Mods / The Critters Pack

Tags: #Creatures #Food
Authors: Chiappo, Razgriz, crumps
Side: Both
Created: Feb 21st 2022 at 4:25 PM
Last modified: Oct 7th at 7:31 AM
Downloads: 115052
Follow Unfollow 1483

Latest release (for Vintage Story 1.21.1, 1.21.2 and 1.21.4, potentially outdated):
The_Critters_Pack_v1-3-4.zip  1-click install


The Critter's Pack: 1.1.7 & 1.1.2-RC.1 for 1.20.7-12

Another Update And another update again - Mod Is normally semi light weight and shouldnt be heavy on servers - unless bugs

TO OTHER MODDERS: As a part of 1.1.1 there has been slight changes from the default taskai AGAIN on some of the critters i highly recommend check through what works and don't (Patches)

Currently compatibility with - Vintage Scarecrows - Butchering (from 1.2.3) -  Xskills (0.9.0pre2)

Headsup! Most of Default animals will now try seek & hunt critters (some more than others) & some birds may lay eggs

Here is a Detailed List of Critter's in the pack currently - Will update it as mod expands - All Critters that are tameable uses the ingame function. read the Game wiki for further info

Name

Habitat Spawn Area Tempature Diet  Multiply?

Tameable?

Trappable

Helpful Notes / Short info / Etc help

Woodland Hedgehog

Woods / Tallgrass 6c 27c

Insects, eggs, protein, Fruit,Berries, Soft Vegetables

Yes unsure

Yes

Has a Open diet But won't reach the best snack only the closest

Squrriel Forest / Woods 9c 25c None Yes unsure

Unsure

Finding a squirrel isnt much... they just happen to jump around in forests

Mallard, Pekin and Call Duck

Lakes? / Lakesides  

Loose Berries,grains,vegetables

 

Yes Yes

Yes

They will seek most kind of seeds but also berries..*New Feature they can now lay eggs in a henbox Or at crafted duck nest.. where they will insted lay 5 eggs - A craftable ducknest can be made with some grass & sticks but only used by ducks

Wild Yak (Yak) Highlands Tundra -4c -35c Dry Grass (not grain) Yes Yes

No

Yaks can easily become a great food source but they take abit to find.. they tend to spawn near mountains and are very protective with their off spring

Crows Land/Air

3c 25c Land

2c 24c Air

berries,grains,vegetables,meat,eggs

Maybe anything??

Yes Maybe?

Yes* like hard

Get a target dummy to scare em off or even use a scarecrow mod that helps also they lay eggs away from other bird variants if you want a tame crow

Supports: Vintage Scarecrows - and flying variants don't hunt food anymore

European Robin Air (Only)   berries No No

No

They just tend to fly around and also can be scared off with above method

Crab Seaside   None No No

No

Heard rumors they may get in conflict with other things

 

Isopod Variants  Land         Walls

9c 39c Rubberducky

8c 18c Woodlouse

None Yes No

No

Likes to appear near wet areas or near sticks...

Hedgehogs can eat em

Waxwing Land / Air -16c 6c berries No No

No

Waxwing appears in colder areas and their sound is very special

 

Snails

Helix Snails*

Wetlands

Land/woods

6c 25c None No No

Pickup no catch

You may encounter a snail here or there when exploring :Feature snails can be picked up and placed down again - escargot can be made with helix snail insted of protein in soups

Field Mice Fields

7c 18c 

berries,grains,vegetables,crops Yes No

Maybe?

Field mice has been known for their mass multiply by the years and even known to cause issues in farmlands and further areas

House Sparrow Air (Only) -12c 38c berries No No

No

Cute Birds that love to sing thats just how good the joy of nature

Chipmunk Fields / Forest 6c 30c None Yes No

Unsure

Lovely small and yet fast but can't leap or anything

Brown Owl

Air / Night 5c 21c meat No No

No

Hoot Hoot.. watch out for their silent hunts at night

Mute Swan

Marsh/River 5c 24c berries,grains,vegetables,grass No Maybe? Not Adults Mute Swans will attack on sight if your too annoying at their offspring.. and will hiss at you if too close - you can now catch their offspring with a basket (young cygnets) or the reinforced trap crate (Old Cygnets)
Trumpeter Swan

Cold/River

-35c 17c

berries,grains,vegetables,grass No Maybe?

Not Adults

Mostly Identical to Mute swan but at colder areas - their size is the biggest they exsist in

They also hiss at you and start hunt you down if you hurt/attack em

Black Swan

Hot/River

20c 35c

berries,grains,vegetables,grass

No Maybe?

Not Adults

A Very Rare Looking swan - mostly found in the hotter climates

 

The Mod adds above animals and does not replace any animals from default

its dll file is just a file to pick up snails and isnt anything else - it used to be to disable the animals one by one

the mod is semi light weight and shouldnt normally spam unless i mess up something 

Special Thanks & Credits

Thanks to these people who made this pack possible

  • Kravity - for their help on SFX, Testing, Copyright, and more
  • Crumps - Getting me back into the swing
  • ItBeGoose - Helping with fixing the mod to work again without errors + Speical code for ducks
  • VS Team - for their awesome game
  • Mr. Dischinger (YT) - who was so kind to gave permission to use their Yak sounds
  • Taska Raine - for the modconfig setup
  • Minnigin - for being really helpful
  • Alan Dalton - Credits For recording waxwing & sparrow sounds Alan Dalton :: xeno-canto
  • lazychillzone - Credits for Owl hooting 1,2 and 3 (from pixabay (license says adapt + free content) will remove if issues - Content License - Pixabay
  • Hydromancerx - For their list of ideas (thank you)
  • Laerinok - French Translation - heavily outdated*
  • DeanBro - Ukrainian Translation - heavily outdated*
  • Tels - German Translation - heavily outdated*
  • LapiFox - Russian Translation - heavily outdated*
  • AzuliBlueSpot - PT-BR Translation - newly added*
  • animatiV - Polish Translation - updated on 1.3.2
  • DejVIIK - Czech Translations

 

40K Downloads.. Wow Thanks everybody it means alot ❤️

50K Downloads.. and 666 followers at sametime whats the odds - Thank you everybody its such a big milestone

 

Supported Languages: English - French* - German* - Ukrainian* - Russian* - Polish - pt-br* - Czech

Languages with star have not been update for a while or is missing newest strings

 

if you find any bugs/errors Please report them to me in comments and i will try solve them

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.3.4 thecritterpack 18493 Oct 7th at 7:31 AM The_Critters_Pack_v1-3-4.zip 1-click install

1.3.4 - Forgot to update - Update
Adjusted flying crows to no longer spawn a ground-crow as companions when spawned
Fixed: creative menu missing for black swans & Handbook
Updated the polish translation
Change: Crows can now be hunted by bears and wolfs

1.3.3 thecritterpack 8253 Sep 23rd at 4:48 AM The_Critters_Pack_v1-3-3.zip 1-click install

1.3.3 - technical update & fixes & compatibility 
Headsup! when updating you might need to redo settings In modconfig when starting a save/world again

Added a on/off option for modconfig to disable critters being eaten by many types of entities
the config is named CrittersNotASnack and will always be set to false at starting/loading a game/world
When set to true it will disable all functions for hunting the critters by other entities of base game

Added: Black swan
Black swans are almost identical to other swans with one exception
Their habitat is at the hotter climate compared to other swans

Added: duck eggs compatibility to work with foodshelves mod & their egg baskets/shelves
Added: Almost all animals to Xskills (0.9.0Pre2) husbandry on compatibility (not flying variants & hedgehogs,squirrels,fieldmice and chipmunks)
Fixed?: Snails from crashing game
Info: the snails of smaller variant now get their own seperate item (to prevent game crashing in future?)
Tweak: Duck eggs will now give more saturation compared to chickens
Tweak: Duck eggs stays fresh longer than chicken eggs (192 hours/8 days)
Tweak: Female Ducks laytime slightly longer to make eggs from a duck less overpowered
Fixed: hedgehogs hunting from long range

1.3.2 thecritterpack 6229 Sep 15th at 4:57 PM The_Critters_Pack_v1-3-2.zip 1-click install

1.3.2
Updated - polish translation
Confirmed: Yaks can be milked

 

1.3.1 thecritterpack 1061 Sep 15th at 12:29 PM The_Critters_Pack_v1-3-1.zip 1-click install

1.3.0 & 1.3.1
Tweak: how much a female duck needs to be on their eggs to around 0.9 day (20-23 hours) - same as chickens
Tweak: Female ducks of any kind will now have a bigger priorty towards the eggs & seeking the nest/henbox
Added: A cooldown for female ducks after the eggs hatched - to prevent overcrowding
Tweak: lowered the laytime before eggs are layed on/in the nest
Tweak: Cooldown for ducks to seek nest to lay is now lower

Added a new entity - helix snail
Helix Snails spawn as same way as normal snails - but are slightly bigger
When cooking/or making soup you may replace any meat with the helix snail to make Escargot
Info: You can still pickup snails & now helix snails
Info: Helix snails will start to decay if in hands for 5 days
Added: Czech Translation by DejVIIK
Added: New Snail type (Helix Snail)
Added: Escargot for helix snails as ingredient in soup to replace for protein
Change: snails will now spawn semi-like butterflies but alot less and needs more rain
Change: Snails despawn time edited to behave like butterflies for avoid overcrowding
Change: Snail types will now spawn in bigger groups (sometimes)
Change: snails will not eat anything anymore
Change: Snails can now climb on walls & other objects or anywhere they prefer
Change: Snails & Helix snails now have a chance to spawn around Mushrooms & Flowers
Change: Snails will now hide in their shell doing midday hours (unless its endless rain?/getting hurt/dark)
Fixed: Unable to disable snails & brown owls
Fixed: modconfig script to read for Brown owl
Help Needed: Yaks can now be milked? currently very unsure if it even works..

1.2.9 thecritterpack 3898 Sep 11th at 1:45 PM The_Critters_Pack_v1-2-9.zip 1-click install

1.2.9
Change: butchering Inventory items:
Almost all animals that can be butchered goes into inventory insted of backpack slot
Yaks goes on backpack slot

1.2.8 thecritterpack 212 Sep 11th at 10:49 AM The_Critters_Pack_v1-2-8.zip 1-click install

1.2.8
Fixed: Squirrels having a typo in their files
Fixed: Missing Translation for trapped animals and such
Added: New Squirrel Sounds - Chatter & other sounds (From Pixabay freesounds community) (free to use if modified)
Tweak: You can now catch Swan Cygnets with baskets or reinforced wooden trap depending on their age
Tweak: Fully grown Adult swans may now also seek food at basket-traps but cannot be captured and risk of breaking the trap
Tweak: Swans now may eat vegetables, grass, parsnips, turnips, and more

1.2.7 thecritterpack 1553 Sep 10th at 12:45 AM The_Critters_Pack_v1-2-7.zip 1-click install

1.2.7 - for VS:1.21.1
FIXED: Accidently removed mallard duck names on EN translation
FIXED: missing Vintage Scarecrows Mod - for all duck types that didn't flee
Redid: the models for wild yak & Yak calf - reason were they were too wide blocky and felt it didn't fit the game since new animals were added
Changed: Yak texture to be less confusing then looking for their gender types
Yaks animation & walk speed slightly lowered then wandering
Yaks may now flee at low health
Squirrels,Fieldmice,Young Swan Cygnets, may now get hunted by foxes, Bears and wolfs
Squirrels,Fieldmice will flee from Predetors if possible (bear,foxes,wolfs)

1.2.6 thecritterpack 2596 Sep 7th at 1:05 PM The_Critters_Pack_v1-2-6.zip 1-click install

1.2.6
Fixed Typo with EN Translation where Pekin & Mallard Raw eggs names being swapped
Removed Alot unused/old translations that served no purpose anymore
Lowered alittle Mallard Ducks spawnrate on runtime

1.2.5 thecritterpack 810 Sep 7th at 12:40 AM The_Critters_Pack_v1-2-5.zip 1-click install

1.2.5
Adjusted runtime spawnrate for crows to be less
Changed worldgen spawn condition for crows to be more compared to new runtime spawn (still low)
Removed Some of the spawning companions for flying crows & ground crows to solve lag
Crows spawn in smaller groups now to solve lag & etc
Crows despawn when below lightlevel 8 - before being at 7
Flying Crows may now try fly around ground-crow variants from afar
Fixed Squirrels not spawning correctly
Fixed missing Game: Tag on squirrels's runtime spawn condition

1.2.4 thecritterpack 822 Sep 6th at 6:54 PM The_Critters_Pack_v1-2-4.zip 1-click install

Fixed: a rare crash with snails

1.2.3 thecritterpack 1740 Sep 5th at 6:03 PM The_Critters_Pack_v1-2-3.zip 1-click install

1.2.3
Added Butchering support
Yaks, Ducks, Squirrels, Swans and Owls

1.2.2 thecritterpack 265 Sep 5th at 1:51 PM The_Critters_Pack_v1-2-2.zip 1-click install

1.2.2 - small dll hotfix
Fixed: pick-up code from being wrong on snails

1.2.1 thecritterpack 927 Sep 4th at 4:07 PM The_Critters_Pack_v1-2-1.zip 1-click install

1.2.1 - modconfig is back??
Re-did the modconfig file you can now disable animals again
Added the missing Brown Owl / swans on modconfig
Change: Crows & Younger crows sound amount or chance lowered some
Change: Crows will not spawn on runtime unless they are flying variant - to fix spam
Fixed: crows using wrong breeding entity - from older versions
Fixed: crows spawn group from using wrong entity
Fixed: Crows may now be hunted by bears, foxes and maybe more
Change: Crows may only spawn at max time of day (around 12:00 ingame)
Change: Mallard ducks may now spawn alittle less on runtime

You will likely find less scrows after this update again i hope

1.2.0 thecritterpack 1472 Sep 3rd at 10:54 AM The_Critters_Pack_v1-2-0.zip 1-click install

1.2.0 - more balanced
Adjusted groupsize for crows to be less
Crows spawn condition removed from being able to spawn in just air blocks - to be safe
Crows only spawn in tall grass now
Fixed young crows from growing into old entity of crows
Fixed wrong Creature file directory for crows texture & shape for creative
Translation fixes on crows

Technical:Crow entity has been renamed from c_crow to bird-crow-adult

1.1.9 thecritterpack 180 Sep 3rd at 8:12 AM The_Critters_Pack_v1-1-9.zip 1-click install

1.1.9 - panic fix

FIXED CROWS AGAIn??

1.1.8 thecritterpack 787 Sep 2nd at 5:18 PM The_Critters_Pack_v1-1-8.zip 1-click install

1.1.8
Another crow fix again...
Removed unused code from mod temporary - modconfig reader issues

 

EDIT: hold off downloading this til the next update - Crows spam still Sorry

1.1.7 thecritterpack 483 Sep 2nd at 11:04 AM The_Critters_Pack_v1-1-7.zip 1-click install

1.1.7 - large whoops

Fixed spawnrate on crows that were used on testing for new functions

Fixed Spawnrate on flying variant of crows

1.1.6 thecritterpack 104 Sep 2nd at 10:20 AM The_Critters_Pack_v1-1-6.zip 1-click install

1.1.6 - VS 1.21.0
Added support for Vintage Scarecrows update
Added Young crow
Added Eggs for crows that can be laid at random by crows in henbox
Crows do not like to breed near other birds on ground - so give em abit private
Adjusted despawn time for flying crows to be abit faster then dark to avoid the ocean being filled
Crows cannot lay a random egg on ground as chickens can
Crows currently genderless
Crows can now also eat meat & eggs - watch out for those hungry crows
Fixed Hedgehogs eating animation from missing
Fixed Brown owl spawn condition - block entity error
Fixed Crows from not eating anymore

EDIT: Crows spawnrate were insane - use 1.1.7 insted if possible

1.1.4 thecritterpack 3713 Aug 28th at 1:09 PM The_Critters_Pack_v1-1-4.zip 1-click install

1.1.4 HotHotFix
Fix: Hedgehogs from missing animation for eating (placeholder for now)
Added Translation for Polish-PL
Modconfig currently broken - Fix upcomming soon
ModIcon Change
Change: Limited game version to 1.21.0

1.1.3 thecritterpack 1821 Aug 26th at 3:02 PM The_Critters_Pack_v1-1-3.zip 1-click install

1.1.3 - Compatibility for vintage story 1.21.0
Added PT-BR Language Translation by Azulibluespots - Still missing some things but it works
Added support for mallard, pekin & call ducks to be scared of vintage scarecrows mod
Yes You can now breed ducks again
Ducks uses the henbox for less eggs or a custom made nest you craft yourself which give more eggs
Ducks may only breed when a male duck is near (like chickens) but will still lay eggs randomly
Duck eggs can be used same way as chicken eggs (scramble + more)
Disabled the place block function because it went horrible with ducks sometimes spawning alot nests at once with no time limit
ModConfig File currently having wrong setup after 1.21.0 but will return soon
Adjusted trap/food tags on trappable animals
-Major Included features from unstable that has been done/added-
New Swan known as Trumpeter swan
Trumpeter Swans only spawn near colder climates
Mute Swan now spawns closer to temprate climate apart from colder
Hedgehogs gets updated to look alot more real
Crows Design changed to more crow-like feel than a raven
All birds that swim have gotten a upgrade on animations

All updates from unstable versions has been added too - check their changelog if your into further details

1.1.2-rc.1 thecritterpack 889 Sep 2nd at 10:06 AM 1-20-12_The_Critters_Pack_v1-1-2-rc1.zip 1-click install

1.1.2-rc.1 - for 1.20.7-1.20.12

Fixed Pekin ducks having tags from newest version being spammed in console

No further plans for updating 1.20 Branch

1.1.1 thecritterpack 5486 Aug 12th at 4:35 AM The_Critters_Pack_v1-1-1.zip 1-click install

1.1.1 Back to 1.20.12 & a 50K milestone

This version lacks the following functions from 1.21.0-RC4

Older versions of the mod should be compatible with this one

Ducks cannot breed But they lay eggs still

Duck nests do not work as intended but still be dropped by female mallard ducks

This also means exsisting nests from earlier versions will likely disappear

Further info - this update will likely not be updated in future due lack of support on dotnet 7 and switching to dotnet 8 & 1.21.0

❤️

1.1.1-rc.3 thecritterpack
1.21.0-rc.2 - 1.21.0-rc.4
823 Aug 11th at 10:02 PM The_Critters_Pack_v1-1-1-RC3.zip 1-click install

1.1.1-RC3

changed how mute swans follow eachother like in their reallife counterpart
Added hurt & low chance idle sound for mute swan (cc0 sound)
Fixed swimming animations for ducks and swans
Slightly lowered ducks swimming speed (to showcase ducks and easier to find em)
Redid groupsize for mallard ducks to be bit bigger
Fixed wrong follow entity for male mallard duck
Adjusted abit on owl animation & behaviour
Removed some special Duck spawn (spammed console & didnt work as intended)

1.1.1-rc.2 thecritterpack
1.21.0-rc.2 - 1.21.0-rc.3
153 Aug 9th at 2:15 PM The_Critters_Pack_v1-1-1-RC2.zip 1-click install

1.1.1-RC2
Adjusted Mute Swans spawns to be more frequently
Adjusted Mallard ducks Spawns to also be more frequently
Fixed Yaks spawn condition missing Game: tag in front of blocktypes
Adjusted some extra stuff

1.1.1-rc.1 thecritterpack
1.21.0-rc.2 - 1.21.0-rc.3
116 Aug 8th at 4:52 AM The_Critters_Pack_v1-1-1-RC1.zip 1-click install

Updated entire config to support dotNet8
Added mute swans - currently Adult, Older & Young Cygnets (babies)
Added Craftable Duck-nest block to replace old nests (removed old entity nests)
Added/Redid the Wild Yak Model
Mute swans protect their offspring - if you accidently step too close or make em scared their parents will hiss or even attack you
Adjusted how Yaks, Hedgehogs & Ducks spawning works to hopfully be more common (needs abit testing)
Snails can now be picked up and put down - Huzzah
duck nests can give a tottal of 5 eggs but at the cost they take longer to get filled
Female Ducks may now also randomly drop/place a random nest on ground to make offspring from (rarely)
*eggs cannot currently be used for much else than breeding - they will rot overtime if picked up

Hedgehogs May not hunt honeycombs from skep.

EDIT: accidently added RC1 as possible

1.0.9 thecritterpack 3968 Jul 20th at 1:12 AM The_Critters_Pack_v1-0-9.zip 1-click install

1.0.9 - QuickFix
Adjusted duck-Nests spawnrate all around to be less on runtime
Added missing duck nests from Disabling the ducks on Modconfig file - Yes you can disable em now with the rest

1.0.8 thecritterpack 808 Jul 15th at 9:33 AM The_Critters_Pack_v1-0-8.zip 1-click install

1.0.8 - small hotfix
Fixed Server console spam from male ducks

1.0.7 thecritterpack 533 Jul 14th at 5:19 PM The_Critters_Pack_v1-0-7b.zip 1-click install

1.0.7 & 1.0.7b - Fixing Syntax & Duckies
Fixed Alot of typo syntax and errors (Fixes made with help by itbegoose)
Fixed creature-spawn Json file
Improved ALL DUCK Nests from spawning in stupid places (inform if it still happens)
Fixed Pekin ducks from not being able to breed as intended
Added Call Ducks
Adjusted duck waddle abit
Call, Pekin and mallard ducklings may now follow other kind of variants at lower priorty
Call Ducks & Pekin Ducks can breed between mallard ducks..
Call ducks are very tame ducks and wont try run from you unless hurt
Call ducks may now follow the player with closest range or such because they're very tame
Pekin Ducks spawnrate may happen less compared to mallard ducks
Traders may now sell ducklings in pairs - (Pekin And Call ducks)
Female & male ducks may now stay close to female duck variants of other breeds (Flock feel)

1.0.6 thecritterpack 1754 Jul 5th at 9:11 AM The_Critters_Pack_v1-0-6.zip 1-click install

1.0.6 - TODO and not TODO
FIXED DUCKS & NEST SPAWN RATE & SPAWN AREA
Removed Duck Apocalypse - Any ducks spawned from 1.0.5 will disappear including nests and all (game logs might happen when removed)
Reverted the female ducks from spawning nests on to spawn eggs again (195 hours to hatch)
Nests may now only spawn at light level 7 or under
Added pekin ducks
Pekin ducks are slightly bigger and can give more food than other duck variants
Pekin ducks have a lower spawnrate and spawn rarely between mallard ducks in wild
Currently Pekin ducks cannot breed for some odd reason.. Hotfix comming later for that

1.0.5 thecritterpack 759 Jul 2nd at 4:06 PM The_Critters_Pack_v1-0-5.zip 1-click install

WARNING:Currently Bugged by too many ducks spawning

1.0.4 & 1.0.5 - Duckies and Hoggies Update + More
Some patches by community might needs to be fixed (snail?, hedgehog-male(including bola mod, maybe others))Sorry bout that
Added a new modicon & ModDB Icon
*FIXED ERROR with System.NullReferenceException:Object reference not set to an instance of an object*
Ducks may now spawn only near in ponds with cattails or other tall plants
Added Mallard Duck Nest
Duck nests will not make any offspring generations possible
When the nest is mature the eggs can hatch if players are nearby
lowered Pregnancy Days ALOT for female ducks
Ducklings Now Hatch from Nest after 120 hours (8 days) to balance the pregency missing
Ducklings should now follow female ducks (for sure)
male ducks may now try find a female duck
Ducks can get Hunted by Bears (adults, babies, Nests),
HP for Hedgehogs, ducks, duck eggs, and ducklings Slightly adjusted
Adjusted tiny bit on the waddle animation for ducks
Hedgehogs spawn near and/or in forests at early to late night
Hedgehogs may sleep alot more if too cold (below 10 celcius-ish)
Hedgehogs will spawn in the Temperature range between 9-27 celcius
Hedgehogs may now eat loose berries if near
Updated hedgehogs overall design to fit better with rest of critters
Added new common texture for hedgehogs
Slightly Lowered spawnrate for hedgehogs overall
Slightly Lowered hedgehogs wander speed
Updated the owl's flying animation to be more right
Fixed critters having specfic animation played that did not exsist
Added center point for Squirrels for floatupwhenstuck function
Adjusted Squirrels & Chipmunks animations to have a more bouncy feel
Changed animation speed for Squirrels
Added 2 Extra animations for Squirrels to bring more life to it
Lowered chance for owls to spawn + changed spawn condition
changed the group size of snails to be more than one
Added 2 new colors of Snail
Adjusted size alittle for snails and isopods
Changed hitbox for owls to be able to swoop/attack stuff (not sure if it works but we'll try)
Lowered Ducks flee speed to be able to be caught
changed duck eggs to despawn only if below light level 5 (insted of despawn if far from player)
FIXED All entities in pack that had stayclosetoentity not working (hopfully all)
Fixed a major crash from snails spawning (only from item of creatures as a snail in creative)
Slightly lowered snails despawn time when dead..
Adjusted flying birds despawn rate to be faster

1.0.3 thecritterpack
1.20.8 - 1.20.12
4211 May 26th at 10:13 AM thecritterspack103.zip 1-click install

1.0.3 fixing the Third time
Fixed ducks, All Birds/Flying variants and field mice from eating honeycombs
Nerfed Field mice from getting pregnant without eating anything
Nerfed how much field mice multiply in time on days/cooldown/amount (takes longer)
Heavy nerf on cooldown for fieldmice for eating (takes longer to want to eat)
Added missing stop entity code on field mice (hedgehogs stops them when eating)
Changed stoprange on field mice to be further away when eating compared to earlier

Edit: Supporting 1.20.11

Edit2: Supporting 1.20.12

1.0.2 thecritterpack
1.20.8 - 1.20.11-rc.1
162 May 25th at 9:29 PM thecritterspackage102.zip 1-click install

1.0.1 Fixing Again + 1.0.2 fixing wrong version
Json files been validated and checked
Json files been made more readable for anybody willing to check or look for ideas
Fixed Missing Bracket from hedgehog-baby (to make compatible with Bola weapon mod*)
Adjusted Yaks to spawn more on runtime than before
Added upcomming Brown Owl patches config to be added soon
Minor tweaks on entity sizes overall on some critters (further tweaking can be done)

1.0.1 thecritterpack
1.20.8 - 1.20.11-rc.1
447 May 24th at 7:09 PM thecritterspackage100_1.zip 1-click install

1.0.01 Hotfix - Not Mandatory
Changed Modicon to be the new one from modding page

Changed Minimum requirement  for Game to be 1.20.7 (should work still on newest versions 1.20.11-RC.1)

1.0.0 thecritterpack
1.20.10 - 1.20.11-rc.1
321 May 23rd at 9:50 PM thecritterspackage100.zip 1-click install

1.0.0 The Big Update (Included most fixes from crumps)

-HEADSUP Warning!- if you plan on updating i recommend get the ducks away from your farmland/grain/vegtables/fruits
-AND Hedgehogs will now try seek the chicks or ducklings And eggs from ducks

changed all flying variants to be a more correct version of flying than previously(might need tweaking)
All flying birds can atempt now eat berries
And also flying varaints can get hurt/killed but will not drop any dead bodies (only rarely a random drop)
Flying birds spawn condition is always on runtime not on worldgen to avoid overcrowding the game

Added new critter - the Brown Owl -
Brown Owls will only spawn at dusk and away from player activity (mostly close forest or near such)
they will stop attacking in 20 blocks in radius of player
they will seek out field mice, hedgehogs, ducklings, squirrels, baby hares, and small birds rarely
their most wanted food is field mice and baby hares..
they're a silent hunter at night but you may hear it from time to time

Adjusted Fieldmice spawn rate to be less frequently (based on Crumps' fixes thank you <3)
Fixed Missing/wrong fox patches for entity (after past updates)
Added UK Translation by DeanBro
Added RU Translation by LapiFox
Adjusted Field mouse/mice to also eat grain & vegetable but lower priorty (need thoughts on this)
Added so Field mouse/mice will try run away from hedgehogs, foxes..
fixed Fieldmouse/mice so they can be captured with reed basket traps with either berries or grain or vegetables(to solve the plague problem)
Changed for Hedgehogs so they can also eat fieldmice(atleast attacking + hunt em)
Hedgehogs may now be captured with baskets (protein but not raw-meat)
Hedgehogs now have more Healthpoints
Adjusted max and minTurnAnglePerSec on hedgehogs (to prevent foxes and more to catch em)
changed woodlouse so it can spawn in partly small groups)
Added woodlouse to isopod creature group
Added Special variant of woodlouse mostly known as Rubberducky (Isopod)
Fixed flying birds variants for broken animations*
Updated the mallard duck texture and model
Adjusted mallard duck to be slower on breeding but giving more/less ducklings
Ducks WILL now eat berries, Fruits and Vegetables outside their normal foods
Ducks spawn condition lowered abit
Ducks spawn groups are now tad bit bigger
Ducks will now flee from player or when getting hit(unless tamed??)
Ducks NOW LAY 3 to 6 EGGS!
Duck Lay eggs after 3 days and take 204 hours to hatch
Changed some sound chance to avoid overlapping/cap - example(Salty Forest Symphony)(Might need tweaking)
Removed unused animation code for specfic animals

-- Updates Before crumps Fixes

0.9.2 German & Small fixes (chia)
Added German Translation by Tels
Changed how birds fly around (they should now be less stuck)
Snails to no longer climb because of odd behaviour that caused em to float on fence (feedback would be good)
Adjusted Speed of Snails
Adjusted how birds despawn
Adjusted the turnrate of all flying birds and hedgehog to solve technical issues
Adjusted Yak's Design and Texture again
Changed Spawn Condition for Yak to be more vanilla style
Changed Ducks to be spawning less frequently spawning (small adjustment)
Added Missing Duckling Sounds

0.9.1 thecritterpack 20988 Mar 10th 2024 at 11:39 AM thecritterspackage091.zip 1-click install

0.9.1 Hotfix for french
Fixed Missing Translation in french with Chipmunks

0.9.0 thecritterpack 431 Mar 9th 2024 at 10:19 PM thecritterspackage090.zip 1-click install

0.9.0 - Additions, Changes & Husbandry?
As of 0.9.0 it might break some patches by community (Shouldn't be a big issue)
Added Chipmunks
Chipmunks spawn in the edge-forest and shrublands and may sometime drop a sappling
Adjusted Squirrels to spawn in forest insted of shrub & forest.
Changed Size of Squirrels to be more correct compared to chipmunks
Added Animal Husbandry for Yaks
Yaks will react on Wolfs & Bears and other way around
Fixed Yaks not eating & not breeding?
Adjusted the model & texture for yak
Adjusted top speed of yaks to be less than a bear
Changed Yak Calfs grow factor and size to fit with full size
Crows will try eat from troughs if possible (Ground variant)
Added Basketable Field Mouse, Crows(Ground), Waxwing(Ground), And Ducks
Fixed baby crabs also drowning in water
Changed to Ducks to work better on both water and land (To make em stay longer in water)
Adjusted Ducks to be able to eat and breed (No eggs (placeholder))
Added Patch for Ducks to be hunted by foxes
Adjusted abit on Hedgehogs to spawn on Max light level 9 at time of day (Report if Issues)
Added Missing CreatureGroup & Handbook info tooltip at food trough and other
Fixed Crows and Ducks not being scared when player stands very close
Added Small bit of translation for french translation

0.8.9 thecritterpack 3875 Feb 29th 2024 at 5:37 PM thecritterspackage089.zip 1-click install

0.8.9 - Preparing & French
1.19.4 is Required for best play.

Added French Translation by Laerinok
Removed the falldamage from critters
Added Upcomming support for Falldamage Multiplier on specfic critters

0.8.8 thecritterpack 1033 Feb 27th 2024 at 2:35 PM thecritterspackage088.zip 1-click install

0.8.8 - Fix fix fix
Fixed Adult Crabs trying to grow into hedgehogs...
Fixed Crabs Drowning in water

0.8.7 thecritterpack 1137 Feb 20th 2024 at 2:05 PM thecritterspackage087.zip 1-click install

0.8.7 - House Sparrow & Fixing 1.6
Added House Sparrows (only flying variant) they will spawn in groups and disappears after sometime
Fixed Crows' Diet to work correct again(whoops) Crows will now eat grain crops and berries again
Changed how European Robin spawns
Adjusted How Hedgehogs work. they now stop attacking/Seeking pray depending on what's nearby (player/etc)
Re-Adjusted again spawn for hedgehog's MaxTimeOfDayLight to be 7 (hopfully cancels out the spawn in pens & indoors)remember to light it up
Hedgehogs now spawn more frequently compared to before as reason it was Really rare at nighttime VS daytime
Changed alittle on the shape of hedgehogs and also textures to be better visually (spikes & eyes)
Fixed Woodlouse not having correct step height
Removed Waxwing to be captured in a basket.

0.8.6 thecritterpack 1872 Feb 7th 2024 at 8:17 PM thecritterspackage086.zip 1-click install

0.8.6 - Fix v1.5
ReBranded the design of crows to be more pretty
Fixed some sounds being stereo insted of mono (Ducks & Squirrels)
Fixed Fieldmice missing fleeEntity Function(whoops)
Adjusted spawn for hedgehogs to spawn on blocklightlevel min 4, max 7, on runtime (to avoid issues further on)
Adjusted spawn for fieldmice to be around same light level as hedgehogs (above)
Adjusted Despawn level for hedgehogs and flying crows
Fixed Flying Crows from getting stuck in small areas
Removed harvest loot from Flying Crows

0.8.5 thecritterpack 757 Feb 4th 2024 at 7:58 PM thecritterspackage085.zip 1-click install

0.8.5 - Fix 1.4
Fixed Squirrels again to support SimpleFootsteps mod

Tweaked Woodlouse spawn rate to be less frequently (apprently it became too much)
Tweaked how much Woodlouse can multiply
Tweaked Ducks spawn rate to be more frequently
Tweaked Female ducks and duckling's follow and max distance to be bigger radius
Fixed the spawn condition for Squirrels & Field Mouse to spawn in correct areas

0.8.4 thecritterpack 547 Feb 3rd 2024 at 8:50 PM thecritterspackage084.zip 1-click install

0.8.4 - Fixing update 1.3
Small bugfix for SimpleFootsteps sound to work better for Squirrels
Adjusted Flying Crows hitbox to solve crows getting in places that they shouldnt
Adjusted Flying Crows spawn condition to solve them from spawning indoors
Adjusted woodlouse Decay time to be less annoying

0.8.3 thecritterpack 744 Feb 1st 2024 at 5:26 PM thecritterspackage083.zip 1-click install

0.8.3 - Fixing 1.2
Fixed ducks seekfood condition console spam

0.8.2 thecritterpack 295 Feb 1st 2024 at 2:06 PM thecritterspackage082.zip 1-click install

! DO NOT DOWNLOAD BUGGED !

0.8.2 - Fixing
Added New Field Mouse (They will go for berries)

Fixed Hedgehogs & Crows spawning in lit areas (indoors)
Fixed Squirrels to drop correct items on harvest
Balanced spawn rate of ducks
Adjusted amount of basic feathers a duck drops on havrest, compared to chickens
Added Acorn chance to drop from Squirrels on harvest
Added Support For Scarecrows Mod (the scarecrow config does not affect this)
Adjusted Scare radius of strawdummy to be less effective (5 in radius) compared to scarecrows

0.8.1 thecritterpack 727 Jan 30th 2024 at 5:44 PM thecritterspackage081.zip 1-click install

0.8.0 - 2024 Bird is the word Update
Skipped 3-4 version prior to this - partly half broken stuff and outdated things (should be fixed now)

Added Flying Waxwings* works the same as robin and uses butterfly mechanic to work
Added Ground Waxwings* they work as the crow/any other non flying animal but should only spawn in colder areas
Added Snails that will eat Vegetables if not taken care by hedgehogs/player in time (they're slow)
Hedgehogs will now focus down snails / woodlouse and also other small animals (less likely ducklings and chicks)
Redid the file format for Squirrels to be less spammed
Fixed config file to work with Robins, Snails and Waxwings
Fixed missing sprite texture on hedgehogs (half of texture were placed wrong on one side)
Adjusted Mallard Ducks to be more correct in textures and sounds
Adjusted and Added new alternate Textures for hedgehogs and Squirrels
Changed some animal spawnrates
and a bunch of minor & major adjustments

*some functions has been left out because they're very hard to make work and game files been updated abit there and here(therefore i might add em at later date at some point(no promises))

0.7.6 thecritterpack 5672 Mar 2nd 2022 at 2:27 PM thecritterspackage076.zip 1-click install
  • Added Config settings to disable Or enable specific type of animals (similar to Creatures And Critters)...
  • Added European Robins (they just fly around and sing for now)
  • Added Flying crows variant - the flying variant won't eat your crops/berries/food (they spawn next to groundbound crows)
  • Adjusted Hedgehogs & Yaks lightsource as the model was glowing in light spots(Thank you Minni6in for the help)
  • Adjusted Ducks, Hedgehogs and Squirrels to spawn less frequently and Yaks to spawn more
  • Updated Yaks & Squirrels overall design.. (tried to keep their original design as much as possible but more fluid)
  • Fixed dead crows name
0.7.5 thecritterpack Feb 24th 2022 at 2:53 PM 1-click install
  • Added Support for Creatures And Critters to work alongside-ish.. 😃(still more to go...)
  • Adjusted Hedgehogs speed abit down..
  • Adjusted Hedgehogs roll animation to hopfully work now...?
  • Adjusted Yak spawn to be further in the cold and higher up... hoping this fixes that issue
  • Fixed Crow creative menu icon
  • Removed Snails
  • Fixed Animations on Ducks to work better with water (hopfully?)
0.7.4 thecritterpack 512 Feb 22nd 2022 at 2:12 PM thecritterspackage074.zip 1-click install

Update 2# 

Solved problems minor bugs


387 Comments (oldest first | newest first)

💬 Simori, 4 days ago

Hi, just letting you know that, apparently, the owl can phase through blocks. I found one flying around underground in solid rock..

💬 Tacet, 5 days ago

Hello! Heads up my server log flagged the following path error in thecritterpack:patches/game-patch-entity.json.

Spoiler
29.11.2025 03:45:04 [Error] Patch 5 (target: game:entities/animal/mammal/bear-adult.json) in thecritterpack:patches/game-patch-entity.json failed because supplied path /server/behaviors/9/aitasks/3/entityCodes/- is invalid: The json path /server/behaviors/9/aitasks/3/entityCodes/- was not found. Could traverse until /server/behaviors/9/aitasks/3, but then 'entityCodes' does not exist. Full json at this path: {
  "code": "seekentity",
  "priority": 1.6,
  "entityCodesByType": {
    "bear-panda-*": [],
    "bear-sun-*": [],
    "*": [
      "player",
      "chicken-*",
      "hare-*",
      "fox-*",
      "raccoon-*",
      "pig-*",
      "sheep-*",
      "deer-*",
      "goat-*",
      "drifter-*",
      "wolf-*",
      "shiver-*",
      "bowtorn-*"
    ]
  },
  "extraTargetDistance": 0.5,
  "seekingRange": 20,
  "belowTempSeekingRange": 25,
  "belowTempThreshold": -10,
  "animation": "Run",
  "sound": "creature/bear/aggro",
  "whenNotInEmotionState": "saturated",
  "animationSpeedByType": {
    "bear-sun-*": 2.3,
    "bear-panda-*": 1.9,
    "bear-polar-*": 1.8,
    "bear-brown-*": 2,
    "bear-black-*": 2
  },
  "movespeedByType": {
    "bear-sun-*": 0.025,
    "bear-panda-*": 0.025,
    "bear-black-*": 0.04,
    "bear-brown-*": 0.055,
    "bear-polar-*": 0.06
  }
}
💬 sloaneyboo, Nov 25th at 7:19 PM

!!! egggssss

💬 Nyarc, Nov 23rd at 11:07 PM

Need Expanded Food Patch, please! Would be so cool to have all the Eggs from Ducks for example work with the Expanded Food Network.

💬 Willownezz, Nov 20th at 10:04 PM

Chiappo I found an interesting bug when the critters pack is installed. The agricultural Trader will have 'empty' slots randomly anytime this mod is installed

 

image

💬 Sherp, Nov 17th at 5:12 PM

Please my lord, let me tame the owl and my life is yours.

💬 Hugo_H, Nov 16th at 12:30 AM

hay alguna forma de bajar el spawn de los cuervos tengo como 30 en casa y ya me molesta que esten por todas las habitaciones de mi base 

💬 Beedy, Nov 13th at 8:13 PM (modified Nov 13th at 8:17 PM)

Mallard Ducks produce player eating sounds when they eat berries. Sounds really weird.

💬 Two_Byte, Nov 10th at 6:52 PM

So I have some mallard ducks, and have troughs, they ate, and laid 3 eggs in the duckbox I made for them.

 

Except now they're just sitting there. The infobox says there's 3 fertile eggs, and will take 4 days to incubate. It's been like that for about a week in game. 

 

My guess it has to do with the fact that the room the duckbox is in technically isn't a room, as all the walls were chiseled. 

💬 Hydromancerx, Nov 6th at 7:06 PM

More ideas/requests ...
1. Seagulls
2. Pelicans
3. Puffins
4. Albatrosses
5. Cormrants
6. Terns
7. Sandpipers

Thanks!

💬 Monteguss, Nov 6th at 10:07 AM

Crash when try to see crafting with mallard duck egg with "Long-term food" installed.

 

Sure, the mod don't have an oficial update to 1.21.5 but i'm saying either way

💬 heh, Nov 2nd at 10:35 AM (modified Nov 2nd at 10:38 AM)

The mallard duck eggs do not work with culinary artillery, as they do not share the same egg cracking behavior. As a result, you cannot cook any recipe that uses the new egg liquid types. So raising chickens would be still be the only option for getting usable eggs, that aren't used for scrambled eggs. Could you please fix this behavior so that I and others can used mallard eggs with culinary artillery?

 

Also just checked, when picking the eggs from the duck nest, you do not receive xskills xp for the husbandry skill.

💬 Mortichar, Oct 26th at 6:11 PM

Lots of issues with the genders of the Pekin ducks. Like @DigiDragoon said, they seem to be displaying the wrong gender. When I move them with a reed trap they all appear to turn female. Having a hard time telling which ones are actually male.

💬 DigiDragoon, Oct 23rd at 4:17 PM

Is anyone else having trouble with Peking and Call ducks not showing their gender? They all display as female once Adults. I've also had young adults tagged as male that grow up and suddenly be egg-layers (I have been specificly trying to sort the juvinile ducks to test this). Not having this trouble with other critters.

💬 A3ther, Oct 23rd at 9:27 AM

So, to expand on what Echoweaver said, egg extra in meatystew is also missed. To have it equal to chicken egg, it should be something like

duck-eggs.json
[
    { file: "game:recipes/cooking/meatystew.json", op: "add", path: "/ingredients/1/validStacks/-", value: { type: "item", code: "thecritterpack:egg-pekin-raw",    shapeElement: "bowl/egg/*" }, side: "server" },
    { file: "game:recipes/cooking/meatystew.json", op: "add", path: "/ingredients/1/validStacks/-", value: { type: "item", code: "thecritterpack:egg-mallard-raw",  shapeElement: "bowl/egg/*" }, side: "server" },
    { file: "game:recipes/cooking/meatystew.json", op: "add", path: "/ingredients/1/validStacks/-", value: { type: "item", code: "thecritterpack:egg-call-raw",     shapeElement: "bowl/egg/*" }, side: "server" },


    { file: "game:recipes/cooking/scrambledeggs.json", op: "add", path: "/ingredients/0/validStacks/-", value: { type: "item", code: "thecritterpack:egg-pekin-raw",    shapeElement: "bowl/egg1/*", textureMapping: ["scrambledegg", "group7"] }, side: "server" },
    { file: "game:recipes/cooking/scrambledeggs.json", op: "add", path: "/ingredients/0/validStacks/-", value: { type: "item", code: "thecritterpack:egg-mallard-raw",  shapeElement: "bowl/egg1/*", textureMapping: ["scrambledegg", "group7"] }, side: "server" },
    { file: "game:recipes/cooking/scrambledeggs.json", op: "add", path: "/ingredients/0/validStacks/-", value: { type: "item", code: "thecritterpack:egg-call-raw",     shapeElement: "bowl/egg1/*", textureMapping: ["scrambledegg", "group7"] }, side: "server" },

    { file: "game:recipes/cooking/scrambledeggs.json", op: "add", path: "/ingredients/1/validStacks/-", value: { type: "item", code: "thecritterpack:egg-pekin-raw",    shapeElement: "bowl/egg2/*", textureMapping: ["scrambledegg", "group7"] }, side: "server" },
    { file: "game:recipes/cooking/scrambledeggs.json", op: "add", path: "/ingredients/1/validStacks/-", value: { type: "item", code: "thecritterpack:egg-mallard-raw",  shapeElement: "bowl/egg2/*", textureMapping: ["scrambledegg", "group7"] }, side: "server" },
    { file: "game:recipes/cooking/scrambledeggs.json", op: "add", path: "/ingredients/1/validStacks/-", value: { type: "item", code: "thecritterpack:egg-call-raw",     shapeElement: "bowl/egg2/*", textureMapping: ["scrambledegg", "group7"] }, side: "server" },

    { file: "game:recipes/cooking/scrambledeggs.json", op: "add", path: "/ingredients/2/validStacks/-", value: { type: "item", code: "thecritterpack:egg-pekin-raw",    shapeElement: "bowl/egg3/*", textureMapping: ["scrambledegg", "group7"] }, side: "server" },
    { file: "game:recipes/cooking/scrambledeggs.json", op: "add", path: "/ingredients/2/validStacks/-", value: { type: "item", code: "thecritterpack:egg-mallard-raw",  shapeElement: "bowl/egg3/*", textureMapping: ["scrambledegg", "group7"] }, side: "server" },
    { file: "game:recipes/cooking/scrambledeggs.json", op: "add", path: "/ingredients/2/validStacks/-", value: { type: "item", code: "thecritterpack:egg-call-raw",     shapeElement: "bowl/egg3/*", textureMapping: ["scrambledegg", "group7"] }, side: "server" },

    { file: "game:recipes/cooking/meatystew.json", op: "add", path: "/ingredients/2/validStacks/-", value: { type: "item", code: "thecritterpack:egg-pekin-raw",    shapeElement: "bowl/egg2/*", textureMapping: ["scrambledegg", "group7"] }, side: "server" },
    { file: "game:recipes/cooking/meatystew.json", op: "add", path: "/ingredients/2/validStacks/-", value: { type: "item", code: "thecritterpack:egg-mallard-raw",  shapeElement: "bowl/egg2/*", textureMapping: ["scrambledegg", "group7"] }, side: "server" },
    { file: "game:recipes/cooking/meatystew.json", op: "add", path: "/ingredients/2/validStacks/-", value: { type: "item", code: "thecritterpack:egg-call-raw",     shapeElement: "bowl/egg2/*", textureMapping: ["scrambledegg", "group7"] }, side: "server" },

    { file: "game:recipes/cooking/soup.json", op: "add", path: "/ingredients/4/validStacks/-", value: { type: "item", code: "thecritterpack:egg-pekin-raw",     shapeElement: "bowl/meat/*" }, side: "server" },
    { file: "game:recipes/cooking/soup.json", op: "add", path: "/ingredients/4/validStacks/-", value: { type: "item", code: "thecritterpack:egg-mallard-raw",   shapeElement: "bowl/meat/*" }, side: "server" },
    { file: "game:recipes/cooking/soup.json", op: "add", path: "/ingredients/4/validStacks/-", value: { type: "item", code: "thecritterpack:egg-call-raw",      shapeElement: "bowl/meat/*" }, side: "server" }
]
💬 Vallen , Oct 22nd at 4:21 PM

Heya. The eggs from ducks seem to have an issue generating a texture in pots and bowls. This is 2x duck eggs with 1 each of turnip and parnsip. Already checked with vanilla devs.

image

💬 DUCATISLO, Oct 11th at 9:18 PM

ur mod breaks nadiya villager traders so look into it please also idk why you even touch traders at the first place...

💬 ShaeTsu, Oct 11th at 1:45 PM

Any plans to add yak fleece as an alternative way to make rope and cloth? Historically their wool was used to make everything from tents to textiles.

💬 DUCATISLO, Oct 10th at 5:11 PM

can you buff the animal drops? most animals give LESS meat than vanilla ones please

💬 Willownezz, Oct 10th at 1:43 AM

I have a question, would it be possible to add a Landing and sitting animation to the flying versions of the birds ?? I use the Bola mod, and when we hit the flying animals, they get frozen and use the sleeping animation, but the flying animals just float mid-air frozen. If they had a landing animation, we probably could use that!

💬 Toasttbutt, Oct 9th at 8:00 PM

Hello!! Just had a quick question:

So when I open the game in creative, I can see all the animals added into the game and can spawn them in! However after 6 days in a standard world, I've yet to see anything. :c

I'm not sure if there something i may be missing, or if I've just been incredibley unlucky haha

I'm in you're standard open plains biom with a few forests nearby, and just havent seen anything outside of a wolf or two :c

💬 Echoweaver, Oct 9th at 2:57 AM (modified Oct 9th at 2:57 AM)

Hey there. I noticed that the eggs are invisible when I use your duck eggs to make scrambled eggs. I've spent way too long staring at cooking recipes, so I took a look.

 

For the scrambled eggs recipe, you don't want the eggs to use "shapeElement: bowl/egg/*". That a boiled egg as it appears in a stew or soup. There are shapes for egg as the meal base. Use egg1. Thus:

{ file: "game:recipes/cooking/scrambledeggs.json", op: "add", path: "/ingredients/0/validStacks/-", value: { type: "item", code: "thecritterpack:egg-pekin-raw", shapeElement: "bowl/egg1/*", textureMapping: ["scrambledegg", "group7"] }, side: "server" }

 

and so on. Also, scrambled eggs also has egg-extra and egg-extra2, which use shapeElement bowl/egg2 and egg3 respectively. If you add duck eggs to those two options, it would be possible to make mega scrambled eggs with duck eggs in all four slots. o.O

💬 Galoogie, Oct 8th at 3:16 AM (modified Oct 8th at 3:19 AM)

Is there a way to disable breeding for some animals, or to add it if not?
A group on my server had chipmunks get into one of their animal pens and the result was so....SO many chipmunks

💬 Pyro_ixen, Oct 7th at 8:11 AM

I like the mod, I have a bunch of ducks already and am searching for yaks now.

 

Please please please could the other critters be made tameable? I was very sad when I managed to trap a hedgehog pair and they just despawned when I left the area :( they don't need drops or anything I just wanted some pet hedgehogs and isopods

💬 Echoweaver, Oct 5th at 5:34 PM (modified Oct 5th at 5:57 PM)

What do ducklings eat specifically? One fell down a pit trap, and I'm trying to catch it to move it into the enclosure with the ducks I'm domesticating. Cranberries don't seem to work, even though the adults love them.

 

ETA: Oh, grain worked fine. I guess berries don't work because you can't put them in troughs.

💬 Chiappo , Oct 4th at 1:06 PM

Vallen

Ive tested it as much as possible... but i guess you're right the sheep is harder to find for some odd reason (could be something my animals causing something?)

to say im very unsure if its the because of this.. could even be game related issue..

though ever since deers got added i had harder time finding sheeps..

Vinter_Nacht

Yes some animals do see or go towards stuff like fallen berries or berry bushes

And yeah would be great if you could figure out the issues.. 

💬 Vinter_Nacht, Oct 4th at 2:56 AM (modified Oct 4th at 2:57 AM)

Chiappo - Are your animals equipped to respond to POIs (Like raccoons with beehives and berry bushes, for instance)?  I'm interested in seeing what can be done with the tree hollows in my mod Under Tangled Boughs and making squirrels respond to them as POI.

Vallen - I wouldn't call me an authority on this, but I've been looking into the animal spawn rates.  I don't believe there's a larger "mob cap" in the sense that MC has one. The spawning system seems to be a lot more liberal in general.  I'll look into this a bit more and see what I can suss up as it's relevant to my modding interests.

💬 Vallen , Oct 3rd at 9:06 AM

I don't suppose you've tested the effect these have had on the vanilla animal spawn rates? We've been having an issue locating sheep and I am wondering if the spawn rates of the other animals are preventing them from spawning.

💬 Verlia, Oct 2nd at 10:34 AM

Aye I see now, I was more of asking as a request if they could be made breedable? 

They were difficult to obtain and didn't relize before-hand that they couldn't be bred..

💬 DUCATISLO, Sep 30th at 1:38 PM

gg

💬 matress, Sep 30th at 2:34 AM

I saw a helix snail, yay!

💬 ToxicJuju, Sep 29th at 6:33 AM (modified Sep 29th at 6:34 AM)

God I pray someone makes a mod or something so we can keep snails, I love my lil guy
is there maybe a way to make him not perishable so I can keep him with me forever?

 

 

💬 RenayEdor, Sep 29th at 12:27 AM (modified Sep 29th at 12:28 AM)

 

Any posibility you could add in support for foodshelves so that your eggs can fit onto their egg-shelves? They have a guide on how to add support on your end on their mod page at the bottom in a spoiler: https://news.kalataka.ru/foodshelves



Verlia it says on the mod page that the black swans don't multiply

💬 MagentaLizard, Sep 28th at 6:26 PM

Can i make hedgehog stew?

💬 Verlia, Sep 28th at 10:10 AM

Heya! Question about the black swans, do they use the duck nest to lay eggs? I've got a pair well fed but they haven't bred/laid any eggs.

💬 Echoweaver, Sep 27th at 5:38 AM

I just wanted to say that this mod adds so much personality to the landscape. Thanks so much.

💬 Chiappo , Sep 23rd at 7:00 PM

animatiV

Adding that soon again thanks for the translation

And the missing creative menu were a oversight whoopsie

Evermancer

Im trying to fix that issue with removing some extra spawn conditions in the next version

💬 Delirya, Sep 23rd at 1:30 PM

Aaaah, thank you for the NotASnack option! You've made my day 😁

💬 Evermancer, Sep 23rd at 11:54 AM

Wanna start off by saying I love the mod. I've had a snail in my base for about 30 hours and they're my best friend. :)

Is there maybe something that can be done about Crows tho? I have a hillside that has about 200 cros covering it, and I've had to dig a trench around my small beehive meadow as all the crows in the area spawn and path to it and I need to clear entity to remove them about every 4 hours. Last crow pile was over 400 in a 8x8 radius. It's also trivialised winter a bit because I have infinite access to poultry. Is there any tweak that can be made to make them still feel consistent but not like I'm starring in a "The Birds" spin-off?

💬 animatiV, Sep 23rd at 11:53 AM (modified Sep 23rd at 2:38 PM)

Chiappo

pl.json

{
"thecritterpack:item-creature-mallard-duck-male": "Kaczka krzyżówka (samiec)",
"thecritterpack:item-creature-mallard-duck-female": "Kaczka krzyżówka (samica)",
"thecritterpack:item-creature-mallard-duck-baby": "Kaczka krzyżówka (kaczątko)",
"thecritterpack:item-dead-creature-mallard-duck-male": "Martwa kaczka krzyżówka (samiec)",
"thecritterpack:item-dead-creature-mallard-duck-female": "Martwa kaczka krzyżówka (samica)",
"thecritterpack:item-dead-creature-mallard-duck-baby": "Martwa kaczka krzyżówka (kaczątko)",
"thecritterpack:item-creature-pekin-duck-male-young": "Kaczka Pekin (młoda samica)",
"thecritterpack:item-creature-pekin-duck-female-young": "Kaczka Pekin (młody samiec)",
"thecritterpack:item-dead-creature-pekin-duck-female-young": "Martwa kaczka Pekin (młoda samica)",
"thecritterpack:item-dead-creature-pekin-duck-male-young": "Martwa kaczka Pekin (młody samiec)",
"thecritterpack:item-creature-pekin-duck-male-adult": "Kaczka Pekin (samiec)",
"thecritterpack:item-creature-pekin-duck-female-adult": "Kaczka Pekin (samica)",
"thecritterpack:item-dead-creature-pekin-duck-male-adult": "Martwa kaczka Pekin (samiec)",
"thecritterpack:item-dead-creature-pekin-duck-female-adult": "Martwa kaczka Pekin (samica)",
"thecritterpack:item-dead-creature-pekin-duck-baby": "Martwa kaczka Pekin (kaczątko)",
"thecritterpack:item-creature-pekin-duck-baby": "Kaczka Pekin (kaczątko)",
"thecritterpack:item-dead-creature-call-duck-egg": "Rozbite jajko krzyżówki miniaturowej",
"thecritterpack:item-creature-call-duck-egg": "Jajko krzyżówki miniaturowej",
"thecritterpack:item-creature-call-duck-male-young": "Kaczka krzyżówka miniaturowa (młoda samica)",
"thecritterpack:item-creature-call-duck-female-young": "Kaczka krzyżówka miniaturowa (młody samiec)",
"thecritterpack:item-dead-creature-call-duck-female-young": "Martwa krzyżówka miniaturowa (młoda samica)",
"thecritterpack:item-dead-creature-call-duck-male-young": "Martwa krzyżówka miniaturowa (młody samiec)",
"thecritterpack:item-creature-call-duck-male-adult": "Kaczka krzyżówka miniaturowa (samiec)",
"thecritterpack:item-creature-call-duck-female-adult": "Kaczka krzyżówka miniaturowa (samica)",
"thecritterpack:item-dead-creature-call-duck-male-adult": "Martwa krzyżówka miniaturowa (samiec)",
"thecritterpack:item-dead-creature-call-duck-female-adult": "Martwa krzyżówka miniaturowa (samica)",
"thecritterpack:item-dead-creature-call-duck-baby": "Martwa krzyżówka miniaturowa (kaczątko)",
"thecritterpack:item-creature-call-duck-baby": "Kaczka krzyżówka miniaturowa (kaczątko)",
"thecritterpack:creaturegroup-mallardduck": "Dzika krzyżówka miniaturowa",
"thecritterpack:creaturegroup-pekinduck": "Kaczka Pekin",
"thecritterpack:creaturegroup-callduck": "Kaczka krzyżówka miniaturowa",
"thecritterpack:creaturegroup-hedgehog": "Jeż",
"thecritterpack:creaturegroup-yak": "Jak",
"thecritterpack:creaturegroup-chipmunk": "Pręgowiec",
"thecritterpack:creaturegroup-squirrel": "Wiweiórka",
"thecritterpack:creaturegroup-waxwing": "Jemiołuszka",
"thecritterpack:creaturegroup-crow": "Wrona",
"thecritterpack:creaturegroup-fieldmouse": "Mysz Polna",
"thecritterpack:creaturegroup-isopods": "Stonoga",
"thecritterpack:item-creature-hedgehog-female": "Jeż (samica)",
"thecritterpack:item-dead-creature-hedgehog-baby": "Martwy Jeż (dziecko)",
"thecritterpack:item-dead-creature-hedgehog-male": "Martwy Jeż (samiec)",
"thecritterpack:item-dead-creature-hedgehog-female": "Martwy Jeż (samica)",
"thecritterpack:item-dead-creature-hedgehog-baby": "Martwy Jeż (dziecko)",
"thecritterpack:item-dead-creature-duck-male": "Martwa kaczka krzyżówka (samiec)",
"thecritterpack:item-dead-creature-duck-female": "Martwa kaczka krzyżówka (samica)",
"thecritterpack:item-dead-creature-duck-baby": "Martwa kaczka krzyżówka (dziecko)",
"thecritterpack:item-creature-yak-male": "Jak (byk)",
"thecritterpack:item-creature-yak-female": "Jak (krowa)",
"thecritterpack:item-creature-yak-calf": "Jak (cielę)",
"thecritterpack:item-dead-creature-yak-male": "Martwy Jak (byk)",
"thecritterpack:item-dead-creature-yak-female": "Martwy Jak (krowa)",
"thecritterpack:item-dead-creature-yak-calf": "Martwy Jak (cielę)",
"thecritterpack:item-creature-waxwing_g": "Jemiołuszka",
"thecritterpack:item-dead-creature-waxwing_g": "Martwa Jemiołuszka",
"thecritterpack:item-creature-house-sparrow_f": "Wróbel (w locie)",
"thecritterpack:item-creature-bird-crow-adult": "Wrona",
"thecritterpack:item-dead-creature-bird-crow-adult": "Martwa Wrona",
"thecritterpack:item-creature-crab-both": "Krab",
"thecritterpack:item-creature-crab-baby": "Krab (dziecko)",
"thecritterpack:item-dead-creature-crab-both": "Martwy Krab",
"thecritterpack:item-dead-creature-crab-baby": "Martwy Krab (dziecko)",
"thecritterpack:item-creature-isopod-woodlouse": "Stonoga Oniscidea",
"thecritterpack:item-dead-creature-isopod-woodlouse": "Martwa Stonoga Oniscidea",
"thecritterpack:item-creature-isopod-rubberducky": "Stonoga 'Gumowa Kaczka'",
"thecritterpack:item-dead-creature-isopod-rubberducky": "Martwa Stonoga 'Gumowa Kaczka'",
"thecritterpack:item-creature-robin_flying": "Rudzik (w locie)",
"thecritterpack:item-creature-crow_flying": "Wrona (w locie)",
"thecritterpack:item-creature-waxwing_f": "Jemiołuszka (w locie)",
"thecritterpack:item-creature-snail-default": "Ślimak",
"thecritterpack:item-snail-snail-default": "Ślimak",
"thecritterpack:item-dead-creature-snail-default": "Martwy Ślimak",
"thecritterpack:item-creature-fieldmus": "Mysz polna",
"thecritterpack:item-dead-creature-fieldmus": "Martwa Mysz polna",
"thecritterpack:item-creature-squirrel-male-brown": "Brązowa Wiewiórka (samiec)",
"thecritterpack:item-creature-squirrel-female-brown": "Brązowa Wiewiórka (samica)",
"thecritterpack:item-creature-squirrel-baby-brown": "Brązowa Wiewiórka (dziecko)",
"thecritterpack:item-dead-creature-squirrel-male-brown": "Martwa brązowa Wiewiórka (samiec)",
"thecritterpack:item-dead-creature-squirrel-female-brown": "Martwa brązowa Wiewiórka (samica)",
"thecritterpack:item-dead-creature-squirrel-baby-brown": "Martwa brązowa Wiewiórka (dziecko)",
"thecritterpack:item-creature-squirrel-male-black": "Czarna Wiewiórka (samiec)",
"thecritterpack:item-creature-squirrel-female-black": "Czarna Wiewiórka (samica)",
"thecritterpack:item-creature-squirrel-baby-black": "Czarna Wiewiórka (dziecko)",
"thecritterpack:item-dead-creature-squirrel-male-black": "Martwa czarna Wiewiórka (samiec)",
"thecritterpack:item-dead-creature-squirrel-female-black": "Martwa czarna Wiewiórka (samica)",
"thecritterpack:item-dead-creature-squirrel-baby-black": "Martwa czarna Wiewiórka (dziecko)",
"thecritterpack:item-creature-squirrel-male-darkbrown": "Ciemnobrązowa Wiewiórka (samiec)",
"thecritterpack:item-creature-squirrel-female-darkbrown": "Ciemnobrązowa Wiewiórka (samica)",
"thecritterpack:item-creature-squirrel-baby-darkbrown": "Ciemnobrązowa Wiewiórka (dziecko)",
"thecritterpack:item-dead-creature-squirrel-male-darkbrown": "Martwa ciemnobrązowa Wiewiórka (samiec)",
"thecritterpack:item-dead-creature-squirrel-female-darkbrown": "Martwa ciemnobrązowa Wiewiórka (samica)",
"thecritterpack:item-dead-creature-squirrel-baby-darkbrown": "Martwa ciemnobrązowa Wiewiórka (dziecko)",
"thecritterpack:item-creature-squirrel-male-red": "Czerwona Wiewiórka (samiec)",
"thecritterpack:item-creature-squirrel-female-red": "Czerwona Wiewiórka (samica)",
"thecritterpack:item-creature-squirrel-baby-red": "Czerwona Wiewiórka (dziecko)",
"thecritterpack:item-dead-creature-squirrel-male-red": "Martwa czerwona Wiewiórka (samiec)",
"thecritterpack:item-dead-creature-squirrel-female-red": "Martwa czerwona Wiewiórka (samica)",
"thecritterpack:item-dead-creature-squirrel-baby-red": "Martwa czerwona Wiewiórka (dziecko)",
"thecritterpack:item-creature-chipmunk-male": "Pręgowiec (samiec)",
"thecritterpack:item-creature-chipmunk-female": "Pręgowiec (samica)",
"thecritterpack:item-creature-chipmunk-baby": "Pręgowiec (dziecko)",
"thecritterpack:item-dead-creature-chipmunk-male": "Martwy Pręgowiec (samiec)",
"thecritterpack:item-dead-creature-chipmunk-female": "Martwy Pręgowiec (samica)",
"thecritterpack:item-dead-creature-chipmunk-baby": "Martwy Pręgowiec (dziecko)",
"thecritterpack:item-creature-owl-brown-f": "Brązowa Sowa (w locie)",
"thecritterpack:item-dead-creature-owl-brown-f": "Martwa brązowa Sowa",


"thecritterpack:item-creature-mute-swan-female-adult": "Łabędź niemy (samica)",
"thecritterpack:item-creature-mute-swan-male-adult": "Łabędź niemy (samiec)",
"thecritterpack:item-creature-mute-swan-baby-old": "Łabędziątko Łabędzia niemego (starszy)",
"thecritterpack:item-creature-mute-swan-baby-young": "Łabędziątko Łabędzia niemego (młody)",

"thecritterpack:item-dead-creature-mute-swan-male-adult": "Martwy Łabędź niemy",
"thecritterpack:item-dead-creature-mute-swan-female-adult": "Martwy Łabędź niemy",
"thecritterpack:item-dead-creature-mute-swan-baby-young": "Martwe łabędziątko Łabędzia niemego",
"thecritterpack:item-dead-creature-mute-swan-baby-old": "Martwe łabędziątko Łabędzia niemego",

"thecritterpack:item-creature-trumpeter-swan-female-adult": "Łabędź trąbiący (samica)",
"thecritterpack:item-creature-trumpeter-swan-male-adult": "Łabędź trąbiący (samiec)",
"thecritterpack:item-creature-trumpeter-swan-baby-old": "Łabędziątko Łabędzia trąbiącego (starszy)",
"thecritterpack:item-creature-trumpeter-swan-baby-young": "Łabędziątko Łabędzia trąbiącego (młody)",

"thecritterpack:item-dead-creature-trumpeter-swan-male-adult": "Martwy Łabędź trąbiący",
"thecritterpack:item-dead-creature-trumpeter-swan-female-adult": "Martwy Łabędź trąbiący",
"thecritterpack:item-dead-creature-trumpeter-swan-baby-young": "Martwe łabędziątko Łabędzia trąbiącego",
"thecritterpack:item-dead-creature-trumpeter-swan-baby-old": "Martwe łabędziątko Łabędzia trąbiącego",

"thecritterpack:item-creature-blackswan-female-adult": "Łabędź czarny (samica)",
"thecritterpack:item-creature-blackswan-male-adult": "Łabędź czarny (samiec)",
"thecritterpack:item-creature-blackswan-baby-old": "Łabędziątko Łabędzia czarnego (starszy)",
"thecritterpack:item-creature-blackswan-baby-young": "Łabędziątko Łabędzia czarnego (młody)",

"thecritterpack:item-dead-creature-blackswan-male-adult": "Martwy Łabędź czarny",
"thecritterpack:item-dead-creature-blackswan-female-adult": "Martwy Łabędź czarny",
"thecritterpack:item-dead-creature-blackswan-baby-young": "Martwe łabędziątko Łabędzia czarnego",
"thecritterpack:item-dead-creature-blackswan-baby-old": "Martwe łabędziątko Łabędzia czarnego",

"thecritterpack:creaturegroup-trumpeterswan": "Łabędź trąbiący",
"thecritterpack:creaturegroup-muteswan": "Łabędź niemy",
"thecritterpack:creaturegroup-blackswan": "Łabędź czarny",

"thecritterpack:item-creature-bird-crow-baby": "Wrona (młoda)",
"thecritterpack:item-dead-creature-bird-crow-baby": "Martwa Wrona (młoda)",

"thecritterpack:item-creature-snail-helix": "Ślimak Winniczek",
"thecritterpack:item-snail-snail-helix": "Ślimak Winniczek",
"thecritterpack:item-dead-creature-snail-helix": "Ślimak Winniczek",

// food & etc


"block-egg-mallard-1": "Jajko Kaczki krzyżówki",
"block-egg-mallard-2": "Jajka Kaczki krzyżówki (2)",
"block-egg-mallard-3": "Jajka Kaczki krzyżówki (3)",
"block-egg-mallard-broken": "Rozbite jajko Kaczki krzyżówki",
"block-egg-call-1": "Jajko krzyżówki miniaturowej",
"block-egg-call-2": "Jajka krzyżówki miniaturowej (2)",
"block-egg-call-3": "Jajka krzyżówki miniaturowej (3)",
"block-egg-call-broken": "Rozbite jajko krzyżówki miniaturowej",
"block-egg-pekin-1": "Jajko Kaczki Pekin",
"block-egg-pekin-2": "Jajka Kaczki Pekin (2)",
"block-egg-pekin-3": "Jajka Kaczki Pekin (3)",
"block-egg-pekin-broken": "Rozbite jajko Kaczki Pekin",


"item-egg-pekin-raw": "Surowe jajko Kaczki Pekin",
"item-egg-call-raw": "Surowe jajko krzyżówki miniaturowej",
"item-egg-mallard-raw": "Surowe jajko Kaczki krzyżówki",
"item-egg-crow-raw": "Surowe jajko Wrony",
"game:meal-ingredient-soup-primary-snail": "Ślimak",
"thecritterpack:recipeingredient-item-snail-insturmentalcase": "Ślimaki",
"thecritterpack:recipeingredient-item-snail": "Ślimaki",

"thecritterpack:block-crafted-wildducknest": "Wytwarzane gniazdo Kaczek",
"thecritterpack:block-big-wildducknest": "Dzikie gniazdo Kaczek",
"thecritterpack:handbooktitle-nestpoint": "Użycie",
"thecritterpack:handbooktext-nestpoint": "Umieść gniazdo w miejscu dostępnym dla samic Kaczki. Kaczki preferują składać jajka w gnieździe niż na ziemi. Gdy w gnieździe znajdzie się 5 jajek, Kaczka usiądzie, aby je wysiadywać do momentu wyklucia.

By doszło do zapłodnienia jajek, Kaczor (samiec) musi mieć dostęp do Kaczek! Kaczki muszą być dobrze najedzone by składać jajka! Kaczka wysiadująca musi mieć pełny żołądek zanim zacznie wysiadywać przez cały dzień.

Jeśli wszystkie gniazda są zajęte, jajka mogą zostać złożone na ziemi skąd można je podnieść. Gracz może również je zebrać z gniazd poprzez kliknięcie rightmouse.",


// Trapped Animals
"item-creature-thecritterpack:bird-crow-adult": "Wrona (dorosła)",
"item-creature-thecritterpack:bird-crow-baby": "Wrona (dziecko)",
"item-creature-thecritterpack:fieldmus": "Mysz polna",
"item-creature-thecritterpack:mallard-duck-male": "Kaczka krzyżówka (samiec)",
"item-creature-thecritterpack:mallard-duck-female": "Kaczka krzyżówka (samica)",
"item-creature-thecritterpack:mallard-duck-baby": "Kaczka krzyżówka (pisklę)",
"item-creature-thecritterpack:pekin-duck-male": "Kaczka Pekin (samiec)",
"item-creature-thecritterpack:pekin-duck-female": "Kaczka Pekin (samica)",
"item-creature-thecritterpack:pekin-duck-baby": "Kaczka Pekin (pisklę)",
"item-creature-thecritterpack:call-duck-male": "Kaczka krzyżówka miniaturowa (samiec)",
"item-creature-thecritterpack:call-duck-female": "Kaczka krzyżówka miniaturowa (samica)",
"item-creature-thecritterpack:call-duck-baby": "Kaczka krzyżówka miniaturowa (pisklę)",
"item-creature-thecritterpack:hedgehog-male": "Jeż (samiec)",
"item-creature-thecritterpack:hedgehog-female": "Jeż (samica)",
"item-creature-thecritterpack:hedgehog-baby": "Jeż (dziecko)",
"item-creature-thecritterpack:trumpeter-swan-baby-old": "Łabędziątko Łabędzia trąbiącego (starszy)",
"item-creature-thecritterpack:trumpeter-swan-baby-young": "Łabędziątko Łabędzia trąbiącego (młody)",
"item-creature-thecritterpack:mute-swan-baby-old": "Łabędziątko Łabędzia niemego (starszy)",
"item-creature-thecritterpack:mute-swan-baby-young": "Łabędziątko Łabędzia niemego (młody)",

"item-creature-thecritterpack:blackswan-baby-old": "Łabędziątko Łabędzia czarnego (starszy)",
"item-creature-thecritterpack:blackswan-baby-young": "Łabędziątko Łabędzia czarnego (młody)",

// Butchering Support

"thecritterpack:item-deadcreature-yak-calf-dead": "Martwe cielę Jaka",
"thecritterpack:item-deadcreature-yak-calf-rotten": "Martwe cielę Jaka (zgniłe)",
"thecritterpack:item-deadcreature-yak-calf-skinned": "Martwe cielę Jaka (oskórowane)",
"thecritterpack:item-deadcreature-yak-calf-bledout": "Martwe cielę Jaka (krwawi)",

"thecritterpack:item-deadcreature-yak-male-dead": "Martwy samiec Jaka",
"thecritterpack:item-deadcreature-yak-male-rotten": "Martwy samiec Jaka (zgniłe)",
"thecritterpack:item-deadcreature-yak-male-skinned": "Martwy samiec Jaka (oskórowany)",
"thecritterpack:item-deadcreature-yak-male-bledout": "Martwy samiec Jaka (krwawi)",

"thecritterpack:item-deadcreature-yak-female-dead": "Martwa samica Jaka",
"thecritterpack:item-deadcreature-yak-female-rotten": "Martwa samica Jaka (zgniłe)",
"thecritterpack:item-deadcreature-yak-female-skinned": "Martwa samica Jaka (oskórowana)",
"thecritterpack:item-deadcreature-yak-female-bledout": "Martwa samica Jaka (krwawi)",

"thecritterpack:item-deadcreature-duck-dead": "Martwa Kaczka",
"thecritterpack:item-deadcreature-duck-rotten": "Martwa Kaczka (zgniłe)",
"thecritterpack:item-deadcreature-duck-skinned": "Martwa Kaczka (oskórowana)",
"thecritterpack:item-deadcreature-duck-bledout": "Martwa Kaczka (krwawi)",

"thecritterpack:item-deadcreature-squirrel-dead": "Martwa Wiewiórka",
"thecritterpack:item-deadcreature-squirrel-rotten": "Martwa Wiewiórka (zgniłe)",
"thecritterpack:item-deadcreature-squirrel-skinned": "Martwa Wiewiórka (oskórowana)",
"thecritterpack:item-deadcreature-squirrel-bledout": "Martwa Wiewiórka (krwawi)",

"thecritterpack:item-deadcreature-swan-dead": "Martwy Łabędź",
"thecritterpack:item-deadcreature-swan-rotten": "Martwy Łabędź (zgniłe)",
"thecritterpack:item-deadcreature-swan-skinned": "Martwy Łabędź (oskórowany)",
"thecritterpack:item-deadcreature-swan-bledout": "Martwy Łabędź (krwawi)",

"thecritterpack:item-deadcreature-owl-brown-f-dead": "Martwa Sowa",
"thecritterpack:item-deadcreature-owl-brown-f-rotten": "Martwa Sowa (zgniłe)",
"thecritterpack:item-deadcreature-owl-brown-f-skinned": "Martwa Sowa (oskórowana)",
"thecritterpack:item-deadcreature-owl-brown-f-bledout": "Martwa Sowa (krwawi)",

}

pl.json (upd. for v1.3.3)

I've added PL translations for the new strings related to the Black Swans.

Moreover, there is an issue with them in the game – the textures and models are distorted (In ui).

Spoiler!
image
💬 Dskater84, Sep 23rd at 8:24 AM

Litesalt, probably a bug since i've been mostly eating duck scrambled egg for the last 5 hours of gameplay. I play on 1.21 and have the latest version of this mod, dont have any expanded food mods yet since from what i know they're outdated.

💬 Hydromancerx, Sep 23rd at 5:53 AM (modified Sep 23rd at 5:53 AM)

Thank you for adding the Black Swan! I sent crab the biomes update. They spawn in Australasian and Oceania regions. will be great for aussie playthroughs! 

💬 litesalt, Sep 23rd at 1:48 AM

I can't seem to use the duck eggs in any food items (vanilla or expanded foods), is that intentional or am I experiencing a bug? 1.20.12, 1.1.2 rc2

I think they're neat just wish I could eat the eggs 😅

💬 Yarro, Sep 22nd at 5:44 PM

Hi, I have the critters pack 1.3.1 on our 1.21.1 server and have also not seen any butterflies. Everything I've seen flying in the air has been a robin.

💬 LadyAngua, Sep 21st at 11:30 PM

Suggestion - with the addition of the swans, may I suggest a third, black swan that spawns in Hot/River environments. Thanks for your mod I really enjoy the little bits of life it adds to the game. For some reason, the snails are my favourites. I love seeing them crawl around.

💬 dak12898, Sep 20th at 7:04 PM

it would be cool if we could pick up the isopods too! wish there was some way to use the glass display case as a lil snail/isopod terrarium 

💬 NovaSpartan07, Sep 20th at 6:43 PM

@Chiappo I have some mallard ducks that im trying to feed. Their diets say berries, but when I put Dry Berry Mash into the trough, they wont eat it, the tool tip says chickens but not ducks like it does if I put vegtables it. From what I can tell, they will eat it when I throw it on the ground though.

💬 Thranos, Sep 19th at 6:23 PM

Chiappo I'm using 1-3-2, the latest release. 

💬 Chiappo , Sep 19th at 10:53 AM

Thranos

What mod version are you using?

it should been fixed on newest version of mod (and a few below)

Rensome

will look into that at some point

Delirya

will have to check if i can somehow disable that

No big promises but will look into it

💬 Thranos, Sep 19th at 12:24 AM

Keep crashing to desktop with an error reading

Crash Report
System.Exception: Don't know how to instantiate entity of type 'EntitySnailPickup' did you forget to register a mapping?
💬 Rensome, Sep 18th at 11:11 PM

Hello, thank you for your work, can you add compatibility with Foodshelves mod? I would like to put duck eggs in the egg basket from that mod. Thanks.

💬 Delirya, Sep 18th at 6:41 PM

Is there a way to make it so that the cute lil critters don't get eaten? I couldn't find the "fren, not snack" option in the .json files. The local wolf pack has been enjoying the hedgohog and squirrel buffet, and there's lil bodies everywhere 😭 

💬 Chiappo , Sep 18th at 2:00 PM (modified Sep 18th at 2:00 PM)

TheDude

Any bird that spawns runtime shouldnt cause butterflies to loose their spawnrate and shouldnt be replaced 👍

if anything it might be biomes or game thinking something else.. but to my knowledge birds are not a butterfly in mechanic setup anymore

Its only the very extreme old version of this mod that used butterflies as birds (made crows stuck everywhere even in roofs)

 

hope that helps 😅

💬 TheDude, Sep 18th at 5:35 AM

I understand, thank you in advance. I have another question: can birds reduce butterfly spawn? Or do some birds take the place of some butterflies? Because I have the impression that when there is your mod on a server there are fewer butterflies and especially diversity, I noticed that trying to collect and it's very long because there is 160 😅

💬 Chiappo , Sep 17th at 11:40 AM

AceHyena

they will eat berries tho not fruitmash - try drop em on ground like real life they will eat the berries if i recall

otherwise you can always put grain in the trough

TheDude

I might need to see if i can get in touch with biomes mod owner or something cause its abit sad to not find all animals :L

if they don't update it soon i might need to fix the file on this to solve the missing animals

💬 AceHyena, Sep 17th at 2:51 AM

Question! I have some Pekin ducks, and on the table it says they eat berries, however when I try to add berries to a trough it doesn't work, and berry mash doesn't list them under suitable fodder. Am I missing something basic?

Also, thank you so much for the mod! One day I will find a way to trap an isopod as a pet, make him a little glass cage.

💬 TheDude, Sep 16th at 9:05 PM

I understand the problem better so thank you for the information and your devotion, if not I can see with the modder of the mod biomes to solve the problem ?

💬 Chiappo , Sep 16th at 5:09 PM

TheDude

I checked the biomes mod

it appears that they made a typo on all yak spawning

also appears to it were last updated 31th August

will try look into the files that and adjust it - to help along

 

But currently it appears they're unable to spawn with that 1.21.0 version of biomes

💬 TheDude, Sep 16th at 2:06 PM

Hi, thanks for the stats panel but I'm on a server with the biome mod and I can't find any yak, could you tell me where to add the breeding stats to the panel please ?

💬 Chiappo , Sep 15th at 4:32 PM (modified Sep 15th at 4:58 PM)

Peridot

Great hearing that its possible to milk the yaks

animatiV

Nice work thank you

Will add it soon 

EDIT: Added the translation

💬 animatiV, Sep 15th at 4:09 PM

I've updated the Polish translation:

pl.json

{
"thecritterpack:item-creature-mallard-duck-male": "Kaczka krzyżówka (samiec)",
"thecritterpack:item-creature-mallard-duck-female": "Kaczka krzyżówka (samica)",
"thecritterpack:item-creature-mallard-duck-baby": "Kaczka krzyżówka (kaczątko)",
"thecritterpack:item-dead-creature-mallard-duck-male": "Martwa kaczka krzyżówka (samiec)",
"thecritterpack:item-dead-creature-mallard-duck-female": "Martwa kaczka krzyżówka (samica)",
"thecritterpack:item-dead-creature-mallard-duck-baby": "Martwa kaczka krzyżówka (kaczątko)",
"thecritterpack:item-creature-pekin-duck-male-young": "Kaczka Pekin (młoda samica)",
"thecritterpack:item-creature-pekin-duck-female-young": "Kaczka Pekin (młody samiec)",
"thecritterpack:item-dead-creature-pekin-duck-female-young": "Martwa kaczka Pekin (młoda samica)",
"thecritterpack:item-dead-creature-pekin-duck-male-young": "Martwa kaczka Pekin (młody samiec)",
"thecritterpack:item-creature-pekin-duck-male-adult": "Kaczka Pekin (samiec)",
"thecritterpack:item-creature-pekin-duck-female-adult": "Kaczka Pekin (samica)",
"thecritterpack:item-dead-creature-pekin-duck-male-adult": "Martwa kaczka Pekin (samiec)",
"thecritterpack:item-dead-creature-pekin-duck-female-adult": "Martwa kaczka Pekin (samica)",
"thecritterpack:item-dead-creature-pekin-duck-baby": "Martwa kaczka Pekin (kaczątko)",
"thecritterpack:item-creature-pekin-duck-baby": "Kaczka Pekin (kaczątko)",
"thecritterpack:item-dead-creature-call-duck-egg": "Rozbite jajko krzyżówki miniaturowej",
"thecritterpack:item-creature-call-duck-egg": "Jajko krzyżówki miniaturowej",
"thecritterpack:item-creature-call-duck-male-young": "Kaczka krzyżówka miniaturowa (młoda samica)",
"thecritterpack:item-creature-call-duck-female-young": "Kaczka krzyżówka miniaturowa (młody samiec)",
"thecritterpack:item-dead-creature-call-duck-female-young": "Martwa krzyżówka miniaturowa (młoda samica)",
"thecritterpack:item-dead-creature-call-duck-male-young": "Martwa krzyżówka miniaturowa (młody samiec)",
"thecritterpack:item-creature-call-duck-male-adult": "Kaczka krzyżówka miniaturowa (samiec)",
"thecritterpack:item-creature-call-duck-female-adult": "Kaczka krzyżówka miniaturowa (samica)",
"thecritterpack:item-dead-creature-call-duck-male-adult": "Martwa krzyżówka miniaturowa (samiec)",
"thecritterpack:item-dead-creature-call-duck-female-adult": "Martwa krzyżówka miniaturowa (samica)",
"thecritterpack:item-dead-creature-call-duck-baby": "Martwa krzyżówka miniaturowa (kaczątko)",
"thecritterpack:item-creature-call-duck-baby": "Kaczka krzyżówka miniaturowa (kaczątko)",
"thecritterpack:creaturegroup-mallardduck": "Dzika krzyżówka miniaturowa",
"thecritterpack:creaturegroup-pekinduck": "Kaczka Pekin",
"thecritterpack:creaturegroup-callduck": "Kaczka krzyżówka miniaturowa",
"thecritterpack:creaturegroup-hedgehog": "Jeż",
"thecritterpack:creaturegroup-yak": "Jak",
"thecritterpack:creaturegroup-chipmunk": "Pręgowiec",
"thecritterpack:creaturegroup-squirrel": "Wiweiórka",
"thecritterpack:creaturegroup-waxwing": "Jemiołuszka",
"thecritterpack:creaturegroup-crow": "Wrona",
"thecritterpack:creaturegroup-fieldmouse": "Mysz Polna",
"thecritterpack:creaturegroup-isopods": "Stonoga",
"thecritterpack:item-creature-hedgehog-female": "Jeż (samica)",
"thecritterpack:item-dead-creature-hedgehog-baby": "Martwy Jeż(dziecko)",
"thecritterpack:item-dead-creature-hedgehog-male": "Martwy Jeż(samiec)",
"thecritterpack:item-dead-creature-hedgehog-female": "Martwy Jeż(samica)",
"thecritterpack:item-dead-creature-hedgehog-baby": "Martwy Jeż(dziecko)",
"thecritterpack:item-dead-creature-duck-male": "Martwa kaczka krzyżówka (samiec)",
"thecritterpack:item-dead-creature-duck-female": "Martwa kaczka krzyżówka (samica)",
"thecritterpack:item-dead-creature-duck-baby": "Martwa kaczka krzyżówka (dziecko)",
"thecritterpack:item-creature-yak-male": "Jak (byk)",
"thecritterpack:item-creature-yak-female": "Jak (krowa)",
"thecritterpack:item-creature-yak-calf": "Jak (cielę)",
"thecritterpack:item-dead-creature-yak-male": "Martwy Jak (byk)",
"thecritterpack:item-dead-creature-yak-female": "Martwy Jak (krowa)",
"thecritterpack:item-dead-creature-yak-calf": "Martwy Jak (cielę)",
"thecritterpack:item-creature-waxwing_g": "Jemiołuszka",
"thecritterpack:item-dead-creature-waxwing_g": "Martwa Jemiołuszka",
"thecritterpack:item-creature-house-sparrow_f": "Wróbel (w locie)",
"thecritterpack:item-creature-bird-crow-adult": "Wrona",
"thecritterpack:item-dead-creature-bird-crow-adult": "Martwa Wrona",
"thecritterpack:item-creature-crab-both": "Krab",
"thecritterpack:item-creature-crab-baby": "Krab (dziecko)",
"thecritterpack:item-dead-creature-crab-both": "Martwy Krab",
"thecritterpack:item-dead-creature-crab-baby": "Martwy Krab (dziecko)",
"thecritterpack:item-creature-isopod-woodlouse": "Stonoga Oniscidea",
"thecritterpack:item-dead-creature-isopod-woodlouse": "Martwa Stonoga Oniscidea",
"thecritterpack:item-creature-isopod-rubberducky": "Stonoga 'Gumowa Kaczka'",
"thecritterpack:item-dead-creature-isopod-rubberducky": "Martwa Stonoga 'Gumowa Kaczka'",
"thecritterpack:item-creature-robin_flying": "Rudzik (w locie)",
"thecritterpack:item-creature-crow_flying": "Wrona (w locie)",
"thecritterpack:item-creature-waxwing_f": "Jemiołuszka (w locie)",
"thecritterpack:item-creature-snail-default": "Ślimak",
"thecritterpack:item-dead-creature-snail-default": "Martwy Ślimak",
"thecritterpack:item-creature-fieldmus": "Mysz polna",
"thecritterpack:item-dead-creature-fieldmus": "Martwa Mysz polna",
"thecritterpack:item-creature-squirrel-male-brown": "Brązowa Wiewiórka (samiec)",
"thecritterpack:item-creature-squirrel-female-brown": "Brązowa Wiewiórka (samica)",
"thecritterpack:item-creature-squirrel-baby-brown": "Brązowa Wiewiórka (dziecko)",
"thecritterpack:item-dead-creature-squirrel-male-brown": "Martwa brązowa Wiewiórka (samiec)",
"thecritterpack:item-dead-creature-squirrel-female-brown": "Martwa brązowa Wiewiórka (samica)",
"thecritterpack:item-dead-creature-squirrel-baby-brown": "Martwa brązowa Wiewiórka (dziecko)",
"thecritterpack:item-creature-squirrel-male-black": "Czarna Wiewiórka (samiec)",
"thecritterpack:item-creature-squirrel-female-black": "Czarna Wiewiórka (samica)",
"thecritterpack:item-creature-squirrel-baby-black": "Czarna Wiewiórka (dziecko)",
"thecritterpack:item-dead-creature-squirrel-male-black": "Martwa czarna Wiewiórka (samiec)",
"thecritterpack:item-dead-creature-squirrel-female-black": "Martwa czarna Wiewiórka (samica)",
"thecritterpack:item-dead-creature-squirrel-baby-black": "Martwa czarna Wiewiórka (dziecko)",
"thecritterpack:item-creature-squirrel-male-darkbrown": "Ciemnobrązowa Wiewiórka (samiec)",
"thecritterpack:item-creature-squirrel-female-darkbrown": "Ciemnobrązowa Wiewiórka (samica)",
"thecritterpack:item-creature-squirrel-baby-darkbrown": "Ciemnobrązowa Wiewiórka (dziecko)",
"thecritterpack:item-dead-creature-squirrel-male-darkbrown": "Martwa ciemnobrązowa Wiewiórka (samiec)",
"thecritterpack:item-dead-creature-squirrel-female-darkbrown": "Martwa ciemnobrązowa Wiewiórka (samica)",
"thecritterpack:item-dead-creature-squirrel-baby-darkbrown": "Martwa ciemnobrązowa Wiewiórka (dziecko)",
"thecritterpack:item-creature-squirrel-male-red": "Czerwona Wiewiórka (samiec)",
"thecritterpack:item-creature-squirrel-female-red": "Czerwona Wiewiórka (samica)",
"thecritterpack:item-creature-squirrel-baby-red": "Czerwona Wiewiórka (dziecko)",
"thecritterpack:item-dead-creature-squirrel-male-red": "Martwa czerwona Wiewiórka (samiec)",
"thecritterpack:item-dead-creature-squirrel-female-red": "Martwa czerwona Wiewiórka (samica)",
"thecritterpack:item-dead-creature-squirrel-baby-red": "Martwa czerwona Wiewiórka (dziecko)",
"thecritterpack:item-creature-chipmunk-male": "Pręgowiec (samiec)",
"thecritterpack:item-creature-chipmunk-female": "Pręgowiec (samica)",
"thecritterpack:item-creature-chipmunk-baby": "Pręgowiec (dziecko)",
"thecritterpack:item-dead-creature-chipmunk-male": "Martwy Pręgowiec (samiec)",
"thecritterpack:item-dead-creature-chipmunk-female": "Martwy Pręgowiec (samica)",
"thecritterpack:item-dead-creature-chipmunk-baby": "Martwy Pręgowiec (dziecko)",
"thecritterpack:item-creature-owl-brown-f": "Brązowa Sowa (w locie)",
"thecritterpack:item-dead-creature-owl-brown-f": "Martwa brązowa Sowa",


"thecritterpack:item-creature-mute-swan-female-adult": "Łabędź niemy (samica)",
"thecritterpack:item-creature-mute-swan-male-adult": "Łabędź niemy (samiec)",
"thecritterpack:item-creature-mute-swan-baby-old": "Łabędziątko Łabędzia niemego (starszy)",
"thecritterpack:item-creature-mute-swan-baby-young": "Łabędziątko Łabędzia niemego (młody)",

"thecritterpack:item-dead-creature-mute-swan-male-adult": "Martwy Łabędź niemy",
"thecritterpack:item-dead-creature-mute-swan-female-adult": "Martwy Łabędź niemy",
"thecritterpack:item-dead-creature-mute-swan-baby-young": "Martwe łabędziątko Łabędzia niemego",
"thecritterpack:item-dead-creature-mute-swan-baby-old": "Martwe łabędziątko Łabędzia niemego",

"thecritterpack:item-creature-trumpeter-swan-female-adult": "Łabędź trąbiący (samica)",
"thecritterpack:item-creature-trumpeter-swan-male-adult": "Łabędź trąbiący (samiec)",
"thecritterpack:item-creature-trumpeter-swan-baby-old": "Łabędziątko Łabędzia trąbiącego (starszy)",
"thecritterpack:item-creature-trumpeter-swan-baby-young": "Łabędziątko Łabędzia trąbiącego (młody)",

"thecritterpack:item-dead-creature-trumpeter-swan-male-adult": "Martwy Łabędź trąbiący",
"thecritterpack:item-dead-creature-trumpeter-swan-female-adult": "Martwy Łabędź trąbiący",
"thecritterpack:item-dead-creature-trumpeter-swan-baby-young": "Martwe łabędziątko Łabędzia trąbiącego",
"thecritterpack:item-dead-creature-trumpeter-swan-baby-old": "Martwe łabędziątko Łabędzia trąbiącego",

"thecritterpack:creaturegroup-trumpeterswan": "Łabędź trąbiący",
"thecritterpack:creaturegroup-muteswan": "Łabędź niemy",

"thecritterpack:item-creature-bird-crow-baby": "Wrona (młoda)",
"thecritterpack:item-dead-creature-bird-crow-baby": "Martwa Wrona (młoda)",

"thecritterpack:item-creature-snail-helix": "Ślimak Winniczek",
"thecritterpack:item-snail-snail-helix": "Ślimak Winniczek",
"thecritterpack:item-dead-creature-snail-helix": "Ślimak Winniczek",

// food & etc


"block-egg-mallard-1": "Jajko Kaczki krzyżówki",
"block-egg-mallard-2": "Jajka Kaczki krzyżówki (2)",
"block-egg-mallard-3": "Jajka Kaczki krzyżówki (3)",
"block-egg-mallard-broken": "Rozbite jajko Kaczki krzyżówki",
"block-egg-call-1": "Jajko krzyżówki miniaturowej",
"block-egg-call-2": "Jajka krzyżówki miniaturowej (2)",
"block-egg-call-3": "Jajka krzyżówki miniaturowej (3)",
"block-egg-call-broken": "Rozbite jajko krzyżówki miniaturowej",
"block-egg-pekin-1": "Jajko Kaczki Pekin",
"block-egg-pekin-2": "Jajka Kaczki Pekin (2)",
"block-egg-pekin-3": "Jajka Kaczki Pekin (3)",
"block-egg-pekin-broken": "Rozbite jajko Kaczki Pekin",


"item-egg-pekin-raw": "Surowe jajko Kaczki Pekin",
"item-egg-call-raw": "Surowe jajko krzyżówki miniaturowej",
"item-egg-mallard-raw": "Surowe jajko Kaczki krzyżówki",
"item-egg-crow-raw": "Surowe jajko Wrony",
"game:meal-ingredient-soup-primary-snail": "Ślimak",
"thecritterpack:recipeingredient-item-snail-insturmentalcase": "Ślimaki",
"thecritterpack:recipeingredient-item-snail": "Ślimaki",

"thecritterpack:block-crafted-wildducknest": "Wytwarzane gniazdo Kaczek",
"thecritterpack:block-big-wildducknest": "Dzikie gniazdo Kaczek",
"thecritterpack:handbooktitle-nestpoint": "Użycie",
"thecritterpack:handbooktext-nestpoint": "Umieść gniazdo w miejscu dostępnym dla samic Kaczki. Kaczki preferują składać jajka w gnieździe niż na ziemi. Gdy w gnieździe znajdzie się 5 jajek, Kaczka usiądzie, aby je wysiadywać do momentu wyklucia.<br><br>By doszło do zapłodnienia jajek, Kaczor (samiec) musi mieć dostęp do Kaczek! Kaczki muszą być <a href=\"handbook://block-trough-genericwood-small-ns\">dobrze najedzone</a> by składać jajka! Kaczka wysiadująca musi mieć pełny żołądek zanim zacznie wysiadywać przez cały dzień.<br><br>Jeśli wszystkie gniazda są zajęte, jajka mogą zostać złożone na ziemi skąd można je podnieść. Gracz może również je zebrać z gniazd poprzez kliknięcie <hk>rightmouse</hk>.",


// Trapped Animals
"item-creature-thecritterpack:bird-crow-adult": "Wrona (dorosła)",
"item-creature-thecritterpack:bird-crow-baby": "Wrona (dziecko)",
"item-creature-thecritterpack:fieldmus": "Mysz polna",
"item-creature-thecritterpack:mallard-duck-male": "Kaczka krzyżówka (samiec)",
"item-creature-thecritterpack:mallard-duck-female": "Kaczka krzyżówka (samica)",
"item-creature-thecritterpack:mallard-duck-baby": "Kaczka krzyżówka (pisklę)",
"item-creature-thecritterpack:pekin-duck-male": "Kaczka Pekin (samiec)",
"item-creature-thecritterpack:pekin-duck-female": "Kaczka Pekin (samica)",
"item-creature-thecritterpack:pekin-duck-baby": "Kaczka Pekin (pisklę)",
"item-creature-thecritterpack:call-duck-male": "Kaczka krzyżówka miniaturowa (samiec)",
"item-creature-thecritterpack:call-duck-female": "Kaczka krzyżówka miniaturowa (samica)",
"item-creature-thecritterpack:call-duck-baby": "Kaczka krzyżówka miniaturowa (pisklę)",
"item-creature-thecritterpack:hedgehog-male": "Jeż (samiec)",
"item-creature-thecritterpack:hedgehog-female": "Jeż (samica)",
"item-creature-thecritterpack:hedgehog-baby": "Jeż (dziecko)",
"item-creature-thecritterpack:trumpeter-swan-baby-old": "Łabędziątko Łabędzia trąbiącego (starszy)",
"item-creature-thecritterpack:trumpeter-swan-baby-young": "Łabędziątko Łabędzia trąbiącego (młody)",
"item-creature-thecritterpack:mute-swan-baby-old": "Łabędziątko Łabędzia niemego (starszy)",
"item-creature-thecritterpack:mute-swan-baby-young": "Łabędziątko Łabędzia niemego (młody)",

// Butchering Support

"thecritterpack:item-deadcreature-yak-calf-dead": "Martwe cielę Jaka",
"thecritterpack:item-deadcreature-yak-calf-rotten": "Martwe cielę Jaka (zgniłe)",
"thecritterpack:item-deadcreature-yak-calf-skinned": "Martwe cielę Jaka (oskórowane)",
"thecritterpack:item-deadcreature-yak-calf-bledout": "Martwe cielę Jaka (krwawi)",

"thecritterpack:item-deadcreature-yak-male-dead": "Martwy samiec Jaka",
"thecritterpack:item-deadcreature-yak-male-rotten": "Martwy samiec Jaka (zgniłe)",
"thecritterpack:item-deadcreature-yak-male-skinned": "Martwy samiec Jaka (oskórowany)",
"thecritterpack:item-deadcreature-yak-male-bledout": "Martwy samiec Jaka (krwawi)",

"thecritterpack:item-deadcreature-yak-female-dead": "Martwa samica Jaka",
"thecritterpack:item-deadcreature-yak-female-rotten": "Martwa samica Jaka (zgniłe)",
"thecritterpack:item-deadcreature-yak-female-skinned": "Martwa samica Jaka (oskórowana)",
"thecritterpack:item-deadcreature-yak-female-bledout": "Martwa samica Jaka (krwawi)",

"thecritterpack:item-deadcreature-duck-dead": "Martwa Kaczka",
"thecritterpack:item-deadcreature-duck-rotten": "Martwa Kaczka (zgniłe)",
"thecritterpack:item-deadcreature-duck-skinned": "Martwa Kaczka (oskórowana)",
"thecritterpack:item-deadcreature-duck-bledout": "Martwa Kaczka (krwawi)",

"thecritterpack:item-deadcreature-squirrel-dead": "Martwa Wiewiórka",
"thecritterpack:item-deadcreature-squirrel-rotten": "Martwa Wiewiórka (zgniłe)",
"thecritterpack:item-deadcreature-squirrel-skinned": "Martwa Wiewiórka (oskórowana)",
"thecritterpack:item-deadcreature-squirrel-bledout": "Martwa Wiewiórka (krwawi)",

"thecritterpack:item-deadcreature-swan-dead": "Martwy Łabędź",
"thecritterpack:item-deadcreature-swan-rotten": "Martwy Łabędź (zgniłe)",
"thecritterpack:item-deadcreature-swan-skinned": "Martwy Łabędź (oskórowany)",
"thecritterpack:item-deadcreature-swan-bledout": "Martwy Łabędź (krwawi)",

"thecritterpack:item-deadcreature-owl-brown-f-dead": "Martwa Sowa",
"thecritterpack:item-deadcreature-owl-brown-f-rotten": "Martwa Sowa (zgniłe)",
"thecritterpack:item-deadcreature-owl-brown-f-skinned": "Martwa Sowa (oskórowana)",
"thecritterpack:item-deadcreature-owl-brown-f-bledout": "Martwa Sowa (krwawi)",

}

I've translated all the new lines and removed the unnecessary ones according to the latest updates.

💬 Peridot, Sep 15th at 2:17 PM

I don't have yaks in my survival run yet but I loaded into a creative world and milking for the yak worked fine for me as per the latest update.

💬 StckyPstn, Sep 14th at 8:41 PM

Having a problem where the ducks I have captured aren't nesting/incubating the eggs. I have put more grain into the small trough multiple times and left them alone for 4 days and the "broody hen" is still needed. Granted they are in a dirt hut about 25-30 blocks away from my main little hut, I don't think that should be disturbing them when I'm my daily walk arounds.

💬 LKCRahl, Sep 13th at 11:20 PM

Chiappo We just finished testing and they are still having the issue.

💬 Taragashi, Sep 13th at 2:02 PM

love this mod. thanks for making and updating it!

💬 Chiappo , Sep 13th at 11:42 AM

LKCRahl

Have you tried to look on client settings for game itself?

theres two settings that allow for more textures for game to handle (sometimes required if alot of stuff and mods)

they're normally at something like 4096x2048,

Heres a example

"maxTextureAtlasWidth": 8192, "maxTextureAtlasHeight": 8192,

i saw a few times the issue as a report on forums try see if this fixes it

💬 LKCRahl, Sep 13th at 2:00 AM

So I have a weird issue for one of my players in a server where all the animals from this mod pack specifically are showing up as white textures with red eyes. The steps we have tried to resolve:

  • Manually install the mod onto client machine
  • Replace mod on server and client
  • Test in Single-Player
  • Modify graphics settings, update graphics driver

 

We have been unable to resolve it for this one client specifically, no other user has the issue but I have confirmed in screen share they are receiving some form of Missing Textures visuals which is localised entirely to their machine.

💬 Chiappo , Sep 12th at 7:12 PM

z1ggy

They most-likely spawn further away from already explored areas

sometimes they do spawn day to day or rarely basis

id recommend use a translocator to somewhere and find the specfic animal there with a reed basket or reinforced crate you can catch some of em with their desired food

Though id just play with mod on and then at some point they spawn..

 

reason they don't spawn alot is mainly cause to avoid overflooding game and cause lag

hope that is helpful enough

💬 z1ggy, Sep 12th at 5:01 PM

I added this mod to my server about half an in game year in. We just started the new year and haven't seen a single animal from the mod. They wont spawn, but if I go into creative and place one in the world it acts completely normal, so I know the mod is working. Any idea how to get them to spawn on the server? 

 

💬 Calys_Thorne, Sep 11th at 10:21 PM

Chiappo THANK YOU for adding some ability to move swans. The limitations to cygnets guarded by bold parents I think is very fair, and it enables me to make my elegant pondscapes with enough dedication and bird bites

💬 Joenemba, Sep 11th at 7:12 PM (modified Sep 11th at 7:12 PM)

@Chiappo

Will Yak be milkable in the future? They are a species of Cattle, its kind of odd they can't be. I understand if it'd be a headache to implement though.

💬 Bl0ckparty, Sep 11th at 7:01 PM (modified Sep 11th at 7:04 PM)

BUG?  I disabled the owl in the mod configs, but I can see it flying around.  I double checked my configs and they do say "Brownowl": false

💬 Chiappo , Sep 11th at 6:04 PM

DejVIIK

Going to inform this that the crowdin page has nothing to do with this mod - its a seperate mod

Though in the past the text been updated by people

i do got a account in backup but it won't let me grab the stuff from there

 

But if all is fine with Mod owner if i can use the translations in mod.. i will try add them

IF you done ANY translations it will take time to get added unless other ways to get em

Hope that helps 😅

💬 DejVIIK, Sep 11th at 3:14 PM

Hello

Super mod developers should implement it natively into the game.

Please add Czech translation on Crowdin.

💬 TheRealFlynn, Sep 11th at 2:42 PM

@Chiappo

 

no vwarning on the update download. wonk.

💬 Chiappo , Sep 11th at 1:01 PM (modified Sep 11th at 1:04 PM)

TheDude

Ive added statistic (mostly all. Hope it helps)

💬 Razgriz, Sep 11th at 12:22 PM

Oniii can you elaborate a little bit on what kind of duck? I'm the guy that helped Chiappo build the butchering compatibility.  I just tested with both the newest version of butchering and critterspack and was able to fully butcher a male and female mallard, call, and peking duck without any issues.

💬 TheDude, Sep 11th at 11:58 AM (modified Sep 11th at 11:58 AM)

Hello, is it possible to add spawn statistics (temperature, precipitation, forest density, altitude ...) in the table because I can't find swans or Yaks ? thank you in advance.

💬 Chiappo , Sep 11th at 9:25 AM (modified Sep 11th at 9:48 AM)

TheRealFlynn

That is strange - it contains none of that... its likely a false info no idea why it pops up

I will try download it from site checking if it could be something EDIT: no warning here

Droseran

Yeah i noticed that error on newer versions 1.2.7

I might need to fix everything as soon i can EDIT: ive fixed all that now

Oniii

Strange i might need check on that.. mainly cause i got help with it

Joenemba

Sorry they cannot be milked

BruceTheRonin

I dont have any plans to upgrade/make yak like a tamed elk with stuff on it - that would require me too much work just to do sorry

💬 Joenemba, Sep 10th at 10:22 PM

Can Yaks be milked?

💬 Droseran, Sep 10th at 8:25 PM

Chiappo There's a few typos in the squirrel files that are causing loading failures (version 1.7.1):

In squirrel-female on line 262 there's a double comma; this also occurs in squirrel-male on lines 239 and 261.

In squirrel-male on line 262 fresh-scarecrow-entity is a duplicate of the previous line.

💬 Nihilo24, Sep 10th at 8:18 PM

Chiappo Thank you so much for your response! Neat that it was just a English translation thing. Thank you again for all your help!

💬 TheRealFlynn, Sep 10th at 6:16 PM (modified Sep 10th at 6:19 PM)

been using this mod forever. now getting a virus warning when trying to download it.

wacatac.c!ml


image

💬 Oniii, Sep 10th at 2:16 PM

tried butchering a duck, couldnt place it on the butchering table nor the ground.

 

💬 XXacidpotatoXX, Sep 10th at 1:04 PM

Are you able to milk the Yaks to make them a better alternative to the goats in game?

 

💬 BruceTheRonin, Sep 10th at 12:49 PM

Any plans to make yak's ridable and to have placable decorations on them?

💬 Chiappo , Sep 10th at 10:27 AM

Shava

Aww.. That just brings me into tears hearing that

Im sorry to hear what you been through

If my mod helps bringing your day to extra joy/and fun

then im really greatful for your words

Thank you ❤️

💬 Shava, Sep 10th at 6:32 AM (modified Sep 10th at 6:32 AM)

I always start a new save when I change a bunch of mods, just in case y'know?  So I now have a seed I have fallen in love with called "Swan Lake."  Thank you for adding a little extra joy to my life!

I am elderly and a stroke survivor, and usually housebound, so (highly modded) VS and other games are my "touching grass," paradoxically enough.

💬 Chiappo , Sep 10th at 4:37 AM (modified Sep 10th at 5:51 AM)

Calys_Thorne

Currently no way to capture em - i could consider adding the ability maybe for cygnets (young variant) as a capturable one with reed basket

But it would mean youll have to get close or around other swans - once that feature is there

EDIT: big news the next version 1.2.8 you can catch cygnets swans (with baskets OR the reinforced trap crate) depending on their age <3

💬 Calys_Thorne, Sep 10th at 4:30 AM

 there a way to capture the swans? For example, the ducks can be caught in a reed basket, I cant figure out how to nab the swans for my aesthetic pond

💬 Chiappo , Sep 9th at 6:54 PM (modified Sep 9th at 10:05 PM)

Nihilo24

It would be great to know what translation your using & game version / mod version

It shouldnt normally conflict with anything at all

It may be outdated lang files i got - which has not been updated for a while

EDIT: oh whoops removed the EN translation for mallard ducks Sorry for that fixing it now

💬 Nihilo24, Sep 9th at 4:46 PM

Hi! This might be entirely my fault/a conflict with another mod, so don't worry too hard about this, but some of the creatures in the game such as the ducks are named their entire string of code, is there a way I can fix that?

💬 Vinter_Nacht, Sep 7th at 5:08 PM

I look forward to seeing more animals added. This is just the kind of atmosphere I love!

We have mice, can you add rats and make them tameable?

💬 yksb, Sep 7th at 1:15 PM

Thanks for the quick reply and happy to help! I'm currently trying to make a patch so the duck eggs can be used in Expanded Foods and A Culinary Artillery, so I just came across this while looking at the eggs.

💬 Chiappo , Sep 7th at 12:53 PM

yksb

Oops..thank you for telling 

fixing it now

and yeah its me on discord

💬 yksb, Sep 7th at 12:26 PM

Hi, been using the mod and was breeding mallards until I noticed it laid a pekin duck egg. Looked up why in dev mode and found out that mallard eggs and pekin duck eggs have their names switched around as you can see here: https://imgur.com/a/ibPzFuY

💬 Poet_SII, Sep 7th at 4:59 AM

Howdy! no worries if you don't intend to, but any chance of getting a 1.20.12 butchery compat patch? either way, love the mod, looking forward to seeing all the lil guys :) 

 
💬 Chiappo , Sep 6th at 10:23 PM (modified Sep 7th at 12:43 AM)

Scimmia

Yeah okay ill try reduce em as soon as i can :)

Edit: try the new update see if its better

💬 Scimmia, Sep 6th at 9:24 PM

Can you reduce the spawn of crows? (walking ones) The amount is INSANE. I often find 15-20 crows stuck in a pit or a cave, and it's slowing the server! I know there is an option to prevent them from spawning entirely, but I like them; they are just too many.

💬 MishkaSnep, Sep 6th at 3:03 PM

Chiappo

I have only had it once on the server and no one else has commented on it and i would assume we have quite a few snails around, I am MishkaSnep on discord ignore me hiding offline I am actually around.

💬 Chiappo , Sep 6th at 12:26 PM

MishkaSnep

I thought i had fixed that bug... and sure more testing is better than no testing - will try find you on discord

Sussu

You should be able to catch a few just besure to use the right diet/food i mention ontop to catch em

though the crows are some really smart birds therefore they might break it

the anwser is Yes you can catch with reed baskets

AnniPicto

Glad you enjoy it

will look into the rest sometime later

 

💬 AnniPicto, Sep 5th at 7:26 PM

Thanks for the compatibility. Maybe you can make it even better (but I'm still very happy, really!). In mod "Butchering" chickens (and rabbits) can be put not only in a special bag, but also in any inventory slot. This is done because they are small creatures. In addition, their carcasses can be placed on the ground (they turn into a "block").

💬 Sussu, Sep 5th at 7:18 PM

Hi! Can you catch "critters" with in game traps? Like basket trap?

💬 MishkaSnep, Sep 5th at 6:35 PM

Running Critter pack 1.2.3 and just got this, am on the discord if you want any other logs, testing etc

Crash Report
System.Exception: Don't know how to instantiate entity of type 'EntitySnailPickup' did you forget to register a mapping?   at Vintagestory.Common.ClassRegistry.CreateEntity(String className) in VintagestoryLib\Common\ClassRegistry.cs:line 396   at Vintagestory.Client.NoObf.ClientSystemEntities.entityFromPacket(Packet_Entity entitypacket, ClientMain game) in VintagestoryLib\Client\Systems\Entities.cs:line 431   at Vintagestory.Client.NoObf.ClientSystemEntities.createOrUpdateEntityFromPacket(Packet_Entity entitypacket, ClientMain game, Boolean addToLoadQueue) in VintagestoryLib\Client\Systems\Entities.cs:line 407   at Vintagestory.Client.NoObf.ClientSystemEntities.<>c__DisplayClass8_0.<HandleEntityLoadedPacket>b__0() in VintagestoryLib\Client\Systems\Entities.cs:line 222   at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 779   at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719
💬 Sianks, Sep 5th at 2:18 PM

Combat Overhaul?

💬 Razgriz, Sep 5th at 2:12 PM

Chiappo I sent you over the files and some notes

💬 Chiappo , Sep 5th at 12:26 PM (modified Sep 5th at 12:48 PM)

Razgriz

If you could send me a pm on forums that would work

Youll know its me on forum with a hedgehog icon + name identical to this on moddb

💬 Razgriz, Sep 5th at 11:59 AM (modified Sep 5th at 12:00 PM)

Chiappo I do yes, I'm in the VS discord as well

💬 Chiappo , Sep 5th at 5:12 AM

Razgriz

Do you have a forum account or something? 

Anabella

oh thats not good thanks for the report

💬 Anabella, Sep 5th at 1:49 AM

Don't think I have any other mod with a snail in it.  Had this happen. I have more of the error if you need it.  I was a long one.

Crash Report
System.Exception: Don't know how to instantiate entity of type 'EntitySnailPickup' did you forget to register a mapping?   at Vintagestory.Common.ClassRegistry.CreateEntity(String className) in VintagestoryLib\Common\ClassRegistry.cs:line 396
💬 Slith, Sep 5th at 12:42 AM

Chiappo 

Adult grounded ones. 

💬 BiggieCheeze, Sep 4th at 11:09 PM

I can hear the animals but can't see them, they seem to be invisible or something

 

💬 Snackz, Sep 4th at 10:44 PM

found some yak far away from my base, I tried the ainimal cages mod with the medium cages to see if i could maybe snag a big yak in that or more likely, a baby with no luck. Currently, is the only way to get these boys back to my base the og method of trenches and fence paths? Ill do what i must but they are easily 1k blocks away

 

💬 Razgriz, Sep 4th at 9:01 PM (modified Sep 4th at 9:39 PM)

Chiappo I've completed the butchering patch.  I only created patches for swans, squirrels, ducks, yaks, and owls as the other creatures didn't fit thematically.  Only the adult creatures as well, minus the yak as the yak calf is large enough imo.

How do you want me to get you these files?

💬 Chiappo , Sep 4th at 5:01 PM (modified Sep 4th at 5:11 PM)

Razgriz

Id be more than greatful if you would do such

because i don't understand the system it uses at all

 

ive looked it up a few times and so far not many mods supported from 1.21

i did plan to add it to the core system in the past at some point..

 

so it would be great if you'd be able to help along

Edit: Thinking of it might should be a patch compatibiity that is enabled when butchering is on

💬 Razgriz, Sep 4th at 4:41 PM (modified Sep 4th at 4:48 PM)

Any plans for adding compatibility for Butchering?  If not are you open to someone developing a compatibility patch for you? (or I'd be down to develop the patch and give it to you to include if you were interested in just including it in the core mod)

💬 Chiappo , Sep 4th at 1:58 PM (modified Sep 4th at 2:01 PM)

Slith

Thanks for the infomation will tune it down abit more

What kind of crow variant you mostly spot? flying OR ground? OR small young crows?

Also next update is going to be done very soon as i say this i got mod config working again for everybody

 

💬 Slith, Sep 4th at 1:40 PM

Using the newest version, yet the crows are back. Not quite as many as before, but still a lot.

💬 Chiappo , Sep 4th at 10:35 AM

1az

currently modconfig broke with the update of 1.21.0 and  it will take alittle time to make working

i could do this - lower their chance to play a sound & lower their food drop cause they dont normally drop that much food

otherwise lemme see if i can do a quick hot fix for the modconfig for just crows

 

i hope you use the current version not the versions before 1.2.0

because there were insane amounts of crows - + it fixes a old bug too

 

but will look into it in the long run :D

💬 1az, Sep 4th at 5:02 AM

i want to get rid of crows because they make annoying crow sounds constantly, plus they are really easy for getting poultry meat and feathers. after i got a 20+ chicken farm going. 

i went ahead to turn crows to false in config but they are still spawning in the world. 

any solution or fix is greatly appreciated.

💬 Peridot, Sep 3rd at 4:12 PM (modified Sep 3rd at 4:13 PM)

Just throwing it out there for those that are looking for it, this mod doesn't work with the animal cages mod by default. The animal cages mod page has some instructions for adding animals however, so it looks like its possible at least.

💬 Nexusdog, Sep 3rd at 1:41 PM

Chiappo Ah, biome mods could be the culprit, I'll go check my mods list install dates, see what turns up. Thanks for quick reply and great mod.

💬 Chiappo , Sep 3rd at 1:38 PM

Nexusdog

If you use biomes mod that would also affect their spawn

since the mod owner made their own setup for critters pack

otherwise ive got no clue

Have you tried creating a real quick new test world on creative mode but survival world?

thats normally how i run through issues on my end and then disable a few mods after each run

after i check if it was that...

its a good idea always to check newly made worlds with errors even if you're modder or not ☺️

💬 Nexusdog, Sep 3rd at 12:55 PM

Chiappo Here's a weird thing. In my current world (1.20.12) I get no critters, unless you count foxes and rabbits, I guess. In my previous world, same specs, I had critters. Is there a known issue with mods like Fantasy creatures, or any other mod which adds additional creatures? I can't pin down why this world doesn't spawn critters compared to the previous world (lost due to corrupt data, unrelated), but I've noticed other creature mods similarly afflicted. The culprit I believe is going to be Fantasy creatures mod somehow suppressing other creature mods. 

💬 Mae243, Sep 3rd at 11:31 AM

Thank you fo such a quick response to the crow issue!! I love your mod, I always squee when I see a hedgehog haha

💬 Slith, Sep 3rd at 11:20 AM (modified Sep 3rd at 11:20 AM)

This explains our peculiar chicken coop.

 

image

💬 Calbain, Sep 3rd at 10:00 AM

Personally I considered the crows a plus

💬 Chiappo , Sep 3rd at 7:38 AM (modified Sep 3rd at 9:27 AM)

Bear_Bear  Ryilo Mrozak

Everybody Sorry - i thought i had fixed the overcrowding from crows

WILL try to fix it as quick as possible it wont take long to fix

But again sorry

 

EDIT: i will fix this issue by renaming all adult crow entities to another type to solve the issue (also will fix the older name of it)

Any other crow will be untouched in terms of naming but spawnrate will be cranked down ALOT

 

Will mean youll need to see a error for the next times you normally would have encounted a original adult crow - but it disappears and no other error is present Sorry

 

Edit2: Mrozak - the mod should be light weight & should only add creatures and their function & the code is for snails to be picked up by people and put down

💬 Bear_Bear, Sep 3rd at 7:04 AM (modified Sep 3rd at 8:49 AM)

Hi,

Just wanted to add on to the crow issue. I am witnessing literal dozens, probably over 100 in one loaded area at a time, it's insane.

The attached image doesn't really do it justice because this is additional to a hole full of at least 20 and a nearby field with a dozen more.

Love the mod, hope to see an update soon.

Edit: Thanks very much for the quick response, Chiappo. No worries at all, it was a pretty funny bug. Checking the new version now.

💬 Mrozak, Sep 3rd at 6:54 AM

Could we please get some more details about the mod?

What can i expect when i addd this mod to the server? - how is it going to affect the number of entitites?
Does it replace any animals, or only adds new ones?
Why is the DLL needed? - does it change any vanilla game mechanics? behaviors? what does it do? (or is the sourcecode anywhere so i can have a look?).
Can the mod be safely removed from the server/clients later, if need be?

Also, i noticed some mentions of lots of birds ending up dead in water.
How bad is it?
I do not recall seeing any dead birds in water so far (not using any creature mods).
Is that a vanilla game issue?
I imagine that if the mod adds a lot of birds, it can greatly increase the chances of that issue happening.
The game is bad enough when small animals, not having swim animations, often end up in water - the last thing i need, is to add dead birds into the water everywhere.

💬 Hydromancerx, Sep 3rd at 2:24 AM

Please add more types of corvids!
1. Raven 
2. Rook
3. Jackdaw
4. Magpie
5. Hooded Crow
6. Jay
7. Bluejay
Thanks! Keep up the great work!

💬 Mae243, Sep 2nd at 11:31 PM

I also am having a ton of crows spawning inside my base, we've built a fort and there are a large amount of crows that just keep spawning even after they've been killed off

💬 AlexizWolf, Sep 2nd at 11:28 PM

So noticed it as well had in a small area like a 4x4 hole over 30ish crows and its in several holes around my base. Its causing quiet a bit of lag

💬 Ryilo, Sep 2nd at 10:23 PM

Chiappo

Ehrm... there are too many crows in my base.... using version 1.1.8

There are dozens... i just killed 24 of them, and more are spawning, all in a very small area.

Before 1.1.6 I only had a handful of ducks nearby.

Also, is it possible they are spawning more and more in my flower field where the beehives are?

💬 Chiappo , Sep 2nd at 6:20 PM

Willownezz

Glad you found one 😀

ANd yeah they can take abit of time to find.. they tend to spawn near you as time progresses

But flying Variants may disappear after a while.. luckliy they're just a way to show if theres crows in the area

💬 Willownezz, Sep 2nd at 6:11 PM (modified Sep 2nd at 6:23 PM)

image

Yey found one =D [not seen a crow flying yet tho]  They fly 🤩

💬 Willownezz, Sep 2nd at 5:59 PM

No more errors in 1.1.8

Here is a list of my spawns while flying around, no crows for me, but I could have been unlucky lol

https://mclo.gs/sy9ZY2q

 

💬 Willownezz, Sep 2nd at 5:45 PM

well that was quick lol, awesome! will test it right away

💬 Chiappo , Sep 2nd at 5:10 PM

Willownezz

Much thanks for sending error report - glad no crashes

fixing it asap + crows again... 3rd time is the charm?

💬 Willownezz, Sep 2nd at 4:56 PM

I got some errors while loading my save on 1.1.7 - No crash

Spoiler
Line 121: 2.9.2025 09:31:07 [Error] [thecritterpack] An exception was thrown when trying to start the mod:
Line 122: 2.9.2025 09:31:07 [Error] [thecritterpack] Exception: Object reference not set to an instance of an object.
Line 123:    at TheCrittersPackCore.Utility.ModConfig.ReadConfig(ICoreAPI api) in C:\Users\nukia\Documents\repo\TheCrittersPackCore\TheCrittersPackCore\ModConfig.cs:line 36
Line 124:    at TheCrittersPackCore.RegisterConfig.StartPre(ICoreAPI api) in C:\Users\nukia\Documents\repo\TheCrittersPackCore\TheCrittersPackCore\RegisterConfig.cs:line 11
Line 126: 2.9.2025 09:31:07 [Error] Failed to run mod phase Pre for mod TheCrittersPackCore.RegisterConfig
Line 608: 2.9.2025 09:31:40 [Notification]     Mod 'thecritterpack-1.1.7.zip' (thecritterpack):
Line 609: 2.9.2025 09:31:40 [Notification]         TheCrittersPackCore.RegisterConfig
Line 837: 2.9.2025 09:31:52 [Error] [thecritterpack] An exception was thrown when trying to start the mod:
Line 838: 2.9.2025 09:31:52 [Error] [thecritterpack] Exception: Object reference not set to an instance of an object.
Line 839:    at TheCrittersPackCore.Utility.ModConfig.ReadConfig(ICoreAPI api) in C:\Users\nukia\Documents\repo\TheCrittersPackCore\TheCrittersPackCore\ModConfig.cs:line 36
Line 840:    at TheCrittersPackCore.RegisterConfig.StartPre(ICoreAPI api) in C:\Users\nukia\Documents\repo\TheCrittersPackCore\TheCrittersPackCore\RegisterConfig.cs:line 11
Line 842: 2.9.2025 09:31:52 [Error] Failed to run mod phase Pre for mod TheCrittersPackCore.RegisterConfig
💬 ComradeTum, Sep 2nd at 1:12 PM

Thanks for the hotfix! Much appreciated!

 

💬 Chiappo , Sep 2nd at 9:31 AM (modified Sep 2nd at 10:09 AM)

ComradeTum

Oh thats a small error from updating to 1.21.0 - ill see if i can do a hotfix on that EDIT: That issue has now been fixed

GhostPower

Hey, no it don't really work with butchering mod as i don't know how it works

Ensorcelled

fixing it as soon as i can get it done - its partly a  missing word or two - fixed already in next version hopfully

💬 ComradeTum, Sep 1st at 9:19 PM

Heya, Im still on 1.1.1 for version 1.20.12, and Ive noticed this coming up quite a bit in my server logs:

Spoiler!
Spoiler
1.9.2025 21:09:09 [Server Notification] Entity behavior entitystatetags for entity thecritterpack:pekin-duck-male-adult not found, will not load it.

1.9.2025 21:09:19 [Server Notification] Entity behavior entitystatetags for entity thecritterpack:pekin-duck-female-adult not found, will not load it.

1.9.2025 21:09:19 [Server Notification] Entity behavior entitystatetags for entity thecritterpack:pekin-duck-male-young not found, will not load it.

1.9.2025 21:09:19 [Server Notification] Entity behavior entitystatetags for entity thecritterpack:pekin-duck-female-adult not found, will not load it.

1.9.2025 21:09:35 [Server Notification] Entity behavior entitystatetags for entity thecritterpack:pekin-duck-female-adult not found, will not load it.

1.9.2025 21:09:57 [Server Notification] Entity behavior entitystatetags for entity thecritterpack:pekin-duck-female-adult not found, will not load it.

1.9.2025 21:09:57 [Server Notification] Entity behavior entitystatetags for entity thecritterpack:pekin-duck-female-adult not found, will not load it.

1.9.2025 21:10:01 [Server Notification] Entity behavior entitystatetags for entity thecritterpack:pekin-duck-female-adult not found, will not load it.

1.9.2025 21:10:11 [Server Notification] Entity behavior entitystatetags for entity thecritterpack:pekin-duck-female-adult not found, will not load it.

1.9.2025 21:10:28 [Server Notification] Entity behavior entitystatetags for entity thecritterpack:pekin-duck-male-young not found, will not load it.

1.9.2025 21:10:48 [Server Notification] Entity behavior entitystatetags for entity thecritterpack:pekin-duck-female-adult not found, will not load it.

1.9.2025 21:10:48 [Server Notification] Entity behavior entitystatetags for entity thecritterpack:pekin-duck-male-young not found, will not load it.

1.9.2025 21:11:04 [Server Notification] Entity behavior entitystatetags for entity thecritterpack:pekin-duck-female-adult not found, will not load it.

1.9.2025 21:11:13 [Server Notification] Entity behavior entitystatetags for entity thecritterpack:pekin-duck-male-adult not found, will not load it.

1.9.2025 21:11:50 [Server Notification] Entity behavior entitystatetags for entity thecritterpack:pekin-duck-female-adult not found, will not load it.

1.9.2025 21:11:50 [Server Notification] Entity behavior entitystatetags for entity thecritterpack:pekin-duck-male-young not found, will not load it.

I know you're working on 1.21 versions at the moment, but I sadly wont be able to upgrade my server to that for quite a bit. Is there a way I can patch this on my copy of the mod to fix it out?

💬 GhostPower, Sep 1st at 8:58 PM

Does this work at all with the Butchering mod? Or does it not interact really?

💬 Ensorcelled, Sep 1st at 3:13 PM

New 1.21.0 server with 1.1.4 critter pack, 

Crash Report
1.9.2025 15:08:26 [Warning] Error when testing to spawn entity thecritterpack:owl-brown-f at position X=12724,Y=14,Z=12910, can report to dev team but otherwise should do no harm.
1.9.2025 15:08:26 [Error] Exception: Object reference not set to an instance of an object.
at Vintagestory.API.Common.Entities.BaseSpawnConditions.CanSpawnInside(Block testBlock) in VintagestoryApi\Common\Entity\SpawnConditions.cs:line 419
at Vintagestory.Server.ServerSystemEntitySpawner.CanSpawnAt_offthread(EntityProperties type, Vec3i spawnPosition, RuntimeSpawnConditions sc, IWorldChunk[] chunkCol) in VintagestoryLib\Server\Systems\World\EntitySpawner.cs:line 544
💬 Chiappo , Sep 1st at 11:16 AM

Prawn

Im working on a fix.. though it means they despawn faster but i think its the best then stuck forever on water

the game isn't the best when it comes to air entities/animals they always stuck in water strangely enough

💬 Prawn, Sep 1st at 1:47 AM

Is there any way to get crows and robins to stop getting stuck in the water? The oceans are filled with their blood </3

💬 Aporia, Aug 29th at 4:14 AM

Since someone else commented on the swans, I felt I should share that I think they're the perfect size! Significantly larger than ducks, not huge compared to the seraphim. I was so happy to see some swimming with their babies :)

💬 Chiappo , Aug 28th at 12:35 PM

berserkus

Oh thats not good glad you reported it fixing it asap as i can

And really glad you enjoy the mod - it does everything better then people like it

💬 berserkus, Aug 28th at 10:48 AM

Reporting that I got an error on my server console about a hedgehog trying to play an eating animation and failing, a few moments later my friends and I crashed and couldn't successfully rejoin until I disabled hedgehogs and cleared the cache

Spoiler!
Crash Report
Critical error occurred Loaded Mods: axleinblocks@1.21.0, blacksmithname@1.2.0, buzzwords@1.8.0, chiseltools@1.15.1, coloredsashes@1.1.1, containersbundle@1.1.2, darcesdriftersredone@1.2.3, diversediets@1.0.2, forestworld@1.0.1, bovinae@0.2.4, caninae@1.0.32, chelonioidea@1.0.2, felinae@0.2.10, meiolaniidae@0.1.6, sirenia@1.0.22, hangingoillamps@1.0.5, lanternsarelighters@1.0.0, metalleaf@1.2.1, millwright@1.2.7, moreundergarmentsupdated@0.0.2, overhaullib@1.1.2, playermodellib@0.1.28, plumpkins@1.1.0, primitivesurvival@3.9.4, scrollrackable@1.4.0, shelfobsessed@1.6.0, slowwalkmod@1.2.4, soapandlye@1.3.0, tankardsandgoblets@1.2.0, game@1.21.0, wildfarmingrevival@1.4.0, alchemy@1.7.12, animalcages@4.0.1, attributerenderinglibrary@2.1.0, betterruins@0.5.0-rc.1, butchering@1.10.0-rc.2, canjewelry@0.5.5, canmailbox@1.1.1, carryon@1.10.0, coinage@1.16.0, combatoverhaul@0.7.1, configureeverything@2.2.0, danatweaks@3.5.1, farseer@1.3.2, fromgoldencombs@1.9.1, geartolife@1.0.1, goblinears@2.3.1, hazjackalope@1.0.0, hudclockpatch@1.1.1, hydrateordiedrate@2.2.7, kevinsfurniture@1.7.3, maltiezfirearms@1.2.0, moreanimals@1.5.0, morepiles@2.2.0, noticeboard@1.1.2, pelaguswinds@1.2.2, purposefulstorage@1.4.1, rackableplates@1.0.0, realsmoke@0.6.5, rubberbandaid@1.0.0, saltandsands@1.1.3, serversidedobsydianxshumancolors@1.0.0, slowtox@3.0.0, smithingplus@1.7.0, cookie12000stickbeam@1.2.1, tabletopgames@2.10.6, tasshroombodyfat@0.0.11, terraprety@7.0.5-pre.1, thecritterpack@1.1.3, thievery@1.2.5, toolsanimations@1.2.2, unconscious@1.12.8, creative@1.21.0, survival@1.21.0, wildgrass@1.3.4, woodenshuttersandmore@1.2.31, animalfeed@1.0.0, coinbelt-keys@0.0.2, em@3.3.0, quiversandsheaths@0.3.3, thebasics@5.2.2, zrustdrops@2.0.0, tailorsdelight@2.0.0 Involved Harmony IDs: IgnoreThisPatchItHasNothingToDoWithYourCrash System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.API.Common.Entities.Entity.OnTesselation(Shape& entityShape, String shapePathForLogging) in VintagestoryApi\Common\Entity\Entity.cs:line 1235 at Vintagestory.GameContent.EntityShapeRenderer.TesselateShape(Action1 onMeshDataReady, String[] overrideSelectiveElements) in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 231 at Vintagestory.GameContent.EntityShapeRenderer.TesselateShape() in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 195 at Vintagestory.GameContent.EntityShapeRenderer.BeforeRender_Patch1(EntityShapeRenderer this, Single dt) at Vintagestory.Client.NoObf.SystemRenderEntities.OnBeforeRender(Single dt) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 71 at Vintagestory.API.Client.DummyRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in VintagestoryApi\Client\API\IClientEventAPI.cs:line 87 at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 204 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 820 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 872 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 744 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 113 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95

Also wanted to say this is one of my favorite mods ever, it adds so much life to the game and the models are so cute

Thank you for what you do 🙏

💬 animatiV, Aug 26th at 6:57 PM (modified Aug 26th at 7:08 PM)

Chiappo

I made a translation into Polish-PL:

pl.json

{
"thecritterpack:item-dead-creature-mallard-duck-nest-new": "Gniazdo Kaczki Krzyżówki (Zniszczone)",
"thecritterpack:item-dead-creature-mallard-duck-nest-empty": "Gniazdo Kaczki Krzyżówki (Zniszczone)",
"thecritterpack:item-dead-creature-mallard-duck-nest-mature": "Gniazdo Kaczki Krzyżówki (Zniszczone)",
"thecritterpack:item-dead-creature-mallard-duck-nest-incubating": "Gniazdo Kaczki Krzyżówki (Zniszczone)",
"thecritterpack:item-creature-mallard-duck-nest-new": " Gniazdo Kaczki Krzyżówki (W trakcie budowy)",
"thecritterpack:item-creature-mallard-duck-nest-empty": "Gniazdo Kaczki Krzyżówki (Puste)",
"thecritterpack:item-creature-mallard-duck-nest-mature": "Gniazdo Kaczki Krzyżówki (Dojrzałe)",
"thecritterpack:item-creature-mallard-duck-nest-incubating": "Gniazdo Kaczki Krzyżówki (Inkubacja)",
"thecritterpack:item-creature-mallard-duck-egg": "Jajko Kaczki Krzyżówki",
"thecritterpack:item-dead-creature-mallard-duck-egg": "Rozbite Jajko Kaczki Krzyżówki",
"thecritterpack:item-creature-mallard-duck-male": "Kaczka Krzyżówka (Samiec)",
"thecritterpack:item-creature-mallard-duck-female": "Kaczka Krzyżówka (Samica)",
"thecritterpack:item-creature-mallard-duck-baby": "Kaczka Krzyżówka (Kaczątko)",
"thecritterpack:item-dead-creature-mallard-duck-male": "Martwa Kaczka Krzyżówka (Samiec)",
"thecritterpack:item-dead-creature-mallard-duck-female": "Martwa Kaczka Krzyżówka (Samica)",
"thecritterpack:item-dead-creature-mallard-duck-baby": "Martwa Kaczka Krzyżówka (Kaczątko)",
"thecritterpack:item-dead-creature-pekin-duck-nest-new": "Gniazdo Kaczki Pekin (Zniszczone)",
"thecritterpack:item-dead-creature-pekin-duck-nest-empty": "Gniazdo Kaczki Pekin (Zniszczone)",
"thecritterpack:item-dead-creature-pekin-duck-nest-mature": "Gniazdo Kaczki Pekin (Zniszczone)",
"thecritterpack:item-dead-creature-pekin-duck-nest-incubating": "Gniazdo Kaczki Pekin (Zniszczone)",
"thecritterpack:item-creature-pekin-duck-nest-new": " Gniazdo Kaczki Pekin (W trakcie budowy)",
"thecritterpack:item-creature-pekin-duck-nest-empty": "Gniazdo Kaczki Pekin (Puste)",
"thecritterpack:item-creature-pekin-duck-nest-mature": "Gniazdo Kaczki Pekin (Dojrzałe)",
"thecritterpack:item-creature-pekin-duck-nest-incubating": "Gniazdo Kaczki Pekin (Inkubacja)",
"thecritterpack:item-creature-pekin-duck-egg": "Jajko Kaczki Pekin",
"thecritterpack:item-dead-creature-pekin-duck-egg": "Rozbite Jajko Kaczki Pekin",
"thecritterpack:item-creature-pekin-duck-male-young": "Kaczka Pekin (Młoda samica)",
"thecritterpack:item-creature-pekin-duck-female-young": "Kaczka Pekin (Młody samiec)",
"thecritterpack:item-dead-creature-pekin-duck-female-young": "Martwa Kaczka Pekin (Młoda samica)",
"thecritterpack:item-dead-creature-pekin-duck-male-young": "Martwa Kaczka Pekin (Młody samiec)",
"thecritterpack:item-creature-pekin-duck-male-adult": "Kaczka Pekin (Samiec)",
"thecritterpack:item-creature-pekin-duck-female-adult": "Kaczka Pekin (Samica)",
"thecritterpack:item-dead-creature-pekin-duck-male-adult": "Martwa Kaczka Pekin (Samiec)",
"thecritterpack:item-dead-creature-pekin-duck-female-adult": "Martwa Kaczka Pekin (Samica)",
"thecritterpack:item-dead-creature-pekin-duck-baby": "Martwa Kaczka Pekin (Kaczątko)",
"thecritterpack:item-creature-pekin-duck-baby": "Kaczka Pekin (Kaczątko)",
"thecritterpack:item-creature-call-duck-egg": "Jajko Krzyżówki Miniaturowej",
"thecritterpack:item-dead-creature-call-duck-egg": "Rozbite Jajko Krzyżówki Miniaturowej",
"thecritterpack:item-creature-call-duck-male-young": "Kaczka Krzyżówka Miniaturowa (Młoda samica)",
"thecritterpack:item-creature-call-duck-female-young": "Kaczka Krzyżówka Miniaturowa (Młody samiec)",
"thecritterpack:item-dead-creature-call-duck-female-young": "Martwa Krzyżówka Miniaturowa (Młoda samica)",
"thecritterpack:item-dead-creature-call-duck-male-young": "Martwa Krzyżówka Miniaturowa (Młody samiec)",
"thecritterpack:item-creature-call-duck-male-adult": "Kaczka Krzyżówka Miniaturowa (Samiec)",
"thecritterpack:item-creature-call-duck-female-adult": "Kaczka Krzyżówka Miniaturowa (Samica)",
"thecritterpack:item-dead-creature-call-duck-male-adult": "Martwa Krzyżówka Miniaturowa (Samiec)",
"thecritterpack:item-dead-creature-call-duck-female-adult": "Martwa Krzyżówka Miniaturowa (Samica)",
"thecritterpack:item-dead-creature-call-duck-baby": "Martwa Krzyżówka Miniaturowa (Kaczątko)",
"thecritterpack:item-creature-call-duck-baby": "Kaczka Krzyżówka Miniaturowa (Kaczątko)",
"thecritterpack:item-dead-creature-call-duck-nest-new": "Gniazdo Krzyżówki Miniaturowej (Zniszczone)",
"thecritterpack:item-dead-creature-call-duck-nest-empty": "Gniazdo Krzyżówki Miniaturowej (Zniszczone)",
"thecritterpack:item-dead-creature-call-duck-nest-mature": "Gniazdo Krzyżówki Miniaturowej (Zniszczone)",
"thecritterpack:item-dead-creature-call-duck-nest-incubating": "Gniazdo Krzyżówki Miniaturowej (Zniszczone)",
"thecritterpack:item-creature-call-duck-nest-new": " Gniazdo Krzyżówki Miniaturowej (W trakcie budowy)",
"thecritterpack:item-creature-call-duck-nest-empty": "Gniazdo Krzyżówki Miniaturowej (Puste)",
"thecritterpack:item-creature-call-duck-nest-mature": "Gniazdo Krzyżówki Miniaturowej (Dojrzałe)",
"thecritterpack:item-creature-call-duck-nest-incubating": "Gniazdo Krzyżówki Miniaturowej (Inkubacja)",
"thecritterpack:creaturegroup-mallardduck": "Dzika Krzyżówka Miniaturowa",
"thecritterpack:creaturegroup-pekinduck": "Kaczka Pekin",
"thecritterpack:creaturegroup-callduck": "Kaczka Krzyżówka Miniaturowa",
"thecritterpack:creaturegroup-hedgehog": "Jeż",
"thecritterpack:creaturegroup-yak": "Jak",
"thecritterpack:creaturegroup-chipmunk": "Pręgowiec",
"thecritterpack:creaturegroup-squirrel": "Wiweiórka",
"thecritterpack:creaturegroup-waxwing": "Jemiołuszka",
"thecritterpack:creaturegroup-crow": "Wrona",
"thecritterpack:creaturegroup-fieldmouse": "Mysz Polna",
"thecritterpack:creaturegroup-isopods": "Stonoga",
"item-creature-thecritterpack:c_crow": "Wrona",
"item-creature-thecritterpack:fieldmus": "Mysz Polna",
"item-creature-thecritterpack:mallard-duck-male": "Kaczka Krzyżówka (Samiec)",
"item-creature-thecritterpack:mallard-duck-female": "Kaczka Krzyżówka (Samica)",
"item-creature-thecritterpack:mallard-duck-baby": "Kaczka Krzyżówka (Dziecko)",
"item-creature-thecritterpack:pekin-duck-male": "Kaczka Pekin (Samiec)",
"item-creature-thecritterpack:pekin-duck-female": "Kaczka Pekin (Samica)",
"item-creature-thecritterpack:pekin-duck-baby": "Kaczka Pekin (Dziecko)",
"item-creature-thecritterpack:call-duck-male": "Kaczka Krzyżówka Miniaturowa (Samiec)",
"item-creature-thecritterpack:call-duck-female": "Kaczka Krzyżówka Miniaturowa (Samica)",
"item-creature-thecritterpack:call-duck-baby": "Kaczka Krzyżówka Miniaturowa (Dziecko)",
"item-creature-thecritterpack:hedgehog-male": "Jeż (Samiec)",
"item-creature-thecritterpack:hedgehog-female": "Jeż (Samica)",
"item-creature-thecritterpack:hedgehog-baby": "Jeż (Dziecko)",
"thecritterpack:item-creature-hedgehog-male": "Jeż (Samiec)",
"thecritterpack:item-creature-hedgehog-female": "Jeż (Samica)",
"thecritterpack:item-creature-hedgehog-baby": "Jeż (Dziecko)",
"thecritterpack:item-dead-creature-hedgehog-male": "Martwy Jeż(Samiec)",
"thecritterpack:item-dead-creature-hedgehog-female": "Martwy Jeż(Samica)",
"thecritterpack:item-dead-creature-hedgehog-baby": "Martwy Jeż(Dziecko)",
"thecritterpack:item-dead-creature-duck-male": "Martwa Kaczka Krzyżówka (Samiec)",
"thecritterpack:item-dead-creature-duck-female": "Martwa Kaczka Krzyżówka (Samica)",
"thecritterpack:item-dead-creature-duck-baby": "Martwa Kaczka Krzyżówka (Dziecko)",
"thecritterpack:item-creature-yak-male": "Jak (Byk)",
"thecritterpack:item-creature-yak-female": "Jak (Krowa)",
"thecritterpack:item-creature-yak-calf": "Jak (Cielę)",
"thecritterpack:item-dead-creature-yak-male": "Martwy Jak (Byk)",
"thecritterpack:item-dead-creature-yak-female": "Martwy Jak (Krowa)",
"thecritterpack:item-dead-creature-yak-calf": "Martwy Jak (Cielę)",
"item-creature-thecritterpack:waxwing_g": "Jemiołuszka",
"thecritterpack:item-creature-waxwing_g": "Jemiołuszka",
"thecritterpack:item-dead-creature-waxwing_g": "Martwa Jemiołuszka",
"thecritterpack:item-creature-house-sparrow_f": "Wróbel (Leci)",
"thecritterpack:item-creature-c_crow": "Wrona",
"thecritterpack:item-dead-creature-c_crow": "Martwa Wrona",
"thecritterpack:item-creature-crab-both": "Krab",
"thecritterpack:item-creature-crab-baby": "Krab (Dziecko)",
"thecritterpack:item-dead-creature-crab-both": "Martwy Krab",
"thecritterpack:item-dead-creature-crab-baby": "Martwy Krab (Dziecko)",
"thecritterpack:item-creature-isopod-woodlouse": "Stonoga Oniscidea",
"thecritterpack:item-dead-creature-isopod-woodlouse": "Martwa Stonoga Oniscidea",
"thecritterpack:item-creature-isopod-rubberducky": "Stonoga 'Gumowa Kaczka'",
"thecritterpack:item-dead-creature-isopod-rubberducky": "Martwa Stonoga 'Gumowa Kaczka'",
"thecritterpack:item-creature-robin_flying": "Rudzik (Leci)",
"thecritterpack:item-creature-crow_flying": "Wrona (Leci)",
"thecritterpack:item-creature-waxwing_f": "Jemiołuszka (Leci)",
"thecritterpack:item-creature-snail-default": "Ślimak",
"thecritterpack:item-dead-creature-snail-default": "Martwy Ślimak",
"thecritterpack:item-creature-fieldmus": "Mysz Polna",
"thecritterpack:item-dead-creature-fieldmus": "Martwa Mysz Polna",
"thecritterpack:item-creature-squirrel-male-brown": "Brązowa Wiewiórka (Samiec)",
"thecritterpack:item-creature-squirrel-female-brown": "Brązowa Wiewiórka (Samica)",
"thecritterpack:item-creature-squirrel-baby-brown": "Brązowa Wiewiórka (Dziecko)",
"thecritterpack:item-dead-creature-squirrel-male-brown": "Martwa Brązowa Wiewiórka (Samiec)",
"thecritterpack:item-dead-creature-squirrel-female-brown": "Martwa Brązowa Wiewiórka (Samica)",
"thecritterpack:item-dead-creature-squirrel-baby-brown": "Martwa Brązowa Wiewiórka (Dziecko)",
"thecritterpack:item-creature-squirrel-male-black": "Czarna Wiewiórka (Samiec)",
"thecritterpack:item-creature-squirrel-female-black": "Czarna Wiewiórka (Samica)",
"thecritterpack:item-creature-squirrel-baby-black": "Czarna Wiewiórka (Dziecko)",
"thecritterpack:item-dead-creature-squirrel-male-black": "Martwa Czarna Wiewiórka (Samiec)",
"thecritterpack:item-dead-creature-squirrel-female-black": "Martwa Czarna Wiewiórka (Samica)",
"thecritterpack:item-dead-creature-squirrel-baby-black": "Martwa Czarna Wiewiórka (Dziecko)",
"thecritterpack:item-creature-squirrel-male-darkbrown": "Ciemnobrązowa Wiewiórka (Samiec)",
"thecritterpack:item-creature-squirrel-female-darkbrown": "Ciemnobrązowa Wiewiórka (Samica)",
"thecritterpack:item-creature-squirrel-baby-darkbrown": "Ciemnobrązowa Wiewiórka (Dziecko)",
"thecritterpack:item-dead-creature-squirrel-male-darkbrown": "Martwa ciemnobrązowa Wiewiórka (Samiec)",
"thecritterpack:item-dead-creature-squirrel-female-darkbrown": "Martwa ciemnobrązowa Wiewiórka (Samica)",
"thecritterpack:item-dead-creature-squirrel-baby-darkbrown": "Martwa ciemnobrązowa Wiewiórka (Dziecko)",
"thecritterpack:item-creature-squirrel-male-red": "Czerwona Wiewiórka (Samiec)",
"thecritterpack:item-creature-squirrel-female-red": "Czerwona Wiewiórka (Samica)",
"thecritterpack:item-creature-squirrel-baby-red": "Czerwona Wiewiórka (Dziecko)",
"thecritterpack:item-dead-creature-squirrel-male-red": "Martwa Czerwona Wiewiórka (Samiec)",
"thecritterpack:item-dead-creature-squirrel-female-red": "Martwa Czerwona Wiewiórka (Samica)",
"thecritterpack:item-dead-creature-squirrel-baby-red": "Martwa Czerwona Wiewiórka (Dziecko)",
"thecritterpack:item-creature-chipmunk-male": "Pręgowiec (Samiec)",
"thecritterpack:item-creature-chipmunk-female": "Pręgowiec (Samica)",
"thecritterpack:item-creature-chipmunk-baby": "Pręgowiec (Dziecko)",
"thecritterpack:item-dead-creature-chipmunk-male": "Martwy Pręgowiec (Samiec)",
"thecritterpack:item-dead-creature-chipmunk-female": "Martwy Pręgowiec (Samica)",
"thecritterpack:item-dead-creature-chipmunk-baby": "Martwy Pręgowiec (Dziecko)",
"thecritterpack:item-creature-owl-brown-f": "Brązowa Sowa (Leci)",
"thecritterpack:item-dead-creature-owl-brown-f": "Martwa Brązowa Sowa",

"thecritterpack:block-crafted-wildducknest": "Wytwarzane gniazdo Kaczek",
"thecritterpack:block-big-wildducknest": "Dzikie gniazdo Kaczek",
"thecritterpack:handbooktitle-nestpoint": "Użycie",
"thecritterpack:handbooktext-nestpoint": "Umieść gniazdo w miejscu dostępnym dla samic Kaczki. Kaczki preferują składać jajka w gnieździe niż na ziemi. Gdy w gnieździe znajdzie się 5 jajek, Kaczka usiądzie, aby je wysiadywać do momentu wyklucia.<br><br>By doszło do zapłodnienia jajek, Kaczor (samiec) musi mieć dostęp do Kaczek! Kaczki muszą być <a href=\"handbook://block-trough-genericwood-small-ns\">dobrze najedzone</a> by składać jajka! Kaczka wysiadująca musi mieć pełny żołądek zanim zacznie wysiadywać przez cały dzień.<br><br>Jeśli wszystkie gniazda są zajęte, jajka mogą zostać złożone na ziemi skąd można je podnieść. Gracz może również je zebrać z gniazd poprzez kliknięcie <hk>rightmouse</hk>.",

"block-egg-mallard-1": "Jajko Kaczki Krzyżówki",
"block-egg-mallard-2": "Jajka Kaczki Krzyżówki (2)",
"block-egg-mallard-3": "Jajka Kaczki Krzyżówki (3)",
"block-egg-mallard-broken": "Rozbite Jajko Kaczki Krzyżówki",
"block-egg-call-1": "Jajko Krzyrzówki Miniaturowej",
"block-egg-call-2": "Jajka Krzyrzówki Miniaturowej (2)",
"block-egg-call-3": "Jajka Krzyrzówki Miniaturowej (3)",
"block-egg-call-broken": "Rozbite Jajko Krzyrzówki Miniaturowej",
"block-egg-pekin-1": "Jajko Kaczki Pekin",
"block-egg-pekin-2": "Jajka Kaczki Pekin (2)",
"block-egg-pekin-3": "Jajka Kaczki Pekin (3)",
"block-egg-pekin-broken": "Rozbite Jajko Kaczki Pekin",

"item-egg-pekin-raw": "Surowe jajko Kaczki Pekin",
"item-egg-call-raw": "Surowe jajko Krzyrzówki Miniaturowej",
"item-egg-mallard-raw": "Surowe jajko Kaczki Krzyżówki",

"thecritterpack:item-creature-mute-swan-female-adult": "Łabędź Niemy (Samica)",
"thecritterpack:item-creature-mute-swan-male-adult": "Łabędź Niemy (Samiec)",
"thecritterpack:item-creature-mute-swan-baby-old": "Łabędziątko Łabędzia Niemego (Starszy)",
"thecritterpack:item-creature-mute-swan-baby-young": "Łabędziątko Łabędzia Niemego (Młody)",

"thecritterpack:item-dead-creature-mute-swan-male-adult": "Martwy Łabędź Niemy",
"thecritterpack:item-dead-creature-mute-swan-female-adult": "Martwy Łabędź Niemy",
"thecritterpack:item-dead-creature-mute-swan-baby-young": "Martwe Łabędziątko Łabędzia Niemego",
"thecritterpack:item-dead-creature-mute-swan-baby-old": "Martwe Łabędziątko Łabędzia Niemego",

"thecritterpack:item-creature-trumpeter-swan-female-adult": "Łabędź Trąbiący (Samica)",
"thecritterpack:item-creature-trumpeter-swan-male-adult": "Łabędź Trąbiący (Samiec)",
"thecritterpack:item-creature-trumpeter-swan-baby-old": "Łabędziątko Łabędzia Trąbiącego (Starszy)",
"thecritterpack:item-creature-trumpeter-swan-baby-young": "Łabędziątko Łabędzia Trąbiącego (Młody)",

"thecritterpack:item-dead-creature-trumpeter-swan-male-adult": "Martwy Łabędź Trąbiący",
"thecritterpack:item-dead-creature-trumpeter-swan-female-adult": "Martwy Łabędź Trąbiący",
"thecritterpack:item-dead-creature-trumpeter-swan-baby-young": "Martwe Łabędziątko Łabędzia Trąbiącego",
"thecritterpack:item-dead-creature-trumpeter-swan-baby-old": "Martwe Łabędziątko Łabędzia Trąbiącego",

"thecritterpack:creaturegroup-trumpeterswan": "Łabędź Trąbiący",
"thecritterpack:creaturegroup-muteswan": "Łabędź Niemy",
}

You can add them to mod :)

💬 breeze108, Aug 26th at 6:42 PM (modified Aug 26th at 6:46 PM)

I love this mod. Combine with Forest Symphony for very immersive  forest.

 

https://imgur.com/a/53VrL1O

💬 Eranderil, Aug 26th at 4:51 PM

Ah, so I don't feel so bad asking on account of the yaks, but any chance of a Butchery compat patch?

💬 Xozkov, Aug 26th at 3:37 PM

Im glad the hedgehog fits the VS style more but those swans are HUGE. They might need a bit of shrinking by default lol

💬 Uogly, Aug 26th at 3:28 PM

Cute mode :3

💬 MrApothic, Aug 26th at 3:08 PM

Thank you for updating this pack! It's a 100% MUST for the game in my opinion - I hope you include more over time as we could certainly use more sea creatures\river mobs now that we got updates to the water in 21. :)

💬 Chiappo , Aug 20th at 3:39 PM

AzuliBluespots

Hey and thank you - the nest for ducks are only working on unstable + hopfully 1.21.0

therefore its partly turned off cause it were a mess till that update

 

will add the translation for future releases of mod 😅

💬 AzuliBluespots, Aug 20th at 3:36 PM

Alright, I tested and the mod is working... somewhat. I at least found some ducks and a flying robin.

Guess the animal spawn rate is kinda low, that's all.

Anyway, here's the current pt-br translation of the critters:

https://pastebin.com/96V1gBdR

I didn't translate the nest usage info since it's turned off(?) and the ducks can't be bred anyway, right? I'll come back to update when it's working.

💬 Chiappo , Aug 20th at 9:46 AM (modified Aug 20th at 9:52 AM)

ItsAvalon

Have you tried fill it with dry grass? they don't eat grain or flax for my understanding

(im sorry for misinforming everybody it apprently looks like i made a typo) - They eat grass Sorry for that

💬 LucidaRosetta, Aug 20th at 3:20 AM

are we able to make escargo? (food made from snail)

💬 ItsAvalon, Aug 20th at 12:36 AM

I'm having issues with the Yaks. They're ready to mate, I have one male and two females, but they won't eat the grain I've filled their troughs with. I've tried rye grain, spelt grain, and flax grain

💬 Drag0nslay3r, Aug 19th at 5:35 PM

Chiappo

i am using v1.20.12 for vintage and for the mod is v1-1-1

💬 Chiappo , Aug 18th at 5:44 PM

Drag0nslay3r

Oh thats odd - what version of game / mod version you using?

💬 Drag0nslay3r, Aug 18th at 5:43 PM

i dont know, why but every time i touch the cow i crash.

💬 smt923, Aug 17th at 12:05 AM

is there a use for the duck eggs? a duck snuck into our chicken pen and i dont really wanna kill the duck but it keeps dropping eggs that make me think they're chicken eggs, but i cant seem to cook with them (vanilla or expanded foods) or really do anything with them

💬 StarlightVoid, Aug 16th at 1:52 PM

I don't know what kind of work goes into making creature mods like this but if it's at all possible, it'd be really cute to be able to tame owls, crows, and robins. Even so, thank you for your work in adding these cute critters! ^~^

💬 Sianks, Aug 15th at 12:20 AM

Combat Overhaul?

💬 Chiappo , Aug 14th at 6:40 PM

AnniPicto

Hm thats indeed a strange bug.. 

since i dont even have any function/loaded stuff on player to my knowledge

 

i ran a quick creative world with a pickaxe swinging and only noticed that the hands frequently goes onto player when not using it

which i think its intended like an idle animation... - i cannot say this mod is the cause sorry (atleast not my end)

💬 AnniPicto, Aug 14th at 11:50 AM (modified Aug 14th at 11:50 AM)

I don't know how it's related. After installing this mod, my hand animation disappeared. When I mine stone, I swing a pickaxe. After installing the mod, the hands are not displayed on the screen.

This is a very strange pattern. After removing the mod, the hands appeared again. Perhaps everything will be fixed after updating the game version (I have version 1.21.0-rc.4).

💬 Chiappo , Aug 14th at 3:49 AM (modified Aug 14th at 3:49 AM)

Hydromancerx

Glad to see it's great

Oh and you will soon be able to find the trumpeter swan

based on the suggestion from the list below👍

Cheers

💬 Hydromancerx, Aug 12th at 5:50 AM

I love the swan! Please do more types like the ....
- Trumpeter Swan
- Tundra Swan
- Black Swan
- Whooper Swan

Thanks! 

💬 Hydromancerx, Aug 12th at 5:26 AM

Chiappo

Thank you! You rock!

💬 Chiappo , Aug 12th at 3:28 AM (modified Aug 12th at 4:39 AM)

Hydromancerx

Hey 😀 bout that version... mainly cause it dug ram usage from my computer (around 64GB) & custom duck nests wouldnt happen

ive been working on the newest branch since

but the mod just hit 50K and i feel like doing people a favor

so im going to back port it to 1.20.12 again - Of course with lack of the henbox support & Tag system

 

Hope that is something to enjoy till next stable version happens 😎

Edit: there we go version 1.1.1 for 1.20.12 - Though ducks cannot be bred right now so keep em safe

💬 Hydromancerx, Aug 12th at 2:37 AM

1.20.12 support please!

💬 heichoukun, Aug 11th at 3:01 PM

PLEASE let me tame birds!!! i want a crow buddy T-T
maybe make it so we can find their nests in trees like beehives and steal some eggs to hatch? (or eat I guess) it might be easier to make things tamable with petai, idk i don't know coding things lol

💬 Chiappo , Aug 9th at 1:40 PM (modified Aug 9th at 3:39 PM)

Ensorcelled

Oh WHoops my bad fixing asap

animatiV

Going to look into that if it causes stuff.. it shouldnt really EDIT: No issues

EDIT 2: Upped Spawnrate try it now

💬 Ensorcelled, Aug 9th at 12:12 PM (modified Aug 9th at 12:12 PM)

/EDIT, sorry, 1.21.0 RC3


server-main.log  = 

9.8.2025 08:02:15 [Warning] Entity with code thecritterpack:yak-male has defined InsideBlockCodes for its spawn conditions, but none of these blocks exists, entity is unlikely to spawn.

only one warning line in log

 

server-worldgen.log  = 

8.8.2025 17:40:34 [Worldgen] An error was thrown in pass PreDone when generating chunk column X=16023,Z=15992 in world 'default' with seed -947258163
Exception System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.ServerMods.GenCreatures.TrySpawnGroupAt(BlockPos origin, Vec3d posAsVec, EntityProperties entityType, EntityProperties[] grouptypes) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\WorldGen\Standard\ChunkGen\93.GenCreatures.cs:line 240
at Vintagestory.ServerMods.GenCreatures.OnChunkColumnGen(IChunkColumnGenerateRequest request) in C:\Users\Tyron\Documents\vintagestory\game\VSSurvivalMod\Systems\WorldGen\Standard\ChunkGen\93.GenCreatures.cs:line 179
at Vintagestory.Server.ServerSystemSupplyChunks.runGenerators(ChunkColumnLoadRequest chunkRequest, Int32 forPass) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\LoadThread\SupplyChunks.cs:line 1845

....lots of them....

 

💬 animatiV, Aug 9th at 12:36 AM

On the new map, after disabling the "More Animals" mod, in creative mode, I encountered a one group of swans only after 5,000 blocks. Nothing more. Maybe the animal spawns are too rare?

💬 animatiV, Aug 9th at 12:23 AM

AzuliBluespots I also have "More Animals" installed, and I see that only the animals from that modification appear. I've checked dozens of lakes and ponds and haven't encountered a single duck.

💬 AzuliBluespots, Aug 5th at 12:00 PM

I believe the duck had green details. Like I said, the crash was instant. I was in the creative menu to try and check if the animals were at least working, so I was gonna place one of them. As soon as my mouse stopped over one of them (what I was almost sure was a duck) to bring the context window up, the crash happened without a crash log window.

I'll get the crowdin translation and compare to your lang files, then post a pastebin link to it.

💬 Chiappo , Aug 4th at 10:14 AM (modified Aug 4th at 1:51 PM)

DesolateRose

The birds getting stuck in water is a bug i dont seem to have a solution for currently they just end up in water and can't escape ive tried serval things through releases none worked

and with the ducks in current version they need atleast to be fed enough times to gain ability to drop eggs... currently no henbox needed or water.. they just lay em where ever they want

Further info im working on a testing update for 1.21.0 which includes the new henbox support they added for other animals In which they will really lay eggs in a box/nest

which will be present in 1.1.1 of this mod

💬 DesolateRose, Aug 4th at 8:06 AM

@chiappo thanks for responding! the cage mod dose not work with this mod but idk which end that is an issue on. also i found a bug/glitch for you, birds keep getting caught and stuck frozen in the water not a huge issue just something that you might not have caught on your own. i love your mod, it adds just a little more life to the game! also im attempting to domesticate the ducks do they need water nearby and do they lay eggs in a hen box?

💬 Chiappo , Aug 3rd at 4:36 PM (modified Aug 3rd at 5:22 PM)

AzuliBluespots

 could you explain the creative menu crash with ducks?

like which duck you hovered over and so? so its easier to spot the error

 

im going to look up the crowdin site

EDIT: Crowdin stuff is not something ive done it's a seperate mod..

💬 AzuliBluespots, Aug 3rd at 4:24 PM

Hmm, maybe I was just unlucky with their spawn then. I am using 1.0.9, but I also was trying a handful of other mods - specially "more animals" with four or more species of birds - those were spawning fine.

Btw, I finished translating the mod to pt-br (brazilian portuguese) over on Crowdin. Thought I had done that before... It's the version citing both crumps and you.

💬 Chiappo , Aug 3rd at 4:15 PM (modified Aug 3rd at 4:18 PM)

AzuliBluespots

Hi there it would be great if you could say what version of mod you used

Ive been recently going through to test 1.21.0rc2 and such and i had no issues with version 1.0.9 & upcomming version

💬 AzuliBluespots, Aug 3rd at 3:12 PM

I don't think the critters are spawning in version 1.21.0rc2. Couldn't find anything in the logs, but also couldn't find any of them in the wild. (also the game instantly crashed when I hovered the mouse over a duck in the creative menu, so there's that)

I know you're not there yet, just wanted to report it for later.
Keep going, the mod is great and I loved seeing the critters everywhere in the world.

💬 Chiappo , Jul 30th at 1:51 PM

DesolateRose

Hey there. In the current version the hedgehogs may eat honeycombs ( which is partly a bee hive/skep) that means they have a chance to attack em right now (im fixing that asap i tottaly forgot it)

for owls they are currently scared off by player & scarecrow.. but their stop range distance is abit short (also fixing that too to work with big scarecrow)

and for ducks to transport you can catch em with reed baskets with any kind of grain or fruit mostly they eat anything

 

currently unsure if the cage mod works with this.. 

i hope that clears the questions for now :D

💬 DesolateRose, Jul 25th at 8:43 PM

hey quick question, do the hedgehogs eat bees? i have one that im keeping as a pet and i want to know if its safe to let it rome in my apiary or if i should keep it out. also can the owls be scared away by scarecrows? im worried they might eat my ducks or chickens. third thing, how can you transport the animals? id like to catch some more animals but this mod dosnt seem to work with the cages mod and ducks dont seem to be tempted into reed basket traps

 

💬 Grr_Ghur, Jul 20th at 11:33 AM

Chiappo Could we get capybaras in the future?

image

💬 Chiappo , Jul 20th at 12:38 AM

Newfie

Hi there

I would recommend to look on modconfig folder inside config for this mod

theres a function called Enable Ducks in a config file...

Use that and disable em all at once.. though the nests will not despawn (YET) i will do a real quick hotfix for that

 

EDIT: Adjusted the spawnrate of nests to less Frequently on runtime..

I hope that helps

💬 Newfie, Jul 19th at 11:54 PM

Still too many ducks, over 280 ducks on the map active and 300+ nests, so many that they are still stacking on top of eachother, please add a way to disable the ducks and the nests all together, I dont dislike the mod, but it is causing issues with the amount of ducks on the server. please make the nests and current ducks dissapear with disabling

 

💬 zdechlak2564, Jul 15th at 12:24 PM

Is ther posibility to add compatibiliti with CaptainOats' Butchering Mod  ?

💬 Chiappo , Jul 15th at 9:30 AM

Ensorcelled

Welp. Fixing it asap sorry bout that

Edit: Fixed now

💬 Ensorcelled, Jul 14th at 9:18 PM

/EDIT Yes, all better, thank you Chiappo 

So yeah, server spam again.... with 1.0.7b

 

Spoiler
 [Info] 14.7.2025 21:12:39 [Server Warning] Entity thecritterpack:pekin-duck-male-adult Task AI, invalid aiCreatureType landCreature. Will default to 'Default'
 [Info] 14.7.2025 21:12:41 [Server Warning] Entity thecritterpack:mallard-duck-male Task AI, invalid aiCreatureType landCreature. Will default to 'Default'
 [Info] 14.7.2025 21:12:41 [Server Warning] Entity thecritterpack:pekin-duck-male-young Task AI, invalid aiCreatureType landCreature. Will default to 'Default'
 [Info] 14.7.2025 21:12:42 [Server Warning] Entity thecritterpack:pekin-duck-male-young Task AI, invalid aiCreatureType landCreature. Will default to 'Default'
 [Info] 14.7.2025 21:15:06 [Server Warning] Entity thecritterpack:pekin-duck-male-young Task AI, invalid aiCreatureType landCreature. Will default to 'Default'
 [Info] 14.7.2025 21:15:06 [Server Warning] Entity thecritterpack:pekin-duck-male-adult Task AI, invalid aiCreatureType landCreature. Will default to 'Default'
 [Info] 14.7.2025 21:15:07 [Server Warning] Entity thecritterpack:pekin-duck-male-young Task AI, invalid aiCreatureType landCreature. Will default to 'Default'
 [Info] 14.7.2025 21:15:08 [Server Warning] Entity thecritterpack:pekin-duck-male-adult Task AI, invalid aiCreatureType landCreature. Will default to 'Default'
 [Info] 14.7.2025 21:15:13 [Server Warning] Entity thecritterpack:mallard-duck-male Task AI, invalid aiCreatureType landCreature. Will default to 'Default'
 [Info] 14.7.2025 21:15:44 [Server Warning] Entity thecritterpack:pekin-duck-male-adult Task AI, invalid aiCreatureType landCreature. Will default to 'Default'
 [Info] 14.7.2025 21:15:46 [Server Warning] Entity thecritterpack:mallard-duck-male Task AI, invalid aiCreatureType landCreature. Will default to 'Default'
 [Info] 14.7.2025 21:15:47 [Server Warning] Entity thecritterpack:pekin-duck-male-young Task AI, invalid aiCreatureType landCreature. Will default to 'Default'
 [Info] 14.7.2025 21:15:47 [Server Warning] Entity thecritterpack:pekin-duck-male-young Task AI, invalid aiCreatureType landCreature. Will default to 'Default'
 [Info] 14.7.2025 21:16:18 [Server Warning] Entity thecritterpack:pekin-duck-male-young Task AI, invalid aiCreatureType landCreature. Will default to 'Default'
 [Info] 14.7.2025 21:16:20 [Server Warning] Entity thecritterpack:pekin-duck-male-adult Task AI, invalid aiCreatureType landCreature. Will default to 'Default'
 [Info] 14.7.2025 21:16:22 [Server Warning] Entity thecritterpack:pekin-duck-male-young Task AI, invalid aiCreatureType landCreature. Will default to 'Default'
 [Info] 14.7.2025 21:16:22 [Server Warning] Entity thecritterpack:pekin-duck-male-adult Task AI, invalid aiCreatureType landCreature. Will default to 'Default'
 [Info] 14.7.2025 21:16:27 [Server Warning] Entity thecritterpack:mallard-duck-male Task AI, invalid aiCreatureType landCreature. Will default to 'Default'
💬 itbegoose, Jul 13th at 1:34 AM

Chiappo

I think I added you on discord. I don't know if I'm actually permitted to send links here.

💬 Chiappo , Jul 11th at 7:11 PM

itbegoose

Ive untill now used notepad++ ive recently installed some syntax checker for json and such to help further

Besides it would be great if you could provide the link at some point.. :)

 

i cannot do much right now but i will solve the issues soonish

💬 itbegoose, Jul 11th at 6:32 PM

@Chiappo You're welcome I do recommend vscode or another preferred editor with a language support addon if you're not already using it. It can be very helpful in adressing even small issues. If you would like me to provide the zip I made so you can make comparisons I'd gladly provide a link. I fixed some other small issues like duplicate entires and inccorect animations for a few animals.

💬 Chiappo , Jul 11th at 11:09 AM

itbegoose

Hey and really big thank you for the big report

I cant deny you're right and i must say sorry for misunderstanding what you meant

 

That being said ive looked what files were broken.. and i hopfully solved those as of now (1.0.7)

 

Im really glad you took some pictures.. they became extremely helpful

I have checked everything in red and i saw what you meant

 

But overall i don't understand github at all therefore i dont know how to use it - you're welcome to help anytime again if you want

But again Thank you. 😀

💬 itbegoose, Jul 11th at 1:28 AM

To follow up my previous comment here's a list of the affected files.

 

💬 itbegoose, Jul 11th at 12:11 AM

This mod is the one causing the issue. Multiple property keys across a good few of the json files are not double quouted. The hedgehog-male.json is malformed and results in an EOF error. Resolving the hedge hog one fixes the issue with bola.

If you upload this to github I'd be more than willing to make a pull request.

 

 

 

 

💬 Chiappo , Jul 10th at 10:43 AM

itbegoose 

Twisted_Vine

The bola patch is not something i made its by the creator of bola

i said theres patch issues on mod update a few versions ago and still its un-fixed on the bola mod end

the syntax got changed because i added a few things

therefore the issues appearing is not this mod but theirs

 

i hope that helps...

👍😇

💬 itbegoose, Jul 9th at 11:26 PM

The male hedgehog json has multiple syntax errors. Fixing them also fixes the issue with the bola mod. 

💬 Twisted_Vine, Jul 8th at 10:26 PM

[Error] Patch failed: bola:patches/thecritterpack_patch.json
Exception: Unexpected end of content while loading JObject.
Problem: Bad patch syntax or incompatibility between Bola and The Critters Pack

Fix: Open bola:patches/thecritterpack_patch.json and check for malformed JSON. Alternatively, try disabling one or both mods.

I'm getting an incompatibility error for this and the bola mod.

💬 RussianKitty, Jul 7th at 3:49 PM

You should add crow taming because you can befriend them irl and it would be pretty cool to command an army of crows

💬 Chiappo , Jul 6th at 7:42 PM

w0ntonim0

What.. 

Okay im pretty sure this bug caused more harm than good

Im going to look into how often they spawn and lower it by alot if so

 

But as of currently 1.0.6 fixes alot of issues but still it can still happen because i were using Hare's spawn conditions based on time of block light not time of day

VERSION 1.0.7 will HOPFULLY fix that + more

 

Working on it as i say this

💬 w0ntonim0, Jul 6th at 5:11 PM

routevenus Same here lol They even started spawning inside my beehive kilm where I put the fuel which is pretty annoying since it's hard to get in there and remove the carcass. Hopefully it gets fixed soon as this is a great mod and is always open for improvements.

💬 Chiappo , Jul 4th at 11:31 PM

routevenus

Oh my.. thats not supposed to happen.. fix comming in soon version 1.0.6 fixes most issues

 

Marlim

I highly recommend to wait with version 1.0.5 as apprently theres a big load of ducks going overboard

And currently no plans for butchering or Xskills because they take alot of time to perhaps get working

 

Could look into xskills for the ducks part so you still get a some skills but thats all

 

Fix incomming in like less than an hour from now (hopfully)

Sorry for any issues

EDIT : Duck spam fixed in recent version including nests going full insane spawnrate

💬 Marlim, Jul 4th at 11:10 PM

I really liked the proposal of your mod, is it safe to add to a server?
And do you intend to add compatibility with other mods? Like butchering and XSkills?
Chiappo

💬 routevenus, Jul 4th at 10:47 PM

this mod is great but there's probably like 10 duck nests in my house...

💬 Chiappo , Jul 4th at 10:22 PM

Charaille

Oh whoops thats an oversight perhaps from me.. i might did it abit too common

If its too heavy load i would recommend switch back a version.. i know flying birds are causing errors.. otherwise turn off ducks entirely cause next version fixes that in modconfig with mallard ducks

its atleast a way to solve the heavy load of ducks

 

Sorry for the issues it may have caused - im going to fix it now

And the nest thing its nothing to worry bout too much... just a missing animation thats all cause they don't move... 

 

💬 Charaille, Jul 4th at 7:33 PM

Hi, I love your mod... but I installed the latest update and I am now getting invaded by ducks! I had about 40 converge on my base and wandering around... killed a bunch of them, and now they are starting to come back. I have other mods, so it could be caused by something else. I checked the server error logs and the only errors I saw were related to the mallard nest trying to play animations which its' shape does not have. Is this intended behavior? Are there any additional logs or other information I can provide? 

Ducks!

 

💬 WasatchWind, Jul 3rd at 3:04 AM

Just wanted to say, this is an awesome mod. Makes me desperately want birds in the base game. Other day went into my barn to find a literal barn owl trapped inside xD The ground animals are cool too, it's neat to just see a squrriel around or a hedgehog.

💬 LadyEdain, Jul 2nd at 7:04 PM

All I can think of is that tropical zones need an African swallow. LOL

💬 MagentaLizard, Jul 1st at 2:22 AM

Chiappo  Butchery compat when


💬 Chiappo , Jun 29th at 3:44 AM

Tisma 

Alright.. that took longer to fix than intended

The cause was all birds that got in the water made  them  fail to wander and went tottaly Nuts on behaviour

 

And by removing the cancel chance in wander task it somehow works now..

next version has that fixed.. hoping for no more big errors

 

i will update the mod as soon as i can get it ready.. Cheers :D

 

💬 Tisma, Jun 27th at 7:53 AM

With pleasure Chiappo
I can share dll with you if you need it for debug this ;)
Message me on Discord ! Tisma (Les Naufragés / The Castaways server)

💬 Chiappo , Jun 26th at 4:23 PM

Hey Tisma

thanks for the report.

Ive ran into the issue on my setup too but i couldnt check what was the cause

Apprently ive looked at it and i found out every flying bird was missing idle animations.. in task ai so it could explain why wander code were messed up

 

Otherwise i cannot explain whats the cause but it might be that :o

but next update will hopfully have that fixed - been working on a abit of an update :D

💬 Tisma, Jun 26th at 2:53 PM

Hey Chiappo


I've some code problem on my servers ! 

Th3Dilli share me a Modified DLL for server so i can have extended logs.

There is it :

26.6.2025 14:47:28 [Server Warning] Entity: thecritterpack:robin_flying caused issue at XYZ: 128589.43917839495/164.66342742341234/183363.90952771815, YPR -0.6543567/0/0, Dim 0, System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.AiTaskWander.ContinueExecute(Single dt) in /home/dilli/drive_linux/git_repos/anego/game_1_20/VSEssentials/Entity/AI/Task/TasksImpl/AiTaskWander.cs:line 386
26.6.2025 14:42:51 [Server Warning] Entity: thecritterpack:house-sparrow_f caused issue at XYZ: 129249.79737436763/164.67695380593085/128444.52016901477, YPR -0.76214004/0/0, Dim 0, System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.GameContent.AiTaskWander.ContinueExecute(Single dt) in /home/dilli/drive_linux/git_repos/anego/game_1_20/VSEssentials/Entity/AI/Task/TasksImpl/AiTaskWander.cs:line 386


And there is same for Crow bird 

Thanks for your mods !

💬 GoldenRobot, Jun 25th at 10:56 AM

I Love that you can pet the snails. 
Would be great if you could pick them up
(this one fell into my butchering room during construction. Would Love to put them back in the Garden above)

petting snail

💬 merryclefairy, Jun 20th at 2:33 AM

Chiappo understood! i'm excited already! there's a few other creature mods that have the missing animation thing so i'm very grateful to you for explaining it! does that mean 🤔 that editing those other mod to remove any lines with animations that don't exist would fix the issue? if so i wonder if that would make the fauna of the stone age mods less of a burden... unless going into the code to try and edit that out is a headache lol guess i'll find out  

thank you for the answer and thank you for the mod, too! hope things go well! (and maybe also i hope you'll add more critters some day bc they're sooo cute 😤)

there were other animations that might be missing but i only coppied the schniffing one <3 

💬 Chiappo , Jun 19th at 7:55 PM

merryclefairy 

Strange but glad you gave it a go :) 

the warnings im already on to solve including the client warning.. with missing attachment point center (really odd)

The sniff error isnt a big deal it's just me that forgot that there werent anything like that

 

to conclude the shape does not have (animation) its basic info ,meaning that it lacks like the setup for a special animation

In other words it dont exsist, typo, or something missing

 

but thanks for the bugreport.. new update is right around the corner if all goes as planned

which should solve that + a few small simple additions/changes

💬 merryclefairy, Jun 19th at 1:05 AM

ok so obviously i downloaded the mod anyway lmao but i was curious if you know what this means and if it's safe to ignore or might cause issues if there's a lot :

18.6.2025 19:59:17 [Client Warning] Entity thecritterpack:squirrel-male-brown with shape thecritterpack:entity/land/squirrel/squirrel-shape-a4 seems to be missing attachment point center but also has the FloatUpWhenStuck behavior - it might not work correctly with the center point lacking
18.6.2025 19:59:36 [Server Debug] thecritterpack:hedgehog-male attempted to play an animation code which its shape does not have: "sniff"
18.6.2025 19:59:45 [Server Debug] thecritterpack:hedgehog-female attempted to play an animation code which its shape does not have: "sniff"
18.6.2025 20:00:00 [Client Warning] Entity thecritterpack:squirrel-male-darkbrown with shape thecritterpack:entity/land/squirrel/squirrel-shape-a4 seems to be missing attachment point center but also has the FloatUpWhenStuck behavior - it might not work correctly with the center point lacking

 

so, the "attempted to play an animation code which its shape does not have: (animation)" line is something i've seen a lot with the fauna of the stone age mods and wanted to know if it's like ,, important or not ,, to address hahah :') 

 

but the "missing attachment point center" is a new one i've only seen with this and the updated Hieronymus's reptiles collection mods

mostly i ask bc trying to have all the fauna mods makes running a mod-heavy world really hard so i'm not sure if having a Lot of these errors causes a big hit ssdafdfs

 

💬 merryclefairy, Jun 17th at 4:18 PM

p..pwease..i want to tame more critters.. lil house mouse... or have chipmunks/birds happy to hang around if there's a primitive survival tree hollow they can use.. hehe... 

💬 Chiappo , Jun 9th at 10:54 AM

Scorives

Glad to know you got it solved

And the minor errors should be fixed next update

 

Woodlouse being null is just a minor fix from my end to avoid issues further on..

💬 Scorives, Jun 8th at 10:49 PM

@chiappo

Thanks appreciate it, didnt know it updated as i use auto updating mod but apprantly it is broken with the 1.20.11 waiting for an update guess ill have to update manually for time being thanks a bunch.

 

just finished updating old errors gone new errors 

 

8.6.2025 18:21:26 [Server Warning] Couldn't load entity class Vintagestory.API.Common.EntityAgent saved type code thecritterpack:woodlouse - its Type is null! Will remove from chunk, sorry!
8.6.2025 18:21:27 [Server Debug] thecritterpack:snail-default attempted to play an animation code which its shape does not have: "eat"
8.6.2025 18:21:25 [Server Debug] thecritterpack:house-sparrow_f attempted to play an animation code which its shape does not have: "glide"
8.6.2025 18:21:25 [Server Debug] thecritterpack:crow_flying attempted to play an animation code which its shape does not have: "glide"
8.6.2025 18:21:40 [Server Debug] thecritterpack:hedgehog-male attempted to play an animation code which its shape does not have: "sniff"
8.6.2025 18:21:43 [Server Debug] thecritterpack:hedgehog-female attempted to play an animation code which its shape does not have: "sniff"
8.6.2025 18:22:33 [Server Debug] thecritterpack:snail-default attempted to play an animation code which its shape does not have: "sit"

20.6.2025 22:34:04 [Server Debug] thecritterpack:waxwing_f attempted to play an animation code which its shape does not have: "glide"

20.6.2025 22:35:32 [Server Debug] thecritterpack:crab-both attempted to play an animation code which its shape does not have: "look"

💬 Chiappo , Jun 8th at 3:57 PM

Scorives

i found the issue its because you use the 0.9.4 which was a tempory fix by crumps (not downloadable anymore)

and current version as of currently is 1.0.3.. which means it's abit outdated

Any older versions since 1.0.3 has minor issues on patches that should had been fixed by now..

i would highly recommend to update it to 1.0.3..

 

hope that helps 😅

 

 

 

💬 Chiappo , Jun 8th at 11:25 AM

Scorives

Hi there.. that server error. i can't trace it anywhere on my end it must be a conflicting mod of some sort? not sure

Foxes work fine here.. so it's indeed strange

I hope youll be able to give more infomation.. so i can Fix it

 

💬 B0YAR, May 28th at 11:53 AM

Chiappo crumps

Please add compatibility with Butchering mod. We love hunt on this critters and cook them! Yammy!

💬 Richeeze, May 26th at 6:02 PM

It works now. Thanks.

💬 Chiappo , May 26th at 1:07 PM

Strange.. RE-uploaded and try again it should work (hopfully)

💬 Richeeze, May 26th at 12:04 PM

Cannot download the latest 103 version.

💬 Kara, May 26th at 11:44 AM

Chiappo Love the mod, always have keep up the good work. we will look into the mod again later, once the players have recovered =P 

💬 Taiwendo, May 26th at 11:04 AM

New Update becomes "404 Not Found" 🙄

💬 Chiappo , May 26th at 8:14 AM

Kara

i'm sorry to hear that... could be some dead animal they step on...

Xskills isn't currently supported on mod list and its also abit outdated from current version on page ( ive never added support for it )

the bit with mice yeah i tottaly understand - i will need to check further config mods or something to see if i can solve such

and the skeps eating thing i recall that raccoons love to grab em. could be that / or a critter of mine (not sure)

 

Edit: Can confirm i forgot to make flying birds / ducks / field mice NOT eat/seek honeycombs.. since they're considered fruit

And Fieldmice breeding have got a heavy nerf

they are now fixed in 1.0.3

 

💬 Kara, May 25th at 9:53 PM

Problems our large server have experianced:
- Vanilla animals somehow escaping pens (maybe stepping on other new aniamls, who knows?)

- Killing ducks gives -0.20 husbandry exp for xskills

- A config to disable mice breeding would be nice.

- Something, we arent sure what keeps eating skeps (two fence posts high) 

This is sadly a No go, for our server =/

💬 Hydromancerx, May 25th at 7:29 PM

Please add snail meat as a drop from the snails so you can be French!

💬 Chiappo , May 25th at 6:22 PM

Sakya Hi there. they use the default functions from game which means they dont run after 10 generations (added info on page)

💬 Sakya, May 25th at 3:57 PM

Hello, is there any chance that you'd make Ducks tameable?

💬 B0YAR, May 25th at 2:35 PM

not compatible with Butchering mod and Bola mod

💬 Chiappo , May 25th at 2:31 PM

Centur1on oh whoops.. guess then updating stuff it can go alittle overboard on scale with such.. will solve it soon

thank you kindly

💬 Mairujyat, May 25th at 2:29 PM

Chiappo Thanks so much! I'll drop by the bola mod comments section; I feel like  I would've caught it later in the day but it's pretty early here, so my mind went "oh, hedgehog" and completely missed the reference to the 'bola' mod in the log! xD

💬 Centur1on, May 25th at 1:48 PM

Chiappo Add closing } bracket to the end of hedgehog-baby.json file. I also inputted this file in json formatter and validator, but the } bracket is the fix of the issue of not working patch for bola.

💬 Chiappo , May 25th at 12:51 PM

Mairujyat Hey there.

it appears that it ain't my mod that broke but the bola weapon mod that don't support current version of critters pack (patches most likely)

i recommend to report it to the bola weapon (since it aint my mod that broke) it's their support to my mod that has not updated since i adjusted a bunch of bits from previous update

Sorry about that.. 

💬 Mairujyat, May 25th at 12:31 PM

Hey, first comment ever on this site, woo!!
Ran into a dealie in my start-up log, hope it helps with debugging!

25.5.2025 08:21:39 [Error] Patch 36 (target: thecritterpack:entities/land/hedgehog/hedgehog-baby.json) in bola:patches/thecritterpack_patch.json failed probably because the syntax of the value is broken:
25.5.2025 08:21:39 [Error] Exception: Unexpected end of content while loading JObject. Path 'server', line 271, position 1.
at Newtonsoft.Json.Linq.JObject.Load(JsonReader reader, JsonLoadSettings settings)
at Newtonsoft.Json.Linq.JToken.ReadFrom(JsonReader reader, JsonLoadSettings settings)
at Newtonsoft.Json.Linq.JToken.Parse(String json, JsonLoadSettings settings)
at Vintagestory.ServerMods.NoObf.ModJsonPatchLoader.ApplyPatch_Patch0(ModJsonPatchLoader this, Int32 patchIndex, AssetLocation patchSourcefile, JsonPatch jsonPatch, Int32& applied, Int32& notFound, Int32& errorCount)
25.5.2025 08:21:39 [Error] Patch 37 (target: thecritterpack:entities/land/hedgehog/hedgehog-baby.json) in bola:patches/thecritterpack_patch.json failed probably because the syntax of the value is broken:
25.5.2025 08:21:39 [Error] Exception: Unexpected end of content while loading JObject. Path 'server', line 271, position 1.
at Newtonsoft.Json.Linq.JObject.Load(JsonReader reader, JsonLoadSettings settings)
at Newtonsoft.Json.Linq.JToken.ReadFrom(JsonReader reader, JsonLoadSettings settings)
at Newtonsoft.Json.Linq.JToken.Parse(String json, JsonLoadSettings settings)
at Vintagestory.ServerMods.NoObf.ModJsonPatchLoader.ApplyPatch_Patch0(ModJsonPatchLoader this, Int32 patchIndex, AssetLocation patchSourcefile, JsonPatch jsonPatch, Int32& applied, Int32& notFound, Int32& errorCount)
25.5.2025 08:21:39 [Error] Patch 38 (target: thecritterpack:entities/land/hedgehog/hedgehog-baby.json) in bola:patches/thecritterpack_patch.json failed probably because the syntax of the value is broken:
25.5.2025 08:21:39 [Error] Exception: Unexpected end of content while loading JObject. Path 'server', line 271, position 1.
at Newtonsoft.Json.Linq.JObject.Load(JsonReader reader, JsonLoadSettings settings)
at Newtonsoft.Json.Linq.JToken.ReadFrom(JsonReader reader, JsonLoadSettings settings)
at Newtonsoft.Json.Linq.JToken.Parse(String json, JsonLoadSettings settings)
at Vintagestory.ServerMods.NoObf.ModJsonPatchLoader.ApplyPatch_Patch0(ModJsonPatchLoader this, Int32 patchIndex, AssetLocation patchSourcefile, JsonPatch jsonPatch, Int32& applied, Int32& notFound, Int32& errorCount)
25.5.2025 08:21:39 [Error] Patch 57 (target: thecritterpack:entities/land/woodlouse/woodlouse.json) in bola:patches/thecritterpack_patch.json failed because supplied path /server/behaviors/7/aitasks/- is invalid: The json path /server/behaviors/7/aitasks/- was not found. Could traverse until /server/behaviors, but then '7' does not exist. Full json at this path: [
{
"code": "controlledphysics",
"stepHeight": 0.1055
},
{
"code": "despawn",
"minPlayerDistance": 7,
"belowLightLevel": 8,
"minSeconds": 120
},
{
"code": "health",
"currenthealth": 0.4,
"maxhealth": 0.4
},
{
"code": "deaddecay",
"hoursToDecay": 0.1
},
{
"code": "floatupwhenstuck",
"onlyWhenDead": true
},
{
"code": "emotionstates",
"states": [
{
"code": "fleeondamage",
"duration": 60,
"chance": 1,
"slot": 2,
"priority": 5,
"accumType": "max",
"whenHealthRelBelow": 1.65
},
{
"code": "saturated",
"duration": 1200,
"chance": 1,
"slot": 0,
"priority": 1,
"accumType": "sum"
},
{
"code": "aggressiveondamage",
"duration": 30,
"chance": 1,
"slot": 2,
"priority": 2,
"accumType": "noaccum"
},
{
"code": "alarmherdondamage",
"chance": 1,
"slot": 1,
"priority": 1,
"accumType": "max"
}
]
},
{
"code": "taskai",
"aitasks": [
{
"code": "getoutofwater",
"priority": 4.1,
"movespeed": 0.0256,
"animation": "animation1",
"animationSpeed": 2.1
},
{
"code": "idle",
"priority": 1.88,
"minduration": 10000,
"maxduration": 1200000,
"mincooldown": 10000,
"maxcooldown": 80000,
"priorityForCancel": 1.98,
"animation": "animation2",
"animationSpeed": 3.3,
"whenNotInEmotionState": "aggressiveondamage",
"duringDayTimeFrames": [
{
"fromHour": 10,
"toHour": 16
},
{
"fromHour": 12,
"toHour": 15
}
],
"stopOnHurt": true
},
{
"code": "idle",
"priority": 1.1,
"minduration": 1000,
"maxduration": 3000,
"mincooldown": 2000,
"maxcooldown": 30000,
"animation": "animation2",
"stopOnNearbyEntityCodes": [
"player",
"wolf-male",
"wolf-female",
"fox-*",
"hyena-male",
"hyena-female"
],
"stopRange": 1
},
{
"code": "wander",
"priority": 1.0,
"priorityForCancel": 1.35,
"movespeed": 0.003,
"animationSpeed": 2.5,
"animation": "animation1"
}
]
}
]


💬 Chiappo , May 25th at 11:44 AM

Nimair Ah i see theres a wander issue but i can't trace down what is causing it id love to get the full log 👍send it over and i will check it (also server version)

💬 Nimair, May 25th at 6:23 AM

24.5.2025 14:04:22 [Server Error] Exception: Object reference not set to an instance of an object.
at Vintagestory.GameContent.AiTaskWander.ContinueExecute(Single dt) in VSEssentials\Entity\AI\Task\TasksImpl\AiTaskWander.cs:line 377
at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 214
at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 125
at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 1053
at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 594
at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 334
at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 174
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 914

 

getting this error in the server Console with this mod isntalled. Removing it solved it. Can supply my full modlist if you want. Or even the full log!

💬 LumpyAcidFish, May 25th at 12:21 AM

can the birds finally land and perch or do they just infinately fly around and have ground variants 

💬 Evoken, May 24th at 8:10 PM

Chiappo Wow, thank you so much ^^

💬 Countly, May 24th at 7:47 PM

Hey! So i love this mod very much! And i love living next to mountains. I noticed that Wild Yak don't seem to be spawning on the mountains. I have been to 3 big snowy mountains and none have spawned :( The only thing ive really changed for mountains is max hight!

Hope the mod becomes more popular and interesting! 

 

💬 Chiappo , May 24th at 6:57 PM

Evoken will do a quick hotfix for that so you can use it.. it should work as intended though i won't be supporting too much backwards unless demand

Edit: Added it hope that works for you

💬 Evoken, May 24th at 2:59 PM

I see that version 1.20.10 is in dependencies in order to use this mod. Is there a chance it will work on 1.20.7?

💬 Vilderos, May 24th at 6:07 AM

Thank you for the update! Love your mod <3

💬 Hydromancerx, May 24th at 2:01 AM

Glad to see you are back! Keep up the great work! I look forward to your birds!

💬 Chiappo , May 13th at 11:12 PM

Hey.. it's been long time... And Really sorry for the big let off from updating the mod

 

 

EDIT: Attention i am working on the pack again with crumps

Next version will likely have some major function changes

Including a atempt to add real birds and abit other stuff

 

Further info to come soon

And crumps Thank you for get in contact with me ❤️

💬 crumps, May 13th at 8:38 AM

Hey guys, I have taken up the reigns for now to keep this going and introduced some changes



https://news.kalataka.ru/show/mod/24016

💬 crumps, May 6th at 10:28 PM

Would anyone like to work on figuring out a patch for this to continue it? I have a mild to moderate amount of experience now messing with mods but i would def be down for some help to get it done faster. I really love and enjoy this mod and wanna keep it going

💬 CaptNattyLite, Apr 2nd at 4:56 PM

I removed The Critteres Package from my server and even after I removed it, it's throwing warning out like this for a bunch of mobs. Any chance theres a reason it's still throwing codes out from the mod but I removed everything related to the mod?

2.4.2025 16:55:02 [Server Warning] Couldn't load entity class Vintagestory.API.Common.EntityAgent saved type code thecritterpack:crab-both - its Type is null! Will remove from chunk, sorry!

💬 Cookieie, Mar 27th at 8:18 PM

Will this mod be updated?  I love having all the additional critters in my world. Things seem fine but I keep getting error messages aimed at this mod. Please consider updating. Thanks, You Tube Laura's Little Worlds

💬 Bl0ckparty, Mar 16th at 8:25 PM

@Wulff  The mice seem to congregate in clumps under my berries.  So I dug a pit under them and all the mice end up in the pit.  You can then kill off all the mice and you should see other animals spawn.

💬 Avaniswari, Mar 11th at 11:58 PM

I love having hedgehogs! Will you be adding tooltips? I'm trying to figure out how to trap a hedgehog and what bait is needed. I attempted to use the bug net to obtain the snails and woodlouse, but no luck. Could this perhaps be something added in the future or a way to obtain live snails and woodlouse?

💬 Wulff, Mar 7th at 1:21 AM

too many mice spawning. To the point i think it broke all animal spawns in my area. may just have to unsub from this. havent seen any other animals near my house in a very long time. just dozens and dozens of mice.

💬 Hydromancerx, Mar 5th at 10:24 PM

Since v1.20 i haven't seen any showing up in my game. Note i use the biomes mod. I know it's supported but soemthing is stoping them from spawning. :/

💬 Wulff, Feb 19th at 10:51 PM

Chiappo

errors showing up since the last update apparently due to changes with animal behaviors. 

[Error] Patch 21 (target: game:entities/land/fox.json) in thecritterpack:patches/entities/PatchEntities.json failed because supplied path /server/behaviors/11/aitasks/4/entityCodes/0 is invalid: The json path /server/behaviors/11/aitasks/4/entityCodes/0 was not found. Could traverse until /server/behaviors/11, but then 'aitasks' does not exist. Full json at this path: {
"code": "emotionstates",
"states": [
{
"code": "aggressiveondamage",
"duration": 15,
"enabledByType": {
"*-pup-*": false,
"*": true
},
"chance": 0.6,
"slot": 0,
"priority": 2,
"accumType": "noaccum"
},
{
"code": "fleeondamage",
"duration": 10,
"chance": 1,
"slot": 0,
"priority": 1,
"accumType": "max"
},
{
"code": "saturated",
"duration": 1200,
"chance": 1,
"slot": 0,
"priority": 1,
"accumType": "sum"

💬 Khana, Jan 14th at 11:11 AM

can i tame hedgehogs? that would be so cool  XD

 

💬 UA_Shaman, Jan 13th at 6:48 PM

Khana
There are three options for solving the problem with mice:
1. Catch hedgehogs and release them near the house (in theory they should kill mice)
2. Exclude mice through the config (they reproduce very quickly)
3. Set a smaller spawn through a mod patch.

Chiappo
Can I use your developments for this mod? I really like the mod. There is an idea to combine several mods into one, with animals. Will you allow me to use your models and code? Of course, with the indication of the original mod and you as a co-author?

💬 Khana, Jan 12th at 2:37 PM

 there anything that chases the mice? they are becomin a pest issue XD

 

 

💬 UA_Shaman, Jan 8th at 8:04 PM

Chiappo
I and the players on the server are really looking forward to the release of the updated mod for game version 1.20+
Let's hope that the author will not abandon development and will continue to bring joy with hedgehogs, squirrels and crabs from the mod! 😍

💬 WickedSchnitzel, Jan 2nd at 4:57 PM

Still spamming console with the AiTaskSeekFoodAndEat error and creating problems.

💬 Nyarc, Dec 29th 2024 at 9:38 AM

Would love to see an 1.20 Update of this!

💬 wojtek16, Dec 2nd 2024 at 8:54 PM

I agree with Nonamomo, I feel like at most they should give just 2-3 feathers, and if so have more use like if there are birds around, then maybe they could give us a chance to find eggs in a basket, or for other critters to be fertilizers like worms from primitive survival. 
But still love the mod!

💬 Nonamomo, Oct 30th 2024 at 10:15 PM

@LumpyAcidFish agreed. Never mind the ducks, even the crows are far to docile. Wild birds should be skittish and quick to flee. We already lost the dodo's because they didn't know better.

I love the ambience the birds add, but they make getting protein and feathers far too easy; their behavior needs to be re-worked, even if it's just to act like chickens who really like hanging around water.

💬 LumpyAcidFish, Oct 19th 2024 at 9:40 AM

id love to use this mod but the AI isnt all there

squirrels do not climb trees like in critters and creatures

field mice keep reproducing without any limit or anything hunting them

birds stay flying and get stuck in the water, flying birds and grounded should be one animal and have the ai to land or take off

and ducks are way too easy to kill

💬 laelo, Sep 25th 2024 at 1:03 PM

great mod ! but mouse are definitly annoying and make my server lag so can you explain how exactly to disable one creature thank you Chiappo

💬 Dead_Nettle, Sep 6th 2024 at 5:11 AM

I don't know how, but I somehow died TWICE to a couple of telekinetic crabs in my most recent save. Is it possible to decrease their attack reach? I love the content here otherwise, everything's very cute and well rounded for VS!

💬 HollywoodHoser, Sep 5th 2024 at 10:56 PM

Loving the ambience this adds to the game! Your ducks got me thinking... would love a loon in the game! Nothing like a loon call on the lake :) Hopefully that's not an insulting question, but... would it be as simple as swapping in a loon .oog in the mod files?  I'd go as far as trying my hand at a loon skin, but not even sure where I'd start :)

 

💬 ChocolateLovely, Sep 5th 2024 at 2:43 AM

What a lovely mod!  If it ever gets updated into Biomes, I'll gladly add this.

💬 AzuliBluespots, Sep 3rd 2024 at 2:20 PM

Does this mod still makes squirrels drop redmeat? I find it incredibly funny that in the past baby squirrels can sometimes drop two redmeat, just like adult rabbits.

💬 Hydromancerx, Aug 25th 2024 at 4:37 PM

Chiappo

Please add an angora rabbit so Tels can add it's wool to their mod.
Thanks!

💬 Tels, Aug 24th 2024 at 7:23 PM

There seems to be a server error spamming the log, please see here for details:

https://discord.com/channels/302152934249070593/1276616990240411718

💬 Cantos, Aug 16th 2024 at 7:09 AM

Could you add a config to disable field mouse reproduction?

They tend to gather around certain berry bushes and then ravenously breed, without despawning. This causes some noticeable frame drops on my server when it isn't managed.

💬 SeniLiX, Jul 31st 2024 at 8:03 AM

The ducks and the hedgehogs are my favorite animals in this pack. They are very well made IMO. 😀

💬 Chrizzlybear, Jul 16th 2024 at 7:14 PM

Hi, I have translated the mod into german.

de.json

💬 Vilderos, Jun 20th 2024 at 7:49 PM

I very much appreciate the birds in this mod <3

💬 DeanBro, Jun 9th 2024 at 7:36 AM

Chiappo  Hello! I created a translation for your mod, I would be grateful if you include it in the mod

https://drive.google.com/file/d/1ATMSVzFIzKN8mB6vogkYQeLkfdcvPRg6/view?usp=sharing

💬 Nonamomo, May 31st 2024 at 5:10 PM

The wild ducks seem overly tame around the player; and are quite happy to hang around and let me kill them one after the other. That's rather unfortunate, since they are a very easy food source as a result.

💬 Calcite, May 1st 2024 at 7:14 PM

Can the ducks be domesticated? love the mod

💬 SiiMeR, Apr 24th 2024 at 8:54 AM

From my testing, it seems it happens with field mice and ducks

💬 SiiMeR, Apr 23rd 2024 at 8:48 PM

Hey, 

There seems to be an issue with the latest version of the mod. It is constantly spamming the logs with the following message:
Exception: Object reference not set to an instance of an object. at Vintagestory.API.Util.ArrayExtensions.Contains[T](T[] array, T value) in VintagestoryApi\Util\ArrayExtensions.cs:line 175 at Vintagestory.GameContent.AiTaskSeekFoodAndEat.<ShouldExecute>b__25_1(IPointOfInterest poi) in VSEssentials\Entity\AI\Task\TasksImpl\AiTaskSeekFoodAndEat.cs:line 145 at Vintagestory.GameContent.POIRegistry.GetNearestPoi(Vec3d centerPos, Single radius, PoiMatcher matcher) in VSEssentials\Systems\POIRegistry.cs:line 159 at Vintagestory.GameContent.AiTaskSeekFoodAndEat.ShouldExecute() in VSEssentials\Entity\AI\Task\TasksImpl\AiTaskSeekFoodAndEat.cs:line 149 at Vintagestory.GameContent.AiTaskManager.OnGameTick(Single dt) in VSEssentials\Entity\AI\Task\AiTaskManager.cs:line 174 at Vintagestory.GameContent.EntityBehaviorTaskAI.OnGameTick(Single deltaTime) in VSEssentials\Entity\AI\Task\BehaviorTaskAI.cs:line 114 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 874 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 540 at Vintagestory.Server.ServerSystemEntitySimulation.TickEntities(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 330 at Vintagestory.Server.ServerSystemEntitySimulation.OnServerTick(Single dt) in VintagestoryLib\Server\Systems\World\EntitySimulation.cs:line 169 at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886

My server was on version 0.8.9 and after updating to 0.9.1, the issues seemed to start. 

💬 LsCvlt, Apr 3rd 2024 at 3:06 PM

Hey! Is there a way/what i have to do if.. i just want some of them, not all :)

💬 Shadow, Mar 21st 2024 at 11:36 AM

Hi!
It is there any sort of dependancy? Or am i something missing?

error on my server
version of mod: v0.9.1 #v1.19.4
version of server: 1.19.4
mods installed: list

Thank you

💬 LapiFox, Mar 17th 2024 at 5:54 PM

Chiappo

I have prepared a translation of this mod into Russian, I will be glad if you add it in the next update

{
  "thecritterpack:creaturegroup-hedgehog": "Лесной ёжик",
  "thecritterpack:creaturegroup-mallardduck": "Дикая утка",
  "thecritterpack:creaturegroup-yak": "Як",
  "thecritterpack:creaturegroup-chipmunk": "Бурундук",
  "thecritterpack:creaturegroup-squirrel": "Белка",
  "thecritterpack:creaturegroup-waxwing": "Свиристель",
  "thecritterpack:creaturegroup-crow": "Ворон",
  "thecritterpack:creaturegroup-fieldmouse": "Полевая мышь",
  "item-creature-thecritterpack:c_crow": "Ворон",
  "item-creature-thecritterpack:fieldmus": "Полевая мышь",
  "item-creature-thecritterpack:duck-male": "Дикая утка (самец)",
  "item-creature-thecritterpack:duck-female": "Дикая утка (самка)",
  "item-creature-thecritterpack:duck-baby": "Утёнок дикой утки",
  "thecritterpack:item-creature-hedgehog-male": "Лесной ёжик (самец)",
  "thecritterpack:item-creature-hedgehog-female": "Лесной ёжик (самка)",
  "thecritterpack:item-creature-hedgehog-baby": "Лесной ёжик (детёныш)",
  "thecritterpack:item-dead-creature-hedgehog-male": "Мёртвый лесной ёжик (самец)",
  "thecritterpack:item-dead-creature-hedgehog-female": "Мёртвый лесной ёжик (самка)",
  "thecritterpack:item-dead-creature-hedgehog-baby": "Мёртвый лесной ёжик (детёныш)",
  "thecritterpack:item-creature-duck-male": "Дикая утка (самец)",
  "thecritterpack:item-creature-duck-female": "Дикая утка (самка)",
  "thecritterpack:item-creature-duck-baby": "Утёнок",
  "thecritterpack:item-dead-creature-duck-male": "Мёртвая дикая утка (самец)",
  "thecritterpack:item-dead-creature-duck-female": "Мёртвая дикая утка (самка)",
  "thecritterpack:item-dead-creature-duck-baby": "Мёртвый утёнок дикой утки",
  "thecritterpack:item-creature-yak-male": "Як (бык)",
  "thecritterpack:item-creature-yak-female": "Як (корова)",
  "thecritterpack:item-creature-yak-calf": "Як (телёнок)",
  "thecritterpack:item-dead-creature-yak-male": "Мёртвый як (бык)",
  "thecritterpack:item-dead-creature-yak-female": "Мёртвый як (корова)",
  "thecritterpack:item-dead-creature-yak-calf": "Мёртвый як (телёнок)",
  "item-creature-thecritterpack:waxwing_g": "Свиристель",
  "thecritterpack:item-creature-waxwing_g": "Свиристель",
  "thecritterpack:item-dead-creature-waxwing_g": "Мёртвый свиристель",
  "thecritterpack:item-creature-house-sparrow_f": "Воробей (летающий)",
  "thecritterpack:item-creature-c_crow": "Ворон",
  "thecritterpack:item-dead-creature-c_crow": "Мёртвый ворон",
  "thecritterpack:item-creature-crab-both": "Краб",
  "thecritterpack:item-creature-crab-baby": "Краб (детёныш)",
  "thecritterpack:item-dead-creature-crab-both": "Мёртвый краб",
  "thecritterpack:item-dead-creature-crab-baby": "Мёртвый краб (детёныш)",
  "thecritterpack:item-creature-woodlouse": "Мокрица",
  "thecritterpack:item-dead-creature-woodlouse": "Мёртвая мокрица",
  "thecritterpack:item-creature-robin_flying": "Европейский малиновка (летающий)",
  "thecritterpack:item-creature-crow_flying": "Ворон (летающий)",
  "thecritterpack:item-creature-waxwing_f": "Свиристель (летающий)",
  "thecritterpack:item-creature-snail-default": "Улитка",
  "thecritterpack:item-dead-creature-snail-default": "Мёртвая улитка",
  "thecritterpack:item-creature-fieldmus": "Полевая мышь",
  "thecritterpack:item-dead-creature-fieldmus": "Мёртвая полевая мышь",
  "thecritterpack:item-creature-squirrel-male-brown": "Коричневая белка (самец)",
  "thecritterpack:item-creature-squirrel-female-brown": "Коричневая белка (самка)",
  "thecritterpack:item-creature-squirrel-baby-brown": "Коричневая белка (детёныш)",
  "thecritterpack:item-dead-creature-squirrel-male-brown": "Мёртвая коричневая белка (самец)",
  "thecritterpack:item-dead-creature-squirrel-female-brown": "Мёртвая коричневая белка (самка)",
  "thecritterpack:item-dead-creature-squirrel-baby-brown": "Мёртвая коричневая белка (детёныш)",
  "thecritterpack:item-creature-squirrel-male-black": "Чёрная белка (самец)",
  "thecritterpack:item-creature-squirrel-female-black": "Чёрная белка (самка)",
  "thecritterpack:item-creature-squirrel-baby-black": "Чёрная белка (детёныш)",
  "thecritterpack:item-dead-creature-squirrel-male-black": "Мёртвая чёрная белка (самец)",
  "thecritterpack:item-dead-creature-squirrel-female-black": "Мёртвая чёрная белка (самка)",
  "thecritterpack:item-dead-creature-squirrel-baby-black": "Мёртвая чёрная белка (детёныш)",
  "thecritterpack:item-creature-squirrel-male-darkbrown": "Тёмно-коричневая белка (самец)",
  "thecritterpack:item-creature-squirrel-female-darkbrown": "Тёмно-коричневая белка (самка)",
  "thecritterpack:item-creature-squirrel-baby-darkbrown": "Тёмно-коричневая белка (детёныш)",
  "thecritterpack:item-dead-creature-squirrel-male-darkbrown": "Мёртвая тёмно-коричневая белка (самец)",
  "thecritterpack:item-dead-creature-squirrel-female-darkbrown": "Мёртвая тёмно-коричневая белка (самка)",
  "thecritterpack:item-dead-creature-squirrel-baby-darkbrown": "Мёртвая тёмно-коричневая белка (детёныш)",
  "thecritterpack:item-creature-squirrel-male-red": "Красная белка (самец)",
  "thecritterpack:item-creature-squirrel-female-red": "Красная белка (самка)",
  "thecritterpack:item-creature-squirrel-baby-red": "Красная белка (детёныш)",
  "thecritterpack:item-dead-creature-squirrel-male-red": "Мёртвая красная белка (самец)",
  "thecritterpack:item-dead-creature-squirrel-female-red": "Мёртвая красная белка (самка)",
  "thecritterpack:item-dead-creature-squirrel-baby-red": "Мёртвая красная белка (детёныш)",
  "thecritterpack:item-creature-chipmunk-male": "Бурундук (самец)",
  "thecritterpack:item-creature-chipmunk-female": "Бурундук (самка)",
  "thecritterpack:item-creature-chipmunk-baby": "Бурундук (детёныш)",
  "thecritterpack:item-dead-creature-chipmunk-male": "Мёртвый бурундук (самец)",
  "thecritterpack:item-dead-creature-chipmunk-female": "Мёртвый бурундук (самка)",
  "thecritterpack:item-dead-creature-chipmunk-baby": "Мёртвый бурундук (детёныш)"
}
💬 Chiappo , Mar 10th 2024 at 3:15 PM

@Tels

First of all. good job on German translation. going to add that next version =)

Secondly the things you said about snails shouldnt be an issue to solve, let me see what i can do with their speed + climbing function.. as the climb function apprently works better on bigger creatures

And yeah i know the birds sometimes get stuck or move derpy i have currently no easy fix for that.. as of speaking but im eagerly trying to fix it =)

Hedgehogs shouldn't be an big issue either way with water. though no promise

also glad you like the mod ❤️

💬 Tels, Mar 10th 2024 at 12:38 PM

Here is a German translation. I wasn't sure what type of "woodlouse" it is exactly, so I used "Landassel" which is more generic that the specific "Kellerassel".

{
 "thecritterpack:creaturegroup-hedgehog": "Waldigel",   
 "thecritterpack:creaturegroup-mallardduck": "Stockente",  
 "thecritterpack:creaturegroup-yak": "Yak",
 "thecritterpack:creaturegroup-chipmunk": "Streifenhörnchen",   
 "thecritterpack:creaturegroup-squirell": "Eichhörnchen",   
 "thecritterpack:creaturegroup-waxwing": "Seidenschwanz",   
 "thecritterpack:creaturegroup-crow": "Krähe",   
 "thecritterpack:creaturegroup-fieldmouse": "Feldmaus",


 "item-creature-thecritterpack:c_crow": "Krähe",
 "item-creature-thecritterpack:fieldmus": "Feldmaus",  

 "item-creature-thecritterpack:duck-male": "Stockente (männlich)",
 "item-creature-thecritterpack:duck-female": "Stockente (weiblich)",  
 "item-creature-thecritterpack:duck-baby": "Stockentenküken",    


 "thecritterpack:item-creature-hedgehog-male": "Waldigel (männlich)",
 "thecritterpack:item-creature-hedgehog-female": "Waldigel (weiblich)",
 "thecritterpack:item-creature-hedgehog-baby": "Waldigelbaby",

 "thecritterpack:item-dead-creature-hedgehog-male": "Toter Waldigel (männlich)",
 "thecritterpack:item-dead-creature-hedgehog-female": "Toter Waldigel (weiblich)",
 "thecritterpack:item-dead-creature-hedgehog-baby": "Totes Waldigelbaby",



 "thecritterpack:item-creature-duck-male": "Stockente (männlich)",   
 "thecritterpack:item-creature-duck-female": "Stockente (weiblich)",  
 "thecritterpack:item-creature-duck-baby": "Stockentenküken",    



 "thecritterpack:item-dead-creature-duck-male": "Tote Stockente (männlich)",   
 "thecritterpack:item-dead-creature-duck-female": "Tote Stockente (weiblich)",  
 "thecritterpack:item-dead-creature-duck-baby": "Totes Stockentenküken",    

 "thecritterpack:item-creature-yak-male": "Yak (Bulle)",   
 "thecritterpack:item-creature-yak-female": "Yak (Kuh)",
 "thecritterpack:item-creature-yak-calf": "Yak (Kalb)",



 "thecritterpack:item-dead-creature-yak-male": "Totes Yak (Bulle)",   
 "thecritterpack:item-dead-creature-yak-female": "Totes Yak (Kuh)",
 "thecritterpack:item-dead-creature-yak-calf": "Totes Yak (Kalb)",

 "item-creature-thecritterpack:waxwing_g": "Seidenschwanz",  
 "thecritterpack:item-creature-waxwing_g": "Seidenschwanz",     
 "thecritterpack:item-dead-creature-waxwing_g": "Toter Seidenschwanz",

 "thecritterpack:item-creature-house-sparrow_f": "Spatz (fliegend)",     


 "thecritterpack:item-creature-c_crow": "Krähe",     
 "thecritterpack:item-dead-creature-c_crow": "Tote Krähe",


 "thecritterpack:item-creature-crab-both": "Krabbe",   
 "thecritterpack:item-creature-crab-baby": "Krabbenbaby",
 "thecritterpack:item-dead-creature-crab-both": "Tote Krabbe",   
 "thecritterpack:item-dead-creature-crab-baby": "Totes Krabbenbaby",


 "thecritterpack:item-creature-woodlouse": "Landassel",
 "thecritterpack:item-dead-creature-woodlouse": "Tote Landassel",

 "thecritterpack:item-creature-robin_flying": "Rotkehlchen (fliegend)",
 "thecritterpack:item-creature-crow_flying": "Krähe (fliegend)",  
 "thecritterpack:item-creature-waxwing_f": "Seidenschwanz (fliegend)",   

 "thecritterpack:item-creature-snail-default": "Schnecke",   
 "thecritterpack:item-dead-creature-snail-default": "Tote Schnecke",    


 "thecritterpack:item-creature-fieldmus": "Feldmaus",   
 "thecritterpack:item-dead-creature-fieldmus": "Tote Feldmaus",  

 "thecritterpack:item-creature-squirell-male-brown": "Braunes Eichörnchen (männlich)",   
 "thecritterpack:item-creature-squirell-female-brown": "Braunes Eichörnchen (weiblich)",   
 "thecritterpack:item-creature-squirell-baby-brown": "Braunes Eichörnchenbaby",  

 "thecritterpack:item-dead-creature-squirell-male-brown": "Totes braunes Eichörnchen (männlich)",   
 "thecritterpack:item-dead-creature-squirell-female-brown": "Totes braunes Eichörnchen (weiblich)",  
 "thecritterpack:item-dead-creature-squirell-baby-brown": "Totes braunes Eichörnchenbaby",   

 "thecritterpack:item-creature-squirell-male-black": "Schwarzes Eichörnchen (männlich)",   
 "thecritterpack:item-creature-squirell-female-black": "Schwarzes Eichörnchen (weiblich)",   
 "thecritterpack:item-creature-squirell-baby-black": "Schwarzes Eichörnchenbaby",  

 "thecritterpack:item-dead-creature-squirell-male-black": "Totes schwarzes Eichörnchen (männlich)",   
 "thecritterpack:item-dead-creature-squirell-female-black": "Totes schwarzes Eichörnchen (weiblich)",  
 "thecritterpack:item-dead-creature-squirell-baby-black": "Totes schwarzes Eichörnchenbaby",     

 "thecritterpack:item-creature-squirell-male-darkbrown": "Dunkelbraunes Eichörnchen (männlich)",   
 "thecritterpack:item-creature-squirell-female-darkbrown": "Dunkelbraunes Eichörnchen (weiblich)",   
 "thecritterpack:item-creature-squirell-baby-darkbrown": "Dunkelbraunes Eichörnchenbaby",  

 "thecritterpack:item-dead-creature-squirell-male-darkbrown": "Totes dunkelbraunes Eichörnchen (männlich)",   
 "thecritterpack:item-dead-creature-squirell-female-darkbrown": "Totes dunkelbraunes Eichörnchen (weiblich)",  
 "thecritterpack:item-dead-creature-squirell-baby-darkbrown": "Totes dunkelbraunes Eichörnchen (baby)",     


 "thecritterpack:item-creature-squirell-male-red": "Rotes Eichörnchen (männlich)",   
 "thecritterpack:item-creature-squirell-female-red": "Rotes Eichörnchen (weiblich)",   
 "thecritterpack:item-creature-squirell-baby-red": "Rotes Eichörnchenbaby",  

 "thecritterpack:item-dead-creature-squirell-male-red": "Totes rotes Eichörnchen (männlich)",   
 "thecritterpack:item-dead-creature-squirell-female-red": "Totes rotes Eichörnchen (weiblich)",  
 "thecritterpack:item-dead-creature-squirell-baby-red": "Totes rotes Eichörnchenbaby",   


 "thecritterpack:item-creature-chipmunk-male": "Streifenhörnchen (männlich)",
 "thecritterpack:item-creature-chipmunk-female": "Streifenhörnchen (weiblich)",
 "thecritterpack:item-creature-chipmunk-baby": "Streifenhörnchenbaby",

 "thecritterpack:item-dead-creature-chipmunk-male": "Totes Streifenhörnchen (männlich)",
 "thecritterpack:item-dead-creature-chipmunk-female": "Totes Streifenhörnchen (weiblich)",
 "thecritterpack:item-dead-creature-chipmunk-baby": "Totes Streifenhörnchenbaby"

}

💬 Tels, Mar 10th 2024 at 12:12 PM

This is a wonderful mod! 💖

I do have a few suggestions and feedback:

  • the snails speed is .. well, not snail like :D It could be reduced quite a bit
  • snails crawling over a fence seem to float (potential vanilla issue with the fence collision box?)
  • the song birds do get stuck on inside-corners, and half-block-windows etc. Esp. chiseled blocks. They do fly away if you remove the block, but otherwise they are permanently fluttering in place
  • hedgehogs seem to cross ponds and lakes by walking into the water and then on the ground underwater. As they are mammels, they would drown so they should avod water.

And lastly, I think the larger animals like Yaks, esp. as they are breedable animals, should be moved to their own mod, as they don't seem to fit in as well with the rest.

Thank you again for the wonderful mod, hearing the birds chirping, even if you don't see them, is just delightful!

Btw., are you looking for a German translation?

💬 Chiappo , Mar 10th 2024 at 11:30 AM

@Laerinok

Oh Whoops.. going to fix it ASAP. Thank you =)

Edit: that has now been solved. again thank you for help

💬 Laerinok, Mar 10th 2024 at 12:02 AM

Chiappo

hello, Just downloaded the new version but not tested yet too late ^^
I had a look in the fr.json and there's a small omission (in bold).  you forgot "dead" :

"thecritterpack:item-creature-chipmunk-male": "Tamia (mâle)",
"thecritterpack:item-creature-chipmunk-female": "Tamia (femelle)",
"thecritterpack:item-creature-chipmunk-baby": "Tamia (bébé)",

"thecritterpack:item-dead-creature-chipmunk-male": "Tamia mort (mâle)",
"thecritterpack:item-dead-creature-chipmunk-female": "Tamia mort (femelle)",
"thecritterpack:item-dead-creature-chipmunk-baby": "Tamia mort (bébé)",

💬 Chiappo , Mar 9th 2024 at 10:04 PM

@Veir

Hi There. Sure thing =) though i'm about to update soon (i recommend wait till 0.9.0 is out) with sending it

Edit: there we go

💬 Veir, Mar 9th 2024 at 7:57 PM

Hello, are You okay with translations? I want to translate it to Polish and provide you the lang file if thats okay

💬 Rhoun, Mar 4th 2024 at 9:08 PM

Hello, I like your package for the ambiance it provides to otherwise silent worlds, thanks! Wanted to tell you my observations: duck/crows don't flee from me even when I'm right on top of them. Crow also ignored any damage and continued walking like nothing happened. Squirrels fled from me just fine.

EDIT: When I approached sleeping ducks, they fled from me. It looked like during the day they were stuck in some kind of loop for finding food or floating on water.

💬 Chiappo , Mar 4th 2024 at 11:03 AM

@Sevatar

Oh sorry.. i missunderstood what you said. currently as of 0.8.9 they cannot be breed i think?.. i am currently trying to make it work propperly, including taming can't promise it fully

@Novalee

sadly no ive not managed to make that work either.. i will gladly try to attempt it work with baskets ❤️. again no promises 

Edit:i have checked v0.8.9 it appears i didn't make it work as intended but they should breed. but in v0.9.0 it should be fixed now. Also in v0.9.0 you can now catch field mice, crows and waxwing (Ground variants) with basket traps

💬 Novalee, Mar 4th 2024 at 6:51 AM

Can mice be caught in basket traps? Sort of tempted to try and make them tamable with petai or the vanilla breeding method.

💬 Sevatar, Mar 3rd 2024 at 10:03 PM

Hi! Yes, I understand that, but there is a difference between domesticable and breedable no? The females show as ready to breed.. Or is that just a UI thing

💬 Chiappo , Mar 3rd 2024 at 9:11 PM

@Sevatar 

Hi there. as i told before i am not currently able to set it to work therefore they're not domesticatable

💬 Sevatar, Mar 3rd 2024 at 8:28 AM

Hello! I saw an old comment saying that you had no plans for the Yak's to become domesticatable... But are they still breedable? And if so, what food do I feed them?

💬 Bunker, Mar 1st 2024 at 1:58 AM

Is there any plans to add compatability with the Butchering mod?

💬 Hydromancerx, Feb 29th 2024 at 7:11 PM

Chiappo

I think there is a mod with dragonflies already. Anywho i am looking forward to the other creatures! I know made a list before but here is an updated one ...

Mammals
- Chipmunk
- Beaver
- Bat (for caves)
- Kangaroo Rat (for the desert)
- Chinchilla
- Prairie Dog

Birds
- Goose
- Bluejay
- Woodpecker
- Cardinal
- Parrot
- Toucan

Invertebrates
- Lobster
- Beetle
- Ladybug
- Wasp
- Hermit Crab
- Cuttlefish

Thanks in advance!

💬 Laerinok, Feb 29th 2024 at 4:16 PM

👍 with pleasure. I really like having more life in the game, so Thanks :)

💬 Chiappo , Feb 29th 2024 at 3:52 PM

Laerinok

Hi.. the l18: that you spoke about was left over from 2020 where i originally made dragon flies for the mod (lost the files) perhaps i should remake em :)

And the other entry l42: were a typo from my side. they should now have been fixed as you mentioned

i appreciate the work you did - will add the translation for the mod next version (0.8.9) 

💬 Laerinok, Feb 29th 2024 at 11:24 AM

Chiappo

Hello,

I am going to translate in french. I have two questions. I guess there is a typo error in the en.json :
- l18 : you wrote "item-creature-dragonfly-yel low": "Yellow Dragonfly", I guess it is "item-creature-dragonfly-yellow": "Yellow Dragonfly", (without th space in "Yel low")
- l42 : "item-dead-creature-house-sparrow_f": "Dead House Sparrow (flying)", Hem, a dead bird flying ? Or I don't know what you mean.

Moreover I don't see any Dragonfly when I look for in Crea.

https://pastebin.com/VV9AAaY9

💬 bringitonwimps, Feb 29th 2024 at 12:33 AM

https://pastebin.com/Ur6e39uh

soi thiis comes up everytime i load my server

💬 seyton35, Feb 28th 2024 at 11:15 AM

what's wrong with crabs attempts? XD

💬 KitsuneLena, Feb 27th 2024 at 8:49 PM

Здравствуйте а это нормально что при попадании в ловчую яму 

об ежиков убиваются цыплята и маленькая зайчата?

 

💬 Sooner535, Feb 27th 2024 at 2:54 PM

That was quick lol

 

Very good mod btw, adds a lot of ambience to the game to have birds and little critters running around. Though if another critter eats my dang plants I might go on a rampage lol. Appreciate the hard work

💬 Chiappo , Feb 27th 2024 at 2:16 PM

@Kara Really sorry for the crab trying to grow into a hedgehog... i have no idea how that happpend.. thank you for the report (Fixing asap) Sorry

Edit: Fixed :)

💬 Kara, Feb 25th 2024 at 7:06 AM
24.2.2024 23:00:36 [Server Error] Misconfigured entity. Entity with code 'thecritterpack:crab-both' is configured (via Grow b
ehavior) to grow into 'thecritterpack:hedgehog-male', but no such entity type was registered.
24.2.2024 23:00:48 [Server Error] Misconfigured entity. Entity with code 'thecritterpack:crab-both' is configured (via Grow b
ehavior) to grow into 'thecritterpack:hedgehog-female', but no such entity type was registered.
24.2.2024 23:00:50 [Server Error] Misconfigured entity. Entity with code 'thecritterpack:crab-both' is configured (via Grow b
ehavior) to grow into 'thecritterpack:hedgehog-female', but no such entity type was registered.
24.2.2024 23:00:50 [Server Error] Misconfigured entity. Entity with code 'thecritterpack:crab-both' is configured (via Grow b
ehavior) to grow into 'thecritterpack:hedgehog-female', but no such entity type was registered.
24.2.2024 23:01:44 [Server Error] Misconfigured entity. Entity with code 'thecritterpack:crab-both' is configured (via Grow b
ehavior) to grow into 'thecritterpack:hedgehog-male', but no such entity type was registered.
24.2.2024 23:01:53 [Server Error] Misconfigured entity. Entity with code 'thecritterpack:crab-both' is configured (via Grow b
ehavior) to grow into 'thecritterpack:hedgehog-female', but no such entity type was registered.

As much as i love this mod... i-ill just wait....
💬 Chiappo , Feb 20th 2024 at 1:42 PM

@WickedSchnitzel you're doing wonders for the reports/bug finding i appreciate that. thank you.

Next version should be here very shortly. Fixing that crow diet

💬 WickedSchnitzel, Feb 19th 2024 at 11:21 AM

Creature thecritterpack:c_crow has SeekFoodAndEat task but no Diet specified

💬 Chiappo , Feb 17th 2024 at 10:51 AM

Khana Huh strange.. i did not add any zombie version... was it a flying or ground one? ive yet to encounter that bug.. kindly sorry for the horror they did

Also for those who reported the crow not having a diet it should now have been fixed.. in next version :)

💬 Khana, Feb 16th 2024 at 4:36 PM

... did u put zombie animals in at some point by mistake? theres a "dead waxwing" thats MOVING AROUND !! D:

 

 

💬 mayonnaise, Feb 14th 2024 at 2:03 AM

can i keep snails as pets?

💬 Khana, Feb 13th 2024 at 4:08 PM

this mod is worth downloadin purely for the ground crows. put some music on and it looks like theyre havin a lil scank along. XD

 

 

💬 Khana, Feb 13th 2024 at 4:08 PM

this mod is worth downloadin purely for the ground crows. put some music on and it looks like theyre havin a lil scank along. XD

 

 

💬 Khana, Feb 10th 2024 at 8:49 PM

can u make cats chase mine XD

 

 

💬 WickedSchnitzel, Feb 9th 2024 at 5:40 AM

Please check the logs for
[Warning] Creature thecritterpack:XY has SeekFoodAndEat task but no Diet specified
and specify the diets, whenever you have time for it. Thanks Chiappo

💬 bringitonwimps, Feb 8th 2024 at 1:22 AM

been getting the no food specified error for crows.  about toi do the newest update so idk if that should be fixed?

💬 MakoTrip, Feb 8th 2024 at 1:21 AM

Chiappo

Thanks so much for looking into it--I suppose the root cause must be elsewhere!

💬 Hydromancerx, Feb 7th 2024 at 10:43 PM

Chiappo

Thank you! They look great!

💬 Lodey, Feb 7th 2024 at 9:02 PM

Great mod! The models really fit the VS aesthetic. Would love to see more birds, bugs, and amphibians.

💬 Chiappo , Feb 7th 2024 at 8:50 PM

@Hydromancerx

There we go :) added 1 image to show off Crows 2.0 & Field Mouse

💬 Hydromancerx, Feb 7th 2024 at 8:35 PM

Chiappo

Can you post a pic of the field mouse? Thanks!

💬 Chiappo , Feb 7th 2024 at 5:45 PM

MakoTrip

Okay so me and one of my friends cannot reproduce the issue.. and they work fine on our end.. we tested on both wolf pups and wolfdog pups and the feed tooltip appears and they can be fed with and without the critters package enabled

We don't know what the problem could be otherwise 

💬 MakoTrip, Feb 7th 2024 at 3:08 PM

Sure thing.  When I run those three mods (same versions, all pulled from the one-click install links) at the same time, the "Feed Pet" tooltip does not appear for me when holding a piece of raw meat or bone and looking at a wolf pup.  Further, right-clicking the pup does not attempt to feed it to begin the taming process.  When I disable The Critters Pack but leave the other two enabled, the Feed Pet tooltip appears, and I am able to right-click to feed / attempt to tame the pup.

Thanks again for looking into this--I really appreciate it.

💬 Chiappo , Feb 7th 2024 at 2:21 PM

MakoTrip i ran some tests on the 1click install on latest versions of PetAI(v2.2.3),Wolf Taming(v2.1.0), The Critters Pack(v0.8.5) AND normal install and so far no issues (not even tooltips) could you explain me the details on the problem you had?

💬 MakoTrip, Feb 7th 2024 at 1:56 PM

Thanks, Chiappo--really appreciate the effort even if you don't have any luck!

💬 Chiappo , Feb 7th 2024 at 1:12 PM

MakoTrip ill try look into that, (no promises i can make both work cause i never used those wolves mod) but ill try

CherryRook Im On it

Gonya Yeah i don't understand why they do that but fixing it ASAP

Maltiez Thanks for the heads up... stuff happens

💬 MakoTrip, Feb 7th 2024 at 5:11 AM

Just dropping a note here that this mod seems to conflict with the tameable wolves mod (for me at least).  Huge bummer because I really want to run both mods.

💬 CherryRook, Feb 7th 2024 at 3:00 AM

Commenting again now that i have used the mod for a few hours, it works great no game breaking bugs. But one thing i have noticed is the duck sounds are playing as if the mob were directly near the player even when they are few blocks away. Might be related to audio formating as per the other comment

💬 Gonya, Feb 6th 2024 at 10:24 PM

Hedgehogs are for some reason able to spawn inside my house. All doors were closed, floor all made of cobblestone. They are also able to spawn inside of my pens and were killing my chickens. Might be something to look in to!

💬 Maltiez, Feb 4th 2024 at 8:56 PM

You might want to convert sounds to mono

[Warning] Audio File thecritterpack:sounds/creature/squirrel/hurt.ogg is a stereo sound but loaded as a locational sound, will not attenuate correctly.
[Warning] Audio File thecritterpack:sounds/creature/squirrel/die.ogg is a stereo sound but loaded as a locational sound, will not attenuate correctly.

💬 Chiappo , Feb 4th 2024 at 7:09 PM

@WickedSchnitzel thank you again for the notice Hm i thought i had fixed it but lemme try what you say hopfully that solves it

Edit: That seems to have done the trick on my end now i hope its same for others and you (next update solves it)

💬 WickedSchnitzel, Feb 4th 2024 at 4:20 PM

Sorry, me again. The watersplash sounds still do not play. I believe you have to do the following: lower walking priority below 2, make sure "fleeentity" is above walking priority (which is not the case atm) and make "getoutofwater" the highest priority, like 3. Also make sure to edit the 'priorityforcancel' entries accordingly. I did that and it works better. Thanks

💬 CherryRook, Feb 3rd 2024 at 11:57 PM

Crows cawing adds so much to the game tbh. Great mod !

💬 Karkinos, Feb 3rd 2024 at 11:34 PM

Crabs lets gooo!

💬 Chiappo , Feb 3rd 2024 at 10:09 PM

@Kessem as much i would love to add Yak & Ducks To Be.. i have not done it cause it requires alot of setup... which im currently not able to do it properly.. so in all Sorry not yet will look into it at some point..

💬 Kessem, Feb 3rd 2024 at 9:44 PM

Chiappo

Are the Yaks, and Ducks domesticatable/ranchable by any chance?

💬 Chiappo , Feb 3rd 2024 at 5:40 PM

DrBubba ive have also been very annoyed by flying crows myself ingame turns out i messed up something with spawn areas & their hitbox and turn rate

Cookieie i have now lowered the decay time for woodlouse so it should'nt be an issue further on as its changed to 0.1 hour insted of 1.0 hour

and to everybody reporting issues thank you

💬 DrBubba, Feb 2nd 2024 at 11:11 PM

Not sure if there's a way to resolve this, but your crows (I believe) seem to partially ignore walls and are constantly getting trapped in my house and then unable to get out again.  I have three in here now and I also can't shoot them.  Please send help soon.

💬 Cookieie, Feb 2nd 2024 at 8:22 PM

I accidently killed a woodlouse. I pull out the knife, get a red cross but nothing happens. I can't get rid of it and I can't use the block it is on. Help!  I love all the new critters in my world. 

💬 Chiappo , Feb 2nd 2024 at 7:45 AM

@WickedSchnitzel oh thank you for the notice ill look into it soon

Edit: Ok that should have been solved now till next update

💬 WickedSchnitzel, Feb 2nd 2024 at 7:38 AM

Could you set priorityForCancel: 2.10 for your squirrels? Would allow better compatibillity with the 'simple footsteps' mod. Otherwise they will not cancel their wander task as soon as they go into water, which will continue to play footstep sounds instead of water splash sounds. @chiappo

💬 Hydromancerx, Feb 2nd 2024 at 2:09 AM

Chiappo

Thank you for adding the Field Mouse! I look forward to whatever else you make too!

💬 Kara, Feb 1st 2024 at 6:04 PM

Chiappo thanks, your amazing~ <3

💬 Chiappo , Feb 1st 2024 at 5:12 PM

Kara Oh thats bad... im sorry for that i will fix that asap

Edit: Fixed now on 0.8.3 Highly recommend everybody to redownload that version insted of 0.8.2

💬 Kara, Feb 1st 2024 at 4:53 PM

Your ducks hate my console it seems. 

💬 MagentaLizard, Feb 1st 2024 at 4:10 PM

You got that hedgehog stew? 

💬 Chiappo , Feb 1st 2024 at 10:36 AM

SuaveDoggo Scarecrows support should be on its way :)

PetMudstone it should be fixed now in next update

ATree Thank you 

💬 SuaveDoggo, Feb 1st 2024 at 8:53 AM

Does this support the Scarecrow mod by chance ? I know the training dummies work but I don't to put want both out ! :d

💬 egocarib, Jan 31st 2024 at 1:42 AM

OMGGGG

💬 PetMudstone, Jan 31st 2024 at 12:08 AM

For some reason a raven and hedgehog spawned right inside my closed off home, not sure why since no other mob does that.

💬 A_Tree, Jan 30th 2024 at 10:50 PM

Love the models! :-)

💬 Chiappo , Jan 30th 2024 at 7:42 PM

@Hydromancerx Thank you for the great suggestions i cannot promise all but we'll see 😀

@Yanazake Oh whoops thats something haha will fix sometime soon

💬 Hydromancerx, Jan 30th 2024 at 7:20 PM

Chiappo

So glad you have returned! Some sudgestions for other creatures ...
- Field Mice
- Chipmunks
- Geese
- Beavers
- Bluejays
- Woodpeckers
- Lobsters
- Beetles/Ladybugs
- Cardinals
- Bats
Thanks in advance!

💬 AzuliBluespots, Jan 30th 2024 at 5:53 PM

Oh my gaaaaaaaaaaaaaaaaad it's updated.

Were there any changes to it? I know we can't breed/keep them, but trapping for them to be food eventually could be a thing. I'm sure hedgehogs are hunted somewhere.

 

Also, make sure the squirrels give off one or no bushmeat. Last time I butchered a baby one, I got TWO redmeat pieces. It was hilarious 🤣
And for compatibility, maybe you can make your crabs drop crab meat from Primitive Survival if it's installed?

💬 Chiappo , Jan 30th 2024 at 4:57 PM

Marlim its now getting its very much needed treatment of 2024 :)

To anybody looking on this mod im finally back on modding and i will be updating it very soonish

as much as i love this mod i had to settle down the updating phase cause of rough stuff - lucky i am beyond that point 

💬 Marlim, Jan 25th 2024 at 6:42 PM

Why was this wonder discontinued?

💬 PhlippB, Apr 24th 2023 at 8:22 PM

Is this going to be updated for 1.18.1?

💬 MagentaLizard, Sep 3rd 2022 at 11:43 PM

Can we please get hedgehog stew?

💬 YourCreator, Jun 12th 2022 at 9:46 AM
💬 BlueFuryDragon, Apr 27th 2022 at 7:35 AM

I absolutely love this mod, however the small animals need to know not to linger inside the berry bushes created by the Wildcrafts mod. I have also mentioned to them that I think the damage on getting poked is to high I believe. I have seen piles of squirrels, crows and hedgehogs, kittens too but that's another mod. So compatibility would be great.

💬 Chiappo , Mar 2nd 2022 at 1:59 PM

@Minni6in Thanks for the heads up.. thats very nice to know

Also the next Update will be released very soon which will add the European Robins & second version of Crows.. (both of these will only be flying around.. so do not worry about crows fly into your crops and eat it all YET...?)

💬 Minni6in, Feb 27th 2022 at 1:52 AM

once they release the hawk entity we will have proper flying ai that can attack and all that fun stuff, til then though, til then

edit : also to avoid the brightness from increasing the entity shape I've discovered if you just make it big in the model creator instead than it won't do that, there's a resize feature in the tools section, just select the origin block of your entity (mine are always named body) and increase it all, or decrease for babies

💬 Chiappo , Feb 26th 2022 at 10:25 PM

@Mysticar Oopsie i meant .75 has the woodlouse name bug present but .76 has it fixed

💬 Mysticar, Feb 26th 2022 at 8:53 PM

@Chiappo awesome! Seems I overlooked the update from .74 to .75 😄

💬 Chiappo , Feb 26th 2022 at 6:01 PM

@Mysticar already fixed no big issue its just the name of dead creatures not the loot itself 😂

💬 Mysticar, Feb 26th 2022 at 4:41 PM

Crows seem to have a minor name bug. When killed, the body says "Dead Woodlouse".

💬 Sindanarmo, Feb 26th 2022 at 4:25 PM

Robin!!! Can't wait :D I imagine that modding a flying entity can be quite difficult so take your time and in the meantime we can enjoy already existing in mod animals :)

💬 Chiappo , Feb 26th 2022 at 3:45 PM

the next version adds a new bird (the European Robin) aswell a second type of crow that can fly around (This version will not eat any crops/berries) only the groundbound one..  i have yet to figure out a better way to make crows fly/eat/walk so in the meantime i'm doing this as a work around

Also a Modconfig is in the works (so you can turn off specfic creatures)

💬 Chiappo , Feb 25th 2022 at 8:44 AM

@Sindanarmo Glad you like them - and yeah the crows... i agree it would be great if they could fly but as it turns out i have not been able to make it work i even tried make 2 seperate types of crows one that flies and other that doesnt but they kept getting stuck in water (Flying once) AND going crazy then flying around for some reason...(Insane SPEED) i will have to check something again to check if i can solve it..

💬 Sindanarmo, Feb 25th 2022 at 8:31 AM

Hedgehogs are just perfect now :) Ducks also, crows are funny and make perfect crow sounds but can you make them fly at least a little? That would be really awesome cause sky is still kinda empty...

💬 Sindanarmo, Feb 24th 2022 at 6:16 PM

1618 Creatures&Critters mod is supposed to have crocodiles in next release :)

💬 1618, Feb 24th 2022 at 5:25 PM

Love the mod. Thanks

Alligators/Crocodiles would be a valuable addition.

For people like me who disable annoying surface drifters, having dangerous animals to deal with would balance the peaceful elements of the game.

💬 Chiappo , Feb 24th 2022 at 10:05 AM

@Sindanarmo Yup i am on it... i am trying my best to solve the issues as currently standing... dont worry next update will solve alot 😀 SOON released...

💬 Sindanarmo, Feb 24th 2022 at 8:47 AM

I think it would be also useful to have a config similar to the one for Creatures&Critters allowing to disable some of them and/or make animals more climate dependent - for instance yaks live mostly in high mountains in rather cold parts of the world and having them in temperate climate in lowlands is kinda weird.

💬 Chiappo , Feb 23rd 2022 at 8:00 AM

Broken i may plan on adjusting it to passively require Creatures and Critters Not mandatory! just gotta check something... so it can run alongside if any issues (will mean i will have to remove some of the animals sadly)

Minni6in i do not have the required skill/Knowledge to make them swim as the basegame does not allow such.. Edit: THey do though not SINK to buttom of water and animation is made tho

💬 Minni6in, Feb 23rd 2022 at 2:59 AM

do the ducks swim?

💬 Broken, Feb 22nd 2022 at 10:24 PM

Wanted to let you know that there are a couple mods out there now that at current have some of your creature types in it. Check out Creatures and Critters & Lichen. The Yaks prolly be jes fine for sure ad the Auroch is quite different, but in C&C they have squirrels and snails (loads of diff ones for snails).  As for all the others they sound fun. Will wait to get the mod until some sorting has been done. Might want to collab with Catasteroid , Minni6in , Lich. Maybe even  Ahrondus since I saw a horse mod. I think if you all worked as a singular unit the life that would spring into the game would be amazing.

Edit: Yup, totally didn't see you had the * for the mods part for other ones that had similar critters. 
Still think if you all would collab you could add a zoo to the game lol

💬 Sindanarmo, Feb 22nd 2022 at 7:51 PM

Love animal mods and yours is great, hedgehogs and ducks are very adorable 😍 Squirrels as well :) Noticed that crow texture is missing.

 (edit comment delete)
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