Mods / NDL ExpandedGrowth (Tree Growth Module)
Author: NateDoesLife
Side: Both
Created: Oct 22nd at 8:33 AM
Last modified: Oct 22nd at 9:13 AM
Downloads: 1159
Follow Unfollow 73
Recommended download (for Vintage Story 1.21.5):
ndltreegrowth_1.0.0.zip
1-click install
IF UPGRADING FROM THE LEGACY NDL-EXPANDEDGROWTH MOD TO THE MODULE MODS YOUR BLOCKS/ITEMS WILL BECOME "QUESTION MARK BLOCKS" AND "BLACK SQUARES/INVISIBLE". THERE IS NO WAY AROUND THIS JUST REPLACE THEM IN CREATIVE MODE. I APOLOGIZE FOR THE INCONVIENCE THIS CAUSES.
About Module:
This is the tree growth module for the Expanded Growth mod series. This module adds a method for growing large variants of the vanilla trees. Similar to the large oak trees that only generate on world gen!
How To Guide (Also in the handbook in game, just search NDL or NDL-ExpandedGrowth!):
|
Adds:
|
Planned Workings:
- Large Pine Trees
- Better Maple Trees
Feedback/Suggestions/Support:
I livestream on Twitch or Youtube (ad-free) monday-thursday (6pm est - 10pm est) Typically I play vintage story but on occasion might dive into a random game. I welcome suggestion and feedback on the mod in chat there or you can leave a comment below.
- You can also join my personal discord channel via - https://discord.gg/6qQZYPU
- Please use the channel #ndl-expandedgrowth for any comments/chat regarding this mod! (going to be at the bottom of the channel list, in the VS-MODS Category)
Other Modules:
| Flower Growth Module | NDL ExpandedGrowth (Flower Growth Module) - Vintage Story Mod DB |
| Berry Growth Module | NDL ExpandedGrowth (Berry Growth Module) - Vintage Story Mod DB |
| Coral Growth Module | NDL ExpandedGrowth (Coral Growth Module - Vintage Story Mod DB |
| Grass Growth Module | NDL ExpandedGrowth (Grass Growth Module) - Vintage Story Mod DB |
| Mushroom Growth Module | NDL ExpandedGrowth (Mushroom Growth Module) - Vintage Story Mod DB |
Other Mods By Author:
| Mod Version | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|
| 1.0.0 | 1159 | Oct 22nd at 9:13 AM | ndltreegrowth_1.0.0.zip | 1-click install | ||
|
New Features:
Updates:
Bug Fixes: | ||||||



ChezWaldo Random chance to be either a 1x1 oak or a 2x2 oak currently. Might change it in the future.
For the larger version of the trees is it just a random chance for them to grow or is something else needed to force an oak tree to be a 2x2 versus a 1x1?
BlueFuryDragon Gottcha, I will update that in the next update I do! Sorry about that!
Okay but the wording needs ti be changed as it does say add sapling, so that is what I was doing as that made sence. I didn't try with the seed. I'm sorry,
BlueFuryDragon I will check it out in a bit, its quite possible something got transferred over badly when I made the module from the original mod.
Edit/Update: So I finally got around to testing out the crimson maple growth and it works fine on my end. Make sure you are using a SEED and not a sapling when interacting with the burlap sack. Also make sure you have the final version of the sack (dirt > compost > bonemeal > seed.
Can I not grow a large crimson maple tree? Okay, I can't "place a sapling inside"! There is no tool tip, tried in the crafting grid, also tried interacting with a free hand and with sapling in hand. I'm in version 1.21.4. When I have the sapling in hand and go through the motion to place a sapling on the grown, but at the sack instead, it says it needs solid ground. IDK what I'm doing wrong and I don't see anyone else complaining about this...
NateDoesLife Thank you for that awesome info! :)
BlueFuryDragon It will work with 1.21.4, the annoying version tag system on the site makes it a pain to tag all older version so I usually don't bother. This works with all 1.21.x along with all the other modules and my other mods.
Edit to add: Most mods that are 1.21 will work with any .x version of 1.21. So mods working in 1.21.1 should work all the way up to 1.21.5. There are very few changes that are mad in between sub version updates that would make a mod not work. It could still happen its just extremely rare that it wont.
Man..., I just with this was for 1.21.4 as I haven't updated yet as a lot of the mods I use aren't updated and because I just went through that recently and it takes a long while with a 108 mods.
animatiV No problem! I played around with the idea at first of whether or not I wanted to put in the work to seperate them all and maintain them all but eventually decided this was the best way. That way if one of the modules breaks it doesnt bring down the entire mod series as well and I can work on them seperately without delaying stuff due to another one.
Thank you, I prefer separate modules that I can install as needed.
BleakBadly I am actually actively working on it. Prob be done in the next week or so!
no mushroom growth module??? :(