Mods / Ropetieable at Gen 0

Tags: #QoL #Tweak
Author: Xelonie
Side: Both
Created: Mar 7th at 7:08 PM
Last modified: Apr 4th at 9:42 PM
Downloads: 5537
Follow Unfollow 130

Latest release (for Vintage Story 1.20.7, outdated):
RopetieableGen0-v1.2.4.zip  1-click install


It changes the minimum generation needed to be able to use a rope on animals,
you will be able to do it on any wild animal even the ones u werent able to, like hares or baby chickens.

Bears are still excluded—but if you want them included, or if u want more mods compatibility let me know.

 

Mod compatiblity:

Fauna of the Stone Age:

VombatidaeViverriidae, SpheniscidaeRhinocerotidaePantherinae,   Meiolaniidae
Manidae,   Machairodontinae,   FelinaeElephantidae,   Dinornithiformes,   Casuariidae,   Capreolinae,   Bovinae,  
Caninae.
 

Other mods:

Cats

MoreAnimals

Mod Version For Game version Downloads Released Changelog Download 1-click mod install*
1.2.4 3014 Apr 4th at 9:42 PM RopetieableGen0-v1.2.4.zip 1-click install

Updated for 1.20.7

Added ropetieable behavior to hacked locusts
Added full compatibility with Medieval Expansion

Fixed compatibilty with fotsa casuariidae and dinornithidae

1.2.3 948 Mar 19th at 11:05 PM RopetieableGen0-v1.2.3.zip 1-click install

- Fixed an oopsie with MoreAnimals compatibility were the carpercaillies patch was not working.

I'm not sure if its working for 1.20.5 yet. the update may have changed the behavior order. Let me know if its working; if not, I'll release an update.

1.2.2 822 Mar 9th at 5:38 PM ropeablegen0-v1.2.2.zip 1-click install

v1.2.2

> Fixed Moose/Goats and Deer ropetiable gen tweak
1.2.1 196 Mar 9th at 4:32 AM ropeablegen0-v1.2.1.zip 1-click install
v1.2.1
... i forgot to add the version name for the zip file, sorry had to update again but i had to make it easier for people to check the version they are using :x
(is the same as 1.2.0 in terms of content)

also in version 1.2.0 i added compatibility with:

Moreanimals

(adding it here in case you dont see the 1.2.0 changelog :p)
1.2.0 34 Mar 9th at 4:19 AM ropeablegen0.zip 1-click install

Added mod compatibility for:

Moreanimals

1.1.0 126 Mar 8th at 9:35 PM ropeablegen0-v1.1.0.zip 1-click install
> Fixed female hare ropetiable gen tweak

Added mod compatibility for:

Fauna of the Stone Age:

PetAi:

1.0.2 207 Mar 8th at 8:22 AM ropeablegen0-v1.0.2.zip 1-click install

- Fixed a comma in the json, it doesnt change anything, since last version was already working the same way. (somehow :x)

1.0.1 158 Mar 7th at 9:06 PM ropeablegen0-v1.0.1.zip 1-click install

fixed the modinfo description, oops.

1.0.0 32 Mar 7th at 9:00 PM ropeablegen0-v1.0.0.zip 1-click install

initial release


27 Comments (oldest first | newest first)

💬 SalmonFische, 5 days ago

I updated Ropetieable At Gen 0 for v1.21.5. I can remove it at the original author's request.

💬 OsRoseBritt, Nov 2nd at 1:33 PM

no workin D: 1.21.5

💬 crumps, May 8th at 4:47 AM

Is there a possibility we could get compatibility with The Critters Pack? Ducks would be wonderful to drag

💬 RazzBerries, May 7th at 12:19 AM

is it normal for a chicken to be able to drag me around and snap the rope when i try going anywhere with one?

💬 WizardyBusiness, Apr 30th at 11:55 AM

I'm so sorry for being the weird goat guy but alas-- my goats are once again untieable... ;; everything else seems to be working just fine, but trying to move half a dozen angoras to a new location is a special kind of agony

💬 Charlistic, Apr 12th at 7:35 PM

It might be super stupid, but how do i let the animal go again? ^^, I used it on a piglet and i still have the rope on it and i tried both mouse buttons on the animal, also with ctrl and shift at the same time, i even placed down the rope but i still have the visual rope to the piglet and it seems it doesnt like being stuck to me xD

💬 Xelonie , Apr 8th at 9:49 PM

Really? I was testing with multiple entities and I could lead them as long as I could see their names. make sure you can see their info, that usually determines from how far you can do it.
Catulo

💬 Catulo, Apr 6th at 10:14 PM

It seems I'm not able to lead animals up one block high stuff. Any way I can fix it?

💬 Xelonie , Apr 4th at 9:42 PM

Fixed!🐐 WizardyBusiness


Now hacked locust are ropetieable!🕷 FishSwalad


Kinda, but not fully Aloy


Now it fully does 🐮 ManaWei

💬 WizardyBusiness, Apr 4th at 10:09 AM

I'm not sure if it's from a game update or what, but alas-- the goats are untieable again :-(

💬 Swalad, Mar 29th at 11:10 PM

Can you make hacked locusts ropeable too? Don't want to my guy to wander of and get lost, ty!

💬 Aloy, Mar 26th at 3:16 PM

does it work with 1.20.3?

💬 ManaWei, Mar 20th at 12:22 PM

Does it work with aurocs from Medieval Expansion ?

💬 Xelonie , Mar 19th at 11:07 PM

Now is fully working with MoreAnimals, the Carpercaillies patch was wrong :x
sorry for that.
Pamela

💬 Pamela, Mar 19th at 12:09 PM

This does not work with the latest version (1.4.1) of More Animals.

💬 Xelonie , Mar 9th at 5:38 PM

Glad you like the mod. yes, it would be madam Paradoxal

No problem! Pvtbones

Thanks, also now the goats are woking :) WizardyBusiness

💬 Paradoxal, Mar 9th at 3:39 PM

You are a god among men sir or madam

💬 Pvtbones, Mar 9th at 2:29 PM

Xelonie Thank you very much!

💬 WizardyBusiness, Mar 9th at 7:49 AM

Very helpful mod, but it doesn't seem to work on goats

💬 Xelonie , Mar 9th at 4:21 AM

Now it works for the mod MoreAnimals :)
Paradoxal

💬 Paradoxal, Mar 8th at 11:12 PM

Would you also be able to add these animals from MoreAnimals mod? https://news.kalataka.ru/show/mod/2455

💬 Xelonie , Mar 8th at 9:37 PM

i added support for TenthArchitect's Fauna of the stone age series ^^
Pvtbones

💬 Xelonie , Mar 8th at 5:35 PM

Not yet but i will add support for multiple mods
Pvtbones

💬 DUCATISLO, Mar 8th at 3:25 PM

based

💬 Pvtbones, Mar 8th at 12:43 PM

maybe a silly question but does this also work with TenthArchitect's Fauna of the stone age series of mods?

💬 Xelonie , Mar 8th at 8:16 AM

oopsies x.x , thank you for pointing that out ^^
Ganlhi

💬 Ganlhi, Mar 8th at 6:16 AM

Hello! Just so you know, line 24 of the json file, you have a trailing comma which makes the json invalid. I guess the game has no problem with that, but just wanted to let you know ;)

 (edit comment delete)
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