Mods / CAN Antique Atlas

Tags: #Tweak
Author: KenigVovan
Side: Both
Created: Oct 6th at 4:23 PM
Last modified: 5 days ago
Downloads: 483
Follow Unfollow 131

Recommended download (for Vintage Story 1.21.5):
canantiqueatlas_1.0.6.zip  1-click install


Port of AntiqueAtlas mod  
Mod is still in WIP state, so you can expect bugs/crashes (Now is more stable)
Replace vanila map with atlas item, every copy of atlas with same number share the same explored area.

Shift + RMB - create a waypoint
Empty + Filled atlas - copy of filled atlas
One filled atlas + another filled atlas = new atlas with combination of atlases' opened areas
Space - center on player

Atlas model/texture is from Physical Map - Vintage Story Mod DB

 

Mod Version For Game version Downloads Released Changelog Download 1-click mod install*
1.0.6 76 5 days ago canantiqueatlas_1.0.6.zip 1-click install
  • additional blocks for water plots
1.0.5 69 Oct 26th at 10:29 AM canantiqueatlas_1.0.5.zip 1-click install
  • combine 2 atlases
  • memory leak fix
1.0.4 44 Oct 23rd at 4:02 PM canantiqueatlas_1.0.4.zip 1-click install
  • scanRadius
  • hide/show markers button
  • a little clean-up
1.0.3 183 Oct 8th at 4:53 PM canantiqueatlas_1.0.3.zip 1-click install
  • crash on waypoint delete fix
1.0.2 43 Oct 7th at 4:43 PM canantiqueatlas_1.0.2.zip 1-click install
  • crash fix
1.0.1 14 Oct 7th at 3:30 PM canantiqueatlas_1.0.1.zip 1-click install
  • config values
1.0.0 49 Oct 6th at 4:23 PM canantiqueatlas_1.0.0.zip 1-click install
  • init

28 Comments (oldest first | newest first)

💬 Sourdough_Lover, 5 days ago

:(

💬 KenigVovan , 5 days ago

Sourdough_Lover

there is now no functionality to do that

💬 KenigVovan , 5 days ago

Mesrune

try to remove default_bioms.json with a new version

💬 KenigVovan , Oct 28th at 10:36 AM

Sourdough_Lover

I'm not really sure what you mean

💬 Sourdough_Lover, Oct 27th at 9:33 PM

love you bro, would it be too much to ask for height contour lines as a toggle? 😅

💬 KenigVovan , Oct 26th at 6:17 PM

Sourdough_Lover

now you can in a crafting grid with two filled atlases

💬 Sourdough_Lover, Oct 25th at 4:46 AM

can you add 2 filled atlasses together to add information?

💬 Mesrune, Oct 24th at 4:46 PM

Quick question : How does map rendering work? Does it use the seed or something else? With the Rivers mods (and Terra Pretty), the map I get doesn’t match the generation...

💬 Smasher125, Oct 24th at 4:20 AM

this is gonna be a dumb question but i cant seem to get this to work? it does disable the map and i can spawn & make the atlas no problem but i cant seem to figure out how to use it?

💬 El_Neuman, Oct 23rd at 4:23 PM

Thanks for update, love your mod!))

💬 KenigVovan , Oct 23rd at 4:03 PM

Vargur

scanRadius in config works now

💬 Vargur, Oct 22nd at 2:03 AM

Would it be possible to have the reveal radius adjustable in a config? I definitely like that it's much smaller than vanilla, but would like the option to tweak it a bit

💬 Wrythley, Oct 20th at 6:21 AM

Amazing, can't wait for a stable version

💬 El_Neuman, Oct 8th at 5:29 PM

KenigVovan You're the best, thank you so much again! Everything working amazing!))

 
 

 

 

💬 KenigVovan , Oct 8th at 4:53 PM

El_Neuman

check with 1.0.3

💬 oneil, Oct 7th at 7:22 PM

That is one hell of a mod ! 

💬 El_Neuman, Oct 7th at 6:37 PM (modified Oct 8th at 11:41 AM)

KenigVovan Love you man, and your amazing mod, thank you very much!))

UPD: Maybe this will sound strange, but I found another critical bug that crashes the game. When I place a marker and then delete it, the game crashes. I was able to reproduce this several times. If I create several markers, deleting all of them except the last one doesn’t cause a crash.

UPD: Mod stop working and crash my server, maybe that's because i've updated to 1.21.4 :(

Spoiler!
System.NullReferenceException: Object reference not set to an instance of an object.
at CANAntiqueAtlas.src.gui.Map.WaypointLayer.CANWaypointMapLayer.OnLoaded() in C:\Users\koeni\source\repos\CANAntiqueAtlas\CANAntiqueAtlas\src\gui\Map\WaypointLayer\CANWaypointMapLayer.cs:line 627
at CANAntiqueAtlas.src.gui.CANWorldMapManager.OnLvlFinalize() in C:\Users\koeni\source\repos\CANAntiqueAtlas\CANAntiqueAtlas\src\gui\CANWorldMapManager.cs:line 179
at Vintagestory.Server.ServerEventAPI.OnServerStage(EnumServerRunPhase runPhase) in VintagestoryLib\Server\API\ServerEventAPI.cs:line 154
at Vintagestory.Server.ServerSystemModHandler.OnBeginRunGame() in VintagestoryLib\Server\Systems\ModHandler.cs:line 112
at Vintagestory.Server.ServerMain.EnterRunPhase(EnumServerRunPhase runPhase) in VintagestoryLib\Server\ServerMain.cs:line 665
at Vintagestory.Server.ServerMain.Launch() in VintagestoryLib\Server\ServerMain.cs:line 596
at Vintagestory.Server.ServerProgram.Main() in VintagestoryLib\Server\ServerProgram.cs:line 137
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
 
 

 

 

💬 KenigVovan , Oct 7th at 4:43 PM

El_Neuman

fixed

💬 El_Neuman, Oct 7th at 4:30 PM

KenigVovan Thank you so much for the fix, but another issue appeared — if you place a finished map on the ground, the client crashes.

💬 KenigVovan , Oct 7th at 3:33 PM

TheRealFlynn El_Neuman

should now work with craftablecartography, 
by default now "allowCoordinateHud" and "allowMap" in config are false and you can turn them on

Vargur
Shift + RMB will show vanila waypoint gui

💬 Vargur, Oct 7th at 1:16 PM

Seems to work great so far. I wonder if it's possible to add the ability to make simple marks on the map for some waypoint functionality?

💬 TheRealFlynn, Oct 7th at 2:35 AM

seconding craftable cartography compability request. this mod looks super cool. thanks for making it.

💬 bintoss, Oct 7th at 2:04 AM

@RubberEevee Check out Synitra Connector (uses Forgified Fabric), KiltMC, PatchworkMC, and Fabricated Legacy Forge.

💬 RubberEevee, Oct 7th at 1:17 AM

This has been my FAVORITE map mod for Minecraft for ages! I was so gutted when it went to Fabric, but I still included it when I could on Fabric packs! 
Now it's in my new favorite survival game!

💬 bringitonwimps, Oct 6th at 11:19 PM

omg, this is one of my favorite old school minecraft mods, one of the things I think vintage does wrong is the "easy" always map.  I know a few mods turn it off but or you can but then you can't make one or its just build an ityem and it's back on.  I love this idea, be watching for it to get a bit bpast first day bugx.  I'm excited though!

💬 El_Neuman, Oct 6th at 6:25 PM

Damn, this is definitely the most immersive and cozy map one could imagine!!
I’m really upset that the mod isn’t compatible with CraftableCartography, since the sextants from that mod are amazing...
I’m saddened by the fact that I have to choose between the sextants or your sexy map...
Is there any chance to fix this incompatibility?

 
 

 

 

💬 Slye_Fox, Oct 6th at 4:55 PM

I remember this mod on MC, really cool and immersive way to do mapping.

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