Mods / OldMans Enhanced Edition

Tags: #Crafting #QoL #Utility
Author: OldManYells
Side: Both
Created: Sep 29th at 7:22 PM
Last modified: 5 days ago
Downloads: 339
Follow Unfollow 19

Recommended download (for Vintage Story 1.21.0, 1.21.1 and 1.21.2 - 1.21.5):
oldmansenhancededition_0.0.10.zip  1-click install
For testers (for Vintage Story 1.21.0 - 1.21.5):
oldmansenhancededition_1.0.0-dev.2.zip  1-click install


This mod has the purpose (or at least the dream) of being a custom tailored experience, heavily opinionated. It also serves both as a learning experience for myself and anyone else who wishes to learn from my mistakes.

 

There will be, no doubt functionality that is replicated from other mods, albeit implemented in my own ways, despite that i do want to emphasize that if any of the functions here listed is present in other mods i recommend you to use those instead.

 

Latest Feature: Bloomery Progression System

Current Features:

 

  • Can't craft hot items (no cheating, you heat it up you gotta cool it down) 🚫🔥
  • You can manually cool items in filled buckets or barrels (Inspired by: Manual Quenching). No you can't do it on a water block, just drop it !! (I may add this later if i feel like it)
  • Dead crops drop no seeds (You must be punished for letting those beatiful turnips die) ❄️
  • CTRL Holds player on ladders -- prevents movement and allows to place rope ladders with shift without descending 🚫⬇️
  • Spoilling food now shows a different slot color in inventories -- Aint nobody got time to look into 50 chests of pies!!
  • Hunger loss delay bar -- You know, when you're so stuffed that you don't know when you'll be able to eat again.
  • Interaction Progress overlay -- Small visual feedback on the progress for breaking blocks and stuff ⬛
  • Bloomery Progression System -- Cause you sick of doing bricks (See details below)

 

Current Experimental Features:

  • Wild bee nests generate particles that fall on the ground for improved visibility. Nasty little things always hiding !!
  • Simple inventory sorting system. Very simplified version of Xandus Inventory Tweaks
  • Arrows now add damage over time. Bows are very unbalanced and it feels just sad that they're no really worthy compared to spears early on. This is inspired by a mod i found recently but somehow it disappeared "Hunting Debuffs" (let me know if anyhow knows what happened)
  • Floating Combat text. I JUST NEED TO KNOW !! :D - Can be disabled through config file 

 


Added Recipies

Leather Backpack -> Leather:

Tool: Any metal knife (ain't no way you will cut that leather with a bone and stone knife)

Return: 4 Leather 

 

Sturdy Leather Backpack -> Sturdy Leather:

Tool: Iron or above knife (That's some thick leather you need a good tool)

Return: 6 Sturdy Leather

 

Hunter Backpack -> Pelt:

Tool: Any metal knife ( The backpack is already flimsy enough, you need a half decent tool for it )

Return: 2 Small Pelt ( It's already lucky it even survived the abuse you put it through and being stiched with cattails)

 

Linen Sack -> Linen:

Tool: Shears

Return: 1 linen (ain't no way you're getting the thread back after you cut the stiches)

 

Firewood -> Sticks:

Tool: Any axe

Return: 2 sticks (1 if its aged firewood... you know, can't expect much from old stuff)

 


 

Bloomery Progression System (such fancy name... it's just some recipes)


The ideia of the Bloomery Progression System is to add some variance to using bloomeries and actually make you have to work a bit more but also have a higher reward at the end.

 

Vanilla bloomery gets reduced bricks refund (yeah i know, but it has to be worst to get better 😁). You only get 5 bricks back. No change of getting a full bloomery now.
You can now craft bloomeries using Refractory Bricks, each tier provides improved return of bricks with Tier 3 dropping the full blocks (didn't i say it got better?).

 

Tier 1: 8 - 10

Tier 2: 10 - 12

Tier 3: Full block

 

I fell the system does a very generous tradeoff. I'm considering adjusting in the future so that you have a change to damage the Tier 3 bloomery as to be inline with the Cementation furnace mechanics.

 

Configs:

 

{
  "DeadCropsDontDropSeeds": true,
  "InteractionProgresOverlay": true,
  "FloatingCombatText": true
}

 

Future work:

  • Gated tier progression
  • Improve visiblity Rifts and mobs spawn from them -- They've crossed the boundaries to hunt me on the surface they must have traces on them of that crossing
  • Some sort of blood trail for hurt monsters (both beasts and rust world habitants) - Like Blood Trail, Blood or Brutal Story

 

Suggestion/ideias are welcome as well as any contributions that follow some base guidelines,

  • They either seemingly align with game philosophy or make it harder/improved. This can be bent a little for the sake of reducing player frustration. I already have "real realism" outside.
  • Visual improvements help some game aspects that are otherwise unencessary hard, practical or fun

Mod Version For Game version Downloads Released Changelog Download 1-click mod install*
1.0.0-dev.2
1.21.0 - 1.21.5
13 5 days ago oldmansenhancededition_1.0.0-dev.2.zip 1-click install

- Remove VintageStoryLib dll

1.0.0-dev.1
1.21.2 - 1.21.5
1 5 days ago oldmansenhancededition_1.0.0-dev.1.zip 1-click install

- feat: Floating combat text (can be disabled in config)
- feat: Arrows add damage over time
- feat: Simple inventory sorting functionality
- feat: Will Bee nest honey particles

0.0.10
1.21.2 - 1.21.5
121 Oct 11th at 2:33 PM oldmansenhancededition_0.0.10.zip 1-click install

- Bloomery Progression System

0.0.9
1.21.0 - 1.21.4
36 Oct 6th at 10:28 PM oldmansenhancededition_0.0.9.zip 1-click install

- Tweak: Adjust progress overlay size

0.0.8
1.21.2 - 1.21.4
14 Oct 6th at 6:20 PM oldmansenhancededition_0.0.8.zip 1-click install
  • Feat: decraft Backpacks and sack
  • Feat: Firewood to sticks
0.0.7 15 Oct 5th at 11:06 PM oldmansenhancededition_0.0.7.zip 1-click install

- Feat: Interaction Progress overlay
- Feat: Allow enable/disable for dead crops and interaction overlay

0.0.6
1.21.0 - 1.21.2-rc.3
24 Oct 4th at 4:51 PM oldmansenhancededition_0.0.6.zip 1-click install
  • Feature: Hunger loss delay bar
  • Fix: Ensure particles are displayed over container when quenching
  • Fix: Display perish item slot color for meal container items
0.0.5
1.21.0 - 1.21.2-rc.3
22 Oct 2nd at 11:17 AM oldmansenhancededition_0.0.5.zip 1-click install

- Bugfix: Spoil indicator now fully client side fixing indicator not showing on world inventories

0.0.4
1.21.0 - 1.21.2-rc.3
18 Oct 1st at 8:19 PM oldmansenhancededition_0.0.4.zip 1-click install

- Added item spoiling indicator to inventories

0.0.3
1.21.0 - 1.21.2-rc.2
34 Sep 29th at 11:26 PM oldmansenhancededition_0.0.3.zip 1-click install

- CTRL on ladders prevents shifting to go down -- Allows placing rope ladders safely

0.0.2
1.21.0 - 1.21.2-rc.2
20 Sep 29th at 9:14 PM oldmansenhancededition_0.0.2.zip 1-click install

- Fix: random startup crash

0.0.1
1.21.0 - 1.21.2-rc.2
21 Sep 29th at 7:23 PM Empty oldmansenhancededition_0.0.1.zip 1-click install

21 Comments (oldest first | newest first)

💬 OldManYells , Nov 10th at 8:27 AM

jayu Thank you for letting me know, will fix it next version.

💬 jayu, Oct 22nd at 11:17 PM

OldManYells ah I understand, if it's all content I can just disable it at worst without much pain. Btw I checked the zip archive and you're accidentally shipping VintagestoryLib.dll and pdb which are not necessary for a mod, you might want to add <Private>False</Private> in your csproj ItemGroup when referencing the library.

💬 OldManYells , Oct 22nd at 10:54 PM

jayu not atm, all bloomeries are based on the same behaviour in terms of functionality, they're are "just" content mods that have their own texture and drop tables, i.e, just changes what happens when you break them. If the other mod changes the behaviour it will change for all of them on this one.

💬 jayu, Oct 21st at 10:57 PM

Is there a way to turn the bloomery progression feature off? I have another mod that affects the bloomery to change it completely and idk how they'd interact.

💬 OldManYells , Oct 6th at 10:30 PM

After couple more hours of gameplay had to ajust the overlay thickness as it was indeed to intrusive. Now is similar in size to the crossair and it feels better that way.

💬 OldManYells , Oct 6th at 6:02 PM

El_Neuman yes understandable, and despite this being a very opinionated set of features those which, the progress display being one, may not add much or are clearly a preferencial thing i will tipically add a toggle for it.

And understanding that these will very much be both for learning purposes and for my own selfish experience i have absolutely zero issues with modders picking up code from those features to split them or reuse somewhere else (i even attempted to structure the code by feature so is easy to pick apart).

Not everyone will like every single aspect but i do appreciate people expressing their opinions. So thank your for that, sincerely.

💬 El_Neuman, Oct 6th at 12:36 PM

The block breaking progress display looks a bit off-putting and not very immersive to me. Of course, some people might like it, but I think I’ll disable this feature (thanks for adding it to the config). Other than that, the mod is absolutely great!

💬 Drybones, Oct 6th at 7:27 AM

@OldManYells

Thanks!

I'll add this to the list for the next time I select a pack.

💬 OldManYells , Oct 5th at 11:14 PM

Drybones go ahead and let those Turnips die. You can now disable the feature through configs.

💬 OldManYells , Oct 4th at 4:56 PM

Drybones sometimes the @ takes a day off  :D Alright, i'll indulge that one 😁added to my notes so that i add at least that toggle for the crops. Although i'm very disappointed you guys are letting your turnips die 🤬🙃

💬 Drybones, Oct 4th at 12:14 AM (modified Oct 4th at 12:16 AM)

@OldManYells Yeah a config would be cool. I would want to add this to my server, but the crop thing would cause problems. Was just playing last night with a couple friends, and our blacksmith just realized after like hundreds of hours, that quenching exists. He has like towers of all the ingots and armor and never once had to use the mechanic.

Btw how tf does @'ing someone work?

 

💬 OldManYells , Oct 3rd at 8:54 PM

El_Neuman m00n not bad ideias actually. Currently i'm a bit busy so unsure when i'll get back with a new feature, but currently i have a prototype for adding a timer whenever you eat something so that you're aware of the hidden effect that delays hunger going down immediatly after you've eaten (and depends on the food)

💬 m00n, Oct 3rd at 12:48 PM (modified Oct 3rd at 12:49 PM)

hey these are awesome :D if your after suggestions do you reckon you could also tweak farmland? so it shows the dry texture at a point thats more uvisually useful currently by time the farmland looks dry its already completely dry and crops are dying its a very minor thing😅

💬 El_Neuman, Oct 3rd at 12:17 PM

love this mod, it's like a good patch for VS!)

Ihave an idea for new update!
I noticed that the temperature in the game is displayed a bit strangely. For example, if I’m standing near a campfire or inside a completely closed dugout, the temperature reading is still the same as outside.

At first, I thought this was meant to show the “outside air temperature,” but it actually changes when going up a mountain or down underground. It seems that this value reflects some sort of general regional temperature around the player, rather than what the character actually feels.

It would be great if the game had a separate indicator for “perceived temperature” — one that depends on campfires, torches, and other heat sources near the player.

💬 Centerion, Sep 30th at 5:49 PM

I like HoD in almost every playthrough I do but why do animals not need foor or water?

Also stamina+Jaunt are both great, however i recomend doubling the ammount for everything as its super annoying to start with vanilla

Momentum, changes player movement to make it feel like your acctually carrying stuff or that No You CANT take a hard 90deg turn with 1000lbs of stuff on you lol.

I also like pretty much all Mailtez mods, just a solid list overall

Saltys modlist has some great QOL ones as well, im sure others have a lot more recomendations as well but theres my top few

💬 Bannta, Sep 30th at 3:22 PM

"You must be punished for letting those beautiful turnips die" - lol!

💬 El_Neuman, Sep 30th at 7:06 AM

I really love this mod, thank you! waiting for something more!))

💬 V7I, Sep 29th at 11:55 PM

i dont understand why people dont like that you can craft the item while its still hot? 

like. . thats how they do it irl? 
putting a stick on a hot peice will create a better dit and char it makeing it rot resistant? 

💬 TheRealFlynn, Sep 29th at 11:36 PM

first follow. let's go!. cool ideas so far. like your style :)

💬 OldManYells , Sep 29th at 11:29 PM

Drybones i see the issue. I can think on adding a config to selectively disable features for these cases. I just don't wanna do it straight away because as i mentioned the purpose is to have a different "all inclusive" experience and i also don't want people to use this as a replacement for other mods that implement the same mechanics as i think they deserve some sort of "first come" merit on the ideias

💬 Drybones, Sep 29th at 11:08 PM

Requiring quenching is something i've wanted for a while! Most mods are unbalanced and make the game too easy imo. Only potential problem I have is the seeds. I usually play on dedicated servers so crops always giving back seeds is a sort of soft fix for losing your crops when you don't play for a few days.

 (edit comment delete)
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