Mods / Vanilla Variants

Tags: #Cosmetics #Crafting #Furniture #Storage
Author: DanaCraluminum
Side: Both
Created: Oct 8th 2021 at 9:13 PM
Last modified: Sep 9th at 1:37 PM
Downloads: 79904
Follow Unfollow 868

Latest release (for Vintage Story 1.21.1, potentially outdated):
VanillaVariants-v7.1.0.zip  1-click install


I live in Ukraine and there is a war going on right now.

If you are enjoying my mods, you can support me on Patreon. Any help is appreciated!

 

Patreon

[Discord] Discord


 

The mod is currently undergoing a complete rewrite. Over the next few months-years, a dozen new mods—each focused on a specific theme—will be released. Once all these mods are available, this original mod will be deprecated.

 


 

Requires Recipe Patcher

Without that dependency you will not be able to craft 99% of the content.

If you are server or playing single-player, you need that dependency. If you are client joining server, you do not need that.


Variants of wood, stone and metal for vanilla blocks and items.

Mod is completely configurable, you can disable everything else that you don't need. 

Other my mods that add variants:

CONTRIBUTORS

Starrytarot: forge texture overlays
Moby_: papyrus basket textures, metal door texture overlays 

Aeliaz: Localizations for languages: German, Czech-Slovakian, Spanish, French, Italian, Polish, Portuguese, Russian, Ukrainian

WOODEN VARIANTS
  1. Armor stand
  2. Bed
  3. Bucket
  4. Cage
  5. Chair
  6. Display case (normal)
  7. Display case (tall)
  8. Henbox
  9. Ladder
  10. Pan
  11. Rails
  12. Shelf
  13. Sign
  14. Sign post
  15. Table
  16. Tool rack
  17. Trough (large)
  18. Trough (small)
  19. Vertical rack
  20. Omok tabletop
  21. Palisade stakes (creative only)
  22. Palisade wall (creative only)
  23. Door (crude door)
  24. Sieve 
  25. Mechanical helve hammer item
  26. Mechanical helve hammer base
  27. Mechanical toggle
  28. Mechanical axle
  29. Mechanical angled gears
  30. Mechanical brake
  31. Mechanical transmission
  32. Mechanical clutch
  33. Mechanical windmill rotor
  34. Mechanical large gear section item
  35. Mechanical large gear
  36. Mechanical pulverizer
  37. Fruitpress
  38. Barrel
  39. Chest (normal)
  40. Chest (labeled)
  41. Chest (double)
  42. Roofing
STONE VARIANTS
  1. Forge
  2. Decorative quern
  3. Stone path
METAL VARIANTS
  1. Support chain (normal) (creative only)
  2. Support chain (tarnished) (creative only)
  3. Support beam (creative only)
  4. Archimedes screw
  5. Hopper
  6. Chutes
  7. Door (metal door)
OTHER VARIANTS
None
MOD CONFIGURATION

Configuration file is located in VintagestoryData/ModConfig, it is appeared after loading any world.

Highly recommended to use together with Confg lib to configure everything in the mod, since configuration file is enormous
MOD INTEGRATION

(Required) Recipe Patcher (dependency for servers and single-player)

(Optional) Config lib

(Optional) Wildcraft: Trees and Shrubs(v1.1.0)

(Optional) Geology Additions (both by mod and the game they are treated as vanilla rock types)

(Optional) Explosives (recipes using barrel as ingredient)

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
7.1.0 vanvar 11205 Sep 9th at 1:35 PM VanillaVariants-v7.1.0.zip 1-click install

VanVar metal doors and henboxes that were placed in earlier mod version will break!

 

Tweak: Updated henbox to match vanilla henbox
Tweak: Updated metal doors to match vanilla metal doors
Fixed: Metal doors missing recipes

7.0.0 vanvar
1.21.0 - 1.21.1-rc.2
758 Sep 8th at 11:01 AM VanillaVariants-v7.0.0.zip 1-click install

Removed: Hand baskets, stationary baskets and basket traps (reed variants are now vanilla)
Removed: Wagon wheels (wood variants are now vanilla)
Removed: Wooden path (wood variants are now vanilla)
Removed: Firewood (i don't want to maintain wood variants for it)
Removed: Riding equipment (use Vanilla Variants - Riding Equipment)
Fixed: Armor stand didn't work and had missing model
Fixed: Bed had missing model

6.0.14 vanvar
1.20.0 - 1.20.3 1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
4964 Jul 11th at 4:53 PM VanillaVariants-v6.0.14.zip 1-click install

API Tweak: Optimize name construction in BlockBehaviorName

6.0.13 vanvar
1.20.0 - 1.20.3 1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
638 Jul 5th at 8:20 PM VanillaVariants-v6.0.13.zip 1-click install

Fixed: Riding equipment share texture when they shouldn't. Thanks to Freakyuser396

6.0.12 vanvar
1.20.0 - 1.20.3 1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
9020 Mar 25th at 1:30 PM VanillaVariants-v6.0.12.zip 1-click install

Fixed: Mechanical blocks from wildcraft trees wood not working
Fixed: Missing textures for chests from wildcraft trees wood
Fixed: Crash with labeled chest recipe that use disabled signs
Fixed: Crude door from wildcraft trees wood not working

6.0.11 vanvar
1.20.0 - 1.20.3
2153 Mar 3rd at 12:08 PM VanillaVariants-v6.0.11.zip 1-click install

Fixed: Crash when labeled chest recipe is rendered with sign that is disabled

6.0.10 vanvar
1.20.0 - 1.20.3
36 Mar 3rd at 11:52 AM VanillaVariants-v6.0.10.zip 1-click install

Fixed: Riding equipment cannot be disabled with config

6.0.9 vanvar
1.20.0 - 1.20.3
3613 Feb 3rd at 1:05 PM VanillaVariants-v6.0.9.zip 1-click install

Fixed: Attempt to fix BlockAngledGears_OnNeighbourBlockChange_Patch crash

6.0.8 vanvar
1.20.0 - 1.20.3
1138 Jan 30th at 12:07 PM VanillaVariants-v6.0.8.zip 1-click install

Fixed: Chute section missing textures

6.0.7 vanvar
1.20.0 - 1.20.1
3093 Dec 15th 2024 at 6:20 PM VanillaVariants-v6.0.7.zip 1-click install

API Tweak: Now using recursive inheritFrom for blocks/items/entities that are made from wildcraft wood types

6.0.6 vanvar 216 Dec 15th 2024 at 1:22 PM VanillaVariants-v6.0.6.zip 1-click install

API Tweak: Removed bucket fix since it is now fixed in vanilla

6.0.5 vanvar 397 Dec 12th 2024 at 9:55 PM VanillaVariants-v6.0.5.zip 1-click install

Fixed: Table and chair textures broken for new models

6.0.4 vanvar
1.20.0-pre.0 - 1.20.0-rc.1
1132 Nov 12th 2024 at 1:47 PM VanillaVariants-v6.0.4.zip 1-click install

Refactored code a bit

Tweak: Removed redundant patches for the wooden pan and troughs, as they are now correctly inherited from vanilla
Fixed: Trough had no textures for its contents

6.0.3 vanvar 219 Nov 11th 2024 at 7:42 PM VanillaVariants-v6.0.3.zip 1-click install

Fixed: Rare crashes when interacting with barrels (detailed info: ResolveBarrelSounds fix got disintegrated, bye bye barrel sounds)

6.0.2 vanvar 306 Nov 7th 2024 at 1:27 PM VanillaVariants-v6.0.2.zip 1-click install

Fixed: Metal doors having wooden sounds instead metal

6.0.1 vanvar 178 Nov 7th 2024 at 1:17 PM VanillaVariants-v6.0.1.zip 1-click install

Fixed: Firewood pile wasn't flammable and usable for beehive kiln. Now it should work the same as 1.20 firewood

6.0.0 vanvar 393 Oct 27th 2024 at 10:03 PM VanillaVariants-v6.0.0.zip 1-click install

ONLY WORKS ON 1.20

ONLY WORKS ON 1.20

ONLY WORKS ON 1.20

 

Feature: Colored leather variants for 1.20 riding equipment (bridle, saddle, saddlebags). Also made them ground storable (except vanilla ones)
Feature: Roofing variants for 1.20 blocks. Also added recipes
Tweak: Removed henbox fix since it is in vanilla now
Tweak: Removed woodtyped trapdoors since they are in vanilla now
Tweak: Added localization for more languages: German, Czech-Slovakian, Spanish, French, Italian, Polish, Portuguese, Russian, Ukrainian. Thanks to Tisma.
Tweak: Helve hammer item and large gear section item are now ground storable (except vanilla ones)
Tweak: Hide decorative text in functional quern's name
Fixed: Palisade blocks broken in 1.20
Fixed: Metal chains and beams broken in 1.20
Fixed: Cannot place chests and baskets into 1.20 boats
Fixed: Basket item not recognised as bag in 1.20

Fixed: Fruitpress recipes not using new rod from 1.20
Fixed: Henbox didn't have wooden sounds (except vanilla ones)
Fixed: Stone path stairs swapped to different stone variants when rotated using wrench
API Tweak: Most blocks, items and entities in the mod now automatically get most of their properties from their vanilla counterparts using new 1.20 inheritFrom feature
API Tweak: Moved sod roofing jsons from blocktypes/wood/roofing to blocktypes/roofing/sod. Now using compact json patch to disable all roofing.
API Tweak: Renamed stationarybasket to reedchest
API Tweak: Unpatch all harmony patches better way

5.0.4 vanvar
1.19.7 - 1.19.8
6149 Aug 3rd 2024 at 12:02 PM VanillaVariants-v5.0.4.zip 1-click install

Fixed: Recipes with barrel as ingredient not using vanvar barrels. Fixes cases where bombs from Explosives mod aren't craftable

5.0.3 vanvar 3339 May 8th 2024 at 6:29 PM VanillaVariants-v5.0.3.zip 1-click install

Fixed: Handbook crash because of omok tabletop

5.0.2 vanvar 1059 Apr 28th 2024 at 8:08 AM VanillaVariants-v5.0.2.zip 1-click install
Fixed: Barrel not showing sealing text and not closing inventory when clicking on barrel itself
5.0.1 vanvar 238 Apr 28th 2024 at 7:03 AM VanillaVariants-v5.0.1.zip 1-click install

Fixed: Mod is not downloading dependencies for clients that join server (removed Recipe Patcher dependency, though it still needed server side)

5.0.0 vanvar 323 Apr 27th 2024 at 6:07 PM VanillaVariants-v5.0.0.zip 1-click install

This is by far the biggest update of this mod, I worked on it for 3 weeks non-stop.
Significant part of the mod is now automated with code.
There is now thousands of lines of code to keep it stable and resistant to most game updates, and also to make it highly compatible with any other mod.

Requires Recipe Patcher v1.1.1+

Feature: Compatibility with Wildcraft: Trees and Shrubs
Feature: Compatibility with Config lib
Feature: Merged Stone Path Variants mod
Feature: Merged Not Enough Firewood mod
Feature: Merged Wood Barrels mod
Feature: Merged Wood Chests mod
Feature: Merged Extra Chutes mod (except horizontal hoppers)
Feature: Crude door variants
Feature: Sieve variants
Feature: Barrel variants
Feature: Chest variants (fully configurable in config)
Feature: Firewood variants
Feature: Stone path variants
Feature: Mechanical helve hammer base variants
Feature: Mechanical helve hammer item variants
Feature: Mechanical toggle variants
Feature: Mechanical axle variants
Feature: Mechanical angled gears variants
Feature: Mechanical brake variants
Feature: Mechanical transmission variants
Feature: Mechanical clutch variants
Feature: Mechanical windmill rotor variants
Feature: Mechanical large gear section item variants
Feature: Mechanical large gear variants
Feature: Mechanical pulverizer variants
Feature: Fruit press variants
Feature: Archimedes screw variants (fully configurable in config)
Feature: Hopper variants (fully configurable in config)
Feature: Chute variants (fully configurable in config)
Feature: Metal support beam variants
Feature: Tarnished support chain variants
Feature: Papyrus variants for reed chest and hand basket
Feature: Metal door variants
API Tweak: Separated RecipePatcher library from the mod and using it as dependency now
API Tweak: Trough textures are now automatically filled from vanilla trough block
API Tweak: Renamed json config key names, doesn't affect actual config
Tweak: Decorative quern functionality can now be enabled in config
Tweak: Removed MoreRecipesFeature from config and added three new config values to for recipes not craftable in vanilla
Tweak: Renamed config (removed "Config" from config name)
Tweak: Added stone forge overlays, now it looks like vanilla forge. Thanks to Starrytarot for textures!
Fixed: Henbox is converting to vanilla henbox when hen lay eggs. Added ResolveHenboxImposter option to config
Fixed: Mechanical system wasn't compatible with modded mechanical blocks. Added ResolveMechanicalBlockIssues option to config
Fixed: Can't place decorative querns on vanilla axle. Added ResolveQuernAndAxleRelationship option to config
Fixed: Some config keys used wrong values
Fixed: A lot of errors in logs
Fixed: Forge and sod roofing missing new mapColor 1.19 attribute
Fixed: Sod roofing is not insulated
Fixed: Sod roofing missing sounds

4.0.2 vanvar 1030 Apr 5th 2024 at 3:57 PM VanillaVariants-v4.0.2.zip 1-click install
Fixed: Vertical rack variants have vanilla texture
4.0.1 vanvar 274 Apr 5th 2024 at 10:07 AM VanillaVariants-v4.0.1.zip 1-click install
Fixed: Shelf has no crafting recipe and textures
4.0.0 vanvar 318 Apr 4th 2024 at 7:31 PM VanillaVariants-v4.0.0.zip 1-click install

Warning: Old blocks will NOT be converted to new blocks! I have absolutely no idea how to do that

Feature: Added tall display case variants
Feature: Added omok tabletop variants
Feature: Added support chain variants (creative only)
Feature: Added palisade stakes and wall variants (creative only)
Feature: Modded blocks now completely separated from vanilla (wooden pan, ladder, moldrack, shelf, large trough, small trough)
API Tweak: Completely refactored code
API Tweak: Buckets and other blocks that are used in any recipes now automatically create new recipes by replacing their vanilla counterpart
Tweak: Group some blocks in handbook
Tweak: Changed default wood texture to oak for some blocks (toolrack, bucket, large trough, small trough)
API Fixed: Almost all blocks from the mod were uncraftable
Fixed: duplicated oak path
Fixed: bucket textures sometimes are the same as vanilla
Removed: Compatibility with wild farming, because why not
Removed: Variants from traders (also removed TradersSellVariants config, will be re-added someday)
Removed: Alternate recipes (also removed OverrideVanillaRecipes config)

3.3.0 vanvar 3968 Nov 2nd 2023 at 11:34 PM VanillaVariants-v3.3.0.zip 1-click install

Feature: Wooden path variants
Feature: Decorative quern variants
Tweak: New experimental overlay test (used for wooden path)
Tweak: New "OverrideVanillaRecipes" configuration value
Tweak: Updated bed, bucket and trough textures for new vanilla models
Tweak: Beds are stackable to 2
Fixed: Bed textures
Fixed: Signs missing proper attributes
Fixed: Chair crafting recipe

3.2.2 vanvar
1.18.0 - 1.18.1 1.18.2 - 1.18.5 1.18.6 - 1.18.7 1.18.9 - 1.18.13
4987 Jul 14th 2023 at 8:17 PM VanillaVariants-v3.2.2.zip 1-click install

Fixed: Henbox textures

3.2.1 vanvar
1.18.0 - 1.18.1 1.18.2 - 1.18.5
523 Jul 9th 2023 at 8:48 AM VanillaVariants-v3.2.1.zip 1-click install

Fixed: Roof ridge model doesn't rotate
Fixed: Error spam in logs

3.2.0 vanvar
1.18.0 - 1.18.1 1.18.2 - 1.18.6
649 Jun 29th 2023 at 10:38 AM VanillaVariants-v3.2.0.zip 1-click install
Feature: Wood typed sod roofing
API Tweak: Now using behaviors for names
3.1.2 vanvar
1.18.0 - 1.18.1 1.18.2 - 1.18.6-rc.1
690 Jun 21st 2023 at 9:30 AM VanillaVariants-v3.1.2.zip 1-click install

Tweak: Enabled recipes from wildcraft trees mod

3.1.1 vanvar 1945 Apr 7th 2023 at 10:02 PM VanillaVariants-v3.1.1.zip 1-click install
  • Added wooden variants for armor stand
3.0.1 vanvar
1.18.0-pre.0 - 1.18.0-rc.1
641 Mar 20th 2023 at 7:13 PM VanillaVariants-v3.0.1.zip 1-click install
Fixed: Crash in worldgen when loading any world (was caused by large trough)
3.0.0 vanvar 502 Mar 6th 2023 at 6:46 PM VanillaVariants-v3.0.0.zip 1-click install

Compatible with 1.18.0-pre.5 and higher

Feature: "Automatic" localization
Tweak: Removed doors, wooden clubs, and Sliding Doors compatibility
Tweak: Removed recipe for crafting a dough (use Immersive Crafting instead)
Tweak: No longer patch vanilla recipes, but use similar patterns
Fixed: Display case and tool rack textures

2.0.1 vanvar
1.17.0 - 1.17.11
3915 Aug 25th 2022 at 8:16 PM VanillaVariants-v2.0.1.zip 1-click install
  • Fixed: Wrong lang file name prevented Portuguese translation from being applied
2.0.0 vanvar
1.17.0 - 1.17.2
454 Aug 25th 2022 at 6:56 PM VanillaVariants-v2.0.0.zip 1-click install
  • Feature: Configuration file is now more convenient and remembers previous values.
  • Tweak: Removed barrels from the mod. Existing VanVar barrels will turn into question blocks.
  • Tweak: Removed compatibility with some mods (since I have never used them and I don't know if my changes are still actual):
  • Tweak: Removed soaked bandage recipe for VanVar buckets in favor of Immersive Crafting
  • Tweak: Added Portuguese translation by xCoiotex.
  • Fixed: Wooden bed recipe is "broken" due to changes in hay block in 1.17 update.
  • Fixed: Wooden club ground storage transformation
1.1.3 vanvar
1.16.2 - 1.16.3
2398 May 12th 2022 at 8:32 PM VanillaVariants-v1.1.3.zip 1-click install
  • Tweak: Added French translation by EmotionFox
  • Tweak: Made patches server side to get rid of spam in client-debug
  • Tweak: New modicon
  • Tweak/Fix: Moved everything into mod's domain to avoid possible mod conflicts
  • Tweak/Fix: Removed remapping for old versions
  • Tweak/Fix: Now there is one recipe for "pan + grain -> 2 seeds" (Wild Farming) instead separate recipes for each pan
  • Fixed: Typos in translations (e.g. Wooden wooden cage)
1.1.2 vanvar
1.16.2 - 1.16.3
2379 Jan 7th 2022 at 11:20 PM VanillaVariants-v1.1.2.zip 1-click install
  • Tweak: Changed bucket stack size from 1 to 4
  • Fixed: Various issues with beds (Github #5)
1.1.1 vanvar 649 Dec 26th 2021 at 10:33 PM VanillaVariants-v1.1.1.zip 1-click install
  • Tweak: Config option to set whether the furniture trader sells variants or not (disabled by default)
  • Tweak: Ladders are now grouped in handbook using a very clever regex
  • Fixed: Vanilla bed (oak) recipe is "broken" due to 1.16.0-rc.3 update
1.1.0 vanvar
1.16.0-rc.1 - 1.16.0-rc.2
571 Dec 25th 2021 at 3:48 AM VanillaVariants-v1.1.0.zip 1-click install
  • Feature: Added config file where any block or item can be disabled
  • Feature: Traders now sell all variants of some blocks
  • Feature: Added wood typed chairs with new color variants
  • Tweak: Added fully-autonomous compatibility with More Recipes (can be enabled in config)
  • Tweak: Added Ukrainian translation
  • Tweak: Variants for some items and blocks are now implemented by patching their original files, to make them much more compatible with further game updates:
    • Wooden pan
    • Wooden club
    • Trough large
    • Trough small
    • Shelf
    • Mold rack (its lang entry cannot be translated)
    • Ladder
  • Tweak: Moved recipes (that alternate vanilla ones) into mod folder for better compatibility, they are automatically disabled if block itself is disabled in config
  • Tweak: Changed stack size for bucket to 1
  • Tweak: Removed churn recipe
  • Fixed: Chair recipe is broken due to 1.16 update
  • Fixed: Sign collision box is broken due to 1.16 update

NOTE: There is a problem with bucket textures when they hold liquid (I have no idea how to fix that)

 
1.0.4 vanvar
1.15.9 - 1.15.10
714 Dec 7th 2021 at 12:30 PM VanVar-v1.0.4.zip 1-click install

Fixed: Barrel lid texture
Added: The mod icon that will show in 1.16 only

1.0.3 vanvar
1.15.9 - 1.15.10
721 Nov 12th 2021 at 8:21 PM VanVar-v1.0.3.zip 1-click install
1.0.2 vanvar 682 Oct 29th 2021 at 8:07 PM VanVar-v1.0.2.zip 1-click install
  • Tweak: Separated two recipes for vanilla (oak) tool rack (recipeGroup)
  • Tweak: Grouped display case in handbook
  • Fixed: Rough wooden door didn't break
1.0.1 vanvar 718 Oct 9th 2021 at 6:00 PM VanVar-v1.0.1.zip 1-click install
  • Fixed: Compatibility with the CarryCapacity mod for barrels (done through patches)
  • Fixed: Compatibility with the Sliding Doors mod (done through patches)
  • Fixed: Rotated textures for doors (vanilla and Sliding Doors)
  • Some other minor fixes
1.0.0 vanvar 609 Oct 8th 2021 at 9:14 PM VanVar-v1.0.0.zip 1-click install
  • Added: Wood and stone variants for various blocks and items
  • Added: Russian translaiton

241 Comments (oldest first | newest first)

💬 TheSpecimenF87, Nov 23rd at 1:07 PM

Using not-default buckets to hold the liquids you want to craft with makes you unable to craft. For example, dough cannot be crafted if the water is held with anything but the vanilla bucket

💬 DanaCraluminum , Nov 18th at 12:00 PM

andcat You need to enable crafting in config

💬 andcat, Nov 18th at 1:08 AM

Hi Dana, thanks for the mod.

 

Is it intended for there to be no recipes for different Tin Chutes? You can smith the chute sections but not craft with them. There are a few other metals missing as well like gold

💬 arcthemonkey, Oct 30th at 7:59 PM

In the future I think it would be good to have a way to convert the variants to the non-variant versions for mod compatibility. 

💬 AriesLR, Oct 21st at 7:25 AM

It would be cool to see the Floral Zones mods integrated with this if you have any plans to expand compatibility before doing the full rewrite

💬 ChiefKrogan, Oct 19th at 11:14 PM

DanaCraluminum all good! Thank you for taking your time to check all the same! 

💬 DanaCraluminum , Oct 19th at 10:28 PM

ChiefKrogan I don't know how to add compatibility wtih that mod

💬 ChiefKrogan, Oct 19th at 4:58 PM

Any chance for compatibility for Smithing Plus? If I make halve hammers using any other but oak wood that mod just bugs out and I can't use them to make anything, as they refuse to smith. Which I find immensely sad as I love the more colourful wood types.

💬 Davi_MBR, Oct 13th at 5:20 PM

I noticed that in the game, the aged wooden planks have the texture of very aged wood instead of just aged. Could you make a block of aged wooden planks that only has the very aged texture?And then create the very aged wood variants? I'm making a mod that would only add this, but since you already have a mod that adds all types of wood, I thought it would be cool to have everything in one concentrated mod. I really liked your mod!

💬 CioBonBon, Oct 10th at 5:05 AM

Decorative Querns are not working for me. They also read as storage

 

💬 DanaCraluminum , Sep 14th at 11:09 AM

Endling Thanks! I removed firewood variants because I don't want to bother with firewood anymore

💬 Endling, Sep 14th at 8:51 AM

hey dana. we really appreciate the work you put into your projects, you really are invaluable in this community!

i noticed that firewood variants aren't included in the newest update. is this a part of your plan of segmenting this mod?

hope you are well!

💬 animatiV, Sep 11th at 6:52 PM (modified Sep 11th at 7:02 PM)

Lots of errors while loading the world (new save, only Vanilla Variants 7.1.0 + Recipe Patcher 1.1.2) VS 1.21.1

Errors log

[...]

11.9.2025 20:47:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:forge-coral in Grid recipe11.9.2025 20:47:24 [Error] Grid Recipe 'game:forge': Output Block code vanvar:forge-coral cannot be resolved11.9.2025 20:47:24 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-aged-ne-ud in Grid recipe11.9.2025 20:47:24 [Error] Grid Recipe with output Block code vanvar:brake-aged-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-aged-ne-ud11.9.2025 20:47:24 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-birch-ne-ud in Grid recipe11.9.2025 20:47:24 [Error] Grid Recipe with output Block code vanvar:brake-birch-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-birch-ne-ud11.9.2025 20:47:24 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-maple-ne-ud in Grid recipe11.9.2025 20:47:24 [Error] Grid Recipe with output Block code vanvar:brake-maple-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-maple-ne-ud11.9.2025 20:47:24 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-pine-ne-ud in Grid recipe11.9.2025 20:47:24 [Error] Grid Recipe with output Block code vanvar:brake-pine-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-pine-ne-ud11.9.2025 20:47:24 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-acacia-ne-ud in Grid recipe11.9.2025 20:47:24 [Error] Grid Recipe with output Block code vanvar:brake-acacia-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-acacia-ne-ud11.9.2025 20:47:24 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-kapok-ne-ud in Grid recipe11.9.2025 20:47:24 [Error] Grid Recipe with output Block code vanvar:brake-kapok-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-kapok-ne-ud11.9.2025 20:47:24 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-baldcypress-ne-ud in Grid recipe11.9.2025 20:47:24 [Error] Grid Recipe with output Block code vanvar:brake-baldcypress-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-baldcypress-ne-ud11.9.2025 20:47:24 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-larch-ne-ud in Grid recipe11.9.2025 20:47:24 [Error] Grid Recipe with output Block code vanvar:brake-larch-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-larch-ne-ud11.9.2025 20:47:24 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-ebony-ne-ud in Grid recipe11.9.2025 20:47:24 [Error] Grid Recipe with output Block code vanvar:brake-ebony-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-ebony-ne-ud11.9.2025 20:47:24 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-walnut-ne-ud in Grid recipe11.9.2025 20:47:24 [Error] Grid Recipe with output Block code vanvar:brake-walnut-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-walnut-ne-ud11.9.2025 20:47:24 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-purpleheart-ne-ud in Grid recipe11.9.2025 20:47:24 [Error] Grid Recipe with output Block code vanvar:brake-purpleheart-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-purpleheart-ne-ud11.9.2025 20:47:24 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-aged-ne-ud in Grid recipe11.9.2025 20:47:24 [Error] Grid Recipe with output Block code vanvar:brake-aged-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-aged-ne-ud11.9.2025 20:47:24 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-birch-ne-ud in Grid recipe11.9.2025 20:47:24 [Error] Grid Recipe with output Block code vanvar:brake-birch-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-birch-ne-ud11.9.2025 20:47:24 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-maple-ne-ud in Grid recipe11.9.2025 20:47:24 [Error] Grid Recipe with output Block code vanvar:brake-maple-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-maple-ne-ud11.9.2025 20:47:24 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-pine-ne-ud in Grid recipe11.9.2025 20:47:24 [Error] Grid Recipe with output Block code vanvar:brake-pine-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-pine-ne-ud11.9.2025 20:47:24 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-acacia-ne-ud in Grid recipe11.9.2025 20:47:24 [Error] Grid Recipe with output Block code vanvar:brake-acacia-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-acacia-ne-ud11.9.2025 20:47:24 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-kapok-ne-ud in Grid recipe11.9.2025 20:47:24 [Error] Grid Recipe with output Block code vanvar:brake-kapok-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-kapok-ne-ud11.9.2025 20:47:24 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-baldcypress-ne-ud in Grid recipe11.9.2025 20:47:24 [Error] Grid Recipe with output Block code vanvar:brake-baldcypress-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-baldcypress-ne-ud11.9.2025 20:47:24 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-larch-ne-ud in Grid recipe11.9.2025 20:47:24 [Error] Grid Recipe with output Block code vanvar:brake-larch-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-larch-ne-ud11.9.2025 20:47:24 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-ebony-ne-ud in Grid recipe11.9.2025 20:47:24 [Error] Grid Recipe with output Block code vanvar:brake-ebony-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-ebony-ne-ud11.9.2025 20:47:24 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-walnut-ne-ud in Grid recipe11.9.2025 20:47:24 [Error] Grid Recipe with output Block code vanvar:brake-walnut-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-walnut-ne-ud11.9.2025 20:47:24 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-purpleheart-ne-ud in Grid recipe11.9.2025 20:47:24 [Error] Grid Recipe with output Block code vanvar:brake-purpleheart-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-purpleheart-ne-ud

[...]

11.9.2025 20:47:33 [Warning] Failed resolving crafting recipe ingredient with code vanvar:forge-coral in Grid recipe11.9.2025 20:47:33 [Error] Grid Recipe 'game:forge': Output Block code vanvar:forge-coral cannot be resolved11.9.2025 20:47:33 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-aged-ne-ud in Grid recipe11.9.2025 20:47:33 [Error] Grid Recipe with output Block code vanvar:brake-aged-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-aged-ne-ud11.9.2025 20:47:33 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-birch-ne-ud in Grid recipe11.9.2025 20:47:33 [Error] Grid Recipe with output Block code vanvar:brake-birch-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-birch-ne-ud11.9.2025 20:47:33 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-maple-ne-ud in Grid recipe11.9.2025 20:47:33 [Error] Grid Recipe with output Block code vanvar:brake-maple-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-maple-ne-ud11.9.2025 20:47:33 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-pine-ne-ud in Grid recipe11.9.2025 20:47:33 [Error] Grid Recipe with output Block code vanvar:brake-pine-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-pine-ne-ud11.9.2025 20:47:33 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-acacia-ne-ud in Grid recipe11.9.2025 20:47:33 [Error] Grid Recipe with output Block code vanvar:brake-acacia-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-acacia-ne-ud11.9.2025 20:47:33 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-kapok-ne-ud in Grid recipe11.9.2025 20:47:33 [Error] Grid Recipe with output Block code vanvar:brake-kapok-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-kapok-ne-ud11.9.2025 20:47:33 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-baldcypress-ne-ud in Grid recipe11.9.2025 20:47:33 [Error] Grid Recipe with output Block code vanvar:brake-baldcypress-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-baldcypress-ne-ud11.9.2025 20:47:33 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-larch-ne-ud in Grid recipe11.9.2025 20:47:33 [Error] Grid Recipe with output Block code vanvar:brake-larch-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-larch-ne-ud11.9.2025 20:47:33 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-ebony-ne-ud in Grid recipe11.9.2025 20:47:33 [Error] Grid Recipe with output Block code vanvar:brake-ebony-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-ebony-ne-ud11.9.2025 20:47:33 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-walnut-ne-ud in Grid recipe11.9.2025 20:47:33 [Error] Grid Recipe with output Block code vanvar:brake-walnut-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-walnut-ne-ud11.9.2025 20:47:33 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-purpleheart-ne-ud in Grid recipe11.9.2025 20:47:33 [Error] Grid Recipe with output Block code vanvar:brake-purpleheart-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-purpleheart-ne-ud11.9.2025 20:47:33 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-aged-ne-ud in Grid recipe11.9.2025 20:47:33 [Error] Grid Recipe with output Block code vanvar:brake-aged-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-aged-ne-ud11.9.2025 20:47:33 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-birch-ne-ud in Grid recipe11.9.2025 20:47:33 [Error] Grid Recipe with output Block code vanvar:brake-birch-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-birch-ne-ud11.9.2025 20:47:33 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-maple-ne-ud in Grid recipe11.9.2025 20:47:33 [Error] Grid Recipe with output Block code vanvar:brake-maple-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-maple-ne-ud11.9.2025 20:47:33 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-pine-ne-ud in Grid recipe11.9.2025 20:47:33 [Error] Grid Recipe with output Block code vanvar:brake-pine-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-pine-ne-ud11.9.2025 20:47:33 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-acacia-ne-ud in Grid recipe11.9.2025 20:47:33 [Error] Grid Recipe with output Block code vanvar:brake-acacia-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-acacia-ne-ud11.9.2025 20:47:33 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-kapok-ne-ud in Grid recipe11.9.2025 20:47:33 [Error] Grid Recipe with output Block code vanvar:brake-kapok-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-kapok-ne-ud11.9.2025 20:47:33 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-baldcypress-ne-ud in Grid recipe11.9.2025 20:47:33 [Error] Grid Recipe with output Block code vanvar:brake-baldcypress-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-baldcypress-ne-ud11.9.2025 20:47:33 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-larch-ne-ud in Grid recipe11.9.2025 20:47:33 [Error] Grid Recipe with output Block code vanvar:brake-larch-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-larch-ne-ud11.9.2025 20:47:33 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-ebony-ne-ud in Grid recipe11.9.2025 20:47:33 [Error] Grid Recipe with output Block code vanvar:brake-ebony-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-ebony-ne-ud11.9.2025 20:47:33 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-walnut-ne-ud in Grid recipe11.9.2025 20:47:33 [Error] Grid Recipe with output Block code vanvar:brake-walnut-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-walnut-ne-ud11.9.2025 20:47:33 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-purpleheart-ne-ud in Grid recipe11.9.2025 20:47:33 [Error] Grid Recipe with output Block code vanvar:brake-purpleheart-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-purpleheart-ne-ud

11.9.2025 20:47:34 [Notification] Server ticking has been suspended11.9.2025 20:47:36 [Notification] Server ticking has been resumed11.9.2025 20:47:36 [Notification] A client reconnected, resuming game calendar.11.9.2025 20:47:49 [Notification] Server ticking has been suspended

💬 CKitt, Sep 11th at 4:04 PM

So happy to have this back! Only one issue seems to pop up: 

"10.9.2025 11:16:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:forge-coral in Grid recipe

10.9.2025 11:16:24 [Error] Grid Recipe 'game:forge': Output Block code vanvar:forge-coral cannot be resolved"

It's totally harmless and hasn't caused any issues. 👍

💬 SpinyOwl, Sep 9th at 2:57 PM

DanaCraluminum nope. If you want I can send you logs, there are some errors in server main like this:

9.9.2025 16:52:59 [Error] Grid Recipe with output Block code vanvar:brake-aged-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-aged-ne-ud
9.9.2025 16:52:59 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-birch-ne-ud in Grid recipe

And some errors in client main log like this:

9.9.2025 16:52:59 [Warning] ===============================================================
9.9.2025 16:52:59 [Warning] (x_x) Captured 171 issues during startup:
9.9.2025 16:52:59 [Warning] Texture asset 'vanvar:textures/block/wood/planks/birch1.png' not found (defined in Baked variant of block vanvar:slantedroofing-sod-birch-north-free).
9.9.2025 16:52:59 [Warning] Texture asset 'vanvar:textures/block/wood/shingles/birch-top.png' not found (defined in Baked variant of block vanvar:slantedroofing-sod-birch-north-free).
......
9.9.2025 16:52:59 [Warning] Texture asset 'vanvar:textures/block/wood/oak.png' not found (defined in Baked variant of block vanvar:fruitpress-copper-aged-ns).
9.9.2025 16:52:59 [Warning] ===============================================================


💬 Kjeldar, Sep 9th at 2:53 PM

Thanks for yor fast work and your awesome work/mods 👍

💬 DanaCraluminum , Sep 9th at 12:16 PM

SpinyOwl Does it happen without the mod?

💬 SpinyOwl, Sep 9th at 12:11 PM (modified Sep 9th at 12:14 PM)

No textures/lighting on the latest version (1.21.1)
https://imgur.com/a/5MgZv7z

💬 Kjeldar, Sep 9th at 11:38 AM (modified Sep 9th at 11:39 AM)

hello

am i missing something or is there nor recipe for the metal doors?

yes,patcher is installed and game/mod is on the latest version

💬 DanaCraluminum , Sep 8th at 11:22 AM

Vari_Ares MageTrash I updated the mod

💬 MageTrash, Sep 3rd at 2:23 AM (modified Sep 3rd at 2:24 AM)

Vari_Ares It seems this mod is being splintered into various smaller mods, targeting variants for each material/item. Probably easier to upkeep that way. So it seems we'll be waiting a while for all of the new sub-mods to be implemented ;v; But aparently you can still run it using the 1.20.12 build as long as Recipe Patcher is updated for 1.21.0!

💬 Vari_Ares, Aug 28th at 9:00 AM

I can't wait for the mod to be updated for 1.21.0 ! Currently this mod make my game impossible to start any worlds :/

💬 AlteOgre, Aug 18th at 12:57 PM

Hey Jilliene,
As Dana indicated on July 6th, these error messages do not affect anything on the server itself. I haven't paid any attention to them since reporting them here and Dana's answer was suffieicnt for me. So, they're not a problem and our server has been running smoothly without VanVar causing any issues, ever.

💬 willow_is_tired, Jul 30th at 10:15 AM

DanaCraluminum 1.21.0,, tried both rc1 and rc2!

💬 DanaCraluminum , Jul 30th at 8:29 AM (modified Jul 30th at 8:29 AM)

willow_is_tired What game version?

💬 willow_is_tired, Jul 30th at 1:37 AM

DanaCraluminum actually I did just notice this in the server log,

Crash Report
30.7.2025 11:34:44 [Error] [recipepatcher] An exception was thrown when trying to start the mod:
30.7.2025 11:34:44 [Error] [recipepatcher] Exception: Parameter "loc" not found in method System.Void Vintagestory.ServerMods.GridRecipeLoader::LoadRecipe(Vintagestory.API.Common.AssetLocation assetLocation, Vintagestory.API.Common.GridRecipe recipe)
at HarmonyLib.MethodPatcher.EmitCallParameter(MethodInfo patch, Dictionary`2 variables, LocalBuilder runOriginalVariable, Boolean allowFirsParamPassthrough, LocalBuilder& tmpInstanceBoxingVar, LocalBuilder& tmpObjectVar, Boolean& refResultUsed, List`1 tmpBoxVars)
at HarmonyLib.MethodPatcher.<>c__DisplayClass38_0.<AddPrefixes>b__0(MethodInfo fix)
at HarmonyLib.CollectionExtensions.Do[T](IEnumerable`1 sequence, Action`1 action)
at HarmonyLib.MethodPatcher.AddPrefixes(Dictionary`2 variables, LocalBuilder runOriginalVariable)
at HarmonyLib.MethodPatcher.CreateReplacement(Dictionary`2& finalInstructions)
at HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo)
at HarmonyLib.PatchProcessor.Patch()
at HarmonyLib.Harmony.Patch(MethodBase original, HarmonyMethod prefix, HarmonyMethod postfix, HarmonyMethod transpiler, HarmonyMethod finalizer)
at RecipePatcher.Core.Start(ICoreAPI api) in D:\VSCode\Repos\Modding_VintageStory\RecipePatcher\src\Systems\Core.cs:line 19
at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in VintagestoryLib\Common\API\ModLoader.cs:line 664
30.7.2025 11:34:44 [Error] Failed to run mod phase Start for mod RecipePatcher.Core

 

💬 DanaCraluminum , Jul 29th at 10:38 AM

willow_is_tired Do you have Recipe Patcher?

💬 willow_is_tired, Jul 29th at 10:36 AM

any plans for a 1.21 update? currently only some items have recipes, they all appear in the handbook though just mostly without recipes.

💬 pawcisq, Jul 22nd at 9:49 PM

Drinking alcohol from variants of buckets doesnt grant unlearn points in xskills. Vanilla bucket works fine. 

💬 LexxyFox, Jul 21st at 2:45 PM

Potential incompatibility with the ToolSmith mod: with the default configs, allows players to create infinite firewood by crafting 1x Firewood into a Crude Tool Handle and then crafting the Crude Tool Handle into 4x Firewood, netting +3 Firewood at the cost of a little tool durability.
This can be remedied by setting the "Firewood" config option in VanillaVariants.json to "false". But I'm not entirely sure what else that affects.

Maybe some kind of compatibility patch could be added?

💬 Jilliene, Jul 16th at 8:58 PM

AlteOgre Did you ever resolve this? I'm having the same issue in my solo world.

💬 Qwerdo, Jul 11th at 6:46 PM

DanaCraluminum
I was thinking maybe something along the lines of 3 non-debarked logs + axe + rope?
Kind of like the palisades mod is doing, but that's broken right now

💬 DanaCraluminum , Jul 11th at 5:42 PM

Qwerdo I don't know what recipe to give them

💬 Qwerdo, Jul 11th at 5:39 PM

DanaCraluminum 
Is there a reason that the palisades aren't craftable in survival?
I would really like to use them

💬 LunaGore, Jul 6th at 3:16 PM

I noticed that chopping wood doesn't give me just firewood and I have no choice to switch between the wood type and regular wood. Unsure if this is intended.

💬 Poobzilla, Jul 6th at 10:12 AM

DanaCraluminum This modding stuff is way above me lol, just remembered seeing that comment and wanted to leave the information incase it helped in anyway

💬 DanaCraluminum , Jul 6th at 9:01 AM

Poobzilla Brake recipe errors are normal, they don't affect anything, but also I don't know how to get rid of them

💬 Poobzilla, Jul 6th at 8:14 AM

I have also been getting the error codes that AlteOgre has been getting.

On an unrelated note, I was testing compatability for other mods after a crash and decided to load a world with just VanVar and no error, but when I launch with Recipe Patcher included, thats when the error codes happen.

Not game breaking as still have access to the windmill brake in the recipes, just hought I would give the information to do with what you will.

💬 Artor, Jun 27th at 2:48 PM

DanaCraluminum

I mean that the vanilla variants barrels seem to count as Bags, mechanically. So they can only go in the four bag slots in the lower right.

 

Once again a false flag. I am so sorry. After further testing it appears to be the same with vanilla barrels. I'll have to play around with my mods to see where the problem is.

💬 DanaCraluminum , Jun 27th at 11:09 AM

Artor What do you mean pick up barrel and place into what slot?

💬 Artor, Jun 27th at 6:39 AM

It was my bad, it was an issue with Wildcraft trees.

 

That said I've encountered some weirdness. Are barrels supposed to be inventory slot items? I can't seem to pick up and place them in any other slot.

💬 DanaCraluminum , Jun 19th at 10:53 AM

Artor What VS version? Do you mean all variants? Barrels, beds, shelves etc.? Does it happen with just Vanilla Variants and Recipe Patcher installed and nothing else?

 

EDIT: Everything works for me. All items and blocks in the mod that should be craftable are craftable

💬 Artor, Jun 19th at 8:48 AM

I can't craft the variants with the current version of this, VS and Recipe Patcher. Not sure what the problem is.

💬 AlteOgre, Jun 17th at 1:41 PM

DanaCraluminum
You may want to know about these errors, freshly spotted on our v1.20.12 server:

"17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-aged-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-aged-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-aged-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-birch-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-birch-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-birch-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-maple-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-maple-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-maple-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-pine-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-pine-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-pine-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-acacia-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-acacia-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-acacia-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-kapok-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-kapok-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-kapok-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-baldcypress-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-baldcypress-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-baldcypress-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-larch-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-larch-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-larch-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-ebony-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-ebony-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-ebony-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-walnut-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-walnut-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-walnut-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-purpleheart-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-purpleheart-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-purpleheart-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-aged-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-aged-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-aged-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-birch-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-birch-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-birch-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-maple-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-maple-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-maple-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-pine-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-pine-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-pine-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-acacia-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-acacia-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-acacia-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-kapok-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-kapok-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-kapok-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-baldcypress-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-baldcypress-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-baldcypress-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-larch-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-larch-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-larch-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-ebony-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-ebony-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-ebony-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-walnut-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-walnut-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-walnut-ne-ud
17.6.2025 11:01:34 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-purpleheart-ne-ud in Grid recipe
17.6.2025 11:01:34 [Error] Grid Recipe with output Block code vanvar:brake-purpleheart-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-purpleheart-ne-ud"

💬 SqOrUp, Jun 16th at 10:15 PM

Kaschperle The recipe mentioned in the crash is from "Mudstone's Motley Compat" so no wonder the author can't find it. It has a patch for "The Working Classes". It happend because the patch tries to pull the recipe "vanvar:firewood-*" for the lumberjack class but the "Vanilla Variants" is no longer present. You could change the code to "game:firewood" or just delete the patch altogether "assets\mudmotley\patches\compatibility\theworkingclasses\vanillavariants".

I can see that you have "geoaddons@1.4.2" and "floralzones" and Mudstone's mod has patches for them so you probably don't want to get rid of the mod itself. I bet there was a reason to disable the "Vanilla Variants" mod so I suggest you do one of the two things I mentioned before.

💬 DanaCraluminum , Jun 16th at 11:03 AM

Kaschperle This recipe is not on my side, there is nothing I can do

💬 Kaschperle, Jun 16th at 2:13 AM

heyho perhaps you can find out what happend since I couldn't. It's fine if you don't have the time for it.

So I updated to 1.20.12 v and now the game crashes when checking the stick recipe if vanilla variants is missing. The issue is it takes a extreme long time to startup the server with vanilla variants running (didn't do it before updating to 1.20.12 we were on 1.20.11) but if the logs are to trust if the server starts at 6:00 am it takes 6h to progress the issue. It is stuck on this end bit

16.6.2025 01:47:18 [Debug] Item IDs have been written to savegame
16.6.2025 01:47:43 [Debug] [FoodShelves] Started patching recipes...
16.6.2025 01:47:43 [Debug] Recipe switcher is currently turned off for performance reasons.
16.6.2025 01:47:43 [Debug] Patched in 1265 recipes using the default fallback method.
16.6.2025 01:47:43 [Debug] [FoodShelves] Patched in 1265 total recipes in 0.18s
16.6.2025 01:47:58.856 [VerboseDebug] Block simulation resolving collectibles
16.6.2025 01:47:59.065 [VerboseDebug] Resolved blocks stacks
16.6.2025 01:47:59.143 [VerboseDebug] Resolved items stacks
16.6.2025 01:47:59.145 [VerboseDebug] Entering runphase AssetsFinalize

 

That's the crash log when clicking on the stick recipe if vanilla variants is turned off. It asks for the firewood variant recipe on sticks only clue would have been working class as it adds a firewood to sticks recipe but idk how it makes any sense!


Game Version: v1.20.12 (Stable)
16/06/2025 04:06:04: Critical error occurred
Loaded Mods: aculinaryartillery@1.2.5, amitipack@1.20.4-RC.2, backpackpackStandardcontinuedSturdy@1.1.1, BetterGrass@0.0.3, scrapblocks@1.2.6, bettertraders@0.0.10, bonesbonesandbones@1.0.5, chiseltools@1.14.18, claycasting@1.2.3, craftablecompanion@1.2.1, daubwashes@1.0.0, decor@1.3.0, drtagx@0.9.6, explosive@0.0.8, extrachests@1.9.0, fieldsandplateaus@1.0.8, firestarters@1.4.4, floralzonescaperegion@1.0.22, floralzonescaribbeanregion@1.0.17, floralzonescentralaustralianregion@1.0.14, floralzonescosmopolitanregion@1.0.4, floralzoneseastasiaticregion@1.0.12, floralzonesmediterraneanregion@1.0.13, floralzonesneozeylandicregion@1.0.13, forestsymphony@1.0.2, bovinae@0.2.4, caninae@1.0.32, capreolinae@1.2.9, casuariidae@1.1.4, cervinae@0.1.6, chelonioidea@1.0.2, dinornithidae@1.0.17, elephantidae@1.0.13, felinae@0.2.10, iniidae@0.1.3, machairodontinae@1.0.25, manidae@1.0.16, meiolaniidae@0.1.6, pantherinae@1.1.27, rhinocerotidae@1.0.20, sirenia@1.0.22, spheniscidae@1.0.11, thylacinidae@0.1.3, viverridae@1.0.4, vombatidae@0.4.2, geoaddons@1.4.2, blackguardheavyd@1.2.2, immersiveorecrush@2.2.1, improvedsheep@1.0.1, jonasboat@1.0.1, litbrig@0.7.6, manualdough@1.1.3, manualquenching@1.0.6, manualscraping@1.2.1, millwright@1.2.5, nomadtents@1.0.1, overhaullib@0.2.9, plainsandvalleys@1.0.11, plasterwashes@1.1.0, primitivesurvival@3.7.8, prospecttogether@2.0.5, rustandrotredux@1.0.7, saltandsands@1.1.0, fseasonedfirewood@1.2.0, Sergsmetaltongs@2.2.1, SmokingChimneys@1.3.0, snowcaps@0.0.0, sprintmomentum@0.1.2, torchholdersmithingplus@1.0.0, translocatorengineeringredux@1.5.6, vintage-symphony-120x@0.9.8, vintage-symphony-assets@1.0.0, vintageengineering@0.3.11, game@1.20.12, vsimgui@1.1.8, alchemy@1.6.51, ancienttools@1.6.0-pre.2, animalcages@3.2.2, apegrapes@1.2.6, awearablelight@1.1.31, betterfirepit@1.1.6, betterfpcamera@1.3.0, betterruins@0.4.12, blacksmithenhancements@1.1.4, butchering@1.9.0, butcheringaurochspatch@1.0.2, carryon@1.8.1, cartwrightscaravan@1.5.1, combatoverhaul@0.3.9, commonlib@2.6.1, configlib@1.5.3, coreofarts@0.2.3, danatweaks@3.4.1, desertificationsurfacevariation@1.0.0, electricalprogressivecore@1.0.5, remiel_sawsticks@1.0.0, expandedfoods@1.7.4, expandedskins@2.1.0, extrainfo@1.9.9, farseer@1.3.1, fieldsofsalt@1.2.3, foodshelves@2.2.1, forgesstaywarm@1.0.0, forlornheavyarmor@1.1.0, fromgoldencombs@1.8.12, furniturelibrary@1.0.165, genelib@1.1.1, gridview@1.0.1, handbookbookmarkbutton@0.1.1, hardcorewater@1.3.5, healthbar@1.0.7, heatretention@1.0.2, herbarium@1.4.0, hydrateordiedrate@2.1.2, immersivewoodchopping@0.8.1, immersivewoodsawing@0.2.8, insanitylib@1.0.1, jaunt@1.1.0, joyofsailing@1.4.0, kevinsfurniture@1.6.6, knapster@2.14.4, lavoisier@1.3.1, leaderboards@1.1.6, wagonslessore@1.0.2, maltiezcrossbows@1.2.0, mannequinstand@1.0.5, medievalexpansionpatch@1.2.0, morepiles@2.1.5, mountDestroyLeaves@1.1.3, mudmotley@1.0.1, spearexpantion@0.3.2, onebedsleeping@2.5.4, oneroof@1.10.0, pelaguswinds@1.0.0, petai@3.4.3, playerlist@2.1.5, precisepickedup@1.0.5, removeprimitivesurvivalstairs@1.0.0, river@4.5.0, rockstratavariety@0.0.1, rpgdifficulty@1.1.5, scarecrow@1.6.9, simplefootstepsredux@1.0.3, solidirondoor@1.0.1, statushud@1.4.3, steadycam@1.5.5, stepupadvanced@1.0.7, stonebakeoven@1.1.6, substrate@1.1.2, terraprety@7.0.2, th3dungeon@0.4.2, thecritterpack@1.0.3, toolsanimations@1.0.2, toolsmith@1.1.11, trailmodcupdate@1.2.1, traitacquirer@0.9.6, unconscious@1.10.3, vanity@2.4.2, Verticality@0.3.1, vintageafk@1.3.0, vsatlas_resized@1.0.9, creative@1.20.12, vsquest@2.0.0, survival@1.20.12, vsvillage@2.0.0, woodenfortifications@2.0.6, workbenchexpansionpatch@1.0.0, xlib@0.8.16, xorberax-bloodmod@0.3.4, alchemistry@1.0.2, armory@0.2.4, artofcooking@0.2.4, artofgrowing@1.1.2, autoconfiglib@2.0.6, bloodisegg@1.0.0, bugnetcompatibility@1.0.1, butcheringcompatpatch@1.0.4, campaigncartographer@4.6.7, cats@3.2.0, combat-overhaul-reanimated@1.0.0, detailedanimals@0.5.2, electricalprogressivebasics@1.0.5, elkjaunt@1.0.0, equus@1.1.4, em@3.2.3, helvehammerext@1.7.0, morearrows@1.0.3, playercorpse@1.11.1, sausages@0.0.8, shearlib@1.1.2, stonequarry@3.4.3, vsvillageaged@0.0.5, vsvillageindustrial@0.0.5, vsvillagetowers@0.0.5, wildcraftfruit@1.4.0, wildcrafttree@1.3.1, wethology@1.0.0, wrustbound@1.0.0, wolftaming@3.0.6, xinvtweaks@1.8.0, aogbreedingaddon@1.1.0, blackguardadditionscombatoverhaulcompatible@0.1.0, electricalprogressiveqol@1.0.5, tailorsdelight@1.9.8, theworkingclasses@1.0.4, veep@1.0.0, equusbp@1.0.2, wool@1.6.4, dressmakers@1.6.0, electricalprogressiveequipment@1.0.5, plumpkinsartofgrowingaddon@1.0.1, traitacquirerwcaddon@1.0.0
Involved Harmony IDs: vintageengineering, com.jakecool19.efrecipes.cookingoverhaul, extrainfo, fieldsofsalt
System.ArgumentException: Attempted to resolve the recipe ingredient wildcard Item vanvar:firewood-* but there are no such items/blocks!
at Vintagestory.API.Client.SlideshowGridRecipeTextComponent..ctor(ICoreClientAPI capi, GridRecipe[] gridrecipes, Double size, EnumFloat floatType, Action`1 onStackClicked, ItemStack[] allStacks) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 111
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo_Patch2(CollectibleBehaviorHandbookTextAndExtraInfo this, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, Boolean haveText)
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch2(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 117
at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 111
at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 99
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 258
at Vintagestory.GameContent.GuiDialogHandbook.onLeftClickListElement(Int32 index) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 349
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 117
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUp(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 172
at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 445
at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 588
at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 415
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1978
at Vintagestory.Client.SystemHotkeys.OnPrimaryMouseButton(KeyCombination mb) in VintagestoryLib\Client\Systems\Player\Hotkeys.cs:line 50
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 395
at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574
at Vintagestory.Client.NoObf.ClientMain.OnMouseUpRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 2013
at Vintagestory.Client.GuiScreenRunningGame.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 357
at Vintagestory.Client.ScreenManager.OnMouseUp(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 914
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 211
at OpenTK.Windowing.Desktop.NativeWindow.OnMouseUp(MouseButtonEventArgs e)
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

💬 EmiRose, May 26th at 1:25 AM

Really? Ill have to double check. I got some errors about wooden stuff when loading in but i have no idea if its for this mod or not. Hopefully itll work!

💬 DanaCraluminum , May 25th at 4:32 PM

EmiRose Why would it be an issue? It works okay for me

💬 EmiRose, May 25th at 4:21 PM

It's unfortunate that this mod is for 20.0 through 20.10, but it's dependancy is only for 20.0, the lowest i want to go for mods is 20.9 :(

💬 Husarior, May 19th at 5:55 AM

Buying an elk, while hodling a colored saddle, doesn't work.

Screenshots:
https://imgur.com/ANklfSt
https://imgur.com/Q3GggHn

💬 crumps, May 8th at 8:14 AM

Also tried to add to my server just a bit ago and it was causing it to spike in RAM usage and crash due to needing more ram in spikes than beyond what i'm currently paying for via the provider. But in all fairness I also have closing in on 180 mods at the moment so might also be my fault. Unsure if something is going on with it, really interested in it tho! Might go into the config files and disable things until it works but just wanted to mention

💬 DanaCraluminum , May 6th at 12:41 PM

Cowent1n You can disable things you don't need through config 

💬 Cowent1n, May 6th at 12:39 PM

Hello there!

I am encountering a little issue which according to some posts I have seen but couldn't get my hands on again was related to the sheer amount of new items your mod is adding to the game. I basically get some RAM use spikes resulting in lags I did not experience before. If I remember well, one of the posts stated there was a mod complementary to yours that would fix that issue by removing the content and replacing in some other way that wouldn't cause any RAM use spikes.

Would you happen to know which one, please? I can remember for the life of me what was the name of the said mod or which post on Reddit mentioned it.

💬 Kida_Mei, May 3rd at 2:56 AM

Why does my config file (VintagestoryData\ModConfig\VanillaVariants.json) keep reverting back to its default settings every time I open my server back up? I've edited it about 3 times now and it just keeps reverting back to default no matter what I do.

💬 Vari_Ares, Apr 24th at 9:11 PM

DanaCraluminum I am sorry, I am noob with all of coding etc... I knew it wasn't as easy at it can look, but dam didn't expected this to be that long and hard :o Mb... and don't worry lol you made a FANTASTIC work because Vanilla Variant is MY favorite mod for Vintage Story, I hope one day all of this will be in Vanilla (but I am sure only few things will be, I can't imagine them adding this amount of Vanilla variants in the base game because they said it's ram consuming or something like that sadly :/)

💬 DanaCraluminum , Apr 24th at 9:09 AM

Vari_Ares Just to clarify.

I don't want to make whole new "Modded Variants" mod, because in https://news.kalataka.ru/tabletopgames it was super easy to add wooden/stone variants from other mods (because I wrote a lot of code to support it very easily).

I can't use the same code here because of how it all works, I just can't. It is an absolute nightmare to add new variants as is, it takes a lot of work even for the most simple item, and this is just fior vanilla types.

If you consider Wildcraft Trees and Floral Zones compatibility, then it requires herculean work, which also takes literally weeks doing only this and nothing else.

With entirely new mod with the same goal but for modded variants, I would need to work on this mod 24/7 which would make me unhappy and eventually the mod would get abandoned in favor of much more exciting projects that are truly worth my time (like Tabletop Games).

 

If I don't do that and keep updating it rarely or anytime when there are critical bugs, then I can work on it as long as the game itself doesn't make it extremely hard to do so

💬 DanaCraluminum , Apr 24th at 8:44 AM

BaconHam Can't reproduce

💬 Shanaxyle, Apr 24th at 1:23 AM

Hi, I'm having a strange issue where some players on my server are not able to craft certain variants of items (such as a pine table being broken for them but not me, while oak works fine for both).
I've tried looking into the server's log file, but i don't see a single thing relating to recipepatcher or vanvar aside from the expected startup messages.

Do you have any idea why this may be?

It appears to be happening for (pine) shelves and (pine) buckets as well

💬 DanaCraluminum , Apr 23rd at 6:16 PM

Vari_Ares I don't want to

💬 Vari_Ares, Apr 23rd at 6:10 PM

Hi, I know you said you will never add variants for others mods, I understand this is a LOT of work... but can you create a new mod where you make only variants for others mods ? This one is "Vanilla Variants" so a second mod with only others mods variants would be cool, and you can take your time to add one mod by one mod... since I said it again, I know you said it's a lot of work you won't do (I still understand) it is possible for you do to it... ? I can even pay you if it's needed xD Because work deserve money ! :3

💬 Calisto, Apr 22nd at 11:18 AM

DanaCraluminum Thanks for your reply. The error was reported to the author of Floral Zones too because I wasn't sure which mod was doing it. 

💬 DanaCraluminum , Apr 22nd at 10:12 AM

Calisto Floral Zones is not supported in Vanilla Variants, it would take a lot of work which I don't want to do

💬 Calisto, Apr 22nd at 3:37 AM

Hi, I just updated my game and I'm getting an error when I load this mod with Floral Zones Mediterranean and Caribbean:

 

21.4.2025 23:33:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:chair-lysilomalatisiliquum-plain in Grid recipe
21.4.2025 23:33:24 [Error] Grid Recipe 'game:skippatch': Output Block code vanvar:chair-lysilomalatisiliquum-plain cannot be resolved
21.4.2025 23:33:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:chair-lysilomalatisiliquum-blue in Grid recipe
21.4.2025 23:33:24 [Error] Grid Recipe 'game:skippatch': Output Block code vanvar:chair-lysilomalatisiliquum-blue cannot be resolved
21.4.2025 23:33:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:chair-lysilomalatisiliquum-brown in Grid recipe
21.4.2025 23:33:24 [Error] Grid Recipe 'game:skippatch': Output Block code vanvar:chair-lysilomalatisiliquum-brown cannot be resolved
21.4.2025 23:33:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:chair-lysilomalatisiliquum-gray in Grid recipe
21.4.2025 23:33:24 [Error] Grid Recipe 'game:skippatch': Output Block code vanvar:chair-lysilomalatisiliquum-gray cannot be resolved
21.4.2025 23:33:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:chair-lysilomalatisiliquum-black in Grid recipe
21.4.2025 23:33:24 [Error] Grid Recipe 'game:skippatch': Output Block code vanvar:chair-lysilomalatisiliquum-black cannot be resolved
21.4.2025 23:33:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:chair-lysilomalatisiliquum-green in Grid recipe
21.4.2025 23:33:24 [Error] Grid Recipe 'game:skippatch': Output Block code vanvar:chair-lysilomalatisiliquum-green cannot be resolved
21.4.2025 23:33:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:chair-lysilomalatisiliquum-orange in Grid recipe
21.4.2025 23:33:24 [Error] Grid Recipe 'game:skippatch': Output Block code vanvar:chair-lysilomalatisiliquum-orange cannot be resolved
21.4.2025 23:33:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:chair-lysilomalatisiliquum-pink in Grid recipe
21.4.2025 23:33:24 [Error] Grid Recipe 'game:skippatch': Output Block code vanvar:chair-lysilomalatisiliquum-pink cannot be resolved
21.4.2025 23:33:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:chair-lysilomalatisiliquum-purple in Grid recipe
21.4.2025 23:33:24 [Error] Grid Recipe 'game:skippatch': Output Block code vanvar:chair-lysilomalatisiliquum-purple cannot be resolved
21.4.2025 23:33:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:chair-lysilomalatisiliquum-red in Grid recipe
21.4.2025 23:33:24 [Error] Grid Recipe 'game:skippatch': Output Block code vanvar:chair-lysilomalatisiliquum-red cannot be resolved
21.4.2025 23:33:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:chair-lysilomalatisiliquum-white in Grid recipe
21.4.2025 23:33:24 [Error] Grid Recipe 'game:skippatch': Output Block code vanvar:chair-lysilomalatisiliquum-white cannot be resolved
21.4.2025 23:33:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:chair-lysilomalatisiliquum-yellow in Grid recipe
21.4.2025 23:33:24 [Error] Grid Recipe 'game:skippatch': Output Block code vanvar:chair-lysilomalatisiliquum-yellow cannot be resolved
21.4.2025 23:33:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:chair-populusalba-plain in Grid recipe
21.4.2025 23:33:24 [Error] Grid Recipe 'game:skippatch': Output Block code vanvar:chair-populusalba-plain cannot be resolved
21.4.2025 23:33:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:chair-taxusbaccata-plain in Grid recipe
21.4.2025 23:33:24 [Error] Grid Recipe 'game:skippatch': Output Block code vanvar:chair-taxusbaccata-plain cannot be resolved
21.4.2025 23:33:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:chair-populusalba-blue in Grid recipe
21.4.2025 23:33:24 [Error] Grid Recipe 'game:skippatch': Output Block code vanvar:chair-populusalba-blue cannot be resolved
21.4.2025 23:33:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:chair-taxusbaccata-blue in Grid recipe
21.4.2025 23:33:24 [Error] Grid Recipe 'game:skippatch': Output Block code vanvar:chair-taxusbaccata-blue cannot be resolved
21.4.2025 23:33:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:chair-populusalba-brown in Grid recipe
21.4.2025 23:33:24 [Error] Grid Recipe 'game:skippatch': Output Block code vanvar:chair-populusalba-brown cannot be resolved
21.4.2025 23:33:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:chair-taxusbaccata-brown in Grid recipe
21.4.2025 23:33:24 [Error] Grid Recipe 'game:skippatch': Output Block code vanvar:chair-taxusbaccata-brown cannot be resolved
21.4.2025 23:33:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:chair-populusalba-gray in Grid recipe
21.4.2025 23:33:24 [Error] Grid Recipe 'game:skippatch': Output Block code vanvar:chair-populusalba-gray cannot be resolved
21.4.2025 23:33:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:chair-taxusbaccata-gray in Grid recipe
21.4.2025 23:33:24 [Error] Grid Recipe 'game:skippatch': Output Block code vanvar:chair-taxusbaccata-gray cannot be resolved
21.4.2025 23:33:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:chair-populusalba-black in Grid recipe
21.4.2025 23:33:24 [Error] Grid Recipe 'game:skippatch': Output Block code vanvar:chair-populusalba-black cannot be resolved
21.4.2025 23:33:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:chair-taxusbaccata-black in Grid recipe
21.4.2025 23:33:24 [Error] Grid Recipe 'game:skippatch': Output Block code vanvar:chair-taxusbaccata-black cannot be resolved
21.4.2025 23:33:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:chair-populusalba-green in Grid recipe
21.4.2025 23:33:24 [Error] Grid Recipe 'game:skippatch': Output Block code vanvar:chair-populusalba-green cannot be resolved
21.4.2025 23:33:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:chair-taxusbaccata-green in Grid recipe
21.4.2025 23:33:24 [Error] Grid Recipe 'game:skippatch': Output Block code vanvar:chair-taxusbaccata-green cannot be resolved
21.4.2025 23:33:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:chair-populusalba-orange in Grid recipe
21.4.2025 23:33:24 [Error] Grid Recipe 'game:skippatch': Output Block code vanvar:chair-populusalba-orange cannot be resolved
21.4.2025 23:33:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:chair-taxusbaccata-orange in Grid recipe
21.4.2025 23:33:24 [Error] Grid Recipe 'game:skippatch': Output Block code vanvar:chair-taxusbaccata-orange cannot be resolved
21.4.2025 23:33:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:chair-populusalba-pink in Grid recipe
21.4.2025 23:33:24 [Error] Grid Recipe 'game:skippatch': Output Block code vanvar:chair-populusalba-pink cannot be resolved
21.4.2025 23:33:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:chair-taxusbaccata-pink in Grid recipe
21.4.2025 23:33:24 [Error] Grid Recipe 'game:skippatch': Output Block code vanvar:chair-taxusbaccata-pink cannot be resolved
21.4.2025 23:33:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:chair-populusalba-purple in Grid recipe
21.4.2025 23:33:24 [Error] Grid Recipe 'game:skippatch': Output Block code vanvar:chair-populusalba-purple cannot be resolved
21.4.2025 23:33:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:chair-taxusbaccata-purple in Grid recipe
21.4.2025 23:33:24 [Error] Grid Recipe 'game:skippatch': Output Block code vanvar:chair-taxusbaccata-purple cannot be resolved
21.4.2025 23:33:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:chair-populusalba-red in Grid recipe
21.4.2025 23:33:24 [Error] Grid Recipe 'game:skippatch': Output Block code vanvar:chair-populusalba-red cannot be resolved
21.4.2025 23:33:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:chair-taxusbaccata-red in Grid recipe
21.4.2025 23:33:24 [Error] Grid Recipe 'game:skippatch': Output Block code vanvar:chair-taxusbaccata-red cannot be resolved
21.4.2025 23:33:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:chair-populusalba-white in Grid recipe
21.4.2025 23:33:24 [Error] Grid Recipe 'game:skippatch': Output Block code vanvar:chair-populusalba-white cannot be resolved
21.4.2025 23:33:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:chair-taxusbaccata-white in Grid recipe
21.4.2025 23:33:24 [Error] Grid Recipe 'game:skippatch': Output Block code vanvar:chair-taxusbaccata-white cannot be resolved
21.4.2025 23:33:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:chair-populusalba-yellow in Grid recipe
21.4.2025 23:33:24 [Error] Grid Recipe 'game:skippatch': Output Block code vanvar:chair-populusalba-yellow cannot be resolved
21.4.2025 23:33:24 [Warning] Failed resolving crafting recipe ingredient with code vanvar:chair-taxusbaccata-yellow in Grid recipe
21.4.2025 23:33:24 [Error] Grid Recipe 'game:skippatch': Output Block code vanvar:chair-taxusbaccata-yellow cannot be resolved

💬 DanaCraluminum , Apr 18th at 12:43 PM

The_Red_God Chests are included

💬 The_Red_God, Apr 18th at 12:37 PM

damn everything but chests 😰

💬 ThePhantomX64, Apr 16th at 4:23 AM

DanaCraluminum

You are right, my bad. 😔

💬 DanaCraluminum , Apr 15th at 2:00 PM

ThePhantomX64 Variants for other mods will never be added, this is way out of mod's scope.

It is called Vanilla Variants because it is only for vanilla things.

💬 ThePhantomX64, Apr 15th at 1:58 PM

Would be cool if this mod made variations of the Solid Iron Door mod. This mod doesn't alter the vanilla recipe of the Iron door, right?

💬 Corrmac, Mar 25th at 9:34 PM

Thx for the update!

💬 PurplePi, Mar 14th at 2:58 AM

I know it's not optimal, but I got rid of the brake error messages by switching from "SkipVariants": ["oak"] to "AllowedVariants": ["redwood"]

You probably shouldn't change it yourself since it will make the mod require more maintenance, and the wildcraft section would be a nightmare if they added more multiblock tree types, but for anyone who wants to make the change personally, the file is:

💬 Pr0fesseur, Mar 14th at 1:44 AM

ok i can confirm that 6.0.0 is working with all testures properly.. the break after "API Tweak: Now using recursive inheritFrom for blocks/items/entities that are made from wildcraft wood types"

apparently it looks like In the new chest.json, the base file (vanvar:blocktypes/wood/chest.json) inherits from itself ("inheritFrom": "vanvar:blocktypes/wood/chest"), creating a circular dependency.

💬 Pr0fesseur, Mar 13th at 9:24 PM

I was able to fix Transmission, Pulverizer Frame, Clutch, Large Gear 3, Helve Hammer Base, Wooden Toggle, Wind Mill Rotor, Wooden Axle, Angled Gears by reverting to the version 5.04 of the config. 

simply replace all files in VanillaVariants-v6.0.11\assets\wildcrafttree\compatibility\wildcrafttree\blocktypes\wood\mechanics with their older configs and works fine

ill see if i can get the chest working without having to roll back more configs *fingers crossed

💬 RangeCreed, Mar 13th at 12:46 AM

Just to confirm the following blocks have no textures when running Wildcrafttrees alongside. These are wildcrafttree variants. 

 

Wooden Trunks, Labeled Chests, Wooden Chest, Transmission, Pulverizer Frame, Clutch, Large Gear 3, Helve Hammer Base, Wooden Toggle, Wind Mill Rotor, Wooden Axle, Angled Gears

 

Also Wildcrafttrees variants of Axel in blocks mod when running at same time.  Thanks appreciate your work.

💬 Pr0fesseur, Mar 12th at 6:07 PM

I am having the same issue as Rangecreed
textures are missing for the exact same items as well.. I am also using axel in blocks and Wildcraft

💬 DanaCraluminum , Mar 12th at 10:49 AM

RangeCreed I will look into it later.

The only broken things from screenshots that are added by mod are chests and transmission.

Rough-hewn gates are not affected by mod.

💬 DanaCraluminum , Mar 12th at 10:45 AM

PurplePi No idea how to fix it

💬 RangeCreed, Mar 12th at 6:11 AM

Some wildcraft things are not working suddenly and not sure why I have tried various versions of Vanilla variants but no fix. Both chests and transmissions are broken. Fence gates are also not working but not sure if just a wildcraft issue. 3 mods only to test this version 1.20.  Also when running axle in blocks with vanilla variants enabled it also breaks all the wildcraft recipes

💬 PurplePi, Mar 12th at 1:39 AM

I'm getting the following error when loading the game:

11.3.2025 21:36:55 [Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-aged-ne-ud in Grid recipe
11.3.2025 21:36:55 [Error] Grid Recipe with output Block code vanvar:brake-aged-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-aged-ne-ud

It then goes on listing the rest of the wood variants

💬 DanaCraluminum , Mar 9th at 8:59 AM

L1d I don't know how to fix these errors, ignore them for now

💬 L1d, Mar 9th at 8:57 AM

I'm getting the following list of errors when loading. https://pastebin.com/MNEiwZqT

 

💬 DanaCraluminum , Mar 8th at 9:26 AM

PetMudstone I want to do it someday

💬 PetMudstone, Mar 8th at 8:39 AM

How easy would it be to patch the Floral Zones series of mods to work with this? I'm interested in attempting to patch it myself but don't know how difficult it'd be.

💬 DanaCraluminum , Mar 4th at 5:51 PM

Ninatbutter Did you install Recipe Patcher? You can't craft anything without it

💬 Ninatbutter, Mar 4th at 5:49 PM

Edit: Nevermind, somehow I recently deleted the Recipe patcher when updating mods -.-" im an idiot

💬 Novantis, Feb 26th at 8:31 PM

Oh I see. I found the craftable section for chutes and hoppers of the config lib config menu. I've added lead as a metal type and on game reload that seemed to work. Thanks! Appreciate the help.

💬 DanaCraluminum , Feb 26th at 7:49 PM

Novantis You need to enable other variants in config to make chutes and hoppers from other metals craftable, it is better to use config lib for that

💬 Novantis, Feb 26th at 7:46 PM

Having an issue with metal variants for chutes, hoppers and plates. I can make for example lead plates and chute sections but the recipes for their products are missing/bugged (don't show in handbook) and don't allow me to craft placeable chutes or hoppers. I have recipe patcher installed, and stone/wood recipes have worked fine, its just been the metals causing issues so far.

💬 bringitonwimps, Feb 4th at 2:04 AM

I can now break em, thanks

Not all these errors are from van variants but on server load I did get this list, but its working so IDK if any of it is important.

https://pastebin.com/xaFMPGCh

💬 DanaCraluminum , Feb 3rd at 1:05 PM

bringitonwimps Try new version

💬 bringitonwimps, Feb 3rd at 3:31 AM

second update , It is clear now that the issue happens when you try to remove any item touching an angled gear, in survival or in creative.  The current issue is one of my players on my world has multple angled gears together, so now we can not remove them or the axles on either end.  I get an error saying its related to vanilla variants .  We tried bombs, lava, lighting them on fire.. they are industructible it seams.

 

also anytime I leave an area and then come back to the area my whole windmil is broken again and my sails are always gone. and entering an area I earlier repaired I get this

2.2.2025 21:52:06 [Error] Failed loading blockentity Brake for block vanvar:brake-maple-north in a chunk. Will discard it. Sorry. Exception logged to verbose debug.

💬 bringitonwimps, Feb 3rd at 1:49 AM

update, it was something to do with and angled gear, if i broke either axle touching it i crashed, then i broke the gear and was able to break the axle.  Idk if any of this is useful but I figure reporting it just in case is better than not.  Not sure what cased it or really what fixed it but it seams fixed for the time being.

💬 bringitonwimps, Feb 3rd at 1:29 AM

having this issue, I added vanilla variants and im trying to remove the gerneric axles as they stopped working and I removed most of them but now I'm getting this crash when I try to remove the lst few I have left.  I do have wear and tear on so i am wondering if something with that mod is interfereing so im going to report it there as well.

https://pastebin.com/nzXLBH92

💬 Husarior, Jan 25th at 9:11 AM

DanaCraluminum Black blocks and artifacts were ocurring with use of other mods too. It is an issue likely caused by outdated GPU drivers. I updated my NVIDIA ones and it helped.

💬 HereticHazel, Jan 24th at 4:24 AM

When enabled alongside Florasphere, you can craft firewood without an axe

💬 DanaCraluminum , Jan 19th at 4:06 PM

Husarior

Does it happen without Recipe Patcher?

💬 Husarior, Jan 19th at 4:04 PM

Along with Recipe Patcher it makes almost all blocks black and glitchy. (1.20.0 and 1.20.1)

💬 DanaCraluminum , Jan 3rd at 10:46 AM

Chellrose No, those don't fit theme of the mod

💬 Chellrose, Jan 3rd at 7:21 AM

Do the horizontal hoppers from the old Extra Chutes mod still exist?  I can't find a config option to enable these.

💬 gndrneutralnoun, Nov 11th 2024 at 7:55 PM

Sorry - I misreported this. I tried using a vanilla (oak) barrel and it crashed as well so I investigated the cause and it seems like it was because a texture path in Lithocraft was wrong. I just manually fixed the mod myself and tested it and that fixed the issue.

💬 DanaCraluminum , Nov 11th 2024 at 7:23 PM

gndrneutralnoun For now the only way to fix it is to disable ResolveBarrelSounds config

💬 DanaCraluminum , Nov 11th 2024 at 7:22 PM

gndrneutralnoun Will be fixed for 1.20 in next version

💬 gndrneutralnoun, Nov 11th 2024 at 7:16 PM

Game crashes with 5.0.4 when trying to right click on a barrel from this mod with strong salt water from Lithocraft in it. Crash log is here.

💬 Shinji170981, Oct 23rd 2024 at 10:37 AM

DanaCraluminum okay thank you, I am just generally concerned, when I see red text in the server console. 😅

💬 DanaCraluminum , Oct 23rd 2024 at 10:33 AM

Shinji170981 Those are harmless errors, ignore them

💬 Shinji170981, Oct 23rd 2024 at 10:29 AM

DanaCraluminum Hi am getting these errors, when booting up my server.
Anything i can do to fix that?
Mod is on the latest version.

23.10.2024 12:17:10 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-aged-ne-ud in Grid recipe
23.10.2024 12:17:10 [Server Error] Grid Recipe with output Block code vanvar:brake-aged-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-aged-ne-ud
23.10.2024 12:17:10 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-birch-ne-ud in Grid recipe
23.10.2024 12:17:10 [Server Error] Grid Recipe with output Block code vanvar:brake-birch-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-birch-ne-ud
23.10.2024 12:17:10 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-maple-ne-ud in Grid recipe
23.10.2024 12:17:10 [Server Error] Grid Recipe with output Block code vanvar:brake-maple-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-maple-ne-ud
23.10.2024 12:17:10 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-pine-ne-ud in Grid recipe
23.10.2024 12:17:10 [Server Error] Grid Recipe with output Block code vanvar:brake-pine-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-pine-ne-ud
23.10.2024 12:17:10 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-acacia-ne-ud in Grid recipe
23.10.2024 12:17:10 [Server Error] Grid Recipe with output Block code vanvar:brake-acacia-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-acacia-ne-ud
23.10.2024 12:17:10 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-kapok-ne-ud in Grid recipe
23.10.2024 12:17:10 [Server Error] Grid Recipe with output Block code vanvar:brake-kapok-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-kapok-ne-ud
23.10.2024 12:17:10 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-baldcypress-ne-ud in Grid recipe
23.10.2024 12:17:10 [Server Error] Grid Recipe with output Block code vanvar:brake-baldcypress-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-baldcypress-ne-ud
23.10.2024 12:17:10 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-larch-ne-ud in Grid recipe
23.10.2024 12:17:10 [Server Error] Grid Recipe with output Block code vanvar:brake-larch-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-larch-ne-ud
23.10.2024 12:17:10 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-ebony-ne-ud in Grid recipe
23.10.2024 12:17:10 [Server Error] Grid Recipe with output Block code vanvar:brake-ebony-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-ebony-ne-ud
23.10.2024 12:17:10 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-walnut-ne-ud in Grid recipe
23.10.2024 12:17:10 [Server Error] Grid Recipe with output Block code vanvar:brake-walnut-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-walnut-ne-ud
23.10.2024 12:17:10 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-purpleheart-ne-ud in Grid recipe
23.10.2024 12:17:10 [Server Error] Grid Recipe with output Block code vanvar:brake-purpleheart-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-purpleheart-ne-ud
23.10.2024 12:17:10 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-aged-ne-ud in Grid recipe
23.10.2024 12:17:11 [Server Error] Grid Recipe with output Block code vanvar:brake-aged-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-aged-ne-ud
23.10.2024 12:17:11 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-birch-ne-ud in Grid recipe
23.10.2024 12:17:11 [Server Error] Grid Recipe with output Block code vanvar:brake-birch-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-birch-ne-ud
23.10.2024 12:17:11 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-maple-ne-ud in Grid recipe
23.10.2024 12:17:11 [Server Error] Grid Recipe with output Block code vanvar:brake-maple-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-maple-ne-ud
23.10.2024 12:17:11 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-pine-ne-ud in Grid recipe
23.10.2024 12:17:11 [Server Error] Grid Recipe with output Block code vanvar:brake-pine-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-pine-ne-ud
23.10.2024 12:17:11 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-acacia-ne-ud in Grid recipe
23.10.2024 12:17:11 [Server Error] Grid Recipe with output Block code vanvar:brake-acacia-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-acacia-ne-ud
23.10.2024 12:17:11 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-kapok-ne-ud in Grid recipe
23.10.2024 12:17:11 [Server Error] Grid Recipe with output Block code vanvar:brake-kapok-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-kapok-ne-ud
23.10.2024 12:17:11 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-baldcypress-ne-ud in Grid recipe
23.10.2024 12:17:11 [Server Error] Grid Recipe with output Block code vanvar:brake-baldcypress-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-baldcypress-ne-ud
23.10.2024 12:17:11 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-larch-ne-ud in Grid recipe
23.10.2024 12:17:11 [Server Error] Grid Recipe with output Block code vanvar:brake-larch-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-larch-ne-ud
23.10.2024 12:17:11 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-ebony-ne-ud in Grid recipe
23.10.2024 12:17:11 [Server Error] Grid Recipe with output Block code vanvar:brake-ebony-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-ebony-ne-ud
23.10.2024 12:17:11 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-walnut-ne-ud in Grid recipe
23.10.2024 12:17:11 [Server Error] Grid Recipe with output Block code vanvar:brake-walnut-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-walnut-ne-ud
23.10.2024 12:17:11 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-purpleheart-ne-ud in Grid recipe
23.10.2024 12:17:11 [Server Error] Grid Recipe with output Block code vanvar:brake-purpleheart-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-purpleheart-ne-ud
23.10.2024 12:17:21 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-aged-ne-ud in Grid recipe
23.10.2024 12:17:21 [Server Error] Grid Recipe with output Block code vanvar:brake-aged-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-aged-ne-ud
23.10.2024 12:17:21 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-birch-ne-ud in Grid recipe
23.10.2024 12:17:21 [Server Error] Grid Recipe with output Block code vanvar:brake-birch-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-birch-ne-ud
23.10.2024 12:17:21 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-maple-ne-ud in Grid recipe
23.10.2024 12:17:21 [Server Error] Grid Recipe with output Block code vanvar:brake-maple-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-maple-ne-ud
23.10.2024 12:17:21 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-pine-ne-ud in Grid recipe
23.10.2024 12:17:21 [Server Error] Grid Recipe with output Block code vanvar:brake-pine-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-pine-ne-ud
23.10.2024 12:17:21 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-acacia-ne-ud in Grid recipe
23.10.2024 12:17:21 [Server Error] Grid Recipe with output Block code vanvar:brake-acacia-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-acacia-ne-ud
23.10.2024 12:17:21 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-kapok-ne-ud in Grid recipe
23.10.2024 12:17:21 [Server Error] Grid Recipe with output Block code vanvar:brake-kapok-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-kapok-ne-ud
23.10.2024 12:17:21 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-baldcypress-ne-ud in Grid recipe
23.10.2024 12:17:21 [Server Error] Grid Recipe with output Block code vanvar:brake-baldcypress-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-baldcypress-ne-ud
23.10.2024 12:17:21 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-larch-ne-ud in Grid recipe
23.10.2024 12:17:21 [Server Error] Grid Recipe with output Block code vanvar:brake-larch-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-larch-ne-ud
23.10.2024 12:17:21 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-ebony-ne-ud in Grid recipe
23.10.2024 12:17:21 [Server Error] Grid Recipe with output Block code vanvar:brake-ebony-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-ebony-ne-ud
23.10.2024 12:17:21 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-walnut-ne-ud in Grid recipe
23.10.2024 12:17:21 [Server Error] Grid Recipe with output Block code vanvar:brake-walnut-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-walnut-ne-ud
23.10.2024 12:17:21 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-purpleheart-ne-ud in Grid recipe
23.10.2024 12:17:21 [Server Error] Grid Recipe with output Block code vanvar:brake-purpleheart-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-purpleheart-ne-ud
23.10.2024 12:17:21 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-aged-ne-ud in Grid recipe
23.10.2024 12:17:21 [Server Error] Grid Recipe with output Block code vanvar:brake-aged-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-aged-ne-ud
23.10.2024 12:17:21 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-birch-ne-ud in Grid recipe
23.10.2024 12:17:21 [Server Error] Grid Recipe with output Block code vanvar:brake-birch-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-birch-ne-ud
23.10.2024 12:17:21 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-maple-ne-ud in Grid recipe
23.10.2024 12:17:21 [Server Error] Grid Recipe with output Block code vanvar:brake-maple-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-maple-ne-ud
23.10.2024 12:17:21 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-pine-ne-ud in Grid recipe
23.10.2024 12:17:21 [Server Error] Grid Recipe with output Block code vanvar:brake-pine-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-pine-ne-ud
23.10.2024 12:17:21 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-acacia-ne-ud in Grid recipe
23.10.2024 12:17:21 [Server Error] Grid Recipe with output Block code vanvar:brake-acacia-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-acacia-ne-ud
23.10.2024 12:17:21 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-kapok-ne-ud in Grid recipe
23.10.2024 12:17:21 [Server Error] Grid Recipe with output Block code vanvar:brake-kapok-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-kapok-ne-ud
23.10.2024 12:17:21 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-baldcypress-ne-ud in Grid recipe
23.10.2024 12:17:21 [Server Error] Grid Recipe with output Block code vanvar:brake-baldcypress-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-baldcypress-ne-ud
23.10.2024 12:17:21 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-larch-ne-ud in Grid recipe
23.10.2024 12:17:21 [Server Error] Grid Recipe with output Block code vanvar:brake-larch-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-larch-ne-ud
23.10.2024 12:17:21 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-ebony-ne-ud in Grid recipe
23.10.2024 12:17:21 [Server Error] Grid Recipe with output Block code vanvar:brake-ebony-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-ebony-ne-ud
23.10.2024 12:17:21 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-walnut-ne-ud in Grid recipe
23.10.2024 12:17:21 [Server Error] Grid Recipe with output Block code vanvar:brake-walnut-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-walnut-ne-ud
23.10.2024 12:17:21 [Server Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-purpleheart-ne-ud in Grid recipe
23.10.2024 12:17:21 [Server Error] Grid Recipe with output Block code vanvar:brake-purpleheart-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-purpleheart-ne-ud

💬 DanaCraluminum , Oct 13th 2024 at 10:39 PM

GunnerGurl Write in discord, I can answer there

💬 GunnerGurl, Oct 13th 2024 at 10:36 PM

I seem to be unable to get firewood from logs with this mod installed

💬 DanaCraluminum , Oct 10th 2024 at 9:19 AM

ZriZe101 I tested stick variants and they added too much bloat, so nope

💬 Mr_Tarzan, Oct 10th 2024 at 9:13 AM

Stick variants? Could be nice to overhaul crude fences to only require sticks of a certain type.

💬 DanaCraluminum , Oct 7th 2024 at 3:13 PM

glitchero626 Magic and a lot of experience in programming, but mostly magic

💬 glitchero626, Oct 7th 2024 at 3:06 PM

Hi, one question, how did you manage to get all the variants to have their correct translation, if you only have the EN translation?

💬 DanaCraluminum , Sep 30th 2024 at 12:42 PM

glitchero626 How to reproduce?

💬 DanaCraluminum , Sep 21st 2024 at 6:25 PM

Thor8472 ResolveHenboxImposter is that config option, yes

💬 Thor8472, Sep 21st 2024 at 6:05 PM

DanaCraluminum sorry still cant find it! I need the file path (witch folder?) and the name of the configfile i have to change!

Edit:I think i found it!

For other people with that bug:

VintagestoryData/ModConfig/VanillaVariants.json

"ResolveHenboxImposter": false,

i was searching for the word "fix" everywhere!

💬 DanaCraluminum , Sep 21st 2024 at 1:18 PM

Thor8472 There are two henbox configs, henbox fix is named differently but still has henbox word in it

💬 Thor8472, Sep 21st 2024 at 12:44 PM

DanaCraluminum Thanks for the quick answer! can u tell me where to find this config? cant find just a config file? do you mean the VanillaVariants.json? there i found the "Henbox": true,

💬 DanaCraluminum , Sep 21st 2024 at 12:35 PM

Thor8472 Disable "henbox fix" in config

💬 Thor8472, Sep 21st 2024 at 12:29 PM

i have encounterd a bug with this mod. I had the problem to get chicks for quite some time so i tested it with 5.03 and 5.04! it seems to block the starting of the incubation timer of hen boxes at the start. the hen sits on the henbox but no counter appears. after deleting the mod it works fine. I even could see in creative (and time speed up) that a timer on a box which has already started while the mod was deleted, was still counting down with the mod reactived. so it seems to be really blocking just the start of the countdown. I used the normal/oak hen boxes for the test.all in 1.19.8

💬 DanaCraluminum , Sep 18th 2024 at 7:26 PM

In next update i will remove woodtyped trapdoors since they are now in 1.20

💬 DanaCraluminum , Sep 12th 2024 at 8:01 AM

Travisplo Not my patch, so can't say for sure

💬 Travisplo, Sep 11th 2024 at 11:07 PM

I was able to get it to stop crashing by deleting the BetterCrates_v1.7.1.zip\assets\bettercrates\config\recipepatches\bettercrates.json. It seems like that might be the cause? There's not really much code in the file, but I'm able to look at the Handbook entry for the Wooden Trunk without crashing now.

💬 Travisplo, Sep 11th 2024 at 10:24 PM

There is also some kind of crash bug that triggers whenever you look for a recipe involving "vanvar:chest-east*" as an ingredient. Not sure if it's some sort of mod conflict or what.

Game Version: v1.19.8 (Stable)
9/11/2024 4:04:51 PM: Critical error occurred
Loaded Mods: aculinaryartillery@1.1.5, attributerreborn@1.0.6, barstotemporal@0.1.0, bettercrates@1.7.1, cellardoor@1.4.0, chiseltools@1.12.4, claycasting@1.1.5, craftingjonas@1.0.6, craftingtable@0.6.0, driedfirefuels@1.1.1, entitiesinteract@1.0.11, explosive@0.0.5, extrachests@1.8.0, extraclayforming@1.0.0, fixedpaths@1.0.1, hideandfabric@1.3.0, hudrealtimeclock@1.0.0, instanddrifterdrops@1.1.0, linentunicrecipe@1.0.0, meatup@0.1.1, molds@0.0.9, moremineralsrevive@1.0.1, moremolds@1.4.2, MoreTorchHolders@1.0.0, MoveLikeKaji@0.0.5, mushroomtrader@1.0.1, nightwatcher@2.1.0, oils@1.2.2, OresAPlenty@3.2.0, primitivesurvival@3.6.4, ripened_wild_crops@1.0.0, rpgitemrarityreborn@1.0.5, satup@0.1.0, someextramolds@1.0.6, ot_SticksFromFirewood@1.1.0, superfuelresumed@2.1.3, swordz@1.1.8, temperaturescales@1.0.2, Vanilla_PlusWorldGen@1.3.5, vintageengineering@0.2.4, visibleore@1.0.1, game@1.19.8, zoombuttonreborn@1.9.0, AbsoluteProspecting@1.420.69, alloycalculator@1.0.0, animalcages@3.0.2, animationmanagerlib@0.8.8, egocaribautomapmarkers@3.1.0, beehivekiln@1.6.1, betterfirepit@1.1.4, betterjonasdevices@1.1.0, betterruins@0.3.7, canjewelry@0.2.43, carryon@1.7.4, charcoalpitdoor@1.0.0, chickenfeed@1.1.3, commonlib@2.5.0-rc.2, composter@1.1.0, configureeverything@2.0.0, Crateful@1.2.8, danatweaks@3.2.1, diamondcrate@1.0.2, easyprospect@1.0.0, expandedfoods@1.7.0, extrainfo@1.8.1, farmlanddropssoil@1.4.0, fieldsofsalt@1.2.1, foodshelves@1.2.0, fromgoldencombs@1.6.3, greenhousebuff@1.0.1, herbarium@1.3.0, hudclock@3.4.0, insulatingdoors@1.0.2, knapster@2.11.2, knifemold@1.0.1, lavoisier@1.3.0, lessannoyingdrifters@1.0.2, lichenredux@1.8.3, maltiezbows@1.0.4, mio@0.9.5, meteoricexpansion@1.2.5, oneclickfillbloom@1.0.0, pelaguswinds@1.0.0, pickbars@1.0.0, pileful@1.1.5, prospecttogether@1.3.0, rivers@3.1.0, rockstratavariety@0.0.1, sailboat@1.3.1, scarecrow@1.5.1, scythemold@1.0.1, spawnhighlight@1.2.0, stonebakeoven@1.1.3, storagecontroller@1.0.11, tarmor@0.2.2, terrapretatrade@1.0.0, traitacquirer@0.9.2, tstools@2.1.2, vanvar@5.0.4, vhfp@1.1.0, vmetp@1.1.1, vpeatp@1.1.0, creative@1.19.8, vsimgui@1.1.5, survival@1.19.8, mapwaypointcolors@1.1.2, wildfarmingrevival@1.2.5, xlib@0.8.6, bullseye-continued@2.5.8, chemistrylib@1.1.5, configlib@1.3.13, em@2.7.0, extraoverlays@1.4.0, fsmlib@0.4.5, helvehammerext@1.6.0, morecandles@1.2.2, stonequarry@3.3.1, thriftysmithing@1.1.0, wildcraftfruit@1.2.2, wildcraftherb@0.0.1, wildcrafttree@1.2.0, xinvtweaks@1.6.6, xskills@0.8.8, chickenfeedwildcraftfruitcompat@1.0.0, itemmagnet@1.1.2, maltiezcrossbows@0.3.11, maltiezfirearms@0.5.4, tailorsdelight@1.7.1
System.ArgumentException: Attempted to resolve the recipe ingredient wildcard Block vanvar:chest-east* but there are no such items/blocks!
at Vintagestory.API.Client.SlideshowGridRecipeTextComponent..ctor(ICoreClientAPI capi, GridRecipe[] gridrecipes, Double size, EnumFloat floatType, Action`1 onStackClicked, ItemStack[] allStacks) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 32
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo_Patch2(CollectibleBehaviorHandbookTextAndExtraInfo this, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, Boolean haveText)
at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor)
at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 117
at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 113
at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 283
at Vintagestory.GameContent.GuiElementFlatList.OnMouseUpOnElement(ICoreClientAPI api, MouseEvent args) in VSSurvivalMod\Systems\Handbook\Gui\GuiElementFlatList.cs:line 93
at Vintagestory.API.Client.GuiComposer.OnMouseUp(MouseEvent mouse) in VintagestoryApi\Client\UI\GuiComposer.cs:line 449
at Vintagestory.API.Client.GuiDialog.OnMouseUp(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 584
at Vintagestory.Client.NoObf.GuiManager.OnMouseUp(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 412
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1919
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431
at Vintagestory.Client.NoObf.ClientMain.OnMouseUpRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1934
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonUp(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 208
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)

💬 DanaCraluminum , Aug 27th 2024 at 11:37 AM

Travisplo  Here you can see it works perfectly for me

💬 DanaCraluminum , Aug 27th 2024 at 11:20 AM

Travisplo Have you tried to load creative world with only Vanilla Variants and wildcraft trees?

💬 Travisplo, Aug 26th 2024 at 11:25 PM

Any idea what might be the cause of that then? I am trying to assemble a stable set of mods. Any suggestions for what kind of mod would break that in that specific way?

💬 DanaCraluminum , Aug 26th 2024 at 7:56 AM

Travisplo They work okay for me

💬 Travisplo, Aug 26th 2024 at 4:57 AM

Is there a way to turn off the Wildcraft Trunks? They lack textures and are just trunk-shaped question blocks.

💬 DanaCraluminum , Aug 23rd 2024 at 8:21 PM

Pamela Did you disable chests?

💬 Pamela, Aug 23rd 2024 at 8:20 PM

So, even though they are disabled, they still show up in the creative inventory as ? blocks.....

💬 DanaCraluminum , Aug 23rd 2024 at 2:11 PM

Pamela DoubleChest, but you can't disable them without disabling normal chests

💬 Pamela, Aug 23rd 2024 at 2:08 PM

I can't find the trunks in the config file. Are they called something else?

💬 Viscera, Aug 20th 2024 at 12:24 AM

Oh! Thank you so much, I assumed it was in the ZIP because I had to fix another mod :') <3

💬 DanaCraluminum , Aug 19th 2024 at 9:15 AM

Viscera it is always in VintagestoryData/ModConfig folder

💬 Viscera, Aug 19th 2024 at 6:55 AM

Having the same issue mentioned bellow about the Hen Boxes but it seems the json code in question has been moved, would you kindly be able to share the settings current location so I could allow chicken breeding in a server? Thank you

💬 ssunny2008, Aug 7th 2024 at 4:12 PM

Hi, i´ve the issue with the henbox aswell and since i turned "ResolveHenboxImposter" to false it´s gone.

BUT i´ve no extrachests mod on my server. Dunno if there is some issue with another mod or the vanilla-variants henbox in general. Just wanted to share this info if someone else comes across the same issue or DanaCraluminum wants to look somewhat deeper into it.

Greetings

💬 DUCATISLO, Aug 3rd 2024 at 1:33 PM

gg

💬 CKitt, Jun 18th 2024 at 12:33 PM

DanaCraluminum

Thank you! I'll let everyone know that their henboxes might very well turn into the regular type. It's still a better outcome than not having the ability to breed chickens.

As best I could figure out, there's some conflict between Extra Chests and Vanilla Variants and disabling that particular line was the only solution while keeping both of the mods in question enabled.

💬 DanaCraluminum , Jun 18th 2024 at 7:27 AM

CKitt Fixes bug where henboxes would turn into vanilla henbox variant instead keeping their variant

💬 CKitt, Jun 17th 2024 at 7:55 PM

In the VanillaVariants.json, what does the line ResolveHenboxImposter refer to? Setting it to false seems to have solved a weird bug on our server, where hens were laying and brooding but the incubation time wasn't shown and chicks weren't hatching.

💬 PhobosFogg, Jun 7th 2024 at 2:34 PM

Ah, thanks for the reply! I'm glad I asked!
DanaCraluminum

💬 DanaCraluminum , Jun 7th 2024 at 7:46 AM

Ernie Barrels from Wood Barrels will turn into unknown blocks, they will not convert, you can disable barrels in Vanilla Variants and keep Wood Barrels instead

💬 PhobosFogg, Jun 7th 2024 at 12:47 AM

Hi Dana. To migrate my server from Wood Barrels, which I've been very much enjoying using, do I simply remove that, and add VV and Recipe Patcher?  Or do I need to keep Wood Barrels too?  I assume the former, but thought I'd check.

DanaCraluminum

💬 DanaCraluminum , Jun 1st 2024 at 8:57 AM

Zevon Nope, why you need that?

💬 Zevon, Jun 1st 2024 at 3:12 AM

Is there a way to turn all the wood into the regular firewood

 
 
 
💬 Cleveravi, May 29th 2024 at 5:20 PM

Oh my bad.

💬 DanaCraluminum , May 29th 2024 at 3:51 PM

Cleveravi This is vanilla bug, I haven't touched fruitpress code at all

💬 Cleveravi, May 29th 2024 at 3:44 PM

Wonderful mod. There is a major bug with the fruitpress, putting in dry mash allows you to duplicate said dry mash.

I used the copper redwood varient and put in dry cranberry mash once the process of juicing was complete and am able to put a dry mash in and take one out and have one more than I started with.

💬 DanaCraluminum , May 25th 2024 at 6:33 PM

junawood These are completely safe errors, ignore them

💬 junawood, May 25th 2024 at 6:29 PM

1.19.7, Vanilla Variants v5.0.3 & Recipe Patcher v1.1.1
I get this 22 times in the server-main logfile for different block versions:

[Warning] Failed resolving crafting recipe ingredient with code game:logsection-placed-aged-ne-ud in Grid recipe
[Error] Grid Recipe with output Block code vanvar:brake-aged-north contains an ingredient that cannot be resolved: Block code game:logsection-placed-aged-ne-ud

💬 Cleveravi, May 19th 2024 at 9:49 AM

Oh 🤦‍♀️ didn't know about that. Thank you so much.

💬 DanaCraluminum , May 19th 2024 at 9:46 AM

Cleveravi Disable it in config then

💬 Cleveravi, May 19th 2024 at 9:30 AM

@DanaCraluminum There is maple firewood, pine firewood, birtch firewood, etc. But, if I try to make a firewood stack with different variants of wood it doesn't work. Can't have birch and maple in the same pile. That creates some inconvenience, besides firewood is just firewood. So, I just suggesting that firewood stay the default un varianted vanilla version for the sake of ease. 😀

💬 DanaCraluminum , May 19th 2024 at 8:07 AM

Cleveravi I don't know what do you mean

💬 Cleveravi, May 19th 2024 at 3:49 AM

It might be nice if firewood was still the vanilla version and all logs reduce to it so I don't have to make different firewood piles for different trees.

💬 Ihorek, May 8th 2024 at 6:53 PM

@DanaCraluminum sorry, I made an extraction request.

💬 DanaCraluminum , May 8th 2024 at 9:26 AM

Inabikari Not able to reproduce

💬 Inabikari, May 8th 2024 at 7:03 AM

Would it be possible to add support for Expanded Foods? Currently variant fruitpresses do not accept flax grains to turn into flax oil, for example.

💬 DanaCraluminum , May 7th 2024 at 7:14 PM

Ihorek Make pull request

💬 Quiche, May 5th 2024 at 4:03 AM

This is wonderful, thank you so much. They look amazing, fantastic work.

💬 unHallowed, Apr 27th 2024 at 7:57 PM

I'm so excited THANK YOU!!

💬 Starrypop, Apr 27th 2024 at 7:18 PM

Hell yeah, finally, variants for EVERYTHING. Wonderful update Dana, nice work!

💬 DanaCraluminum , Apr 27th 2024 at 6:38 PM

Quiche DrakeBD 

Added wildcraft trees compatibility

💬 DanaCraluminum , Apr 27th 2024 at 6:38 PM

Vari_Ares SuaveDoggo 

I added crude door variants

💬 DanaCraluminum , Apr 19th 2024 at 10:46 AM

Big update is coming, I can't say when it will be finished, but there is still a lot of work.

I have updated description to 5.0.0 version before releasing it, so that I won't forget to update it later

💬 DanaCraluminum , Apr 18th 2024 at 3:17 PM

Aksyl Fixed in latest versions, modded bucket can now be used as normal vanilla bucket in any recipe

💬 DanaCraluminum , Apr 5th 2024 at 3:58 PM

Starrytarot Send me that in discord

💬 DanaCraluminum , Apr 5th 2024 at 3:58 PM

Mellygion Fixed

💬 Mellygion, Apr 5th 2024 at 3:39 PM

Hello. Thank You for your excellent work! 

But I have one issue to raise - 'vertical rack' admittedly has a listing of variants in the game encyclopedia, but does not have separate textures depending on the planks used.

image

💬 Starrypop, Apr 5th 2024 at 3:25 PM

I've made a (probably rough) patch of this for Wildcraft Trees. It still needs a bit of work (recipes specifically) but I'm open to posting it once it's done and if it's ok

💬 DanaCraluminum , Apr 5th 2024 at 11:34 AM

Quiche DrakeBD

Adding compatibility with Wildcraft Trees requires absolutely enormous amount of work

💬 DanaCraluminum , Apr 5th 2024 at 10:07 AM

DrakeBD fixed

💬 DrakeBD, Apr 5th 2024 at 9:28 AM

v4.0.0 Is good but it seems that the Shelf varients are not craftable on my server like even in the hand book they show up but they all look the same and have no crafting recipie any ideas on this issue

I second that Wildcraft Trees compatability would be amazing Quiche

💬 Quiche, Apr 4th 2024 at 7:52 PM

Lovely mod, would absolutely adore compatibility with Wildcraft Trees. Thank you!

💬 DanaCraluminum , Mar 25th 2024 at 4:03 PM

junawood The mod was last updated before all these new models and textures appeared, this is why most of blocks look the same to vanilla or aged variants look like vanilla oak variants

💬 junawood, Mar 25th 2024 at 12:59 PM

I checked again, and the vanilla vertical racks, shelves, barrels, buckets, beds, troughs, display cases, sod roof parts don't really look like the normal oak.
Your oak version of the sod roofing looks really great, so thanks for that (and your mods in general) because the vanilla version is just weird, but the vanilla wooden path look pretty close to the normal oak while yours looks way more reddish, your aged versions of the troughs and buckets look extremely close to the vanilla ones, just without the slightly dirty bottom, the vertical racks have almost the same colour, just more texture, and something seems to be wrong with your display cases as they all look the same and like the vanilla one.

And I found quite a few more things that don't have the "Mod: Vanilla Variants" info, so people could confuse them for vanilla and you can't find them by searching for Vanilla Variants.

1.19.5 and as an additional mod only Vanilla Variants 3.3.0 enabled.

💬 DanaCraluminum , Mar 24th 2024 at 9:00 PM

junawood Oak variants are always vanilla except wooden paths and sod roofing have only aged variant in vanilla, troughs are patched. So nothing is wrong

💬 junawood, Mar 24th 2024 at 4:15 PM

Using 3.3.0 and there seem to be no oak versions of maybe everything except for the wooden paths and sod roofing, and the mod troughs don't have the normal "Mod: Vanilla Variants" info.

💬 DanaCraluminum , Mar 11th 2024 at 11:18 AM

Stahl Vanilla bug

💬 Stahl, Mar 11th 2024 at 10:45 AM

Ladder of one wood type can't be continued with a ladder of another type, gives an error about there being no place to attach the ladder.

💬 Aksyl, Feb 14th 2024 at 7:07 AM

So, PetAI, and presumably other mods relying on containers with water that don't go out of their way to add each potential variant won't allow, say, buckets from this mod to be used for fluid ingredients to craft, in this instance, pet cookies. In the interest of saving other modders work, I might suggest a solution similar to that 'other block game' where you essentially append a variable to the vanilla items and this variable controls which wood type/skin is shown.

I'm assuming this isn't already the case due to the nature of the compatibility issue.

Also, the dev team could obviate you of doing this work by simply making it so a recipe ignored the type of container so long as the requisite quantity and type of fluid was available in the grid (made a thread in suggestions)

💬 DanaCraluminum , Feb 5th 2024 at 1:13 PM

Cpt_C0nfus3d I'm completely aware of these warnings, PLEASE DELETE THAT WALL OF TEXT

💬 Cpt_C0nfus3d, Feb 5th 2024 at 1:08 PM

Why? I just want to draw your attention to the warnings...

 

💬 DanaCraluminum , Feb 5th 2024 at 12:32 PM

Cpt_C0nfus3d Please delete all of this text, please

💬 SuaveDoggo, Feb 3rd 2024 at 10:40 AM

I can definitely confirm the base Crude Door still doesn't have variants in vanilla , it's what lead me to this mod because I assumed no door's had different wood variants as a result !

💬 DanaCraluminum , Feb 3rd 2024 at 9:25 AM

Vari_Ares Because I thought that if they added variants for all doors, then they added it for all doors

💬 Vari_Ares, Feb 3rd 2024 at 5:58 AM

DanaCraluminum But why did they were here before and then u deleted them because they "are completely in vanilla now" (witch is false xD) and wont return them :o ?

💬 DanaCraluminum , Feb 1st 2024 at 1:09 PM

Vari_Ares I don't have any plans to return this door

💬 Vari_Ares, Feb 1st 2024 at 6:08 AM

     Nahhh I am talking about the first door we can craft before the saw... There is only one variant... ^^' I just checked now I am in 1.19 Vanilla... and on your image there is all variants lol

💬 DanaCraluminum , Jan 31st 2024 at 7:52 AM

Vari_Ares Those doors are completely in vanilla now

💬 Vari_Ares, Jan 31st 2024 at 5:24 AM

Hi ! There is LIES in this mod ! The rudimentary doors doesn't have the wood variants like shown in the first pic ! xD

💬 deadbrain, Jan 31st 2024 at 2:05 AM

This isn't a big concern because I can just use oak, but while the recipe shows up suggesting it can be done, I can't make you varients buckets with rope when using this with the rope buckets mod. Any chance there is something I can change on my end to make them work or...nay? not a big issue, mind you. I just really like Ebony wood and want it for the buckets... =p

💬 DarkThoughts, Jan 19th 2024 at 8:25 PM

Weirdly enough today the mod now loads, but another mod didn't (Primitive Survival). Maybe there's some issue with the game right now?

There's a bug with the sod roofing alternatives though. They still have the pre 1.19 insulation issue.

💬 DarkThoughts, Jan 18th 2024 at 11:08 PM

DanaCraluminum Yes, updated from the 3.2.2 version.

💬 DanaCraluminum , Jan 18th 2024 at 10:23 PM

DarkThoughts Do you use 3.3.0 version?

💬 DarkThoughts, Jan 18th 2024 at 10:18 PM

The updated version doesn't work for me either. It does not show up in anything but the mod menu and items in existing games are a ? block.

💬 SnowboundCabin, Dec 11th 2023 at 6:44 PM

Odd. I tried renaming VintageStoryData to get a fresh and that fixed it - I don't know what that would've changed, since the only thing I can think of would be me tinkering with something in assets and that's in VintageStory, not VintageStoryData, but it's fixed now, so I'll chalk it up to computer space magic and move on, I guess.

💬 DanaCraluminum , Dec 10th 2023 at 1:41 PM

SnowboundCabin Not sure why it happens

💬 SnowboundCabin, Dec 10th 2023 at 2:51 AM

This is completely not working for me, I can find no indication it's enabled (guidebook, creative inventory, attempt at crafting) beyond the mod list having the little square. I'm on 1.18.15 (latest stable version as of writing this) and tried with 3.2.2 and 3.2.1, the two most recent versions for 1.18.x. I checked my config file and it seems fine, I tried deleting it to go back to default, then toggling everything true, false, inverse of default... No dice. I checked my logs and it's full of a lot of "Patch file vanvar:patches/disabler/blocks_items/woodenrails.json, patch 0: Unmet IsValue condition (false!=True)" but otherwise I can't find anything out of the ordinary. I can post full logs if you need.

💬 DanaCraluminum , Nov 8th 2023 at 9:46 PM

gndrneutralnoun No

💬 gndrneutralnoun, Nov 8th 2023 at 9:27 PM

Is the latest version okay to use on 1.18.15?

💬 BillyGalbreath, Oct 24th 2023 at 7:47 PM

That's ok DanaCraluminum. Thanks for trying, but I went ahead and made it myself. ^_^

💬 DanaCraluminum , Oct 24th 2023 at 12:36 AM

BillyGalbreath I don't know how to do traw textures, also you can already do it in vanilla

image

💬 BillyGalbreath, Oct 24th 2023 at 12:24 AM

DanaCraluminum Can you make the plaster blocks in the different wood variants, too?

💬 DanaCraluminum , Jul 14th 2023 at 8:17 PM

Tressym Fixed

💬 Tressym, Jul 14th 2023 at 7:09 PM

Texture related issue with the henbox:

There is a missing hay texture inside the base of the henbox that appears white. I delved into the files and looked into "henbox.json" located in the file path "assets > vanvar > blocktypes > wood" and found the issue within the following section of code:

"textures": {
"hay-egg": { "base": "game:block/henbox/hay-egg" },

where it should be;

"textures": {
"hay-egg": { "base": "game:block/wood/henbox/hay-egg" },

Applied and tested in my own game, this above fix remedies the texture issue.

There is also an issue where the henbox's texture will revert to the base game oak texture when filled with eggs. I'm more familiar with Other Block Game's Json structure so I'm not sure what could potentially be incorrect and causing this.

💬 DanaCraluminum , Jul 9th 2023 at 8:48 AM

jdwilward Fixed

💬 jdwilward, Jul 8th 2023 at 7:06 PM

Hi there,

Great mod. However, I believe the sod roof ridge blocks do not have rotation variants. When I place the oak sod roof ridge block I can only get it to point east to west.

Thank you

💬 DanaCraluminum , Jun 21st 2023 at 6:00 PM

RachelTGG No

💬 RachelTGG, Jun 21st 2023 at 5:50 PM

Do you plan on adding your other variants mods in this? Like the Chutes, Barrels, Paths, Fruit Presses and Firewoods?

 

💬 gndrneutralnoun, Apr 22nd 2023 at 7:30 PM

I think Yanazake might also be referring to the system used with ruin clutter?

💬 DanaCraluminum , Apr 18th 2023 at 11:02 AM

YamiKami Only shields have such feature at the moment

💬 AzuliBluespots, Apr 18th 2023 at 10:59 AM

Craluminum

Didn't they make something like... I think it was with the hares/rabbits? There's only one instance in the data, but it has variations built in it, instead of hare 1, hare 2, hare 3 for every fur pattern variation? 
I don't remember where it was mentioned or what it was about, but I'm sure there's something like this in the game. Maybe the shields? I seriously can't remember, but it caused SOME issues for some modders.

💬 DanaCraluminum , Apr 17th 2023 at 12:14 PM

Yanazake What variation method do you mean? Yes it is still a big list of individual items

💬 AzuliBluespots, Apr 17th 2023 at 1:46 AM

Is this version using the new variation method, or is it still a big list of individual items?

💬 NerdScurvy, Mar 20th 2023 at 1:32 AM

Craluminum

I get the same error which appears to be related to the large trough.

The error goes away if I disable it in the ModConfig with "TroughLarge": false

💬 DanaCraluminum , Mar 7th 2023 at 12:01 PM

artemax44 I can't reproduce that, you could join my discord server and write about that error there

💬 artemax44, Mar 7th 2023 at 11:40 AM

Craluminum

WoodChests-v1.0.5  translocatorengineering1.4.0  scarecrow_v1.1.0  RelightTorches  MorePiles-v1.2.2  MoreAnimals-1.2.3  JuicyOres-v1.0.0  hudclock-2.9.0-pre.1  hangingoillamps_1.0.1    CarryOn-1.18.0-pre_v0.11.0-pre.1  CarpentersStory-v1.0.0  canbeignited_v1.0.2  BetterRuinsv0.0.7

With all those mods I can play without problems in 1.18-pre.5. If I add the vanilla variants, it gives me that error

 

💬 DanaCraluminum , Mar 7th 2023 at 11:35 AM

artemax44 Could you provide a full list of mods you are using?

💬 artemax44, Mar 7th 2023 at 11:33 AM

Craluminum

with this mod in particular, the game does not load. when i start the world i get this error: 

7.3.2023 12:26:04 [Event] something has gone wrong...please check the program logs...
(Exception thrown by server during startup or process)

I have deactivated this mod and it loads without problem. I have version 1.18-pre.5
 
💬 DanaCraluminum , Mar 7th 2023 at 6:58 AM

artemax44 What error?

💬 artemax44, Mar 7th 2023 at 4:46 AM
Craluminum
This mod doesn't work, it gives an error. the other, wood chest, does work well in 1.18. But this gives error.
💬 DanaCraluminum , Feb 24th 2023 at 3:42 PM

I will remove doors completely in the next mod update

💬 DanaCraluminum , Jan 7th 2023 at 8:53 AM

Theisgood All these mods are currently incompatible with WIldcraft Trees, sadly I can't fix it on my side without adding new recipes (that are different from vanilla)

💬 Theisgood, Jan 7th 2023 at 8:47 AM

I actually can't craft anything from your 3 mods wood barrels,wood chests and this mod.

They all show up in the handbook but are not craftable.

The only thing that comes up in the log regarding this mod is this.

 

https://pastebin.com/LzFtvnNF

💬 DanaCraluminum , Jan 6th 2023 at 8:39 AM

Theisgood What exactly items you cannot craft?

💬 Theisgood, Jan 6th 2023 at 8:01 AM

This does not work with 1.17.9 :( or I have a conflicting mod or something but all the mods I am using are for 1.17.

The items show up in game but I can't craft them even with the recipes turned on in the config.

 

💬 DanaCraluminum , Aug 29th 2022 at 9:30 AM

Ziver I won't fix it as long as recipe can be crafted and doesn't conflict with other recipes

💬 Ziver, Aug 29th 2022 at 5:13 AM

I'm using 1.1.3 and noticed a recipe issue with the hen box. The wood boards go in the bottom row, instead of going in the middle row like the vanilla recipe.

So something like this:
B = board
G = dry grass
X = empty

BGB
XXX
BBB

💬 DanaCraluminum , Aug 25th 2022 at 3:00 PM

In the next 2.0.0 update I will completely remove barrels from the mod since I have a separate Wood Barrels mod

💬 DanaCraluminum , Aug 2nd 2022 at 10:32 AM

Thanks, the next update may take a long time, since I want to try new way of adding variants

💬 xCoiotex, Aug 2nd 2022 at 5:56 AM

Hello

I've done a portuguese translation for your mod, here it is :D


VanillaVariants-v1.1.3.zip\assets\game\lang\pt-br.json :
https://pastebin.com/uqYu9NGb

 

Thanks for make this mod possible, have a nice one!

💬 DanaCraluminum , Jul 29th 2022 at 9:11 AM

I haven't checked yet if 1.17 broke something

💬 Devestatio, Jul 28th 2022 at 11:13 PM

Craluminum will you be updating this mod to 1.17 now that the release candidate is out?

💬 BlueFuryDragon, May 12th 2022 at 7:02 AM

I was trying to place two aged wood doors together and it wouldn't do it correctly, they were always back to back (beam in the middle) also I feel the color doesn't seem correct.

💬 EmotionFox, May 10th 2022 at 1:07 PM

Hello,

I've done a french translation for mes copains les français, feel free to add it on the list ;)

 

VanillaVariants-v1.1.2.zip\assets\game\lang\fr.json :

https://pastebin.com/kWxRMVV1

VanillaVariants-v1.1.2.zip\assets\vanvar\lang\fr.json :

https://pastebin.com/yvCzL3zT

 

Thanks for the mod, very cool! It only miss chest variants but someone else have already done it so, it's fine.

💬 DArkHekRoMaNT, Dec 18th 2021 at 1:34 AM

Vanilla wagon wheels are available via MoreRecipes now too

💬 DrOldman, Dec 2nd 2021 at 8:23 PM

The texture of the lid for the barrel is missing.

Barrel.json
"lid": { "base": "block/wood/debarked/lid" }

💬 Monahven, Nov 28th 2021 at 4:03 PM

The texture for the barrel top on a closed barrel is missing. At least for maple wood, I haven't tried any other wood types.  

💬 ArturFoxy, Nov 1st 2021 at 2:38 PM

Thank you very much for this mod. I like it and I enjoy using it.

 (edit comment delete)
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