Mods / Legacy of the Phanerozoic: Long Neck

Tags: #Creatures
Author: laughinggas
Side: Both
Created: Apr 4th at 10:30 PM
Last modified: Jun 21st at 7:26 PM
Downloads: 13635
Follow Unfollow 206

Latest release (for Vintage Story 1.20.12, outdated):
LoP-Macrons-1.0.21.zip  1-click install


About

This mod introduces a diverse collection of Macronarians to Vintage Story! From the famous Brachiosaurus to its lesser-known relatives, these are truely the largest titans to have walk on the planet, towering completely over anything they come across.

Though they are herbivorous and are peaceful, if provoked them, they will not us their collosal size against their aggressor.

Macronaria

  • argentinosaurus
  • patagotitan
  • dreadnoughtus
  • futalognkosaurus
  • brachiosaurus
  • giraffatitan
  • diamantinasaurus
  • europatitan
  • antarctosaurus
  • ruyangosaurus
  • camarasaurus
  • bruhathkayosaurus
  • malawisaurus
  • rapetosaurus
  • ampelosaurus

 

Where to Find Them

Spoiler!
Species minTemp (°C) maxTemp (°C) minRain (0-1) maxRain (0-1) minForestOrShrubs (0-1) maxForest (0-1) maxShrubs (0-1) minY (0-2) maxY (0-2)
Argentinosaurus 10 40 0.3 0.8 0.3 0.7 0.7 0.8 1.5
Patagotitan 10 40 0.3 0.8 0.3 0.7 0.7 0.8 1.5
Dreadnoughtus 10 35 0.4 0.9 0.4 0.8 0.7 0.8 1.6
Futalognkosaurus 10 35 0.4 0.9 0.4 0.8 0.7 0.8 1.6
Brachiosaurus 15 45 0.4 0.9 0.5 0.9 0.6 0.8 1.6
Giraffatitan 15 45 0.4 0.9 0.5 0.9 0.6 0.8 1.6
Diamantinasaurus 15 40 0.3 0.8 0.3 0.7 0.7 0.8 1.5
Europatitan 10 35 0.4 0.9 0.4 0.8 0.7 0.8 1.6
Antarctosaurus 5 35 0.3 0.8 0.3 0.7 0.7 0.8 1.5
Ruyangosaurus 10 40 0.3 0.8 0.3 0.7 0.7 0.8 1.5
Camarasaurus 5 35 0.4 0.9 0.4 0.8 0.7 0.8 1.6
Bruhathkayosaurus 15 45 0.3 0.8 0.3 0.7 0.7 0.8 1.5
Malawisaurus 15 40 0.3 0.8 0.3 0.7 0.7 0.8 1.5
Rapetosaurus 15 40 0.4 0.9 0.4 0.8 0.7 0.8 1.6
Ampelosaurus 10 35 0.4 0.9 0.4 0.8 0.7 0.8 1.6

 

Domestication

Spoiler!

To hatch eggs, you simply place it down on the ground, they will hatch after sometimes. Important that the area is lit and also big enough for the baby dino to hatch into, it it is too small they will not hatch until there is more space.

Similarly growing will take and require enough space for them grow into their adult form.

Feeding adults,they are herbivorous, you use a large trough or throw the food on the ground, they require 200 portions max, less depending on size. 

Friendly after 3 generation, you can lead them by the rope after 4 geneations, peaceful after 10 geneations

 

Riding

Spoiler!
You craft a howdah and bridle specific to their family, this would allow you ride them. The big ones allow additional two extra riders. Additionally you also add storage on their front and back. Certain ones that are too spikey will not mount and the smaller ones will only allow one rider and or less storage.

 

Hitching Station

Spoiler!

If have dinosaur mount that you want to stay put, you can craft a hitching station,

Simply place it down near your mount and it will stay close to it,

If the dinosaur is not domesticated or still too wild, it may knock down the hitching station

 

Mod support

Biomes

Spoiler!
Dinosaur Biorealm(s)
Argentinosaurus Pacific Neotropic, Atlantic Neotropic
Patagotitan Pacific Neotropic, Atlantic Neotropic
Dreadnoughtus Pacific Neotropic, Atlantic Neotropic
Futalognkosaurus Pacific Neotropic, Atlantic Neotropic
Brachiosaurus Pacific Nearctic, Atlantic Nearctic
Giraffatitan Eastern Afrotropic
Diamantinasaurus Australasian
Europatitan Atlantic Palearctic
Antarctosaurus Pacific Neotropic, Atlantic Neotropic, Central Palearctic
Ruyangosaurus Eastern Palearctic
Camarasaurus Pacific Nearctic, Atlantic Nearctic
Bruhathkayosaurus Central Palearctic
Malawisaurus Eastern Afrotropic
Rapetosaurus Eastern Afrotropic
Ampelosaurus Atlantic Palearctic

Combat Overhaul

Spoiler!

Head hit 2x dmg

Body hit 1x dmg

Limbs hit 0.75x dmg

Eye hit 25x dmg

 

 

Config Lib

Spoiler!
You can edit their drops quanities and spawn rate, in the esc menu

Feedback/Suggestions

Any feedback or suggesions to improve the mod is greatly appreaciated.

Todo:

Add taxidermy

Add these:

Sauroposeidon 

Alamosaurus

Astrodon

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.21 macronaria 5431 Jun 21st at 7:26 PM LoP-Macrons-1.0.21.zip 1-click install

Fix mount storage not being accessible
Clean up the stick recipe entry in the journal

Fix model error

1.0.20 macronaria 904 Jun 4th at 5:51 PM LoP-Macrons-1.0.20.zip 1-click install

Rebalance saddle recipes

1.0.19 macronaria 608 May 27th at 1:47 PM LoP-Macrons-1.0.19.zip 1-click install

Add Scythe Claw compat

1.0.18 macronaria 820 May 17th at 11:15 AM LoP-Macrons-1.0.18.zip 1-click install

Fix error logs for babies

FIx nest error logs 

Buff hide drops

1.0.17 macronaria 133 May 16th at 8:08 AM LoP-Macrons-1.0.17.zip 1-click install

Tweak climate spawn conditions

1.0.16 macronaria 168 May 14th at 8:34 PM LoP-Macrons-1.0.16.zip 1-click install

Adds Sharp Tooth compat

1.0.15 macronaria 609 May 8th at 10:30 PM LoP-Macrons-1.0.15.zip 1-click install

Add compat with Ocean Tyrant

1.0.14 macronaria 259 May 6th at 8:48 AM LoP-Macrons-1.0.14.zip 1-click install

Remodel for giraffatatian, brachiosaurus and camarasaurus to have longer limbs

Remove carcass feature, due to nests doing the same function and libconfig allow you set your own spawn rates

Fix baby fleeing speed

1.0.13 macronaria 455 May 2nd at 8:25 PM LoP-Macrons-1.0.13.zip 1-click install

Fix entity nest json, likely caused nest not to spawn

1.0.12 macronaria 251 May 1st at 7:46 AM LoP-Macrons-1.0.12.zip 1-click install

Added config setting to toggle ridable prompt
Added compat with domed head
Added hitch station
Added lures for other carnivores
Nerf nest health to 20

1.0.11 macronaria 393 Apr 27th at 12:50 AM LoP-Macrons-1.0.11.zip 1-click install

Fix dead hitbox for baby

Fix spawn condition not applying to babies

Buff riding speed

 

1.0.10 macronaria 387 Apr 24th at 11:00 AM LoP-Macrons-1.0.10.zip 1-click install

Add mod config
Add compat with abelisaurs
fix empty nest spawning

1.0.9 macronaria 607 Apr 19th at 1:22 PM LoP-Macrons-1.0.9.zip 1-click install

They don't get stuck in 1 block deep hole and riding should also work better

1.0.8 macronaria 105 Apr 19th at 3:42 AM LoP-Macrons-1.0.8.zip 1-click install

Add world gen

1.0.7 macronaria 115 Apr 18th at 7:47 PM LoP-Macrons-1.0.7.zip 1-click install

portion eating/growth time per size

nest limit and spawn both sexes nest

nest item fix

fix typo for bridle

1.0.6 macronaria 622 Apr 15th at 10:30 PM LoP-Macrons-1.0.6.zip 1-click install

Change bridle slot from head to neck due to bug

Speed buff for walking and running and while riding

1.0.5 macronaria 353 Apr 13th at 2:33 PM LoP-Macrons-1.0.5.zip 1-click install

Add riding abilities and chest mounts

1.0.4 macronaria 318 Apr 11th at 11:37 PM LoP-Macrons-1.0.4.zip 1-click install

Add carcass spawn

Add compat with raptors

1.0.3 macronaria 543 Apr 6th at 11:12 PM LoP-Macrons-1.0.3.zip 1-click install

Refine CO hitboxes

1.0.2 macronaria 283 Apr 5th at 5:35 PM LoP-Macrons-1.0.2.zip 1-click install

Combat Overhaul patch

1.0.1 macronaria 128 Apr 5th at 10:18 AM LoP-Macrons-1.0.1.zip 1-click install

Fix egg not loading in

1.0.0 macronaria 143 Apr 4th at 10:45 PM Empty LoP-Macrons-1.0.0.zip 1-click install

48 Comments (oldest first | newest first)

💬 laughinggas , Jun 20th at 9:09 PM

JustaKobold

I've corrected the amounts need in the descriptions, for patagotitans, they'll need 170 portions

💬 JustaKobold, Jun 20th at 7:16 PM

I'm trying to breed my patagotitans the female is ready to mate and has eaten 131 portions but she isnt mating... is it cause she has the chests on her back?

💬 laughinggas , Jun 9th at 12:33 PM

Scorives

Thank you, it'll get around to fixing it eventually, but it should not cause any issues

💬 Scorives, Jun 8th at 11:57 PM

8.6.2025 18:21:26 [Server Debug] macronaria:macronaria-antarctosaurus-nest-empty attempted to play an animation code which its shape does not have: "idle"

💬 B0YAR, May 28th at 3:55 PM

laughinggas

Please add compatibility with Butchering mod. We love hunt on this creatures and cook them! Yammy!

💬 MRGOOSE, May 23rd at 8:03 PM

when will we get the dinasour with 500 teeth?

💬 laughinggas , May 17th at 11:00 AM

Fair point, I just over looked it and nobody said anything about it until now, I'll bump it to a more reasonable amount

💬 Vigilance, May 17th at 9:47 AM

laughinggas 

This is more of a general question for your packs, but are there plans to adjust drops further or are they largely as-is? I am thinking of writing a rebalance patch for your stuff, as even with the maxed drop rates, I still personally find them incredibly lacking compared to like... FOTSA critters. The ratio of items just seems off. (7 hides for a 700 health critter?)

I have no problem in any case, I just don't wanna do a rather large-scope patch just to have you adjust things later on :)

💬 laughinggas , May 6th at 8:57 AM

Billiam

biomes patches should be all correct now

💬 Billiam, May 5th at 5:30 PM

Thank you!

💬 laughinggas , May 5th at 5:18 PM

Billiam

noted and once again thank you

💬 Billiam, May 5th at 3:51 PM

laughinggas There are also two places in assets/macronaria/patches/biomes.json with a comma at the beginning of the array that prevent parsing:

 

ex line 83:

"biorealm": [,
  "central palearctic",
]

 

💬 Billiam, May 2nd at 8:49 PM

laughinggas I'm parsing them in order to create a patch for another mod, so I noticed the JSON error while trying to read that file.

💬 laughinggas , May 2nd at 8:28 PM

Billiam

thank you for the report, should be fixed now, I'm amazed at how you caught that, how you do it? I wouldn't have notice it at all

💬 Billiam, May 2nd at 7:45 PM

> I don't what you mean by missing a brace, can you please provide more detail, what is the issue exactly, is this and error or warning from the client-main log?

 

Hey sorry! The file "assets/macronaria/entities/land/nest.json" isn't valid json or json5, because it's missing a trailing closing brace somewhere. I believe the game is fairly fault-tolerant there, and isn't causing any log errors. 

 
💬 laughinggas , May 2nd at 6:08 PM

Billiam

I don't know what you mean by missing a brace, can you please provide more detail, what is the issue exactly, is this an error or warning from the client-main log?

💬 Billiam, May 2nd at 5:16 PM

"assets/macronaria/entities/land/nest.json" is missing a brace in 1.0.12

💬 laughinggas , Apr 27th at 12:51 AM

GaiusGoldleaf

Argonius

the issue in question should be fixed

💬 laughinggas , Apr 27th at 12:30 AM

GaiusGoldleaf

sorry for the late reply, I did not get a notification for your message, that is a bug and I think I know is causing it.

soylent100

yes safe to add and remove

Argonius

Yes I will be fixing their hitbox 

 

💬 Argonius, Apr 27th at 12:00 AM

I'm having a weird issue in that I can't seem to be able to harvest from Patagotitans. It's possible that this might affect other mobs from this mod but when I go to harvest from one I killed, it plays out the animation and then stops, which I know means that the mob has been "harvested" but the menu for taking the meat and such out does not show up. Is there something I'm missing in this regard? The harvesting hitbox is also really weird.

💬 soylent100, Apr 23rd at 5:07 PM

sorry if you've answered this before but is this safe to add to an existing game? (1.20.7)

💬 GaiusGoldleaf, Apr 22nd at 11:13 PM

When a first generation argentino dies the server can't despawn the body and it throws a ton of errors of trying until the server crashes. This would be after carving it for meat and such.

💬 laughinggas , Apr 21st at 7:00 PM

They do not currently. But in the future, I want to add more accessories slot for them

💬 GaiusGoldleaf, Apr 21st at 1:56 PM

Do the head medallions that make the elk show up on the map work on these?

💬 Kriegermeister, Apr 19th at 1:30 PM

Just tested the new 1.0.9 update in my game. The issue is fixed now! Thx boss!

💬 laughinggas , Apr 19th at 1:22 PM

Yes, I found the issue, new update should fix it

💬 Kriegermeister, Apr 19th at 1:01 PM

I'm using this mod in 1.20.4(idk if this has anything to do with my issue) and the long neck dinos in this mod can't seem to step up onto blocks. If they step down into a 1 block deep pit or depression in the terrain for example, they can't get out of it and they are stuck there forever. 

Edit: Using mod version 1.0.8

💬 laughinggas , Apr 17th at 9:24 AM

Eventually, yes

💬 Joho, Apr 17th at 7:58 AM

I can't express how excited I am to see where it all goes, then. Just one question: Did you have plans for Dilophosaurus or any members of the Allosauridae?

💬 laughinggas , Apr 17th at 6:37 AM

Yes. unique drops and decor is something I will do. Probably get around to it as soon as I finish the list of must have dinos.

💬 Joho, Apr 16th at 9:01 PM

 I truly adore these mods; the animals look fantastic, and add so much life and variety to my world. The only question I really have is whether there's any intention to add unique drops at some point, I.E. hides, skulls, etc, and/or crafting recipes related to them? I'd love to have some Dino-decor.

💬 laughinggas , Apr 14th at 7:23 PM

I'll get around to changing all the riding sounds and have a second look at the riding speed.

💬 Ardail, Apr 14th at 4:53 PM

I know they're pretty big and slow animals, but doing some testing they seem REALLY slow for riding around on like barely moving, also gonna assume the vanilla elk sounds for trotting around are gonna be replaced in the future eventually lol

💬 NobodyQueen, Apr 11th at 9:52 PM

Heya just wanted to let people know that if your longneck dinos are getting stuck everywhere, a temporary solution to get them to move is to place a large trough down with some dry grass in it. They IMMEDIATELY went for it and are now acting perfectly fine again!

💬 laughinggas , Apr 9th at 9:12 AM

Ah yes, the infamous tree climbing sauropods...
When the next mod roll out, I will release an update for this mod, I'll nerf their climb height and hitbox and hopefully they then eat the trees leaves rather than climb them.

💬 BottenRasterd, Apr 8th at 9:27 PM

So, I've been having this issue...  Apparently, dinos really like climbing trees?  😀

 

I've only noticed it happening with animals from this mod.  I can provide pics, if desired.  It's really quite comical!

 

I can understand if they were on a mountain and were climbing down and got stuck "mid air" but how'd they get up there to begin with?

 

 

 

EDIT: Here we go! Climb that tree!

 

 

💬 laughinggas , Apr 8th at 12:36 PM

The vanilla ai path finding is just not equip for creatures this large, I'll see what I can do but being so big, they get stuck easily

💬 HyperRainbow, Apr 8th at 6:49 AM

Hey mate wanted to thank you for the mods absolutely loving having all these dinos in my world, but have noticed a possible bug with the Europatitans ( Unsure if this applies to others ), sometimes they will walk onto a peak or high ledge and then get stuck mid air completely static apart from their idle animations. apart from that having no problems with their pathing and overall behavior. Once again thank you for your hard work :)

 

💬 laughinggas , Apr 8th at 6:09 AM

Glad you all are enjoy these mods.

You can hit the nest and harvest them to destroy it.

💬 JustaKobold, Apr 7th at 9:23 PM

Love these mods. so happy to add them to my world, though how do you destry a nest? I have found several empty ones that seem to just be abandoned and they just sit there. Cant wait to see som raptors. Hope they are next!

💬 Dedebaba, Apr 7th at 8:41 PM

Loving these mods man, pretty much only need a chicken sized dino that lays edible eggs to be able to disable the vanilla animals and not be missing anything. 

💬 cowdragons, Apr 7th at 7:42 PM

i love your dino mods! thank you so much for making them :0)

💬 laughinggas , Apr 7th at 6:36 PM

You'll just have to wait and see the next dino mod. I'm currently not taking requests, I have list of dinos I want to make for myself first, only after then will I consider requests. 

💬 justin1987, Apr 7th at 4:41 PM

wat is your next mod u making with dino can u add my request  from all the periods from iceage to the start era prehistoric creatures 

 

💬 Hydromancerx, Apr 5th at 6:35 AM

I like how you list the biomes now. Much easier to read.

💬 Willownezz, Apr 5th at 3:57 AM

This modder is on fire, great mods every week lol =D love it will download.

💬 BeoW0lfe, Apr 5th at 1:38 AM

Running into an error when trying to place eggs. Egg does not place and the error text "No such entity loaded - 'macronaria:macronaria-brachiosaurus-egg-raw'." appears. Tried with a few other dinosaurs from the mod, but it gave the error text for each. Great mod otherwise.

💬 RaptorMother, Apr 4th at 11:10 PM

That's huge (pun intended)

 (edit comment delete)
Основной веб-сайт | Почтовый сервер | FTP сервер | Административная панель | API интерфейс | Content Delivery Network | Статические файлы | Ресурсы сайта | Изображения | Файловое хранилище | Блог | Интернет-магазин | Техническая поддержка | Справочная система | Документация | Форум | Новости | Загрузки | Демонстрация | Тестовая среда | Приложение | Медиа контент | Разработка | Промежуточная среда | Бета версия | Безопасная зона | Вход в систему | Панель управления | Портал | Система управления контентом