Mods / ZeroTweaks

Tags: #Creatures #Other #QoL #Simplification #Tweak #Weapons
Author: IdiotMage
Side: Both
Created: Apr 1st at 7:10 AM
Last modified: Nov 21st at 10:30 PM
Downloads: 1008
Follow Unfollow 46

Recommended download (for Vintage Story 1.21.5):
zerotweaks_0.0.15.zip  1-click install


yes, the screenshot is mostly unrelated. il get more relevant ones later

this mod should work for all 1.21 versions

 

All changes to enemies and temporal things have been moved to my other mod; Temporality Plus

 

ZeroTweaks adds more than zero tweaks.

changes made are as follows,

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-crafting-

>all types of stained glass can be crafted by bloomery

 

>added recipe for quivers (they dont show up in the recipe book for some reason, recipe is 3 pelts in a row on the middle of the crafting grid)

 

>sticks can be made from firewood

 

>salt can be crafted by cooking seawater

 

>melting tempurature of steel bits lowered so they can be made back into ingots by bloomery

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-enemies-

>item droprate for rustworld creatures increased slightly

 

>item droprate from rustworld creatures now scales with their tier (i.e surface drifters will drop mostly the same stuff, but a nightmare one is more likely to drop gears/flax/etc)

 

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-clothing-

>i was going to make gambeson give warmth, but i decided to put that in my other mod; class overhaul instead.

 

>some necklaces give buffs when equipped. the buffs are not listed in the items desc since i am lazy. i will type them out here instead:

 

-temporal gear amulet: slowly restores stability when worn

 

-rusty gear amulet: +15% rusty gear drop rate

 

-gold gear amulet: +20% mining speed, +10% ore drop rate

 

-forlorn hope talisman: -40% armor durability loss

 

-teardrop amulet: -25% animal seeking distance

 

-simple cross: +25% healing effectiveness

 

-fancy cross: +50% healing effectiveness

 

-deep amulet: +1 jump height

 

-jade amulet: -25% hunger rate

 

-merchant amulet: +10% walk speed

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-other-

>jugs now deposite 0.2 liters instead of 0.3, so they can be used for cooking

 

>skeps should no longer turn into cattails when broken, instead dropping a full skep

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Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.0.15 zerotweaks 134 Nov 21st at 10:30 PM zerotweaks_0.0.15.zip 1-click install

-removed all changes regarding temporality and enemies

0.0.14 zerotweaks 69 Nov 10th at 8:13 PM zerotweaks_0.0.14.zip 1-click install

-fixed skep not dropping

0.0.13 zerotweaks 97 Nov 1st at 1:52 AM zerotweaks_0.0.13.zip 1-click install

-gave shiver the ability to climb

0.0.12 zerotweaks 50 Oct 25th at 7:00 PM zerotweaks_0.0.12.zip 1-click install

-added new crafting changes

0.0.11 zerotweaks 44 Oct 24th at 3:29 AM zerotweaks_0.0.11.zip 1-click install

-tweaked wraith stats

0.0.10 zerotweaks 10 Oct 24th at 2:44 AM Empty zerotweaks_0.0.10.zip 1-click install
0.0.9 zerotweaks 9 Oct 24th at 2:40 AM zerotweaks_0.0.9.zip 1-click install

-fixed everything because the mod was giga broken in 1.21

0.0.8 zerotweaks 19 Oct 23rd at 5:33 PM zerotweaks_0.0.8.zip 1-click install

-buffed wraith hp

0.0.7 zerotweaks 20 Oct 23rd at 8:52 AM zerotweaks_0.0.7.zip 1-click install

-tweaked temporal stability drain during storms

-added wraith

0.0.6 zerotweaks 43 Oct 21st at 6:15 PM zerotweaks_0.0.6.zip 1-click install

-updated to 1.21.x

-added mod config

-temporal gears no longer stackable

-massivly nerfed stability loss during storms

-rustworld creatures now take 50% less damage from all sources, except for bows which only lose 25% damage. falxes still deal 100% damage

see mod description for reason behind this addition

0.0.5 zerotweaks 513 Apr 1st at 7:14 AM zerotweaks_0.0.5.zip 1-click install

public release, 0.0.5


14 Comments (oldest first | newest first)

💬 Matt998, Nov 14th at 2:33 AM

Omg, I didn’t update the mod and I was still on version 0.0.10. After the Wraith attack I think I got PTSD - after 15 minutes of fighting for items during a temporal storm I just turned the game off and didn’t play for a few days XDD

💬 IdiotMage , Oct 24th at 2:42 AM

Rhosus sorry about that!

some stuff in the mod was completely broken on the last release and the wraith in particular was too fast. this patch has nerfed its speed and fixed everything (that id noticed at least) that was broken.

💬 Rhosus, Oct 24th at 2:01 AM

I bulk updated the mod alongside some others through EMT and man the Wraith was not a fun experience XDDDDD
If you die at your base (which is where you're most likely to be during a temporal storm) the wraith practically becomes a loop death sentence, especially when combined with Player Corpse where you need to stay still for a second to pick up your stuff.
I was so confused and flabbergasted I had to switch to creative mode. I was looking through the internet but nothing was showing up as either the Description here wasn't updated yet or browser didn't pick up on the Description being updated.
Once again, I was so confused XDDDDDDDDD

💬 IdiotMage , Oct 21st at 6:21 PM

JohnVicres Swiftthistle

dw i got you, just added config. also nerfed stability loss from storms so they shouldnt be as bad now.

💬 Swiftthistle, Sep 19th at 3:25 AM

JohnVicres I found the best way to fix this issue is to make The Box.

 

Essentially a 2 block high squared wall around you with horizontal entrances into the arena. This prevents bowtorns from sniping you. You need an - ideally - large area to build it, and the arena should be around a 16 block wide square. Anything bigger than 16 blocks wide and you risk bowtorn sniping you.

 

If there are hills where bowtown can peak nearby, you need the walls to be 2 blocks taller than the hills. I also recommend you make the walls out of vertical half slabs with 0 area for the bowtorn to spawn on.

💬 JohnVicres, Jul 7th at 5:52 PM

Dear author, I'm finding the temporal storm to be absolute clustermucks lol

They are immensely more fun than vanilla, but any medium or heavy storm is guaranteed to fully deplete my Temporal Stability, even as I go Doomguy mode on the rustfolk. Not only that, but the great amount of Corrupt makes it hard not to need regular retreats to heal, which further busts Stability. So the in-game counter is to use Tgears to recover, which isn't much fun as it disrupts the crazy battle; or, in editing the JSONs, further increase the rustfolk's boost to Stability when killed, but that starts interfering too much with cave spelunking (which I think are supposed to be very limited, not indefinitely continued due to mass-slaying of rusties).

So, please please add the config for the Temporal Storms!

 

Also CoffeeToffee, they are added to the total.

💬 CoffeeToffee, May 11th at 9:24 PM

Do you know if the cross amulets are added or multiplied by armor healing reduction? Like if i have 100% healing reduction from plate and i have a cross on, can i heal through the armor?

💬 KyoKyoshi, Apr 7th at 4:54 AM

TOUHOU

💬 Lephasme1000III, Apr 5th at 4:56 PM

It seem to be a nice mod, sadly I doesn't see the silver diadem (one of the many forlon hope relics) as item listed to give a bonus to the player when worn, could you modify the mod in order to include it please ? the effect could be increased damages against the rust creatures for exemple

💬 IdiotMage , Apr 4th at 4:50 PM

RemiDeLaFaye it should work in all 1.20 versions

💬 RemiDeLaFaye, Apr 4th at 2:14 AM

Would this work in 1.20.4? :o

💬 Brick, Apr 2nd at 6:44 PM

IdiotMage Gotcha. Imma follow the mode for now, hoping for config (eventually) :>

💬 IdiotMage , Apr 2nd at 5:35 PM

Brick you can just delete all the mod json and it effectivly disables it, since i did the amulet buffs with code. unfortunatly the temporal storm stuff will still be the same but il make a config for it eventually (not sure when, im really lazy)

i also wouldnt recommend deleting the json for enemies, since if you do it will make surviving temporal storms completely impossible

💬 Brick, Apr 2nd at 10:32 AM

Is it possible to make tweaks optional? I really like the amulet buffs idea but dont really want other things to be changed.

 (edit comment delete)
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