Mods / Kobold Player Model Redux

Tags: #Creatures #Graphics
Author: Caliber
Side: Both
Created: Aug 30th at 10:39 PM
Last modified: 18 hours ago
Downloads: 34418
Follow Unfollow 438

Recommended download (for Vintage Story 1.21.5):
koboldplayerrdx_1.2.7.zip  1-click install


This is a fully re-done variant of the Original mod by Soi The 1.19 and 1.20 port of this mod can be found here.

This mod has been remade specifically for (and REQUIRES) the Player Model Library by Maltiez, which now allows individual players to choose their model, and see each other as that model in multiplayer!

TRANSLATION CREDITS:

Русский: SnaiI

日本語: Caliber

COMPATIBILITY:

Any mods that add new clothing for the player's legs will almost certainly need a patch to work properly.  Full-face helmets will also need adjustment, though most hats should work fine otherwise.  Any torso / shoulder / waist / etc items should also work fine as those areas are mostly unmodified from the base seraph.  New animations are a toss-up, some may work fine, others will look wonky without modification.

 

Below is a list of mods either patched manually or known to work without any other changes:

Armors:

Weaponry:

Miscellaneous:

 

*¹: Combat overhaul and Armory are compatible with this mod, but due to the changes to the player model, some animations will appear differently.  As CO utilizes a hitbox system reliant on the position of the actual weapon in order to do damage, this means you will have to re-train your muscle memory with many of the weapons when playing as a kobold.

SEE ALSO:

FOR MODDERS:

You are welcome to use this mod as a base for your own, or to use any of the assets within it for whatever purposes you like, as far as I am able to grant this permission.  Go nuts.

Please ensure Player Model Lib and this mod are up to date before submitting a comment!

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.2.7 koboldrdx 168 18 hours ago koboldplayerrdx_1.2.7.zip 1-click install
  • Fixed animations in the Maltiez Firearms mod for the Bossi carbine and revolver Arquebus
1.2.6 koboldrdx 1846 6 days ago koboldplayerrdx_1.2.6.zip 1-click install
1.2.5 koboldrdx 1409 Nov 20th at 12:28 AM koboldplayerrdx_1.2.5.zip 1-click install
  • Draconis compatibility - currently broken by the base mod, informed mod-maker (thanks, LillyTheDragon)
  • Regalia compatibility (thanks, Emeraldman70)
  • New facial expressions
  • Minor typographical changes that shouldn't affect anything
1.2.4 koboldrdx 545 Nov 18th at 4:28 AM koboldplayerrdx_1.2.4.zip 1-click install
1.2.3 koboldrdx 403 Nov 17th at 6:15 PM koboldplayerrdx_1.2.3.zip 1-click install
1.2.2 koboldrdx 2807 Nov 14th at 3:37 PM koboldplayerrdx_1.2.2.zip 1-click install
  • Minor changes to names of some elements in character selection
  • Fixed log spam caused by the chest "none" element (Thank you, Bronze-Granum)
  • Fixed incorrectly linked armor patches
1.2.1 koboldrdx 141 Nov 14th at 2:58 AM koboldplayerrdx_1.2.1.zip 1-click install
  • Fixed minor issues with armor patches for Rustbound Magic
  • Remade most of the armors for the Forgotten Armory series
1.2.0 koboldrdx 302 Nov 13th at 6:22 AM koboldplayerrdx_1.2.0.zip 1-click install
  • Completely re-did the faces, limited to a more meaningful selection. Please comment if you want a particular facial "vibe" that no longer exists.
  • Reordered options in character selection menu
  • More Undergarments now applies properly to the chest if enabled
  • Fixed a few issues with clothes clipping
  • Fixed weird underwear textures on the chest
1.1.5 koboldrdx 232 Nov 12th at 3:34 PM koboldplayerrdx_1.1.5.zip 1-click install
1.1.4 koboldrdx 2804 Nov 2nd at 2:06 PM koboldplayerrdx_1.1.4.zip 1-click install
  • (hopefully) Fixed issues with new voicelines by swapping them to mono from stereo (thank you Nyphra, Katzu)
1.1.3 koboldrdx 228 Nov 2nd at 1:15 AM koboldplayerrdx_1.1.3.zip 1-click install
  • Re-added and lowered volume of new voice sounds
  • added "none" voice sound to hopefully bandaid the jumpscares - I cannot test this myself at the moment as I cannot test multiplayer functionality.  Please comment if this issue is still occurring.
1.1.2 koboldrdx 236 Nov 1st at 3:33 PM koboldplayerrdx_1.1.2.zip 1-click install
  • Removed 'Meep" voice sound as it appeared to play for the entire server (thank you, Katzu, Yoldovahkriid)
1.1.1 koboldrdx 452 Oct 31st at 11:37 PM koboldplayerrdx_1.1.1.zip 1-click install
  • Lowered the volume of the new voice sounds (Thank you, Yoldovahkriid)
  • Resolved some weirdness with the new chest models (Armor models not updating to reflect boobless characters appears to be a bug w/ playermodel lib, pending fixes at the moment.)
1.1.0 koboldrdx 518 Oct 30th at 6:28 AM koboldplayerrdx_1.1.0.zip 1-click install
  • Fixed an issue w/ Dressed to Kill's upper body clothing components (Thanks, Aceolu)
  • Updated the mod icon
  • Added icons for the new Playermodel Lib character selection menu
  • Kobolds can now have breasts (and all associated armor should be patched, but please let me know if anything looks weird).
  • Added 3 new voice sounds
  • Probably something else I forgot or that wasn't worth mentioning
1.0.29 koboldrdx 343 Oct 29th at 2:47 PM koboldplayerrdx_1.0.29.zip 1-click install
  • Dressed to Kill: REDUX compatibility (thank you, Acelou)
  • Fixed an issue with some visor helmets compat models missing textures (also thank you Acelou)
1.0.28 koboldrdx 3284 Oct 22nd at 5:39 AM koboldplayerrdx_1.0.28.zip 1-click install
  • Forlorn Additions COC patch since I didn't do it right the first time (thanks, SnaiI)
1.0.27 koboldrdx 365 Oct 22nd at 12:40 AM koboldplayerrdx_1.0.27.zip 1-click install
1.0.26 koboldrdx 636 Oct 20th at 4:40 AM koboldplayerrdx_1.0.26.zip 1-click install
  • Cleanup for plate helmet models
  • Fixes for z-clipping on plate armor legs on the tail
  • Fixed chain leggings not being visible under plate armor for Combat Overhaul
  • Added missing head clothing items from the Nadiyan set
  • Added missing facial expressions
1.0.25 koboldrdx 1266 Oct 16th at 12:50 PM koboldplayerrdx_1.0.25.zip 1-click install
  • Fixed an issue with the shirt component hanging on the tail disconnecting when the player crouched
  • Fixed a UV / texture issue for Kanhaku's Temporalit helmets (Thanks, SnaiI)
  • Added Russian language file (Thanks, SnaiI)
1.0.24 koboldrdx 97 Oct 16th at 6:17 AM koboldplayerrdx_1.0.24.zip 1-click install
1.0.23 koboldrdx 71 Oct 16th at 3:20 AM koboldplayerrdx_1.0.23.zip 1-click install
1.0.22 koboldrdx 263 Oct 15th at 4:46 AM koboldplayerrdx_1.0.22.zip 1-click install
1.0.21 koboldrdx 788 Oct 12th at 5:57 PM koboldplayerrdx_1.0.21.zip 1-click install
1.0.20 koboldrdx 1159 Oct 7th at 12:49 AM koboldplayerrdx_1.0.20.zip 1-click install
  • Fixed Z-clashing with combat overhaul and Forlorn hope / Blackguard helmets (Thanks, Siffrin0)

Low download count is due to the filename being changed (used to be "kobooldplayerrdx_1.0.20.zip")

1.0.19 koboldrdx 1131 Oct 3rd at 4:06 PM koboldplayerrdx_1.0.19.zip 1-click install
  • Fixed z-clashing issue on bear hide armor (Thanks, Wingfriend)
1.0.18 koboldrdx 942 Sep 30th at 1:05 AM koboldplayerrdx_1.0.18.zip 1-click install
1.0.17 koboldrdx 823 Sep 28th at 6:30 PM koboldplayerrdx_1.0.17.zip 1-click install
1.0.16 koboldrdx 1427 Sep 22nd at 12:55 PM koboldplayerrdx_1.0.16.zip 1-click install
  • Fixed UV on bear armor legs (thanks, Wingfriend)
1.0.15 koboldrdx 161 Sep 22nd at 1:20 AM koboldplayerrdx_1.0.15.zip 1-click install
1.0.14 koboldrdx 740 Sep 21st at 3:30 AM koboldplayerrdx_1.0.14.zip 1-click install
1.0.13 koboldrdx 80 Sep 21st at 1:06 AM koboldplayerrdx_1.0.13.zip 1-click install
1.0.12 koboldrdx 484 Sep 19th at 10:41 PM koboldplayerrdx_1.0.12.zip 1-click install
  • Updated model and UV for the bear hide armor (Thanks, K11)
  • The mod will no longer refuse to load without ConfigLib installed
1.0.11 koboldrdx 1170 Sep 14th at 1:00 AM koboldplayerrdx_1.0.11.zip 1-click install
1.0.10 koboldrdx 888 Sep 12th at 10:28 PM koboldplayerrdx_1.0.10.zip 1-click install
1.0.9 koboldrdx 1002 Sep 10th at 3:56 AM koboldplayerrdx_1.0.9.zip 1-click install
  • Vies' Rustbound Magic compatibility (thank you, Ham_Industries)
  • Fixes for 'shoulder' type clothing and the blackguard shirt clipping through the tail (thank you, @Nightstrasza)
  • Fixed a few z-clashing issues with Combat Overhaul armors (thank you, HayleighWolfu)
1.0.8 koboldrdx 521 Sep 8th at 4:51 PM koboldplayerrdx_1.0.8.zip 1-click install
1.0.7 koboldrdx 207 Sep 8th at 2:41 AM koboldplayerrdx_1.0.7.zip 1-click install
1.0.6 koboldrdx 473 Sep 6th at 7:43 AM koboldplayerrdx_1.0.6.zip 1-click install
  • Added a ton of headparts from the old kobold model by Soi (Thanks, Lighthawke!)
  • Forgotten Armory compatibility (Gothic, Greenwich, Landsknecht and Templar sets) (thanks, Canyew!)
  • Updated a few animations to better suit the kobold
1.0.5 koboldrdx 542 Sep 4th at 12:13 AM koboldplayerrdx_1.0.5.zip 1-click install
  • Redid replacement combat overhaul spear animation (thanks,SturFrye)
  • Added an option for no undergarments (thanks, @Abra_The_Cadabra)
  • Fixed missing name for purple scale color
1.0.4 koboldrdx 224 Sep 3rd at 4:48 PM koboldplayerrdx_1.0.4.zip 1-click install
  • Added aggressively purple scale and horn color (thanks, SturFrye!)
  • Fixed eye height being clamped too high relative to adjustible player height (thanks, GarnetAnimations!)
  • Partial compatibility with Salty's Movement https://news.kalataka.ru/crawlanddive
1.0.3 koboldrdx 153 Sep 3rd at 3:16 AM koboldplayerrdx_1.0.3.zip 1-click install
  • Fixed texture UVs for some masks (thanks, K11!)
  • Fixed texture UV for copper plate armor (thanks again K11)
  • Added support for Player Model Lib's model scaling from 0.5 to 1.5 scale (thanks, GarnetAnimations!)
1.0.2 koboldrdx 505 Sep 1st at 5:43 AM koboldplayerrdx_1.0.2.zip 1-click install
  • Fixed bad UVs on mask-type clothing (thanks Aceolu!)
  • Added armor to the tail for the plate legs set as it was with the pre-1.21 version of the mod (thanks K11!)
  • Small fixes to the UVs for the plate armor set
  • Fixed the UV for the underwear missing the right side of the model
  • Combat Overhaul compatibility for armor and spears
  • Maltiez' Firearms compatibility
1.0.0 koboldrdx 516 Aug 30th at 10:41 PM koboldplayerrdx_1.0.0.zip 1-click install
  • Initial release

211 Comments (oldest first | newest first)

💬 Caliber , 4 days ago

Mindgap I have included a few toned-down facial expressions for this particular reason.  You may want to look at 'Focused' for a boring, stern face.

💬 Mindgap, 4 days ago

I don't like this new model, too expressive for its own good.

💬 Caliber , 5 days ago

Skyeena_ yes, my username is Caliber_ on the official discord. You are welcome to ping me / DM me etc.

💬 Skyeena_, 5 days ago

Caliber I will confer with the board of tiny dragons and see what could be recommended. perhaps discord would be of use if you are on the official?

 

💬 Caliber , 6 days ago

Skyeena_ I've been looking at this but struggling with ideas for how to implement it in a way that isn't either annoying or overpowered.  I am open to suggestions if you have any.

💬 Skyeena_, 6 days ago

Would Racial stats and classes be a future possibility? would love to be the moss collector

💬 Caliber , Nov 24th at 9:50 PM

Soi Thank YOU for making the original that made all of this possible!!

💬 Soi, Nov 24th at 5:34 PM (modified Nov 24th at 5:34 PM)

Hey! Just wanted to thank you again for still updating the mod I started, loving the new model ^^

Really happy to see you going above and beyond with compatabilities and all the features!

💬 Cupink, Nov 23rd at 7:20 PM

he was using pml 1.4.2. .... all good, thanks

💬 Caliber , Nov 23rd at 3:44 AM

Cupink If this is a server, can you please have the server owner tell you the specific version?  If they are downloading through some external tool it may say "latest" but not actually be the latest version.  The Kobold mod should be 1.2.5 and PMLib should be 1.6.3.

Please have them send logs if possible as well - contact me in the official VS discord in the Player Model Lib thread.

💬 Cupink, Nov 23rd at 12:42 AM

its as the server owner said - "latest", as for clothes - any: armor and casual clothes

💬 Caliber , Nov 22nd at 3:10 AM

Cupink Which verson of this mod and Player Model Lib are you using, and which clothing items show the chest model?  This should have been resolved in a recent version of Player Model Lib.  I cannot reproduce this issue on my side on the most recent verson of this mod.

💬 Cupink, Nov 22nd at 2:40 AM

I have an issue: I choose my character to not show female features yet when I put on armor/clothes it shows as if I activly set them.... is there a fix?

💬 Emeraldman70, Nov 20th at 12:54 AM

Oh dang that was fast, thanks a ton!

💬 Caliber , Nov 20th at 12:29 AM

Emeraldman70 Patched.

💬 Emeraldman70, Nov 19th at 10:07 PM

Howdy. If you've the time, do you think that perhaps a compatibility patch with the Regalia mod could be considered?

Thanks for keeping the funny lizard people going and being so dedicated to making them compatible with so much, they're definitely my favourite fantasy race.

💬 Caliber , Nov 19th at 6:44 PM

LillyTheDragon This seems to be an animation issue that occurs in the base mod.  I'll talk to the developers.

💬 Caliber , Nov 19th at 12:55 PM

LillyTheDragon Will work on this once I can.  It's likely it adds new animations the kobold doesn't have.

💬 LillyTheDragon, Nov 19th at 9:08 AM

Hey, just wanted to let you know that when riding on a dragon from the Draconis mod, the kobold's shoulders seem as if they are hiked up around the head in first-person mode, by which I mean the shoulders and tops of the arms are visible and blocking quite a bit of your view...

https://drive.google.com/file/d/1fIRJkzJrf1gEmyV6ta75RTGrRITlRFzw/view?usp=sharing

💬 Caliber , Nov 18th at 4:31 PM

HeavyDevy Please make sure player model lib is up to date.  This bug is present w/ PM Lib < 1.6.2.

💬 HeavyDevy, Nov 18th at 5:16 AM

Every single time I put on any clothing on the torso, it automatically adds the boobs to the player model

.

💬 Caliber , Nov 18th at 4:29 AM

FifthStar Fixed / added compatibility.

💬 FifthStar, Nov 17th at 11:33 PM (modified Nov 17th at 11:38 PM)

Blackguard additions: combat overhaul compatible redux unsure which mod author to tell, but the visor from the ''Warden armour'' clip into the face a bit and the leggings have some metal plates or something which clip a small amount into the coat ''nothing major'', and the ''blackguard tracker'' legs are really high up and does look wrong.

Forlorn Additions: Combat overhaul compatible Nothing too broke on this mod, just that the visor doesn't go up when wearing the visor up version.

💬 Caliber , Nov 17th at 6:16 PM

NyArcaneWrath Patched.

💬 NyArcaneWrath, Nov 17th at 4:50 AM

Forgotten Armory: Viking Style so there's a new forgotten armory armor style. If you could add compatibility please. Thank you.

💬 FluffiestFloofer, Nov 14th at 8:56 PM (modified Nov 14th at 10:23 PM)

The new faces expressions are so good, I love them. 

💬 genjitalis, Nov 14th at 2:07 AM (modified Nov 14th at 2:17 AM)

Hey just wanted to say thank you for fixing the armors not hiding chest elements for this :) I was so confused why my flat-chested character suddenly had a larger chest when equipping armors like Gambeson, so the patch fixed that. Love this mod!

 

Also loving the new facial expressions! It's alot more vibrant and really appeals to a character's personality, perfect update!

💬 Caliber , Nov 13th at 10:05 PM (modified Nov 13th at 10:05 PM)

Stason4ikRU Yes, this should affect almost all players since most of the names of the  shapes used for the faces are new.  They will all need to run the command in the chat.  If they can't, an admin can use "/player PLAYERNAME allowcharselonce" to let them

💬 Stason4ikRU, Nov 13th at 9:33 PM

Caliber It's just that it happened to several players at the same time. And 1 of the players recently logged on to the server for the first time

 

💬 Caliber , Nov 13th at 9:21 PM

Stason4ikRU you will need to use the ".charsel" command again to get your face back.

💬 Stason4ikRU, Nov 13th at 9:14 PM

image

Noses disappeared after update

💬 Caliber , Nov 13th at 6:24 AM (modified Nov 13th at 6:24 AM)

If you (you, reading this) have updated from a prior version to 1.2.0 you will need to use the ".charsel" command again to get your face back.

💬 Caliber , Nov 13th at 12:14 AM

Farbott This mod actually doesn't patch the bear hide chest armor yet (i forgot to edit the model for chests) and the legs are unchanged from previous patches.  I also don't crash when putting it on and starting / leaving a world.  Please check the rest of your mod list for inconsistencies, and make sure your friend isn't in some kind of cursed chunk or something.

💬 Farbott, Nov 12th at 11:49 PM

I think the most recent update broke something with combat overhaul, my friend wearing bear hide armor is crashing to desktop the moment they join

💬 AngelboyVR, Nov 10th at 11:53 PM (modified Nov 10th at 11:54 PM)

hi Caliber
not a problem at all, its just one less thing to worry about atm, our frens can deal with the coloured textures provided in the customization screen, which is perfectly fine ^w^

i do wonder what happened that caused the UV islands to get all jumbled up, htey were perfectly fine before, asside from some twisted UV islands on the tail bits, but now there are sides of the tail that use the same space as the ears xD
again, not a problem, just wondering what caused the sudden destruction of the UVs in your guys workflow, i understand UV unwrapping can be hell and headache ^^

thank you for all your efforts and time, you are awesome, keep up the good vibes <3

💬 Caliber , Nov 10th at 5:23 PM

AngelboyVR I planned on this at some point but it's going to be obnoxious because i have to redo all of the like 30 textures again to make it work properly.  It is on the docket.  I apologize for any issues this has caused.

💬 AngelboyVR, Nov 10th at 7:09 AM

hi Caliber

i was in the middle of texturing a custom skin for one of my friends untill i noticed the UV being too chaotic and overlapping too much to support custom skins.
is there any chance you guys are going to fix the UVs in the future?

im a 3D artist and know a thing or two about the whole process of making a model avoiding issues in the process, so perhaps i could help with that a bit.

💬 Caliber , Nov 9th at 2:18 PM

CaptainFoxx If you mean Maltiez' Crossbows, it's listed as compatible in the description.  I tested them a while back and they worked fine.

💬 CaptainFoxx, Nov 9th at 3:16 AM

Does this mod have any animation issues with Crossbows?

💬 Aradea, Nov 8th at 2:24 AM

Caliber thank you for letting me know about that. 

 

💬 Pythorplays, Nov 6th at 9:33 PM

Caliber the issue seems to have been fixed. thanks for the help! (i dont know what fixed it lol)

💬 Caliber , Nov 6th at 4:21 PM

Pythorplays Please ensure  this mod and playermodel lib are up to date.  I cannot reproduce this, and this issue typically occurs when the player model cannot be loaded.  If it does not appear in the charsel menu (under "beasts") then there is likely another mod interfering with it.

💬 Pythorplays, Nov 6th at 7:00 AM (modified Nov 6th at 7:06 AM)

so after loading a new save with a different modpack, which still had the kobold mod in it, i have been forced into a human, and i'm unable to change back to a kobold with ".charsel". is there any way to fix this?

(i've also tried to reload the game, disable the mod, relaunch, and none of it is fixing the issue  and this is only applying to the first modpack.)

💬 Caliber , Nov 5th at 1:18 PM

VKILLER This appears to be an issue w/ playermodel lib itself.  I have notified Maltiez.  Apologies.

Aradea You can use Config Lib to adjust the max and min sizes they can adjust themselves to.

💬 Aradea, Nov 5th at 6:13 AM

i updated the mod but im wondering if there a way i could edit the files in the mod to avoide players on my server making themselves too big or too small?
i dont mind there being some range in sizes but to keep things a little more even i dont want to have the range be so wide on the size slider that it uses in the Player Model Lib.
or would this be something i have to edit with my player model lib mod?

💬 VKILLER, Nov 5th at 5:57 AM (modified Nov 5th at 5:59 AM)

just fond a bug where the tit model is alwas on with CO armor not shere if it does it with bace game armor. it could be that its a older save (befor you updated to have tits) i have done the .charsel comand to update my player.

💬 Caliber , Nov 5th at 3:54 AM (modified Nov 5th at 3:54 AM)

Locke725 I am unable to reproduce this on my side with only the kobold and firearms mods + their dependencies enabled, at least in singleplayer.  Are you able to test this with the other mods in your load order disabled, and / or are you able to record a video of this happening?

 

Please ensure all mods are up to date, also.

💬 Locke725, Nov 5th at 2:21 AM

New Bug with the Blunderbuss was just discovered by a friend of mine in my server 

Whenever you reload the Blunderbuss as a Kobold, it Yeets/Teleports you in the direction you're facing 


only happens with the kobold specifically

💬 Caliber , Nov 2nd at 2:10 PM

Nyphra Katzu This should be resolved.  Thank you for your help.

💬 Katzu, Nov 2nd at 12:15 PM

Tested what @Nyphra said, changed the meep.ogg to mono, and friends confirmed it wasn't heard universal anymore. Which is great because the meep is my favorite sound, lol.
Keep up the great work.

💬 Nyphra, Nov 2nd at 7:13 AM

Donno if this helps, but from previous voice issues a "fix" for the Meep voice could just be changing it from outputting from Stereo to Mono.

That's what worked for the Shiro's Voice mod with the same issue at least.

💬 Caliber , Nov 2nd at 5:00 AM

Kwyl  I have not adjusted any stats and kobolds do not have any special stat bonuses / penalties from seraphs.  Please check any other mods you have installed and see if this still occurs with only the kobold mod and playermodel lib.  Please also update playermodel lib if you have not already.

💬 Kwyl, Nov 2nd at 3:20 AM (modified Nov 2nd at 3:20 AM)

Has something changed with the body temperature? Playing Kobold now in extremely cold outside temperatures, I won't go down in body temperature, even when wearing absolutely nothing. In fact, I'll even go up in body temperature, even when standing still and doing nothing. This is absolutely killing my cold start runs, since it's getting rid of any danger of the cold entirely.

💬 Stygian_Ikazuchi, Nov 2nd at 1:15 AM

Caliber That's understandable. Was just wondering because I really like the Meep option and hope it'll be available again at some point.

💬 Caliber , Nov 2nd at 1:06 AM

Stygian_Ikazuchi I don't know why this is happening and it's probably something w/ playermodel lib, though i cannot test or diagnose this.  Rather than leave it as a bug i'm removing it because players are complaining.

Valyarok which version of this mod does this issue occur on? both 1.1.2 and 1.1.1, or only 1.1.2?

💬 Stygian_Ikazuchi, Nov 1st at 7:16 PM

Caliber wait why remove the sound instead of fixing it? Is it just temporary until you figure out why it's playing for everyone on servers?

💬 Valyarok, Nov 1st at 7:16 PM

Tested newest version on my server - all players globally can hear the Frog sound as well if a player selects it.

💬 Caliber , Nov 1st at 4:29 PM

Katzu I have removed the sound from the model.  Thank you.

💬 Katzu, Nov 1st at 10:37 AM

According to my friends on the server, the 'Meep' sound can still be heard as if it's right next to them despite being a good distance away.

💬 Caliber , Oct 31st at 11:09 PM

Yoldovahkriid Which sound is it?  I'll see if the sound file is screwed up somehow.

💬 Yoldovahkriid, Oct 31st at 11:08 PM

One of the new sounds is played globally on a server and jumpscares everyone. Sadly had to revert to the previous version

💬 Caliber , Oct 30th at 3:29 PM

Bariof This appears to be an issue with Playermodel Lib.  I'm working w/ Maltiez on fixing this.  Thank you for reporting.

💬 Bariof, Oct 30th at 10:51 AM

Just patched the mod (great sound addons Btw) But it seems all armours give you breasts now. Not a game breaking issue but an odd one. Dunno whats causing it either.

💬 SkollDrachen, Oct 30th at 7:49 AM

hiya i was wonderin if the kobolds were gonna get traits?

💬 Caliber , Oct 30th at 3:04 AM

MakoKing I can't reproduce this on pmlib 1.5.0 with the most recent version of the skeletons mod and this mod.  Try checking the other items in your mod list (i.e. remove them and go to a test world) and see if you can identify which mod causes it.  if this doesn't occur on your end with just the kobold mod, skeleton mod, and PM lib, then it's another mod, but I don't know which one.

💬 Caliber , Oct 30th at 1:47 AM

Aceolu Will fix for next patch.

💬 MakoKing, Oct 30th at 1:45 AM

Caliber I added the "Skeletons" mod from Maltiez as well as updated Player Model Lib

💬 Aceolu, Oct 29th at 10:26 PM

Caliber Gosh that was fast, awesome!

The patch for Dressed to Kill mostly works, though most of the tunics have some weirdness around the thighs. Specifically the Raw Leather Dress, Blackguard shirt (repaired), the Darkened Raw, regular leather, and rustblood tunic, and the rustblood hunter rags

 

💬 Caliber , Oct 29th at 2:48 PM

Aceolu Patch added for the new mod, bug fixed for the old one.

💬 Aceolu, Oct 29th at 7:08 AM (modified Oct 29th at 7:09 AM)

ALSO I think it would be really cool if you made compatibility for Dressed to Kill: REDUX :3

💬 Aceolu, Oct 29th at 1:36 AM

The functional visor versions of Blackguard and Forlorn helmets from Visored Helmets appear with no texture.(The regular onces without visor function are fine, it's just the visor versions of these two)

I feel this may have sometime to do with also having Blackguard Additions: Combat Overhaul Compatible and Forlorn Additions: Combat Overhaul Compatible installed, but I can't confirm unfortunately.

 

Image of problem (Shown with blackgaurd helm, but same happens with forlorn)
💬 Caliber , Oct 28th at 1:23 AM

MakoKing Other playermodel mods made for outdated versions or that were made improperly can break this mod in that way.  If you remove it, it should work fine.  Which mod did you install?

💬 MakoKing, Oct 27th at 9:52 PM

Ive been using this mod for a while and it was working fine, suddenly the mod is no longer working, kind of at least. My friend joined my server today and any time they are wearing clothes or armor it just shows as "untextured", they still appear as a kobold but just without any textures on anything they wear...besides a scarf and their belt somehow. I installed another model mod since the last time we played so I dunno if that might be the issue, theres no errors appearing in the server config either.

💬 SnaiI, Oct 22nd at 10:40 PM (modified Oct 22nd at 10:40 PM)

Epic 🔥
Thank you for fast fixes <3

💬 Caliber , Oct 22nd at 5:40 AM

SnaiI Sorry, I did this wrong the first time.  this is fixed now.  The helmet does not open or close but it the models are swapped.

💬 SnaiI, Oct 22nd at 4:31 AM
💬 Caliber , Oct 22nd at 12:40 AM (modified Oct 22nd at 12:42 AM)

Wrythley , Wingfriend: These have been patched.

Please note the Dynasties armor looks really weird on the base model and it looks equally weird on the kobold.  Just a heads up.

💬 Wrythley, Oct 21st at 9:04 PM

Could you add compatibility for Forgotten Armory: Chinese Dynasties whenever you're able? The leg mapping is a little wonky.

💬 Caliber , Oct 21st at 1:04 PM

Wingfriend I will look at this when I am able.  thank you.

💬 Wingfriend, Oct 21st at 5:47 AM

Hello again! Wanted to bring something to attention since it looks a little silly, and add some two cents as far as Ancient Armory/Combat overhaul is concerened. I do have both installed and I can swing a Voulge just fine unless the mod recently updated and broke something. My other topic to bring up, was with using firearms in the offhand. The pistol I am using is like tilted to the side akwardly. Thankfully it seems to be mostly visual, but just really silly looking.

 

Spoiler!
image

 

 

💬 Latrios, Oct 20th at 3:56 AM

Ah I see. Thank you for clarifying. That's good to know c:

💬 Caliber , Oct 20th at 2:59 AM (modified Oct 20th at 3:00 AM)

Latrios Sorry.  To be clear, Ancient Armory works with the Kobold mod and no other mods installed.  If you install Combat Overhaul, which Ancient Armory and many other mods have patches for, It does not appear that I can swing the weapons.  I am suggesting that if you want to use Combat Overhaul in your mod list, that you prefer Combat Overhaul: Armory over Ancient Armory, as CO: Armory is already patched and known to work properly. I cannot patch Ancient Armory for Combat Overhaul if the animations will not play because I cannot swing the weapons.

If you only intend to use Ancient Armory WITHOUT also using Combat Overhaul, it will work fine with the Kobold mod.

💬 Latrios, Oct 20th at 2:53 AM (modified Oct 20th at 2:55 AM)

@Caliber I'm not asking about Combat Overhaul, I'm asking about Ancient Armory;
https://news.kalataka.ru/ancientarmory
I'm confused what the rest of your response is about?

💬 Caliber , Oct 19th at 4:19 PM (modified Oct 19th at 4:21 PM)

Latrios The mod works in vanilla, but the animations are a little strange.  I've tested with Combat Overhaul and it doesn't appear that I can swing any of them (either with the default player model or the kobold).  If that's fixed and I can test animations (they are likely different for CO), I'll fix whatever's broken w/ CO.  I would recommend using CO: Armory anyway, as most of the weapons here already exist within Armory, and that one works properly.

💬 Latrios, Oct 19th at 9:42 AM

Love this, so very much~

If it's not too much to ask, is it possible to get a patch for this to work with Ancient Armory? I mean it mostly just makes use of old animations, but it does tweak a couple, apparnetly... though I don't know which ones, or if it'd just be compatible anyway.

💬 Caliber , Oct 16th at 1:11 PM

SnaiI This has been fixed.  I've also added the RU language file.  Thank you.

💬 SnaiI, Oct 16th at 8:13 AM (modified Oct 16th at 8:21 AM)

Just tested and everything seems fine but i noticed small eww brown pixels that should be there
Its just with temporalit and steel-plated ones
image

UPD: Also made ru.json lang just because why not
https://pastebin.com/jWnEfuqN

💬 SnaiI, Oct 16th at 7:22 AM

Oh xD
Thanks btw!
W modder

💬 Caliber , Oct 16th at 6:16 AM

SnaiI This has been patched.  Took me too long to realize the creator spelled "expansion" as "expantion" in the mod ID and I was trying to figure out why the patches weren't working.

💬 SnaiI, Oct 16th at 4:16 AM

Caliber There is
"game:item-temporalitvisiondevice-leather_reinforced": "Reinforced night vision helmet"
"game:item-temporalitvisiondevice-steel": "Steel-plated night vision helmet"
"game:item-temporalitvisiondevice-temporalit": "Temporalit night vision helmet"
"game:item-temporalitvisiondevice-goldplated": "Gold-plated temporalit night vision helmet"

It should be in Assets > Game of mod

💬 Caliber , Oct 16th at 3:18 AM

Syfe Fixed, thank you, this was a typo on my end.

SnaiI I do not see any night vision helmets from Kanahaku's mod.  Which item are you referring to?  I have also fixed the Nadiyan set and added a patch for the FACO mod.  It looks like I did the models but forgot to add them to the patch list for the Nadiyan stuff.

💬 Syfe, Oct 16th at 2:09 AM

unsure if its an issue or not but i saw this pop up in my server console while it was booting up:

16.10.2025 02:07:45 [Server Error] Failed to load language file: en.json
16.10.2025 02:07:45 [Server Error] Exception: After parsing a value an unexpected character was encountered: ". Path 'koboldrdx:setting-eye-height-max', line 41, position 1.

💬 SnaiI, Oct 16th at 2:03 AM

Is it possible to add compatibility with armor and night vision helmets from Kanahaku`s (Not Only) Spear Expansion and Forlorn Additions Combat Overhaul Compatible?
Would be absolute epic
Also wanted to notice that some vanilla clothes like most of Nadyan clothes and rotwalker coat are kinda bugged

💬 Caliber , Oct 15th at 4:47 AM

Lukari0w0 Patched.

💬 Lukari0w0, Oct 15th at 3:00 AM

Would it be possible to add a compatibility patch so hair styles from https://news.kalataka.ru/valkyrjahair can work with the kobold? 

💬 Vlamont, Oct 13th at 8:11 PM

@Caliber I understand. Thank you for taking the time to explain!

💬 Caliber , Oct 13th at 8:03 PM

Vlamont The mod was previously made to work as you suggest in 1.20 and prior, though this was foregone for 1.21, as it isn't possible to allow players to switch between models without a code patch like Maltiez has made w/ playermodel lib (meaning either everyone is a kobold or nobody is).  The old version also had significant problems with load times due to the extent of patching required to fully replace the player's model.  You are welcome to look at the old version for a replacer patch, if you'd like to make one using the source files in this version of the mod, but I'd prefer not to create a new mod, as it also would require maintaining as this one does, which is not possible for me with my current work schedule.  Sorry about that.

I've not personally noticed any issues with the lib from Maltiez, but if you see any major annoyances, you should reach out to him on the official VS discord or on playermodel lib's mod page.  If you are using additional addons that add new classes etc, it may be that they need to change something about their mod to handle PM lib, or Maltiez needs to change how he handles something on his end, though without specifics I can't say.  He is typically very quick and responsive when it comes to making patches.

💬 Vlamont, Oct 13th at 4:46 PM

Hello! We use your mod on our server. It's wonderful and highly loved by every member, and we couldn't ask for a better kobold mod.

I was wondering if it would be possible to somehow make a version that does not require Player Model Lib as a dependancy. We've noticed that it breaks a lot with each update, and it seems to run into a few issues relating to classes and models that make the game crash, or become unplayable for the last few patches now. Is there a way to make this mod fuction without this dependancy?
Thank you for your time and work!

💬 Otterbutter, Oct 13th at 12:34 AM

hell yeah, cowboy kobold time 🤠

💬 Caliber , Oct 12th at 8:32 PM (modified Oct 12th at 8:34 PM)

Night0w1 A number of the animations place the crossbow at your feet or otherwise place it in positions that look weird because that's just how they were designed to be loaded, and Maltiez animated them accurately to real life.  Just realized they might look a bit weird if you're unfamiliar with the mechanisms and methods commonly used to load crossbows.  They don't look broken to me, though.

💬 Night0w1, Oct 12th at 6:58 PM

@Caliber sorry if this seems annoying, i tried it a few months ago and the issue i was running into was broken animations while reloading the crossbows with the kobold model, ill try it again tho, thanks for checking it out :D

💬 Caliber , Oct 12th at 5:14 PM (modified Oct 12th at 5:59 PM)

Night0w1 I should just have to make animations for the crossbow if they look a little broken.  The Firearms mod and CO are already compatible, they're just a little funky. EDIT: it appears the crossbows work with no patching.  They don't even look weird.

Otterbutter will work on this for next patch. Edit: patched.

💬 Otterbutter, Oct 12th at 6:32 AM

Any chance for a compatibility patch with the American Frontiersman clothing mod?

💬 Night0w1, Oct 12th at 3:02 AM

i absolutly love this mod and want to show my support
but its a legit struggle to decide if i wanna use this mod since its not 100% compatible with combat overhaul (bc i refuse to play without the crossbow mod)
is there ANY way to make it compatible with the mods required for the crossbow mod(by MaltieZ), or would that be something the other mod authors would need to do? 

💬 Caliber , Oct 7th at 12:49 AM

Siffrin0 This has been fixed.

💬 Siffrin0, Oct 6th at 9:10 PM

The Kobold model is incompatible with the Forlorn Hope and Blackguard helmets because it clips into the skin armour when using CO. This only happens with the pristine variants and the broken/damaged variants are fine.

💬 Caliber , Oct 4th at 12:42 PM (modified Oct 4th at 12:45 PM)

ToastyNon Please ensure Playermodel Lib and this mod are up to date. This can also happen with other playermodel mods installed if they were not created correctly. if you have any other playermodel addons, please try removing those to identify which one causes this issue.

💬 ToastyNon, Oct 4th at 5:26 AM

So my kobold character doesn't have eyeballsimage

💬 Nomnomnommer, Oct 3rd at 7:38 PM (modified Oct 3rd at 7:46 PM)

hiya there, would you know where i'd have to go to add extra hairstyles as options in the skin creation menu? can't seem to find where they would be just digging around in the files, trying to see if i can't hack together the valkyrja hairstyles and this

nevermind, think i figured it out

 

💬 Caliber , Oct 3rd at 4:07 PM

Wingfriend I've fixed the Z-clashing issue on the bear legs for next patch.

The tongs animation is intended to be like that, as it's more realistic to how the primitive tongs would actually be used in real life.  This is the same animation as on the default seraph.  The devs changed this animation in the base game in 1.20 I believe.

The shovel / bed animation looping issue does not occur on my end.  Ensure you have the most up-to-date version of Playermodel Lib and this mod, and that no other mods that modify animations are causing this.

💬 Wingfriend, Oct 3rd at 9:51 AM

Caliber Alright, so first issue that I spotted was with some more UV things Z fighting with the Bear armor legs. The issue has been fixed on the 'foot' portion. The issue is the back of the legs now above the foot portion. And speaking of the legs and bear armor, the right leg has a portion of armor that is offset to the side. In terms of the armor, that should cover it. I've noticed a couple other things though. When I hold tongs, I hold them backwards by the end. And This one, I'm uncertain if it's due to the mod, but certain idle animations like resting a shovel on my shoulder has an odd loop that causes the shovel to snap away from my shoulder before slowly moving back toward my shoulder and repeating. I also noticed the sleeping animation in third person seemed to like loop where the character model would do the animation, then snap up for a moment before laying down again.

💬 Caliber , Oct 3rd at 2:14 AM

Wingfriend It may have been blocked or removed as spam depending on your image host, I don't recall such a post.  If you can describe the issue I will take a look.

💬 Wingfriend, Oct 2nd at 10:48 PM

I sent a message here a bit ago with some screenshots about some issues I had been having but I can't see the comment anymore. Did it get deleted?

💬 MetalTYR, Oct 1st at 4:55 AM

Introdile

that happens sometimes with clothing, i have found that the clothing simply needs to be reloaded, to do so wear the clothes with the issues, then exit the world, then you simply load into the world again and it should be fixed.

any clothing that had issues are fixed after relogging, in my experience the clothes you reload never have any issues again.

💬 Vergial, Sep 30th at 1:28 PM

"Added a 'license'"

Kobold's got a driving license, RUN

💬 Introdile, Sep 30th at 5:00 AM

Caliber I was on 1.0.5 of Playermodel Lib. I meticulously updated my modlist tonight and that was the one mod I missed updating, oops... It's fixed now. Sorry for the bother!

💬 Caliber , Sep 30th at 4:17 AM (modified Sep 30th at 4:29 AM)

Syfe You can message me on Discord, I'm in the official server, @Caliber_ is my username.

Introdile I am unable to reproduce this on my end.  Which version of this mod and Playermodel Lib are you using? And are you using any other mods? You will want to fully restart the game after changing any mods.

💬 Introdile, Sep 30th at 3:24 AM (modified Sep 30th at 3:25 AM)

Unless it's an issue on my end, I think the last update may have broken the kobold's clothing textures? I just made a new world and a lot of clothing have white textures.

I have turned off all my other mods and tried redownloading this one, but they've remained broken.

Thank you for this mod, by the way, it's one of my favorites to play with!

💬 Syfe, Sep 30th at 2:51 AM

hey Caliber, you seem to be good at this stuff, would it be possible to get some help at making a playermodel mod? I have the model done, and I think my setup is mostly good, but I'm slamming into a wall with it. is there anywhere i could message you about this? if not its fine, i can ask around. or if there's a guide out there that'd be splendid

 

I'm trying to make a slugcat playermodel.

💬 Caliber , Sep 30th at 1:07 AM

CallMeKryle This has been fixed, this was an issue on my end.  sorry about that!

StoneAgeAsh I have added a patch to accommodate your version of the mod.  In the future, you may want to just utilize a patch and keep the original mod to prevent needing to do this with every mod that patches the armor (As there will be several more player model mods in the near future).  You should be able to patch Blackguard Additions' stats directly and have it work fine without also cloning all of the armor etc.

💬 CallMeKryle, Sep 29th at 11:20 PM (modified Sep 29th at 11:22 PM)

Hiya, don't know if this is the right place to put this. First thanks for updating this, 80% of the players on my server are now kobolds. I know you patched in all the wizard armors from Vies' Rustbound magic. I've noticed that if I try and equip an attunement core from that same mod it causes clothing / armor to stop rendering properly and seems to upset the first person camera (it either gets stuck inside your head or renders parts of it off at an angle in your field of view). I've confirmed the issue still occurs when only running Rustbound magic, player model library and this mod. It does not seem to impact the default seraph model.

💬 StoneAgeAsh, Sep 29th at 10:43 PM

Hi again! So glad to see this mod is so beloved!

I was hoping you could do the same as you did last time with Blackgaurd Additions, and tack on mine as well? It's the same armors, models, everything-- just some value edits to the Tracker armor, which felt very underwhelming for an iron-tier armor that takes as much to make as any other iron armors.

https://news.kalataka.ru/bgacocadjustment

💬 Caliber , Sep 29th at 1:01 AM

Aradea Does this seem to happen on the default seraph model?  Additionally, what version of this mod and playermodel lib are you using?

💬 Aradea, Sep 29th at 12:10 AM

 have been noticing a problem where often times when changing clothing it doesnt show up until i log off my server then back on again?
also my friend's view of me had my clothing textures all messed up as well and we are not sure why.

💬 Caliber , Sep 28th at 11:39 PM

MinatoArisato They are based off of the original made by Soi, linked in the description.  When I redid the model from scratch I didn't use any particular reference, just my concepts of proportion and anatomy from 7 years of furry art.

💬 MinatoArisato, Sep 28th at 10:32 PM

Oh, these kobolds are so cute! I know this is a re-upload of sorts, but do you know if they are based off of any pre-existing media's kobolds, or created for just this mod?

💬 Caliber , Sep 28th at 6:39 PM

ToxicJuju This has been patched.

 

Cid_Herald I appreciate the offer, but I am rather loaded down by work at the moment!  A whole new model and patches for it would take months at my current available capacity, on top of further compatibility patches for other mods.  I am also wary of doing anything with money related to the WH IP because of their litigious history.

💬 ToxicJuju, Sep 27th at 11:51 PM

Is it possible to add compat for a new forgotten armory mod?: https://news.kalataka.ru/show/mod/31411 
P.S. absolutely love the model, been running around stealing my friends stuff and escaping into one block tunnels.

 

💬 Cid_Herald, Sep 27th at 7:34 PM

Caliber this looks awesome, would you be interested in getting commissioned for a ratkin (Skaven from Age of Sigmar) race model? 

💬 Caliber , Sep 26th at 11:29 PM

GenoMagala All you should need to do is download this mod and Player Model Lib (https://news.kalataka.ru/playermodellib), and make sure your game is >v1.21.  There are no other requirements.

💬 GenoMagala, Sep 26th at 9:50 PM

would love to use this if i can ever get the default stuff needed for it to work properly. :/ Not your fault im just bad with tech sometimes.

💬 Caliber , Sep 26th at 4:27 AM

Mojogopo I am unable to reproduce this on my end.  What version of this mod and PlayerModel Lib are you using?  If there is an update for either, you should try downloading it first.

 

If you are using any other mods, please also share your addons/mods list.  It's possible another PM Lib-based model addon is causing this issue if it is outdated as well.

💬 Mojogopo, Sep 25th at 11:36 PM

I noticed that certain textures of clothes and armor for legs and chest arent working, im just getting the white texture with red question mark thing. its not even for all armor and cloth but certain ones like the peasant shirt of the bear pelt armor legs.

 

💬 Caliber , Sep 23rd at 5:24 AM

SneegSnagga This can be done the same way for any model that uses PlayerModel Lib.  From the documentation on their mod page: 

> You can add a list of classes that a specific model can choose, so it is possible to make a races mod with different classes for each model. If you specify no classes, all classes will be available for this model.

> You can add a list of classes that won't be available for your model.

For the kobold mod in particular, this can be done by modifying the file under "assets\koboldrdx\config\customplayermodels", called "kobold.json".

"AvailableClasses": ["commoner", "hunter"],
"SkipClasses": ["commoner"],

"AvailableClasses", when specified, makes ONLY those classes available for players to choose.

"SkipClasses" will disable ONLY the classes listed in it when it is present.  If you want to "blacklist" classes, rather than whitelist them, you can use this.  Both accomplish the same thing, but your choice should depend on which list will be shorter.

 

I would recommend making your own mod for your server or singleplayer game to apply this change as a patch.  An example that should work for what you need is below (this one disables clockmaker and blackguard):

[
	{
		"file": "koboldrdx:config/customplayermodels/kobold.json",
		"op": "addmerge",
		"path": "/kobold/SkipClasses",
		"dependsOn": [{ "modid": "koboldrdx" }],
		"value": [
			"clockmaker",
			"blackguard"
		]
	}
]

 

You can create a mod with this patch by simply copying an existing mod, deleting everything, then replacing one of the .json files in the "patches" directory (assets\[modid]\patches) with the content above.  You'll also want to modify the "modinfo.json" file to make this work, and probably the icon, but that's fairly straightforward to do, since everything is just plain text.

 

See the Player Model Lib page for more details: https://news.kalataka.ru/playermodellib

More details on making JSON patches and modding in general here: https://wiki.vintagestory.at/Modding:JSON_Patching

 

Hope this helps!

💬 Wingfriend, Sep 22nd at 10:11 PM

Thank you! <3

💬 b0mbyx, Sep 22nd at 8:38 PM

wow thank you so much for the quick compat patch for snowshoes!!! ur the bomb <3

💬 SneegSnagga, Sep 22nd at 5:49 PM

Hi Caliber! I saw this mod and i'm having a lovely time with it! However, I am trying to restrict what specific classes this race can pick for the sake of balancing for a multiplayer server i help run, and i can't find any class related configs anywhere! Any chance you could help me identify what config/.json file to use if there is any? If there is no such file, any reccomendations on how to set one up? That would be extremely helpfull, thank you in advance!

 

💬 Caliber , Sep 22nd at 12:56 PM

Wingfriend This has been fixed.

💬 Wingfriend, Sep 22nd at 8:26 AM

Caliber Hey! loving this mod, I have just one small issue though. I have noticed while wearing the bear armor, the bear armor boots begin Z fighting with other boots since the clothing boots don't get hidden when the bear armor boots get put on.

💬 Caliber , Sep 22nd at 1:23 AM

b0mbyx This has been patched.

💬 StoneAgeAsh, Sep 21st at 9:47 PM

Thank you so much! :D

💬 b0mbyx, Sep 21st at 7:44 PM

thank you sm for the mod and for the compatibility w so many others!!!! i was so sad when i realized the original mod was busted from the update, and so joyous when i saw your redux! :D

it didn't occur to me before i made the snowshoes, this mod works fine practically buttttt it clips pretty bad; the legs are super goofy and have the snowshoes on like the mid calf area LOL

💬 Caliber , Sep 21st at 3:31 AM

StoneAgeAsh This has been patched.

💬 StoneAgeAsh, Sep 21st at 1:27 AM

Hello, awesome mod! Would you be so kind as to add compatibility with Noozhyet's CO-compatibility version of Irakonul's Blackguard Additions?

💬 Caliber , Sep 21st at 1:07 AM

NyArcaneWrath This has been updated.

💬 NyArcaneWrath, Sep 20th at 11:14 PM

More Undergarments Would you do compatability with this mod?

💬 Caliber , Sep 19th at 10:41 PM

K11 This has been fixed

💬 K11, Sep 19th at 9:56 PM

Hello it's me again, I've noticed that the leg piece on the bear(s) Hide armor set doesn't match the model. Thank you again for your work.

💬 Caliber , Sep 14th at 1:01 AM

AilurusHush I've added a patch for this.

💬 AilurusHush, Sep 13th at 9:09 PM

Will this get new compatability with 'Antlers & Horns' mod?

Since the 1.21.x update and the 'player model library' tab addition where I can choose the races individually now -
I can't add antlers to my kobold like before T^T

There is no dedicated drop down menu area for them
and the options aren't showing up in the already populated ones added by this mod.

💬 Caliber , Sep 12th at 8:49 PM

Low_Hangers same as the URL.

💬 Low_Hangers, Sep 12th at 8:28 PM

hat is the ID of the mod so I can download it on my server?

 

💬 Caliber , Sep 11th at 10:00 PM

NyArcaneWrath All of these should be compatible since they only add models that go on the player's waist and not the legs, but I cannot say I have tested them.  Depending on where they're mounted, there may be minor clipping issues with some animations.  If you notice any issues, please let me know.

💬 NyArcaneWrath, Sep 11th at 9:42 PM

Do you think this mod would mess with Quivers and Sheaths, and Wearable Lights/Fueled Wearable Lights?

💬 Ham_Industries, Sep 10th at 6:28 PM

This is nice, You do great work, Thank you.

💬 HayleighWolfu, Sep 10th at 5:31 AM

Wonderful! Thank you for working on this! :3

💬 Caliber , Sep 10th at 3:57 AM

HayleighWolfu This should be resolved, I've resized everything to account for the multi-layer messiness

Ham_Industries Rustbound Magic has been patched.

💬 HayleighWolfu, Sep 9th at 10:38 PM

I've been getting clipping of armour with CO installed. I don't think anything else should be impacting it?

It's Z-level clipping I think? When multiple pieces of armour are worn on the legs (Skin, Middle, Outer) the lower layers flicker into visibility.

If anything is needed for helping sort this, I'll grab what I can.

 

Been loving the mod so far though, nice to see Kobolds return.

💬 Caliber , Sep 9th at 8:22 PM

Ham_Industries I have not patched this yet, no.  I will do so next patch.

💬 Ham_Industries, Sep 9th at 6:51 PM

thank you, glad this is working again, keep up the good work, also is this combatible with rustbound magic? like the robes and whatnot?

💬 Caliber , Sep 9th at 3:53 PM (modified Sep 9th at 4:03 PM)

Ham_Industriesthis appears to be an issue with player model lib as this occurs on all new models.  I've notified Maltiez.  thank you for the report.

 

edit: this has been patched, please update playermodellib.

💬 Ham_Industries, Sep 9th at 9:03 AM (modified Sep 9th at 9:09 AM)

Caliber 1.21.1 broke moddified clothing items for the kobold, thats all I could tell at a glance. (Vanilla foot wear, masks, etc) ((Btw thanks for the good work, loving this))

 

💬 GarnetAnimations, Sep 9th at 3:35 AM

Thank you Caliber! Your doing awesome work!

💬 RiverTheSheep, Sep 8th at 4:58 PM

Awesome, thank you!

💬 Caliber , Sep 8th at 4:52 PM

RiverTheSheep Exoskeletons has been patched.

💬 RiverTheSheep, Sep 8th at 4:08 PM

Caliber Yeah that's the one

💬 Caliber , Sep 8th at 12:49 PM

GarnetAnimationsThis will be added next patch

RiverTheSheep Do you mean https://news.kalataka.ru/exoskeletons ?

💬 GarnetAnimations, Sep 8th at 8:00 AM (modified Sep 8th at 8:40 AM)

Thank you for the patch! Also apologies to drop this on you again, though I did a little more digging(mostly just faffing with numbers). And like to make a suggestion for the MaxCollisionBox values you use. I was finding using the bigger scale it got problematic going through doors and as well my camera would clip a bunch, which I expected. Though I think I found a good set too allow players too still get though 1 block spaces & stop the camera from clipping. I changed the values from;

"MaxCollisionBox": [ 1.0, 1.99 ],
Too
"MaxCollisionBox": [ 0.80, 2.7 ],

Again so sorry for snooping around & tweaking things. Regardless thank you for the work on the patch!

Quick update I noticed there was still clipping when jumping. So 2.7 works far better 😅

💬 RiverTheSheep, Sep 8th at 7:05 AM (modified Sep 8th at 12:33 PM)

I think the legs are kinda wonky with riding elks

Edit: it actually seems to be the exoskeletons that are wonky specifically

💬 Canyew, Sep 8th at 4:35 AM

Hey man, just wanted to say I liked the addition with the tail stuff you did for the forgotten armory stuff 👍

💬 Caliber , Sep 8th at 2:50 AM

Aceolu I have patched most of the stabby animations for CO: Armory, but I have left the others.  The slashing animations appear to all be close enough.  This may be controversial, but I do like the idea of different player model options controlling just a tad differently from one another.  The kobold forces players to aim high more than the standard seraph model for many of the sweeps, etc.

Destroyer_V0 These have been patched.

GarnetAnimations This has been patched.

💬 Turianel, Sep 8th at 12:04 AM

Best mod ever

💬 Aceolu, Sep 7th at 8:44 PM

I have unfortunately noticed alot of the weapons from Combat Overhaul: Armory have the same issues as the spear did at first :c

Some of them are fine, but alot of them tend to veer off quite severely from the Seraph

💬 Destroyer_V0, Sep 7th at 7:24 AM

Heya! Nice to see compatability added for Aldar's armour mods.

Think you could do the same for the forlorn and blackguard additions by Irakonul?

I enjoy having more light armour options, that those mods provide alongside more steel plate options.

 

💬 Caliber , Sep 7th at 12:56 AM

GarnetAnimations I will put this on my list but depending on how the mod works I can't guarantee it.

💬 GarnetAnimations, Sep 7th at 12:51 AM

Random(ish) question, do you think you could make a patch for Visored Helmets?

💬 Caliber , Sep 6th at 7:48 AM (modified Sep 6th at 7:49 AM)

Due to adding a bunch of new headparts, if anyone wants to edit their model mid-game, follow this process:

Open chat, and type "/player PLAYERNAME allowcharselonce"

Type ".charsel"

This may break other mods that apply stats based on class choice etc, but should not cause issues in vanilla.

💬 Canyew, Sep 5th at 2:33 AM

Caliber Thanks for the quick reply dude. Keep up the good work

💬 Caliber , Sep 5th at 12:37 AM

Canyew This is on my end, I did not add compatibility with that particular mod.  I will see about doing so in the next patch.

💬 Canyew, Sep 4th at 11:42 PM

They just installed this on the server I play on. I love it honestly. Thank you for updating it!

There is one one problem I did run into and I'm not sure if it's with this mod, or an issue with forgotten armory, but using the landschect armor set, the leggings stop half way up the knee, with the boots showing like the feet are middle of the knee and the left of the legs are the standard skin and default shoes.
You can see it a bit in this picture (But it looks good in the armor)

Kobold in armor

💬 Caliber , Sep 4th at 9:27 PM

Abra_The_Cadabra That seems to be something that occurs on all models, so that'd be good to mention to Maltiez on the official discord.  I'm guessing his mod adjusts the camera position but not whatever calculates when the player starts drowning.  Thank you for asking, though!

💬 Abra_The_Cadabra, Sep 4th at 8:53 PM

Noticed at 50% size even though you're underwater in just one block, ya don't start drowning. Is that something you could fix on your end? Or is that a player model lib thing.

💬 Caliber , Sep 4th at 4:37 PM

Lighthawke I did plan on having more options later, yes.  I made this mod on a 48 hr bender and didn't get the chance to do them before i was about to conk out.  I'll be adding more when possible.

💬 Lighthawke, Sep 4th at 1:15 PM

Oh man, I'm already missing the rest of the horn options... any plans to add those back in? (No pressure, I'm just happy to have my silly little guys back already :D)

💬 Caliber , Sep 4th at 12:46 AM
💬 Abra_The_Cadabra, Sep 3rd at 10:06 PM

Would you be willing to add an option to remove the undergarments from the kobold? It looks a little goofy when I want to make my Kobold look tribal and he just has tiny boxers on.

💬 SturFrye, Sep 3rd at 4:55 PM

Caliber Default from Combat Overhaul, in first person the spear thrusts way to the left and the left arm doesn't line up with the thrust

💬 Caliber , Sep 3rd at 4:34 PM

Abra_The_Cadabra After further testing, it looks like that's an issue with salty's movement and player model lib, not specifically this model.  It appears to happen on all models when scaled that small.  You can avoid the camera weirdness by not going below ~60% scale, but I unfortunately can't patch either mod responsible for adjusting the player's camera position.  Sorry about that!

💬 Caliber , Sep 3rd at 3:38 PM

SturFrye Do you know which animation specifically?  Is it the default spear animation for combat overhaul, or do you need to enable some alternate config to see the one you're using?  Directional attacks with spears are disabled by default.

💬 SturFrye, Sep 3rd at 2:54 PM (modified Sep 3rd at 2:55 PM)

Love this mod, it's genuinely so sill and lovable. Can you please add a purple coloring? something along the lines of #490571? if not is there a way i could do it? 

 

PS i noticed an animation error when two handing a spear, this might also be because of combat overhaul

💬 Caliber , Sep 3rd at 12:49 PM

Abra_The_Cadabra that's on my end.  going to add compatibility next patch.

💬 Abra_The_Cadabra, Sep 3rd at 6:17 AM

Not sure if this is a issue for this mod or the crawling mod by Salty, but when at 50% height and using the crawling, the camera clips into the floor making it impossible to see. Anyway to fix this?

💬 GarnetAnimations, Sep 3rd at 3:57 AM (modified Sep 3rd at 4:14 AM)

Just a quick update, I checked it out & it worked decently. However I noticed some issues namely the eye height, though I found if you change it from;

"MaxEyeHeight": 2.2,

to

"MaxEyeHeight": 2.58,

 

Setting it to that value works wonders! As well a smaller thing is that I don't know if you need to set it so, though it would be amazing if I could tweak the scaling & such to be in a config like the base Seraph model has, that would be perfection. Though that is just a little wish of mine :)

Regardless, again thank you for the mod & your work on it!

💬 GarnetAnimations, Sep 3rd at 3:36 AM

Awesome thank you! I am loving the mod thank you so much for your hard work!

💬 Caliber , Sep 3rd at 3:18 AM

GarnetAnimations this has been added in 1.0.3.

💬 GarnetAnimations, Sep 2nd at 6:36 AM

Hey! Would you be able to add a config via configlib to your mod for custom size scaling? playermodel lib itself has an example apparently!

💬 Caliber , Sep 2nd at 1:11 AM

K11 the error is a mistake on my end due to putting a readme in the wrong folder.  It shouldn't affect anything on your end, but this has been fixed for the next patch!

I'll take a look at the other two!  Thank you for the report.

💬 Caliber , Sep 1st at 5:44 AM

Aceolu

found out the hard way that there's a special way you need to do this due to Maltiez's model-agnostic animation storage method.  should be fixed now!

💬 Aceolu, Sep 1st at 1:54 AM (modified Sep 1st at 2:03 AM)

So I tried the new update with Combar Overhaul and Kobold's seem to hit properly, buuuut unfortunately, now Seraphs with Spears are broken. The issue just kinda seems have swapped, because while Kobolds mostly hit in the center now, Seraph's are waaaayy off to the right 

https://streamable.com/zh5r8z

💬 Caliber , Aug 31st at 7:34 PM

Aceolu Working on this as we speak, I have it mostly fixed.  Thank you for the video!

💬 Aceolu, Aug 31st at 6:54 PM

I am noticing a fairly major issue with Combat Overhaul, with the spear atleast.

 

The kobold model holds and thrusts the spear at a weird angle, and because of the way Combat Overhaul works, it makes using the spear as a melee weapon almost impossible. Here is a video demonstrating the issue

💬 Caliber , Aug 31st at 1:49 PM

Bjorn0411 That'd be on my end to fix, nothing with him.  I'll just have to accommodate that with a patch.  Thank you for the report.

💬 Bjorn0411, Aug 31st at 7:49 AM (modified Aug 31st at 8:04 AM)

Caliber thank you for the reply! and yeah thats fair enough. no complaints here!

 

One bug report howerver, though I dont know if its technically a bug with you, or combat overhaul.
but basically, with combat overhaul, armor doesnt display any of the visual changes to the armor, for helmets that means no snout fixes, and for leggings it means completely broken. Chestplates seem to work fine.
I'll report it to Maltiez aswell, and if its an error on his end, he can fix it in whichever of the mods he finds it fitting.

Small request for next update, add a brighter horns option? I like being able to go dark skin, white horns ^^

thanks again for your work!

EDIT: The "lizardfolk" playermodel does display its custom helmet changes to fit its own big snout. Leading it to be a bit more likely to be an issue with this mod rather than combat overhaul. Can probably poke around in that mod to see what it does different to support it.

💬 Caliber , Aug 31st at 4:46 AM

Bjorn0411 the old method for patching the entire playermodel created a massive spike in load time so it's not likely I'll update it to do so any time soon.  A better solution would be to allow the player model mod to function clientside only, though I do not know what all would be required for this.

Aceolu Noted, I'll fix this for next patch.

K11 I'll add this in also, thank you for reminding me.

Relydober Not to my knowledge.  I don't suspect there will be a backport any time soon if it doesn't work as-is, though you can ask the library's author, Maltiez.

AzuliBluespots Yes, that is a significant point for the playermodel mod.  You can use arbitrarily many different models at once and players can all choose between them.

💬 Trungad, Aug 31st at 3:36 AM

LETS GOOOO!!!!

💬 AzuliBluespots, Aug 31st at 3:10 AM

So... Can we use more than one player model mod with playermodellib? Like, multiple options in a server?

💬 Aradea, Aug 31st at 12:39 AM

this caught me so off gaurd seeing it drop i actually let out a half squeel in joy. >.<

💬 Relydober, Aug 31st at 12:28 AM

any 1.20 player lib?

💬 Miip, Aug 30th at 11:19 PM

Thank you very much for this!

💬 Aceolu, Aug 30th at 11:16 PM

Awesome!!!! I am noticing what seems to be a slight UV error/issue with cloth face masks. There's a gap on the back of the model's head. Only issue I've noticed so far though! This is great 

💬 Bjorn0411, Aug 30th at 11:03 PM

YYEEESSSS!
Absolutely love this model, thank you so much for finally making it compatible with playermodel library! 

 

im being greedy with this request, and for me personally its not high priority, but it would be nice if the non-playermodellib version was updated, that way you can still be a silly kobold on servers that doesnt have the kobold mod.
Maybe something to consider if youve got the itch for it, but im happy either way!

 (edit comment delete)
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