Mods / Fauna of the Stone Age: Felinae

Tags: #Crafting #Creatures #Furniture
Author: Tentharchitect
Side: Both
Created: Dec 6th 2024 at 7:12 PM
Last modified: Oct 28th at 9:02 PM
Downloads: 76641
Follow Unfollow 687

Recommended download (for Vintage Story 1.21.5):
FotSA-Felinae-v0.2.12.zip  1-click install


Currently contains the Caracal and Lynx for commissions, the rest of the Felinae members will be added at a later date!

A collection of small and medium cats of the subfamily Felinae, these predators will act as an elusive danger players will have to avoid, and protect their livestock from, as well as a potential food source themselves.

This mod includes:

Stats
Common Name Scientific name Weight Health Height Damage Temp Preciptation Foliage Needs Altitude Group Size Meat Drops Fat Drops Hide Drops Other Drops Movement Diet
Caracal Caracal caracal 15/12/3 5/3 .5 shoulder 4t1 15-35 0.05-0.75 25+ shrub, 25+ tree 1.0-1.7 1-2 M&F 1-3 1 1M   3m step meat, fish
Canada lynx
Lynx canadensis
14/10/3 5/3 .56 shoulder 4t1 -15-7 0.1-1.0 25+ Both 1.0-1.8 1 M&F, 2-5F&B 1-3 1 1M   3M step, climbing meat, fish
Eurasian lynx Lynx lynx 24/18/4 7/6/3 .7 shoulder 4t1 -23-12 0.05-1.0 25+ Both 1.0-1.8 1 M&F, 2-5F&B 2-4 1 1M   3M step, climbing meat, fish
Iberian lynx Lynx pardinus 13/10/3 5/3 .7 shoulder 4t1 10-16 .35-0.8 25+ Both 1.0-1.6 1 M&F, 2-5F&B 1-3 1 1M   3M step, climbing meat, fish





Meat can be set on the ground that will temporarily sate predatory cats, making them ignore the player unless they get too close. Or meat can be used to lure them into hazardous terrain.

When hunting prey, the Felines will slowly stalk their target before pouncing once close enough. Evasive and observant players should be able to escape in time and avoid conflict when not equipped to do so.

A big thanks to Saerkal for commissioning the caracal!
And another big thanks to StarLynx for commissioning the Canada, Eurasian and Iberian lynx!

FAQ
Q: How do I domesticate the animals in this pack?

A: Get a male and female adult of a given species within 10 blocks, wait until the female is ready to mate and feed her the sufficient number of portions and the male at least one. Different species require different amounts and can be found in the entity file under the multiply section. Animals can be fed either by dropping items on the ground or by using the large trough. The small trough is not supported at this time due to patching formats. Each species diet can be found in this mod's description or in their entity file under the diet section. After 10 generations, entities stop attacking the player and after 10 generations they will no longer flee the player. Only the mother's generation matters for progressing generations.


Q: Why so many animal packs? Can't you make one giant one?

A: The combined size of this series exceeds the Mod data base's file upload size limit and therefore could not be hosted on this site, making it extremely difficult for servers to use. What's more, I don't know just how large certain clade file sizes will get as new features come out and I want to ensure they don't need to be split in the future, as that may cause considerable server issues. Whenever mod packs are implemented, or if there are other resources for creating a more organized bundle, I will do so.



Q: Is this mod safe to add and remove to an existing world?

A: Yes, this mod series is safe to add and remove. Items from this mod that have been placed will be invisible or appear as question blocks if the mod is removed but can be safely broken.

 

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.2.12 felinae 6578 Oct 28th at 9:02 PM FotSA-Felinae-v0.2.12.zip 1-click install


Added-Weighted diet
Updated-Trappable format for 1.21

0.2.11 felinae
1.21.4 - 1.21.5
11306 Sep 23rd at 3:31 PM FotSA-Felinae-v0.2.11.zip 1-click install

Added- Creature tags
Added-Ukrainian translation (Thanks Deanbro!)
Fixed-Animal interaction patches for 1.21

0.2.10 felinae
1.20.9 - 1.20.10 1.20.11 - 1.20.12
21771 Apr 30th at 6:55 PM FotSA-Felinae-v0.2.10.zip 1-click install

Added-Devil interactions
Added-Mihirung interactions
Added-Diprotodon interactions
Added-Cetacea interactions

0.2.9 felinae 5961 Apr 4th at 11:53 PM FotSA-Felinae-v0.2.9.zip 1-click install

Added-Worldgen spawn

0.2.8 felinae
1.20.5 - 1.20.7
6191 Mar 11th at 7:49 PM FotSA-Felinae-v0.2.8.zip 1-click install

Added-Thylacoleo interactions

0.2.7 felinae 5428 Feb 20th at 4:35 PM FotSA-Felinae-v0.2.7.zip 1-click install

Added-Civets and Genets interactions

0.2.6 felinae 2988 Feb 14th at 6:05 PM FotSA-Felinae-v0.2.6.zip 1-click install

Fixed-Base game animal patch format updated to 1.20.4

0.2.5 felinae 5428 Jan 28th at 12:29 AM FotSA-Felinae-v0.2.5.zip 1-click install

Added-Bovine compatibility

0.2.4 felinae 2359 Jan 22nd at 8:43 PM FotSA-Felinae-v0.2.4.zip 1-click install

Added-Wombat Compatibility

0.2.3 felinae
1.20.0 - 1.20.1
2981 Jan 17th at 6:50 PM FotSA-Felinae-v0.2.3.zip 1-click install

Added-Elephant compatibility
Added-French Translation this time! (Thanks Laerinok!)

0.2.2 felinae
1.20.0-rc.8 - 1.20.0-rc.9
1846 Jan 1st at 11:53 PM FotSA-Felinae-v0.2.2.zip 1-click install

Updated-1.20 land entity pathfinding

0.2.1 felinae 1477 Dec 16th 2024 at 5:58 PM FotSA-Felinae-v0.2.1.zip 1-click install

Fixed-Combat Overhaul compatibility patch

0.2.0 felinae 1262 Dec 11th 2024 at 7:43 PM FotSA-Felinae-v0.2.0.zip 1-click install

Added-3 species of lynx!

0.1.0 felinae 1066 Dec 6th 2024 at 7:15 PM FotSA-Felinae-v0.1.0.zip 1-click install

Launch


62 Comments (oldest first | newest first)

💬 Tentharchitect , Nov 14th at 8:33 PM

It wasn't possible to adjust the volume without clamping the audio file down, with the refactor it should be soon DigiDragoon

💬 DigiDragoon, Nov 11th at 8:20 AM

Could you tone the volume down on these guys? The warning is nice but its so much louder than other animals with lowered volume settings. The first time I heard a lynx near my base I nearly jumped out of my skin.

💬 Tentharchitect , Nov 2nd at 7:14 PM

I'll consider it, they should be a bit less aggressive in the coming update, but the irl strategy is to create a roof for any smaller livestock when in Lynx, bobcat territory traugdor

💬 traugdor, Nov 2nd at 4:02 AM

Could you add carcasses of the Lynxes to prevent them from spawning in certain areas? They're suddenly spawning closer to my base than normal and wreaking havoc on my livestock and that lack of a carcass to stop their spawns is getting frustrating.

💬 Tentharchitect , Sep 24th at 10:16 PM

Thank you kindly LeshyKing! Glad you're enjoying them.

💬 LeshyKing, Sep 23rd at 5:35 PM

Was just working on updating my mods for build 1.21 and saw this get updated! I love your mods and I really appreciate the work you do and share with this community! <3

💬 SaltyWater, Sep 11th at 2:54 AM

Big floppas!

💬 Tentharchitect , Aug 31st at 3:09 PM

Rexxia is correct, this mod does not alter vanilla populations and the entity count limit is high enough my entire series shouldn't be pushing out base game animals.

There is currently not a felinae carcass, once the full pack is made I'll likely add one Mayonez

💬 GelatanousCube, Aug 31st at 1:56 PM

Thank you @Rexxia!!!

 

💬 Mayonez, Aug 30th at 4:16 PM

It there anything in the likes of carcasses that stops the lynx from spawning in an area ? i looked in the creative menu in hopes of not seeing more of these walking sideways on the cliffs my base is built on and i didnt see any that works on them.

💬 Rexxia, Aug 28th at 6:31 PM (modified Aug 28th at 6:32 PM)

In my testing, it doesn't change vanilla mobs GelatanousCube

💬 GelatanousCube, Aug 28th at 2:42 PM

Do these packs overlap natural VS creature spawns, such as bear and wolf? I want to add them for variety, but don't want them crushing my vanilla populations. 

💬 Tentharchitect , Jun 16th at 8:03 PM

All my animals have the pettable behavior! 1noden

💬 1noden, Jun 11th at 10:54 PM

I need to be able to pet these goobers.

I don't care that they will bite me I need to pet the forest kitty
Also look at these goobers, massive paws
kinda unrelated but ye
lynx... fluffy... :3

Spoiler!
Canada Lynx loaf : r/Catloaf
💬 Tentharchitect , Jun 9th at 5:18 PM

I'll add the cougar when it is commissioned or I get to the full pack Harmonyn though I don't have a timeline when I'll have this pack as the main series animal mod

💬 Harmonyn, Jun 3rd at 5:11 PM

please add cougar. 

 

Subfamily: Felinae
Genus: Puma
Species:
P. concolor
💬 TheDude, Jun 1st at 2:21 AM

Rukiiuu I'd also like to see the Manul added, it's my favorite feline 😊

💬 B0YAR, May 28th at 3:46 PM

Tentharchitect

Please add compatibility with Butchering mod. We love hunt on this creatures and cook them! Yammy!

💬 Tentharchitect , May 28th at 3:42 PM

When commissioned or I get to the full pack Rukiiuu though I don't have a timeline when I'll have this pack as the main series animal mod

💬 Rukiiuu, May 23rd at 9:10 PM

Manul When

💬 Tentharchitect , May 19th at 3:33 PM

So pretty much no chance of a saber cat mount, the mount system adds a lot of content and takes time and I already have folks asking for lighter versions of these mods so they can have more animals. As for taming, it depends on how that is implemented to the base game. If it requires a separate entity for each species, I may not add it to all animals as it would dramatically increase the RAM impact of these mods _WillowWisp_

💬 _WillowWisp_, May 19th at 1:59 PM

in the future will we be able to tame any of your prehastoric creatures? (cats for example) id love a pet lynx or saber or a saber mount!.

💬 Tentharchitect , Mar 20th at 2:51 PM

Not currently, but it is possible to domesticate them over generations!

💬 Corrmac, Mar 19th at 9:57 PM

Can I tame one?? 0_0

💬 Tentharchitect , Mar 10th at 3:52 PM

I'd recommend checking irl strategies, a quick google suggested putting a roof over chicken coups, or housing them with or near an animal that deters lynx

💬 mo_mo, Mar 7th at 9:18 PM

How do you protect farm animals from the Lynx if they can climb?

💬 Tentharchitect , Feb 24th at 4:55 PM

That's correct, configs are at the bottom of my to-do list so the only ones in are those from the community that I've added to the mods. Thus far, that's only been the red meat drops from rhinos Juanbajo

💬 Juanbajo, Feb 24th at 4:49 PM

Hey, Im just setting up a small server with friends and I am wondering why there doesnt seem to be any server configs for the animals except Rhinocerae, is there something I have screwed up in my setup?

 

💬 Tentharchitect , Feb 19th at 3:53 PM

No, they do not conflict with Terra Prety. There are a number of reasons why you might not being seeing them without bugs, like you're view distance is too low that they can't spawn with their minimum distance to player (50 or 100 blocks for certain entities) you could be in an area with elusive animals that spawn and hide from the player, or you could just have had bad RNG. I suggest using the command /entity count to see what all has spawned

💬 Mornadraugh, Feb 18th at 9:22 PM

Is this /and your other stone age fauna mods/ possibly conflicting with Terra prety? I dont know but i literally didnt see a single animal from the mod after an hour of gameplay, but the mod IS there since i can spawn the animals in creative.

💬 Tentharchitect , Feb 10th at 5:34 PM

Ah gotcha, in that case it's more a warning about the eventual inclusion of the puma

💬 DarkThoughts, Feb 10th at 5:05 PM

Tentharchitect

Sorry, I did not playtest it yet as I'm in the middle of updating my mods (btw Fotsa last time I used was just 3 mods, now it's 15... lol) and was basing my comment off of the mod description here on the page, which makes it sound like they're actively hunting players.

💬 Laerinok, Feb 10th at 5:03 PM

Well in my game, lynxes have never attacked me yet. They run away more or less far if I get too close.

💬 Tentharchitect , Feb 10th at 4:47 PM

What you're describing should be their in game behavior. I'll check their ai tasks to make sure I didn't get the priorities out of order DarkThoughts

💬 DarkThoughts, Feb 10th at 3:26 PM

Hm, Lynx aren't really hunting humans and would rather flee up some tree if they were nearby. I think they should be rather semi-aggressive like foxes where they may defend themselves if cornered, since they're rather shy creatures.

I'd love to domesticate them though. :)

💬 Tentharchitect , Jan 23rd at 5:44 PM

Phew! I was a little unsure how to trouble shoot it 😅 glad it worked out!

💬 CKitt, Jan 23rd at 5:33 PM

Weird! I'll delete all the mods and reinstall, I'll delete the configs as well.

Edit: Whatever was still throwing errors has now been resolved. Thanks for giving me the idea to try that!

💬 Tentharchitect , Jan 23rd at 1:32 AM

I'm not sure how that patch error is still there, since I removed that patch a couple updates ago. I'll poke around with it

💬 CKitt, Jan 22nd at 10:31 PM

I am still getting that really weird error on loading a world with CO as well. The error goes away when I disable FotSA Felinae, but I'd really prefer to play with it enabled.

💬 Tentharchitect , Jan 19th at 4:31 PM

Unfortunately there isn't a way of specifying what types of blocks an entity can climb, or giving them a unique climb animation, so for animals that are known to frequently climb trees this is how I'll implement it. Hopefully down the line we'll get better options for arboreal animals FlareFluffsune

💬 FlareFluffsune, Jan 19th at 11:57 AM

I had my first encounter with a Lynx and her kitten today.

Both of them literally walked up the side of my house border wall and down the other side. Then fled over the other side of my gargen before leaping over the 3 block high wall. I'm no expert on this but I don't think Lynx can walk up vertical surfaces. 🤣

💬 Laerinok, Jan 17th at 9:32 AM

En attendant la prochaine maj, voici la traduction fr (fr.json).

💬 MimiKitty, Jan 16th at 10:08 PM

felinae, canine and pantherinae keep giving an error about being unable to patch game:itemtypes/food/egg.json because /attributes/foodTags is invalid: the json path /addtributes/foodTags was not found. No such element 'attributes' at the root path

💬 Tentharchitect , Jan 5th at 7:14 PM

I don't actually know what that part of the patch is meant to do, Maltiez included it when he made the Pantherinae patch, I'm guessing it was meant to add the slashing type damage but I already have it assigned in the ai task. I'll just remove the patch to clean up that error

💬 CKitt, Jan 5th at 5:25 PM

Weird error on loading a world.

[Error] Patch 5 (target: felinae:entities/land/felinae.json) in felinae:patches/combatoverhaul/felinae.json failed because supplied path /server/behaviors/11/aitasks/1/damageType is invalid: The json path /server/behaviors/11/aitasks/1/damageType was not found. Could traverse until /server/behaviors/11/aitasks/1, but then 'damageType' does not exist.

I assume that's because I have Combat Overhaul active as well?

💬 Tentharchitect , Jan 2nd at 4:16 PM

Yep, should be safe to update to 0.2.x

💬 SteAStro88, Jan 2nd at 9:45 AM

Can I upgrade from 1.0 to 2.0 in a existing world?

💬 Tentharchitect , Dec 12th 2024 at 11:28 PM

I haven't been making compatibility patches, they might be depending on how that mod is set up

💬 Aca, Dec 12th 2024 at 6:24 PM

works with the butchering mod?

💬 Tentharchitect , Dec 12th 2024 at 3:36 AM

Levedrux
That would be because I really should get around to downloading Combat overhaul and testing it 😅 It was on my end, you might want to edit the comment on Combat Overhaul so Maltiez doesn't go troubleshooting it. I should have set it to /server/behaviors/11 instead of 9
Fixed and will be coming in the next update. Mind deleting the error logs from your comment?

💬 Levedrux, Dec 12th 2024 at 2:47 AM

i left a comment on combat ovhaul as well but i do get this error on world gen and just general world loading game doesn't crash but it does hichs thanks for lettin gme know

💬 StarLynx, Dec 11th 2024 at 8:14 PM

Perfection was achieved.

💬 Tentharchitect , Dec 11th 2024 at 8:11 PM

Thanks ev0n!

💬 ev0n, Dec 8th 2024 at 4:49 AM

You make amazing mods !!

💬 Tentharchitect , Dec 7th 2024 at 8:25 PM

Not tameable but they are domesticatable! I need to get the new rope tieable feature in but that'll be coming soonish and they are already basketable 

💬 Annastasija, Dec 7th 2024 at 8:21 AM

Omg I wish these could be tamed <3

💬 Tentharchitect , Dec 6th 2024 at 9:46 PM

StarLynx
Send me a DM on Discord if you have it, commissions help me keep going with this project!

💬 StarLynx, Dec 6th 2024 at 9:22 PM

LYNX WHEN, I WILL PAY (seriously)

💬 DanaCraluminum, Dec 6th 2024 at 8:56 PM

kitties

💬 Acouthyt, Dec 6th 2024 at 7:47 PM

I am a simple man, see Tenth post a new mod, download it.

💬 Darkx, Dec 6th 2024 at 7:21 PM

First follower. lol Amazing mods

 

💬 MRGOOSE, Dec 6th 2024 at 7:19 PM

FLOPPA!!!!

 (edit comment delete)
Основной веб-сайт | Почтовый сервер | FTP сервер | Административная панель | API интерфейс | Content Delivery Network | Статические файлы | Ресурсы сайта | Изображения | Файловое хранилище | Блог | Интернет-магазин | Техническая поддержка | Справочная система | Документация | Форум | Новости | Загрузки | Демонстрация | Тестовая среда | Приложение | Медиа контент | Разработка | Промежуточная среда | Бета версия | Безопасная зона | Вход в систему | Панель управления | Портал | Система управления контентом