Mods / Female Seraph

Tags: #Clothing #Cosmetics #Graphics
Author: Glupper
Side: Both
Created: Apr 19th at 5:05 PM
Last modified: 4 days ago
Downloads: 19409
Follow Unfollow 385

Recommended download (for Vintage Story 1.21.5):
FemaleSeraph_0_4_6.zip  1-click install


REQUIRES PLAYERMODELLIB 1.2.1!

 

Inspired by this mod and adds some lacking anatomy in three different versions to the game :)

Almost all clothes/armour models are edited accordingly, but some clothes may still cause some clipping, please let me know if you encounter this!

 

Should work in MP but probably incompatible with any other player model changing mods outisde of playermodellib core ones.

 

------------------ Changelog ------------------------

0.2.0 - Now supports switching the model to female and male using playermodellib! Also, almost all clipping should be gone now ^^

0.2.1 - Fixed issue with eye colour not being changable, touched up the undergarments to be more appropriate

0.2.2 - Fixed clipping of the blacksmith apron

0.2.3 - Added compatibilty with custom eye colour/face expression mods and the ears & antlers mods (Thanks to ThePhantomX64!)

0.2.4 - Updated to 1.20.12 and added compatibility with the tails mod (Thanks to Pinewater!)

0.3.0 - Added a smaller and larger version :). Added variants for the ancient armours, fixed gambeson armour.

0.4.0 - Updated to playermodellib 0.0.35, so please update! Also added support for IndigoDigo's nudity mod

0.4.1 - Updated to 1.21.0, thanks to Caliber!

0.4.2 - Added the new hair and eye colour options, made the bear hide compatible

0.4.3 - Fixed compatability with the ears mods! (Also note i changed all the texture codes to default seraph one) :)

0.4.4 - Added compatibility with Restored Hair Colors/Combat Overhaul/FA:Greenwich

0.4.5 - Updated to new UVs, so mods changing skin tones should be compatible, fixed compatibility with FA:Greenwich, added support for animal ears.

0.4.6 - Redid all clothes and armor shapes, all clipping should be fixed now (hopefully actually this time :o). Added support for Wool & More sweaters (Thanks to jayu!). M version now works with pins/broches, other versions will be added later :)

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.4.6 fseraph 746 5 days ago FemaleSeraph_0_4_6.zip 1-click install

Requires playermodellib 1.2.1+!

0.4.5 fseraph 3694 Oct 23rd at 11:03 AM FemaleSeraph_0_4_5.zip 1-click install

Requires playermodellib 1.2.1!

0.4.4 fseraph 5003 Sep 11th at 1:24 PM FemaleSeraph_0_4_4.zip 1-click install

Requires playermodellib 1.2.1!

0.4.3 fseraph 1167 Sep 5th at 1:08 PM Empty FemaleSeraph_0_4_3.zip 1-click install
0.4.2 fseraph 339 Sep 4th at 12:49 PM FemaleSeraph_0_4_2.zip 1-click install

Requires playermodellib 1.0.3!

0.4.1 fseraph 493 Sep 2nd at 5:15 PM FemaleSeraph_0.4.1.zip 1-click install

Requires playermodellib 1.0.3!

0.4.0 fseraph 1528 Aug 22nd at 2:46 PM FemaleSeraph_0_4_0.zip 1-click install

Requires playermodellib 0.0.35!

0.3.0 fseraph 2246 Jul 20th at 1:51 PM FemaleSeraph_0_3_0.zip 1-click install

Requires playermodellib 0.0.12!

0.2.4 fseraph 346 Jul 17th at 8:43 AM Empty FemaleSeraph_0_2_4.zip 1-click install
0.2.3 fseraph 2888 Apr 24th at 8:35 AM Empty FemaleSeraph_0_2_3.zip 1-click install
0.2.2 fseraph 244 Apr 23rd at 8:00 PM Empty FemaleSeraph_0_2_2.zip 1-click install
0.2.1 fseraph 47 Apr 23rd at 7:32 PM Empty FemaleSeraph_0_2_1.zip 1-click install
0.2.0 fseraph 83 Apr 23rd at 2:26 PM Empty FemaleSeraph_0_2_0.zip 1-click install
0.1.0 FemaleSeraph 585 Apr 19th at 5:14 PM Empty FemaleSeraph.zip 1-click install

158 Comments (oldest first | newest first)

💬 Waildanbear, 1 day ago (modified 1 day ago)

Ahh well. Dwarvish womens beards hide the lady lumps anyway. Thank you for the reply.

💬 Glupper , 2 days ago

Waildanbear sadly not from my end :/

💬 Waildanbear, 2 days ago

Anyway to make this work with Racial Equiality? Would be nice to have various female races as well. 

💬 Glupper , 3 days ago

MelkiiBes Not yet! But ill add them in the next update ^^

💬 Glupper , 4 days ago

bintoss i added the changelog to the description tab! 

💬 bintoss, 4 days ago

Changelog: None

So...what's different in v0.4.6?

💬 Glupper , Nov 25th at 6:07 PM

aJade Yup, playermodellib is made to be added/deleted in exisitng saves but jayu's advice is good!

 

jayu Yup, im in the discord :)

💬 jayu, Nov 25th at 12:15 AM (modified Nov 25th at 12:15 AM)

Hey, I made some patches for Wool & More sweaters to be compatible with this, for all the three sizes, would you like me to send them over to add them to the mod? Are you in the vs discord? We could talk over there.

I will release them as separate patches otherwise.

💬 jayu, Nov 25th at 12:13 AM

aJade I would do .charsel and swap to a normal player model first, just in case. Keep in mind this will reset your character options unless you do "use last selection" to recover them (assuming those were your actual last selection).

💬 aJade, Nov 23rd at 8:39 PM

if I disable the mod from a world thats already using it will anything happen like the world getting corrupt?

💬 Glupper , Nov 22nd at 1:17 PM

Dangermad yeah you can add that! :)

💬 Dangermad, Nov 22nd at 10:13 AM (modified Nov 22nd at 10:19 AM)

Glupper damn you're right, I was so focused on my specific case that I didn't even think of how bad changing the UV would be for every case except my own
the feminine underwear I was talking about is just your change to the two piece design that I added as seperate from the two piece with me seperating the tops from bottoms and I was hoping to add that underwear to males (or completely flat women, arguably) and racial equality races that don't have explicit gender differences

💬 Glupper , Nov 21st at 10:07 PM

Dangermad Im not sure what you mean with your first comment but you can use any asset ya want as long as you credit me ^^

Seperating the UV's is quite tricky as im not sure how to the match them with the correct skin texture anymore at that point O_o (I also lack some experience haha) If you have suggestions how i could change the UV while keeping it as part of the player texture to make it look good on both the vanilla and custom undergarments that would be cool!

💬 Dangermad, Nov 20th at 7:57 AM

also this might be a bit selfish to ask and with a lack of experience I can't really be certain how well it could be implemented but it would be so cool if the UVs for the boobs were seperate from the rest of the body and weren't just assuming you would use vanilla underwear that have no problems

💬 Dangermad, Nov 20th at 6:42 AM (modified Nov 20th at 7:22 AM)

would you mind if I added the feminine underwear and leotard to the default model and to other mods I'm adding compat for to my underwear mod? I reeeeeeeally don't wanna include a requirement for it cause it would be really tedious

💬 VtoT, Nov 1st at 9:06 AM

The new verson seems to have an issue with underwear, and .charsel did not fix it. However 0.4.4 seems to work.

💬 Wulff, Oct 27th at 1:14 AM

https://imgur.com/a/R6QJjlD

yup all the vanilla Blackguard armors are clipping still with and without using combat overhaul.

this is using playerlib 1.2.1 assuming thats still the required version but i tested with the newer versions as well with the same results, but using new versions seemsed to have fixed some of the other armors mentioned before. 

💬 Glupper , Oct 26th at 7:16 PM

Wulff Are you sure blackguard isnt working? Ill fix the forlorn :)

 

j0h_ Please reload the undies by using .charsel ye

💬 j0h_, Oct 25th at 10:25 PM

hello, i am very naked and cannot pick underware,,, fyi.

💬 Wulff, Oct 24th at 5:39 AM (modified Oct 24th at 5:39 AM)

Pento im assuming you loaded it into a world where you had the old version on already. run the .charsel command and switch between anamolous and back to the female type and toggle through the different underwear options. fixed it for me.

💬 Pento, Oct 24th at 2:29 AM

The skin color compatibility is working now, but it appears that the underwear has stopped working entirely

💬 Wulff, Oct 24th at 2:17 AM (modified Oct 24th at 2:18 AM)

Yo! lets go. The newest playerlib update, 1.3.0,  seems to have fixed more of the vanilla armors Testing with just playerlib and this i see the bear hide and improvised armor and the Blackguard cuirass and variants are still not cooperating. i also noticed that the damaged versions of forlorn hope armor only clips if there are clothing worn under them such as the forlorn tunic which i included a screen shot of. comabt overhaul still has more issues than running without it as you are aware im sure. ill keep testing and reporting as i see updates here. also when i loaded in my CO testing save my character was fully nude lmao. a bit of a shock. if i recall charsel restored my undies though.

https://imgur.com/a/8zKbokc

💬 Wulff, Oct 23rd at 7:32 PM

oh L as in large yeah i tried with all the sizes and saw simialr results. heres a couple quick screen shots

 

https://imgur.com/a/rVMOA5g

💬 Xordaii, Oct 23rd at 6:18 PM (modified Oct 23rd at 7:06 PM)

Glupper  I tested with Large first then Medium. Same results for what I did test. It's just the left side boob texture on the model and the clothing showing on the breasts instead of the texture for the armor. Almost like it wasn't taking armor layers into account or the armor layers were treated as lower layers.

For the clothing I mentioned, the aprons were showing some of the apron texture, but some of the clothing under it was showing over the apron on the chest model itself. Not sure what was going on there. The other clothing mentioned had the same issues as the armor, the lower levels showing through the upper layers. The clothing has the same glitching sideboob like the layers are competing with each other.

I took screenshots of all three problems and put them in my public Google Drive folder: https://drive.google.com/drive/folders/1fWSyTtPnKJ6NtTBZWG9E8GRj5oaSp2-O?usp=drive_link

You are sneaky... Thank you for the skin color compatibility. You made my day.

💬 Glupper , Oct 23rd at 6:13 PM

Wulff When you select your player character, what version did you choose I mean. Some screenshots could be nice :)

💬 Wulff, Oct 23rd at 5:00 PM

Not sure what you mean by the L version. but im using female seraph 0.4.5 and playerlib 1.2.1. and its the chest is poking through the listed armors. I havent tested any clothing really only the armors. Xordaii and myself have come to the same results as to what armors are not working properly it appears.

I can try to get some screen shots later when i have the chance if you wish.

Glupper

💬 Glupper , Oct 23rd at 3:55 PM

Wulff Are you using the L version? This is really odd, is it just the clothes clipping or the body?

💬 Wulff, Oct 23rd at 3:28 PM

Glupper So i checked with a fresh install using only 0.4.5  of this mod and the playerlib 1.2.1 and just as was mentioned below the vanilla armors that are not working are all the bear hide armors, Improvised body armor, Leather body armor, Blackguard cuirass variations as well as all the plate armors have a slight piece right in the middle thats showing through thats almsot hard to spot and i missed it before. so its not just CO changing the body shapes and from what i see testing all the gambesons seem to be the ones not to work with CO but are fine without it.

Also if you plan to try and add things from any mods could you maybe consider: Blackguard Additions: combat overhaul compatible redux and the Forlorn Additions combat overhaul compatible

Again thanks for the work.

 

💬 Glupper , Oct 23rd at 11:11 AM

Xordaii Thats indeed a preferable way to make the mod but that's currently not achievable with playermodellib as it would mess with replacing clothes/armor models although i think its being worked on. For most armors, wearing different type of clothes underneath messes it up a tinyyy bit so i'll prob have to redo all shapes at some point @_@

 

Wulff What type are you using? On my end all vanilla armors work as expected for all three types. I can't guarantee compatibility with mods unless i specifically mention i patched them... CO messes with the shapes too so might look into my patch for that :)

 

💬 Xordaii, Oct 23rd at 8:51 AM (modified Oct 23rd at 8:54 AM)

Mods that might be involved: craftablecompanion, nudemod, overhaullib, playermodellib, primitivesurvival, repairablelocust, ricketytranslocation, wildfarmingrevival, alchemy, antlershorns, carryon, combatoverhaul, commonlib, configlib, fseraph, genelib, goblinears, humanskintones,  naturalisheyes, armory,  combat-overhaul-reanimated, tailorsdelight, wool, dressmakers (erred on the side of caution, as in I have no idea what added aprons, etc., so if it had to do with bodies...)

Almost all armors are fine except the following have clothing peek through on the chest: All four bear armors, Leather body armor, Improvised body armor (Wood), Gambeson body armor, Tailored gambeson body armor, Forlorn Hope breastplate (Broken), Forlorn Hope breastplate (Damaged), Blackguard cuirass, Blackguard cuirass (Damaged), Blackguard cuirass (Broken)

Almost impossible to test everything, but I put together an outfit that seemed to not glitch most vanilla stuff: Nadiyan long coat, Nadiyan cape, and Chateau blouse. I tested MOST tops of clothing, but not all. Can test more later, but these stood out: 8 sweaters from Wool & More, All seven aprons, Artisan's Scarf. Was going to report Forgotten Noble Robe and Fur Coat have left sideboob glitches, and then realized most clothing does. If you turn the model, the left side of the model alternates with the shirt and coat layer.

Not a complaint, just trying to list more exact list than some work and some don't. From the amount that works, you must have done a lot of work getting them compliant. Thank you!

💬 Wulff, Oct 22nd at 11:40 PM

Xordaii okay cool. i assume you were @ing me but its mispelled :). i just randomly was checking around here and saw the comment.

Glupper cool updated to the new playerlib and its getting there.

it is now kind of working but im testing some armor sets and its very hit or miss. Some are working and some are not, even some vanilla armors are not working including; the new bear armors, gambesons, leather body armor and blackguard cuirass. The others seem to be working fine even some of the modded varieties but not everything. modded ones like forlorn hope zealot cuirass works from forlorn additions but not the blackguard stuff from blackguard additions.

I am running combat overhaul so not sure if this plays into it or not ill have to set up a fresh installation to test but ill do a bit more testing and edit this if needed. I hope things keep getting tuned as i like this mod and feel it should just be vanilla at this point honestly since even the villagers have feminine body types. appreciate the work. o7

💬 Xordaii, Oct 22nd at 7:51 PM (modified Oct 22nd at 7:53 PM)

Glupper that sounds awesome, thank you!

Maybe talk to the guy doing Antlers and Horns? I have no problems with his ears taking texture colors from the skins. This mod might actually work better like that one or the underwear/nudity mods, where you just add it as a choice, not replace the entire race.

Thanks for making this mod. I always appreciate getting a bit more choice in character personalization.

Wulfe try updating playermodellib to the latest. As of this message, it is 1.2.1

💬 Glupper , Oct 22nd at 7:13 PM

Xordaii Sadly the UVs were changed in 1.21 so I use the old textures from pre 1.21 but I'll work on updating the textures so it will be compaible with other texure mods ^^

 

AzuliBluespots Maybe in the future...

 

Wulff Just tested the latest version (1.2.1) and this issue doesnt seem to be present in 1.21.5!

 

Legendary_220 You can make it client side by copying the desired model and armor/clothing models and replacing the ones in the base game files :)

💬 Legendary_220, Oct 19th at 3:52 AM

Is this client side or server side? It would be nice if it was Client side that way I can look how I want even if others don't have the mod.

💬 Wulff, Oct 17th at 9:17 PM (modified Oct 17th at 9:26 PM)

Having the same broken white textures as others with the current version of this and playermodellib 1.0.3

on a fresh install with only the two mods

Guess this mod  doesnt work with 1.21.5 (stable)

shame

💬 AzuliBluespots, Oct 13th at 1:27 PM

I thought this was a toggle like the horns mod instead of a "new race" selection. That way, you could probably (?) make it compatible with other playermodellib races.

💬 Xordaii, Oct 2nd at 10:48 PM

This doesn't seem to use the Seraph colors. We are using Human-like Skins and this one uses the default. Is there some way I can enable HLS for this, or use a combined skin palette for both Seraphs?

💬 Diarko, Sep 29th at 4:36 AM

Leather Body Armor isnt clipping correctly, this is with combat overhaul installed while Im testing.

💬 Ashleyyy33, Sep 23rd at 4:03 AM

Amps iirc its something to do with natures call, just update this, playermodellib, and natures call to the latest version for your game.

💬 Amps, Sep 22nd at 12:35 AM

So problem with this. Its currently crashing my game when I open the character menu.

💬 NoFutureReyla, Sep 21st at 7:18 PM

Glupper i have been updating the mod every time you release a new update and the issue never stops :<

💬 Mirvra, Sep 21st at 8:43 AM

Glupper
Thanks man o7 👍

💬 ThePhantomX64, Sep 19th at 11:11 PM

Thanks man 👍

💬 Glupper , Sep 19th at 7:43 AM

NoFutureReyla Sounds like a version issue!

 

Mirvra Ill look into rustbound :)

 

ThePhantomX64 The texture issue is not easily fixed rn, ill take a look at the animal ear mod ^^

💬 ThePhantomX64, Sep 18th at 2:46 AM

Right nwo it seems that the elf ears mod is kinda broken, it's textures are a bit bugged while using this mod. also i wonder if you'd add compatbility with the mod author's animal ear's mod.

💬 NoFutureReyla, Sep 15th at 6:58 PM

Hai! i've seem to have come into an issue. 
I really dont know what may have been causing this texture bug. i dont have any mods that change or add armors and clothes. The only mod i could think of that might be causing this was Vanity, but im still not sure.
anyway, whenever i use the model (i've only been using the L model, havent tested with the other ones), any Body (outer and inner), body armor or shoulder piece of equipment just has this very jarring glitched texture that makes it very difficult to look at (so i just kinda hide them with vanity)

any ideas what may have been causing it, or any fixes?

 

https://imgur.com/a/wbmN6ZM

💬 Yasamashi, Sep 11th at 7:00 PM

Thank you very much! Fantastic job!

💬 Mirvra, Sep 11th at 6:38 PM

The vanilla improvised armor seems to lack compatibility?

And is there any plans to add compatibility for Rustbound Magic's mage armors?

💬 Glupper , Sep 11th at 1:29 PM

Yasamashi Added!

 

Samuel_REDACTED Added too!

💬 Yasamashi, Sep 10th at 9:29 AM

Hello! Great mod, I downloaded it mostly for my girlfriend and it works flawlessly as of now. Would it be possible to make it compatible with Restored Hair Colors too? Basically it does what it says, it restores the old hair colors as additional colors before the 1.20 version. It's no problem if it can't be done! 

💬 Glupper , Sep 9th at 5:21 PM

Cuttlebear I thinkkkk the latest playermodellib should fix this! :)

💬 Cuttlebear, Sep 9th at 3:34 PM

Hi Glupper! In the new version of the game, 21.1, textures on chest clothing are missing. Just wanted to give a heads up! (I also use CO, but this was just clothes. Haven't testing armor yet. Thank you so so much for this amazing mod! The people on my server love it.

💬 Glupper , Sep 6th at 7:16 PM

Samuel_REDACTED I could work on CO maybe but not 100% on how to do that >.<. I cant make it comp with racial equality as those are seperate player models.

 

Gole Are you using 0.0.12?

💬 Aillun, Sep 6th at 6:17 AM

Thank you! <3 

💬 Gole, Sep 6th at 1:12 AM

where should the dropdown selection appear? i'm trying the 0.3.0 version and it's not appearing for me in any version of the player model lib for the 1.20.x

💬 Samuel_REDACTED, Sep 5th at 4:48 PM (modified Sep 5th at 4:55 PM)

Do you know if this will ever get compatibility with Combat Overhaul and Forgotten Armory regarding the clipps, and Racial Equality wtih allowing a M and F model for each race, it's fine if not.

💬 Glupper , Sep 5th at 1:09 PM

Aillun Fixed!

💬 Aillun, Sep 5th at 7:20 AM

Hello, I'm the author of the goblin ears mod. There is a problem with our mods together, as my ears appears only with skin1 color when I choose your seraph model option. I discussed with Maltiez on discord :

 

"Most probably because in fseraph mod all player shapes have different texture codes and basesking skinpart targets different texture codes. The best solution will be to ask the author of the fseraph mod to use same texture for better compatibility with other mods. "

 

I also can try something on my side, but I think for compatibility it's better if it's coming from you 🤔 I'm not sure it will helps you but maybe take a look how I'm putting base game skin on my ears? It's just this line "targetSkinParts": ["baseskin"] in my patch, that Maltiez created. 

Have a nice day! 

💬 RanOutOfSpac, Sep 5th at 2:59 AM

You're an absolute chad, thanks!

💬 Glupper , Sep 4th at 12:50 PM
💬 StoneAgeAsh, Sep 3rd at 9:40 PM

Hello! Love this mod, just a quick issue, the new 1.21.0 hair bases and extras do not appear compatible with this mod, or at least they do not appear in the dropdowns

💬 Rexxia, Sep 3rd at 9:22 AM

This does clip with the armor changes from Combat Overhaul

💬 Glupper , Sep 3rd at 5:44 AM

RanOutOfSpac updated!

 

Calcite im not sure what could be causing it, ive never seen it in-game myself.

 

Dangermad great, thanks ^^

💬 Dangermad, Sep 3rd at 4:04 AM

alright more undergarments should work with this now

💬 Calcite, Sep 3rd at 1:02 AM

I'm using 4.0 and the eye color bug is happening, I did some testing and it's still bugged even if this only mod installed. Not even loading Last Selection helps as the eye color is still blue. The bug goes away if I use the default Seraph however. I will see if downgrading to 3.0 works.  

💬 RanOutOfSpac, Sep 3rd at 12:36 AM

Glupper

 

Are there any plans to update it, out of curiosity? No rush or anything since it is working and what not (seemingly the only thing not working is changing eye color specifically on female seraphs).

💬 Glupper , Sep 1st at 7:38 AM

RanOutOfSpac glad to hear it works again! The mod is also made for 0.0.35 so i cant guarantee compatibility with newer playerlib versions

💬 RanOutOfSpac, Sep 1st at 12:52 AM (modified Sep 1st at 1:00 AM)

Heyo, I'm still testing things out myself to pinpoint any issues, but I have found that after the most recent Playerlib update 1.0.3 (literally a couple hours before this comment), the boobs are clipping out of seemingly all outfits. I know this mod's probably being worked on and needs an update, but I just wanted to throw that out there since this wasn't an issue before that Playerlib update (however the Combat Overhaul mods were broken because of Playerlib lol but that's another issue). 

 Just to cover my bases, I tested this on a brand new world with no mods except for the Maltiez's mods and this one. Thanks for reading!

 

EDIT: Okay, it just stopped clipping. Randomly. Like I didn't change anything. I'm at a loss lol.

💬 Wulff, Aug 27th at 9:43 PM

After this mods new update ALL clothing from Dressed to kill is not visible on player. Before there was weird issues from the overlays as mentioned but i could work around for different outfits but now its just not usable. also updated the playermodellib to 0.0.35 as required. this is on a testing install with only these mods.

💬 Naplucia, Aug 20th at 4:22 PM (modified Aug 22nd at 7:35 AM)

I tried the mod with human skin mod and the 0.0.12 of playermodellib.

The skin color don't work on the body, only face, hand and legs.

Also the head glitch beyond hair

 

I don't know if it's an incompability but I think it's a bug from playermodellib that have been fix in more recent bug.

If you update the mod, can you mind to update it to the latest lib?

 

edit: Finally it was human skin mod who was outdated. But I still think you should update to the last lib.

💬 NyArcaneWrath, Aug 19th at 4:36 PM (modified Aug 19th at 5:24 PM)

Hi there is an issue when I use https://news.kalataka.ru/seraphfaceoverhaul Seraph Face Overhaul where the eyes will just go missing. The other textures are there like the eyebrows and mouth but the eyes will just dissappear.

Oh its because the eyes are just a skin texture

💬 Sianks, Aug 19th at 1:15 PM

I am bro, i got everything needed for it to work yet its not, if you checked it and its working for u then one of my mods is conflicting it, but i dont have anything conntected to character besides these three mods... so Idk

💬 Glupper , Aug 19th at 12:21 PM

Sianks please use playermodellib 0.0.12, otherwise it mightbe a wrong version of ears and antlers. Im working on updating this mod soon

💬 Sianks, Aug 18th at 9:24 PM

always when I play Ears and Antlers with this mod togehter, female bodies become White and u cant change color of it, sometimes their heads glitch into big white box with red squares on it. Maybe the issue happens because of one of the mods being updated?

💬 Bowmanoflight, Aug 15th at 10:19 PM

@Hal_Koxu I'll check that thanks!

💬 Hal_Koxu, Aug 15th at 5:46 PM

Bowmanoflight you need to use playermodellib version 0.0.12. The newer ones screw the textures

💬 Bowmanoflight, Aug 15th at 7:58 AM

Ran into what I believe is a texture issue when making a modpack for a personal server. This was in singleplayer testing so I don't think it's multiplayer related. Any of the three female seraph variants ignores the selected skin color and instead has this white texture with the single red box, both in game and in the character creator menu. Not sure whats causing this, have antlers and horns & goblin ears mods installed but those should be compatible. Any help would be appreciated!

 

💬 Wulff, Aug 13th at 1:57 PM

Glupper right thats too bad. i might still use this and just work around it with what items i can. thanks for the feedback.

💬 Glupper , Aug 13th at 8:36 AM

JoSquared ill check it out!

 

Wulff dressed to kill uses overlays for its clothes so its a bit weird to make it compatible im afraid >.<

💬 Wulff, Aug 12th at 11:53 PM

I really want to use this with Dressed to kill mod but they arent working well together. Tested using only Dressed to kill and its required mods as well playermodellib 0.0.12 textures are just being really weird. seems to mostly work with vanilla clothing but havent tested armor and havent tried with CO yet *sweats* 

https://imgur.com/a/ug581qG

 

💬 MayaPapaya, Aug 12th at 7:18 PM

JoSquared If you are able to you could use https://news.kalataka.ru/vanity to hide problematic wearables to prevent the clipping until the issue can be resolved. Vanity is also just a really nice mod to have regardless of clipping struggles.

💬 JoSquared, Aug 11th at 5:08 AM

Any chance we will get a patch for the blackguard armor? It flickers in and out when wearing anything under it as well as has clipping issues at the chest. This mod is a must now, thank you! 

💬 AronValoise, Aug 7th at 3:39 PM

Glupper

 

💔

💬 Glupper , Aug 4th at 5:11 PM

Loyalist sorry if it wasnt clear, please use 0.0.12

 

AronValoise i wont be adding more variations sadly

💬 AronValoise, Aug 1st at 12:46 PM

I'll cut to the chase --

 

 

need bigger booba

💬 Tobymaxgames, Jul 27th at 12:17 PM

The Playermodellib Libary Updated like a day after your last update and now any version past 0.0.29 doesn't work. please fix

💬 Loyalist, Jul 25th at 9:42 PM

I'm trying to get this to work on 1.20.12 but i can't seem to get it to work properly, I can change the character model but I can't change any of the colors/features of it. Does anyone know which versions of playermodellib and female seraph to use?

💬 Glupper , Jul 24th at 1:35 PM

Grr_Ghur Because the implementation was changed quite vastly...

💬 Grr_Ghur, Jul 23rd at 10:49 PM

Glupper How come your mod doesn't work right with latest player model lib?

💬 Glupper , Jul 23rd at 11:03 AM

Grr_Ghur Please use playermodellib version 0.0.12!

💬 Grr_Ghur, Jul 23rd at 10:29 AM

Glupper Is there compatibility for alternate/extra skin colour mods like the Human skin colours mod? I'm seeing missing textures in the newest version after getting latest player model lib.

💬 KashaDatWolf, Jul 23rd at 10:03 AM

Glupper Oooo I cant wait to see after work tomorrow Praise D!

💬 Glupper , Jul 23rd at 7:42 AM

WrenMoo If I update I'll go straight to 0.1.0+ yeah, but 0.0.12 should work fine for 1.20.12! :)

💬 WrenMoo, Jul 22nd at 11:14 PM

I was wondering if there are currently any plans on updating to the 0.0.20 or 0.0.21 versions of Player Model Lib, or will you be skipping them to work on versions 0.1.0+

Curious as I'm working on a modpack for my community server, and a lot of us are women who want to have our characters actually represent us better, but we're also wanting to still play on version 1.20.12 of VS until more mods have been updated to work with 1.21.0+

💬 Glupper , Jul 20th at 6:38 PM

KashaDatWolf and Vinter_Nacht I hope the latest update is to your liking then ^^

💬 Vinter_Nacht, Jul 20th at 3:27 PM

KashaDatWolf - My wives agree with you whole-heartedly.  They are not represented by these delicately chested models. XD

💬 MRGOOSE, Jul 20th at 2:25 PM

boobies

💬 Glupper , Jul 19th at 8:34 PM

Dogbitch i would try the 1.20.9 version maybe

 

KashaDatWolf i think that would theoretically be possible with just scaling the chest cube but im not 100% how to implement that. Otherwise i might just make a few different presets some time

💬 KashaDatWolf, Jul 19th at 10:27 AM

Is there a possiblity that we could, maybe, sorta, kinda... have different breast sizes like the fem mod ;-;

MY BIG CHESTEDNESS FEELS SO UNSEEEEEEEEEEEN.

That is all. if not I will deal with what the Vintage Mod Gods have bestowed upon me 

-Runs away crying-

💬 Dogbitch, Jul 18th at 6:47 PM

Glupper i do have them both enabled, but i noticed something now that you mentioned it in ur response to jcrat, what is the correct version of the lib? It only has game versions up to 1.20.9 and the skips over to 1.21.0, so which should i use?

 

💬 RussianKitty, Jul 18th at 5:20 PM

Ha, boobies

💬 Glupper , Jul 18th at 2:50 PM

JcRat Do you have to correct version of the lib?

💬 JcRat, Jul 18th at 11:16 AM

Aw, I dunno why it isnt working for me. I enabled both but still no option shows. Did i have to do something with playermodellib?

💬 Glupper , Jul 18th at 7:42 AM

Dogbitch Did you enabled both in the mods section? There should be a little dropdown menu on the bottom right in the character creation menu

💬 Ashleyyy33, Jul 18th at 2:21 AM

I LOVE BEING A GIRL, THIS IS AN ESSENTIAL MOD FOR ME LOL

 

ps, theres some backside clipping with 90% of modded clothing, ik its not something this mod could really fix, but thought itd be good to mention just so people know

💬 Dogbitch, Jul 17th at 6:14 PM

First time installing a player model related mod so its probably something small that im missing but, i installed the mod and the dependency however there isnt an option anywhere in character creation to switch to the feminine body type, any clue as to what im doing wrong/what im missing? (playing in 1.20.12)

 

💬 ASILiara, Jul 6th at 10:41 PM

This is definitely a mod that I've missed. Thank you!

💬 Gourgandin, Jun 21st at 9:11 PM

The mod is great but when you use Crazy skin customization, or other mods like that, their are not visible for female model

chest protrude from lots of armors too

💬 HnybeeSorceress, Jun 4th at 7:43 AM

Hello. I noticed that your mod has patches for both Goblin Ears and Antlers.

Would it be alright to ask for Expanded Skins support?

💬 IndigoDigo, Jun 2nd at 2:41 PM

I'm told this mod is incompatible with the Nudity mod I made. Any ideas as to why? I tried to make my mod as simple as possible specifically so there wouldn't be any issues with player model mods, but that was before Player Model lib, so I've got no clue how that works...

 

I'd like to try and fix it, but my knowledge is limited.

 

Fixed <3

💬 JoSquared, May 26th at 1:15 AM

Blackguard armor has clipping issues fyi

💬 1noden, May 22nd at 9:57 PM

Things are sometimes broken in weird places, like the lower back. With modded clothing, this is most noticable.
In short: it looks like there's a hole in your pants :P
Ive only tested this with Dressed To Kill, though.
yeh

💬 OutcastAJ, May 9th at 10:35 PM

Sadly not compatible with Combat Overhaul's changes to the armours it seems like, the gambeson armour at least, breaks into weird pieces when you wear it.
I don't expect a compatibility adaptation from either end so it's a bit disappointing having to choose between one immersive mod over another ^^;;
Still, it was great while I was using it.

💬 Lephasme1000III, May 7th at 9:57 PM

Gluip Heya, could it be possible to slightly modify the avatar so the chest is a little bit lower than its current location (a.k.a make it -0.3 or something like that for the valor of Y coordinate) alongside updating the clothes/armours in order mitigate the clipping that it would cause, please ? Also I've tried to tweak it myself, sadly due to the lack of knowledge about texture editing I managed to screw over the avatar and have its face being basically gone because of the wrong texture placement. Could it be possible to know how to fix it please ?

💬 GentlePuppet, May 6th at 8:28 AM

You can manually add in the old hair colors to this mod. I did this for my own server I run for me and my friends.

If you extract the hair textures from this mod: https://news.kalataka.ru/show/mod/9669
And then pack them into the female seraph zip 'assets\fseraph\textures\entity\humanoid\seraphskinparts\hair'
Then you can add them with this code below to the 'assets\fseraph\config\customplayermodels\fseraph.json' then you can add the old hair colors to the female model.

 

{ "code": "originalcordovan" },
{ "code": "originaldarkpurple" },
{ "code": "originaleerieblack" },
{ "code": "originalharvestgold" },
{ "code": "originalheliotropegray" },
{ "code": "originalindigodye" },
{ "code": "originalmossgreen" },
{ "code": "originaloldburgundy" },
{ "code": "originalpalatinatepurple" },
{ "code": "originalqueenblue" },
{ "code": "originalrosewood" },
{ "code": "originalseagreen" },
{ "code": "originalsteelblue" },
{ "code": "originalwintergreendream" }
💬 Glupper , Apr 27th at 10:37 AM

Aloy It might be something to do with the standard, non-female model referring to the female texture codes for some reason. Its seems it's an issue with vanilla code used in playermodellib ye >.<

 

NagaLee Noted!

💬 NagaLee, Apr 26th at 10:16 PM

blackguard armour has clipping, and i don't even know what happened to standard gambeson but that model is buggered. surprisingly pretty compatible with the Dressed to Kill mod.

💬 Aloy, Apr 26th at 6:09 PM

Gluip apparently the crash is b/c of playermodellib@0.0.11


Running on 64 bit Windows 10.0.19045.0 with 32718 MB RAM
Game Version: v1.20.7 (Stable)
4/26/2025 11:02:55 AM: Critical error occurred in the following mod: playermodellib@0.0.11
Loaded Mods: aculinaryartillery@1.2.5, aged@1.1.0, Allclasses@1.2.3, aloysiahatesdwarfbirch@1.0.0, aloysiasagriculture@1.0.0, aloysiasearlyinkandquill@2.2.0, aloysiaslocustassembly@1.2.0, z-aloysiasstorage@1.0.0, americanfrontiersman@1.5.4, ancientarmory@1.0.6, antlershorns@1.0.1, bastionofcivilisation@1.0.1, scrapblocks@1.2.0, bettertraders@0.0.10, bignailsmold@1.0.0, blackguardresurrected@1.0.0, bradycrackedrock@1.0.1, bradyladder@1.1.0, bushyknife@1.0.11, cattailseverywhere@1.0.1, clickuptorches@1.1.1, craftablecompanion@1.2.1, decor@1.2.1, destitute@1.0.0, dressedtokill@1.7.0, dcesie@1.0.0, explosive@0.0.8, fastpicklencure@1.0.0, fernslikegrass@1.1.0, firearmsstandalone@1.0.0, firestarters@1.4.3, forestsymphony@1.0.2, gildedsteel@1.1.1, healthiertrees@1.0.0, hotspringheal@1.0.1, icyexc@1.0.0, ifozclothes@1.1.1, immersiveorecrush@2.2.1, jonasworkshop@1.1.1, lettherebelight@0.0.2, linenreturn@1.0.0, litshield@1.0.0, millwright@1.2.0, morefuel@1.0.6, moreicons@1.1.0, morecalcinedflint@1.0.0, moremolds@1.4.25, mr@0.0.1, moretreesmoreseeds@1.0.0, nmfw@1.0.0, nomorehigherpower@1.0.1, nudemod@1.0.3, plasterwashes@1.0.0, playermodellib@0.0.11, primitivesurvival@3.7.7, quarterstaff@0.5.0, rstick@0.0.1, reedlesspacks@1.1.0, theremnantslite@1.0.3, repairablelocust@1.4.1, Ropebeam@1.1.0, rustandrot@1.1.0, saddleblanketbeds@0.0.4, seasalt@1.0.0, she1fish@1.2.1, somedisassemblyrequired@1.0.0, specificclutter@1.0.0, sletharm@0.1.0, temporal_gears_stack@1.0.0, therustbloodhunters@1.0.1, traderssellcrowbars@0.0.1, translocatorengineeringredux@1.5.6, undertangledboughs@1.0.2, upgradeablelocust@1.0.3, usefultraders@2.2.0, Vanilla_PlusWorldGen@1.3.5, vitrum@1.0.0, vpemmican@1.1.0, game@1.20.7, vsimgui@1.1.7, vstrashcancontinued@1.0.6, wetlandharvest@0.0.1, wwaymarkers@1.0.0-dev.1, rtrullywoods@0.0.44, agingbarrels@1.2.2, offhandpenalty@1.2.1, ancienttools@1.5.25, animalcages@3.0.3, apeflowerpots@1.2.0, apewindows@1.2.0, awearablelight@1.1.31, beeswaxingot@1.0.0, betterruins@0.4.11, bowinlefthand@1.0.0, bradycrudebuilding@1.3.2, BreakOreWithRocks@1.0.0, plaindyeing@1.1.0, composter@1.1.1, configlib@1.4.4, configureeverything@2.1.3, CraftableCartography_fork@0.1.6, earlychiseling@1.0.1, evenjugincrements@1.0.0, expandedfoods@1.7.4, expandedskins@2.1.0, extendedcreation@1.1.1, farseer@1.3.0, fseraph@0.2.3, foodshelves@1.6.1, forlornheavyarmor@1.1.0, fromgoldencombs@1.8.10, hardcorewater@1.3.2, herbarium@1.4.0, hieronymusreptiles@1.0.1, hydrateordiedrate@2.0.18, inworldthatching@1.1.2, kevinsfurniture@1.6.5, maketea@0.1.4, manualorecrushfix@1.0.0, marximusmedievalmap@1.5.0, meltcaster@1.0.1, metaltongs@1.2.1, moreanimals@1.4.1, morepiles@2.0.0, ndlwoodentorchholder@1.4.1, nooceantranslocators@1.0.1, pomnotes@0.7.3-rc.1, postsandbeams@1.4.0, psredux1@4.0.2, primitivetools@1.4.1, pyrogenesis@1.0.3, resmeltableslight@1.1.0, realisticwetness@0.0.3, riftworks@1.1.4, ropeladderplacement@1.0.1, ropetiableall0@1.2.4, scarecrow@1.6.5, sc@1.0.0, simplefootstepsredux@1.0.1, smithingplus@1.6.0-rc.2, somethinginthewater@1.2.6, stirlingmotor@1.0.0, substrate@1.1.2, tablet@0.2.0, temporaltempest@0.2.2, toolsmith@1.0.1, trailmodcupdate@1.2.1, traitacquirer@0.9.6, vanillaplusclasses@1.4.0, Verticality@0.3.1, creative@1.20.7, survival@1.20.7, wearandtear@1.4.2, wildfarmingrevival@1.3.6, wildgrass@1.2.2, woodenfortifications@2.0.4, woodstain@1.3.0, bugnetcompatibility@1.0.1, chemistrylib@1.1.5, instantfirepits@5.0.0, shearlib@1.1.2, cookie12000stickbeam@1.2.0, wildcraftfruit@1.3.0, wethology@1.0.0-dev.7, kosphotography@1.4.3, wool@1.6.3
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Common.Entities.Entity.OnTesselation(Shape& entityShape, String shapePathForLogging, Boolean& shapeIsCloned)
at Vintagestory.API.Common.EntityPlayer.OnTesselation(Shape& entityShape, String shapePathForLogging) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 416
at Vintagestory.GameContent.EntityPlayerShapeRenderer.TesselateShape() in VSEssentials\EntityRenderer\EntityPlayerShapeRenderer.cs:line 53
at Vintagestory.GameContent.EntityBehaviorExtraSkinnable.selectSkinPart(String partCode, String variantCode, Boolean retesselateShape, Boolean playVoice) in VSSurvivalMod\Entity\Behavior\BehaviorExtraSkinnable.cs:line 393
at Vintagestory.GameContent.CharacterSystem.randomizeSkin(Entity entity, Dictionary`2 preSelection, Boolean playVoice) in VSSurvivalMod\Systems\Character\Character.cs:line 506
at PlayerModelLib.GuiDialogCreateCustomCharacter.OnRandomizeSkin(Dictionary`2 preselection) in D:\Projects\VintageStory\PlayerModelLib\source\GuiDialog.cs:line 465
at PlayerModelLib.GuiDialogCreateCustomCharacter.onToggleModel(String modelCode) in D:\Projects\VintageStory\PlayerModelLib\source\GuiDialog.cs:line 525
at PlayerModelLib.GuiDialogCreateCustomCharacter.<ComposeGuis>b__31_4(String variantcode, Boolean selected) in D:\Projects\VintageStory\PlayerModelLib\source\GuiDialog.cs:line 404
at Vintagestory.API.Client.GuiElementDropDown.didSelect(String newvalue, Boolean on) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementDropDown.cs:line 127
at Vintagestory.API.Client.GuiElementListMenu.OnMouseDown(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementListMenu.cs:line 534
at Vintagestory.API.Client.GuiElementDropDown.OnMouseDown(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Controls\GuiElementDropDown.cs:line 401
at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 469
at PlayerModelLib.GuiDialogCreateCustomCharacter.OnMouseDown(MouseEvent args) in D:\Projects\VintageStory\PlayerModelLib\source\GuiDialog.cs:line 127
at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 393
at Vintagestory.Client.NoObf.ClientMain.UpdateMouseButtonState(EnumMouseButton button, Boolean down) in VintagestoryLib\Client\ClientMain.cs:line 1931
at Vintagestory.Client.SystemHotkeys.OnPrimaryMouseButton(KeyCombination mb) in VintagestoryLib\Client\Systems\Player\Hotkeys.cs:line 50
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 431
at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean keyUp) in VintagestoryLib\Client\HotkeyManager.cs:line 395
at Vintagestory.Client.HotkeyManager.OnMouseButton(ClientMain game, EnumMouseButton button, Int32 modifiers, Boolean buttonDown) in VintagestoryLib\Client\HotkeyManager.cs:line 574
at Vintagestory.Client.NoObf.ClientMain.OnMouseDownRaw(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1906
at Vintagestory.Client.GuiScreenRunningGame.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 337
at Vintagestory.Client.ScreenManager.OnMouseDown(MouseEvent e) in VintagestoryLib\Client\ScreenManager.cs:line 906
at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 201
at OpenTK.Windowing.Desktop.NativeWindow.OnMouseDown(MouseButtonEventArgs e)
at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods)
--- End of stack trace from previous location ---
at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded()
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 4/26/2025 10:50:04 AM, Site = , Source = Application Error, Message = Faulting application name: VintageStory.exe, version: 1.20.7.0, time stamp: 0x66470000
Faulting module name: ntdll.dll, version: 10.0.19041.5438, time stamp: 0xab0dece3
Exception code: 0xc0000374
Fault offset: 0x00000000000ff3c9
Faulting process id: 0x276c
Faulting application start time: 0x01dbb6d270555d06
Faulting application path: E:\Vintagestory\VintageStory.exe
Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
Report Id: 0eec7668-57a9-4962-983f-adf9fd730b53
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 4/23/2025 4:22:21 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.7.0, time stamp: 0x66470000
Faulting module name: ntdll.dll, version: 10.0.19041.5438, time stamp: 0xab0dece3
Exception code: 0xc0000374
Fault offset: 0x00000000000ff3c9
Faulting process id: 0x1dc0
Faulting application start time: 0x01dbb4a3252f7205
Faulting application path: E:\Vintagestory\Vintagestory.exe
Faulting module path: C:\WINDOWS\SYSTEM32\ntdll.dll
Report Id: 4db0ec95-9b92-4d35-859d-bfd85d110461
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 4/22/2025 4:51:18 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.7.0, time stamp: 0x66470000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x20c0
Faulting application start time: 0x01dbb3e0c27fda99
Faulting application path: E:\Vintagestory\Vintagestory.exe
Faulting module path: E:\Vintagestory\Lib\openal32.dll
Report Id: 484d71c0-6f98-40c3-b180-f07ce8fc7465
Faulting package full name:
Faulting package-relative application ID: }

💬 Glupper , Apr 26th at 6:06 PM

Aloy Then i genuinely dont know what the issue is, sorry...

 

Ryumachinae Ahhh, okie! Ill try to fix it in the next update :)

💬 Aloy, Apr 26th at 5:43 PM

i used 0.2.3 of your mod, 0.0.11 of player model lib, 1.0.3 of nudity, 1.0.1 of expanded skins (updating now to 2.1.0 to check if thats the issue-, and antlers and horns 1.0.1

💬 Ryumachinae, Apr 26th at 5:35 PM

Gluip nono its the Fur Coat, made from pelts

💬 Glupper , Apr 26th at 9:55 AM

KnightessOruna What version of this mod and playermodellib are ya using?

Aloy Are you also using the correct version of playermodellib? Im not sure what else could be the issue tbh >.<

Ryumachinae Is that a coat you equip in the 'shoulder' slot? Also, the whited out face might be something to do with playermodellib I think

💬 KnightessOruna, Apr 25th at 7:52 PM

When I tested this her boobas where clipping through all the class clothes on the character creator. I wasn't given any errors either. 

💬 Aloy, Apr 25th at 5:13 PM

im using 1.20.7

💬 Ryumachinae, Apr 25th at 4:42 PM

I'm on 1.20.9 and I find a few odd things occur:

 

theres sometimes z buffering occuring on the side of the breast when wearing something like a winter coat, also after adding this mod I noticed the player model's face wil sometimes get "whited out", it's hard to describe

💬 Glupper , Apr 25th at 8:36 AM

Aloy What game version are you running?

💬 Aloy, Apr 25th at 12:08 AM

using most recent version of all the mods and its still giving me the same issues including underwear/clothing clipping

💬 Ryumachinae, Apr 24th at 7:05 PM

has anyone confirmed compatibility with Dressed to Kill?

💬 ThePhantomX64, Apr 23rd at 11:43 PM

There was a crash with Player-Lib mod rn, just reported it to Maltiez on the VS Discord server. he will fix the crash issue. So for anyone wondering why the mod crashes, don't worry. it was just player Lib and it will be fixed rn as I send this.

💬 ThePhantomX64, Apr 23rd at 10:34 PM

Yoooo, nice update. thanks

💬 Aloy, Apr 23rd at 8:03 PM

newest version doesnt allow me to use the custom skin tones or antlers mods with the female seraph, only the regular seraph. can you fix that please?

💬 Glupper , Apr 23rd at 8:01 PM

Maxilos33 Fixed!

💬 Maxilos33, Apr 23rd at 7:49 PM

bug report: the nadiyan blacksmith apron suspenders clip with any shirts and are not visible on the model

💬 Glupper , Apr 23rd at 7:34 PM

Mathic No problem!

💬 Mathic, Apr 23rd at 7:08 PM

Thank you for fixing the mod!

💬 Glupper , Apr 23rd at 2:35 PM

Maltiez Done! Thanks for the help too :)

💬 Maltiez, Apr 22nd at 7:47 PM

You can use Player Model lib to make it multiplayer compatible and add a choice for player between standard and this model on character creations. Contact me in official VS discord server if you want to do it and need help.

💬 Glupper , Apr 21st at 6:52 PM

JoSquared Ofcourse!

💬 JoSquared, Apr 21st at 6:09 PM

Might I use your model to try and make some options/adjustments? 

💬 DUCATISLO, Apr 21st at 1:01 PM

nice

💬 rampedindent, Apr 21st at 1:22 AM

<3

💬 Lephasme1000III, Apr 20th at 6:48 PM

Gluip I think it would be great if you could create a discord account and join the official server for the game, like that it would be far easier to give feedback and you could also use your time there in order to ask if people might want to help you make the option to have the "female bodytype" toggeable.

💬 Glupper , Apr 20th at 9:39 AM

Aloy No sorry, I don't :/

💬 Aloy, Apr 20th at 8:55 AM

Gluip do you have discord? i can send some images over that if you'd like.

💬 Glupper , Apr 20th at 8:42 AM

Aloy Im not quite sure what the problem is, no clothing types seem to give me the issue in my game...

💬 Aloy, Apr 20th at 8:25 AM

Gluip the issue appears on vanilla clothing as well- types lowerbody and upperbody, unsure of upperbodyover. i tested w/ vanilla and only your mod, vanilla, and your mod + my clothing mod.

💬 Glupper , Apr 20th at 7:53 AM

Lephasme1000III Yes, it does completely overwrite it as using patches like the original mod just doesn't seem to work. If I ever get around to learning code mods, i might be able to change it. I'm not sure what you mean with your second question? I have no problem with people using the models I made for this ^^

💬 Glupper , Apr 20th at 7:50 AM

Aloy The mod doesn't change any textures, with what clothing do you experience these issues? I agree they should be a bit lower but I'm simply following the in-game underwear :)

💬 Aloy, Apr 20th at 5:49 AM

The back/butt texture of clothing is super screwed up right now with this model sadly. Also if you wanna be more realistic boobs should be 1-2 pixels lower- no one has boobs that high up on their chest.

💬 Lephasme1000III, Apr 19th at 11:49 PM

Hello ! I find the mod quite well made. The main problem is that it completly overwrite the default gender of the player character whithout the ability to choose between "male or female" option in the character creation menu, unlike the mod you've taken inspiration from. Also I would like to know if it's possible to re-use the assets presents in your mode for others models or not ? If you want to contact me, I'm present on the official discord for the game under the username of [An Wide Arbiter] Lephasme1000, it would greatly help me because I have currently a model for which I would like to have help in order to finish (It's a model for an alternate player race).

 

Post-scriptum: the model in question is quite complex so I won't mind if you said it was over your experience with VS model creator for example.

💬 Glupper , Apr 19th at 7:14 PM

ThePhantomX64 Im not sure what other options you're referring to?

💬 ThePhantomX64, Apr 19th at 7:08 PM

Honestly, I feel like there shoul for the other type of options you have showing on your page. Plus mods like Scroll in Character Creator mod helps. Tho kinda disappointing not being able to choose the other options you have on your page rn.

💬 Glupper , Apr 19th at 7:05 PM

ThePhantomX64 Nope, it's either on or off

💬 ThePhantomX64, Apr 19th at 7:03 PM

btw, are there supposed to be options in the character creation menu? Because so far I haven't seen it.

💬 Glupper , Apr 19th at 7:03 PM

ThePhantomX64 Im actually not quite sure how to add compatability with other mods, other than just replacing the models @_@

💬 ThePhantomX64, Apr 19th at 6:38 PM

Would you like some suggestions for mods to add compatibility? I don't use many clothing mods, but I know some people may want to have compatibility with this since it's neat.

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