Mods / Class Overhaul
Author: IdiotMage
Side: Both
Created: Oct 31st at 3:30 AM
Last modified: 1 day ago
Downloads: 204
Follow Unfollow 29
Recommended download (for Vintage Story 1.21.5):
classoverhaul_0.0.4.zip
1-click install
I've always been rather unhappy with the vanilla classes because they are all basically just commoner but slightly different and it's really boring!
This mod is my attempt at fixing that.
If you have any suggestions for any features I should add to the classes, be sure to let me know in the comments.
IMPORTANT:
Some features of this mod is not compatible with any "trait acquirer" mod and are locked to specific classes regardless of their traits.
-Clockmaker-
>Temporal Anomaly - new mechanic
For every 1% temporal stability lost, 1% is added to movement speed.
>Tuning spear - buffed craft
The Tuning Spear no longer has a 1 locust limit.
>Backtreck Watch - new craft
When used for the first time, it sets a point and will return you to the point upon subsequent uses, as long as it has fuel.
You can insert a temporal gear into the watch the same way youd add one to the night vision mask to add fuel. Each gear gives 1 use.
It should be noted, each use will also cost 75% temporal stability and should teleport other players within a 3 block radius with you. (untested)
The Backtreck Watch is only usable by the Clockmaker.
>Quickstep Watch - new craft
When used, teleports the player to the block they are looking at within a range of 30 blocks as long as it has fuel.
It uses temporal gears as fuel, and you can add them the same way youd add fuel to the backtreck watch, each gear gives 50 uses.
It should also be noted that each use will consume 5% of your temporal stability and the Quickstep Watch can also be used to travel through walls.
The Quickstep Watch is only usable by the Clockmaker.
>Barrel Ageinator - new craft
When used on a barrel thats activly aging something, it advances the barrels time by 10 days.
Each Ageinator has 3 uses and can be used by any class.
-Blackguard-
>Merciless - new mechanic
The Merciless trait has been changed, and now provides +3% melee damage for every 1% of movement speed lost.
This may not seem like much, but it adds up quickly. (I've done the math, with full plate armor Blackguards will be getting around 120%ish melee damage and 30%ish with chainmail)
>Soldier - changed trait
The soldier trait has been nerfed, now only giving +10% melee damage instead of +30%.
>Ravenous - changed trait
The Ravenous trait has been buffed, reducing the hunger penalty to +20%
-Tailor-
>Temporal Bandage - new craft
When used, it immediatly restores 5 health while ignoring healing penalties/buffs.
If a non-tailor uses it, it consumes 10% of the users temporal stability.
If a tailor uses it, it only consumes 5% of the users temporal stability and heals all players within a 5 block radius. (untested)
If you use a temporal bandage while at max health or if youre missing less than 5 health, you receive an overheal.
Overheal provides damage immunity for 1 hit, it cannot be stacked and doesnt protect against damage from eating poisonous foods.
>Tailored Gambeson - buffed craft
Tailored Gambeson now gives 2c heat per piece when worn, normal gambeson has also been buffed to give 1c heat per piece.
>Tailor - new mechanic
When crafting any wearable item, they can provide bonus stats:
+armor durability
+movement speed
+mining speed
+healing effectiveness
-hunger rate
note for people who play solo: the stats wont get added if the game is paused when the item is crafted. i tried my best to fix this.
also, stats will take a second or two to update when you equip the item. theres no way to add new stats to a item outside of json, so i had to manually add them.
why is there no way to change an items stats at runtime? why cant cloths have stats similar to armor? i hope this stuff gets added to the modding api at some point.
-Hunter-
>Focused - changed trait
Focuseds accuraccy and distance have been buffed.
+200% accuracy, +50% distance.
-Malefactor-
>Rogue - new mechanic
Press [F] to perform a quick dodging manuever. This button can be rebound in the settings menu and has a 2 second cooldown.
>Climbing Tool - new craft
Allows the user to climb whatever blocks they are looking at. Malefactors are faster when using this item than other classes.
>Pilferer - changed trait
Pilferer now gives +50% chance to obtain cracked vessels and +25% rusty gear droprate, as opposed to the original +12% and +10%.
----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
I want to continually revise previous classes on occasion. Hunter still needs a rework, right now he just has stat buffs.
I understand that some of these changes may be very powerful, however i think that if a class is to be unique and fun it should excell at the one thing its meant to do and not just be slightly better than average.
Afterall, what good is a blackguard if they dont even guard? or a clockmaker who doesnt make clocks?
| Mod Version | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|
| 0.0.4 | 31 | 1 day ago | classoverhaul_0.0.4.zip | 1-click install | ||
|
malefactor update | ||||||
| 0.0.3 | 27 | 3 days ago | classoverhaul_0.0.3.zip | 1-click install | ||
|
-added new clockmaker trait | ||||||
| 0.0.2 | 69 | 5 days ago | classoverhaul_0.0.2.zip | 1-click install | ||
|
-added new crafting ability to tailor -tuning spear can now tame infinity locusts | ||||||
| 0.0.1 | 77 | Oct 31st at 4:51 AM | classoverhaul_0.0.1.zip | 1-click install | ||
|
-added EVERYTHING | ||||||
Theolatris
just for you, il add her next update. trust the plan
does the mod include the fumo too?
amazing image
Needs more hunter buffs. Need to be able to run 20% faster, and able to craft a special crossbow that only they can use.
Also the resourceful trait needs to be that they get a +50% animal harvesting speed and +15% animal loot.
Malefactors should have an 'invisibility' or similar reduced detection range item, maybe a cowl they can make that reduces rot entity detection range for anyone within a set radius? While the Hunter class gets 'special' arrows they can make that gives a slowness debuff? I am excited to see what you add for the classes regardless.
Aldaz the tinker trait isnt changed outside of the lang files to show the new recipes alongside the tuning spear. any modded recipes should still get added with the new ones regardless of what the trait says unless the mod is weird.
and no, backtreck cannot be rebound. youl need a new one for every location you want to travel to.
Just to make sure, this doesn't change the tinker trait, right? I'd love to throw this on, but I've got other modded things locked behind the Tinker trait.
And can the Backtreck watch be rebound? If I move will I need a new one?
Tailor buff is nice, the poor guy needs it.