 1.19 and crashes when i press p to change elements on hud for mod

 (edit comment delete)
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