Mods / Fauna of the Stone Age: Spheniscidae

Tags: #Crafting #Creatures #Food #Furniture
Author: Tentharchitect
Side: Both
Created: Nov 10th 2024 at 2:47 AM
Last modified: Oct 28th at 9:02 PM
Downloads: 75615
Follow Unfollow 696

Recommended download (for Vintage Story 1.21.5):
FotSA-Spheniscidae-v1.0.14.zip  1-click install


A collection of aquatic flightless birds of the family Spheniscidae, these birds will add life to the polar, subpolar, temperate and subtropical coastal ecosystems of your world, acting as ambience, food and prey.

This mod includes:

Stats

Common Name Scientific name Weight Health Height Damage Temp Precip Foliage Needs Altitude Group Size Meat Drops Fat Drops Hide Drops Other Drops Diet
Emperor penguin Aptenodytes forsteri 45/30/10 11/8/4 1 H 2.5t1 -20 to -6 all all 1.0-1.1 1-6 M&F, 4-40 M&F&B 6-7/4-5/1 2 1L 15+-7 feathers Fish
King penguin Aptenodytes patagonicus 12/11/3 5/3 1 H 2t1 -6 to 3 all all 1.0-1.1 1-6 M&F, 4-40 M&F&B 1-2/1 2 1 M 15+-7 feathers ||
Southern rockhopper penguin Eudyptes chrysocome 3/.5 3/2 .5H 1t1 0-18 all all 1.0-1.1 1-6 M&F, 4-40 M&F&B 1 1 1 S 15+-7 feathers ||
Macaroni penguin Eudyptes chrysolophus 3/.5 3/2 .55H 1t1 -12-8 all all 1.0-1.1 1-6 M&F, 4-40 M&F&B 1 1 1 S 15+-7 feathers ||
Northern rockhopper penguin Eudyptes moseleyi 3/.5 3/2 .5H 1t1 -2-16 all all 1.0-1.1 1-6 M&F, 4-40 M&F&B 1 1 1 S 15+-7 feathers ||
Fiordland penguin Eudyptes pachyrhynchus 3/.5 3/2 .45H 1t1 8-12 60-100 all 1.0-1.1 1-6 M&F, 4-40 M&F&B 1 1 1 S 15+-7 feathers ||
Snares penguin Eudyptes robustus 3/.5 3/2 .5H 1t1 10-12 60-80 all 1.0-1.1 1-6 M&F, 4-40 M&F&B 1 1 1 S 15+-7 feathers ||
Erect-crested penguin Eudyptes sclateri 6/5/1 4/3 .6H 1.5t1 10-16 40-100 all 1.0-1.1 1-6 M&F, 4-40 M&F&B 1 1 1 S 15+-7 feathers ||
Royal penguin Eudyptes schlegeli 6/5/1 4/3 .65H 1.5t1 3-7 .4-.7 all 1.0-1.1 1-6 M&F, 4-40 M&F&B 1 1 1 S 15+-7 feathers ||
Chatham penguin Eudyptes warhami 6/5/1 4/3 .6H 1.5t1 10-15 .6-.8 all 1.0-1.1 1-6 M&F, 4-40 M&F&B 1 1 1 S 15+-7 feathers ||
Little blue penguin Eudyptula minor 1.5/.25 3/2 .3H 1t1 12-16 all all 1.0-1.1 1-6 M&F, 4-40 M&F&B 1 1 1 S 15+-7 feathers ||
Australian little blue penguin Eudyptula novaehollandiae 1.5/.25 3/2 .3H 1t1 12-24 all all 1.0-1.1 1-6 M&F, 4-40 M&F&B 1 1 1 S 15+-7 feathers ||
Yellow-eyed penguin Megadyptes antipodes 7/5/1 4/3 .7H 1.5t1 6-10 all all 1.0-1.1 1-6 M&F, 4-40 M&F&B 1 1 1 S 15+-7 feathers ||
Adélie penguin Pygoscelis adeliae 7/5/1 4/3 .6H 1.5t1 -20 to -6 all all 1.0-1.1 1-6 M&F, 4-40 M&F&B 1 1 1 S 15+-7 feathers ||
Chinstrap penguin Pygoscelis antarcticus 4/3/.5 3/2 .6H 1t1 -15 to 13 all all 1.0-1.1 1-6 M&F, 4-40 M&F&B 1 1 1 S 15+-7 feathers ||
Gentoo penguin Pygoscelis papua 7/6/1 4/3 .7H 1.5t1 -10 to 14 all all 1.0-1.1 1-6 M&F, 4-40 M&F&B 1 1 1 S 15+-7 feathers ||
African penguin Spheniscus demersus 3/1 3/2 .6H 1t1 13-25 0-50% all 1.0-1.1 1-6 M&F, 4-40 M&F&B 1 1 1 S 15+-7 feathers ||
Humboldt penguin Spheniscus humboldti 4/1 3/2 .55H 1t1 22-27 0-30% all 1.0-1.1 1-6 M&F, 4-40 M&F&B 1 1 1 S 15+-7 feathers ||
Magellanic penguin Spheniscus magellanicus 4/1 3/2 .7H 1t1 6-24 all all 1.0-1.1 1-6 M&F, 4-40 M&F&B 1 1 1 S 15+-7 feathers ||
Galapagos penguin Spheniscus mendiculus 4/1 3/2 .5H 1t1 23-27 10-30% all 1.0-1.1 1-6 M&F, 4-40 M&F&B 1 1 1 S 15+-7 feathers ||
.

 

Features:

All species have a unique pelt that can be used to craft hide, feathers and a taxidermied full body. Eggs in this pack can be hit to drop an item form that can be used in recipes, though it will reset their generation count. Eggs must be in entity form to hatch.

 

And a big thanks to everyone who gave feedback and assistance!


Known Bugs: The water behavior toggle currently isn't working, so penguins will often perform land behaviors in water. As such, they are currently set to head to land immediately after spawning. This will be changed when this base game feature is finalized.

FAQ
Q: How do I domesticate the animals in this pack?

A: Get a male and female adult of a given species within 10 blocks, wait until the female is ready to mate and feed her the sufficient number of portions and the male at least one. Different species require different amounts and can be found in the entity file under the multiply section. Animals can be fed either by dropping items on the ground or by using the large trough. The small trough is not supported at this time due to patching formats. Each species diet can be found in this mod's description or in their entity file under the diet section. After 10 generations, entities stop attacking the player and after 10 generations they will no longer flee the player. Only the mother's generation matters for progressing generations. 



Q: Why so many animal packs? Can't you make one giant one?

A: The combined size of this series exceeds the Mod data base's file upload size limit and therefore could not be hosted on this site, making it extremely difficult for servers to use. What's more, I don't know just how large certain clade file sizes will get as new features come out and I want to ensure they don't need to be split in the future, as that may cause considerable server issues. Whenever mod packs are implemented, or if there are other resources for creating a more organized bundle, I will do so.



Q: Is this mod safe to add and remove to an existing world?

A: Yes, this mod series is safe to add and remove. Items from this mod that have been placed will be invisible or appear as question blocks if the mod is removed but can be safely broken.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.0.14 spheniscidae 6604 Oct 28th at 9:02 PM FotSA-Spheniscidae-v1.0.14.zip 1-click install


Added-Weighted diet
Updated-Trappable format for 1.21

1.0.13 spheniscidae
1.21.4 - 1.21.5
10211 Sep 25th at 4:20 PM FotSA-Spheniscidae-v1.0.13.zip 1-click install

Fixed-Removed nest patches from Biome Compatibility

1.0.12 spheniscidae 2966 Sep 20th at 4:40 PM FotSA-Spheniscidae-v1.0.12.zip 1-click install


Added- Creature tags
Fixed-Animal interaction patches for 1.21
Fixed-Meal patches for 1.21

1.0.11 spheniscidae
1.20.9 - 1.20.10 1.20.11 - 1.20.12
22666 Apr 30th at 6:45 PM FotSA-Spheniscidae-v1.0.11.zip 1-click install

Added-Devil interactions
Added-Cetacea interactions

1.0.10 spheniscidae 1511 Apr 22nd at 4:45 PM FotSA-Spheniscidae-v1.0.10.zip 1-click install

Fixed-Typo with dead penguin strings

1.0.9 spheniscidae 4412 Apr 4th at 11:51 PM FotSA-Spheniscidae-v1.0.9.zip 1-click install

Added-Worldgen spawn

1.0.8 spheniscidae
1.20.5 - 1.20.7
5192 Mar 11th at 7:50 PM FotSA-Spheniscidae-v1.0.8.zip 1-click install

Added-Thylacoleo interactions

1.0.7 spheniscidae 4326 Feb 20th at 4:35 PM FotSA-Spheniscidae-v1.0.7.zip 1-click install

Added-Civet and Genet interactions

1.0.6 spheniscidae 2872 Feb 14th at 6:03 PM FotSA-Spheniscidae-v1.0.6.zip 1-click install

Fixed-Base game animal patch format updated to 1.20.4

1.0.5 spheniscidae 5750 Jan 22nd at 8:42 PM FotSA-Spheniscidae-v1.0.5.zip 1-click install

Tweak-Standardized sounds to cap at 60% max audio output

1.0.4 spheniscidae
1.20.0 - 1.20.1
2463 Jan 17th at 6:47 PM FotSA-Spheniscidae-v1.0.4.zip 1-click install

Added-Elephant compatibility

1.0.3 spheniscidae
1.20.0-rc.8 - 1.20.0-rc.9
1563 Jan 1st at 11:52 PM FotSA-Spheniscidae-v1.0.3.zip 1-click install

Added-Felinae compatibility
Updated-1.20 blending for movement animations
Tweak-Reduced call range for midsized and small penguins

1.0.2 spheniscidae 2113 Dec 5th 2024 at 11:03 PM FotSA-Spheniscidae-v1.0.2.zip 1-click install

Fix-Combat Overhaul hitbox bug
Tweak-Combat Overhaul damage resistance

1.0.1 spheniscidae
1.20.0-pre.0 - 1.20.0-rc.1
643 Nov 21st 2024 at 7:53 PM FotSA-Spheniscidae-v1.0.1.zip 1-click install

Adjusted-Combat Overhaul damage resistance
Adjusted-Penguin aggression 
Added- French Translation (Thanks Laerinok!)
Added-Ukrainian Translation (Thanks Deanbro!)

1.0.0 spheniscidae 514 Nov 10th 2024 at 2:48 AM FotSA-Spheniscidae-v1.0.0.zip 1-click install

Launch for 1.20.0 pre version

0.9.1 spheniscidae 1337 Nov 21st 2024 at 7:52 PM FotSA-Spheniscidae-v0.9.1.zip 1-click install

Adjusted-Combat Overhaul damage resistance
Added- French Translation (Thanks Laerinok!)
Added-Ukrainian Translation (Thanks Deanbro!)

0.9.0 spheniscidae 473 Nov 10th 2024 at 2:48 AM FotSA-Spheniscidae-v0.9.0.zip 1-click install

Launch


46 Comments (oldest first | newest first)

💬 Fey_Shadow, 21 hours ago

I added this to my world and penguins in the warmer areas were out in the water clustered together.  I have terrain mods to make rivers and smooth the terrain so I don't know if this would affect it? I at least wanted to mention it just in case as this has only happened with the most recent update.

💬 Tentharchitect , Sep 23rd at 3:15 PM

Putting fish in troughs is a feature of my mod, Diverse Diets. As for other mod interactions, that will be covered by the ai task overhaul I'll slowly doing. So far only the Pantherinae pack has it but after I get all of the crash fixes done for 1.21 I'll be working my way through them. Jenpai

💬 Jenpai, Sep 23rd at 11:07 AM

Would it be possible to get support for Primitve Surivals's fish & Crab for the penguins?

 

Being able to put fish in feeding troughs for penguins would be nice as well.

💬 Tentharchitect , Sep 21st at 4:11 PM

Return of the King Penguin

💬 Yelb, Sep 20th at 5:40 PM

Welcome back, penguins !

💬 jxrredhxw, Aug 4th at 7:53 AM

Ahh didn't know that! Shall continue catching then :) 

💬 Tentharchitect , Jul 29th at 4:18 PM (modified Jul 29th at 4:19 PM)

Smaller animals already are catchable. The baby penguins of this mod have a 75% catch chance and the adults have a 20%. When I update to 1.21 the large trap should be able to handle almost all animals in my series jxrredhxw

💬 jxrredhxw, Jul 29th at 3:08 AM

Out of curiosity, any plans to make your animal mobs catchable in the future? Would love to be able to collect them live as well as the taxidermies :) Great work and models though!

💬 Tentharchitect , Jun 9th at 5:30 PM

No plans personally, I've received enough compatibility requests that it would bring my modding to a stand still trying to complete them. So I'll until I complete my planned projects I won't be working on most, but encourage others to do so and send the patches my way so I can incorporate them. DeadMartyr 

💬 DeadMartyr, Jun 5th at 8:07 PM

Is there any plan to try to incorporate genelib

for the domesticated animals? As far as I am aware it has most traits/genes already coded and handles everything in the backend as long as you set up a json (https://github.com/sekelsta/genelib)

💬 B0YAR, May 28th at 3:46 PM

Tentharchitect

Please add compatibility with Butchering mod. We love hunt on this creatures and cook them! Yammy!

💬 Tentharchitect , Apr 10th at 5:49 PM

They can be, check the FAQ in the future as I have the domestication section in mods that have domesticatable animals

💬 kimbapae, Apr 10th at 10:42 AM

Can they be domesticated?

💬 Pigfisher, Mar 6th at 8:15 PM

Thanks for the quick response, i can't seem to get them to pick the fish up off the ground either, i'm specifically working with the macaroni penguins. I totally get not having time, im just thankful to have penguins lol. I'm not sure if it would save you time or not but expanded foods has a dry fish mash that can go into troughs, might be something to look into. Regardless thanks for your mods, they're a big highlight on the server and everyone loves running into some new animal.

💬 Tentharchitect , Mar 6th at 3:19 PM

They should be able to eat base game fish meat dropped on the ground as an item. I have considered making a stand alone mod for putting meat in troughs, but haven't found the time Pigfisher

💬 Pigfisher, Mar 6th at 9:30 AM

i can't seem to get the penguins to eat, am i supposed to use just vanilla raw fish or is there something specific because that can't go in a large trough. Please help i want to be penguin rancher so bad lol, were using version 1.0.5

💬 Tentharchitect , Jan 29th at 12:47 AM

No plans to add the Great Auk at the moment, but it is a cool animal!

💬 Gruggogus, Jan 28th at 10:01 PM

Nice stuff, have you considered adding the Great Auk as another animal to this? Since I've noticed you cover other extinct animals in your mods. Even if the Auk isn't technically a "Penguin". It'd be a nice nod to a bird that's rarely seen otherwise.

💬 Tentharchitect , Jan 20th at 8:39 PM

You'll need to drop them on the ground nearby, they can pick up food items off the ground

💬 RaptorMother, Jan 20th at 8:10 PM

:O that's sick! do you just put raw fish in a trough?

💬 Tentharchitect , Jan 20th at 6:26 PM

Yes, you need to breed them, the foods of all my animals are listed in their stats sheet, they produce eggs! MaiaK

💬 RaptorMother, Jan 20th at 12:45 PM

Hi there! I'm curious how to and if it's posible to domesticate them? What do they require? Do they produce eggs?

💬 Husarior, Jan 18th at 11:19 AM

I think they are too loud. I wiped them out near my base. But I can see, you are aware of it. Good. I like your Fauna mods.

💬 Tentharchitect , Dec 16th 2024 at 4:11 PM

I suspect my headphones were the key factor, because the sounds didn't seem that loud to me until I got new ear cushions 😆
The fairy penguins height is currently at 30cm or 12 inches, near the bottom of their height range, plus their animations have them leaning forward. I'm not inclined to recalculate their movement speeds, but I'll consider it.

Glad to hear you're enjoying them!

💬 Shazza, Dec 16th 2024 at 8:31 AM

Good to see you're planning to tweak the sound, but I'd like to throw my hat in the ring!

I absolutely love fairy penguins (aussie little blue penguins) and noted that they are EXTREMELY tiny in-game - I'm not sure about the scales for the other penguins by comparison, but fairy penguins are about 13-15 inches in height, which basically puts them slightly above human (or Seraph's) ankle. Probably closer to the middle of the shinbone.

Otherwise, I friggin' squealed with delight on finding out that my home base is a natural home for these precious guys. Just.. looking forward to not hearing dozens of stone-shattering feet plaps soon. That audio balancing issue also persists with a few of your other stone age series animals as a head's up!

💬 Tentharchitect , Dec 10th 2024 at 5:58 PM

Yeah, penguins are crazy loud irl. I have an audio range tweak coming to bring it down, as I'd set it to the louder penguins irl range but for all of them, should be more accurate to the mid sized penguins soon

💬 Darkx, Dec 9th 2024 at 6:24 PM

These things are super loud. 

 

💬 Dij, Dec 7th 2024 at 10:43 PM

installing this mod is great because i see these cute penguins. i will never hurt you little guys!

💬 Tentharchitect , Dec 5th 2024 at 1:27 AM

Do you mean the head mounts? I'm seeing that the dogs all have some incorrect GUI rotations, but the rest are looking right to me

💬 Reshirfuse, Dec 5th 2024 at 12:43 AM

The mounts dont seem to have models loaded into the game in 1.20 for pretty much all the animals

💬 Tentharchitect , Nov 22nd 2024 at 4:21 PM

Thanks Yelb and Toccata!
As for elephantidae, they are one of the 62 remaining animal packs I'd like to do!

💬 Yelb, Nov 22nd 2024 at 2:53 PM

Hello, loving your mods ! Any chance for very large animals, like Elephantidae mammoth-ish ?

💬 Toccata, Nov 21st 2024 at 8:01 PM

Just wanted to say you're a real one for adding support for combat overhaul!!

💬 Tentharchitect , Nov 21st 2024 at 7:54 PM

Glad you're all enjoying it!
And there are tons of cool extinct penguins out there Annastasija! Would be happy to let a modder use my assets to make extinct animals further back before my project's timerange, I'm mostly sticking to the Holocene with a few hundred years wiggle room in rare circumstances

💬 Annastasija, Nov 16th 2024 at 1:48 AM

There are lots of cool extinct penguins out there, like the Inkayacu, or The great Auk. Also that prehistroic one, Palaeeudyptes klekowskii was 7 feet tall, that would be scary lol

💬 Kaezyr, Nov 15th 2024 at 5:07 AM

Amazing, thanks for the new release! 

💬 DrBubba, Nov 12th 2024 at 3:42 PM

You do such amazing things.  I love it.

💬 Tentharchitect , Nov 11th 2024 at 4:26 PM

Thanks Brick! And I have no plans to do non-avian dinosaurs. Though I try to help dinosaur modders whenever they pop up

💬 Brick, Nov 11th 2024 at 8:08 AM

Tentharchitect 

Hello! I am greatly impressed by your work on animal packs and its quality. I am curious, do you have any plans on making dinosaurs packs?

💬 Tentharchitect , Nov 11th 2024 at 3:52 AM

Elephants are one of the 62 remaining animal packs I'd like to do, though no promises on where in the order it'll come out

💬 LumpyAcidFish, Nov 11th 2024 at 2:07 AM

are you going to make one for elephants since you have rhinos?

💬 Tentharchitect , Nov 10th 2024 at 4:20 PM

You can indeed! The king babies are big fluffers

💬 Hydromancerx, Nov 10th 2024 at 5:37 AM

Can I have a baby Pesto now?

💬 nicknightshade, Nov 10th 2024 at 3:43 AM

WOOO!! PENGUINS!!! You're the MAN!!! WOO!!!
THANK YOU!!!
(praying for bovines next but take your time king)

 

💬 ParallelPenguins, Nov 10th 2024 at 2:56 AM

PENGUINS!!!! 😍😀😀😁 I am now very very happy! I would hug you if I could!!

💬 Jimb0b, Nov 10th 2024 at 2:54 AM

Nice work brother

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