Mods / Seasoned Firewood

Tags: #Crafting #Tweak #Utility
Author: Fearadach
Side: Both
Created: May 1st at 9:18 PM
Last modified: Jul 18th at 10:19 AM
Downloads: 13036
Follow Unfollow 415

Latest release (for Vintage Story 1.20.7, 1.20.8 - 1.20.10 and 1.20.11 - 1.20.12, outdated):
SeasonedFirewood1.2.5.zip  1-click install


If you, like me, enjoy having a fireplace at home but don’t want to cut down hundreds of trees for that luxury, this mod is for you. You can reduce your tree consumption by approximately six times! ;)

This mod introduces configurable, long-burning seasoned firewood. You can obtain it by preparing logs with a knife and letting them cure (in-time), or by sealing them with wax, resin, or fat.

Seasoned firewood burns ~7× longer than regular firewood, though at lower temperatures (~500 °C), making it ideal for ambience and decorative builds. Optionally, it can continue to age into "aged firewood" — a hotter, more efficient fuel — if enabled in the config.


The mod includes a config file where you can:

  • Adjust curing times, burn duration and temperature for all firewood types

  • Enable or disable the aging process

  • Rebalance or disable vanilla firewood as fuel

 

By default, vanilla firewood remains unchanged. Seasoning into aged firewood is disabled unless explicitly enabled by setting: "EnableSeasonedToAgedTransition": true

 

Translations:

  • 🇵🇱 Polish

  • 🇷🇺 Russian (thanks LordOri)

  • 🇫🇷 French

  • 🇺🇦 Ukrainian (thanks again LordOri) :D

 

Configuration file location:
<VintagestoryDataFolder>/ModConfig/seasonedfirewood_config.json
(e.g. C:\Users\YourName\AppData\Roaming\VintagestoryData\ModConfig)

Tweak values using any text editor and restart the game to apply changes.
No coding required.

 

⚠ Compatibility Note

This mod replaces the default game:itemtypes/resource/firewood-aged.json in order to allow full configuration and texture control over aged firewood.

If you use other mods that also override this file, conflicts may occur.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.2.5 fseasonedfirewood
1.20.8 - 1.20.10 1.20.11 - 1.20.12
5316 Jul 18th at 10:19 AM SeasonedFirewood1.2.5.zip 1-click install

FIXED:

Fixed a bug where seasoned firewood would break when curing into aged firewood. Older firewood stacks should now automatically migrate and stop crashing the server.

( Crazybmanp, DracoZaroff - Thanks for reporting and testing!)

1.2.4 fseasonedfirewood
1.20.8 - 1.20.10 1.20.11 - 1.20.12
651 Jul 13th at 4:09 PM SeasonedFirewood1.2.4.zip 1-click install

Changelog:

Fixed:

  • Seasoned and aged firewood can now be correctly used in pitkilns.

  • Vanilla firewood can now be successfully blocked from use as kindling or fuel via the config file.

 

Omitted:

  • The number of tears and profanities required to achieve this.


    After this update, it’s recommended to let the mod generate a fresh config file. Especially if you're updating from a much older version.
    Make a copy of your existing seasonedfirewood_config.json, delete the original, launch the game to generate a new file, and then reapply your previous settings.

    🛠️📡⚙️ Data sanctified. Build complete. Glory to the Omnissiah

1.2.3 fseasonedfirewood
1.20.8 - 1.20.10 1.20.11 - 1.20.12
832 Jul 6th at 4:52 PM SeasonedFirewood1.2.3.zip 1-click install

Changelog:

- Added Ukrainian translation (thanks again! LordOri)
- A fight (and probably victory) with dll naming - internal mod structure change

1.2.2 fseasonedfirewood
1.20.8 - 1.20.10 1.20.11 - 1.20.12
1609 Jun 25th at 9:54 AM SeasonedFirewood1.2.2.zip 1-click install

Fixed:

 - Seasoned Firewood was previously ignoring burn temperature and duration from the config file.
This is now fully fixed — the values you set in seasonedfirewood_config.json are correctly applied in-game.

 

Added:

New config option:
"EnableSeasonedToAgedTransition": true
This feature is disabled by default. If you want seasoned firewood to continue aging into aged firewood, you’ll need to enable it manually in the config.
This way, seasoned firewood stays the best fuel, unless you choose to turn on curing to agined firewood.

 

Note:

Updating to this version may interrupt or reset any currently aging seasoned firewood stacks.

To avoid issues:

Back up your current seasonedfirewood_config.json if you’ve already customized it.

- Delete the old config file.

- Let the mod generate a fresh one on game launch.

- Then reapply your custom values - including enabling "EnableSeasonedToAgedTransition": true if you want the second drying phase.

 

I'm sorry for the inconvenience - but the mod is growing fast, and this change lays the groundwork for more flexibility 😊

 

Debug & Transparency:

- The mod now logs more detailed information (e.g., whether transitions are patched correctly and values overridden).

- This can be temporary and now helps to ensure proper behavior during config changes.

- If the log spam is too much, it will be reduced in the next update.

1.2.1 fseasonedfirewood
1.20.8 - 1.20.10 1.20.11 - 1.20.12
914 Jun 16th at 11:45 AM SeasonedFirewood1.2.1.zip 1-click install

Changelog

  • Added support for further seasoning of seasoned firewood into aged firewood

  • Added configuration options for aged firewood parameters via the config file

  • Changed the minimum number of firewood pieces required for preparation (from 4 to 2)
  • Added Polish translation

  • Added Russian translation (many thanks, LordOri)

  • Added French translation

  • Updated mod icon and description

1.2.0 fseasonedfirewood
1.20.8 - 1.20.10 1.20.11 - 1.20.12
2295 May 10th at 2:07 PM SeasonedFirewood1.2.0.zip 1-click install

 

New feature: Added a configuration file

Improved: Updated the seasoned firewood texture to be less monochromatic

 

 

1.1.1 fseasonedfirewood
1.20.8 - 1.20.10
389 May 8th at 11:17 AM SeasonedFirewood1.1.1.zip 1-click install

Improvements:

  • Added a new texture for seasoned firewood by popular request. The wood now looks properly dried and won’t be confused with aged wood.
1.1.0 fseasonedfirewood
1.20.8 - 1.20.10
298 May 7th at 5:08 AM SeasonedFirewood1.1.0.zip 1-click install
  • New features

    • Added Prepared Firewood, a new intermediary stage between firewood and seasoned firewood.

    • Players can now craft Prepared Firewood using 4 firewood and a knife.

    • Prepared Firewood cures over time (96 in-game hours) into Seasoned Firewood.

1.0.0 fseasonedfirewood 732 May 1st at 9:20 PM Empty SeasonedFirewood1.0.0.zip 1-click install

100 Comments (oldest first | newest first)

💬 Mamotromico, Nov 21st at 3:32 PM (modified Nov 23rd at 11:15 PM)

I just gave this a quick try on creative mode and the wood transition seems to be working fine on 1.21.5

💬 Beathrus, Oct 13th at 8:35 PM (modified Oct 13th at 8:35 PM)

Its a good mod but I think its no longer working in 1.21.4, as seasoned wood isn't advancing to aged wood.

💬 Rephan, Oct 2nd at 12:01 PM

I love the concept behind this mod - I'm just not sure that the oven benefits from the better wood.  Can burn time within the fire clay oven be added to the configuration file?

💬 R2Sam, Oct 1st at 12:59 PM

Does this work for oven and the burn duration in them?

💬 Beathrus, Sep 27th at 7:26 PM

Love the mod, still works for me in 1.21.1 but was wondering if we can get an update just to new version?

💬 TideTurner, Sep 22nd at 5:25 PM

It uh, still works. No idea how. But uhhhhhhhhhh... Ye.

💬 El_Neuman, Sep 16th at 7:03 PM

Realy unrated mod, it's amazing thank you!!! Waiting for updade or source code :DD

💬 The_Revisionist, Sep 15th at 5:22 PM (modified Sep 15th at 11:17 PM)

Brilliant mod!

Would it be possible to also configure the burn temp and duration of prepared firewood?

Also, contrary to what others are saying, I can burn prepared firewood. What I can't do is build a new firepit with it or put it in an oven. Is this intended behaviour?

I also found a bit of a possible exploit:
If you put a let's say 90% cured prepared single piece of firewood into ground storage, and then put 31 pieces of 0% cured prepared firewood into the same pile, you'll end up with 32 pieces of 90% cured prepared firewood. It's a bit of a lame exploit so I'm not sure who would use it, but maybe there's an easy way to make the cured percentages combine when combining stacks in ground storage the same way they combine in your inventory/in a container.

In addition, a cool improvement would be that if seasoned firewood gets rained on it'd revert back to the fresh (uncured) firewood state.

💬 percyV13, Sep 12th at 5:11 PM

this is my favorite of the better firewood mods, but is it intended that prepared firewood can't be burned? i wasn't able to use it in my fire pit when i ran out of the regular firewood

💬 Nico_Nico_Nyx, Sep 9th at 3:38 AM

Can you add prepared firewood burn time and temperature to the config, please?

💬 ryzolt, Sep 6th at 1:20 AM

seems to work on 1.21

Gelan you only need to add it then start your world/server and to make changes close the world and look for the config, but the world has to be intiated with the mod first

💬 Gelan, Sep 3rd at 8:52 PM

 Hey guys I could use some assistance. I downloaded this mod and am trying to find the config file location. I went to the appdata/roaming/vintagestorydata/modconfig like stated above, but I see no config file for this in that folder.  Do I need to use the config file to enable the mod, or is the command something I enable in the chat window in game?

💬 Fearadach , Sep 1st at 8:30 AM

Hey, everybody. I just got back from a long vacation and I’m trying to get back to reality. It’ll take me a little while to test/update the mod, but it’s on my mind! In the meantime, any info on what’s not working will speed up the update ;)

💬 17_, Aug 30th at 6:15 PM

potoes Seems to be working.

💬 potoes, Aug 29th at 4:04 PM

Does this still work for 1.21?

💬 DrBubba, Aug 8th at 5:22 PM

Fearadach

I'll give those a shot and see how they feel and keep you posted.  Again, thanks so much for taking the time to help.  

 

💬 Fearadach , Aug 8th at 2:20 PM

DrBubba

Hey. Your message seriously made my day :)

I'm a statistican (I know, boooring...) so I thought maybe we can try a more systematic approach and figure out a few “sane defaults” that strike a nice middle ground. :P

Here’s how I think about it:

1. Vanilla firewood
Quick firepit in the wild (low effort, survival use)
You want to cook a bit of meat, no luxury, just something that works.
Try:
"RawFirewoodBurnDuration": 45,
"RawFirewoodBurnTemperature": 300

4 logs = 3 minutes total burn time
Good for roasting a few fish or cooking one pot of stew in a pinch

2. Seasoned firewood

Great for cooking.
Try:
"SeasonedFirewoodBurnDuration": 90,
"SeasonedFirewoodBurnTemperature": 400
4 logs = 6 minutes total burn time
Good for2 full pot cycles or staying warm

3. Aged firewood

The best stuff. Great for ovens, longer cooking, or just ambiance.
"AgedFirewoodBurnDuration": 300,
"AgedFirewoodBurnTemperature": 450

4 logs = 20 minutes total burn time
extended cooking sessions, big food prep days, or lighting up your fireplace :)

Hopefully this will help you choose something that suits you.

💬 DrBubba, Aug 7th at 5:36 PM

First off, Fearadach, thanks for being so kind and taking the time to be so detailed.  Not all modders would do that and some (from experience) would say, "not my problem" and just move on.  Like you, my game takes several minutes to load, so I'm truly appreciative that you get it.  

I think my main goal is a good middle ground between the current vanilla "This is absurd, I'll de-forest my whole area in a week just from cooking dinner" without your mod and "I can toss one log on and ignore it for a RL hour, who needs axes anymore?!" with the ham-handed tweaks I made just taking a guess at burn time after the 5th attempt to get it right.  🤣

I truly enjoy the crafting/cooking/creating loop in VS, but the main annoyances always seem to revolved around how quickly I run out of fuel (all kinds of fuel) and the maddening balance of cooking to stock up my cellar and watching stacks and stacks of firewood and shelf-loads of food disappear because of how fast I have to eat it thanks to hunger rate.  As you said, getting it all just right is so time consuming.  I also love coming back to my house after exploring and walking in to a burning fireplace for some reason, and the idea of putting in the time to create fuel that facilitates that is what drew me to your mod. 

Having said that, sometimes on an adventure I'll run out of rations and want/need to throw down a firepit and cook some meat or fish in a pinch without spending a ridiculous amount of time with what feels like clear-cutting the forest, but I also like making what I call "hidey holes" out in the world (just a small little crafted cave with a door, a bed, a firepit, chest for random supplies, and some spare tools leaning against the wall), so being able to put down a stack of firewood that will improve over time until I show up one day and seems just perfect.  Don't get me wrong, I don't mind putting in the effort to chop firewood or make charcoal as both are very satisfying, but sometimes it can feel like I go through a whole redwood just to make lunch.  I think my expectation is that it seems reasonable to be able to cook a stack or so of meat on 8ish (give or take) logs, but once I'm home and devoting some time to focus on cooking and stocking meals, I shouldn't have to stop every few minutes to throw stacks and stacks of fuel into the oven or stove.

 

I hope that makes a little sense and gives you an idea of where I'm at?  It sounds like we're pretty close in terms of what we like other than the burn duration for the fresh firewood.  

💬 Fearadach , Aug 7th at 12:48 PM

DrBubba

Hey, sure thing! I can definitely suggest some settings based on how I use the mod myself.
The whole idea for this mod came from my love of fireplaces and my absolute hatred of running back and forth to keep them fed with firewood every five minutes. That was the main motivation. Later on, other players shared their needs and use cases, so the mod grew... and the config file was born...

I totally get that tweaking it can be a pain (I don’t know about you, but my game takes several minutes to launch), so yeah...I'm thinking about adding an in-game config menu someday. But that’s for the future!

Here’s how I usually set things up:
1. "Useless" vanilla firewood
This mimics freshly chopped, wet logs; basically good for nothing:
"RawFirewoodBurnTemperature": 100,
"RawFirewoodBurnDuration": 10
Hard to even cook on it.

2. Seasoned firewood - my “standard” setting
Feels more like proper, dry wood:
"PreparedFirewoodCuringHours": 106,
"SeasonedFirewoodBurnTemperature": 400,
"SeasonedFirewoodBurnDuration": 90

3. Aged firewood - my go-to for fireplaces
Nice long-lasting fuel (but it takes a while to cure!):
"AgedFirewoodBurnTemperature": 400,
"AgedFirewoodBurnDuration": 300,
"SeasonedToAgedCuringHours": 500

Let me know what kind of gameplay you're aiming for (e.g. survival challenge vs. cozy building) and I can help you tweak it further. And thanks for checking out the mod! :)

💬 DrBubba, Aug 6th at 9:58 PM

Heya, Fearadach

Can you maybe offer some suggestions on various "good", "better", and "OP" settings for burn duration?  I'm fiddling with the config and just having trouble hitting a reasonable compromise between "this is burning like a piece of paper" and "this is never going to burn out".  Logging in and out and in and out repeatedly to check the settings is becoming a little tedious (i.e., I'm feeling lazy) and I wanted to get your advice on some recommended settings.

 

 

(Unless I did something wrong, your default settings didn't seem that much different that vanilla (at least for stock, fresh-off-the-tree firewood).  Thanks, mate.

💬 Fearadach , Aug 4th at 3:08 PM

B0YAR

Yeah, but this is a false positive and just a warning :)
Indeed the mod reports too much - mainly for testing. This will be removed in the final version.

Thanks for reporting!

💬 B0YAR, Aug 3rd at 2:07 PM

Fearadach
Game version: 1.20.12
Mod version: SeasonedFirewood1.2.5
3.8.2025 16:47:29 [Warning] [SeasonedFirewood] Asset not found: fseasonedfirewood:itemtypes/resource/firewood-prepared.json
3.8.2025 16:47:29 [Warning] [SeasonedFirewood] Asset not found: fseasonedfirewood:itemtypes/resource/firewood-seasoned.json
3.8.2025 16:47:29 [Warning] [SeasonedFirewood] Asset not found: game:blocktypes/wood/pitkiln.json

💬 Fearadach , Aug 1st at 5:47 AM

RoxieB 

I'm currently working on coding my own seasoning process, without relying on the game's built-in mechanics. That way I can avoid limitations and maximize compatibility.

Right now I'm testing whether the game correctly recognizes when firewood is placed outside. I'm also thinking about making rain or snow reset the seasoning if the wood is left uncovered. I'd love to add roofed drying racks to allow outdoor seasoning even in bad weather.

But it's still in the testing phase for now :)

As for disabling the wax/resin/fat recipe... that's a great suggestion! I'll need to check if it's possible.

💬 RoxieB, Aug 1st at 4:37 AM (modified Aug 1st at 4:40 AM)

Love the mod, especially the config. Been wanting a way to make firewood kind of suck without processing (such as IRL) and I appreciate the option to modify regular firewood in the config.

 

If you're open to suggestions, would love a way to toggle aged firewood curing based on whether the firewood is "outside" (exposed to the sky) or under a roof. Kind of want seasoned firewood to be the good stuff and aged firewood to be the bad stuff that results when you don't store your firewood properly. The idea being that firewood cures into seasoned firewood and can become "spoiled" by not being stored in a wood shed or something similar. A config option to disable the wax/resin/fat recipe would be amazing as well.

 

Thanks for making this mod!

💬 Fearadach , Jul 19th at 6:34 AM

Crazybmanp Amazing! And thank you. :)

💬 Crazybmanp, Jul 19th at 3:01 AM

Fearadach I can confirm that this fix is working! Fantastic work on this mod, it makes the firewood situation much more realistic feeling.

💬 Fearadach , Jul 18th at 10:39 AM

BigShasta I am glad it works :D Enjoy!

💬 Fearadach , Jul 18th at 10:23 AM

Crazybmanp, DracoZaroff  Thanks for the reports and your patience.

I managed to reproduce the problem on my side and create a fix. It was a very quick patch and I don't have much time to test it now. But I hope it helps you as much as it did me.

💬 DracoZaroff, Jul 17th at 3:36 AM

Ran into an issue with errors being thrown by seasoned firewood placed anywhere. If in my inventory the server would freeze. Found that if I delete the config file then remove the firewood from my inventory and use creative mode to destroy the piles, I could readjust the config file back to where I wanted it and then replace the wood piles with creative mode. Seems to be working so far but I'll update this if I run into anymore issues.

💬 BigShasta, Jul 15th at 5:27 AM

Just a quick note of thanks here, I'm playing a Better Ruins+Terra Prety run right now and this mod is working like a charm. Stable release just started a couple days ago. Much appreciated! 

💬 Crazybmanp, Jul 14th at 11:30 PM

Fearadach It isn't crashing, the server closes because of the error count, so the errors are only visible in the server log i linked. However, in world it doesn't allow me to place or pick up logs that are 100% cured towards becoming aged firewood.

💬 Fearadach , Jul 14th at 9:03 PM

Crazybmanp

Thanks for checking and for the logs.
I’ve been trying to reproduce the issue on my end but haven’t had any luck so far. Still, I’ll try to implement a workaround.
It might take a few days though, as I’ve got a rough week ahead at the office.

In the meantime, if you find a moment to share the crash log too, that would be super helpful.
You can simply copy the text from the crash window that pops up after crash. That’s all I need.

💬 Crazybmanp, Jul 14th at 7:16 PM

Fearadach I do have EnableSeasonedToAgedTransition set to true, here is my server log: GDrive

Also to confirm again, changing to the older version of the mod after this bug immediately transitions the wood correctly and everything functions as expected again.

💬 Fearadach , Jul 14th at 6:15 AM

Crazybmanp I haven’t been able to reproduce the issue on my end. Could you check your config file and see if "EnableSeasonedToAgedTransition" is set to TRUE?
If it is, please share your crash log here so I can look into it.

💬 Crazybmanp, Jul 14th at 1:57 AM

Since the update all of my firewood that is about to turn into aged firewood is entirely broken. It isn't transitioning and when i try to place it my game crashes.

💬 Fearadach , Jul 13th at 4:15 PM

unHallowed I'm glad. Enjoy!

Nymous I ended up having to override the aged firewood after all.
In the latest version, its burn properties are now the same as seasoned firewood.

McLenwe RawFirewoodCanBeOvenFuel - Fixed in the new version of the mod :)

Flamestar Everything should be working fine in the latest version of the mod.
I’ve also added aged firewood as pit kiln fuel.

💬 Fearadach , Jul 12th at 9:54 AM

Flamestar Interesting. Another bug that I can't reproduce on my end. I am working to mitigate that. Thanks for the report! 

💬 Flamestar, Jul 12th at 8:29 AM

Seasoned firewood can't be used in a pit kiln? What's up with that? I thought the whole point was to make this really good fuel. Or do I need to config aged wood for that to work? I'm in an area with very few trees and trying to save as much wood as I can.

💬 unHallowed, Jul 11th at 11:28 PM

As a person who lived in a place that was only heated by a fireplace and we spent WILD amounts of money on seasoned firewood for it - I love this mod so hard I could cry.

💬 Fearadach , Jul 10th at 1:17 PM

McLenwe
I can’t seem to reproduce this error on my end, but that doesn’t really mean much — it could just be a compatibility issue. I’ll try to add a safeguard, like I did for the other parameters.

Nymous
I'll think about it. For now, you still have to edit the config file to enable the second stage of drying anyway. But I might wait until 1.21 before making any decisions — I’ve heard there’ll be some changes to fuel there. Let’s see what happens in-game first, then we’ll figure it out.

💬 Nymous, Jul 9th at 6:58 PM

A suggestion/request: Please consider making aged firewood at least on par with seasoned by default, so that people with lazy busy admins don't have to tug their sleeve and meekly ask for a json edit or whatever.

💬 McLenwe, Jul 9th at 6:21 PM

I set the option "RawFirewoodCanBeOvenFuel" to false in the configuration, but it seems to be ignored. I´m not sure if this a "me problem" or a general problem.

💬 Fearadach , Jul 6th at 2:58 PM

Nymous

You're not missing anything. The mod just lets you choose how realistic or convenient you want firewood to be.

The idea is simple: fresh wood burns badly (or should). So you can either wait for it to dry, or use costly materials like resin or fat to speed things up.

Here's how it works:

  1. Default: Use a knife -> stockpile prepared firewood -> wait ~100 in-game hours -> get seasoned firewood, which burns longer than vanilla. Resin/fat lets you skip the wait (at a cost).

  2. Realistic mode (optional): Tweak the mod config so vanilla firewood burns poorly or can’t start fires. Now you have to prepare and season wood, and resin/fat becomes a useful emergency option.

  3. Extra depth (optional): Enable a second stage: wait longer and seasoned wood becomes aged firewood, an even better fuel (if you configure it). Great if you stockpile wood and want to be rewarded for planning ahead.

The mod is built to support different play styles. :)

💬 Nymous, Jul 6th at 4:47 AM

Wait so why would I ever want my seasoned firewood to age? I wouldn't, right? It makes the whole thing moot.


And I can craft seasoned firewood but that feels like a waste when I can just use a knife, or am I missing something?

💬 Fearadach , Jul 1st at 3:26 PM

Thank you LordOri. I will include your translation in the update scheduled for this week. :)

💬 LordOri, Jul 1st at 9:34 AM

Fearadach For general reference, I added support for your firewood to the mod Lumber Sling (Continued)

I also added a Ukrainian translation for your mod) - link

💬 Fearadach , Jun 26th at 3:45 PM

Calminaion Thanks and enjoy :D

💬 Calminaion, Jun 25th at 9:05 PM

Glad the aged firewood stage can be toggled now. Thanks for the updates and making it configurable, great job.

💬 Fearadach , Jun 25th at 8:15 AM

bpaladin9
Thanks to your comment, I found a sneaky bug where the config values for seasoned and prepared firewood were being politely ignored.
It’s fixed now, and I’ll be uploading a new version shortly. Appreciate the sharp eye — and glad you’re enjoying the mod! 

💬 bpaladin9, Jun 24th at 5:05 AM

Hey Fearadach, I'm noticing that Seasoned Firewood seems to be ignoring the modconfig values. No matter what I enter into "SeasonedFirewoodBurnTemperature" and "SeasonedFirewoodBurnDuration" in the json, in-game Seasoned Firewood always seems to burn at its default values of 500 degrees C for 160s. Raw Firewood and Aged Firewood seem to be correctly respecting modconfig values.

Great mod! Thank you for your work

💬 Fearadach , Jun 22nd at 1:30 PM

Colderphoenix2

Hey :)

Right now, the drying process is based on a mechanic from the base game that doesn’t support visible timers. Moreover, those are usually used for container-based processes, like barrels.
To have a proper countdown like with leatherworking, I’d need to create a custom behavior just for firewood.

Not saying it’s impossible! But I’ll probably save that kind of experiment for after VS moves out of the testing phase ;)

💬 Colderphoenix2, Jun 21st at 7:57 PM

Would it be possible to add a timer for the firewood when it is drying? sort of like the leathermaking timers.

 

💬 Fearadach , Jun 21st at 9:31 AM

ronhin
Hey!
To keep the mod as compatible as possible with other mods and future game updates, Seasoned Firewood doesn't change the default burn values - neither for regular nor aged firewood.
If you'd like different values, you can (or should for better aged firewood) tweak them in the config file.

Also, I'm planning to add an option to disable the second stage of curing (seasoned → aged) in a future update, but most likely after 1.21 drops :)

💬 ronhin, Jun 20th at 11:49 PM

why does seasoned firewood cure into the worse aged firewood?

💬 Fearadach , Jun 17th at 7:11 PM

Zuul Thank you :) Enjoy!

💬 Zuul, Jun 17th at 6:56 PM

💜
Nice job!

💬 Fearadach , Jun 14th at 7:40 PM

Sorry, everybody.
I've been quite busy at work and haven’t had much time to sit down and code.
DracoZaroff I’m planning to add this feature :)

LordOri Thanks for the translation — I’ll include it in the next version. :D

💬 LordOri, Jun 14th at 10:52 AM

Fearadach Hello, here is the full translation for your mod into Russian, please add it to your mod, thank you, mega link

💬 DracoZaroff, Jun 13th at 7:27 AM

I too like the idea of being able to specify the temperature and duration of aged firewood as well. I'm not sure if the idea in my head is at all acurrate but I imagaine raw wood would burn cooler but a bit longer, seasoned firewood would burn shorter but much hotter, and aged firewood would burn much cooler and for a considerably longer time.

💬 Fearadach , May 31st at 11:06 AM

Hakisak Thanks! Not yet. I'm currently working on adding an extra curing stage to the aged wood and considerably improve its performance. I think I'll make it available soon, but I'm not sure exactly when. I'm trying to maximise compatibility with other mods, as well as with the game itself.

💬 Hakisak, May 31st at 8:58 AM

Is the aged firewood feature currently in this mod? You have a picture with it, But maybe you are just comparing the colours/textures?
Love the mod btw, super cool and realistic.

💬 Fearadach , May 13th at 5:55 PM

Kylocard Both of these ideas are great. I will look into that.

💬 Kylocard, May 13th at 2:22 PM

Can you also add peat?

It would be great to have dried/aged peat.


And it would also be nice to have a 3rd tier - aged. That takes much longer to dry, giving us something to look forward to for our longer stockpiles

 

💬 crumps, May 13th at 12:33 AM

Makes sense! I woulder if there's a way you could have the game flag seasoned firewood as regular firewood for the pit kiln, so other mods just see it as that for that purpose? Def wouldn't want it to be something every custom mod that has a pit kiln item needs to flag for

💬 Fearadach , May 12th at 6:00 PM

crumps Great idea. I’ll look into what I can do, but I need to find a way that keeps things as compatible as possible with other mods.

💬 crumps, May 12th at 5:10 PM

is there any way you would be able to add seasoned firewood as an item that could be used to top off pit kilks? Unsure of how complicated that would be, but was realizing that the seasoned wood cant go in at the moment. Would be awesome for that and firewood disabled for pit kilks :D

💬 Fearadach , May 10th at 9:36 PM

crumps If I remember correctly, cooking starts at 100 degrees. But it's worth checking. :)

💬 crumps, May 10th at 9:08 PM

It just adds that little bit more realism and planning, and I really value that. I've adding some easy QOL stuff, so I figure some tradeoffs like planning wood and making seasoned wood valuable is a huge plus. I'm curious how low I can push the regular firewood's temp before its literally useless, I have it set to 200c and i think that's a good compromise for now

much appreciated :)

💬 Fearadach , May 10th at 8:12 PM

crumps Love that! That’s exactly what I made the config for.

💬 crumps, May 10th at 6:24 PM

Yo I'm so happy you added the config file! Changed it over so now on my server we can only use your firewood and not the regular one. Thank you so much for your work!

💬 Fearadach , May 9th at 3:21 PM

LunaGore Of course!

Prepared variant:

fseasonedfirewood:fpreparedfirewood

 

Seasoned variant:

fseasonedfirewood:fseasonedfirewood

💬 LunaGore, May 9th at 1:34 PM

Would you mind providing the item IDs for the logs? I'd like to add them to my stack size json file.

💬 crumps, May 8th at 2:42 PM

Ooooo having this have a config where we can only used seasoned wood would be killer for my server im running

💬 Fearadach , May 8th at 1:43 PM

Abed I’m actually working on adding a config, so I might add (or will try) an option to block fire-starting with fresh/regular wood for those who want the extra challenge.

💬 Abed, May 8th at 1:22 PM

Thanks for this. Having grown up with chopping wood for fireplaces, I assumed the whole curing wood thing was too complicated for gamers. Starting a fire with green wood isn't ideal to say the least.

 

Also, making things with green wood is not a good thing either. Have you thought about making a mod forcing gamers to let planks cure before they can use them? Might be niche for those gamers who like their lives that little bit harder.

💬 Hollowstyx, May 8th at 7:54 AM

Fearadach That's awesome thank you!

💬 Fearadach , May 8th at 7:48 AM

Hollowstyx I'm working on it right now :)

💬 Hollowstyx, May 8th at 6:56 AM

This is a tiny thing, but any chance seasoned firewood might get it's own texture? It would help locate it faster in the creative menu - and look a bit less musty than aged firewood XD

💬 Fearadach , May 7th at 7:59 PM

crumps


Why not :) Good luck!

💬 crumps, May 7th at 7:31 PM

I figure for prepping a few, that's why the crafting grid option stays. Mostly was suggesting since the game is trying itself to steer away from the crafting grid system over time and "in-game" is usually the best esp for long-term in case they ever do ditch the grid one day. Probably not for a long time tho

 

No worries if its too much, rn its def plenty and a great system already! 

 

I'm trying to get into modding the game myself, if I end up looking at the code and figuring out how to add a right click option for stacks of wood would you be interested in patching it in?

💬 Fearadach , May 7th at 7:27 PM

crumps

That’s a really cool idea, but it’d be a bit tricky to pull off. It would take quite a bit of coding to set up a new right-click system and figure out how to handle different amounts of logs — what if someone only wants to prep a few?

The current method lets players convert logs quickly in batches with just one crafting action (with shift-click). The minimum is 4 logs, but there’s no max limit, so it stays flexible and efficient.

But I’ll definitely keep the suggestion in mind for future updates. Thanks for the input!

💬 crumps, May 7th at 2:36 PM

Could I suggest one thing for it? Leave the crafting grid option, and add an option to right click on whole 32 piles of firewood in the game, while holding a knife, and have it turn over to prepared firewood as well? To avoid having to use the crafting grid, and in a way the grid can be individual "skinning" and the pile method would be a realistic whole prepare. Maybe even right click with resin in hand to create prepared wood for in-game piles? Whatever you'd feel, just some suggestions!

💬 UnchainedExiL, May 7th at 2:16 PM

CapnPipsqueak To dry up Firewood, its better to store it in a dry place outside where wind and air circulation can help drying. Only already dry firewood would be stored inside to be used in the near future, while the majority of the stored amount waits outside. So for it to only be able to season in a cellar would make it more unrealistic than it is right now...

💬 Fearadach , May 7th at 9:05 AM

crumps You’re very welcome! Let me know if anything needs adjusting — I’m considering adding a config file so players can customize the seasoning time. :)

💬 crumps, May 7th at 7:28 AM

I just added this today to my server and we were talking about wanting some kind of in between wood. Thank you for updating it already! Much appreciate

💬 Fearadach , May 4th at 4:51 PM

Faeldray

That’s actually really close to what I’ve been thinking about. I’ve got a few ideas I’m testing, including something like an intermediary item. The tricky part is finding a solution that’s both lightweight and stays compatible with other mods. :)

💬 Faeldray, May 4th at 4:06 PM

On the idea of seasoning wood over time, instead of trying to make only some wood piles season, wouldn't it be easier to make an intermediary item that can be stacked and left to dry? Like you could craft firewood into prepared firewood (or whatever you want to call it) with resin or something cheaper, and then leave it in a pile to eventually turn into seasoned wood?

💬 Fearadach , May 3rd at 7:43 AM

CapnPipsqueak That’s a really good idea! I’ll need to look into how the cellar mechanics work for blocks like firewood stack — it might be a bit complicated. We'll see.

💬 CapnPipsqueak, May 3rd at 12:19 AM

Is it possible to have firewood "season" only if it's placed in a cellar?

💬 Fearadach , May 2nd at 5:54 PM

Kudamas That’s exactly what this mod was made for. Glad it’s coming in handy! :)

FatherSarge I’ve been thinking about that. I’m trying to figure out a way to make only some wood piles season over time, not just any stack you place. And I love your idea about needing the right conditions for it — that’s a really cool touch!

💬 FatherSarge, May 2nd at 5:09 PM

This is a very cool idea, I've been looking for exactly this! I like the stacking and waiting for seasoning idea though. If you REALLY wanna get fancy with it, a "medieval solar kiln" functionality would be cool to add alongside this, just put it in a greenhouse and get a 100% bonus to seasoning time. Not exactly realistic but close enough :P

💬 Kudamas, May 2nd at 1:20 PM

I've been looking for something like this to add some atmosphere to my log cabin. It's nice to walk in the door on a cold winter day and have an already crackling fire to sit next to. It saves me from having to cut down a whole forest to supplement my warm cozy addicition too. Thank you for making it!

💬 Fearadach , May 2nd at 7:15 AM

Sidfu

Thanks for the suggestion! I get why you’d want to lower the temp or raise the cost, but I’d rather not for now. Dropping the temp below 100°C would break the firewood’s roleplay use — especially for players in cold biomes.

Making it more expensive might also make it too grindy, especially for people just using it for immersion.

The idea about turning it into coal is cool though! Might think about something like that for a future update. Thanks again!

 

LadyEdain Stay warm! :)

💬 grintera, May 2nd at 3:39 AM

@Aloy could I interest you in https://news.kalataka.ru/show/mod/15145 ?

💬 Sidfu, May 2nd at 3:39 AM

the idea is good but i would still drop temp down below what most use for cooking or make it expnesive to counter it. you could also change it where you  cook the wood to get  coals you put in for long burn but not high enough temp to cook with

💬 LadyEdain, May 1st at 11:19 PM

I'm trying a cold climate for the first time and was already thinking about how I will need a fire in my house to stay warm this winter. Luckily, resin is easy to come by in this biome, so I will enjoy having warmth!

💬 Fearadach , May 1st at 10:38 PM

Aloy I did think about it! But since this mod started out as a personal project, I didn’t want to overcomplicate things. :)

I’ll play around with it and see if I can get it working.

💬 Aloy, May 1st at 10:21 PM

can i make a suggestion? aging it by having it stacked in the world for like 21 days would be awesome, and immersive

💬 harukadev, May 1st at 10:01 PM

gg

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