Mods / Bark Canoe
Draft
Set to published to be listed. A draft mod is still visible to everyone via direct linkAuthor: Bannta
Side: Both
Created: Nov 11th at 5:14 AM
Last modified: Nov 15th at 2:52 PM
Downloads: 90
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Recommended download (for Vintage Story 1.21.5):
barkcanoemod-1.1.6.zip
1-click install
Bark Canoe - Fork of iuno Original Canoe MOD, is a continuation to modernize and add new features.
Draft Release: Please back up your worlds!
This is a draft version and will work with the existing 1.21 patch of the Canoe Mod. So it is ok/safe to have them running at the same time
Features and fixes:
- Fixes the player's position in the canoe. Only middle position 1 was correct initially.
- Fixes adding Ores(Carved Ores and Crued Ores) between raft and Bark Canoe.
- Fixes Lantern alignment so both Oil lamp and Lanterns can be used.
- Adds Crate Placement in the two middle positions(adding it to the front and back would take away from the need to build the sailboat).
- Adds a Shield Placement point at the back of the canoe, behind where the aft player would sit.
- Adds a second Ore rack on the opposite side of the canoe. Note: The Second Ore position rack will override the wood texture on the first position rack's oar.
- Continued - Resin and Ptich Glue is a buildable option. In the future, I will have a working option to remove Resin in the configs.
- Future - Canoe Naming(like a sailboat), started working on it; however, still not working as of yet.
- Config - Can set Boat speed, default is 1.5 WaterSpeedModifier
- Config - Can set Placement type, default is backpack slots only(2), or Anywhere on toolbar(259) StorageFlags
- Config - Can set Hull Texture to Birch Bark(white strips look) or the debarked wood birch texture(defaulted).
- Update - Slight Canoe model Change so you can notice the differences between the old/original model and the new one
Compatibility
- Floria Zone Regions
- Ancient Tools
- Boat Tags
- Canoe mods(All Versions of Canoe Patched to 1.21 Versions)
Disclaimer:
I dropped in a Russian Language translation and made ChatGPT do it. So Blame ChatGPT! I'll work on French and Japanese in the future.
Carried Over Features from Canoe Mod official patch:
- To move and place a canoe works is like placing a Skep(a full beehive), Right chick where you want to place it. You need an open backpack slot and SHIFT+RIGHT CLICK while looking at the Canoe.
- To place a chest or something on the Canoe, it works like an ELK or a boat; use CTRL+RIGHT CLICK. Note that the Containers must be empty to move in or off.
- I also opened up the rear seat to paddle, so you could technically have three people paddle, which I'm unsure will work in multiplayer.
-
Add/Modified recipes for the following(see images above):
- 4 Litters pitch-glue in a wooden bucket or 8 Resin(I add 4 more because it would make the pitchglue recipe the same amount of resin to make 4L of Glue)
- dependsOn - Added recipes for Ancient Tools Mod
- using 10 bark-birch and using 4 pitch-ball or 4 Litters pitch-glue in a wooden bucket
Configuration Files
barkcanoe.yaml
version: 3
# How fast the canoe goes, note sail boat is 1.2 and raft is 1.0.
CanoeWaterSpeedModifier: 1.5 # (default: 1.5)
# 2 requires a backpack slot open to carry, 256 allows any free opened toolbar or backpack slot.
CanoeStorageFlags: 2 # (default: 2)
# path canoemod:block/wood/birchbark birch (debarked) or birchbark
CanoeSetBarkMaterial: barkcanoe:block/wood/birch # (default: barkcanoe:block/wood/birch)
# Enable Resin recipe NOTE NOT WORKING
EnableResinRecipe: true # (default: True)
Canoe mod 1.21
Bannta Canoe Mod [Unofficial Patch]
{this version offers Lantern in front instead of OilLamps and Pitch instead of Resin)
All real credit goes to iuno https://news.kalataka.ru/canoemod.
I love this mod iuno made; it's a great in-between transition from raft to boat, and to celebrate this great mod, patched it up to 1.21. And to move it forward, required a bunch of code changes to keep it in step with the expansion of Vintage Story.
| Mod Version | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|
| 1.1.6 | 71 | Nov 15th at 2:52 PM | barkcanoemod-1.1.6.zip | 1-click install | ||
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| 1.1.5 | 7 | Nov 14th at 6:38 AM | barkcanoemod-1.1.5.zip | 1-click install | ||
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| 1.1.4 | 6 | Nov 12th at 5:43 PM | barkcanoemod-1.1.4.zip | 1-click install | ||
|
Fix naming in recipe grid, causing recipes not to show material | ||||||
| 1.1.3 | 6 | Nov 11th at 5:18 AM | barkcanoemod-1.1.3.zip | 1-click install | ||
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Draft Release - Back up your world.
Features and fixes:
Future/ Known issues
Compatibility
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Attac_Mage - There are two errors coming out of ancient tool receipts. They were driving me nuts, I killed the two receipts in a deflated copy of the mod: Pitchpot and salvepot from Carrycapacity compatibility
Just a quick update on progress(not release yet). I've been taking advantage of C# coding in some feature.
morevariants), Applied correctly according to struction present in Vintage Story -Thanks captanredbeard for pointing that outBannta It shows up while loading a world and populates around the 2nd or 3rd loading message. Can't check rn for the exact stuff but it's related to the Pitch material from the Primitive Survival mod, I believe.
captanredbeard Can you show me some of that log spam, please? Use the spoiler to enclose it. I will take a look at the recipe part again to conform it, yes it is totally hacked in there.
Yeah, it is based on an old layout design, I don't doubt it. I haven't seen the spam like you're indicating. I'm testing on 125 load mods where one is the Cancemodbannta-1.1.1. That is my current life, eye-balling logs. In fact, I had to clear some up on ancient tools and a few others, so I can see mine when I flog the code in errors.
Gantradies I believe this is the issue: On Default CanoeStorageFlags is set for 2, which mean you must have a empty backpack slot to carry it (like a skep). if you go into the config file you can set that to 259 which will allow you to carry it in any slot. 2 is to add a factory of this is a large arkward object you are picking up.
Just a quick update on progress(not release yet). I've been taking advantage of C# coding in some feature.
something seems to be wrong-
can craft a canoe, but i litrerally cant hold it, or pick it up- or place it, it just immediately drops as a loose item
Bannta
you have quite a few recipe issues related to optional recipes and JSON with other mods, please use the compatability lib features for JSON modding. right now your mod is attempting to add new recipes for mods that are optional dependencies and causes some log spam
https://wiki.vintagestory.at/Modding:CompatibilityLib
Reina
Can you point me to the post? I need to figure out the dupping method, or if you know it.
Hi Bannta!
I've heard that there's a bug that can be used to dupe canoes in the original iuno version and was carried over into the updated versions, including the goonalgaib version. There's a fairly large server with a bunch of people wanting a 1.21.5 canoe mod (Currently has 63 upvotes on their discord), but the mods are concerned because there's a bug that causes the canoes to get duped.
Is this something you're aware of? And potentially something that could maybe be addressed as part of your modernization efforts? If so, I think there's a chance this could open up a lot more accessibility :>
Thanks! <3
did you guys find anything broken in update 1.1.6?
Side note: working on ways to give more ownership to the canoe
update 1.1.6
So i can sit in the canoe but the paddle is not animating most of the time. Then turning a little bit but not when moving forward.
update 1.1.5
I noticed the Coconut and Ginkgo canoes are broken in the handbook." - It appears they are not trees(or not trees yet), not finding them in the creative inventory. I see them in the lang files but no trace of them in the mod. I'm wondering if this is a Wildcraft: Trees and Shrubs. I will remove them from the list for now
Thank, i see that too. I'll look into that
When in the canoe i am standing and no animation of rowing.
I noticed the Coconut and Ginkgo canoes are broken i the handbook.
found a bug in recipes, causing the materials to populate in the handbook build grid. Please upgrade to 1.1.4
Regards,
Please drop a comment on any issue you have so I can address them quickly.