Mods / Dried Peat

Tags: #Other #Utility
Author: mittim
Side: Both
Created: Sep 19th 2022 at 7:38 PM
Last modified: Nov 16th at 5:30 PM
Downloads: 16667
Follow Unfollow 336

Recommended download (for Vintage Story 1.21.2 - 1.21.5):
DriedPeatv1.1.2.zip  1-click install


Adds dried peat bricks that burn longer than normal peat.

  • Reduced burn temperatur and burn time of normal peat (400°C, 20sec).
  • Dryable peat brick is crafted from normal peat bricks. It cures to dried peat bricks after 120 hours (5days).
  • Dried peat bricks have a burn temperatur of 900°C and burn time of 35 seconds.
  • Mixed peat bricks (600°C, 50sec) can be crafted with dried peat bricks (or dryable peat) and dry grass.

 

  • Dried peat bricks and mixed peat bricks are groundstorable with 32 items per block.
  • All 4 peat items have 32 stacksize.

 

  • Dried peat can be used in pitkilns, same burntime as peat (since v1.0.4).
  • Dried peat and Mixed peat can be used in clayovens, same burntime as firewood (since v1.0.4).
  • Dried peat and Mixed peat can be used as fuel in the beehivekiln, same burntime as peat (since v1.0.6)
  • Compatibility with Expanded Foods peat-based lightsources, thanks to PurplePi

 

Changelog in files tab

 

 

 

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.1.2 driedpeat
1.21.2 - 1.21.5
779 Nov 16th at 5:30 PM DriedPeatv1.1.2.zip 1-click install

- Compatibility with new version of Expanded Foods/A Culinary Artillery

1.1.1 driedpeat 2527 Sep 6th at 1:31 PM DriedPeatv1.1.1.zip 1-click install

added UpSolid property to all 4 peat types, so it is stackable beyond 1 block high (like it was before)

1.1.0 driedpeat
1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
4713 Mar 22nd at 4:39 PM DriedPeatv1.1.0.zip 1-click install

lowered stacksize to 32, lowered burn temperature of wet peat and mixed peat, lowered burn time of dried peat and mixed peat, added recipe to craft mixed peat from dryable peat directly, added compatibility with Expanded Foods

1.0.6 driedpeat 502 Mar 20th at 11:21 AM DriedPeatv1.0.6.zip 1-click install
Dried peat and Mixed peat can be used as fuel in the beehivekiln
1.0.5 driedpeat 218 Mar 19th at 1:08 PM DriedPeatv1.0.5.zip 1-click install
improved json-patch for pitkiln
1.0.4 driedpeat 401 Mar 17th at 7:03 PM DriedPeatv1.0.4.zip 1-click install
Dried Peat and Mixed Peat can be used as fuel in clayovens (same temperature and burntime as firewood) Dried Peat can be used as fuel in pitkilns (same time as vanilla peat)
1.0.3 driedpeat 5062 Sep 7th 2023 at 3:24 PM DriedPeatv1.0.3.zip 1-click install
made dryable peat brick groundstorable
1.0.2 driedpeat 2464 Sep 19th 2022 at 7:40 PM Empty DriedPeatv1.0.2.zip 1-click install

56 Comments (oldest first | newest first)

💬 mittim , Nov 13th at 7:44 PM

thanks for letting me know. Ill take a look at.

💬 DrDoomDD, Nov 11th at 7:12 AM

Can confirm what Lonn has said

💬 Lonn, Nov 2nd at 4:48 AM (modified Nov 2nd at 5:23 AM)

Mod is causing hard crashes with Expanded Foods 2.0.0-dev.3 & CulinaryArtillery 2.0.0-dev.6
System.ArgumentException: Attempted to resolve the recipe ingredient wildcard Block aculinaryartillery:bottle-*-burned but there are no such items/blocks!

Found the issue, In some of the recepies this mod calls for "aculinaryartillery:bottle-*-burned", the recent updates to ACA and EXFD has changed the naming of this block.
the code needs to change "aculinaryartillery:bottle-*-burned" to "aculinaryartillery:bottle-clay-*-fired"

💬 EthelVril, Oct 23rd at 9:36 PM

Milknight well in this game it makes setting brushfires to clear out bushes useless because it creates huge holes in the ground where peat used to be, and when peat burns the entire server lags.

💬 Milknight, Oct 21st at 1:20 AM

EthelVril Peat bogs can and very much will burn/smolder even while wet if they somehow manage to ignite. Some can even burn for months or years without stopping

💬 EthelVril, Oct 12th at 10:39 PM

Is it possible for this mod to disable the fact that raw peat burns down in wildfires? It leaves ugly craters and makes no sense as it's wet -w-

💬 mittim , Oct 6th at 8:41 PM

Dried peat can be used in pitkilns. This is likely a mod incompatibility, like the one from metasynthie's comment from May 12th. In that case it was the working classes mod. My comment after describes a fix for that one. ChiefKrogan

💬 ChiefKrogan, Oct 6th at 1:15 AM

Would it be possible to add the dreid peat as a fuel for the pit kiln? I noticed that if I have the peat bricks I can no longer use peat in firing there. It only accepts the normal peat.

💬 mittim , Sep 28th at 1:28 PM

A config would require this mod to be a code mod, as far as I understand, which I have no experience with. I want to try code mods in the future, but for now the mod will remain like this.

💬 DigitalHare, Sep 21st at 10:37 AM

Man, I gotta say this pairs so well with CaptainOat's Stone Bake Oven, specifically, the mixed dried peat. It just lasts so long and runs hot enough to keep a line of cooktops running nicely. When I'm running around like I'm playing Overcooked or something trying to make 20+ pies for everyone on my server, it's nice to remove worrying about fueling my stove kit lol

💬 The_Revisionist, Sep 15th at 11:16 PM

By the way, a cool addiiton would be that if dried peat gets rained on it'd revert back to the fresh peat state.

💬 The_Revisionist, Sep 15th at 11:01 PM

Kylocard I second that, a config file would definitely be a very welcome addition. Being able to configure burn temperatures, burn times and cure times.

💬 Charlistic, Sep 9th at 2:31 PM

Would it be possible somehow to change the stack size to 128 or something other thats high? Normally i use big pockets (think thats the name) to change the stack sizes, but i dunno if the stack size would be determined by this mod or the other one :thinking:

💬 mittim , Sep 9th at 9:23 AM

In Expanded Foods (not Culinary Artillery) you can use peat and oil to make candles and oil lamps. I had a look too and it seems this isnt mentioned anywhere. But I found the recipes under the source tab of Expanded Foods and then go to EFRecipes/assets/expandedfoods/recipes/grid/oilitems Gelan

💬 Gelan, Sep 9th at 3:31 AM

This maybe a stupid question, but the descrption says compatibility with Expanded foods peat based light sources. I didn't  know EF had light sources?  I have been using it and have not encountered any, nor does the EF wiki mention any light sources.  I am guessing I am not understanding it correctly. I appreciate any clarification you can provide. 

💬 PandaBearJelly, Sep 7th at 2:57 AM

Wouldn't dry peat burn way faster than wet? lol

💬 adres4t, Sep 6th at 5:37 PM

yeah, it was dry. but I also used r.dried peat addon and after downloading new version of that mod it started working again. No worries, all good now

 

💬 mittim , Sep 6th at 1:33 PM

ok the 1.21 has a new block property for groundstacking beyond 1 block high. That is now added to 1.1.1, so it is like before.

💬 mittim , Sep 6th at 8:18 AM

works with 1.21
only fully dried peat can be used in pitkilns (and mixed peat cannot be used) adres4t

💬 adres4t, Aug 31st at 7:54 PM

It seems to work, peat is drying but there is no way to use it in the pit kiln.

💬 Voilyn, Aug 28th at 8:09 AM

Does this work with 1.21.x?

💬 alon, Jul 21st at 12:48 AM

tried doing the add merge + attribute path change and the dried peat still doesn't work but normal peat does?

💬 Kylocard, May 13th at 2:19 PM

I love this mod, can you make it configurable in terms of the following:
Time to dry
Burn time
Burn temp

💬 mittim , May 13th at 11:54 AM

Ah I see, I looked at the wrong working classes mod.

In the 'survival-blocktypes-wood-pitkiln.json' changing from add to addmerge should fix it (if I understood the operator right)

Iif not you also need to change the path from "/attributes/buildMats/fuel/6" to "/attributes/buildMats/fuel/-" for all of the entries. The - means that the value will be added to the end of the list, instead of a specific position.

metasynthie

💬 metasynthie, May 12th at 8:23 PM

It's definitely the dried peat. But I did find the same file in both driedpeat and theworkingclasses mod ZIP files: survival-blocktypes-wood-pitkiln.json in assets/game/patches

Here's theworkingclasses file: https://pastebin.com/YiRKjGVL

It uses the "add" method to add a bunch of new fuels to the pitkiln.

 

And it looks like driedpeat uses the "addmerge" method instead, for just the dried peat item. All of theworkingclasses fuels are showing up as valid for the pitkiln, but it looks like dried peat is getting overwritten? If I change the method in theworkingclasses to "addmerge" maybe it'll work? (Or maybe just break, IDK how the methods are specified...)

💬 mittim , May 12th at 6:33 PM

I checked both mods and there is nothing that should effect this mod. Are you using the normal dried peat or mixed peat? because only the dried peat can be used for pitkilns. metasynthie

💬 mittim , May 12th at 6:17 PM

That's possible. This mod modifies the pitkilns so that it adds the 'dried peat' to the end of the list of possible fuels. If another mod, instead of using 'end of list', uses a specific slot to add theirs, then it could overwrite this mods entry. metasynthie

💬 metasynthie, May 9th at 6:44 PM

For some reason I can no longer use dried peat in pit kilns. Is it possible that the alternate peat recipe (rot-soaked peat) in a mod like "The Working Classes" or "More Fuels" interferes?

💬 EldritchElli, May 2nd at 10:40 PM

neat mod, irl wet peat sucks and doesn't burn well at all (personal experience I did some irl turf cutting/drying) pretty realistic mod

💬 mittim , Mar 29th at 1:30 PM

pls go ahead, I joined your mod as co-author aswell TimSithis

💬 TimSithis, Mar 29th at 10:30 AM

Hi, I wanted to ask if it's alright if we upload this mod with a few small changes if We Still Credit you, we Wanted some changes for a server. But There is not config so we only needed to change some Temperture and burn time. If that's okay that is.

Best regards T.S

💬 mittim , Mar 22nd at 3:03 PM

I want to atleast have a dried peat that reaches 900°C like vanilla peat. And getting peat wet from rain isn't possible with a json mod alone.

💬 LordOri, Mar 21st at 7:54 PM

mittim

On the size of the stack, I would put vanilla 32, because 32 if you add it up is the size of a whole block.

Also I would probably change the kraft of mixed bricks from dry to wet bricks and add dry grass to the recipe from 2 to 4-6

Realistically speaking.

in terms of burn time.
Wet - 20 sec
Dry - 26 sec
Mixture - 37 sec

by temperature in degrees
Wet - 250
Dry - 370
Mixture - 500.

And in game terms.
in terms of burn time.
Wet - 20 seconds.
Dry - 30 sec.
Mixture - 40 sec.

In terms of temperature in degrees.
Wet - 310
Dry - 340
Mixture - 420

The option is up to you, and I'd also like the mechanics of getting the peat wet in the rain)

💬 RedKestrel, Mar 21st at 6:30 PM

I approve. The idea of this mod really tickles me, but I had momentarily put it aside with intent to adjust the values myself like Streetwind suggested, so it would be better than vanilla but not a super-fuel with super-stacks. Personally I was going to make the inventory stack size the same as the ground stack size, for vanilla parity, but it is of course your mod. Thanks for making it!

💬 mittim , Mar 21st at 4:20 PM

Im considering reducing the stacksize to 64 and the mixed peat burntime to 80s to make it more vanilla-ish. I made this mod when I was playing heavily modded, thats why some values are so high. Any opinions on that?

Never thought I would see a addon for my mod, nice :D LordOri

Oh nice I will add it in the coming days PurplePi

💬 LordOri, Mar 21st at 4:00 PM

I released a patch for my addon, I recommend downloading it! Dried Peat - R.Addon

💬 LordOri, Mar 21st at 1:13 PM

mittim  I made a small addon for your mod Dried Peat - R.Addon, thanks for the mod!

💬 PurplePi, Mar 20th at 3:57 PM

I created some recipes to add compatibility with Expanded Foods peat based light sources if you want to add them.

https://drive.google.com/drive/folders/1ul2f8YESXsS4B4DH6q9JbEvyBxZUGFIT?usp=sharing

Also: here's the wiki article on adding mod compatability if you haven't seen it:

https://wiki.vintagestory.at/index.php/Modding:CompatibilityLib

Hope this is useful 😀

💬 Streetwind, Mar 20th at 3:30 PM

Thranduil61 It's fairly trivial to go into the zip file and tweak the numbers yourself. :) I halved the burntimes on my end, so it fits a bit better into the base game.

💬 mittim , Mar 20th at 11:30 AM

No the tradeoff in mixed peat is lower temperature for more burntime Thranduil61

💬 mittim , Mar 20th at 11:27 AM

added compatibility with beehivekiln in newest version joeyjoejoe

💬 joeyjoejoe, Mar 20th at 5:32 AM

Please make the dry peat stacks ignitable. I've got stacks of dry peat I wanted to fuel my beehive kiln but I currently can't ignite the dry peat stacks with my torch.

💬 Thranduil61, Mar 19th at 2:53 PM

Is there a config so that it doesn't burn longer than the coals?

💬 mittim , Mar 19th at 1:37 PM

Oh yea thanks for pointing that out. I was using the modmaker.exe for that patch and forgot to check it. PurplePi

💬 PurplePi, Mar 19th at 4:07 AM

Quick modding tip, if you want to add something to an array with a json patch, you don't have to specify what position it would go in. You can just put a dash instead of a number and the patch will automatically add it to the end of the array. This helps improve compatability with other mods.

Eg:

{ file: "game:entities/land/wolf-male", op: "add", path: "/drops/-", value: { 
	type: "item", 
	code: "stick", 
	quantity: { avg: 2, var: 1 } 
} }
💬 mittim , Mar 17th at 7:07 PM

Added more vanilla integration in v1.0.4, compatibility with primitive survival smokehouses might come in the future.

Have fun jhaury

💬 jhaury, Jan 30th at 9:24 PM

Dried peat can't be used in vanilla ovens, vanilla pit kilns, or in primitive survival smokehouses. It'd be really nice to see an update with at least some more vanilla integration. 

Either way, love this mod!

💬 melodelic, Jan 17th at 7:14 PM

This works in 1.20 for me.

💬 melodelic, Jan 17th at 7:13 PM

This works in 1.20 for me.

💬 mittim , Feb 15th 2024 at 8:23 PM

huflungpu it works in 1.19

💬 huflungpu, Jan 27th 2024 at 3:06 PM

Love this mod. Have you tested this on 1.19?

💬 mittim , Sep 7th 2023 at 3:34 PM

Moon_Dew Dryable peat was not storable on the ground, but I added that capability in the new version. But I am not sure if the cure progress is saved of each individual groundstored brick or if it is averaged.

💬 Moon_Dew, Sep 6th 2023 at 2:24 AM

Can peat be dried if stored on the ground, or does it need to be in either the player inventory or a container?

💬 mittim , Aug 6th 2023 at 8:31 PM

DorgoDorato The modded dried peat can not be used in pitkilns, but the vanilla peat is still able. I'll add that to the modpage to make it more clear. If you mean something else please explain.

💬 DorgoDorato, Jul 18th 2023 at 8:20 PM

Peat only works in firepits after installing the mod. Can't be used to fuel anything else. 

 (edit comment delete)
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