Mods / CAN Antique Atlas
Tags:
#Tweak
Author: KenigVovan
Side: Both
Created: Oct 6th at 4:23 PM
Last modified: 5 days ago
Downloads: 483
Follow Unfollow 131
Author: KenigVovan
Side: Both
Created: Oct 6th at 4:23 PM
Last modified: 5 days ago
Downloads: 483
Follow Unfollow 131
Recommended download (for Vintage Story 1.21.5):
canantiqueatlas_1.0.6.zip
1-click install
Port of AntiqueAtlas mod
Mod is still in WIP state, so you can expect bugs/crashes (Now is more stable)
Replace vanila map with atlas item, every copy of atlas with same number share the same explored area.
Shift + RMB - create a waypoint
Empty + Filled atlas - copy of filled atlas
One filled atlas + another filled atlas = new atlas with combination of atlases' opened areas
Space - center on player
Atlas model/texture is from Physical Map - Vintage Story Mod DB
| Mod Version | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|
| 1.0.6 | 76 | 5 days ago | canantiqueatlas_1.0.6.zip | 1-click install | ||
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| 1.0.5 | 69 | Oct 26th at 10:29 AM | canantiqueatlas_1.0.5.zip | 1-click install | ||
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| 1.0.4 | 44 | Oct 23rd at 4:02 PM | canantiqueatlas_1.0.4.zip | 1-click install | ||
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| 1.0.3 | 183 | Oct 8th at 4:53 PM | canantiqueatlas_1.0.3.zip | 1-click install | ||
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| 1.0.2 | 43 | Oct 7th at 4:43 PM | canantiqueatlas_1.0.2.zip | 1-click install | ||
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| 1.0.1 | 14 | Oct 7th at 3:30 PM | canantiqueatlas_1.0.1.zip | 1-click install | ||
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| 1.0.0 | 49 | Oct 6th at 4:23 PM | canantiqueatlas_1.0.0.zip | 1-click install | ||
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:(
Sourdough_Lover
there is now no functionality to do that
Mesrune
try to remove default_bioms.json with a new version
https://en.wikipedia.org/wiki/Contour_line
Sourdough_Lover
I'm not really sure what you mean
love you bro, would it be too much to ask for height contour lines as a toggle? 😅
Sourdough_Lover
now you can in a crafting grid with two filled atlases
can you add 2 filled atlasses together to add information?
Quick question : How does map rendering work? Does it use the seed or something else? With the Rivers mods (and Terra Pretty), the map I get doesn’t match the generation...
this is gonna be a dumb question but i cant seem to get this to work? it does disable the map and i can spawn & make the atlas no problem but i cant seem to figure out how to use it?
Thanks for update, love your mod!))
Vargur
scanRadius in config works now
Would it be possible to have the reveal radius adjustable in a config? I definitely like that it's much smaller than vanilla, but would like the option to tweak it a bit
Amazing, can't wait for a stable version
KenigVovan You're the best, thank you so much again! Everything working amazing!))
El_Neuman
check with 1.0.3
That is one hell of a mod !
KenigVovan Love you man, and your amazing mod, thank you very much!))
UPD: Maybe this will sound strange, but I found another critical bug that crashes the game. When I place a marker and then delete it, the game crashes. I was able to reproduce this several times. If I create several markers, deleting all of them except the last one doesn’t cause a crash.
UPD: Mod stop working and crash my server, maybe that's because i've updated to 1.21.4 :(
at CANAntiqueAtlas.src.gui.Map.WaypointLayer.CANWaypointMapLayer.OnLoaded() in C:\Users\koeni\source\repos\CANAntiqueAtlas\CANAntiqueAtlas\src\gui\Map\WaypointLayer\CANWaypointMapLayer.cs:line 627
at CANAntiqueAtlas.src.gui.CANWorldMapManager.OnLvlFinalize() in C:\Users\koeni\source\repos\CANAntiqueAtlas\CANAntiqueAtlas\src\gui\CANWorldMapManager.cs:line 179
at Vintagestory.Server.ServerEventAPI.OnServerStage(EnumServerRunPhase runPhase) in VintagestoryLib\Server\API\ServerEventAPI.cs:line 154
at Vintagestory.Server.ServerSystemModHandler.OnBeginRunGame() in VintagestoryLib\Server\Systems\ModHandler.cs:line 112
at Vintagestory.Server.ServerMain.EnterRunPhase(EnumServerRunPhase runPhase) in VintagestoryLib\Server\ServerMain.cs:line 665
at Vintagestory.Server.ServerMain.Launch() in VintagestoryLib\Server\ServerMain.cs:line 596
at Vintagestory.Server.ServerProgram.Main() in VintagestoryLib\Server\ServerProgram.cs:line 137
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
El_Neuman
fixed
KenigVovan Thank you so much for the fix, but another issue appeared — if you place a finished map on the ground, the client crashes.
TheRealFlynn El_Neuman
should now work with craftablecartography,
by default now "allowCoordinateHud" and "allowMap" in config are false and you can turn them on
Vargur
Shift + RMB will show vanila waypoint gui
Seems to work great so far. I wonder if it's possible to add the ability to make simple marks on the map for some waypoint functionality?
seconding craftable cartography compability request. this mod looks super cool. thanks for making it.
@RubberEevee Check out Synitra Connector (uses Forgified Fabric), KiltMC, PatchworkMC, and Fabricated Legacy Forge.
This has been my FAVORITE map mod for Minecraft for ages! I was so gutted when it went to Fabric, but I still included it when I could on Fabric packs!
Now it's in my new favorite survival game!
omg, this is one of my favorite old school minecraft mods, one of the things I think vintage does wrong is the "easy" always map. I know a few mods turn it off but or you can but then you can't make one or its just build an ityem and it's back on. I love this idea, be watching for it to get a bit bpast first day bugx. I'm excited though!
Damn, this is definitely the most immersive and cozy map one could imagine!!
I’m really upset that the mod isn’t compatible with CraftableCartography, since the sextants from that mod are amazing...
I’m saddened by the fact that I have to choose between the sextants or your sexy map...
Is there any chance to fix this incompatibility?
I remember this mod on MC, really cool and immersive way to do mapping.