To configure Wool 🙵 More, you need to install the mods listed below, then from the game, press ESC to access the "Mod Settings". Remember to "save" the settings after modifying and restart the game or server for them to take effect. Note: that these mods must also be installed for the configuration to work, not just when you edit the config!
#73 - Deer, elk and moose can now bread, so you can actually sheer them. Compared to goats and sheep, gestation period is 28 days (40% longer), cool down for pregnancy is twice as long
This is a complete rewrite of the shearing behavior. Instead on relying on Hide & Fabric being present, Wool & More require now ShearLib to be installed. This also allows shearing to yield two different items at the same time, so f.i. Valais goats now drop f.i. black and white fleece together.
Thank you, Catasteroid for letting us using this code!
Magmabit16 Yes, it should be, I'll add it to the description (Wool & More does not contain anything special for Butchering, it should just work)
LadyKianna I don't know, think this is a local client setting. Every release the VS teams say they have fixed that and it seems to break every now and then. There is a mod out there to automatically resize the texture atlas, I belive. This bug never manifested for me.
JustaKobold This is a VS recipe, I didn't change it. Flax twine is also much stronger than wool twine, that is why I didn't make a second recipe with "1 linen + 1 wool twine". I could see if I can add a "1 linen + 2 wool twine" - but then, you could also make just a woolen sack, right?
The bags, so say i got 1 linen but no flax twine but i do have some wool twine i would love to use that to make a sack i guess its probably only an issue when using tailors delight cause it makes the recipes a bit more complicated
That is the problem we're having yes, white with red ? for textures. How would we alter the texture atlas size on the server? Or is that something each player needs to do on their end to make it work.
Hi, i'm getting an error when loading in that's in relation to your compatibility patch for the Domestic Animal Trader
[Error] Patch 2 (target: game:entities/humanoid/trader-domesticanimal.json) in wool:compatibility/domesticanimaltrader/patches/survival-entities-humanoid-trader-domesticanimal-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: { "money": { "avg": 50, "var": 20 }
looking into the DAT's files, there's an attribute "tradePropsFile" that points to a different file config/tradelists/trader-domesticanimal where the .json with the selling list is located
it's been a very long time since i've dared to touch any code, but i think changing the path and file entries in your patch file might work? (or at least, i've tried a test fix and it's not throwing the error anymore)
LadyKianna Never heard of this specific issue before, but sometimes textures are the "white + red question" mark when the texture atlas is too small. This should no longer happen in VS but it still can happen with heavily modded plays. Increasing the texture atlas size could help. Hope you can fix it and enjoy our mods :)
Anyone else having issues with Wool & More items not showing textures? It's only wool/fleece based items, and its just showing white with red instead of textures? Works fine in singleplayer but not in a multiplayer server. Yes we do have Shearlib and we also have Tailor's Delights. Havent tried to craft anything yet because we just started over recently, but handbook does seem to show the recipies working fine, so I think it's just a texture issue.
MrMelonMonkey What a strange bug. Wool & More does not contain anything special for Butchering, it is supposed to work straight away. Could you please post this over at the Butchering mod, as I cannot do anything about this.
when Rabbits are skinned with the butchery mod they drop only charcoal instead of fleece and raw hide. dont know if its your mod or butchery. just letting you both know.
the wool sweaters appear to be invisible on our server (1.20 for now), we're using beasts of men which i assume might be why? any chance there could be compatibility in the future?
flakeinator Shearing only works on live animals, so it should not be affected by Butchering. The Critters Mod only adds yaks, and theys should be shearable (although I haven't tested it lately, fell free to ping me if its not working).
Dead sheep/goats etc. drop sometimes fleece and last I tested it, this was compatible with Butchering, if you butcher them, you should get the same drops.
💬flakeinator, Sep 16th at 7:10 PM (modified Sep 16th at 7:19 PM)
Tels How does the shearing work with the Butchering Mod and The Criters Pack? I am asking because I use that mod and I would love to use this one. I really want more clothing options for the game.
Lord_Mulch This is because the sweaters are 2D textures made before VS switched to 3D clothings. I need to redo them but did not yet have the time. Hopefully one day - because we all love the sweaters! :)
Lord_Mulch Did you disable some drops via the config? I see that some of my patches are missing the "enabled: true", which means they don't get disabled (and then fail when the other patches preluding them are not executed). I'll fix it in the next release, thanx for the report!
Able There is just the slight problem that there is only the VS cowl, regardless how you craft it. To fix this, I'd need to add a second "wool cowl", and then add patches to make you cool down. This however, needs need items, clothing models+textures and a bunch of translation work. I'm sorry, but this is out of scope for this mod.
Running into some bugs, they don't appear to be game breaking though:
Spoiler
11.9.2025 05:02:18 [Error] Patch 3 (target: game:entities/animal/mammal/hooved/gazelle-adult.json) in wool:patches/survival-entities-animal-mammal-hooved-gazelle-adult-drops.json failed because supplied path /behaviorConfigs/harvestable/drops/- is invalid: The json path /behaviorConfigs/harvestable/drops/- was not found. No such element 'behaviorConfigs' at the root path
11.9.2025 05:02:18 [Error] Patch 3 (target: game:entities/animal/mammal/hooved/gazelle-baby.json) in wool:patches/survival-entities-animal-mammal-hooved-gazelle-baby-drops.json failed because supplied path /behaviorConfigs/harvestable/drops/- is invalid: The json path /behaviorConfigs/harvestable/drops/- was not found. No such element 'behaviorConfigs' at the root path
11.9.2025 05:02:18 [Error] Patch 8 (target: game:entities/animal/mammal/hooved/sheep-baby.json) in wool:patches/survival-entities-animal-mammal-hooved-sheep-drops.json failed because supplied path /behaviorConfigs/harvestable/drops/- is invalid: The json path /behaviorConfigs/harvestable/drops/- was not found. No such element 'behaviorConfigs' at the root path
Tels wool is actually quite breathable! it keeps the sun off and still lets sweat evaporate, though when layered too much it will indeed overinsulate, but the cowl would for sure cool you down
Able Ah, yes, it can probably be just patched in. However, I'm not sure it would make sense - sweaters would not cool you down so the values would be 0, anyway?
💬Able, Sep 10th at 7:44 PM (modified Sep 10th at 7:44 PM)
Tels HoD has a system for cooling from clothing similar to warmth in basegame.
I think it would be of similar difficulty to add as the values for warmth, but I am no modder
FamiliarFeline wool is heavier and less durable than linen, so I think using wool for the fabric portion would defeat the idea of having woven linen as armor. I had the idea to make a "less good" version as in H&F but haven't gotten around to it - it would need probably new textures, bloat the handbook etc. The windmills suffer btw from the same problem but I caved in to pressure from ppl who just want some way to avoid flax farming...
Is there any chance we eventually get the ability to craft tailored Gambesons with wool, or at least with wool assisting us? I feel like similar to the windmill sails, it could be able to be used for the "Fabric" portion of the craft while flax twine is used for the thread portion.
PurplePi Ah, then I must have overlooked that. I'll make myself an issue to fix this in the next release, but this will probably only for 1.21. Sorry!
Ah I remember now, it conflicted with the mod "Truth and Beauty: Detailed Animals" - they make gazelle bread, too. I'm not sure I can make this compatible.
Tels Looking at the base game files, I can't find any sign they can multiply like other domesticable animals, and the wiki says they can't be domesticated.
Entity You can configure Wool & More by installing configlib and imgui and then going to the Mod Settings from the main menu and disable the drifter drops plus much more.
Does this mod make gazelles domesticable? I noticed that they're shearable, but couldn't find anything in the mods files to indicate that they can be domesticated.
I'd certainly love to see compatability with https://news.kalataka.ru/show/mod/22373 so I could use blue wool to make the armors. given in that one's case the blue flax fabric is purely decorative but mandatory to craft the peice.
Michael00181 My mods are based on VS' realism, and turning wool into flax would be quite absurd... And for "realism" some things simply require EITHER wool or linen but not both.
That bein said, what mods are you using and what would you like to craft with wool? We can certainly add more compatibility, even tho it's impossible to cover everything. You can also ping me on Discord for easier communication.
A lot of mods that add recepies involving flax products can't bee made with wool. I know trying to patch fro them would be absurd so I'm wodnering if we coudl get some feature to just turn wool cloth into flax cloth for the purposes of being able to make things from other mods via our wool production.
Scorives Mods usually don't have to do anything special to work with Better Crates - my mods never did. So it must be a bug on the Better Crate end, and I can't fix it. Sorry.
Edit: Also, in our play testing, Wool & More just works fine with Better Crates, so not sure what your issue is.
Wailwolf There are some new strings in Wool 1.7.0, could you please translate them?
"wool:settings_panning": "Panning", "wool:setting_enable_panning": "Additional panning drops", "wool:setting_enable_panning_comment": "Should panning result in fleece or fibers?",
Mollycoddle There is no config setting for panning drops yet, I can add one. The panning drops should be in addition to the normal drops, so you can just throw them away. Put a reed basket next to you and just shove it in :)
How would I go about removing the drops from panning results? Panning large amounts of bony soil is basically impossible with the sheer number of wool/fleece/etc colour variants that get shoved into my inventory.
Tels Thanks for taking the time to respond! Yeah, I noticed it was different much later haha. Although it still doesn't seem to work if I have 2 browns on both sides of a Reddish fiber at the top, though :o Haven't checked out light brown yet, because I'm not as lucky to have found Light Brown Fleece. Regardless, I am loving the content
LadyCassandra The recipes for the brownish fibers are a bit different - reddish brown needs to be combined with light brown. The recipes switching makes it hard to follow, I'll show the side by side in the next version. Once you use reddish brown + 2 light brown (left/right) it will work.
Wonderful mod. I had a question, though. I am trying to use the spindle to make twine from the wool fibers introduced in this mod via the spindle from your Tailor's Delight mod, although that doesn't seem to be working? I do have the clothier trait and the recipe says it should work. Are you aware of this? I am trying it with `Reddish brown wool fibers`
HaraiseTenshi "Gathering flleece from dead animals" should work with Butchering, the last time I tested it, it worked, thanx to the author of Butchering even fixing some things. Please do report if it doesn't work. The sheering always works on live animals.
Reading through the code you have on the Shears + Wool cloth (not the one with the stick in it or the ), it says you're supposed to get 3 twine back instead of 4 to simulate losses with cutting, but the ingame only shows 1 twine you get back. I was trying to make a little patch for a server and found that out.
This also includes the Wool Bag + Shears, you get only 2 wool back instead of 4 (cut from 5 for losses)
theoretically speaking Tels cause the modder knows atm that both your mods edit the same files so he will do a seperate comptach for his mod! Alas only thing you should do once it's out to add a little remark that there is a compatch there! Taska
had to do a easy compatch for ancient tools otherwise all vanilla creatures wont have that loottable of the ancient tools mod which would be the brain drops you get.
Are you planning on allowing for diluted borax to be used in place of limewater for washing fleece? I'm unsure if it's different from leather in that respect for a reason but I find myself with far more borax than lime due to strata generation. The mod otherwise is great and I appreciate the warmer clothing options it provides.
Yoshio No, its a bug brought by the clothing changes in 1.20. I'm aware of it but had no time to fix it because it measn I need to remake the models and textures, or at least use VS models and remake the textures. There are only so many hours in a day to play catch up to the ever changing VS...
Even though the sweaters go on the coat slot, whenever I use a shirt the sweater doesn't show on my model, but it shows whatever I have equiped as a shirt. Is this the intended behaviour?
The dependencies in VS are minimum requirements, so it should work with both shearlib 1.1.1 and 1.1.2 - and I've used it successfully with 1.1.2 - what exactly is your error messages?
Well now I'm wondering if I wasn't just incredibly unlucky. Because I got drops with the same mods I have in my survival game in creative, then realized maybe being the Rust Wizard class from Rustbound Magic could mess with it. That did seem to decrease the rate of drops, but I still got them. Sometimes a run of 10 or so drifters with nothing. So maybe I just had a really long 20+ drifter set of bad luck. I also noticed sometimes it seems the drops take a brief moment to show up in the "content" panel after harvesting, possible I clicked away in that split second (If I was looting with other monsters around that could happen). So I went back to my survival game and the first surface drifter gave me a flax fiber. So either some other mod updating fixed it, or I was just unlucky or clicking away too fast.
AltByMidnight If you meant my issue, I'm sorry I don't seem to have found a solution it just stopped.
Tels I did get this error while loading game while upgrading to latest version. [Error] Grid Recipe 'wool:recipes/grid/sewingkit.json': Output Block code game:sewingkit cannot be resolved. Haven't run into any actual issues in gameplay yet.
Tels I honestly didn't think of using creative mode, silly of me. Done and with just Shearlib and Wool & Stuff there are drops, so this isn't due to this mod, or at least this mod alone. I'm sorry for posting before I tested it individually. Now to start activating all my mods gradually and see if I can get the same bug.
RemyDuron I'll have a look at the error when drops are disabled. I think it is harmless, but make sure it won't happen.
Surface drifters drop loot more often (like 50% instead of 25% of the time in VS) but they still might not drop anything. Could you please do me a favor, go into creative mode, press E to go into the menu, spawn yourself and admin blade and some drifters, kill them and try to harvest them. Does it still not drop loot at all, even for say, double headed drifters?
I'm having some issues with drifters never dropping ANY loot of any kind. I know they don't drop a lot, but I'm talking nothing from a couple dozen. I haven't taken the step of isolating mods and making new worlds to test yet (hoping to avoid it), as far as I can tell the only mod I'm using that modified drifter drops is this one and I get this error when loading the game.
[Error] Patch 8 (target: game:entities/land/drifter.json) in wool:patches/survival-entities-land-drifter.json failed because supplied path /behaviorConfigs/harvestable/dropsByType/*-double-headed/- is invalid: The json path /behaviorConfigs/harvestable/dropsByType/*-double-headed/- was not found. No such element 'behaviorConfigs' at the root path
I have only encountered surface drifters, and there is no error about them. I tried disabling changing drifter loot in the config but that did not make a difference. I'll try doing isolated tests sometime soon, laziness/ADHD permitting. I'll post again if I manage to track down the problem or show it is definitely this mod.
Edit: That error does not occur if I set "enable_drifter_drops: true" in the config. Still no drops.
Thranos What I meant to say was, that the new 1.5.4 release was tested in both 1.20.4 and 1.20.3 and should be working all the way down to 1.20.0. But I only tested 1.20.3 and 1.20.4 and only some things, not everything. This is why 1.5.4 is tagged as "working" form 1.20.0 on, but I'd advise you to upgrade to 1.20.4.
The 1.5.2 release was broken by 1.20.4 (it worked in 1.20.3), and the 1.5.3 release was supposed to fix that but was broken by me. 1.5.4 now fixes it all, hopefully 😅
wojtek16 Uploaded 1.5.4 - this should fix the error, sorry for the inconvience. I can only do cursory testing with older VS versions, it seems to work on 1.20.3 but no guarantees for older versions. When in doubt, please update VS :)
It looks like I'm getting a dependency error for 1.20.3 loading the newest version 1.5.3 of this mod, with the new version of tailor's delight I don't get this issue, do you think this could be fixed? I appreciate your guys' work!!! :)))
PetMudstone I honestly don't know, but TenthArchitect is pretty good at adding compatibility. You might want to ask them, I'm sure they are open for suggestions and help. 🙂
The_Box Yeah, that sounds like a plan, though they will drop fleece, of course, not wool directly. And only small amounts, of course. :) Thanx for the suggestion!
LumpyAcidFish Catasteroid has asked me to take Hide & Fabric over. It is, however, as one can see from the many many patches in TD, kinda half-broken. So I've decided to replacing Hide & Fabric with a new mods that implement the different parts (wool, cotton and hides).
Wool & More is quite done (except some clothing items like mittens and armor), including the whole animal shearing - which is now much improved and less buggy :) Cotton is not yet released, and I have not started working on the Hide part. So currently TD and W&M are in a sort of-half-backed state and I'm sorry for that. More will come once 1.20 is out. Once the new H&F modules are released, I'll slowly remove the compatibility in TD for it.
In the meantime, I don't want to add patches for Hide & Fabric into Wool & More as that would encourage ppl to use H&F more, which will then make upgrading to the new mods quite complicated. It's also more work for me and would slow down the progress of re-implementing H&F.
You can convert H&F wool into W&M wool and then use it for the other crafting recipes. I'll also add a few more patches into that direction, but as I said, only in a mild form. Please stay tuned and thank you for using our mods 🧡
Note: We do use H&F on our server and I enjoy many things from it, so don't fear, the bear armor cap and hare boots etc. will also come along :D
could you please make your mod compatible with hide and fabric to only use one wool twine
the mod tailors delight updated itself to fix hide and fabrics issue of domestic sheep not eating from a trough so im sure you can do something like make both mods use a single wool twine
ZenithEevee Thanx for the report, it is currently impossible to make a mod that works both on 1.19.8 and 1.20 due to the VS code changes. I've currently added the recipes twice, which basically means 1.19 complains about the 1.20 version and vice versa. This will be fixed once we move development fully to 1.20.
Just for the record, the link below is a bug report and it does not contain a proper solution. Using "allowedVariants" is just a work-around and not a fully replacement. Because it means on every recipe I would need to add all variants and every variant added would mean I (or another mod author) would need to patch hundreds of recipes. This issue can only proper be fixed in the VS engine.
I think your mod is having a small error on 1.20.pre7 (i dont renember if pre6 had it, but maybe?)
25.10.2024 11:57:41 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code wool:twine-wool-woad in barrel recipe wool:recipes/barrel/dying_wool.json 25.10.2024 11:57:41 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code wool:cloth-wool-woad in barrel recipe wool:recipes/barrel/dying_wool.json
gndrneutralnoun Wool & More is exclusively for wool and fleece. Other fabric types like cotton or silk will be in different mods. And since there is already a working silk mod, I would not create one myself. (Cotton might come as an extra mod just to replace more of Hide & Fabric but even that is low-priority, so much else to do :)
Have you guys considered adding silk like in this mod? There needs to be a use for spiderwebs IMO, and integrating silk into this and/or Tailor's Delight would be awesome.
wojtek16 The mods are there to enhance the Tailor class, so, it doesn't make much sense to disable this. There is currently no config option for that and it would be quite some work to develop one. In the meantime, you can only disable "Class based recipes" so everyone can craft everything. I'll think about adding a config option, but it might take quite a while if it is possible at all.
is there a way to disable the need for the tailor trait on your guys' mods? I've been wanting to set all 3, the wool one, tailor's delight, and dressmaker but am not sure how to disable the feature and if it's possible through config. If so do you guys have anywhere to point me or how to do it? If there isn't a way, maybe do you guys know if there's a way to stack traits?
I love your guys' concept of this mod, it's beautiful and well put together!!!
ElSublimePeluca Wool adds a few Tailor specific recipes, so if a mod removes the tailor class, this might or might not work. You would need to either test it yourself or ask the author of MoreClassesFix to deal with this.
The_Dude As Flint_N_Steel said, for shearing you need "Hide & Fabric". At the moment, only sheep and goat can be sheared. Elk, deer and mouse will be shearable in the next release. Also please be aware, if you use "Entities Interact", some patches fail to apply, so Drifters dropping fleece and sheep dropping fleece might not work. I'm working on a fix. Thank you for using our mods :)
TheDude Butchering compatibility should work, it seems it works not if it is outdated. Please try again with Butchering v1.6.7 that should drop some fleece **on the butchering table**. You might need to have to break your hooks and butchering table and set them down again after the update, but fleece should definitely drop.
The next release of Butchering should drop the fleece when you skin the animal instead on the table.
LeuxSeveN Do you have any mods installed that either change drifters, or drifter drops? Could you please send me your mod list, best on Discord if possible: Discord Wool & More channel
my Server tells me: 2.9.2024 04:50:28 [Error] Patch 0 (target: game:entities/land/drifter.json) in wool:patches/survival-entities-land-drifter.json failed because supplied path /server/behaviors/9/dropsByType/*-normal/- is invalid: The json path /server/behaviors/9/dropsByType/*-normal/- was not found. Could traverse until /server/behaviors/9/dropsByType, but then '*-normal' does not exist. Full json at this path: {} 2.9.2024 04:50:28 [Error] Patch 1 (target: game:entities/land/drifter.json) in wool:patches/survival-entities-land-drifter.json failed because supplied path /server/behaviors/9/dropsByType/*-deep/- is invalid: The json path /server/behaviors/9/dropsByType/*-deep/- was not found. Could traverse until /server/behaviors/9/dropsByType, but then '*-deep' does not exist. Full json at this path: {} 2.9.2024 04:50:28 [Error] Patch 2 (target: game:entities/land/drifter.json) in wool:patches/survival-entities-land-drifter.json failed because supplied path /server/behaviors/9/dropsByType/*-tainted/- is invalid: The json path /server/behaviors/9/dropsByType/*-tainted/- was not found. Could traverse until /server/behaviors/9/dropsByType, but then '*-tainted' does not exist. Full json at this path: {} 2.9.2024 04:50:28 [Error] Patch 3 (target: game:entities/land/drifter.json) in wool:patches/survival-entities-land-drifter.json failed because supplied path /server/behaviors/9/dropsByType/*-corrupt/- is invalid: The json path /server/behaviors/9/dropsByType/*-corrupt/- was not found. Could traverse until /server/behaviors/9/dropsByType, but then '*-corrupt' does not exist. Full json at this path: {} 2.9.2024 04:50:28 [Error] Patch 4 (target: game:entities/land/drifter.json) in wool:patches/survival-entities-land-drifter.json failed because supplied path /server/behaviors/9/dropsByType/*-nightmare/- is invalid: The json path /server/behaviors/9/dropsByType/*-nightmare/- was not found. Could traverse until /server/behaviors/9/dropsByType, but then '*-nightmare' does not exist. Full json at this path: {} 2.9.2024 04:50:28 [Error] Patch 5 (target: game:entities/land/drifter.json) in wool:patches/survival-entities-land-drifter.json failed because supplied path /server/behaviors/9/dropsByType/*-double-headed/- is invalid: The json path /server/behaviors/9/dropsByType/*-double-headed/- was not found. Could traverse until /server/behaviors/9/dropsByType, but then '*-double-headed' does not exist. Full json at this path: {}
Tels I'll see. I have a Mac, but I also encounter the same problem on my iPhone. Kind of weird because I don't recall ever finding an unrecognised unicode character Edit: found a post about a bunch of them XD https://discussions.apple.com/thread/251585417?sortBy=rank
jayu The character is supposed to be an ampersand, aka &. ModDB has some troubles displaying ampersands so I got fancy and selected the italic ampersand - the last one from here https://en.wikipedia.org/wiki/Ampersand - if that character does not display correctly for you, then maybe your system is missing a font? You could try installing Google Noto, or even perhaps a free font like GNU Unifont - both are free for use. I'm curious on what operating system are you?
A question, is the name supposed to have an "&" as in "Wool & More"? Or is it some other character? Because both on here and on discord it appears as a glitched unicode ? to me.
Very cool! Thank you Tels and Phiwa! If I made mod files for felt would you consider adding it? Good for clothes like capes, hats, as well as blankets.
Later, I have dreams of Mongolian Gers/Kazakh Yurts for v1.20, to live as a horse nomad. Ger/Yurt would be separate mod, just would be awesome to include felt in your mod). If you're not interested, that's completely fine, I can issue on my own.
If you'd like to discuss, or if I could help in some other way, I'm on discord as @oak_oak. Thanks!
Ziptiee You still get raw hide, not sure why you think you won't.
So do we not get raw hide anymore at all?
Magmabit16 Yes, it should be, I'll add it to the description (Wool & More does not contain anything special for Butchering, it should just work)
LadyKianna I don't know, think this is a local client setting. Every release the VS teams say they have fixed that and it seems to break every now and then. There is a mod out there to automatically resize the texture atlas, I belive. This bug never manifested for me.
JustaKobold This is a VS recipe, I didn't change it. Flax twine is also much stronger than wool twine, that is why I didn't make a second recipe with "1 linen + 1 wool twine". I could see if I can add a "1 linen + 2 wool twine" - but then, you could also make just a woolen sack, right?
The bags, so say i got 1 linen but no flax twine but i do have some wool twine i would love to use that to make a sack i guess its probably only an issue when using tailors delight cause it makes the recipes a bit more complicated
is this compatible with butchering?
Tels
That is the problem we're having yes, white with red ? for textures.
How would we alter the texture atlas size on the server? Or is that something each player needs to do on their end to make it work.
JustaKobold Which bag recipes do you mean? The backpacks? Or the sacks?
really wish wool twine and flax twine were interchangable in the bag recipes.
ZeroArcana Thank you, I'll look into fixing this in the next release.
Hi, i'm getting an error when loading in that's in relation to your compatibility patch for the Domestic Animal Trader
[Error] Patch 2 (target: game:entities/humanoid/trader-domesticanimal.json) in wool:compatibility/domesticanimaltrader/patches/survival-entities-humanoid-trader-domesticanimal-selling.json failed because supplied path /attributes/tradeProps/selling/list/- is invalid: The json path /attributes/tradeProps/selling/list/- was not found. Could traverse until /attributes/tradeProps, but then 'selling' does not exist. Full json at this path: {
"money": {
"avg": 50,
"var": 20
}
looking into the DAT's files, there's an attribute "tradePropsFile" that points to a different file config/tradelists/trader-domesticanimal where the .json with the selling list is located
it's been a very long time since i've dared to touch any code, but i think changing the path and file entries in your patch file might work? (or at least, i've tried a test fix and it's not throwing the error anymore)
"path": "/selling/list/-"
~yadda yadda yadda~
"file": "game:config/tradelists/trader-domesticanimal.json"
LadyKianna Never heard of this specific issue before, but sometimes textures are the "white + red question" mark when the texture atlas is too small. This should no longer happen in VS but it still can happen with heavily modded plays. Increasing the texture atlas size could help. Hope you can fix it and enjoy our mods :)
Anyone else having issues with Wool & More items not showing textures? It's only wool/fleece based items, and its just showing white with red instead of textures? Works fine in singleplayer but not in a multiplayer server.
Yes we do have Shearlib and we also have Tailor's Delights. Havent tried to craft anything yet because we just started over recently, but handbook does seem to show the recipies working fine, so I think it's just a texture issue.
MrMelonMonkey What a strange bug. Wool & More does not contain anything special for Butchering, it is supposed to work straight away. Could you please post this over at the Butchering mod, as I cannot do anything about this.
when Rabbits are skinned with the butchery mod they drop only charcoal instead of fleece and raw hide. dont know if its your mod or butchery. just letting you both know.
smt923 The sweaters work again! :)
Tels not a breaking bug, so there's 0 rush. Much appreciated!
Karch 4 minutes too late for the 1.7.2 release - will fix it in the next release. :)
This mod references assets that don't exist, and could be cleaned up.
26.9.2025 16:34:38 [Server Debug] [Config lib] Asset 'wool:patches/survival-entities-animal-mammal-wolf.json' not found, skipping it.
26.9.2025 16:34:38 [Server Debug] [Config lib] Asset 'wool:patches/survival-entities-animal-mammal-hooved-moose-adult.json' not found, skipping it.
smt923 The sweaters are 2D textures and both 1.20 and 1.21 changed the clothing to 3D - I need to redo these. Sorry, didn't have time for that yet.
the wool sweaters appear to be invisible on our server (1.20 for now), we're using beasts of men which i assume might be why? any chance there could be compatibility in the future?
flakeinator Shearing only works on live animals, so it should not be affected by Butchering. The Critters Mod only adds yaks, and theys should be shearable (although I haven't tested it lately, fell free to ping me if its not working).
Dead sheep/goats etc. drop sometimes fleece and last I tested it, this was compatible with Butchering, if you butcher them, you should get the same drops.
Tels How does the shearing work with the Butchering Mod and The Criters Pack? I am asking because I use that mod and I would love to use this one. I really want more clothing options for the game.
Lord_Mulch This is because the sweaters are 2D textures made before VS switched to 3D clothings. I need to redo them but did not yet have the time. Hopefully one day - because we all love the sweaters! :)
Sorry to show up with more bugs, but it looks like the sweater texture is broken:
When I equip a sweater it just doesn't show up.
Any idea what could be causing this? The only mods I have involving clothing are this one and Tailor's Delight.
Lord_Mulch Did you disable some drops via the config? I see that some of my patches are missing the "enabled: true", which means they don't get disabled (and then fail when the other patches preluding them are not executed). I'll fix it in the next release, thanx for the report!
Able There is just the slight problem that there is only the VS cowl, regardless how you craft it. To fix this, I'd need to add a second "wool cowl", and then add patches to make you cool down. This however, needs need items, clothing models+textures and a bunch of translation work. I'm sorry, but this is out of scope for this mod.
Running into some bugs, they don't appear to be game breaking though:
11.9.2025 05:02:18 [Error] Patch 3 (target: game:entities/animal/mammal/hooved/gazelle-adult.json) in wool:patches/survival-entities-animal-mammal-hooved-gazelle-adult-drops.json failed because supplied path /behaviorConfigs/harvestable/drops/- is invalid: The json path /behaviorConfigs/harvestable/drops/- was not found. No such element 'behaviorConfigs' at the root path
11.9.2025 05:02:18 [Error] Patch 3 (target: game:entities/animal/mammal/hooved/gazelle-baby.json) in wool:patches/survival-entities-animal-mammal-hooved-gazelle-baby-drops.json failed because supplied path /behaviorConfigs/harvestable/drops/- is invalid: The json path /behaviorConfigs/harvestable/drops/- was not found. No such element 'behaviorConfigs' at the root path
11.9.2025 05:02:18 [Error] Patch 8 (target: game:entities/animal/mammal/hooved/sheep-baby.json) in wool:patches/survival-entities-animal-mammal-hooved-sheep-drops.json failed because supplied path /behaviorConfigs/harvestable/drops/- is invalid: The json path /behaviorConfigs/harvestable/drops/- was not found. No such element 'behaviorConfigs' at the root path
Tels wool is actually quite breathable! it keeps the sun off and still lets sweat evaporate, though when layered too much it will indeed overinsulate, but the cowl would for sure cool you down
Able Ah, yes, it can probably be just patched in. However, I'm not sure it would make sense - sweaters would not cool you down so the values would be 0, anyway?
Tels HoD has a system for cooling from clothing similar to warmth in basegame.
I think it would be of similar difficulty to add as the values for warmth, but I am no modder
Able The only clothing items that Wool adds are sweaters, so I'mn unsure what you mean by "cooling"? I've never used Hydrate or Diedrate.
any chance at compatability with the cooling clothing system from Hydrate or Diedrate?
Yesssssss 1.21 thank you!
All the "shear animals" and "animals drop things" are broken, too. I'm working on a new release, should be out soon. 🤞
only thing broken in 1.21 is the clothes, for the most part it should be fine
FamiliarFeline wool is heavier and less durable than linen, so I think using wool for the fabric portion would defeat the idea of having woven linen as armor. I had the idea to make a "less good" version as in H&F but haven't gotten around to it - it would need probably new textures, bloat the handbook etc.
The windmills suffer btw from the same problem but I caved in to pressure from ppl who just want some way to avoid flax farming...
Really enjoying this so far
Is there any chance we eventually get the ability to craft tailored Gambesons with wool, or at least with wool assisting us? I feel like similar to the windmill sails, it could be able to be used for the "Fabric" portion of the craft while flax twine is used for the thread portion.
PurplePi Ah, then I must have overlooked that. I'll make myself an issue to fix this in the next release, but this will probably only for 1.21. Sorry!
Ah I remember now, it conflicted with the mod "Truth and Beauty: Detailed Animals" - they make gazelle bread, too. I'm not sure I can make this compatible.
Tels Looking at the base game files, I can't find any sign they can multiply like other domesticable animals, and the wiki says they can't be domesticated.
Entity You can configure Wool & More by installing configlib and imgui and then going to the Mod Settings from the main menu and disable the drifter drops plus much more.
PurplePi Yes, they should be domesticable, although I don't see anything in my mod that changes that. Do they not grow up in VS?
SpearAndFang Thanx, and sorry for the noise! Will be fixed in the next release for 1.21 :)
Does this mod make gazelles domesticable? I noticed that they're shearable, but couldn't find anything in the mods files to indicate that they can be domesticated.
Just so it doesn't get overlooked...
https://news.kalataka.ru/primitivesurvival#cmt-76883
Could we get a version that doesn't alter drifter loot tables, or maybe a secondary mod that patches that in for those who want it?
I'd certainly love to see compatability with https://news.kalataka.ru/show/mod/22373 so I could use blue wool to make the armors. given in that one's case the blue flax fabric is purely decorative but mandatory to craft the peice.
Michael00181 My mods are based on VS' realism, and turning wool into flax would be quite absurd... And for "realism" some things simply require EITHER wool or linen but not both.
That bein said, what mods are you using and what would you like to craft with wool? We can certainly add more compatibility, even tho it's impossible to cover everything. You can also ping me on Discord for easier communication.
A lot of mods that add recepies involving flax products can't bee made with wool. I know trying to patch fro them would be absurd so I'm wodnering if we coudl get some feature to just turn wool cloth into flax cloth for the purposes of being able to make things from other mods via our wool production.
Getting an error:
6.6.2025 17:09:20 [Error] Grid Recipe 'wool:compatibility/primitivesurvival/recipes/grid/wool/bombs.json': Output Block code primitivesurvival:fuse-blackmatch cannot be resolved
I think it's because the fuse is an item, but you have it as type: "block" in the recipe output
Scorives Mods usually don't have to do anything special to work with Better Crates - my mods never did. So it must be a bug on the Better Crate end, and I can't fix it. Sorry.
Edit: Also, in our play testing, Wool & More just works fine with Better Crates, so not sure what your issue is.
causes crashes with better crates missing images and such for better crates not sure if that is on this end or the better crates mod.
Mollycoddle you are welcome, will release the next version soon with the new config setting.
Tels thank you so much for doing that so quickly! Was fully prepared to handle it myself.
Wailwolf Thanx, I've added it.
Tels Done, translation is available on GitHub.
Wailwolf There are some new strings in Wool 1.7.0, could you please translate them?
"wool:settings_panning": "Panning",
"wool:setting_enable_panning": "Additional panning drops",
"wool:setting_enable_panning_comment": "Should panning result in fleece or fibers?",
Mollycoddle There is no config setting for panning drops yet, I can add one. The panning drops should be in addition to the normal drops, so you can just throw them away. Put a reed basket next to you and just shove it in :)
How would I go about removing the drops from panning results? Panning large amounts of bony soil is basically impossible with the sheer number of wool/fleece/etc colour variants that get shoved into my inventory.
Tels Yes (same for Tailor's Delight), thanks ! 😌
Tels Thanks for taking the time to respond! Yeah, I noticed it was different much later haha. Although it still doesn't seem to work if I have 2 browns on both sides of a Reddish fiber at the top, though :o Haven't checked out light brown yet, because I'm not as lucky to have found Light Brown Fleece.
Regardless, I am loving the content
Wailwolf Under what name should I add you to the CREDITS and CHANGELOG, is "Wailwolf" ok?
Wailwolf Bonjour, and thank you very much, will add it :)
LadyCassandra The recipes for the brownish fibers are a bit different - reddish brown needs to be combined with light brown. The recipes switching makes it hard to follow, I'll show the side by side in the next version. Once you use reddish brown + 2 light brown (left/right) it will work.
Wonderful mod. I had a question, though. I am trying to use the spindle to make twine from the wool fibers introduced in this mod via the spindle from your Tailor's Delight mod, although that doesn't seem to be working? I do have the clothier trait and the recipe says it should work. Are you aware of this? I am trying it with `Reddish brown wool fibers`
Hey, thanks for the mod. Could it be possible to add the french translation, please ? Shears ! 😊
HaraiseTenshi "Gathering flleece from dead animals" should work with Butchering, the last time I tested it, it worked, thanx to the author of Butchering even fixing some things. Please do report if it doesn't work. The sheering always works on live animals.
Does the harvesting work with the Butchering mod? Or will it then only work for shearing them?
Chubz Thanx for the report, the recipes have been added in v1.6.1 :)
New bombs recipes are missing i guess, since we can craft ore blasting bomb with plain wool
Gatsu Thanx for the report, I'll check it out!
Kaschperle Thanx! I'll talk to Taska, because I thought my method to add drops to entities was safe for compatibility, lets see if I can improve it :)
Reading through the code you have on the Shears + Wool cloth (not the one with the stick in it or the ), it says you're supposed to get 3 twine back instead of 4 to simulate losses with cutting, but the ingame only shows 1 twine you get back. I was trying to make a little patch for a server and found that out.
This also includes the Wool Bag + Shears, you get only 2 wool back instead of 4 (cut from 5 for losses)
theoretically speaking Tels cause the modder knows atm that both your mods edit the same files so he will do a seperate comptach for his mod! Alas only thing you should do once it's out to add a little remark that there is a compatch there! Taska
Triff Sounds like a good idea, I'll consider it.
Kaschperle Is there something for me to do?
had to do a easy compatch for ancient tools otherwise all vanilla creatures wont have that loottable of the ancient tools mod which would be the brain drops you get.
Are you planning on allowing for diluted borax to be used in place of limewater for washing fleece? I'm unsure if it's different from leather in that respect for a reason but I find myself with far more borax than lime due to strata generation. The mod otherwise is great and I appreciate the warmer clothing options it provides.
Yoshio No, its a bug brought by the clothing changes in 1.20. I'm aware of it but had no time to fix it because it measn I need to remake the models and textures, or at least use VS models and remake the textures. There are only so many hours in a day to play catch up to the ever changing VS...
Even though the sweaters go on the coat slot, whenever I use a shirt the sweater doesn't show on my model, but it shows whatever I have equiped as a shirt. Is this the intended behaviour?
egoanditspwn
The dependencies in VS are minimum requirements, so it should work with both shearlib 1.1.1 and 1.1.2 - and I've used it successfully with 1.1.2 - what exactly is your error messages?
version 1.6.0 is saying dependency is on shearlib 1.1.1 instead of 1.1.2 and wont load
Vedrit Thanx for the report, I've already fixed that, fix will be in the next release. Soon™ :)
I was wondering why I couldn't see a recipe to turn the wool into sewing kits...
[Warning] Failed resolving crafting recipe ingredient with code game:sewingkit in Grid recipe
[Error] Grid Recipe 'wool:recipes/grid/sewingkit.json': Output Block code game:sewingkit cannot be resolved
Game version 1.20.4, mod version 1.5.6
Well now I'm wondering if I wasn't just incredibly unlucky. Because I got drops with the same mods I have in my survival game in creative, then realized maybe being the Rust Wizard class from Rustbound Magic could mess with it. That did seem to decrease the rate of drops, but I still got them. Sometimes a run of 10 or so drifters with nothing. So maybe I just had a really long 20+ drifter set of bad luck. I also noticed sometimes it seems the drops take a brief moment to show up in the "content" panel after harvesting, possible I clicked away in that split second (If I was looting with other monsters around that could happen). So I went back to my survival game and the first surface drifter gave me a flax fiber. So either some other mod updating fixed it, or I was just unlucky or clicking away too fast.
AltByMidnight If you meant my issue, I'm sorry I don't seem to have found a solution it just stopped.
Tels I did get this error while loading game while upgrading to latest version. [Error] Grid Recipe 'wool:recipes/grid/sewingkit.json': Output Block code game:sewingkit cannot be resolved. Haven't run into any actual issues in gameplay yet.
I'm having the same issue, i'd be grateful if you posted the solution you find here, as i'm a bit short on time atm
Tels I honestly didn't think of using creative mode, silly of me. Done and with just Shearlib and Wool & Stuff there are drops, so this isn't due to this mod, or at least this mod alone. I'm sorry for posting before I tested it individually. Now to start activating all my mods gradually and see if I can get the same bug.
RemyDuron I'll have a look at the error when drops are disabled. I think it is harmless, but make sure it won't happen.
Surface drifters drop loot more often (like 50% instead of 25% of the time in VS) but they still might not drop anything. Could you please do me a favor, go into creative mode, press E to go into the menu, spawn yourself and admin blade and some drifters, kill them and try to harvest them. Does it still not drop loot at all, even for say, double headed drifters?
I'm having some issues with drifters never dropping ANY loot of any kind. I know they don't drop a lot, but I'm talking nothing from a couple dozen. I haven't taken the step of isolating mods and making new worlds to test yet (hoping to avoid it), as far as I can tell the only mod I'm using that modified drifter drops is this one and I get this error when loading the game.
[Error] Patch 8 (target: game:entities/land/drifter.json) in wool:patches/survival-entities-land-drifter.json failed because supplied path /behaviorConfigs/harvestable/dropsByType/*-double-headed/- is invalid: The json path /behaviorConfigs/harvestable/dropsByType/*-double-headed/- was not found. No such element 'behaviorConfigs' at the root path
I have only encountered surface drifters, and there is no error about them. I tried disabling changing drifter loot in the config but that did not make a difference. I'll try doing isolated tests sometime soon, laziness/ADHD permitting. I'll post again if I manage to track down the problem or show it is definitely this mod.
Edit: That error does not occur if I set "enable_drifter_drops: true" in the config. Still no drops.
Tels That would be fantastic! :3
Hollowstyx Oops, not sure how that escaped me. I'll add it in a later release.
Wool twine doesn't appear to make sewing kits, is that intended? Lovely mod either way :3
InertFurry Wool 1.5.3 was broken, pls use 1.5.4.
"Checking wool@1.5.3... No such version. .
Thranos What I meant to say was, that the new 1.5.4 release was tested in both 1.20.4 and 1.20.3 and should be working all the way down to 1.20.0. But I only tested 1.20.3 and 1.20.4 and only some things, not everything. This is why 1.5.4 is tagged as "working" form 1.20.0 on, but I'd advise you to upgrade to 1.20.4.
The 1.5.2 release was broken by 1.20.4 (it worked in 1.20.3), and the 1.5.3 release was supposed to fix that but was broken by me. 1.5.4 now fixes it all, hopefully 😅
... But 1.20.4 is newer than 1.20.3...
Either way, thanks!
Thank you so much! I appreciate the quick fix on this! You guys are awesome! It works now!
Thranos
wojtek16 Uploaded 1.5.4 - this should fix the error, sorry for the inconvience. I can only do cursory testing with older VS versions, it seems to work on 1.20.3 but no guarantees for older versions. When in doubt, please update VS :)
Yeah, 1.5.3 isn't loading right for me either on 1.20.4.
It looks like I'm getting a dependency error for 1.20.3 loading the newest version 1.5.3 of this mod, with the new version of tailor's delight I don't get this issue, do you think this could be fixed? I appreciate your guys' work!!! :)))
PetMudstone I honestly don't know, but TenthArchitect is pretty good at adding compatibility. You might want to ask them, I'm sure they are open for suggestions and help. 🙂
Does this work with the Fauna of the Stone Age mods? If not I'd be interested in helping to patch them.
pyrix0 I've missed the sails, I'll add some recipes for the next release.
Can you use wool to make cloth that you can use for stuff like boat sails or is that still a flax only thing?
Qta Thanx for the report, is fixed in 1.5.2
mohair fleece is not craftable too.
Karrots & Patahto Thanx for the reports, this will be fixed in the next release.
white wool is not craftable currently?
White fleece appears to not have a recipe to turn it into white fiber.
Thanks!
The_Box Yeah, that sounds like a plan, though they will drop fleece, of course, not wool directly. And only small amounts, of course. :) Thanx for the suggestion!
Tels Aye, though honestly what would probably make more sense is having them drop wool rather than making them directly shearable.
The_Box You mean shearing of bunnies for wool?
Could I recommend adding bunnies?
Thats good. Just the issue we have been running into is already made wool twine not being able to used to craft scarves.
LumpyAcidFish Catasteroid has asked me to take Hide & Fabric over. It is, however, as one can see from the many many patches in TD, kinda half-broken.
So I've decided to replacing Hide & Fabric with a new mods that implement the different parts (wool, cotton and hides).
Wool & More is quite done (except some clothing items like mittens and armor), including the whole animal shearing - which is now much improved and less buggy :) Cotton is not yet released, and I have not started working on the Hide part. So currently TD and W&M are in a sort of-half-backed state and I'm sorry for that. More will come once 1.20 is out. Once the new H&F modules are released, I'll slowly remove the compatibility in TD for it.
In the meantime, I don't want to add patches for Hide & Fabric into Wool & More as that would encourage ppl to use H&F more, which will then make upgrading to the new mods quite complicated. It's also more work for me and would slow down the progress of re-implementing H&F.
You can convert H&F wool into W&M wool and then use it for the other crafting recipes. I'll also add a few more patches into that direction, but as I said, only in a mild form. Please stay tuned and thank you for using our mods 🧡
Note: We do use H&F on our server and I enjoy many things from it, so don't fear, the bear armor cap and hare boots etc. will also come along :D
could you please make your mod compatible with hide and fabric to only use one wool twine
the mod tailors delight updated itself to fix hide and fabrics issue of domestic sheep not eating from a trough so im sure you can do something like make both mods use a single wool twine
ZenithEevee Thanx for the report, it is currently impossible to make a mod that works both on 1.19.8 and 1.20 due to the VS code changes. I've currently added the recipes twice, which basically means 1.19 complains about the 1.20 version and vice versa. This will be fixed once we move development fully to 1.20.
1.20-pre10
Mod works otherwise and is a great utility 👍
Aesonne Done :)
Please add recipe for sails, I think its very much possible to make them out of wools
Just for the record, the link below is a bug report and it does not contain a proper solution. Using "allowedVariants" is just a work-around and not a fully replacement. Because it means on every recipe I would need to add all variants and every variant added would mean I (or another mod author) would need to patch hundreds of recipes. This issue can only proper be fixed in the VS engine.
Tels The link you sent below contains solution to the problem
RachelTGG This is a bug in VS existing since at least 1.19.8 and there is not much a content-only mod can do about it. I've added a bug report here: https://discord.com/channels/302152934249070593/1299636424718417963
I think your mod is having a small error on 1.20.pre7 (i dont renember if pre6 had it, but maybe?)
25.10.2024 11:57:41 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code wool:twine-wool-woad in barrel recipe wool:recipes/barrel/dying_wool.json
25.10.2024 11:57:41 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code wool:cloth-wool-woad in barrel recipe wool:recipes/barrel/dying_wool.json
Here is the log
Tels I completly understand, thanks for the quick reply! Will go that route :)
gndrneutralnoun Wool & More is exclusively for wool and fleece. Other fabric types like cotton or silk will be in different mods. And since there is already a working silk mod, I would not create one myself. (Cotton might come as an extra mod just to replace more of Hide & Fabric but even that is low-priority, so much else to do :)
Have you guys considered adding silk like in this mod? There needs to be a use for spiderwebs IMO, and integrating silk into this and/or Tailor's Delight would be awesome.
wojtek16 The mods are there to enhance the Tailor class, so, it doesn't make much sense to disable this. There is currently no config option for that and it would be quite some work to develop one. In the meantime, you can only disable "Class based recipes" so everyone can craft everything. I'll think about adding a config option, but it might take quite a while if it is possible at all.
is there a way to disable the need for the tailor trait on your guys' mods? I've been wanting to set all 3, the wool one, tailor's delight, and dressmaker but am not sure how to disable the feature and if it's possible through config. If so do you guys have anywhere to point me or how to do it? If there isn't a way, maybe do you guys know if there's a way to stack traits?
I love your guys' concept of this mod, it's beautiful and well put together!!!
Tels
Hello o/ thanks for mention my mod and can you add Czech translation (cs) please?
Ok, I'll see what happens, thanks
ElSublimePeluca Wool adds a few Tailor specific recipes, so if a mod removes the tailor class, this might or might not work. You would need to either test it yourself or ask the author of MoreClassesFix to deal with this.
Does it work with MoreClassesFix? Since it removes the Tailor class
Khauvinkh 1.2.0 fixes that issue, sorry for the inconvience :)
Khauvinkh Will do so, thank you for the report!
Tels Can you check whether fleece-deer-lightbrown is washable with limewater? I seem to be unable to do it, other fleece types seem to work fine.
The_Dude As Flint_N_Steel said, for shearing you need "Hide & Fabric". At the moment, only sheep and goat can be sheared. Elk, deer and mouse will be shearable in the next release. Also please be aware, if you use "Entities Interact", some patches fail to apply, so Drifters dropping fleece and sheep dropping fleece might not work. I'm working on a fix. Thank you for using our mods :)
@Flint_N_Steel Ho thanks, sorry my english is not good thannks google translate
TheDude get Hides and Fabric mod for shearing. See description above. Happy shearing!
Can we recover the wool by shearing a live mouflon, deer, moose or for the moment is it only by skinning a carcasses ?
Ok cool thanks 😃
TheDude Butchering compatibility should work, it seems it works not if it is outdated. Please try again with Butchering v1.6.7 that should drop some fleece **on the butchering table**. You might need to have to break your hooks and butchering table and set them down again after the update, but fleece should definitely drop.
The next release of Butchering should drop the fleece when you skin the animal instead on the table.
TheDude Thanx for the idea, I'll look into it. Might take a while, tho!
Hello, you can make it compatible with the butchering mod ? Because when you skin a mouflon on the hooks you can't harvest wool or other things.
LeuxSeveN This is the official VS Discord, you should be able to join it.
And uff, this is a very long list of mods. I don't know if I can replicate this problem. :-/
I tryed joining yor server, but everything is greyed out.
So:
10.07.2024 18:20 151.496 ABCSReborn-v.0.2.2.zip
10.07.2024 15:38 528.430 ACulinaryArtillery 1.1.5.zip
15.08.2024 20:46 12.770 additionalspawnconstraints_1.0.1.zip
15.08.2024 20:44 134.814 alchemistry-1.0.2.zip
15.08.2024 19:32 34.523 alchemytradervanilla_v1.0.1.zip
10.07.2024 15:39 2.037.170 alchemy_1.6.34.zip
15.08.2024 19:32 213.804 AncientArmory1.0.5.zip
10.07.2024 15:40 1.249.256 AncientTools_V1.5.18.zip
10.07.2024 15:42 495.222 animalcages_v3.0.2.zip
10.07.2024 15:56 105.859 animationmanagerlib_0.8.8.zip
15.08.2024 22:07 12.758 Announcer.zip
15.08.2024 20:15 36.354 AtWatersEdge-1.19-v1.4.1.zip
15.08.2024 20:10 13.365 augplantlib_0.0.3.zip
28.11.2023 06:54 32.234 AutoWalk-v1.0.4.zip
10.07.2024 15:48 82.901 AWearableLight-v1.1.1.zip
15.08.2024 19:29 55.711 axleinblocks_v1.19.8-rc.1.zip
15.08.2024 19:55 2.038.411 Banners-v0.33.0.zip
15.08.2024 20:38 17.440 barstotemporal.zip
15.08.2024 20:27 196.808 beartrap_1.1.1.zip
18.08.2024 19:41 20.417 bedspawnv2_1.2.0.zip
15.08.2024 21:01 27.234 beehivekiln_1.6.1.zip
15.08.2024 21:41 79.065 BetterBloomery-1.0.5.zip
15.08.2024 20:20 58.078 bettercaveart1.1.1.zip
15.08.2024 21:50 32.190 BetterFirepit-1.1.4.zip
15.08.2024 20:21 1.397 BetterJam1.0.0.zip
15.08.2024 21:48 67.212 betterjonasdevices_1.1.0.zip
14.07.2024 04:55 116.362 BetterRuinsLootChangesv0.0.3.zip
22.08.2024 19:31 9.442.650 BetterRuinsv0.3.7.zip
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249 Datei(en), 138.387.131 Bytes
LeuxSeveN Do you have any mods installed that either change drifters, or drifter drops? Could you please send me your mod list, best on Discord if possible: Discord Wool & More channel
Hi,
Problem:
my Server tells me:
2.9.2024 04:50:28 [Error] Patch 0 (target: game:entities/land/drifter.json) in wool:patches/survival-entities-land-drifter.json failed because supplied path /server/behaviors/9/dropsByType/*-normal/- is invalid: The json path /server/behaviors/9/dropsByType/*-normal/- was not found. Could traverse until /server/behaviors/9/dropsByType, but then '*-normal' does not exist. Full json at this path: {}
2.9.2024 04:50:28 [Error] Patch 1 (target: game:entities/land/drifter.json) in wool:patches/survival-entities-land-drifter.json failed because supplied path /server/behaviors/9/dropsByType/*-deep/- is invalid: The json path /server/behaviors/9/dropsByType/*-deep/- was not found. Could traverse until /server/behaviors/9/dropsByType, but then '*-deep' does not exist. Full json at this path: {}
2.9.2024 04:50:28 [Error] Patch 2 (target: game:entities/land/drifter.json) in wool:patches/survival-entities-land-drifter.json failed because supplied path /server/behaviors/9/dropsByType/*-tainted/- is invalid: The json path /server/behaviors/9/dropsByType/*-tainted/- was not found. Could traverse until /server/behaviors/9/dropsByType, but then '*-tainted' does not exist. Full json at this path: {}
2.9.2024 04:50:28 [Error] Patch 3 (target: game:entities/land/drifter.json) in wool:patches/survival-entities-land-drifter.json failed because supplied path /server/behaviors/9/dropsByType/*-corrupt/- is invalid: The json path /server/behaviors/9/dropsByType/*-corrupt/- was not found. Could traverse until /server/behaviors/9/dropsByType, but then '*-corrupt' does not exist. Full json at this path: {}
2.9.2024 04:50:28 [Error] Patch 4 (target: game:entities/land/drifter.json) in wool:patches/survival-entities-land-drifter.json failed because supplied path /server/behaviors/9/dropsByType/*-nightmare/- is invalid: The json path /server/behaviors/9/dropsByType/*-nightmare/- was not found. Could traverse until /server/behaviors/9/dropsByType, but then '*-nightmare' does not exist. Full json at this path: {}
2.9.2024 04:50:28 [Error] Patch 5 (target: game:entities/land/drifter.json) in wool:patches/survival-entities-land-drifter.json failed because supplied path /server/behaviors/9/dropsByType/*-double-headed/- is invalid: The json path /server/behaviors/9/dropsByType/*-double-headed/- was not found. Could traverse until /server/behaviors/9/dropsByType, but then '*-double-headed' does not exist. Full json at this path: {}
~~
Good day ^^
Tels I'll see. I have a Mac, but I also encounter the same problem on my iPhone. Kind of weird because I don't recall ever finding an unrecognised unicode character
Edit: found a post about a bunch of them XD https://discussions.apple.com/thread/251585417?sortBy=rank
jayu The character is supposed to be an ampersand, aka &. ModDB has some troubles displaying ampersands so I got fancy and selected the italic ampersand - the last one from here https://en.wikipedia.org/wiki/Ampersand - if that character does not display correctly for you, then maybe your system is missing a font? You could try installing Google Noto, or even perhaps a free font like GNU Unifont - both are free for use. I'm curious on what operating system are you?
And do others experience the same?
A question, is the name supposed to have an "&" as in "Wool & More"? Or is it some other character? Because both on here and on discord it appears as a glitched unicode ? to me.
Very cool! Thank you Tels and Phiwa! If I made mod files for felt would you consider adding it? Good for clothes like capes, hats, as well as blankets.
Later, I have dreams of Mongolian Gers/Kazakh Yurts for v1.20, to live as a horse nomad. Ger/Yurt would be separate mod, just would be awesome to include felt in your mod). If you're not interested, that's completely fine, I can issue on my own.
If you'd like to discuss, or if I could help in some other way, I'm on discord as @oak_oak. Thanks!
Yoink, thank you guys for the mod :D
Thank you so much for making this mod! I am so excited! I cannot wait until you get to the modded animals too! Keep up the great work!