Mods / Fauna of the Stone Age: Spheniscidae
Author: Tentharchitect
Side: Both
Created: Nov 10th 2024 at 2:47 AM
Last modified: Oct 28th at 9:02 PM
Downloads: 75640
Follow Unfollow 696
Recommended download (for Vintage Story 1.21.5):
FotSA-Spheniscidae-v1.0.14.zip
1-click install
A collection of aquatic flightless birds of the family Spheniscidae, these birds will add life to the polar, subpolar, temperate and subtropical coastal ecosystems of your world, acting as ambience, food and prey.
This mod includes:
| Common Name | Scientific name | Weight | Health | Height | Damage | Temp | Precip | Foliage Needs | Altitude | Group Size | Meat Drops | Fat Drops | Hide Drops | Other Drops | Diet |
| Emperor penguin | Aptenodytes forsteri | 45/30/10 | 11/8/4 | 1 H | 2.5t1 | -20 to -6 | all | all | 1.0-1.1 | 1-6 M&F, 4-40 M&F&B | 6-7/4-5/1 | 2 | 1L | 15+-7 feathers | Fish |
| King penguin | Aptenodytes patagonicus | 12/11/3 | 5/3 | 1 H | 2t1 | -6 to 3 | all | all | 1.0-1.1 | 1-6 M&F, 4-40 M&F&B | 1-2/1 | 2 | 1 M | 15+-7 feathers | || |
| Southern rockhopper penguin | Eudyptes chrysocome | 3/.5 | 3/2 | .5H | 1t1 | 0-18 | all | all | 1.0-1.1 | 1-6 M&F, 4-40 M&F&B | 1 | 1 | 1 S | 15+-7 feathers | || |
| Macaroni penguin | Eudyptes chrysolophus | 3/.5 | 3/2 | .55H | 1t1 | -12-8 | all | all | 1.0-1.1 | 1-6 M&F, 4-40 M&F&B | 1 | 1 | 1 S | 15+-7 feathers | || |
| Northern rockhopper penguin | Eudyptes moseleyi | 3/.5 | 3/2 | .5H | 1t1 | -2-16 | all | all | 1.0-1.1 | 1-6 M&F, 4-40 M&F&B | 1 | 1 | 1 S | 15+-7 feathers | || |
| Fiordland penguin | Eudyptes pachyrhynchus | 3/.5 | 3/2 | .45H | 1t1 | 8-12 | 60-100 | all | 1.0-1.1 | 1-6 M&F, 4-40 M&F&B | 1 | 1 | 1 S | 15+-7 feathers | || |
| Snares penguin | Eudyptes robustus | 3/.5 | 3/2 | .5H | 1t1 | 10-12 | 60-80 | all | 1.0-1.1 | 1-6 M&F, 4-40 M&F&B | 1 | 1 | 1 S | 15+-7 feathers | || |
| Erect-crested penguin | Eudyptes sclateri | 6/5/1 | 4/3 | .6H | 1.5t1 | 10-16 | 40-100 | all | 1.0-1.1 | 1-6 M&F, 4-40 M&F&B | 1 | 1 | 1 S | 15+-7 feathers | || |
| Royal penguin | Eudyptes schlegeli | 6/5/1 | 4/3 | .65H | 1.5t1 | 3-7 | .4-.7 | all | 1.0-1.1 | 1-6 M&F, 4-40 M&F&B | 1 | 1 | 1 S | 15+-7 feathers | || |
| Chatham penguin | Eudyptes warhami | 6/5/1 | 4/3 | .6H | 1.5t1 | 10-15 | .6-.8 | all | 1.0-1.1 | 1-6 M&F, 4-40 M&F&B | 1 | 1 | 1 S | 15+-7 feathers | || |
| Little blue penguin | Eudyptula minor | 1.5/.25 | 3/2 | .3H | 1t1 | 12-16 | all | all | 1.0-1.1 | 1-6 M&F, 4-40 M&F&B | 1 | 1 | 1 S | 15+-7 feathers | || |
| Australian little blue penguin | Eudyptula novaehollandiae | 1.5/.25 | 3/2 | .3H | 1t1 | 12-24 | all | all | 1.0-1.1 | 1-6 M&F, 4-40 M&F&B | 1 | 1 | 1 S | 15+-7 feathers | || |
| Yellow-eyed penguin | Megadyptes antipodes | 7/5/1 | 4/3 | .7H | 1.5t1 | 6-10 | all | all | 1.0-1.1 | 1-6 M&F, 4-40 M&F&B | 1 | 1 | 1 S | 15+-7 feathers | || |
| Adélie penguin | Pygoscelis adeliae | 7/5/1 | 4/3 | .6H | 1.5t1 | -20 to -6 | all | all | 1.0-1.1 | 1-6 M&F, 4-40 M&F&B | 1 | 1 | 1 S | 15+-7 feathers | || |
| Chinstrap penguin | Pygoscelis antarcticus | 4/3/.5 | 3/2 | .6H | 1t1 | -15 to 13 | all | all | 1.0-1.1 | 1-6 M&F, 4-40 M&F&B | 1 | 1 | 1 S | 15+-7 feathers | || |
| Gentoo penguin | Pygoscelis papua | 7/6/1 | 4/3 | .7H | 1.5t1 | -10 to 14 | all | all | 1.0-1.1 | 1-6 M&F, 4-40 M&F&B | 1 | 1 | 1 S | 15+-7 feathers | || |
| African penguin | Spheniscus demersus | 3/1 | 3/2 | .6H | 1t1 | 13-25 | 0-50% | all | 1.0-1.1 | 1-6 M&F, 4-40 M&F&B | 1 | 1 | 1 S | 15+-7 feathers | || |
| Humboldt penguin | Spheniscus humboldti | 4/1 | 3/2 | .55H | 1t1 | 22-27 | 0-30% | all | 1.0-1.1 | 1-6 M&F, 4-40 M&F&B | 1 | 1 | 1 S | 15+-7 feathers | || |
| Magellanic penguin | Spheniscus magellanicus | 4/1 | 3/2 | .7H | 1t1 | 6-24 | all | all | 1.0-1.1 | 1-6 M&F, 4-40 M&F&B | 1 | 1 | 1 S | 15+-7 feathers | || |
| Galapagos penguin | Spheniscus mendiculus | 4/1 | 3/2 | .5H | 1t1 | 23-27 | 10-30% | all | 1.0-1.1 | 1-6 M&F, 4-40 M&F&B | 1 | 1 | 1 S | 15+-7 feathers | || |
Features:
All species have a unique pelt that can be used to craft hide, feathers and a taxidermied full body. Eggs in this pack can be hit to drop an item form that can be used in recipes, though it will reset their generation count. Eggs must be in entity form to hatch.
And a big thanks to everyone who gave feedback and assistance!
Known Bugs: The water behavior toggle currently isn't working, so penguins will often perform land behaviors in water. As such, they are currently set to head to land immediately after spawning. This will be changed when this base game feature is finalized.
A: Get a male and female adult of a given species within 10 blocks, wait until the female is ready to mate and feed her the sufficient number of portions and the male at least one. Different species require different amounts and can be found in the entity file under the multiply section. Animals can be fed either by dropping items on the ground or by using the large trough. The small trough is not supported at this time due to patching formats. Each species diet can be found in this mod's description or in their entity file under the diet section. After 10 generations, entities stop attacking the player and after 10 generations they will no longer flee the player. Only the mother's generation matters for progressing generations.
Q: Why so many animal packs? Can't you make one giant one?
A: The combined size of this series exceeds the Mod data base's file upload size limit and therefore could not be hosted on this site, making it extremely difficult for servers to use. What's more, I don't know just how large certain clade file sizes will get as new features come out and I want to ensure they don't need to be split in the future, as that may cause considerable server issues. Whenever mod packs are implemented, or if there are other resources for creating a more organized bundle, I will do so.
Q: Is this mod safe to add and remove to an existing world?
A: Yes, this mod series is safe to add and remove. Items from this mod that have been placed will be invisible or appear as question blocks if the mod is removed but can be safely broken.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
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| 1.0.14 | spheniscidae | 6629 | Oct 28th at 9:02 PM | FotSA-Spheniscidae-v1.0.14.zip | 1-click install | ||
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| 1.0.13 | spheniscidae | 10211 | Sep 25th at 4:20 PM | FotSA-Spheniscidae-v1.0.13.zip | 1-click install | ||
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Fixed-Removed nest patches from Biome Compatibility | |||||||
| 1.0.12 | spheniscidae | 2966 | Sep 20th at 4:40 PM | FotSA-Spheniscidae-v1.0.12.zip | 1-click install | ||
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| 1.0.11 | spheniscidae | 22666 | Apr 30th at 6:45 PM | FotSA-Spheniscidae-v1.0.11.zip | 1-click install | ||
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Added-Devil interactions | |||||||
| 1.0.10 | spheniscidae | 1511 | Apr 22nd at 4:45 PM | FotSA-Spheniscidae-v1.0.10.zip | 1-click install | ||
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Fixed-Typo with dead penguin strings | |||||||
| 1.0.9 | spheniscidae | 4412 | Apr 4th at 11:51 PM | FotSA-Spheniscidae-v1.0.9.zip | 1-click install | ||
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Added-Worldgen spawn | |||||||
| 1.0.8 | spheniscidae | 5192 | Mar 11th at 7:50 PM | FotSA-Spheniscidae-v1.0.8.zip | 1-click install | ||
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Added-Thylacoleo interactions | |||||||
| 1.0.7 | spheniscidae | 4326 | Feb 20th at 4:35 PM | FotSA-Spheniscidae-v1.0.7.zip | 1-click install | ||
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Added-Civet and Genet interactions | |||||||
| 1.0.6 | spheniscidae | 2872 | Feb 14th at 6:03 PM | FotSA-Spheniscidae-v1.0.6.zip | 1-click install | ||
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Fixed-Base game animal patch format updated to 1.20.4 | |||||||
| 1.0.5 | spheniscidae | 5750 | Jan 22nd at 8:42 PM | FotSA-Spheniscidae-v1.0.5.zip | 1-click install | ||
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Tweak-Standardized sounds to cap at 60% max audio output | |||||||
| 1.0.4 | spheniscidae | 2463 | Jan 17th at 6:47 PM | FotSA-Spheniscidae-v1.0.4.zip | 1-click install | ||
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Added-Elephant compatibility | |||||||
| 1.0.3 | spheniscidae | 1563 | Jan 1st at 11:52 PM | FotSA-Spheniscidae-v1.0.3.zip | 1-click install | ||
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Added-Felinae compatibility | |||||||
| 1.0.2 | spheniscidae | 2113 | Dec 5th 2024 at 11:03 PM | FotSA-Spheniscidae-v1.0.2.zip | 1-click install | ||
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Fix-Combat Overhaul hitbox bug | |||||||
| 1.0.1 | spheniscidae | 643 | Nov 21st 2024 at 7:53 PM | FotSA-Spheniscidae-v1.0.1.zip | 1-click install | ||
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Adjusted-Combat Overhaul damage resistance | |||||||
| 1.0.0 | spheniscidae | 514 | Nov 10th 2024 at 2:48 AM | FotSA-Spheniscidae-v1.0.0.zip | 1-click install | ||
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Launch for 1.20.0 pre version | |||||||
| 0.9.1 | spheniscidae | 1337 | Nov 21st 2024 at 7:52 PM | FotSA-Spheniscidae-v0.9.1.zip | 1-click install | ||
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Adjusted-Combat Overhaul damage resistance | |||||||
| 0.9.0 | spheniscidae | 473 | Nov 10th 2024 at 2:48 AM | FotSA-Spheniscidae-v0.9.0.zip | 1-click install | ||
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Launch | |||||||
I added this to my world and penguins in the warmer areas were out in the water clustered together. I have terrain mods to make rivers and smooth the terrain so I don't know if this would affect it? I at least wanted to mention it just in case as this has only happened with the most recent update.
Putting fish in troughs is a feature of my mod, Diverse Diets. As for other mod interactions, that will be covered by the ai task overhaul I'll slowly doing. So far only the Pantherinae pack has it but after I get all of the crash fixes done for 1.21 I'll be working my way through them. Jenpai
Would it be possible to get support for Primitve Surivals's fish & Crab for the penguins?
Being able to put fish in feeding troughs for penguins would be nice as well.
Return of the King Penguin
Welcome back, penguins !
Ahh didn't know that! Shall continue catching then :)
Smaller animals already are catchable. The baby penguins of this mod have a 75% catch chance and the adults have a 20%. When I update to 1.21 the large trap should be able to handle almost all animals in my series jxrredhxw
Out of curiosity, any plans to make your animal mobs catchable in the future? Would love to be able to collect them live as well as the taxidermies :) Great work and models though!
No plans personally, I've received enough compatibility requests that it would bring my modding to a stand still trying to complete them. So I'll until I complete my planned projects I won't be working on most, but encourage others to do so and send the patches my way so I can incorporate them. DeadMartyr
Is there any plan to try to incorporate genelib
for the domesticated animals? As far as I am aware it has most traits/genes already coded and handles everything in the backend as long as you set up a json (https://github.com/sekelsta/genelib)
Tentharchitect
Please add compatibility with Butchering mod. We love hunt on this creatures and cook them! Yammy!
They can be, check the FAQ in the future as I have the domestication section in mods that have domesticatable animals
Can they be domesticated?
Thanks for the quick response, i can't seem to get them to pick the fish up off the ground either, i'm specifically working with the macaroni penguins. I totally get not having time, im just thankful to have penguins lol. I'm not sure if it would save you time or not but expanded foods has a dry fish mash that can go into troughs, might be something to look into. Regardless thanks for your mods, they're a big highlight on the server and everyone loves running into some new animal.
They should be able to eat base game fish meat dropped on the ground as an item. I have considered making a stand alone mod for putting meat in troughs, but haven't found the time Pigfisher
i can't seem to get the penguins to eat, am i supposed to use just vanilla raw fish or is there something specific because that can't go in a large trough. Please help i want to be penguin rancher so bad lol, were using version 1.0.5
No plans to add the Great Auk at the moment, but it is a cool animal!
Nice stuff, have you considered adding the Great Auk as another animal to this? Since I've noticed you cover other extinct animals in your mods. Even if the Auk isn't technically a "Penguin". It'd be a nice nod to a bird that's rarely seen otherwise.
You'll need to drop them on the ground nearby, they can pick up food items off the ground
:O that's sick! do you just put raw fish in a trough?
Yes, you need to breed them, the foods of all my animals are listed in their stats sheet, they produce eggs! MaiaK
Hi there! I'm curious how to and if it's posible to domesticate them? What do they require? Do they produce eggs?
I think they are too loud. I wiped them out near my base. But I can see, you are aware of it. Good. I like your Fauna mods.
I suspect my headphones were the key factor, because the sounds didn't seem that loud to me until I got new ear cushions 😆
The fairy penguins height is currently at 30cm or 12 inches, near the bottom of their height range, plus their animations have them leaning forward. I'm not inclined to recalculate their movement speeds, but I'll consider it.
Glad to hear you're enjoying them!
Good to see you're planning to tweak the sound, but I'd like to throw my hat in the ring!
I absolutely love fairy penguins (aussie little blue penguins) and noted that they are EXTREMELY tiny in-game - I'm not sure about the scales for the other penguins by comparison, but fairy penguins are about 13-15 inches in height, which basically puts them slightly above human (or Seraph's) ankle. Probably closer to the middle of the shinbone.
Otherwise, I friggin' squealed with delight on finding out that my home base is a natural home for these precious guys. Just.. looking forward to not hearing dozens of stone-shattering feet plaps soon. That audio balancing issue also persists with a few of your other stone age series animals as a head's up!
Yeah, penguins are crazy loud irl. I have an audio range tweak coming to bring it down, as I'd set it to the louder penguins irl range but for all of them, should be more accurate to the mid sized penguins soon
These things are super loud.
installing this mod is great because i see these cute penguins. i will never hurt you little guys!
Do you mean the head mounts? I'm seeing that the dogs all have some incorrect GUI rotations, but the rest are looking right to me
The mounts dont seem to have models loaded into the game in 1.20 for pretty much all the animals
Thanks Yelb and Toccata!
As for elephantidae, they are one of the 62 remaining animal packs I'd like to do!
Hello, loving your mods ! Any chance for very large animals, like Elephantidae mammoth-ish ?
Just wanted to say you're a real one for adding support for combat overhaul!!
Glad you're all enjoying it!
And there are tons of cool extinct penguins out there Annastasija! Would be happy to let a modder use my assets to make extinct animals further back before my project's timerange, I'm mostly sticking to the Holocene with a few hundred years wiggle room in rare circumstances
There are lots of cool extinct penguins out there, like the Inkayacu, or The great Auk. Also that prehistroic one, Palaeeudyptes klekowskii was 7 feet tall, that would be scary lol
Amazing, thanks for the new release!
You do such amazing things. I love it.
Thanks Brick! And I have no plans to do non-avian dinosaurs. Though I try to help dinosaur modders whenever they pop up
Tentharchitect
Hello! I am greatly impressed by your work on animal packs and its quality. I am curious, do you have any plans on making dinosaurs packs?
Elephants are one of the 62 remaining animal packs I'd like to do, though no promises on where in the order it'll come out
are you going to make one for elephants since you have rhinos?
You can indeed! The king babies are big fluffers
Can I have a baby Pesto now?
WOOO!! PENGUINS!!! You're the MAN!!! WOO!!!
THANK YOU!!!
(praying for bovines next but take your time king)
PENGUINS!!!! 😍😀😀😁 I am now very very happy! I would hug you if I could!!
Nice work brother