Mods / Quivers And Sheaths
Author: Maltiez
Side: Both
Created: Aug 14th at 9:36 AM
Last modified: 1 day ago
Downloads: 74092
Follow Unfollow 1193
Recommended download (for Vintage Story 1.21.0, 1.21.1 and 1.21.2 - 1.21.5):
quiversandsheaths_0.6.1.zip
1-click install
Requires Overhaul lib and Attribute Rendering Library
Adds modular sheaths and quivers.
Adds hotkeys to retrieve weapons from sheaths. All items that use hotkeys has info about what specific hotkey is used. By default, all hotkeys are mapped to 'R'. It is recommended to rebind them to more convenient keys.
Adds for equipment belt slot:
- bags belt that allow equipping sheaths and quivers
Adds for slots enabled by belt:
- sword sheath
- quiver
- bow case
- sling pouch
- pistol sheath
- firearms ammo pouch
- crossbows quiver
- javelins quiver
- firearms sling
Plans:
- rewrite it again and make sheaths and quivers modular
- slings for firearms and shields
- shoulder quivers and bow cases
- bandolier
Quivers and sheaths will drop their contents on the ground when unequipped.
Items can require weapons in their recipes, but these weapons will not get consumed.
Grayed out slots are slots for items from your hotbar. When you switch to a weapon from a sheath, the item in your current hotbar slot goes into this gray slot, then this slot tries to put it back in your inventory each time something changes in it. This is done so you don't have to drop items when switching to weapons with full inventory.
| Mod Version | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|
| 0.6.1 | 1520 | 1 day ago | quiversandsheaths_0.6.1.zip | 1-click install | ||
|
Fixes and tweaks | ||||||
| 0.6.0 | 445 | 2 days ago | quiversandsheaths_0.6.0.zip | 1-click install | ||
|
Added slings for firearms | ||||||
| 0.5.4 | 9126 | Nov 9th at 12:23 PM | quiversandsheaths_0.5.4.zip | 1-click install | ||
|
Added support for Vanilla armory mod, though only functional. For proper support with custom in-sheath models, ask the author | ||||||
| 0.5.3 | 1391 | Nov 8th at 8:19 AM | quiversandsheaths_0.5.3.zip | 1-click install | ||
|
Fix with bows quivers being able to hold crossbows | ||||||
| 0.5.2 | 16531 | Oct 11th at 9:48 AM | quiversandsheaths_0.5.2.zip | 1-click install | ||
|
Added slots categories | ||||||
| 0.5.1 | 7824 | Oct 5th at 4:05 AM | quiversandsheaths_0.5.1.zip | 1-click install | ||
|
Fixed bug when sheath used default models for vanilla swords when CO is not installed | ||||||
| 0.5.0 | 5902 | Sep 30th at 5:28 PM | quiversandsheaths_0.5.0.zip | 1-click install | ||
|
Removed Obsolete items!!! Added config options for slots number and hotkeys | ||||||
| 0.4.1 | 8429 | Sep 21st at 12:25 PM | quiversandsheaths_0.4.1.zip | 1-click install | ||
|
Some bug fixes | ||||||
| 0.4.0 | 1909 | Sep 20th at 4:45 PM | quiversandsheaths_0.4.0.zip | 1-click install | ||
|
Reworked all items, made them modular. | ||||||
| 0.3.3 | 15920 | Aug 26th at 5:32 PM | quiversandsheaths_0.3.3.zip | 1-click install | ||
|
Fixed crash when CO: Armor is not installed. | ||||||
| 0.3.2 | 357 | Aug 26th at 2:14 PM | quiversandsheaths_0.3.2.zip | 1-click install | ||
|
Sheaths and quivers now go into new slot for belt gear. | ||||||
| 0.3.1 | 311 | Aug 26th at 7:24 AM | quiversandsheaths_0.3.1.zip | 1-click install | ||
|
Now does not depend on CO | ||||||
| 0.3.0 | 320 | Aug 26th at 12:47 AM | quiversandsheaths_0.3.0.zip | 1-click install | ||
|
Recompiled for ARlib 2.1.0 | ||||||
| 0.2.4 | 136 | Aug 25th at 11:42 PM | quiversandsheaths_0.2.4.zip | 1-click install | ||
|
Updated the rest of items | ||||||
| 0.2.3 | 209 | Aug 25th at 8:57 PM | quiversandsheaths_0.2.3.zip | 1-click install | ||
|
Reworked quiver with bow case | ||||||
| 0.2.2 | 167 | Aug 25th at 5:28 PM | quiversandsheaths_0.2.2.zip | 1-click install | ||
|
Reworked bolts quiver | ||||||
| 0.2.1 | 154 | Aug 25th at 8:55 AM | quiversandsheaths_0.2.1.zip | 1-click install | ||
|
Reworked bullet pouch | ||||||
| 0.2.0 | 42 | Aug 25th at 8:29 AM | quiversandsheaths_0.2.0.zip | 1-click install | ||
|
Removed blackguard and forlorn sheaths (now handled by universal sheath). | ||||||
| 0.1.1 | 172 | Aug 24th at 11:24 PM | quiversandsheaths_0.1.1.zip | 1-click install | ||
|
Added more models to universal sheath | ||||||
| 0.1.0 | 120 | Aug 24th at 9:07 PM | quiversandsheaths_0.1.0.zip | 1-click install | ||
|
Added universal sheath, dont forget to update overhaul lib | ||||||
| 0.0.7 | 1544 | Aug 17th at 8:34 PM | quiversandsheaths_0.0.7.zip | 1-click install | ||
|
Changed mod icon | ||||||
| 0.0.6 | 253 | Aug 17th at 11:41 AM | quiversandsheaths_0.0.6.zip | 1-click install | ||
|
Fixed sheaths not working correctly. Make sure to update overhaul lib to latest version | ||||||
| 0.0.5 | 298 | Aug 16th at 9:27 PM | quiversandsheaths_0.0.5.zip | 1-click install | ||
|
Pistol + sabre sheaths | ||||||
| 0.0.4 | 145 | Aug 16th at 6:43 PM | quiversandsheaths_0.0.4.zip | 1-click install | ||
|
Updated to overhaul lib 0.8.10 | ||||||
| 0.0.3 | 148 | Aug 16th at 3:30 PM | quiversandsheaths_0.0.3.zip | 1-click install | ||
|
Added more items | ||||||
| 0.0.2 | 139 | Aug 16th at 11:56 AM | quiversandsheaths_0.0.2.zip | 1-click install | ||
|
Added icons to slots | ||||||
| 0.0.1 | 578 | Aug 14th at 9:37 AM | quiversandsheaths_0.0.1.zip | 1-click install | ||
|
Initial release | ||||||
Revolver arquebus is not visible on sling.
Amazing mod, I adore the temporary slot to make room on your hotbar, I can't wait to see my friends walking around with their muskets slung
Maltiez, The mod seems to have bugs. Javelin quiver is not reacting to the hotkey (even after remapping). It picks up the javelins however. Could you please fix the hotkey?
Found a bug:
using quick move with shift to unequip the sword sheath, bow case and quiver while you have a full hotbar causes them to disappear and you will lose them
Found a bug:
Wearing a bag belt and slotting in a quiver and bow holder COMPLETELY BRICKS the inventory system, making you forever unable to hold shift and click on an item for fast transfer
Also is there any way you could consider a patch for Feverstone Wilds' Jaeger bows and the like, so that they fit on the bow holder? It's a shame I spent so much leather to not be able to hold the bow I use the most.
Bow Quivers are broken and do not show the bow
Is there a plan to make the Bossi Carbine fit into the pistol sheeth?
I would do silly things for an axe frog and a bayonet/knife scabbard >>>>>
I put a belt on and a sword sheath put the sword from co overhaul armory in the sword sheath the Keybind says R to swap but pressing doesnt do anything even switching the keybind does nothing.
Pls Help
LunaTheFox I had the same question so i spent 30-40 minutes looking at the creative inventory and then the mod code. The only thing i learned is that the fourth slot is probably the Belt Front slot and nothing goes there as of yet as far as i could see.

I guess it will come in a future update or maybe it was left empty because honestly, "front belt" is just an awkward storage position. (Unlike back, left and right belt.)
Maltiez mod are also made to be quite modular, both for his other mod and other modder. So it might simply be that since the belt active all belts slot, it would be counterproductive to then hide/deactivate one of them. It would force other mod that use that slot in the future to have to patch the belt.
One thing i would suggest however is that it should be used as the offhand pistol holdster slot. Irl, other than having a small knife or pouch, it was most often used by gunslinger to have a second loaded revolver/pistol at the ready. Unless you are ambidextrious, having gun on both side of your hip was far from optimal. So the second holster was often placed tilted on the front of the belt.
Small issue I've noticed- The ammo bar when having a pouch in the belt eats some of the inventory space for one, and also prevents my lantern from shining (Ordinarily will give full brightness when in first inventory slot)
Is this something that could be patched, or is it not possible due to having many mods interacting?
Hello,
I love your mod, it’s amazing! Since you seem very skilled,
I wanted to ask if it would be possible to add a back attachment instead of the regular sword sheath. Being able to use a claymore carried on the back,
like Conan the Barbarian, would be awesome! 😄
Best regards,
Fud
(ps) traduit par ChatGPT
hi,
since 0.5.3 the compatibility with Kanahaku's (Not Only) Spear mod broke.
before you could use the bows like the vanilla bows.
what is the fourth slot used for?
You should add a setting to the config to allow swords from other mods to use generic sheath models like the Blackguard sword
@Maltiez - I would like to thank you for all the work you do to create and maintain these mods.
Question, Is there a crossbow case, or crossbow hook to hang a crossbow from your crossbow mod on your belt?
Hey, I wanted to ask if you could make a compatibility between Kanahaku's (Not Only) Spear Expansion mod and this mod? And maybe add two-handed sword sheathes? Thank you
Could it be made so the pistol sheathe offhand is in a different equip slot than the normal one, so we can have two pistols?
Extra storage slots do not show up on the character screen so I cannot equip or use any of the sheaths/quivers. The mod is up to date for me, as well as the two other mods required to run it. I also tried uninstalling all my other mods and this mod still does not work.
Pistol sheath (offhand) is still spelled "pistol sheth (offhand)"
same issue as @Onersilverkey the default keybindings of R does not work in transferring my falx from my sheath to my free hotbar slot or main hand
Not sure if this is a good place to ask but i have a question about how the belts show over armor. What code exactly causes this behaviour ? I tried to look through it but i am a noob when it comes to coding and couldn't make out anything specific. The reason i ask is because i'd like to make some of the vanilla belts show over armor when worn but got no idea how to really do this aside from trying to cross reference the code with vanilla belt properties 😅
This mod is another ''will be vanilla one day'' nager (or rather, I can't play without). The storage for weapons are a wonderful idea! Is there any possibility that there will be early game versions of these? It's rather steep costs. Is there maybe a way to make these items have ''conditions'' like clothing? That way, rawhide and rope quivers are handy, but not a long term solution compared to leather and iron quivers.
I updated to 1.21.5 and even after I adjust my keybindings I cant seem to draw my bow out of the sheath. Do you need to have both a Bow sheath and a quiver to be able to do that?
Edited: Added the quiver, it wasn't that
Maltiez any progress on slings for firearms and shields?
What is the holster/quiver/sheath type that is supposed to fill the fourth slot?
Small issue I've had recently, when using the regular leather bow sheath there is no change in look for when a recurve bow is in it. Only a minor bug but it would be nice to see the bow in there
Hello! Amazing work, as always but I have small question. is there a way I can disable the colored versions of quivers and sheaths? They kinda bloat up the handbook, and I'm never going to make them. Just to stick with plain, leather ones like in creative tab without colored subtype?
Maltiez offhand pistol sheath named sheth
The color of the grip of the sheathed steel sword does not match with the unsheathed sword
It seems after the last update pressing "R" doesnt swap my items to the quiver, the bind is there in the controls but dont know whats up, have some mods on as well
Ediit- found the issue it was the smoking pipe mod, its default bind is R so just had to change it and fixed
Any chance for compatibility with Ignis Arsenal for the sword sheaths? I'd love to be able to have my dwarven hammers hanging there.
Seem to not be able to put the bossi carbine in the slot for pistols
Can you make an option so that pressing R (if it's all bind to R) will cycle through different holstered weapon before going back to empty hand? Like if I have a bow case and a sheath, I'd be able to holster my bow and then take out my sword. Right now I'd have to take out my bow, and then switch to another empty hand slot and only then can I take out my sword.
Nalzul update works with overhaul lib updated
Nalzul Did you also upgrade the overhaul lib with it? Happened to me a few times before.
The bossi carbine doesn't seem to be able to go in a pistol sheath as it should on the current version. Otherwise love it!
It would be so cool if you could have a quiver / sheath on your back, maybe in the slot of a backpack? Or just attached to the shoulder spot (as I've seen in the planned features). I just want a sheath on my back :)
Newest update is broken and causes items from the mod to vanish from characters/handobok, downgrading fixes this.
Any chance for a lantern hook? Have it take up a holster slot.
Add a config option to disable it too, for those that want to run the fueled wearable lights instead on their server, and servers that don't want a light source that require fuel can leave belt lanterns enabled. More options are always good!
could you make it so the swords added in by vanilla armory can be put into the sword sheath?
Maybe this already exists elsewhere but what about something like a "Snack Pouch"?
Little belt bag for some snacks! Who needs a Sheath or whatever, i need a Pie Holster!! Quick draw me a slice lol
Been enjoying this mod, I like knowing I have a weapon on me without it being in a toolbelt slot. Just having a loaded pistol at all times keeps me safe from all the baddies that... that I will just miss anyways but still!
ty for mod!
*oh yea! The Carbine can be used to make a Pistol Holster but I cant seem to beable to holster one
I can't seem to put a arming sword in the sheath its a mod that uses the un-ruined version of the ruined swords and allows me to craft em.
Maltiez I love this mod I have a weird bug that when I'm in immersive first person when I use my key bind to pull out the sword my character starts fazing through blocks until I put it back
I'm getting a game crash when trying to transfer items from quiver to chest or inventory and also when selecting items from sheath to move around. Happened with both Javelins and Bow quiver so far
I have a longbow that is not visible but falx is visible. I tried other bows which are not visible too.
Do you think it could be possible to add support for the Medieval Weapons mod, Because the swords will not go into the sheath right now.
Also amazing mod keep it up
Sometimes crashes the game when using the inventories
All the slots that have no items in game that can fit in them are hidden be the library
so I don't have the 2 "arm" boxes and the "neck" box. I also don't have the 3 gears on the left. This is all in my character tab. Am
i doing something wrong? missing a moid or a config? Or does some combo with all the other combat overhaul etc change that in some way?
https://imgur.com/a/cOUMVSS
Anyway we can get a patch for the Firearms mod? Running around with the Carbine from it and it goes wonky when i try to swap to a sword after taking an opening shot with it.
I love this mod, but can you make it so that when swapping one weapon in a hotbar for another, instead of putting the first weapon in one of the grey slots, it puts it in the main sling/case slot for that weapon if the slot is empty?
This works wonderfully. At first was confused about the ammo vs sling pouch, but they all work great! Thank you for your work. We love your mods!
snopey1 You need a bag belt to equip the quivers and other stuff
It'd be nice if there was a sword sheath for the falx. Right now its a bit weird that it magically turns into a straight sword when in the sheath
Getting this error in server-main.log
2.10.2025 02:59:16 [Warning] Failed resolving crafting recipe ingredient with code quiversandsheaths:pouch-waist-plain-bullet in Grid recipe
2.10.2025 02:59:16 [Error] Grid Recipe 'quiversandsheaths:pouch-bullet': Output Item code quiversandsheaths:pouch-waist-plain-bullet cannot be resolved
I see this in the server console, when the server is starting after updating the mod to version 0.5.0
[Server Warning] Failed resolving crafting recipe ingredient with code quiversandsheaths:pouch-waist-plain-bullet in Grid recipe
[Server Error] Grid Recipe 'quiversandsheaths:pouch-bullet': Output Item code quiversandsheaths:pouch-waist-plain-bullet cannot be resolved
Why not just use the existing belt slot? What's the point of having two belt slots?
Hello and thank You for this awesome mod! But sadly I have some issues. I have crossbows mod installed and quivers and sheath mod seems to break the crossbows entirely. I can not put crossbow quivers in slots and I can not reload any crossbows. I'm running the latest version of the game and the latest vrersion of crossbows mod. The latest version of Overhaul Lib is installed as well.
In 0.4.0 old items were marked obsolete
In 0.5.0 obsolete items were removed
Please read change logs
I updated this mod today from 0.3.3 to 0.5.0 and my old quiver was no longer a usable item deleting my bolts.
I entered creative to spawn a new bolt quiver and give myself the 30 bolts or so I lost and realize I can't equip any of the quivers at all. I have down versioned back to 0.3.3 and seems to be working again.
Hi, I've been running this mod on a community server and there have been a lot of people crashing recently. I'm not 100% sure if it's to do with this mod, but I figure I'd ask. Maybe it could be a conflict with another mod? I'd appreciate if you could help out, thank you!
Would love the ability to make a custom belt,say i want a quiver and a sword instead of storing the bow. Also a rifle sheath for the long arms would be awsome, could take a backpack slot or something so its not to OP
Is the mod currently broken due to Overhaul Lib's inventory changes? Not sure if just me
Seems as though the 4th slot can't take anything - I expect in the future it'll accept the offhand pistol sheath?
would it be possible to add a seperate keybind for the javalin quiver, makes it impossible to use bow as well as javalin sheath
great mod but defenitly need to be able to use arrow quiver and javlin quiver at the same time!
thank you
Maltiez I've got an interesting bug with this mod. I'll ping you on Discord.
Chad1776
I also cannot see bows in the bow cases
I really like the mod, but i dont get what kind of "bullets" i can put into the sling poch. I was expecting i can use any stones.
I really love this mod! it makes it easier to be ready for a fight. I would like to know what the 4th belt slot is for though because i can't seem to figure out which pouch/sheath/quiver/etc goes in it. But it'd be cool if we could use the fourth slot for a lantern or something!
Any way I can disable the colored quivers and sheaths? They kinda bloat up the handbook, and I'm never going to make them.
Anyone else having the bow not show up on the player when in the sheathe. Arrows and swords work fine for me. 1.21.1
Maltiez
Any chance we can get the offhand and main hand pistol shealths to occupy different slots? I miss the duel weilding holster option 🤣
Would love more pouch options. One to carry gears on you all the time like a coin purse or one to keep a specific tool or something. Especially a knife sheath.
Id love it if the Javelin quiver could hold spears and for compatibility with Ancient Armory's weapons into sheaths.
Fjimlmao sheaths for other types of tools also would be cool (maybe metal ring that can hold a tool with handle like pickaxe or prospectors pick etc)
I'd love a knife sheath in the future if you have time. It looks like currently you can put a knife into the sword sheath; it just feels a bit goofy.
Really enjoying the mod!
You might want to try updating or reinstalling the mod. The keybinds should be in your controls list to change.
A problem with R is that there are several mods that use it and if any of them have the same issue where you can't change their keybinds, you're kind of SOL.
Senerik
Alright, I tried that and pressing "R" still doesn't do anything.
jimbobalinsky
You need to make sure somethin else isnt bound to R, I rebound it to another button and it works just fine
What's the 4th slot for?
so far the first slot is sheathe,
second one is offhand pistol
third one is ammo pouch, i cant put anything in the 4th slot, what is the 4th one for?
I can't figure out how I'm supposed to draw and stow sheathed weapons. Pressing "R" doesn't do anything, and I don't see an option in the keybindings to switch the specific keys for sheathed weapons. I tried leaving the 1 and 2 slots of the hotbar open and pressing "R", but that doesn't do anything, either. I don't really understand how this mod is supposed to work, other than giving you extra storage spots for a sword and pistol combo. I assume you're supposed to be able to draw them quickly from the sheath's custom slots, and the two grayed out spaces in your inventory represent where they would normally sit, but I can't figure out how this operates.
A member of my server found a crash-to-desktop bug -- they tried to remove their sheath from the character screen while their weapon was unsheathed. I can get a crash report if it helps but it looked like a null reference similar to what Senerik posted earlier today. We're on 0.4.1 of this mod and 1.10.2 of Overhaul Lib.
Appreciate your work, by the way! My group is super excited, and I definitely appreicate the gray slots so we don't have to juggle overloaded inventories to pull out a weapon when the drifters start swarming.
Got a crash when removing the belt with attachments on it, ex: Have a Bags Belt, with a bow case and quiver attatched, or a sword sheath and pistol holster. Then without removing the bow case or quiver and unequipping the bags belt its causing crashing. Report will be attatched.
as a side note, i noticed that it was throwing an error about overhaullib so second crash report is stating overhaullib
Running on 64 bit Windows 10.0.26100.0 with 32671 MB RAM
Game Version: v1.21.1 (Stable)
9/21/2025 3:40:13 AM: Critical error occurred in the following mod: overhaullib@1.10.0
Loaded Mods: biggerpockets@1.0.0, blackguardadditions@1.1.7, canoemodepitchlesspatch@1.0.5, catchledge@0.5.8, chargedjump@1.1.2, cbr@1.0.0, chiseltools@1.15.1, clayfromdirt@1.0.8, landformoverhaul@1.0.2, crawlanddive@0.2.1, darcesdriftersredone@1.2.4, easycandles@1.0.0, expandedmolds@1.2.0, extrachests@1.10.0, forlornadditions@1.0.2, igniscustomstuff@1.2.1, immersivecartography@0.6.0, millwright@1.2.8, crockenheimer@2.1.5, overhaullib@1.10.0, primitivesurvival@3.9.7, quarterlogconverter@1.0.0, rptts@1.0.2, rustandrailroads@2.1.1, sonitorecipepin@1.0.0, specialexpandedbags@1.1.10, tankardsandgoblets@1.3.0, temporalsymphony@2.2.1, temporal_gears_stack@1.0.0, game@1.21.1, vsimgui@1.1.12, wildfarmingrevival@1.4.0, alchemy@1.7.17, anastastemod@1.0.21, animalcages@4.0.1, attributerenderinglibrary@2.3.0, awearablelight@1.1.4, batchmolds@1.0.1, bedspawnv2@1.6.2, betterfirepit@1.1.6, betterruins@0.5.0, blocksoverlay@4.5.3, bloodtrail@1.0.7, butchering@1.10.3, carryon@1.10.9, cartwrightscaravan@1.7.2, combatoverhaul@0.9.4, commonlib@2.8.0, configlib@1.10.2, coopsynergy@0.1.0, danatweaks@3.6.0, durablebetterprospecting@1.4.0, foodshelves@2.3.0, freedomunits@1.1.4, improvedhandbookrecipes@1.1.3, justanarrowheadmold@1.0.1, knapster@3.0.0, krpgenchantment@1.2.1, maltiezfirearms@1.2.3, medievalexpansionpatch@1.3.1, pelaguswinds@1.2.2, playermodellib@1.0.10, purposefulstorage@1.4.1, realsmoke@1.1.3, rebuildablebloomery@1.0.3, rpvoicechat@2.3.23, rubberbandaid@1.0.0, rustboundmagic@3.0.14, slowtox@3.0.1, smithingplus@1.7.4, statushudcont@3.3.1, stepfixelk@0.0.2, stonebakeoven@1.2.0, thecritterpack@1.3.2, toolsmith@1.2.8, traitacquirerrevamp@0.9.13, uniquesmith@1.1.1, vanity@2.4.4, visorhelmets@1.1.1, creative@1.21.1, survival@1.21.1, vstweaks@0.6.0, waterfall@1.0.0, woodenfortifications@2.0.9, armory@1.2.1, autoconfiglib@2.0.9, em@3.3.1, koboldrdx@1.0.14, playercorpse@1.12.0, quiversandsheaths@0.4.0, racialequality@0.1.23, stonequarry@3.5.1, tailorsdelight@2.0.0, theworkingclassesrevamp@1.0.4
System.NullReferenceException: Object reference not set to an instance of an object.
at CombatOverhaul.Armor.ArmorInventory.OnItemSlotModified(ItemSlot slot) in D:\Projects\VintageStory\Overhaullib\source\Framework\ArmorSystems\Inventory\ArmorInventory.cs:line 524
at Vintagestory.Client.NoObf.ClientPlayer.UpdateFromPacket(ClientMain game, Packet_PlayerData packet) in VintagestoryLib\Client\Model\ClientPlayer.cs:line 161
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 261
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 113
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 9/21/2025 3:09:14 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.1.0, time stamp: 0x67fe0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x91d4
Faulting application start time: 0x1dc2ac667e93daf
Faulting application path: E:\Games\Vintagestory\Vintagestory.exe
Faulting module path: E:\Games\Vintagestory\Lib\openal32.dll
Report Id: 9b810904-2600-4df2-87fd-648871d7c51b
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 9/21/2025 3:07:18 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.1.0, time stamp: 0x67fe0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x3764
Faulting application start time: 0x1dc2ac62dedd7cb
Faulting application path: E:\Games\Vintagestory\Vintagestory.exe
Faulting module path: E:\Games\Vintagestory\Lib\openal32.dll
Report Id: 5a9743fa-98ad-4e27-89f5-f99fd8e05e44
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 9/21/2025 3:05:17 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.1.0, time stamp: 0x67fe0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0xac8c
Faulting application start time: 0x1dc2ac5f546730d
Faulting application path: E:\Games\Vintagestory\Vintagestory.exe
Faulting module path: E:\Games\Vintagestory\Lib\openal32.dll
Report Id: 2e1cb012-5c36-471d-88e2-47470f39318b
Faulting package full name:
Faulting package-relative application ID: }
Running on 64 bit Windows 10.0.26100.0 with 64662 MB RAM
Game Version: v1.21.1 (Stable)
9/21/2025 3:20:56 AM: Critical error occurred in the following mod: overhaullib@1.10.0
Loaded Mods: biggerpockets@1.0.0, blackguardadditions@1.1.7, canoemodepitchlesspatch@1.0.5, catchledge@0.5.8, chargedjump@1.1.2, cbr@1.0.0, chiseltools@1.15.1, clayfromdirt@1.0.8, crawlanddive@0.2.1, darcesdriftersredone@1.2.4, easycandles@1.0.0, expandedmolds@1.2.0, extrachests@1.10.0, forlornadditions@1.0.2, igniscustomstuff@1.2.1, immersivecartography@0.6.0, millwright@1.2.8, crockenheimer@2.1.5, overhaullib@1.10.0, primitivesurvival@3.9.7, quarterlogconverter@1.0.0, rptts@1.0.2, rustandrailroads@2.1.1, specialexpandedbags@1.1.10, tankardsandgoblets@1.3.0, temporalsymphony@2.2.1, temporal_gears_stack@1.0.0, game@1.21.1, vsimgui@1.1.12, wildfarmingrevival@1.4.0, alchemy@1.7.17, anastastemod@1.0.21, animalcages@4.0.1, attributerenderinglibrary@2.3.0, awearablelight@1.1.4, batchmolds@1.0.1, bedspawnv2@1.6.2, betterfirepit@1.1.6, betterruins@0.5.0, bloodtrail@1.0.7, butchering@1.10.3, carryon@1.10.9, cartwrightscaravan@1.7.2, combatoverhaul@0.9.4, commonlib@2.8.0, configlib@1.10.2, coopsynergy@0.1.0, danatweaks@3.6.0, durablebetterprospecting@1.4.0, foodshelves@2.3.0, freedomunits@1.1.4, improvedhandbookrecipes@1.1.3, justanarrowheadmold@1.0.1, knapster@3.0.0, krpgenchantment@1.2.1, maltiezfirearms@1.2.3, medievalexpansionpatch@1.3.1, pelaguswinds@1.2.2, playermodellib@1.0.10, purposefulstorage@1.4.1, realsmoke@1.1.3, rebuildablebloomery@1.0.3, rpvoicechat@2.3.23, rubberbandaid@1.0.0, rustboundmagic@3.0.14, slowtox@3.0.1, smithingplus@1.7.4, statushudcont@3.3.1, stepfixelk@0.0.2, stonebakeoven@1.2.0, thecritterpack@1.3.2, toolsmith@1.2.8, traitacquirerrevamp@0.9.13, uniquesmith@1.1.1, vanity@2.4.4, visorhelmets@1.1.1, creative@1.21.1, survival@1.21.1, vstweaks@0.6.0, waterfall@1.0.0, woodenfortifications@2.0.9, armory@1.2.1, autoconfiglib@2.0.9, em@3.3.1, koboldrdx@1.0.14, playercorpse@1.12.0, quiversandsheaths@0.4.0, racialequality@0.1.23, stonequarry@3.5.1, xinvtweaks@1.8.1, tailorsdelight@2.0.0, theworkingclassesrevamp@1.0.4
System.NullReferenceException: Object reference not set to an instance of an object.
at CombatOverhaul.Armor.ArmorInventory.OnItemSlotModified(ItemSlot slot) in D:\Projects\VintageStory\Overhaullib\source\Framework\ArmorSystems\Inventory\ArmorInventory.cs:line 525
at Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 492
at Vintagestory.Common.InventoryNetworkUtil.UpdateFromPacket(IWorldAccessor resolver, Packet_InventoryContents packet) in VintagestoryLib\Common\GameContent\Inventory\InventoryNetworkUtil.cs:line 443
at Vintagestory.Client.NoObf.ClientPlayer.AddOrUpdateInventory(ClientMain game, Packet_InventoryContents packet) in VintagestoryLib\Client\Model\ClientPlayer.cs:line 139
at Vintagestory.Client.NoObf.ClientPlayer.UpdateFromPacket(ClientMain game, Packet_PlayerData packet) in VintagestoryLib\Client\Model\ClientPlayer.cs:line 161
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 261
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 113
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Event Log entries for Vintagestory.exe, the latest 1
==================================
{ TimeGenerated = 9/21/2025 3:10:16 AM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.1.0, time stamp: 0x67fe0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x25290
Faulting application start time: 0x1dc2ac67b5e588c
Faulting application path: C:\Users\1tim6\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Users\1tim6\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: 66597538-75a9-4536-b4c4-7eae1cf11ede
Faulting package full name:
Faulting package-relative application ID: }
okay 1- love this, its so good. im just hoping for sling for muskets and greatswords next.
2- when i swap to and shoot my pistol (main hand holster), swapping from my greatsword, it puts the greatsword back into my hotbar. idk if anyone else has this issue, but... yeah
While holding a recovered lantern in my off-hand, i hit the hotkey to pull out my pistol and sword, and when i swapped back, the lantern is no longer in my inventory or around me, my inventory is roughly half full
Love the modularity, but echoing what Sal said, the offhand pistol sheathe takes the same slot as the mainhand one, so only 3 of the 4 slots are usable.
Additionally, all the buckles are now marked as [Obsolete] but are still required in every recipe for the belts as well as the bags.
Is there any chance it could be truly modular and not locked to specific slots? I understand that this may be a balancing choice, but I'd really love to be able to put 4 of whatever bags I want on the belt, such as a quiver and an ammo pouch.
Great work so far, regardless!
Oh, and a quick bug report to edit in: every player in my server has an issue where if they remove something from their quiver, it kicks them out. Doesn't crash, just kicks from the server. It doesn't happen every time though, but will happen if the player has been in the server for at least 5-10 minutes or so.
Love the update, am I missing something or are you not able to equip the offhand and mainhand pistol sheaths at the same time to have dual pistols?
So... how's it work now? I can't find anything in the handbook on sheaths or how I should craft them.
Would we get slings for longer/larger items? (I.e: Crossbows, poleaxes, etc.) I'd like to see them, since the other slots are unused, and they don't have sheaths yet.
Codemonkey03
Ty! Appreciate the assist.
@EVictim
Our server updated one mod overnight, Alchemy. Downgrading to the previous version fixed it.
Something about an invalid backpack slot. Same issue, equipping a sheath will make it disappear.
Getting a weird glitch involving trying to equip or remove a sheath. The sheath belt disappears when equipped in slot, and then it drops to the ground when the dialog box is closed. Also had instances of stowed bows being deleted from slot. No error logs showing up in console, so I am stumped. Just wanted to see if there were any ideas on what could be causing it. Also having the same issues with the tabards.Ty for all the hard work!
any plans to make something that can store a Crossbow as well as its Bolts?
For the gun&sword sheath (and any possible upcoming dual weapon sheaths), could it be possible to have 2 hotkeys, one for each weapon?
Any plans to add a Scottish greatsword back scabard or a shabbard for the greatswords and longswords from Armoury?
Is there a reason why you cant fit 1 handed weapons from your own combat overhaul mod into the sheaths?
does anyone know how to put arrows into the quivers? I haven't been able to figure it out yet
are the items in the🚫slot meant to be dumped back into your inventory after swinging your sword?
log is getting spammed with
[Error] Grid Recipe with output Item code quiversandsheaths:pouch-waist-plain-bullet contains an ingredient that cannot be resolved: Item code game:leather-normal-baldcypress
[Warning] Failed resolving crafting recipe ingredient with code game:leather-normal-baldcypress in Grid recipe
and similar errors with different materials, constantly
I love this mod but it causes random crash when i'm using it, with the most recent uptdate of Overhaul lib
Will you make sheaths for two handed weapons in the future?
Maltiez
Hell yeah dude thanks.
Thanks for the hard work man
Canyew added explanation in mod description
RanOutOfSpac it is a bug, should be solved in latest overhaul lib version
Any chance for sturdy leather versions with more inventory space?
Awesome as heck mod, but I am wondering if not being able to draw your weapon unless the selected hotbar slot is empty is intentional? If it is, it'd be awesome if it didn't need to be empty, cause with how the game loves to put stuff you don't want into the hot bar, it can become problematic to draw your weapon when you need it if you don't notice the clutter. Plus with how the sheath technically takes two slots (the grey one being unusable) in some ways, you're kind of nerfing yourself (slightly) by using one. If it's an impossible change, I'll just deal with because it looks cool, but I just wanted to toss in my 2 cents.
I know you mentioned that the tooltip is a bug but what are the greyed out slots supposed to be for?
This is vanilla tooltip, I cant change it
The tooltip for the quiver and bow sheath claims it has 4 storage slots, but one of them is greyed out and unusable.
Unfortunately it looks like the item disappearing is still occuring, we do have catch ledge on our servers but both the ledge catch button and the shealth button have been rebound to seperate buttons. I'm not sure if that changes the interference of the two mods
EDIT (We didnt have yesterdays overhaullib installed, will update if issues reoccur)
UPDATE, it just doesnt let you take out the weapon if you have anything already in your hand. Not sure if thats the intended use or not but at least it prevents item deletion
Maltiez I cant find in the settings where to rebind the sheath key.
It is tricky to fix, I will look into it more, but at least item disappearing should be fixed.
Seems to be working a lot better, had an issue where a "ghost" pistol was left in my inventory after unsheathing (had a 0 next to it) but some fiddling with my inventory fixed it without losing any items.
bogus_0451 try Overhaul lib 1.3.3
Running into some issues where occasionally items disappear after being put into the sheaths. Not sure how to reproduce it but it's a pretty nasty bug. Have had it happen both when putting the item the sheath is meant for (i.e. a pistol into a holster) and displacing items from the hotbar (i.e. lantern into the blank slot). Have only seen it happen with the pistol + sword sheath, so far at least.
Just rebind it in the settings, it is a proper hotkey
Siegfried_Brehl
Are there any other keybinds using R? I had the same issue, until I saw that "Chisel Resize" from Better Chisels was using it, and once I unbound it from R sheathing worked. There's no way to rebind sheath unfortunately that I can see, but if you take out any keybind conflicts, it should work
CassMerry I was, but I tested even without it, and it did not work still after.
Siegfried_Brehl
Are you playing with catch ledge installed?
Atleast for me, when I press R the sheath is not working, and im not sure where I can change the control for it.
Got this crash when trying to sheath a steel longsword with a colored grip:
Running on 64 bit Windows 10.0.19045.0 with 31864 MB RAMGame Version: v1.21.0 (Stable)
8/30/2025 9:49:29 AM: Critical error occurred
Loaded Mods: chiseltools@1.15.1, m00ngrass@1.0.7, millwright@1.2.7, overhaullib@1.2.0, shelfobsessed@1.6.2, game@1.21.0, attributerenderinglibrary@2.1.1, egocaribautomapmarkers@4.0.3, carryon@1.10.2, combatoverhaul@0.7.1, fromgoldencombs@1.9.1, maltiezcrossbows@1.5.1, maltiezfirearms@1.2.0, purposefulstorage@1.4.1, rpvoicechat@2.3.22, terraprety@7.0.5-pre.1, thecritterpack@1.1.4, creative@1.21.0, survival@1.21.0, armory@1.2.0, em@3.3.0, fueledwearablelights@1.0.1, quiversandsheaths@0.3.3, classtimewithsanctus@1.0.0
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Common.BagInventory.SaveSlotIntoBag(ItemSlotBagContent slot) in VintagestoryApi\Common\Inventory\BagInventory.cs:line 126
at Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 492
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleInventoryUpdate(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 359
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 779
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 113
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
how do i put arrows into the quiver?
Are you considering sheaths or slings equippable on the back, for larger weapons and firearms?
Is there any way to change the key, so that it doesn't conflict with catch ledge?
Playing on 1.20 and it seems there are only the arrow and javelin quivers. Is this because of the version or is the game bugged and doesn't make the other items like the sheath available to me?
I ran into an error that happened on a server im setting up, heres the best reproduction steps I can give:
install mod of course, along with combat overhaul
equip sheath (in my case the standard one that can hold 1 sword)
put sword into sheath (in my case the steel longsword from armory)
shut down server
start server
Join Server
press to unsheath
get kicked with the error message at the start of the crash report below
Rejoin
Sword is now in my hand, and sheathing/unsheathing works perfectly fine.
I also get kicked when I open up my inventory and click on the weapon.
Singleplayer seems perfectly fine.
(and for extra clarification, this bug happens every time I stop and then start the server, just fyi)
The report below is copy pasted from the server terminal.
28.8.2025 00:43:57 [Server Notification] Client 1 disconnected: An action you (or your client) did caused an unhandled exception28.8.2025 00:43:57 [Server Notification] Last player disconnected, compacting large object heap...
28.8.2025 00:43:58 [Server Notification] UDP: client disconnected Bjorn0411
28.8.2025 00:43:58 [Server Event] Player Bjorn0411 got removed. Reason: Threw an exception at the server
28.8.2025 00:43:58 [Server Error] Exception: Supplied slot is not part of this inventory (backpack-Kyo2EmsI3Bb+qnUtN11h+8Ry)!
at Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 488
at Vintagestory.API.Common.ItemSlot.MarkDirty() in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 452
at CombatOverhaul.Armor.ToolBagSystemServer.PutBack(ItemSlot activeSlot, ItemSlotToolHolder toolSlot, IServerPlayer player) in D:\Projects\VintageStory\Overhaullib\source\Framework\ArmorSystems\BagBehavior.cs:line 1019
at CombatOverhaul.Armor.ToolBagSystemServer.ProcessSlots(ItemSlotToolHolder toolSlot, ItemSlotTakeOutOnly sinkSlot, ItemSlot activeSlot, IServerPlayer player) in D:\Projects\VintageStory\Overhaullib\source\Framework\ArmorSystems\BagBehavior.cs:line 967
at CombatOverhaul.Armor.ToolBagSystemServer.HandlePacket(IServerPlayer player, ToolBagPacket packet) in D:\Projects\VintageStory\Overhaullib\source\Framework\ArmorSystems\BagBehavior.cs:line 950
at Vintagestory.Server.NetworkChannel.<>c__DisplayClass9_0`1.b__0(Packet_CustomPacket p, IServerPlayer player) in VintagestoryLib\Server\API\NetworkChannel.cs:line 59
at Vintagestory.Server.NetworkChannel.OnPacket(Packet_CustomPacket p, IServerPlayer player) in VintagestoryLib\Server\API\NetworkChannel.cs:line 28
at Vintagestory.Server.NetworkAPI.HandleCustomPacket_Patch1(NetworkAPI this, Packet_Client packet, ConnectedClient client)
at Vintagestory.Server.ServerMain.HandleClientPacket_mainthread(ReceivedClientPacket cpk) in VintagestoryLib\Server\ServerMainNetworking.cs:line 280
at Vintagestory.Server.ServerMain.ProcessMain() in VintagestoryLib\Server\ServerMain.cs:line 934
If you need any additional information, let me know!
no
do I need combat overhaul for this to work?
im having some issue were i cant store a gun in the holster and sheathe, and when i store a sword in it you cant see it in the sheathe but the other belts are working fine
A one hand shealth + quiver (no bow case) would be awesome if possible :) I've been wanting this without combat overhaul for a LONG time, thx for this!
Gave a quick test with 0.3.3 with fix for the javelin quiver crash and can confirm that the crash is fixed with my testing as well.
With armory mod, recipies are visible for the javelin quiver
Without armory mod, no crash when trying to view the recipe, and instead doesn't display the recipe.
StantonWarrior It works! Mods I have now include:
This is my first time trying to mod the game (I started playing a few days ago) and enjoyed the spear throwing playstyle. I wanted to see if there was a mod to stash spears in a quiver, but looks like its dedicated for javelins instead. I saw that this mod removed dependency on Combat Overhaul, but looks like it's not actually the case? I didn't want to change combat too much yet since I'm still new to the game.
Ayraeil I was able to replicate the crash.
It looks like you need to install the Combat Overhaul: Armory mod
I think it's this mod that actually adds the Javelins, as they are not in the base game. Quiver is kinda pointless without the javelins to go along with them :P
I'm using armory v1.1.1 currently. If I disable it, and then check the recipe for the javelin quiver I also have a crash.
StantonWarrior I have the same mods as well. I think It only happens on this recipe so far. I have a screenshot of part of the error saying that it doesn't exist?
Ayraeil I'm not seeing a crash when checking the javelin quiver recipe.
I'm using (among other mods)
Anyone know about a fix for when I crash when I attempt to check the javelin quiver recipe?
Can't seem to get 0.3.1 to work, R or any other rebound button doesn't work with any of the quivers or sheaths, I'm using Attribute Rendering Library 2.1.0, I tried using 2.0.1 as someone suggested but that just crashes the game when trying to make or load into a world.
Just seen that OverhaulLib got updated just now, it's all working correctly now, thank you!
If some people are crashing while using this mods on 1.21.0, switch Attribute Rendering Library v2.1.0 to the v2.0.1, it worked for me.
wish i could use this without combat overhaul, wish someone made a plugin that had just the quiver functionality of combat overhaul without everything else
FenceNA yeaaah but it isnt a backport like he was talking about, unless im missing something?
I dont think u will see it in 1.20.12 as its more complicated than simply adjusting it to the older version
1.20.12 update and my life is YOURS!!!
Maltiez is at it again with the cool mod
beautiful mod, it'd be really nice if it had a 1.20.12 port soon if it won't be difficult.
This is such a neat mod, I love it. Do you plan to make sheaths for the rest of the weapons in armory, or make something like a universal sheath for different weapon types, so you can use it with ohter mods like Blackguard Additions, cause it would be amazing. Keep up the good work man
Really hoping for a 1.20.12 port!
great mod so far! only thing ive noticed is that pressing r to retrieve your bow while all your inventory/hotbar slots are full crashes the game. unsure if it is because mods are confilcting or if its simply a bug in your mod :)
1.20.12 port please :(
Awesome looking mod, Maltiez you continue to cook like a Michelin star chef, I look forward to using it once the next update drops and I can move my server to the new version.
Question though, do the sword sheaths only work for the Blackguard and Forlorn swords, or will they work with the other swords from CO Armory? Or is that something yet to come?
Sheaths are such a cool ideia. Really hope it gets ported to 1.20.12 or 1.21 gets a stable release soon.
Hoping for 1.20.12 porting, but still really cool!
Eeeeee okay I'mma try it 😄 <3
amazing !
Maltiez
Would you be willing to add this backwards to 1.20.12 or further? If not I understand that
Maltiez you could make it so overhaul lib includes the gear inventory changes except the armor one, could be a good workaround
would be nice if you could make it so the weapons you put in the sheath disapear/appear when they're inside or not
LunaGore it requires heavy harmony patching of vanilla gear inventory to add this functionality, but CO replaces this inventory class with its own, so it is easy to add to CO. So it is hard to make it work without CO, may be later.
Verlia yes, and also slot for your weapon that you can take into hand with a hotkey ('R' by default)
You've peaked my interest Maltiez! Is it a seperate slot for my ammo? Like a proper quiver spot?
Can you make a version that only needs the Overhaul Lib? I'm using everything but CO and would like a quiver for my bow ammo since the firearms mod comes with an ammo pouch :(