Mods / Canoe Mod

Tags:
Author: iuno
Side: Both
Created: Dec 15th 2024 at 10:41 PM
Last modified: Dec 17th 2024 at 4:05 AM
Downloads: 53515
Follow Unfollow 717

For testers (for Vintage Story 1.20.0-rc.4, outdated):
canoemod.zip  1-click install


Are you tired of floating around on a makeshift raft? Are you still waiting for your flax field to grow? Or do you just not feel like building a huge sailboat just to get across a lake? This mod adds a sporty birchbark canoe that's perfect for your early-mid game transport or exploration needs. No need to use those awful crude oars anymore either, this mod adds craftable woodtyped carved oars that you can use to row around in style.

The canoe can carry up to 4 players or 1 player, 2 reed baskets, and a clay vessel or chest. It also has a rack on the side to store your carved oar. The birchbark canoe has the same travel speed as the sailboat and the raft. The birchbark canoe can be picked up and portaged in an empty bag slot.

The carved oar can be used with the vanilla raft if you're so inclined, and the crude oar can likewise be used with the birchbark canoe. The crude oar cannot, however, be stored in the bark canoe.

If you have suggestions, issues, or localizations you want me to include in the mod (with credit to you of course) please put them in the forum thread! https://www.vintagestory.at/forums/topic/13586-canoe-mod/

Crafting

Canoe

Crafting a birchbark canoe is simple. Just combine 6 logs of any type you like, 10 birch logs, 4 portions of pitch glue, 4 coils of rope, and an axe in the crafting grid. 10 durability will be taken off of the axe and you'll have a shiny new canoe!
Birchbark Canoe Recipe

Carved Oar

The carved oar is crafted almost exactly like the crude oar, requiring 2 units of rope and 2 logs of any type, and a knife with at least 4 durability.

Carved Oar Recipe

 

 

Future plans:
  • add a few different types of small watercraft, kayaks, umiaks, coracles, sampans, etc. 
  • tweak and tune the rowing animations
  • transition from a content to a code mod, allowing use of the game's shipbuilding system and control over a bunch of hardcoded stuff like boat speed
  • add some more customization options like decals and decorations
  • add a slightly faster (and quite expensive) small endgame watercraft

 

 

Changelog:

v1.0.2

  • fixed the inventory icon for the birchbark canoe, which I accidentally messed up in the last version

v1.0.1:

  • fixed some Z-fighting textures on the birchbark canoe
  • fixed a piece of the keel poking through the stern of the birchbark canoe
  • resolved some ambiguous texture references
  • patches that only need to be loaded serverside should now only be loaded serverside
  • added the ability to pick up the birchbark canoe with a free bag slot
  • added a portaging animation for moving canoes around


v1.0.0:

  • Released with woodtyped birchbark canoes and carved oars

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.2 canoemod 53093 Dec 17th 2024 at 4:05 AM canoemod.zip 1-click install

very minor fix, adjusted the inventory icon for the birchbark canoe to make it more visible and easier to distinguish

1.0.1 canoemod 220 Dec 17th 2024 at 2:51 AM canoemod.zip 1-click install

You can now carry your birchbark canoe around in a free bag slot!

 

  • Fixed some Z-fighting textures on the birchbark canoe 
  • fixed the keel of the birchbark canoe poking through the stern of the boat
  • resolved some ambiguous texture referencese
  • patches that only need to load serverside should now only load serverside
  • birchbark canoes can now be carried over your head if you have a free bag slot
  • added a portaging animation for hauling canoes around

 

1.0.0 canoemod 202 Dec 16th 2024 at 10:45 PM canoemod.zip 1-click install

First release! 

  • added the birchbark canoe, carved oars, and sitting/rowing/idle animations.
  • added crafting recipes for oars and canoes
  • patched the vanilla oil lamp to allow placement on the canoe's fore shelf
  • patched the vanilla raft to allow placement of the carved oar on it

101 Comments (oldest first | newest first)

💬 LetumComplexo, Oct 27th at 2:28 PM

Small request, I'd love to have some kind of rack to put this on when not in use. Rather than just leaving it on the ground or in the water all the time. Especially with the river mod because the current can and will push it downstream (which is a really cool interaction).

💬 Shaun, Oct 8th at 3:19 PM

Nugut I face a similar issue, im not sure if it was a recent change in the way glue handles or if some mod compatibility thing

💬 Nugut, Oct 5th at 1:20 PM

Maybe dumb question but how do i place the glue in the grafting grid? I tried everything i can think of have it in a jug but can't like place it

💬 zoeyIsOppossum, Sep 27th at 5:43 PM

This mod is really cool and fun. I like the ways it plays, the boat is cool and fast but not in a cheaty way.

I really wish you could place them as shelters (as was part of their original use) or craft racks for them to store a few.

Looking forwards to what you do next with this!

💬 Yelb, Sep 24th at 3:14 PM

Hi,

 

i cannot pick it up.

I made one birch and maple, it's on the floor, i have inventory space, hotbar space, bag space, but the canoe is not pickable.

What did i miss ?

💬 CircuitPwne, Sep 14th at 6:17 AM

I've posted a patch for this mod that's compatible with 1.20.12, and contains quite a few personal tweaks. https://news.kalataka.ru/canoemodcircuitspatch
Main attraction is that I got lanterns AND oil lamps working! :D

💬 Michaloid , Sep 7th at 7:36 PM

Hi! I have something to notify you about. Could you dm me on discord? My name is Michaloid. 
Thank you!

💬 RAChoco, Sep 1st at 2:23 PM

Thank you Tomahawk_Maniac, that worked! Much appreciated.

💬 Tomahawk_Maniac, Aug 31st at 11:57 PM (modified Aug 31st at 11:59 PM)

Rabidcoyote21 RAChoco Hold control and then use your scroll wheel to glide into the backpack slots in the hotbar. I will admit, this took me hours to figure out apperently. I didn't know I could hold the backpack hotbar.

💬 Rabidcoyote21, Aug 31st at 1:14 AM

Bannta I can't select it in the hotbar because it is in the backpack slot

💬 RAChoco, Aug 30th at 9:46 PM

On 1.20.12 I can't get the canoe to fit in an inventory or hotbar slot, only the expansion slots. I believe I'm having the same issue Rabidcoyote21 is.

💬 Bannta, Aug 30th at 9:46 PM

go here for the 1.21 working version https://news.kalataka.ru/canoemode

 

💬 Bannta, Aug 30th at 9:17 PM

 Rabidcoyote21, it takes a backpack slot, then jump in the water, SHIFT click it at the water area you're aiming at while having the canoe selected in your hotbar(like placing a skep). Remember to Control-click when adding stuff to the canoe or it will pop the canoe on the ground. Once you get the first item in it like a chest or an oil lamp (fix that as well), it won't pop or be able to be picked up until you offload everything.

💬 Bannta, Aug 30th at 9:10 PM

 Hidetaki, I'm working on submitting what i have as an Unofficial Patch

Hydromancerx, hmmm, I can look into it. I haven't tried that mod yet.

💬 Hydromancerx, Aug 30th at 7:25 PM

Could you patch it to actually use birch bark from Ancient Tools mod instead of birch logs?
Thanks!

💬 Hidetaki, Aug 29th at 9:39 PM (modified Aug 29th at 10:10 PM)

@Bannta you're a peach. I completely overlooked the missing comma. I'll give it a test!

Update: sadly this has not solved the issue. Still the moment I try to place the canoe I get hit with "No such entity 'canoemod:canoe-barkcanoe-aged' loaded"

 

Update 2: Got it to work!

💬 Rabidcoyote21, Aug 29th at 9:19 PM

I have a question on how to use the canoes. Im in creative just testing them out and whatnot and I can't seem to even get them in the water. I can't spawn them in or anthing. I can't even put them in my inventory, just the slot to expand your inventory.

💬 Bannta, Aug 29th at 9:02 PM

There's another change I made to correct the lantern position on the front of the boat. Still can't get the oil lamp to stick to that position.

 

Mods\canoemod-1.0.2.zip\assets\canoemod\shapes\entity\water\boat 

under "name": "lanternspot", at line 2878
change 
from [ -34.0, 9.0, -4.0 ] to [ -37.0, 9.0, -8.0 ]
 
it should look like this
"from": [ -37.0, 9.0, -8.0 ],
 
 
Mods\canoemod-1.0.2.zip\assets\canoemod\entities\water
Also, I changed the Rear seat to rowable by setting controllable from false to true so I can panic sit in the rear when being attacked.
"apName": "BackSeatAP",
"controllable": true,

 

And I added underneath swimmingOffsetYByType under attributes. I believe that puts the canon between the raft and the boat for speed. That way, the boat still has a need to build.

speedMultiplierByType: {
"canoe-barkcanoe-*": 1.5,
},
💬 Bannta, Aug 29th at 6:06 PM
 
Note: the comma after eyeHeight, if you don't add that, it will break the function
 
"eyeHeight": 1.25,
"mountOffsetByType": { "*": {"x":1.26,"y":0,"z":1.18} }
 
@CircuitPwne, Please do, it's been 8 months since the Author posted, just give him/her credit in the patch release. Did you get that oil lamp to attach to the front? That would be helpful, trying to find it faster on a dark coastline.
💬 Hidetaki, Aug 29th at 5:43 PM

@CircuitPwne Certainly wouldn't say no to it. I tried @Bannta 's fix and all it done for me is break the entity entirely sadly aka making it impossible to place the canoe so I'm at a bit of a loss.

So a Fix would be nice given that my hopes for there to be an official update is slim, judged by the december 17th last update date.

💬 CircuitPwne, Aug 29th at 3:17 PM

Bannta As another lover of this mod, thanks for the change suggestions; made it easy to "fix" it for my preferences. Primarily I wanted to be able to control the canoe from all seats 😃
Maybe I'll post a patch later if anyone is interested...

💬 Bannta, Aug 26th at 5:25 PM

so i got most of it working in 1.21

I'm unable to get oil lamps from the mounting to the front. I can put in a Lantern, however, it obstructs your view.

Here are the changes I made to correct. Hopefully, this will speed up the author in updating this great mod

Note: on multiplayer issues were happening on the middle seat 1AP, you can set that to false under controllable. Should fix the anomaly that RubixRaptor was having in this civ-world series on 1.20

 

barkcanoe-recipe.json 

chg:

"G": { type: "item", code: "game:resin", quantity: 4},

 

add: mountOffsetByType this corrects the character position

Spoiler
"creaturecarrier": {
seatsByType: {
"canoe-barkcanoe-*": [
{
"apName": "BackSeatAP",
"controllable": false,
"mountRotation": { y: 180 },
"bodyYawLimit": null,
"eyeHeight": 1.25,
"mountOffsetByType": { "*": {"x":1.26,"y":0,"z":1.18} }
},
{
"apName": "MiddleSeat2AP",
"controllable": true,
"mountRotation": { y: 180 },
"bodyYawLimit": null,
"eyeHeight": 1.25,
"mountOffsetByType": { "*": {"x":1.25,"y":0,"z":1.18} }
},
{
"apName": "MiddleSeat1AP",
"controllable": true,
"mountRotation": { y: 180 },
"bodyYawLimit": null,
"eyeHeight": 1.25,
"mountOffsetByType": { "*": {"x":0.90,"y":0,"z":1.18} }
},
{
"apName": "FrontSeatAP",
"controllable": false,
"mountRotation": { y: 180 },
"bodyYawLimit": null,
"eyeHeight": 1.25,
"mountOffsetByType": { "*": {"x":0.8,"y":0,"z":1.18} }
}
],
}
},
💬 Dagurmawth, Aug 26th at 4:53 PM

While it mechanically works in 1.21, the animations are all borked.  I kneel on the water beside the canoes as I row them.

💬 Karnoss, Aug 26th at 4:29 PM

will the mod be updated for 1.21?

💬 Darkwhip, Aug 23rd at 7:33 PM (modified Aug 23rd at 7:36 PM)

I really wish I could put a lantern in the oil lamp slot, there's literally enough space for it.

💬 Lodey, Aug 20th at 2:56 AM

Almost works as is on 1.21.rc6, but the position of the player on the canoe is strangely offset so they end up sitting in the air next to the boat.

💬 MuadDibz, Aug 17th at 11:11 AM

Just confirming this works in 1.20.12 if anyone was wondering... also just in case you are like me and got stuck for 5 min panicking you get out of the boat by shifting twice.

💬 Matiamo, Aug 17th at 11:09 AM

Just want to get permission to upload a patched version removing the pitch requirment for my personal use on a server with friends. If I have to pass it along manually I understand.  Big fan of your mod btw. (Note while pitch is removed I added resin as a replacement.)

💬 InvertedTriangle, Aug 3rd at 12:05 AM

I don't want to be a bother, but do you plan to update for 1.21?

💬 Hydromancerx, Jul 31st at 8:07 PM

Can you add a patch to be able to use Birch Bark instead of Birch logs from Ancient Tools mod to make a canoe? Thanks!

💬 Silverfang, Jul 4th at 1:28 AM

Could this use a sprint option? That would probably allow @GrimmSpector to paddle with or against currents when used alongside the rivers mod.

💬 eerino, Jun 16th at 11:50 AM

Does this still work? 1.20.12

💬 Tibay, Jun 13th at 12:48 AM

I'm playing with the rivers mod, it would be nice to tie our canoe to a post with a rope so that it can stay in place without following the currents.

great mod, having lots of fun with it!

💬 Magmabit16, Jun 9th at 11:18 PM

Will this mod be updating soon?

💬 TelumAza, Apr 19th at 6:43 PM

For those (like me) struggling with getting things on the Canoe, at least for me I couldnt get on any baskets or the pot but i figure out that if you have all your backpack slots filled then I could add empty pots and reed baskets to the canoe. So put down the Canoe, put on a backpack or something to full that slot then try again. You cant pick up the canoe again with pots etc on it. (For me that meant connecting the sea and several riverse by makeing water tunnels connecting them all so I could move bases lol.)

💬 Shion, Apr 17th at 11:24 PM

Finally got enough stuff to build the thing, but it bugged. The character now wears the canoe like pants.
Must be due to some incompatibility with the Hydrate or Diedrate mod. Turning off the shift+click to drink have "fixed" the issue.

The oar storage zone is hard to hit due to huge size of other storage zones. Can you set them lower or make them half as high?

💬 Uncle__Karl, Apr 17th at 7:41 PM

really love your canoe mod, thanks so much

💬 Duckponder, Apr 1st at 4:31 AM

Hey all, I noticed some people were wondering about customizing the canoe speed. 

If you open "\AppData\Roaming\VintagestoryData\Mods\canoemod\assets\canoemod\entities\water\barkcanoe.json" in a text editor and make a new line under " shouldSwivelFromMotion: false," and paste:

speedMultiplierByType: {
"canoe-barkcanoe-*": 1.5,
},

 

and save it, you'll get a speed faster than rafts but slower than sailboats. If you're using the faster boats mod you should set the 1.5 to 2.0 instead. 

you'll need to extract the mod zip to do this, and delete the zipped copy and rezip the extracted folder. 

💬 GrimmSpector, Mar 17th at 1:17 PM

Is there any way to patch this to be able to move against hte flow in Rivers mod, but ideally not change it's speed in non flowing water??

💬 JandalfderBlaue, Mar 6th at 9:05 PM

Hello everyone :-)

I just tested the Mod with Game Version 1.20.3 and it works just fine.
Needed to look up the mod page again becaue after crafting the canooe, i could not pick it up. 
One of the Comments here helped - Credit goes to PurpleMagicVato

You need to have one empty backpack / bag slot and the canoe goes in there. You cannot pick it up in the hotbar or the inventory.

With [CTRL] + [%Backpack-Slot-Number%] you can actually have that slot active "in your hands". 
%Backpack-Slot-Number% can be either 1, 2, 3 or 4, regarding on what slot your canoe has gone after you emptied that slot of a backpack / bag if you had one in it before.

Did not yet test the speed but i would like to ask for an update with config file, just like some commentators before did.

Thanks and kind regards, jandalf :-)

💬 b_achey, Mar 4th at 9:00 AM

Not a big deal, but as far as I can tell canoe recipe conflicts with 'In Dappled Groves'  due to this mod removing the standard axe and splitting it into seperate tools with dfferent funcitons. 

💬 jhaury, Feb 24th at 11:21 PM

I think the back most reed chest slot may be bugged, when i open it sometimes the reed chests inventory slots dont show up and sometimes it throws a server exception and boots me.

Also if it matters at all i do think itd be acceptable for the canoe to require leather in the recipe and a config file to be able to give it a higher speed than the base game raft would be nice.

 

Would compatibility with carry-on be possible? to place a filled storage container you have in your hands in a storage slot/pick it back up out with carry-on?

💬 Nyklone, Feb 22nd at 11:59 PM

Does it have to be empty to pick it up or am I just a dunce? (as in no chest or anything in it)

 

 

💬 addictedtotanks, Feb 20th at 10:41 AM

I love this idea, I have been thinking "I wish there was a simple upgrade from this horrible little raft. Why is there no dinghy or canoe?"

Excited to try :)

💬 Yololator, Feb 17th at 7:21 PM

could there be a modconfig that alters canoe speed?

💬 Vargur, Feb 15th at 6:04 AM

Is it possible another mod could prevent the canoe from being pilotable? Crafted with and equipped it with chests, basket, and oil lamp, but I can't move at all after sitting down with oar in hand.

Edit. Right after commenting I figured out that you cannot row from the aft seat, but have to be seated in the middle seat. Might be good to mention that somewhere.

💬 PurpleMagicVato, Feb 7th at 6:51 AM

I cannot for the life of me figure out how to place the canoe. I have an empty bag slot and picked it up, but I simply cannot figure out how to get the thing to go into the water unfortunately. I have a (fairly) hefty modlist going, so there may be a conflict that I'm just unaware of, but I've tried everything and I'm McLosing it lol

EDIT:

Disregard this, I completely forgot how to put a backpack into my hands (CTRL+1,2,3,4 for anyone else who blanks like I did).

💬 Turtles, Feb 5th at 11:06 AM

Hey, great mod. However, there seems to be a pretty major glitch for multiplayer. When two players step into one canoe, and the second person tries rowing, the canoe will duplicate on their side, allowing them to travel around, whilst it looks to others like the player is still in the back of the canoe they got into.

💬 Turtles, Feb 4th at 10:42 PM

Hey, really like the mod.  But I have ran into a glitch, and I don't know if youre aware of it yet so I just wanted to inform you about it. When you get in the canoe with two people, and two people try rowing in the same boat, it causes a glitch where, for the second person who got in, the boat duplicates.

 

💬 icesharkk, Feb 2nd at 6:23 PM

the changes to the quern recidpe in 1.20 change the precursur requirement for crafting the canoe from 1 ingot of metal to 12 ingots. since the quern now takes a hammer and chisel to craft. on our server im probably going to adjus tthe recipes for the quern to compensate because thats rediculous. but this negatively affects the canoe mod quite a bit. and all because hte recipes require powdered charcoal/coal. i might also try to patch th erecipe for the pithc to only use resin or to handle unpowdered coal instead. anything to avoid interacting with the new quern requirements this early in the game. i have newbs on my server that are taking it slow to progress into the metal ages.

💬 Dracomancer, Jan 26th at 6:05 PM

For future releases, please include the version on the file. It helps a lot on updating for single players!

💬 Kaziek, Jan 20th at 10:08 PM

CrashMink I do use that mod, and now that hanging oil lamps was updated it looks like the issue has been fixed! I can attach the lamp to the canoe now even with hanging oil lamps installed.

💬 TheSkreeBat, Jan 19th at 12:08 AM

has anyone tested this in 1.20 stable?

💬 Tamrelayne, Jan 15th at 3:53 AM

How do you get the pitch glue out of the pot? It vanished XD

💬 Coues, Jan 13th at 6:30 AM

I'm not sure if it's your mod causing this issue or not but I'm having issues with pitch glue no longer repairing clutter due to it not being inside of a pot anymore. 

💬 CrashMink, Jan 1st at 1:45 AM

Kaziek i could not use lamps either and I assume it is because of hanging oil lamps mod and the way it changes the lamps. do you use hanging oil lamps mod?

💬 Kaziek, Dec 31st 2024 at 11:51 PM

Love the mod, this fits in with vanilla perfectly! I just have one problem; I can't add a light to the front of the canoe. Is it currently bugged or is there something else you have to do to be able to attach it?

💬 CKitt, Dec 31st 2024 at 3:24 PM

I don't suppose we'd be able to carry our elk in the canoe?

💬 MumboMumbo, Dec 26th 2024 at 9:17 PM

@Savrs It doesn't drop into any water source like the raft or sail boat, it sort of drops as a pick-up and dissapears after second.

💬 RIVVION, Dec 24th 2024 at 4:57 PM

It would be excellent to have a way to config the speed of the canoe much like how this mod changes raft & boat speeds!
https://news.kalataka.ru/speedboat

Keep up the good work!

💬 Savrs, Dec 23rd 2024 at 8:08 PM

And  also add a combat oar!

 

💬 yapludepatte, Dec 23rd 2024 at 6:56 PM

:O 

 

your mods looks super cool

do you think you can add dugout canoes ? or even types of war canoes like the ones made by the people of the north-west coast or the waka taua of the maoris ? 

your mod is great ! keep the work 

💬 Savrs, Dec 23rd 2024 at 3:24 PM

If you make one of the backpacks active and press shift RMB on the canoe, the canoe will drop as loot and you have to pick it up again, freeing up the backpack slot.

Funny....

💬 Savrs, Dec 23rd 2024 at 1:33 AM

MumboMumbo

You must have one of your backpack/basket slots free. The canoe is carried like a beehive or trap.

💬 MumboMumbo, Dec 22nd 2024 at 10:40 PM

I can't seem to place or pickup a completed canoe after completing the craft.

💬 Paradoxal, Dec 22nd 2024 at 4:35 PM

I tried to add a clay vessel, it worked. Basket still doesn't though an the oil lamp won't equip either.

💬 Savrs, Dec 22nd 2024 at 1:00 AM

Paradoxal

Catching a canoe with a basket is cool! Apparently the basket considers the canoe as an entity. Try holding down ctrl. It will work. Apparently the lantern cannot be installed. But the oil lamp is installed in the slot on the bow of the boat.

💬 Paradoxal, Dec 21st 2024 at 6:44 PM

iuno Im an idiot, i had 1.0.0, i can pickup and place the canoe now, however i still cannot seem to put any containers on the canoe or a lantern. If i try to use a reed basket it says "This animal is too large  or too wild to catch with a basket"

 

 

💬 iuno , Dec 20th 2024 at 6:46 PM

Paradoxal

I only added the ability to pick the canoe up in v1.0.1, so make sure that you are using the most up to date version of the mod. And just to confirm you are using one of the v1.20 rc builds right?

Like I said It's using the exact same code as the raft, so it should behave exactly the same.

💬 Paradoxal, Dec 20th 2024 at 6:31 PM

iuno I didn't have any containers in it, was just testing it in a lake and I couldn't pick it up after.

💬 iuno , Dec 20th 2024 at 2:46 PM

Paradoxal Make sure you don't have any containers or other stuff attached to the canoe before you try picking it up. It uses exactly the same pickup logic as the raft and needs to be completely empty for you to grab it.

💬 quartzar, Dec 20th 2024 at 1:12 PM

Saw this on Reddit a few weeks ago, awesome work, excited to use this <3

💬 AnOldGondola, Dec 20th 2024 at 1:56 AM

Another awesome mod that feels so perfect in-universe that you could forget it isn't vanilla. Thanks a ton for putting it out there and looking forward to seeing how it develops!

💬 Paradoxal, Dec 19th 2024 at 9:20 PM

I'm trying to pickup my Canoe, but it doesn't seem to be able to be picked up. I believe Shift + Right Click picks up Rafts, but it doesn't work for the Canoe. I was wondering if you knew of anything that could be causing a problem? I've also opened a bag slot and it still doesn't get picked up.

Thanks in advance

💬 Magmabit16, Dec 19th 2024 at 7:19 PM

Savrs I don't understand your complaint, this mod author is offering a free mod that you can choose to use or not to use and you're complaining that it doesn't perfectly fit your expectation. While it might not be faster than the makeshift raft, it's still an upgrade that has more capacity for players/storage, the ability to place a light on it, and it just looks nicer than having some logs bundled together.

TLDR: check your privlige

💬 Savrs, Dec 19th 2024 at 7:01 PM

@iuno

Yes, you are right, I don't have to use your mod. But I would really like to get rid of the need to use the very slow vanilla boats, and I was hoping that your canoe would help me with this. Unfortunately, it is also slow.

💬 MRGOOSE, Dec 19th 2024 at 5:07 PM

suggestion for this mod: a special better version of the carved oar that rows the canoe faster, but it is much more expensive to make.

💬 iuno , Dec 19th 2024 at 1:31 AM

Savrs Fortunately you don't have to use it if you don't want to. The point is to provide an intermediate boat option between the log raft and the sailboat and provide some variety, not to completely break the already generous game balance around boats and make the vanilla boats useless. 

The speed of the birchbark canoe is exactly the same as that of the raft and the sailboat just like it says in the mod description above, and I am not going to change that until I transition this project from a content to a code mod. When I do change it I will keep the sailboat as the faster option because sails are just faster than paddles and oars, that's just how physics works. If you want to change the speed, feel free to download a mod like Configure Everything and change it to whatever you like. You need a good amount of glue to make it, but that's because you're gluing the entire outer hull of the boat together. That's a material-intensive job. 8 pieces of resin isn't really that hard to get either, that's a trip or two to a pine forest. If you don't like the recipe, you can easily change the amounts or the items required by editing the recipe JSON file in the mod folder. 

💬 Savrs, Dec 18th 2024 at 9:52 PM

The speed of the canoe is as low as the raft and the sailboat.

We already have floating craft on which you can fall asleep.

I am disappointed.

What is the point of your mod? Please increase the speed three times.

Otherwise it will be just a useless item. And also requiring a slot from the backpack. The amount of glue required for manufacturing is simply enormous.

Spending 8 parts of resin is an unaffordable luxury.

💬 Auro, Dec 18th 2024 at 7:46 PM

Awesome, looking forward to it.

💬 iuno , Dec 18th 2024 at 7:11 PM

Auro That is the plan eventually. I've got it working in test builds, but I'm not exactly a great programmer and I don't want to straight up copy a bunch of the base game's code (at least not without getting permission) so it will probably take a while for me to figure out how to work around that. 

💬 Auro, Dec 18th 2024 at 4:49 PM

Are you going to adapt this to use the new ship building step by step proccess?

💬 Annastasija, Dec 18th 2024 at 9:16 AM

This is amazing. I love it!

💬 iuno , Dec 17th 2024 at 10:01 PM

pharmer

Unfortunately it won't, it relies on the new vehicle and attachment system in 1.20.

💬 pharmer, Dec 17th 2024 at 9:38 PM

Any idea if this will also work with v1.19.8 ? I prefer to play on stable.

💬 iuno , Dec 17th 2024 at 6:43 PM

MrFlame

Thanks! I don't really do discord, but feel free to put the localization and anything else in the mod's forum thread! I've got it linked up above as well.

MRGOOSE

I was thinking about that but I haven't done it for 2 reasons: reason 1 is that this is currently only a content mod and the speed for boat entities is hardcoded in the current version, meaning I'd need to start messing with the code to get that to work. That's on the to-do list though! Reason 2 is that I don't want to touch the vanilla entities too much when I do transition this mod to a code one as that might break compatibility with other mods depending on how I do it.

Worker

In my defense the base game makes that mistake too, haha. I'll change it whenever I put out a new version. There's STILL some Z-fighting going on in a few small spots on the canoe model so I have other stuff to fix too. 

Thanks for the support everyone!

💬 Thranos, Dec 17th 2024 at 5:59 PM

Very cool mod- could future releases please have a version identifier in the .zip name though? Just so it's easier to check which version is on a client/server.

💬 Plumeria, Dec 17th 2024 at 4:53 PM

Hello! I just made my first canoe, the process was great progression wise I think and I'm loving it! I'm a big fan of boats so this is amazing, thank you for making this mod (: I like how the player sits in the canoe as well, nice work here ^^

💬 Worker, Dec 17th 2024 at 2:20 PM

Sorry to niggle but what you've got there is a paddle, not an oar.  Oars are for rowing.  Looks great though!

💬 MRGOOSE, Dec 17th 2024 at 1:35 PM

you should make the carved oar move the normal raft faster if you use it instead of using a crude oar

💬 MrFlame, Dec 17th 2024 at 11:52 AM

This is a great mod to add to vanilla
I've localized the mod and have a couple of ideas on how to improve it. What is your discord nickname so I can send you materials and feedback?

💬 RIVVION, Dec 17th 2024 at 11:39 AM

Instant install, keep up the good work man!

💬 AzuliBluespots, Dec 17th 2024 at 11:03 AM

I was interested in the joy of sailing mod but this? This is beautiful!

💬 Tels, Dec 17th 2024 at 10:27 AM

This looks fantastic, almost as if it should have been in the game itself. Great jobs! 💛

💬 Retrovertigo, Dec 17th 2024 at 9:53 AM

Thanks for the update ! :) It makes sense a lot the way you made it !

💬 Khaosmatic, Dec 17th 2024 at 9:23 AM

I swear the Vintage Story mod community is listening to the Discord Im in! Was literally discussing the other day how I'd love canoes as an upgrade to rafts!

Really like how you carry it! Awesome mod!

💬 OktoberTheYeen, Dec 17th 2024 at 3:36 AM

Love this idea, and it's great to add a bit of variety to a city dock/port!

💬 iuno , Dec 17th 2024 at 2:55 AM

@Retrovertigo

I just added the ability to move the canoe around in an empty bag slot. It's bigger than the raft so I don't think it should really fit in the player's inventory, so this seems like a decent compromise. 

thanks everyone!

💬 Michaloid , Dec 17th 2024 at 1:53 AM

Now i have a reason to make glue, fantastic!

💬 SniperGecko, Dec 16th 2024 at 11:46 PM

This looks spectacular!

💬 Retrovertigo, Dec 16th 2024 at 11:45 PM

Hello ! Super cool mod. Just have a question ? Could you make it so that it can be picked-up after use ? Maybe some tweakable option or something like that...Excellent work !

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