Mods / Combat Overhaul: Idle Reanimation
Tags:
#Tweak
#Weapons
Author: goonalgaib
Side: Both
Created: Oct 7th at 4:57 AM
Last modified: Oct 14th at 11:48 PM
Downloads: 1557
Follow Unfollow 45
Author: goonalgaib
Side: Both
Created: Oct 7th at 4:57 AM
Last modified: Oct 14th at 11:48 PM
Downloads: 1557
Follow Unfollow 45
Recommended download (for Vintage Story 1.21.4 - 1.21.5):
Combat-overhaul-idle-reanimation.zip
1-click install
Requires: Combat Overhaul & Combat Overhaul: Armory
This mod currently adds/adjusts attack, parry or/and idle animations for:
- Greatswords
- Maces (this includes warhammers)
- Falxes
- Spears
- Pikes
- Light Shields
- Long Swords
- Long axe (With custom directional attacks!)
- Sabres
- Javelins
- Short swords
- Clubs
This mod also includes compatibility patches for two of my other mods: Blackguard Additions: Combat Overhaul Compatible Redux and Forlorn Additions Combat Overhaul Compatible.
More to come in the future when I have more free time!
Credits:
Aoldri For allowing me to use his amazing mod as a base! https://news.kalataka.ru/combatoverhaulreanimated
| Mod Version | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|
| 1.0.0 | 1557 | Oct 7th at 4:58 AM | Empty | Combat-overhaul-idle-reanimation.zip | 1-click install |
Same problem as Dovinya , ancient armory doesn't work
Haven't done much testing with the mod yet but I am loving it. It basically combines the idle animation mod and the reanimated mod into one.
Only holdoff for the right now is that it doesn't work with ancient armory just yet. My Seraph seems to think the warhammer is a long axe at least so the hammer is just kinda between his hands
As reported from a previous user this just.. Breaks support beams in base game? LOL
Pikes seem to be missing their "combat stance" in first person. So if you attack in first person the pike just goes back to the idle animation right away. Seems fine in third person though.
seems to break support beam functionality
Is this back-compatible with 1.21.0? Or, if not, could you backport it? Thanks.
-FaustDoe
having tested it a bit, not with everything but a few weapons, I will say:
It's peak.
Even just the longaxe animations add so much.
CO suffers a bit with the non-custom animated weapons being basically useless compared to the others, cause the range for something like a mace is terrible compared to, say, a longsword.
Having custom animations solves that so, so much.
This is amazing.
Keeping my eye on this one, great work!
goonalgaib
No worries! Thanks for responding, take your time!
Siegfried_Brehl That was my initial goal but I couldn't get it to work, I'm going to do it later when I have more time.
Do you think you could make this compatible with ancient armory?
RaptorMother I'm gonna make one when I have more time, had to rush the release because I made it mostly for community server I'm part of (Tales of Aldravaine). Basicly its what was added in combat overhaul reanimated by Aoldri + Idle animations + long axe animations for now.
adjusting animations for CO is a lot of work, so kudos for this. Is there any video/gif examples?