Mods / Re-Alloy

Tags: #Library #Other #QoL #Worldgen
Author: Hatrune_Cubic
Side: Both
Created: Mar 3rd at 5:41 PM
Last modified: Oct 16th at 4:46 PM
Downloads: 3218
Follow Unfollow 147

Recommended download (for Vintage Story 1.21.0, 1.21.1 and 1.21.2 - 1.21.5):
Re-Alloy_0.8.0.zip  1-click install


 

 

This is my first mod so would be nice to hear all opinions or ideas :3

 

Welcome to Re-Alloy!

 

Idea of the mod is to add metals that won't impact drastically on how player plays the game after getting steel!


A little inspired by More Metals by Minni6in and by other metal mods!

 

Works on 1.19.8 (and probably lower) but you CANNOT make any recipes that requires cooking pot.


My other mods:
Hatrune's Classes
Ancient Weaponry
Gildening Tools

 


! IT IS NOT RECOMMENDED TO PLAY WITH THIS MOD ON SURVIVAL, MOD IS NOT FINISHED !

(but at current state it is mostly playable)


Features:

  • Titanium, uranium, nickel, cupronickel, stainless steel, platinum and chromium is now usable or got more uses! (bits, ingots, plates, rods) (you can use Expanded Matter v3.2.0 to enable uranium ore spawn in the world)

Currently new metals:

  • Purple gold
    • (75-85% gold, 15-25% aluminum)
  • Blue gold
    • (40-50% gold, 50-60% indium)
  • Rose gold
    • (70-80% gold, 20-30% nickel, 1-5% silver)
  • White gold
    • (50-60% gold, 20-30% nickel, 5-10% copper, 1-5% zinc)
  • Black gold
    • (70-80% gold, 20-30% cobalt)
  • Aluminum bronze
    • (82-88% copper, 8-12% aluminum, 4-6% nickel)
  • Lockalloy
    • (55-70% beryllium, 30-45% aluminum, 1-5% magnesium)
  • Aluminum
  • Beryllium
  • Indium
  • Cobalt
  • Magnesium

New "powders":

  • Sodium hydroxide
  • Aluminum oxide
  • Indium oxide residue
  • Beryllium oxide
  • Crushed pentlandite
  • Meteoric iron blend
  • Magnesium hydroxide
  • Magnesium oxide
  • Rhodochrosite

 

  • FerroTitan thermite powder burning by 5 seconds but at very high 2400c temperature

New ores:

  • Bertrandite (Beryllium)
  • Roquesite (Indium)
  • Cobaltite (Cobalt)
  • Magnesite (Magnesium)

 

Tools and weapons:

  • Aluminum bronze (Including armor)
  • Lockalloy (Including lightweight armor)
  • All gold alloys (for steel weapons as deco)
  • Indium (as deco for steel weapons)

 

U can add purple gold, rose gold and white gold into lanterns as linings!


Plaques  for EVERY possible type of metal in the game!  (only vanilla and Re-Alloy)

New torch holders:

  • Purple gold
  • Blue gold
  • Rose gold
  • White gold
  • Black gold
  • Lockalloy

Two new anvils:

  • Aluminum bronze (T3)
  • Lockalloy (T4)
  • And steel anvil is now craftable

 

It also adds items from uranium (mainly made for testing support with other mods or testing at all)


Languages:

  • English
  • Polish (not full in v0.1.0 and above)

NOT ADDING NEW LANGUAGES UNTILL v1.0.0

 


Support for other mods:

  • Wavy Swords: Swords for aluminum bronze, lockalloy and temporal steel (tested with v1.1.1)
  • A Culinary ArtilleryCauldrons, hooks, spiles from all gold alloys, aluminum bronze lockalloy and bismuth bronze because it wasnt normally in the mod (tested with v1.2.5)
  • Stone quarry: Adds tools and plugs from aluminum bronze, lockalloy and only tools from all gold alloys (tested with v3.4.3)
  • Pewter: Adds whole new metal tableware using all gold alloys from Re-Alloy (tested with v1.2.3)
  • Metal Tongs: Aluminum bronze and lockalloy tongs (tested with v1.2.3)
  • Expanded Matter: Some of the recipes can use both Re-Alloy and Expanded Matter. (tested with v3.2.0)
  • Art of Cooking: Adds new cooking pots from aluminum bronze, lockalloy and all gold alloys. (tested with v0.2.4) (REMOVES BOWLS FROM THE MOD)

 


Roadmap:

  • Armory for gold types and maybe temporal steel
  • Ornate arrows and spears from gold types
  • Jewelry from new gold alloys
  • Metal plaque signs (placable on ground like normal signs)
  • Moving ALL new furniture and temporal steel into separate mods (temporal steel as an addon for Re-Alloy, furniture as stand-alone mods without any dependencies) (50% ready)

 


Known issues:

  • None currently :3

 


History (cuz why not):

First version release date: March 03.2025 (v0.0.1)

🎉100 total downloads! March 08.2025🎉

🎉1000 total downloads! June 03.2025🎉

Predicted realese date for v1.0.0 is this year.
(If everything will go well)


(Any bigger feedback, fixes or help please send on my discord: hatrune_cubic, thanks!)

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.8.0 realloy
1.21.2 - 1.21.5
429 Oct 16th at 12:57 PM Re-Alloy_0.8.0.zip 1-click install

Added:

  • Another ore, Magnesite!
  • FerroTitan thermite powder burning by 5 seconds but at very high 2400c temperature
  • Whenever melting any kind of iron it is now turning into normal iron, instead of liquid iron bloom that u cannot do anything with

Changes:

  • Fully removed Temporal Steel and Metal Furniture from Re-Alloy (will be added at some point as separate mods, they both need a little of reworking)

Fixes:

  • FINALLY fixed not important error spam in the console
  • Fixed roquosite and cobaltite not having crystalized forms
  • Fixed lang file for all work items
  • Fixed temperature with all work items (most likely "support" for Smithing Plus is fixed)
0.7.2 realloy 191 Oct 3rd at 11:06 PM Re-Alloy_0.7.2.zip 1-click install

Changes:

  • Fully removed and moved custom weaponry into separate mod

Fixes:

  • Every item that used tongs in Re-Alloy got fixed model position now
  • Fixed models for all Re-Alloy falxes
0.7.1 realloy 61 Oct 1st at 8:33 PM Re-Alloy_0.7.1.zip 1-click install

Added:

  • Added new ores (Roquesite, Cobaltite)
  • Metal plate and jail doors

Changes:

  • Reworked few metal textures
  • Can Opener Redesign
  • Changed iron metal shelf to have visible nails

Fixes:

  • Fixed animation for zweihander attack
0.7.0 realloy
1.20.0 - 1.20.3 1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
656 Jul 1st at 3:23 PM Re-Alloy_0.7.0.zip 1-click install

Added:

  • Aluminum bronze and Lockalloy armor!
  • Aluminum bronze, Lockalloy and Temporal steel chains and scales
  • Temporal steel schematic (only buyable from luxuries trader or treasure hunter trader)
  • Crushed rhodochrosite and pentlandite

Changes:

  • Changed recipe for meteoric iron blend again
  • Changed Temporal steel recipe
  • Changed bronze Cutlass model a little

Fixes:

  • Small Cutlass gui and ground storage fix
  • Fixed Rose gold weapons (Can opener, Zweihander, Cutlass)
  • Finally fixed metal plate trapdoors to be airtight
  • Some metal temperature fixes
0.6.4 realloy
1.20.0 - 1.20.3 1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
79 Jun 28th at 9:53 PM Re-Alloy_0.6.4.zip 1-click install

Added:

  • Temporal steel anvil now is fully working
  • Support for traders to have Re-Alloy items!
  • Pulverizer recipe instead of hammer for ore and powders

Changes:

  • New stats for Zweihander and Cutlass
  • Changed some metal tiers

Fixes:

  • Recipes for metal chairs
  • Fixed Steel Hasta recipes
  • Fixed metal trapdoors not being airtight
0.6.3 realloy
1.20.0 - 1.20.3 1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
110 Jun 24th at 10:51 PM Re-Alloy_0.6.3.zip 1-click install

Added:

  • Fully custom animations for zweihander

Changes:

  • Changed production of meteoric iron from the blend
  • Changed animations for cutlass
0.6.2 realloy
1.20.0 - 1.20.3 1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
138 Jun 20th at 12:15 PM Re-Alloy_0.6.2.zip 1-click install

Fixes:

  • Quick fix for missing Zweihander blade head
0.6.1 realloy
1.20.0 - 1.20.3 1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
73 Jun 18th at 6:49 PM Re-Alloy_0.6.1.zip 1-click install

Added:

  • Lang to every item in the mod
  • Recipes for every weapon

Changes:

  • Changed cutlass and decorated hasta model
  • Changed recipes for gilded Falxes
  • Lowered attack tier of Hasta by 1
  • Changed textures of handles of gilded steel weapons
  • Some weapon damage and tier tweaks

Fixes:

  • Fixed placing of Hasta and Zweihander on the ground
  • Fixed gui view of most of the items in Re-Alloy
  • Fixed lockalloy Zweihander
  • TRIED to fix server load errors

Issues:

  • No recipe for metal chairs
0.6.0 realloy
1.20.0 - 1.20.3 1.20.5 - 1.20.7 1.20.8 - 1.20.10
170 Jun 1st at 10:14 PM Re-Alloy_0.6.0.zip 1-click install

Added:

  • Recipe for temporal steel and information how to make it is in the description
  • 3 new weapons!!!
  • Zweihander, long sword with slow attacks (custom animation) low attack tier but high damage and longer distance (only for temporal steel, steel, lockalloy, meteoric iron and iron)
  • Cutlass, falx sized sword with fast attacks (custom animation) but little less damage and lower tier (same metals as falx without copper)
  • Hasta, meele only spear with more durability than falxes, longest range in the game but lower tier less damage and punch speed the same as for spears (only for temporal steel and steel)
  • Furniture!!!
  • Metal rod ladders, metal chairs, metal tables and metal shelves (all with metal types for every metal!)

Changes:

  • Little remodel of can opener and total stat re-balance was done (more attack tier and less damage)
0.5.0 realloy
1.20.0 - 1.20.3 1.20.5 - 1.20.7
335 Mar 28th at 4:51 PM Re-Alloy_0.5.0.zip 1-click install

Added:

  • Temporal steel and everything possible to make from metal too (for now its not possible to get that steel) (anvil doesnt work yet)
  • Can opener (high tier weapon made to break armor)
  • Metal ladders, trapdoors and plaques with recipes smithing/grid
  • Support for Wavy Swords
  • Metal tools for every gold alloy
  • New indium decorated steel falx
  • U can add now purple gold, rose gold, white gold and temporal steel into lanterns as linings!

Changes:

  • Changed recipes for Re-Alloy steel falxes
0.4.0 realloy
1.20.0 - 1.20.3 1.20.5 - 1.20.6
191 Mar 21st at 3:56 PM Re-Alloy_0.4.0.zip 1-click install

Added:

  • Tools for aluminum bronze and lockalloy (including shields)
  • Steel falxes from all gold alloys
  • Support for A Culinary Artillery (Cauldrons, hooks, spiles from all gold alloys, aluminum bronze, lockalloy and bismuth bronze because it wasnt in the mod normally)

Changes:

  • Durability for tools (aluminum bronze and lockalloy) in Stone Quarry

Fixes:

  • Finally fixed metal tiers and anvils
0.3.2 realloy
1.20.0 - 1.20.3
55 Mar 17th at 9:28 PM Re-Alloy_0.3.0b.zip 1-click install

FIXES:

  • Added textures for magnesium and cobalt lanterns
  • Fixed Metal Tongs translation
  • Fixed crashing magnesium metal bits (removed support from Expanded Matter for now)
0.3.1 realloy
1.20.0 - 1.20.3
99 Mar 14th at 11:22 PM Re-Alloy_0.3.0a.zip 1-click install

THIS IS A PRE-RELEASE OF v0.3.0

Added:

  • New Black gold made from cobalt!
  • Added crushed copper, cobalt residue, cobalt oxide, cobalt bits, ingots, plates etc.
  • Added magnesium and production of it.
  • New recipe for alumina (from alum)
  • Bertrandite: crushed, ore, chunks, nugget (Beryllium now possible to obtain including Lockalloy)
  • Added recipes for ingots from both anvils (aluminum bronze and lockalloy) (still trying to fix anvil tiers and found out abt ingot tiers)
  • Bowls from all vanilla bronzes including aluminum bronze and lockalloy has now bowls for Pewter (they can hold up to 1.5L)
  • Added nails and strips from all gold alloys, aluminum bronze and lockalloy.
  • Added support for Metal Tongs
  • Added some support for Expanded Matter
  • Support for Art of Cooking mod, Aluminum bronze, lockalloy and all gold types has now metal pots! (WARNING it removes bowls from art of cooking!)

Changes:

  • Some of code rework (mainly just moved a lot of folders and files and separated those that had too much code in just one file)
  • en.json file more readable (might help in future translations of Re-Alloy)
  • Gold alloys have separated names now (example: instead "whitegold" its "white gold")
0.3.0 realloy
1.20.0 - 1.20.3
78 Mar 18th at 10:58 PM Re-Alloy_0.3.0.zip 1-click install

Added:

  • Support for Stone Quarry tools and plugs aluminum bronze, lockalloy and only tools from all gold alloys
  • Metalworking for stainless steel, chromium and platinum (unobtainable without use of other mods... for now)
  • Lanterns from those 3 metals
  • Added rods for every metal type

Changes:

  • Made meteoric iron blend a little cheaper
  • More rods is able to be used in fruit press recipe (mainly high tier rods)
0.2.4 realloy
1.20.0 - 1.20.3
83 Mar 11th at 1:56 PM Re-Alloy_0.2.4.zip 1-click install

Fixes:

  • Pewter fixed again this time for sure
0.2.3 realloy
1.20.0 - 1.20.3
36 Mar 11th at 10:02 AM Re-Alloy_0.2.3.zip 1-click install

Fixes:

  • Fixed Pewter candelabra recipes
0.2.2 realloy
1.20.0 - 1.20.3
67 Mar 10th at 6:19 PM Re-Alloy_0.2.2.zip 1-click install

Added:

  • Added description to aluminum bronze bits, ingot and plate that they're called "aluminum brass" too

Changes:

  • When making indium bits you will be getting now 2 bits instead of 1
  • Bluegold texture is more dark now

Fixes:

  • Fixed nickel again
  • Fixed metals name not showing properly in crucible and molds
  • Fixed metal block names
  • Fixed NaOH and indium residue cooking pot recipes
0.2.1 realloy
1.20.0 - 1.20.3
79 Mar 9th at 12:09 AM Re-Alloy_0.2.1.zip 1-click install

Added:

  • Riveted metal blocks for Re-Alloy metals and recipes to them (no textures for normal metal blocks)
  • Added recipe for EVERY riveted metal block in the game! (probably works with other mods)
  • Added uranium and titanium rods
  • Added nickel plate (lantern and riveted metal block is craft able now too)

Changes:

  • Changed textures of torch holders to be more "burnt" on the top
  • Titanium and uranium is usable in fruit press recipe
  • Changed meteoric iron blend recipe to have crushed olivine in it
0.2.0 realloy
1.20.0 - 1.20.3
64 Mar 8th at 5:29 PM Re-Alloy_0.2.0.zip 1-click install

Added:

  • Re-Alloy creative tab (work in progress)
  • Rosegold and whitegold
  • Crushed pentlandite
  • Meteoric iron alloy: can be done in crucible (45-55% iron 55-65% nickel but requires some high temp fuel from other mod to be able to) can be mixed as a blend (12 crushed iron + 16 crushed nickel will give 16 meteoric iron blends that u can put in bloomery with coal and fire it (16:1 ratio))
  • Descriptions for rest of powdered items

Changes:

  • New textures for lanterns, anvils and torch holders
  • Changed descriptions for powdered items

Fixes:

  • Fixed bloomery!
  • Fixed bluegold bowls
0.1.0 realloy
1.20.0 - 1.20.3
71 Mar 6th at 12:28 AM Re-Alloy_0.1.0.zip 1-click install

Pewter no longer as dependency

Added:

New metals:

  • Indium
  • Bluegold (and pewter support)
  • Beryllium
  • Lockalloy (not finished yet)

New "powders":

  • Crushed sphalerite
  • Indium residue

Other:

  • Anvils from Aluminum bronze and Lockalloy
  • Torch holders from Lockalloy, Purplegold and Bluegold

  • Lanterns for EVERY metal type in-game

Changes:

  • Sodium hydroxide requires 1l of water now to make
0.0.2 realloy
1.20.0 - 1.20.3
70 Mar 3rd at 10:29 PM Re-Alloy_0.0.2.zip 1-click install

Added languages:

  • Polish
  • Fixed english candelabra
0.0.1 realloy
1.20.0 - 1.20.3
64 Mar 3rd at 5:46 PM Re-Alloy_0.0.1.zip 1-click install
  • Initial release

91 Comments (oldest first | newest first)

💬 Hatrune_Cubic , 3 days ago

JosephStalingrad
should be similar to iron but less frequent

Hydromancerx
Will look into that, noted.

💬 Hydromancerx, Nov 12th at 6:37 PM

Please add synergy with the Bauxite from Aluminum mod.
Thanks!

💬 JosephStalingrad, Nov 10th at 12:11 AM

yo what levels does bertrandite spawn at?

 

 

💬 LunaTheFox, Oct 17th at 11:20 PM

ahhh gotcha

💬 Hatrune_Cubic , Oct 17th at 11:47 AM

LunaTheFox

As you can see in changelog of 0.8.0 i said that i did remove all furniture and temporal steel temporarly for kind of a rework and separating them outside of the Re-Alloy mod, Temporal Steel will be as an Addon but im trying to make so it wont break older saves by just adding stuff back with different mod

💬 LunaTheFox, Oct 17th at 12:28 AM

also may I ask what happenned with the temporal steel?

💬 LunaTheFox, Oct 17th at 12:04 AM

AHHH thank You!!!!

💬 Hatrune_Cubic , Oct 16th at 12:58 PM

LunaTheFox

Most likely in v0.8.0 i have fixed the issue with no temperature on work items, that means smithing plus should have no issues, at least from stuff that i have tested! Have fun :3

💬 Hatrune_Cubic , Oct 13th at 7:11 AM

LunaTheFox

Dw! Just might take a while especially that i might not have too much time currently

💬 LunaTheFox, Oct 13th at 12:28 AM

ahhh gotcha, thank you for working on this btw :3

💬 Hatrune_Cubic , Oct 12th at 11:10 PM

LunaTheFox

Ah well, everything works fine you can heat it too just it works the way like you could forge it without the need of heating it up because it doesnt show any temperature.
Other then that it works fine just adding the temperature that i havent done yet

💬 LunaTheFox, Oct 12th at 9:55 PM

so wait, the broken tool head can't be heated in a forge?

💬 LunaTheFox, Oct 5th at 8:30 PM

sounds  good thank you for  your fine work! :3

💬 Hatrune_Cubic , Oct 5th at 5:37 PM (modified Oct 5th at 5:38 PM)

If i'll find out how i can get that to work...

💬 Hatrune_Cubic , Oct 5th at 5:34 PM

LunaTheFox

From my testing everything works fine except that broken tools from Re-Alloy dont have any melting point
A fix with compatability should be out soon we will see how long it will take me! :3

💬 LunaTheFox, Oct 5th at 2:20 AM

:3

💬 Hatrune_Cubic , Oct 4th at 7:59 PM

LunaTheFox

I'll surely try to do that then thanks! :3

💬 LunaTheFox, Oct 4th at 7:42 PM

theey do have a wiki on their github, from what I've seen it should be as simple as adding a few lines to a material's .json :3 thank you for looking into it!

💬 Hatrune_Cubic , Oct 4th at 7:07 PM

LunaTheFox

I'll try looking into that! Would be nice to have ngl but i dont know if ill be able to on my own, i have to check it out

💬 LunaTheFox, Oct 4th at 6:08 PM

could we get compatibility with smithing pluls, perhappenchance?

💬 Hatrune_Cubic , Sep 29th at 11:48 AM

Not yet just a version change in moddb because it still works with the newest vintage story
MageTrash

💬 MageTrash, Sep 29th at 11:46 AM

Wauw update

💬 Kosmu, Sep 26th at 8:15 AM

Ah yes, Toolsmith also adds some optional crafting ways and makes every tools have "parts" so I guess that would do it

💬 Hatrune_Cubic , Sep 25th at 10:08 PM

Kosmu

Might be cause of my mod, because it's adding into the existing recipes a new recipe with all my shovels which might break if other mod is changing this recipe completely or some other similar stuff

💬 Kosmu, Sep 21st at 1:52 PM

Somehow this mod seems to partially explode Toolsmith with some tools not being able to be crafted (Shovels) but others can be, I'm not sure if this is on your side or on Toolsmiths

💬 Hatrune_Cubic , Sep 18th at 8:53 PM (modified Sep 18th at 8:53 PM)

Dont worry everyone 0.7.1 should be soon out.
It's taking me a while

💬 Parageist, Aug 21st at 10:19 PM

YIPPEEEE MORE METALS :D

💬 Hatrune_Cubic , Aug 10th at 11:48 AM

Dae_Blackheart

Compatability for Expanded matter is implemented i think only with one item but i wanted to make it long time ago, just im having some irl issues so cant really get back to work currently...

And about version without weapons/armor well i wanted to make a separate mod with all the weapons moving them from this one but armor would still be here cuz of yeah metals that are still there to make sense, i would try to make support for Combat Overhaul this way tho.

💬 Dae_Blackheart, Aug 7th at 3:35 PM

is there any compatability for Expanded matter? and would there be any chance to get a version without weapons or armour for a pseudo combat overhaul compatability?

💬 Hatrune_Cubic , Aug 2nd at 7:12 PM

Astella

Thats weird? I have never seen any issue like that while creating the mod... Maybe its a fault of other mods? Or i just missed something i didnt see ill try to find an issue if i can-

💬 Astella, Aug 2nd at 3:09 PM

HiHi!! I am loving this mod but noticed that the model for knives are just missing? like in the menu its just invisible

💬 Hatrune_Cubic , Jun 28th at 12:24 PM

But maybe there will be someone who would want to make compat on their own, would be very helpful, well not yet because i have plans on moving some stuff in Re-Alloy so might break the compat later on.

💬 Hatrune_Cubic , Jun 28th at 12:21 PM

ThatOneLass

I personally and my friends who i always play with didnt really like Combat Overhaul so i havent made support for it yet, but knowing a lot of people would want it ill try making it whenever ill have time for that

💬 ThatOneLass, Jun 28th at 6:34 AM

What does the compatability with Combat Overhaul and submod Armory look like?

💬 Noctisvah, Jun 19th at 7:07 PM
Spoiler!
The temporal steel zweihander looks very lickable and tasty.

 

💬 VaelophisNyx, Jun 18th at 11:11 PM

Recommend adding a dependance on Expanded Matter, so you can leaverage their items (such as crushed temporal gears and temporal dust)

💬 Hatrune_Cubic , Jun 6th at 6:13 AM

I see, i'll see if i can do anything with this problem. Thanks for checking it up!

💬 Dalet, Jun 5th at 4:54 PM

I tested it myself and it really works normally, it seems that another mod broke it. I did some tests and it seems that the problem comes from Geology Additions😅

💬 Hatrune_Cubic , Jun 4th at 6:11 PM

Dalet
Weird cause i am using 1.20.11 and i still didnt see any major problem...

💬 Dalet, Jun 4th at 3:22 PM
He probably updated Vintage to 1.20.11. From what I've seen, that update broke several tools in the mod, how knives.
💬 Hatrune_Cubic , Jun 3rd at 10:15 AM

Jasper_Steele
Can i get a log with this error? Trying to figure out how to fix that :D

💬 Hatrune_Cubic , Jun 3rd at 10:00 AM

Mod is still not finished so thanks for patience!

💬 Hatrune_Cubic , Jun 3rd at 9:58 AM

Jasper_Steele

Ow im sorry that this happened! I'll try to look into that but whenever i was creating a server it never went into a loop loading but i did seen some errors that didnt cause anything serious...
I'll try to see if i can fix that!

💬 Jasper_Steele, Jun 3rd at 2:59 AM

i have no clue if it pertains to me running1.20.10 instead of 1.20.11,  but the new update has caused my server to infinitely loop a bunch of unresolved crafting recipes for a solid 25 minutes, and struggled for me to kill the server.

💬 Hatrune_Cubic , Jun 2nd at 11:50 AM

WolfWarrior

Thanks for the feedback!
Well because its still just 0.6.0 version of the mod i am sure it is not final product of the temporal steel recipe xD, so thanks for telling how it could be looking
I'll for sure dive into it deeper cause i do love to make it more realistic i was just messing around with stuff just for now
And i had in plans to keep mod independed from others so ppl wont have to install anything additional BUT ill be making support for other mods if stuff is similar whole time
Additionally im planning to move furniture and temporal steel as separate mods to not make people download so much in just one mod (especially furniture there's a lot of it)

Thanks again!! :D

💬 WolfWarrior, Jun 2nd at 7:38 AM

🎊🎊🎊

those are some really awesome models.

 

I have some feedback on your temporal steel recipe. it seems like you just put every steel alloying element in there 😂. 

 

oh my god I'm typing an essay I'm sorry 😭.

 

in reality with the given technology present most of those elements could not be reliably measured in small enough quantities to give beneficial effects, too much of some of these such as titanium would be disasterous to the alloy and make something unusable. the alloying components that can be added in large quantities would be chromium (10-18%) and nickle ( 5-20%) and manganese (usually up to 1.8% but we should go higher since the methods available to us in making this alloy are not ideal).

 

chromium is added to steel to make it corrosion resistant which is nice to have since THE RUST. though chromiums effects are weaker in higher carbon steels.

 

nickle stabilizes the austentite (an iron carbide in steel) and increases ductility and toughness.

 

manganese (rhodochrosite) going to be important here to lower the ability for oxygen to percipitate into solution and increase carbons and nitrogens ability to percipitate, while also bonding with sulfer impurities reducing the ill effect of those impurities.

 

finally we should get everything to as fine of particles as we can so when we blend and bloom them they'll mix alright. so temporal powder from expanded matter would be ideal.

 

mixing chromite with anthracite and blooming it produces a usably pure chromium, but would need to be worked to form an ingot or crushed to make a powder for the mix. 

the blend probably ought to be bound together with a carbon bearing binding agent like resin then bloomed and worked lovingly into an ingot from it's spongy bloom. or poured into a clay mold and sealed off then bloomed in the mold and then blistered in the cementation furnace.

 

so for the blend I would go for: 1 temporal powder, 3 chromium powder, 3 nickle powder, 1 rhodochrosite powder, 12 powdered iron. for 1 blend that needs further prep to become the desired product. ExtraCode - Vintage Story Mod DB would be helpful for this by allowing you to make blooms and blister steel like ingots.

 

but anyway I'm so excited for temporal steel. I'm going to begin making an add-on for my vanilla armory to use your temporal steel and other alloys. 😃

💬 Hatrune_Cubic , May 25th at 10:28 PM

WolfWarrior

Just getting slowly more motivation :D
thank u all for patience!

💬 WolfWarrior, May 22nd at 10:50 PM

hope you come back soon, this mod is great and I'm excited for future updates.

💬 Hatrune_Cubic , Apr 7th at 7:59 PM

KittyofPathos 
hmm thats strange then, when i was testing i was maybe getting sometimes some errors or warnings but everything was working all fine

Ruyeex

or now im not planning on adding new metals so no idea if they will be there

💬 KittyofPathos, Apr 7th at 5:48 PM

This mod does NOT like servers, nearly every block added by this mod throws some kind of error.

💬 Ruyeex, Apr 5th at 7:00 PM

Do you think we can add pig iron and sterling silver?

💬 Morfs, Mar 31st at 12:39 PM

I can't wait for a full launch of this. I love having options and purple gold is absolutely pretty. I'll be watching for when that day comes cuz I'm absolutely adding it when it is.

💬 Kosmu, Mar 28th at 7:18 PM

Not (so) spear expansion has temporalit steel if you want to look into that for the cool temporal steel

💬 Hatrune_Cubic , Mar 27th at 10:35 PM

TakeoTheWolf

Hmmm interesting well ill see if ill use it but thanks!

💬 WolfWarrior, Mar 27th at 1:58 AM

I was making some recolored armor for a mod I'm working on. I figured I'd make some recolors for the metals in re-alloy, only brigandine and chain though. drive link in case you want them. it would not offend me if you don't like them and there is no expectation that you use them. theyre really just a couple masks and filters applied.

💬 WolfWarrior, Mar 25th at 10:46 PM

thank you so much for that! will make it a lot easier to write a mod

💬 Hatrune_Cubic , Mar 25th at 1:13 PM

TakeoTheWolf

Yup when in game settings in interface u have on the bottom developer mode option and after checking it on u got new Dev tab with extended debug info
with this u will see stuff in hanbook this way for example:
Rose gold ingot (name as before)
Page code:item-ingot-rosegold (location and id i think)

when its item that has its mod tag then would be smth like:
Page code:item-realloy:ingot-rosegold

or u can hover over an item and it will show more correctly what u need the shortened version just:
Code: game:ingot-rosegold
or
Code: realloy:ingot-rosegold

💬 WolfWarrior, Mar 25th at 10:33 AM

you can check Ids in game? I don't have to dig through files?

💬 Hatrune_Cubic , Mar 25th at 8:42 AM

TakeoTheWolf 
Yes! I had plans for armor the same moment i had for tools, just for those might take way more time if i want to make full custom models, especially that its goin to be for every alloy that is in the mod currently.
I could make for now some copy paste and custom stats and before 1.0.0 release custom models so might be earlier just probably uglier XD

And u can check that in-game with id's, but u gotta use game:ingot-rosegold cuz its added by patches into the game

💬 WolfWarrior, Mar 25th at 3:30 AM

do you have plans to add aluminum bronze armor?

 

also if I wanted to add an item in a mod I make that requires a rosegold ingot what would I use for the domain? would it be game:ingot-rosegold, realloy:ingot-rosegold, or would it be something else?

💬 wojtek16, Mar 19th at 5:25 PM

Gotchu, completely understandable, thank you for the reply!! Love the purplegold, looks awesome! 

Keep on chuggin!

 

💬 Hatrune_Cubic , Mar 19th at 3:13 PM

wojtek16

For now the idea was just to get some more decorative metals and few for new tools.
Mod got kinda bigger than what i had firstly in plans and to do list is pretty big so abt some special functionalities for some metals could be interesting but for now ill think over it especially im not best at programming and im just making it for fun cuz i always wanted some of those metals in the base game hehe
But yep maybe in the future!

💬 wojtek16, Mar 19th at 12:52 PM

Do you think you might add some special functionality to some of the metals? Just thinking out loud, it would be nice to add these variants, but it's a little much if they don't do anything special and just add variants, just wanted to see if you had any ideas for them for the future, would love to experiment :)

💬 Hatrune_Cubic , Mar 12th at 12:25 PM

Actually there might be a lot of new compatibilities in future update be ready!

💬 Hatrune_Cubic , Mar 11th at 8:50 PM

And because im not best at programming sometimes it might be difficult just on my own to make some support for other mods but i can try asking mod authors for that too!

💬 Hatrune_Cubic , Mar 11th at 8:48 PM

Hydromancerx 
i dont really see point of making support into Geology Additions cuz at current state my mod doesnt add any ores (except one in next update but even with it i dont think for now ill be making for this mod)
for CAN Jelwelry ill think over making support but for Expanded Matter in the next update there will be already some support for it!

💬 Hydromancerx, Mar 11th at 7:02 PM

Hatrune_Cubic

Yes pelase do add support for those

Especially CAN Jewlry!

Thanks!

💬 Hatrune_Cubic , Mar 11th at 9:05 AM

Hydromancerx 

Nope it's not, Re-Alloy is completely seperated mod from those u wrote down!

But i can try making some compatibilities for those if i'll be able to :)

💬 Hydromancerx, Mar 11th at 5:27 AM

Is this intigrated into Expanded Matter mod?

What about Geology Additions?

Also CAN Jewelry?

💬 Hatrune_Cubic , Mar 9th at 4:31 PM

Have already noted that in next update it will be in my mod :)

💬 jamescook, Mar 9th at 4:28 PM

@Hatrune_Cubic might be for the best tbh

💬 Hatrune_Cubic , Mar 9th at 9:24 AM

jamescook 
Well yup it is out of copper and aluminum, but from my research i was doing when creating the alloy both names are correct!
If needed i can just put in description of the alloy that it is also called aluminum brass so whenever in creative or handbook and searching aluminum brass u will be able to find it this way too

💬 jamescook, Mar 9th at 12:49 AM

quick question.  Aluminum bronze is aluminum and copper right? if so that's called  Aluminum brass.

💬 Hatrune_Cubic , Mar 9th at 12:12 AM

Well i have already changed the texture into "burnt" ones so no need for that but ty anw :)
Ruyeex

💬 Hatrune_Cubic , Mar 8th at 7:34 PM

It was kinda ment to be this way but if u want sure why not!

💬 Ruyeex, Mar 8th at 6:49 PM

The torch holders don't have a burnt part like the brass.
Can I do the job for you

💬 Hatrune_Cubic , Mar 8th at 6:20 PM

JunidO 
Yes! I had in plans to add tools in 0.2.0 but it got a little complicated so i realesed completed version and moved tools for hopefully another one!
And blocks are planned too its just enabling the recipe i forgot to do that :)

💬 JunidO, Mar 8th at 6:11 PM

Will there also be tools and building blocks?

💬 Hatrune_Cubic , Mar 7th at 11:22 PM

TakeoTheWolf Thanks! and thats interesting idea thanks for that too!

💬 Hatrune_Cubic , Mar 7th at 11:21 PM

Valencrad Well for now im trying to keep my mod as close to real life as possible with skills i have but i can think of something in the future!

💬 Valencrad, Mar 7th at 10:18 PM

Wiuldn't mind seeing, even in an alternate version, fantasy metals and gear added :V Mithril and the such

💬 WolfWarrior, Mar 7th at 9:46 PM

😸good mod! I love purple gold!

also it would be cool to combine scrap (probably mostly iron oxide) with aluminum to create thermite to use as a high temp feul or source for iron nuggets since thermite creates molten iron as a byproduct when burned. just a thought, it could allow for alloying with iron in crucible.

💬 SternFr, Mar 6th at 8:58 PM

good soup mod

 

💬 Hatrune_Cubic , Mar 6th at 12:30 PM

Ruyeex 

Well i have already added torch holders to the mod, but thanks for that!

And abt crucible there is a mod Melting Plus Plus: https://news.kalataka.ru/meltingpp that adds new crucible with more space and smelts faster than normal one, just temperature are still vanilla.
Tho i have an idea how we could add meteoric iron alloy into my mod already so everything will be soon :)

💬 Ruyeex, Mar 6th at 2:10 AM

There are some mods that can be helpful to add with:
Torch Holders: https://news.kalataka.ru/moretorchholders

Steel Alloy: https://news.kalataka.ru/steelalloy

A better crucible as a way to melt ores easier and to access more complex alloys

Also it supports Vanilla Variants except the doors which I could do it

💬 Hatrune_Cubic , Mar 4th at 7:48 PM

I'll try adding it in v0.2.0 because i'm almost done with the goal for v0.1.0

💬 Hatrune_Cubic , Mar 4th at 7:46 PM

Ruyeex 

Ah yeah i have seen More Metals after i already started working on Re-Alloy, pretty interesting sadly outdated.

But sure we could try in someway collaborate with your mod by adding the way to make meteoric iron into it😀

💬 Ruyeex, Mar 4th at 7:13 PM

I want to add my mod bcs it could be a way to collaborate the ratio of the process of making the alloy.
Since the mod is a more of a sequel to the More Metal https://news.kalataka.ru/show/mod/2164

My Mod: https://news.kalataka.ru/meteoricironalloy
Feel free to add more ratios if you want.

💬 Hatrune_Cubic , Mar 4th at 8:38 AM

Ruyeex you want to add your mod to my? or wdym

💬 Ruyeex, Mar 4th at 12:34 AM
💬 _Papaya_, Mar 3rd at 6:18 PM

10/10 adds uranium crocks

 (edit comment delete)
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