Mods / Vanity

Tags: #Cosmetics #Graphics #QoL #Tweak
Author: Darkbrook
Side: Both
Created: Aug 16th 2023 at 9:46 PM
Last modified: Nov 6th at 2:12 PM
Downloads: 86065
Follow Unfollow 809

Recommended download (for Vintage Story 1.21.0 - 1.21.5):
Vanity-2.4.6.zip  1-click install


Make your gear invisible to show off your style!—or just run around naked, I guess?

Press [V] to open the vanity options menu to individually hide your armor, clothing, accessories, and backpack. Vanity is required on the server for these visibility settings to update between players.

Server Owners

Wearable hiding can be restricted by modifying the “ModConfig/Vanity-Server.json” config. By default, all values are set to ‘true’, allowing all wearables to be hidden.

Mod Authors

If you're a mod developer or come across a mod that adds extra gear inventory slots (e.g., Combat Overhaul), you can assign these slots to a vanity option type.

Default Implementations:

assets/vanity/config/vanityslots.json

{
    "ArmorHead": [12],
    "ArmorBody": [13],
    "ArmorLegs": [14],
    "Head": [0],
    "Shoulder": [1],
    "UpperBody": [2],
    "UpperBodyOver": [11],
    "LowerBody": [3],
    "Foot": [4],
    "Neck": [6],
    "Emblem": [7],
    "Face": [8],
    "Arm": [10],
    "Hand": [5],
    "Waist": [9]
}​

assets/combatoverhaul/config/vanityslots.json

{
    "ArmorHead": [15, 16, 17, 23, 24, 25, 31, 32, 33],
    "ArmorBody": [18, 19, 20, 26, 27, 28, 34, 35, 36],
    "ArmorLegs": [21, 22, 29, 30, 37, 38]
}

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
2.4.6 vanity
1.21.0 - 1.21.5
5679 Nov 6th at 2:12 PM Vanity-2.4.6.zip 1-click install
  • Fixed: Vanity always hiding equipment in unrecognized slots.
2.4.5 vanity
1.21.0 - 1.21.5
2668 Nov 5th at 1:12 PM Vanity-2.4.5.zip 1-click install
  • Fixed: 'No vanity mapping found' log spam.
2.4.4 vanity
1.21.0 - 1.21.1
15416 Sep 12th at 10:43 AM Vanity-2.4.4.zip 1-click install
  • Fixed: Hidden character model elements while using Player Model lib.
2.4.3 vanity 4993 Aug 22nd at 1:30 PM Vanity-2.4.3.zip 1-click install
  • Updated to game version 1.21.0-rc.1
2.4.2 vanity
1.20.0 - 1.20.12
21601 Mar 9th at 4:14 AM Vanity-2.4.2.zip 1-click install
  • Tweak: Vanity not required on server to function on client.
  • Fixed: Crash when connecting to server that doesn't have Vanity installed.
2.4.1 vanity 4513 Mar 1st at 5:18 AM Vanity-2.4.1.zip 1-click install
  • New: Ukrainian translation by JustOmi.
  • Fixed: Vanity options not syncing in multiplayer.
2.4.0 vanity 998 Feb 26th at 1:37 PM Vanity-2.4.0.zip 1-click install
  • New: Translation support.
  • Tweak: Vanity option switches are now enabled by default. This mitigates compatibility issues with certain mods.
2.3.1 vanity 11678 Jan 8th at 8:02 AM Vanity-2.3.1.zip 1-click install
  • Fixed: No padding between 'Vanity Options' and edge of screen in default position.
2.3.0 vanity 313 Jan 5th at 2:32 PM Vanity-2.3.0.zip 1-click install
  • New: Assign gear slots to gear type in 'assets/<modid>/config/vanityslots.json'. By default, mappings exist for vanilla and combatoverhaul.
  • Tweak: Player's own gear no longer hidden by Vanity while in character selection.
  • Fixed: Element disabled by parent gear (e.g. hair pieces), still disabled after Vanity hid parent gear.
  • Fixed: 'Vanity Options' improperly scaled if 'GUI Scale' modified while in world.
  • Fixed: Disabled switch in 'Vanity Options' could aquire focus while tabbing between elements.
2.2.1 vanity 2224 Sep 29th 2024 at 10:53 AM Vanity-2.2.1.zip 1-click install
  • Updated to game version 1.20.0-pre.1
  • Tweak: Renamed ‘Vanity Config’ to ‘Vanity Options’
2.2.0 vanity 7534 Jul 1st 2024 at 4:01 PM Vanity-2.2.0.zip 1-click install
  • New: Ability to hide your clothing and accessories.
  • New: Server has control over what wearables can be hidden.
2.1.2 vanity 6657 Mar 18th 2024 at 5:33 PM Vanity-2.1.2.zip 1-click install
  • Tweak: Removed ‘requiredOnClient: false’ from modinfo.json to prompt auto-download when connecting to server with Vanity installed.
2.1.1 vanity 415 Mar 14th 2024 at 1:07 AM Vanity-2.1.1.zip 1-click install
  • Tweak: Modified modinfo.json to allow the mod to run on 1.19.0+.
2.1.0 vanity 279 Mar 10th 2024 at 11:59 PM Vanity-2.1.0.zip 1-click install
  • New: Ability to hide your backpack.
2.0.0 vanity 252 Mar 9th 2024 at 10:12 PM Vanity-2.0.0.zip 1-click install
  • Updated to game version 1.19.0
  • New: Ability to individually hide head, body, and leg armor via the Vanity Config. Access the Vanity Config with ‘V’ (by default). Your armor visibility settings will update for all players using Vanity.
1.0.0 vanity 845 Aug 16th 2023 at 10:42 PM Empty vanity_1.0.0.zip 1-click install

91 Comments (oldest first | newest first)

💬 Kirubelle, 4 days ago

Is there a compatibility patch for Combat Overhault?

💬 CKitt, Nov 7th at 1:08 PM

I had the strangest bug. With this mod, after visiting the village and getting a haircut, nothing would toggle visibility anymore... but only for me. Others saw the armor/bags I was wearing but had disabled, but I still saw other players wearing only what they had enabled. Nothing I did with the check boxes changed things.

 

A restart of the server and everyone rejoining solved the issue, but how strange is that!

💬 Snowruma, Nov 5th at 11:41 PM

Seems like this mod is incompatible with "BackpackPackPlus Continued". I toggle the backpack off and it just loses it's texture and becomes white. Are there any Backpack mods that work with this mod?

 

💬 Silentfox, Nov 5th at 11:41 PM

The newest update seems to have made any apparel that use non-vanilla slots invisible, like the sheaths and headlamps from maltiez's mods.

💬 Montcalm, Nov 5th at 8:33 PM

what would it take to make this mod integrated with the layered armour from combat overhaul?

💬 Teax, Oct 31st at 8:32 PM

Encountered several crashes and decided to look into it. Found out vanity spams the log with mapping errors and then crashes.With spam i mean literally spam.. 164 entries per second....

[Warning] No vanity mapping found for slot index '55'. Gear visibility for this slot remains unchanged.

 

index goes from 15 to 55... CarryOn and Quivers & Sheaths are the only mods we use that adds slots.

 

💬 EthelVril, Oct 29th at 3:04 AM

I keep crashing, I am using CO

Crash Report
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.Common.InventoryNetworkUtil.UpdateSlotStack(ItemSlot slot, ItemStack newStack) in VintagestoryLib\Common\GameContent\Inventory\InventoryNetworkUtil.cs:line 499
at Vintagestory.Common.InventoryNetworkUtil.UpdateFromPacket(IWorldAccessor resolver, Packet_InventoryDoubleUpdate packet) in VintagestoryLib\Common\GameContent\Inventory\InventoryNetworkUtil.cs:line 475
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandleInventoryDoubleUpdate(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 413
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
💬 Shazza, Oct 8th at 5:01 AM

Blessed mod, glad to see it's still working!

💬 w85, Oct 2nd at 11:56 AM

Would a Combat Overhaul compability patch that enables hiding individual armor layers be possible?

💬 blacksheepboy, Sep 29th at 9:54 PM

FWIW, I was having that issue with only ConfigLib installed and never really using any mod settings to mess with it. Arisilde MRGOOSE. Don't have OverhalLib installed.

I actually came to this mod to see if toggling off and on clothing would remove the scrambled textures, as otherwise only relogging seems to work for me.

This issue looks a lot like what I was seeing (I do have a sailboat, but been iced in all winter so haven't messed with it in a while) https://github.com/anegostudios/VintageStory-Issues/issues/6857

💬 MRGOOSE, Sep 24th at 4:41 PM

Having same issue as Arisilde

💬 Arisilde, Sep 20th at 6:37 PM

FYI, Vanity seems to be misbehaving with the newest version of OverhaulLib for some reason. Seems to be causing all textures on other players in MP to get scrambled. Rolling back ConfigLib or removing Vanity both resolved the issue.

💬 Vinter_Nacht, Sep 12th at 7:39 PM

Is Vanity able to cooperate with Carry On, to hide the carried items?

💬 CKitt, Sep 11th at 3:27 PM

Combat Overhaul with OverhaulLib causes disappearing hair when a helmet is worn but hidden. Maltiez had suggestions on what the exact conflict is, but it's apparently in Vanity. Thought you should be told here in addition to the discord, in case you don't check there often! 👍

💬 Akari_Enderwolf, Sep 7th at 4:27 PM

I have no such mod installed. I only have the vanilla gear slots unless Carry On, or Primitive Survival add one? Those are the only ones i can think of in my mod list that even could add slots.

💬 Darkbrook , Sep 7th at 12:06 PM

Akari_Enderwolf "No vanity mapping found" usually relates to having a mod installed that adds gear slots unrecognized by vanity.

💬 Akari_Enderwolf, Sep 7th at 4:12 AM (modified Sep 7th at 4:13 AM)

After testing I've found the cause of the issue I'm having is not the vanity mod, however I am curious why that one error shows up from it when interacting with my boat or with traders.

💬 Akari_Enderwolf, Sep 3rd at 7:34 PM (modified Sep 3rd at 7:46 PM)

I'm getting a weird rendering error when I put my lantern on my boat

 This shows up in my client log whenever i put my lantern on my boat, the rendering error sometimes doesn't show the lantern but does show floating glass, or it will show the lantern but with discolored glass. This is the only log that shows up across Client and Server when I place my lantern on my boat.
[Warning] No vanity mapping found for slot index '15'. Gear visibility for this slot remains unchanged.

It goes through slots 15-31 in the log.

I've also noticed rendering errors on some traders, and when I first pick up some armor or other clothing items from loot.
Going to test if these rendering issues happen with Vanity turned off in the mod settings, so I can make sure.
So far testing is inconclusive, but I'm gonna keep playing without vanity for a bit to see if the rendering errors show up again at all.

💬 Darkbrook , Aug 31st at 10:09 AM

Tehgarin This is a bug in the base game that was fixed in prior version and appeared again in 1.21

💬 Tehgarin, Aug 29th at 11:45 PM (modified Aug 30th at 12:35 AM)

anyone else having the hat showing when you have shoulders on and its a hooded. Item. I have a rain poncho on shoulders and hat checked also and hat goes on over poncho.? Before it just didnt show since poncho was already on head.? Is this normal.?

 

Help..

💬 Tehgarin, Aug 29th at 8:08 PM

Just want to say THANK YOU for keeping this updated. SO nice to easily remove things you dont want shown like Backpack while chilling in city ....

 

Wish they would add this to main game.

💬 Maltiez, Aug 26th at 8:27 PM

There are more slots in overhaul lib now, btw

💬 NylonCat, Aug 26th at 6:06 PM

Tested what Willownezz reported and cannot reproduce the issue in 1.21
The mask is hidden and my beard is fine, so it's probably some mod conflict on their end.

Haven't found any issues, thank you for the quick update!

💬 Darkbrook , Aug 26th at 11:02 AM

Willownezz Are you using any other mods, such as Player Model lib?

💬 Willownezz, Aug 26th at 12:50 AM

I found a little bug when I use the newest version on 1.21, if I remove, for example, the mask from showing on my character, it will also remove the beard from my face lol

💬 Darkbrook , Aug 22nd at 11:14 PM

_Ale1ster Are you using any mods that add extra equipment slots?

💬 cjc813, Aug 6th at 6:27 PM

love this mod. any plans to update for 1.21?

💬 _Ale1ster, Jul 29th at 3:22 AM

I got 2 crashes in a row, and saw this at the end of my client-main.log: "28.7.2025 23:17:09 [Warning] No vanity mapping found for slot index '39'. Gear visibility for this slot remains unchanged." this entry was repeated for slot index 39-44

 

I'm just curious if anything obvious occurs to anyone as to what causes this. Thanks in advance.

💬 KashaDatWolf, Jul 19th at 11:15 AM

Hi hi, just coming to say it isnt compatible with the female seraphim models using the Player Model Lib ;w; Gonna go cry now, just wanted to PSA  ;w;

;w;

Love this mod and it hurt me to take it off LOL I have been doing everything in my power to keep it but Femininity breaks Beasts of Men and then Beasts of Men breaks Vanity LOL -Throws hands up in defeat-

💬 Darkbrook , Jul 9th at 5:44 PM

Hey everyone, I've been busy with other projects lately, but don't worry, I still intend to support Vanity's development.


Kara Rhyagelle I tested versions 1.20.9 to 1.20.12 with a fresh install, and they all worked on singleplayer. The issue you're experiencing is most likely either cache-related or due to a mod conflict, unless there's something wrong that's multiplayer specific. I'll keep you posted if I find anything out from further testing.

 

Willownezz That crash seems to be caused by the Scroll in Character Creation mod. Vanity shows up in the log because it also hooks into GuiDialogCreateCharacter, but isn't related to the crash.

 

Montcalm MRGOOSE More configurable Combat Overhaul support is planned, but it's going to require a fair bit of recoding, so I'm not sure when it will be released.

 

Rhyagelle Expect a compatibility update in the near future.

💬 MRGOOSE, Jul 4th at 12:14 PM

can we have more buttons for armor visbility when using combat overhaul? for all slots such as legs, arms, neck, torso etc

💬 Rhyagelle, Jun 28th at 7:09 AM

Please, if you do not mind, might we get an update to the latest stable? I really love this mod, and so do my friends. y-y

💬 Aimli_, Jun 18th at 3:26 AM

Please update to 1.21.0-pre.1. Crashes in the new version.

💬 Willownezz, Jun 5th at 3:59 AM

https://mclo.gs/KaxFVZ7

 

I am having a crash with this mod and Scroll in Character Creation

💬 Kara, Jun 1st at 5:34 PM

Game Version: v1.20.11 (Stable)
5/30/2025 2:19:46 PM: Critical error occurred in the following mod: vanity@2.4.2
Loaded Mods: aculinaryartillery@1.2.5, antlershorns@1.0.1, chiseltools@1.14.18, ClaimsRadar@1.1.0, cwmodular@1.0.9, goblinears@2.1.1, millwright@1.2.1, moreicons_cs@1.1.0, NavarlioClasses@1.1.1, navarliocustoms@1.9.2, nightwatcher@2.2.0, primitivesurvival@3.7.7, sortablestorage@2.3.1, temporiumdamascus@1.0.1, game@1.20.11, AbsoluteProspecting@1.500.02, accessibilitytweaks@3.8.4, alchemy@1.6.50, animalcages@3.2.2, apegrapes@1.2.6, yipyipyap@4.4.0, canmarket@0.4.20, carryon@1.8.0, commonlib@2.6.1, expandedfoods@1.7.4, fairplayguardian@1.1.9, fromgoldencombs@1.8.12, minimalcompass@1.1.3, mobsradar@2.1.6, petai@3.4.3, rifteye@0.4.1, stonebakeoven@1.1.6, tabletopgames@2.10.4, vanity@2.4.2, vinconomy@0.4.0, creative@1.20.11, survival@1.20.11, xlib@0.8.16, playercorpse@1.11.1, stonequarry@3.4.3, wolftaming@3.0.6, xskills@0.8.19
Involved Harmony IDs: vanity
System.Collections.Generic.KeyNotFoundException: The given key 'Head' was not present in the dictionary.
at Vanity.System.VanitySystemClient.ShouldRenderGear(Entity entity, Int32 slotIndex) in Vanity\System\VanitySystemClient.cs:line 42
at Vintagestory.GameContent.EntityBehaviorExtraSkinnable.OnTesselation_Patch0(EntityBehaviorExtraSkinnable this, Shape& entityShape, String shapePathForLogging, Boolean& shapeIsCloned, String[]& willDeleteElements)
at Vintagestory.API.Common.Entities.Entity.OnTesselation(Shape& entityShape, String shapePathForLogging, Boolean& shapeIsCloned)
at Vintagestory.API.Common.EntityPlayer.OnTesselation(Shape& entityShape, String shapePathForLogging) in VintagestoryApi\Common\Entity\EntityPlayer.cs:line 425
at Vintagestory.GameContent.EntityShapeRenderer.TesselateShape(Action`1 onMeshDataReady, String[] overrideSelectiveElements) in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 229
at Vintagestory.GameContent.EntityShapeRenderer.TesselateShape() in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 193
at Vintagestory.GameContent.EntityPlayerShapeRenderer.TesselateShape() in VSEssentials\EntityRenderer\EntityPlayerShapeRenderer.cs:line 53
at Vintagestory.GameContent.EntityShapeRenderer.BeforeRender(Single dt) in VSEssentials\EntityRenderer\EntityShapeRenderer.cs:line 393
at Vintagestory.Client.NoObf.SystemRenderEntities.OnBeforeRender(Single dt) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 82
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 825
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 161
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

Same crash is also happening on 1.20.10 for another player.

💬 C4BR3R4, May 31st at 8:08 AM

Darkbrook I traslated mod to Spanish Spain (es-es)

💬 Montcalm, May 20th at 12:45 PM

i wonder what it would take to add in support for CO's armour layers

 

💬 Isppo, May 6th at 12:08 AM

Does anyone know if this conflicts with Combat Overhaul: Armory? It adds multiple head/torso/leg layers of armour.

Edit: it does not, but all layers of each body part are toggled simultaneously.

💬 Darkbrook , Apr 21st at 4:13 AM

ManaWei KiraKira As far I can tell, the latest version of Vanity works properly on 1.20.8 in both singleplayer and multiplayer.

💬 Satomi, Apr 2nd at 7:10 PM

seem to work just fine atleast on client side for 1.20.7?

💬 KiraKira, Apr 1st at 1:36 PM

Any progress on the mod being fixed..? :(

💬 ManaWei, Mar 23rd at 8:38 PM

I miss this mod <3 hope you find a solution soon <3 

💬 Darkbrook , Mar 8th at 9:22 PM

Viceroy Seems like 1.20 may have broke the way mods are loaded: Vanity is supposed to disable if it's not on the server. I'll put in a bug report and look into patching it on my end in the meantime.

💬 Viceroy, Mar 8th at 12:13 PM

Removed the mod from the server and players crash up on joining the server. Crash log says it's due to Vanity. Had to reinstall. Could you please fix? Thanks.

💬 Darkbrook , Mar 2nd at 5:44 AM

Foxtrot88 It exists in the controls tab as "Open Vanity Options"

💬 Foxtrot88, Mar 2nd at 4:47 AM

A configurable button for vanity options would be fine, as V can conflict with some other mods

💬 Buttermilk, Mar 1st at 9:22 PM

Small thing, would an abilityto size up the belts be something that would be possible? I like the belts in the game but I hate how they aren't visible under most armors

💬 Darkbrook , Mar 1st at 5:20 AM

ThatLamer Thanks for the heads up, issue is fixed in Vanity 2.4.1

💬 ThatLamer, Feb 28th at 7:58 PM

Since updating to 1.20.4 and downloading the latest vanity build, it appears to only work client side in MP. Running CO as well.

💬 Darkbrook , Feb 15th at 5:16 PM

SpookiBoo There is an existing configurable hotkey under the controls tab named: Open Vanity Options

💬 SpookiBoo, Feb 14th at 11:22 PM

Would you consider making the hotkey configurable?

💬 wojwojowski, Feb 2nd at 9:16 AM

cool thanks for update

💬 Darkbrook , Jan 30th at 6:07 PM

CamperCombo Yep!

💬 CamperCombo, Jan 30th at 1:08 AM

Has the Combat Overhaul patch been implemented?

 

💬 AzuliBluespots, Jan 15th at 3:35 PM

It took me half a month to figure out why this doesn't work with combat overhaul and WHAT are those weird armor slots xDDDD

💬 Darkbrook , Dec 30th 2024 at 11:32 AM

AzuliBluespots Currently, armor can't be hidden while using 'Combat Overhaul: Armory'. I've identified how to make the mod compatible with Vanity, and am working on an update.

💬 AzuliBluespots, Dec 30th 2024 at 10:26 AM

I'm trying to make this work, but it seems I can't hide armor at all, at least not the tailored gambeson.


I changed around a few mods to see if it was something on my list interfering, and besides DanaCraluminium taking the V key as an autowalk bind, changing yours to shift+V wasn't an issue.
Still, the armor won't be hidden no matter if it's with a body modification mod, with a combat/equipment modification mod, or without either. I CAN hide the clothing, as you can see from the screenshot.

💬 WickedSchnitzel, Dec 29th 2024 at 6:49 PM

No, i did not do anything to prevent it from being hidden. Not on purpose.

💬 Darkbrook , Dec 29th 2024 at 10:47 AM

WickedSchnitzel Odd, no logged issues with vanity when I join CoB. Although, vanity is unable to hide the 'I Love CoB' shirt, unsure if this is by design on your end.

💬 WickedSchnitzel, Dec 29th 2024 at 5:38 AM

Please check out the following post on the official issue tracker on github: https://github.com/anegostudios/VintageStory-Issues/issues/4243#issuecomment-2564557323 Darkbrook

💬 Darkbrook , Dec 28th 2024 at 12:04 AM

wojwojowski ShanaLarisar Given the demand I'll look into it once I have the time.

💬 ShanaLarisar, Dec 27th 2024 at 8:22 PM

I'm also hoping for a compatability update for Combat Overhaul! Currently due to their new system of segmented armour parts not using the vanilla armour system, you cant hide your armour with it enabled. Additionally there seems to be an issue with the quiver from combat overhaul that goes in the belt slot not giving you the inventory space it should while Vanity is enabled. Love the mod!

💬 wojwojowski, Dec 9th 2024 at 1:32 PM

hi. are you planing to make it work with combat overhaul armor parts?

💬 Cinobi, Jul 2nd 2024 at 8:27 AM

Epic mod, thx for ur hard work!

💬 Darkbrook , Jun 30th 2024 at 8:20 AM

pearllite YinTheGhost Thanks for the feedback! Both of these features will be in the next update. Most of the programming is already complete, so the update will most likely be released sometime this July.

💬 chkdsk, Jun 16th 2024 at 9:15 PM

I love this mod!!! Is there any way to get it to work like it does with the clothes underneath the armor as well? I play with the kemono mod, and would love to see my pony skin I made ^_^ !!!!

💬 Halfdan, May 9th 2024 at 10:35 PM

Would it be possible to add a server config that allows the server to say which parts the player are allowed to hide?

 

💬 WickedSchnitzel, Mar 18th 2024 at 4:30 PM

You need to set "RequiredOnClient" to true, else it won't auto-download while connecting to servers. Darkbrook

💬 Darkbrook , Mar 18th 2024 at 3:10 AM

Wandour Client & Server

💬 Wandour, Mar 17th 2024 at 2:54 PM

in order for it to function for all players in multi

we must also have it on client AND server? 

or server is enough?

💬 MrBadWithNames, Mar 14th 2024 at 1:36 PM

Ebic

💬 LeNi99, Mar 14th 2024 at 1:42 AM

Darkbrook

Thank you! I thought it was intentional and decided to test it and it worked

Either way, Awesome mod! was waiting for something like this!

💬 Darkbrook , Mar 14th 2024 at 1:12 AM

I looked into the game code Vanity relies on and, to my surprise, found it unchanged from version 1.19.0 to 1.19.4. Therefore, Vanity 2.1.1 is functionally the same as, and network-compatible with, Vanity 2.1.0. The only difference is it can now be used on 1.19 versions prior to 1.19.4

💬 LeNi99, Mar 13th 2024 at 4:56 PM

adres4t It works fine for 1.19.3, but for some reason author decided to put a line to stop you from using it on that version.

In order to get it working on 1.19.3, download most recent version, open the zip and open modinfo.json. Change the dependencies line like this:

"dependencies": {
"game": ""
}

Image: https://imgur.com/a/9QyeIkY

And you are good to go. Go in game and press "V" key to open the menu.

💬 Darkbrook , Mar 11th 2024 at 8:20 PM

Marogareh Not sure what the problem could be. There's a chance it could be conflicting with another mod if you have any installed? Just to clarify, articles of your hunter outfit won't be hidden by the mod; only wearables in the three armor slots to the far left. If the issue persists, you can message me on Discord for real-time troubleshooting.

💬 Kara, Mar 11th 2024 at 6:44 PM

Put this on our server, we all love it. your downloads would be higher, had it not been for 1.19.4 downloading issue, for modded servers >.<

💬 CKitt, Mar 11th 2024 at 3:54 PM

And now we can hide the backpacks? This mod is incredible for multiplayer!

💬 Marogareh, Mar 11th 2024 at 3:23 PM

@Darkbrook This is what i tried but when i enable/disable the Equipment in the modmenu nothing changes

💬 adres4t, Mar 11th 2024 at 10:09 AM

Would be nice to have it working in 1.19.3 if possible. Thank you.

💬 liliya, Mar 11th 2024 at 4:26 AM

I ADORE this mod! If I could have one thing, it would just be to have it mute the armor cachunk noises when you move. Idk why, but they pert near give me a headache sometimes. ;___;

💬 Darkbrook , Mar 11th 2024 at 2:23 AM

Marogareh Make sure you uncheck the armor pieces you would like to hide in the Vanity Config (by default 'V' to access).

💬 Marogareh, Mar 11th 2024 at 1:08 AM

hiya! the mod itself works but it doesn't seem to hide my "armour". i wear the starter hunter outfit

💬 Guimoute, Mar 10th 2024 at 11:59 PM

Thank you for this!

💬 Wandour, Mar 10th 2024 at 5:37 PM

now do backpack toggles 😍 ~~jk~~

💬 CKitt, Mar 10th 2024 at 4:37 PM

What an enjoyable mod! It's quite good in multiplayer, where armor sets lack all sense of personality and take something away unless you take off the armor when there's no immediate danger. This mod solves that quite nicely.

💬 Wandour, Mar 10th 2024 at 3:26 PM

THAAAANK YOU

💬 Wandour, Sep 19th 2023 at 2:07 PM

can u make it so it effect every armor piece??

💬 DUCATISLO, Aug 29th 2023 at 5:41 PM

NICE!

💬 Wandour, Aug 17th 2023 at 12:20 PM

god

YES please make it happen

 

💬 Guimoute, Aug 17th 2023 at 12:05 PM

That's a lovely little mod. Following this for 1.18.9.

💬 Marvai, Aug 17th 2023 at 7:19 AM

IS THAT A HELMET?

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