Mods / Dried Peat
Tags:
#Other
#Utility
Author: mittim
Side: Both
Created: Sep 19th 2022 at 7:38 PM
Last modified: Nov 16th at 5:30 PM
Downloads: 16667
Follow Unfollow 336
Author: mittim
Side: Both
Created: Sep 19th 2022 at 7:38 PM
Last modified: Nov 16th at 5:30 PM
Downloads: 16667
Follow Unfollow 336
Recommended download (for Vintage Story 1.21.2 - 1.21.5):
DriedPeatv1.1.2.zip
1-click install
Adds dried peat bricks that burn longer than normal peat.
- Reduced burn temperatur and burn time of normal peat (400°C, 20sec).
- Dryable peat brick is crafted from normal peat bricks. It cures to dried peat bricks after 120 hours (5days).
- Dried peat bricks have a burn temperatur of 900°C and burn time of 35 seconds.
- Mixed peat bricks (600°C, 50sec) can be crafted with dried peat bricks (or dryable peat) and dry grass.
- Dried peat bricks and mixed peat bricks are groundstorable with 32 items per block.
- All 4 peat items have 32 stacksize.
- Dried peat can be used in pitkilns, same burntime as peat (since v1.0.4).
- Dried peat and Mixed peat can be used in clayovens, same burntime as firewood (since v1.0.4).
- Dried peat and Mixed peat can be used as fuel in the beehivekiln, same burntime as peat (since v1.0.6)
- Compatibility with Expanded Foods peat-based lightsources, thanks to PurplePi
Changelog in files tab
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 1.1.2 | driedpeat | 779 | Nov 16th at 5:30 PM | DriedPeatv1.1.2.zip | 1-click install | ||
|
- Compatibility with new version of Expanded Foods/A Culinary Artillery | |||||||
| 1.1.1 | driedpeat | 2527 | Sep 6th at 1:31 PM | DriedPeatv1.1.1.zip | 1-click install | ||
|
added UpSolid property to all 4 peat types, so it is stackable beyond 1 block high (like it was before) | |||||||
| 1.1.0 | driedpeat | 4713 | Mar 22nd at 4:39 PM | DriedPeatv1.1.0.zip | 1-click install | ||
|
lowered stacksize to 32, lowered burn temperature of wet peat and mixed peat, lowered burn time of dried peat and mixed peat, added recipe to craft mixed peat from dryable peat directly, added compatibility with Expanded Foods | |||||||
| 1.0.6 | driedpeat | 502 | Mar 20th at 11:21 AM | DriedPeatv1.0.6.zip | 1-click install | ||
|
Dried peat and Mixed peat can be used as fuel in the beehivekiln | |||||||
| 1.0.5 | driedpeat | 218 | Mar 19th at 1:08 PM | DriedPeatv1.0.5.zip | 1-click install | ||
|
improved json-patch for pitkiln | |||||||
| 1.0.4 | driedpeat | 401 | Mar 17th at 7:03 PM | DriedPeatv1.0.4.zip | 1-click install | ||
|
Dried Peat and Mixed Peat can be used as fuel in clayovens (same temperature and burntime as firewood)
Dried Peat can be used as fuel in pitkilns (same time as vanilla peat) | |||||||
| 1.0.3 | driedpeat | 5062 | Sep 7th 2023 at 3:24 PM | DriedPeatv1.0.3.zip | 1-click install | ||
|
made dryable peat brick groundstorable | |||||||
| 1.0.2 | driedpeat | 2464 | Sep 19th 2022 at 7:40 PM | Empty | DriedPeatv1.0.2.zip | 1-click install | |
thanks for letting me know. Ill take a look at.
Lonn DrDoomDD guys, anybody having a crash with culinaryArtillery use updated ver of the mod:
https://cdn.discordapp.com/attachments/1430429791269425243/1434412011009343560/DriedPeatv1.1.1a.zip?ex=69161389&is=6914c209&hm=7269037f47dba67641f17b41144c300e3c65d886420f191337ec6a7bf8825f5b&
Can confirm what Lonn has said
Mod is causing hard crashes with Expanded Foods 2.0.0-dev.3 & CulinaryArtillery 2.0.0-dev.6
System.ArgumentException: Attempted to resolve the recipe ingredient wildcard Block aculinaryartillery:bottle-*-burned but there are no such items/blocks!
Found the issue, In some of the recepies this mod calls for "aculinaryartillery:bottle-*-burned", the recent updates to ACA and EXFD has changed the naming of this block.
the code needs to change "aculinaryartillery:bottle-*-burned" to "aculinaryartillery:bottle-clay-*-fired"
Milknight well in this game it makes setting brushfires to clear out bushes useless because it creates huge holes in the ground where peat used to be, and when peat burns the entire server lags.
EthelVril Peat bogs can and very much will burn/smolder even while wet if they somehow manage to ignite. Some can even burn for months or years without stopping
Is it possible for this mod to disable the fact that raw peat burns down in wildfires? It leaves ugly craters and makes no sense as it's wet -w-
Dried peat can be used in pitkilns. This is likely a mod incompatibility, like the one from metasynthie's comment from May 12th. In that case it was the working classes mod. My comment after describes a fix for that one. ChiefKrogan
Would it be possible to add the dreid peat as a fuel for the pit kiln? I noticed that if I have the peat bricks I can no longer use peat in firing there. It only accepts the normal peat.
A config would require this mod to be a code mod, as far as I understand, which I have no experience with. I want to try code mods in the future, but for now the mod will remain like this.
Man, I gotta say this pairs so well with CaptainOat's Stone Bake Oven, specifically, the mixed dried peat. It just lasts so long and runs hot enough to keep a line of cooktops running nicely. When I'm running around like I'm playing Overcooked or something trying to make 20+ pies for everyone on my server, it's nice to remove worrying about fueling my stove kit lol
By the way, a cool addiiton would be that if dried peat gets rained on it'd revert back to the fresh peat state.
Kylocard I second that, a config file would definitely be a very welcome addition. Being able to configure burn temperatures, burn times and cure times.
Would it be possible somehow to change the stack size to 128 or something other thats high? Normally i use big pockets (think thats the name) to change the stack sizes, but i dunno if the stack size would be determined by this mod or the other one :thinking:
In Expanded Foods (not Culinary Artillery) you can use peat and oil to make candles and oil lamps. I had a look too and it seems this isnt mentioned anywhere. But I found the recipes under the source tab of Expanded Foods and then go to EFRecipes/assets/expandedfoods/recipes/grid/oilitems Gelan
This maybe a stupid question, but the descrption says compatibility with Expanded foods peat based light sources. I didn't know EF had light sources? I have been using it and have not encountered any, nor does the EF wiki mention any light sources. I am guessing I am not understanding it correctly. I appreciate any clarification you can provide.
Wouldn't dry peat burn way faster than wet? lol
yeah, it was dry. but I also used r.dried peat addon and after downloading new version of that mod it started working again. No worries, all good now
ok the 1.21 has a new block property for groundstacking beyond 1 block high. That is now added to 1.1.1, so it is like before.
works with 1.21
only fully dried peat can be used in pitkilns (and mixed peat cannot be used) adres4t
It seems to work, peat is drying but there is no way to use it in the pit kiln.
Does this work with 1.21.x?
tried doing the add merge + attribute path change and the dried peat still doesn't work but normal peat does?
I love this mod, can you make it configurable in terms of the following:
Time to dry
Burn time
Burn temp
Ah I see, I looked at the wrong working classes mod.
In the 'survival-blocktypes-wood-pitkiln.json' changing from add to addmerge should fix it (if I understood the operator right)
Iif not you also need to change the path from "/attributes/buildMats/fuel/6" to "/attributes/buildMats/fuel/-" for all of the entries. The - means that the value will be added to the end of the list, instead of a specific position.
metasynthie
It's definitely the dried peat. But I did find the same file in both driedpeat and theworkingclasses mod ZIP files: survival-blocktypes-wood-pitkiln.json in assets/game/patches
Here's theworkingclasses file: https://pastebin.com/YiRKjGVL
It uses the "add" method to add a bunch of new fuels to the pitkiln.
And it looks like driedpeat uses the "addmerge" method instead, for just the dried peat item. All of theworkingclasses fuels are showing up as valid for the pitkiln, but it looks like dried peat is getting overwritten? If I change the method in theworkingclasses to "addmerge" maybe it'll work? (Or maybe just break, IDK how the methods are specified...)
I checked both mods and there is nothing that should effect this mod. Are you using the normal dried peat or mixed peat? because only the dried peat can be used for pitkilns. metasynthie
That's possible. This mod modifies the pitkilns so that it adds the 'dried peat' to the end of the list of possible fuels. If another mod, instead of using 'end of list', uses a specific slot to add theirs, then it could overwrite this mods entry. metasynthie
For some reason I can no longer use dried peat in pit kilns. Is it possible that the alternate peat recipe (rot-soaked peat) in a mod like "The Working Classes" or "More Fuels" interferes?
neat mod, irl wet peat sucks and doesn't burn well at all (personal experience I did some irl turf cutting/drying) pretty realistic mod
pls go ahead, I joined your mod as co-author aswell TimSithis
Hi, I wanted to ask if it's alright if we upload this mod with a few small changes if We Still Credit you, we Wanted some changes for a server. But There is not config so we only needed to change some Temperture and burn time. If that's okay that is.
Best regards T.S
I want to atleast have a dried peat that reaches 900°C like vanilla peat. And getting peat wet from rain isn't possible with a json mod alone.
mittim
On the size of the stack, I would put vanilla 32, because 32 if you add it up is the size of a whole block.
Also I would probably change the kraft of mixed bricks from dry to wet bricks and add dry grass to the recipe from 2 to 4-6
Realistically speaking.
in terms of burn time.
Wet - 20 sec
Dry - 26 sec
Mixture - 37 sec
by temperature in degrees
Wet - 250
Dry - 370
Mixture - 500.
And in game terms.
in terms of burn time.
Wet - 20 seconds.
Dry - 30 sec.
Mixture - 40 sec.
In terms of temperature in degrees.
Wet - 310
Dry - 340
Mixture - 420
The option is up to you, and I'd also like the mechanics of getting the peat wet in the rain)
I approve. The idea of this mod really tickles me, but I had momentarily put it aside with intent to adjust the values myself like Streetwind suggested, so it would be better than vanilla but not a super-fuel with super-stacks. Personally I was going to make the inventory stack size the same as the ground stack size, for vanilla parity, but it is of course your mod. Thanks for making it!
Im considering reducing the stacksize to 64 and the mixed peat burntime to 80s to make it more vanilla-ish. I made this mod when I was playing heavily modded, thats why some values are so high. Any opinions on that?
Never thought I would see a addon for my mod, nice :D LordOri
Oh nice I will add it in the coming days PurplePi
I released a patch for my addon, I recommend downloading it! Dried Peat - R.Addon
mittim I made a small addon for your mod Dried Peat - R.Addon, thanks for the mod!
I created some recipes to add compatibility with Expanded Foods peat based light sources if you want to add them.
https://drive.google.com/drive/folders/1ul2f8YESXsS4B4DH6q9JbEvyBxZUGFIT?usp=sharing
Also: here's the wiki article on adding mod compatability if you haven't seen it:
https://wiki.vintagestory.at/index.php/Modding:CompatibilityLib
Hope this is useful 😀
Thranduil61 It's fairly trivial to go into the zip file and tweak the numbers yourself. :) I halved the burntimes on my end, so it fits a bit better into the base game.
No the tradeoff in mixed peat is lower temperature for more burntime Thranduil61
added compatibility with beehivekiln in newest version joeyjoejoe
Please make the dry peat stacks ignitable. I've got stacks of dry peat I wanted to fuel my beehive kiln but I currently can't ignite the dry peat stacks with my torch.
Is there a config so that it doesn't burn longer than the coals?
Oh yea thanks for pointing that out. I was using the modmaker.exe for that patch and forgot to check it. PurplePi
Quick modding tip, if you want to add something to an array with a json patch, you don't have to specify what position it would go in. You can just put a dash instead of a number and the patch will automatically add it to the end of the array. This helps improve compatability with other mods.
Eg:
Added more vanilla integration in v1.0.4, compatibility with primitive survival smokehouses might come in the future.
Have fun jhaury
Dried peat can't be used in vanilla ovens, vanilla pit kilns, or in primitive survival smokehouses. It'd be really nice to see an update with at least some more vanilla integration.
Either way, love this mod!
This works in 1.20 for me.
This works in 1.20 for me.
huflungpu it works in 1.19
Love this mod. Have you tested this on 1.19?
Moon_Dew Dryable peat was not storable on the ground, but I added that capability in the new version. But I am not sure if the cure progress is saved of each individual groundstored brick or if it is averaged.
Can peat be dried if stored on the ground, or does it need to be in either the player inventory or a container?
DorgoDorato The modded dried peat can not be used in pitkilns, but the vanilla peat is still able. I'll add that to the modpage to make it more clear. If you mean something else please explain.
Peat only works in firepits after installing the mod. Can't be used to fuel anything else.