Mods / Stone Quarry
Author: DArkHekRoMaNT
Side: Both
Created: Nov 15th 2021 at 4:57 AM
Last modified: Sep 13th at 4:05 PM
Downloads: 350643
Follow Unfollow 3249
Latest release (for Vintage Story 1.21.0 - 1.21.1, potentially outdated):
StoneQuarry_VS1.21.1_net8_v3.5.1.zip
1-click install
Requires CommonLib for VS 1.18+
Do you love making things out of stone, but hate the process of mining it? This mod is for you!
- Create quarries to collect rocks as stone slabs.
- Process stone slabs into rock, stones, bricks or polished rock.
- Smash stones into gravel and sand inside rubble storage.
- Store and transport stones, gravel and sand in rubble storage.
- Produce muddy gravel in rubble storage! No more having go to take it from far away lakes!
Practical guides can be found in the handbook
- RubbleStorageMaxSize - max total amount of sand, gravel and stones that can be stored in one rubble storage (default: 512)
- SlabInteractionTime - time of interaction with slabs to obtain stone in seconds (default: 0.2, it is desirable that this be a multiple of 0.2)
- PlugWorkModifier - modifier of the difficulty (hits number) of hammering plugs (default: 1)
- PlugWorkModifier - modifier of plugs size (range) (default: 1)
- BreakPlugChance - chance for break plug after use (default: 0, disabled)
- EnablePlugDurability - enables durability for plugs, BreakPlugChance ignores if enabled (default: false)
Config can be edited at runtime via /cl config
Deutsches Tutorial by Stefanklm
For bug reports, it is better to use GitHub (Issue tracker link), there is a form for reporting.
If you're reporting bugs, please don't write "it doesn't work" or "it's crashing for me". At least specify the version of the mod and the library. If you have a crash - add crash text. If the mod does not work correctly, but does not crash - check client-main.txt and server-main.txt from %appdata%/VintagestoryData/Logs for errors.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 3.5.1 | stonequarry | 72863 | Sep 13th at 4:05 PM | StoneQuarry_VS1.21.1_net8_v3.5.1.zip | 1-click install | ||
|
- Allow change storage flags for slabs or rubble storage in config | |||||||
| 3.5.0 | stonequarry | 398 | Sep 13th at 3:12 PM | StoneQuarry_VS1.21.1_net8_v3.5.0.zip | 1-click install | ||
|
- Updated to 1.21 and net8 | |||||||
| 3.4.3 | stonequarry | 129221 | Jan 24th at 10:37 PM | StoneQuarry_VS1.20.1_net7_v3.4.3.zip | 1-click install | ||
|
- Added new from 1.19.8 (v3.3.2) v3.3.2: | |||||||
| 3.4.2 | stonequarry | 19026 | Dec 15th 2024 at 9:06 AM | StoneQuarry_VS1.20.0-rc.4_net7_v3.4.2.zip | 1-click install | ||
|
- Updated to 1.20.0-rc.4 | |||||||
| 3.4.1 | stonequarry | 2208 | Dec 8th 2024 at 5:10 PM | StoneQuarry_VS1.20.0-rc.1_net7_v3.4.1.zip | 1-click install | ||
|
- Updated to 1.20.0-rc.1 | |||||||
| 3.4.0 | stonequarry | 4526 | Oct 4th 2024 at 9:50 PM | StoneQuarry_VS1.20.0-pre.4_net7_v3.4.0.zip | 1-click install | ||
|
- Updated to 1.20.0-pre.4 | |||||||
| 3.3.2 | stonequarry | 1192 | Jan 17th at 9:18 PM | StoneQuarry_VS1.19.8_net7_v3.3.2.zip | 1-click install | ||
|
- Added volume based max range (7x7x7 == 1x7x14) | |||||||
| 3.3.1 | stonequarry | 27899 | Jun 22nd 2024 at 3:36 PM | StoneQuarry_VS1.19.8_net7_v3.3.1.zip | 1-click install | ||
|
- Fixed #24 plugandfeather wrong json | |||||||
| 3.3.0 | stonequarry | 651 | Jun 22nd 2024 at 12:47 AM | StoneQuarry_VS1.19.8_net7_v3.3.0.zip | 1-click install | ||
|
- Gived plugs the ability to be placed on shelves #20 | |||||||
| 3.2.1 | stonequarry | 25208 | Jan 6th 2024 at 6:37 PM | StoneQuarry_VS1.19.0-rc.5_net7_v3.2.1.zip | 1-click install | ||
|
- Collect cracked rock as common rock | |||||||
| 3.1.7 | stonequarry | 9564 | Oct 22nd 2023 at 2:45 PM | StoneQuarry_VS1.18.15_net7_v3.1.7.zip | 1-click install | ||
|
- Fixed #19 (one durability for drop all plugs) | |||||||
| 3.1.5 | stonequarry | 10643 | Aug 11th 2023 at 2:45 PM | StoneQuarry_VS1.18.6_netstandard2.0_v3.1.5.zip | 1-click install | ||
|
- Fixed plug drop with wrong state | |||||||
| 3.1.4 | stonequarry | 1194 | Aug 5th 2023 at 9:10 AM | StoneQuarry_VS1.18.6_netstandard2.0_v3.1.4.zip | 1-click install | ||
|
- Added separate durability values for each plug type (see config) | |||||||
| 3.1.3 | stonequarry | 1383 | Aug 3rd 2023 at 8:25 AM | StoneQuarry_VS1.18.6_netstandard2.0_v3.1.3.zip | 1-click install | ||
|
- Added config option PlugDurability (default: 0, disabled) | |||||||
| 3.1.2 | stonequarry | 1637 | Jul 21st 2023 at 11:02 AM | StoneQuarry_VS1.18.6_netstandard2.0_v3.1.2.zip | 1-click install | ||
|
- [v3.1.0] Support for both (stable and net7) game builds | |||||||
| 3.0.2 | stonequarry | 3042 | Jul 3rd 2023 at 11:03 AM | StoneQuarry_v1.18.6_v3.0.2.zip | 1-click install | ||
|
- Fixed empty stone slab drop again | |||||||
| 3.0.1 | stonequarry | 4821 | May 14th 2023 at 11:40 PM | StoneQuarry_v1.18.3_v3.0.1.zip | 1-click install | ||
|
- Added descriptions and value checkers for config ### Lang | |||||||
| 3.0.0 | stonequarry | 1617 | May 4th 2023 at 11:58 AM | StoneQuarry_v1.18.2-rc.1_v3.0.0.zip | 1-click install | ||
|
- Feature: Removed create plug network particles ### Dev: ### Translations: | |||||||
| 2.0.0-rc.4 | stonequarry | 7252 | Oct 7th 2022 at 3:49 PM | StoneQuarry_v1.17.4_v2.0.0-rc.4.zip | 1-click install | ||
|
- Fixed stacking never placed stone slabs #12 | |||||||
| 2.0.0-rc.3 | stonequarry | 1628 | Sep 17th 2022 at 7:10 PM | StoneQuarry_v1.17.3_v2.0.0-rc.3.zip | 1-click install | ||
|
- Fixed RockManager crash in some worlds | |||||||
| 2.0.0-rc.2 | stonequarry | 857 | Sep 11th 2022 at 3:11 PM | StoneQuarry_v1.17.3_v2.0.0-rc.2.zip | 1-click install | ||
|
- Fixed empty stone slabs after placing - Updated to 1.17 ### 2.0.0-pre changes: | |||||||
| 2.0.0-pre.5 | stonequarry | 2278 | May 30th 2022 at 5:46 AM | StoneQuarry_v1.16.5_v2.0.0-pre.5.zip | 1-click install | ||
|
- Updated models | |||||||
| 2.0.0-pre.4 | stonequarry | 1097 | May 14th 2022 at 12:36 AM | StoneQuarry_v1.16.5_v2.0.0-pre.4.zip | 1-click install | ||
|
- Added a separate common system for checking rock variants (stone, sand, gravel, bricks, etc) with wildcard support ### Stone Slabs ### Rubble Storage ### Dev | |||||||
| 2.0.0-pre.3 | stonequarry | 636 | May 10th 2022 at 10:02 PM | StoneQuarry_v1.16.5_v2.0.0-pre.3.zip | 1-click install | ||
|
- Fixed drops and particles always only on core block | |||||||
| 2.0.0-pre.2 | stonequarry | 776 | Apr 29th 2022 at 7:47 AM | StoneQuarry_v1.16.5_v2.0.0-pre.2.zip | 1-click install | ||
|
- Fixed quantum entangled slabs #7 (slabs placed from the same stack synced all changes) | |||||||
| 2.0.0-pre.1 | stonequarry | 952 | Apr 10th 2022 at 3:08 PM | StoneQuarry_v1.16.4_v2.0.0-pre.1.zip | 1-click install | ||
|
- Multiblocks rewritten to vanilla way (IMultiBlockMonolithicSmall) | |||||||
| 1.6.5 | stonequarry | 3869 | Mar 12th 2022 at 12:25 AM | StoneQuarry_v1.16.4_v1.6.5.zip | 1-click install | ||
|
- Fixed ProtoBuf crash | |||||||
| 1.6.4 | stonequarry | 573 | Mar 11th 2022 at 1:11 PM | StoneQuarry_v1.16.4_v1.6.4.zip | 1-click install | ||
|
- Added config sync from the server to the client. Should fix the issue with invisible blocks on servers | |||||||
| 1.6.3 | stonequarry | 2212 | Feb 17th 2022 at 6:21 PM | StoneQuarry_v1.16.3_v1.6.3.zip | 1-click install | ||
|
- Fixed desync display of stone amount in slab in multiplayer #4 | |||||||
| 1.6.2 | stonequarry | 900 | Feb 14th 2022 at 9:49 PM | StoneQuarry_v1.16.3_v1.6.2.zip | 1-click install | ||
|
- Fixed client-only broken stone slab | |||||||
| 1.6.1 | stonequarry | 1299 | Jan 31st 2022 at 12:30 PM | StoneQuarry_v1.16.1_v1.6.1.zip | 1-click install | ||
|
- Fixed no remap for new tool molds | |||||||
| 1.6.0 | stonequarry | 945 | Jan 26th 2022 at 8:07 AM | StoneQuarry_v1.16.1_v1.6.0.zip | 1-click install | ||
|
- Added MoreMetals compatibility | |||||||
| 1.5.0 | stonequarry | 1965 | Dec 27th 2021 at 3:20 PM | StoneQuarry_v1.16.0-rc.2_v1.5.0.zip | 1-click install | ||
|
- Added simple config (more on forum/moddb) | |||||||
| 1.4.2 | stonequarry | 836 | Dec 13th 2021 at 3:07 PM | StoneQuarry_v1.16.0-pre.8_v1.4.2.zip | 1-click install | ||
|
- Allow adding slabs to mining bag | |||||||
| 1.4.1 | stonequarry | 825 | Nov 28th 2021 at 10:09 AM | StoneQuarry_v1.15.9_v1.4.1.zip | 1-click install | ||
|
- Fixed plugandfeather tooltip | |||||||
| 1.4.0 | stonequarry | 599 | Nov 28th 2021 at 5:11 AM | StoneQuarry_v1.15.9_v1.4.0.zip | 1-click install | ||
|
- Fixed RubbleStorage without buttons (refactoring) | |||||||
| 1.3.0 | stonequarry | 685 | Nov 24th 2021 at 8:36 AM | StoneQuarry_v1.15.9_v1.3.0.zip | 1-click install | ||
|
- Fixed only rock drops from slabs | |||||||
| 1.2.0 | stonequarry | 649 | Nov 22nd 2021 at 10:44 PM | StoneQuarry_v1.15.9_v1.2.0.zip | 1-click install | ||
|
- Added tooltip when hovering over plug and slab in the world | |||||||
| 1.1.1 | stonequarry | 634 | Nov 21st 2021 at 12:59 PM | StoneQuarry_v1.15.9_v1.1.1.zip | 1-click install | ||
|
- Added tooltip info for: plug max size, amount of stone in the slab and result for this tool | |||||||
| 1.1.0 | stonequarry | 587 | Nov 20th 2021 at 3:14 PM | StoneQuarry_v1.15.9_v1.1.0.zip | 1-click install | ||
|
- Added check for unavailable variants (polished obsidian for example) and notification in chat about it | |||||||
| 1.0.1 | stonequarry | 639 | Nov 17th 2021 at 5:42 AM | StoneQuarry_v1.15.7_v1.0.1.zip | 1-click install | ||
|
- Probably fixed other players crash in multiplayer (remove static from particleProps) | |||||||
| 1.0.0 | stonequarry | 691 | Nov 15th 2021 at 5:09 AM | StoneQuarry_v1.15.7_v1.0.0.zip | 1-click install | ||
|
- Changed name and modid Changes from Quarry Works! for 1.14: | |||||||
Hello, I really like this mod. I'd like to know if it will be updated further? I know it works flawlessly in single-player, but I'm not sure if it can be used on a server, as it could break save files during version updates (as the admin says).Or is the code stable and shouldn't conflict with new versions in any way?Hi Everyone,
Thanks for the mod, I love it!
I have a rather potatoesqu PC, so I have a loot of lag, while playing, and not sure if the glitch/bug was because of that, or its a mod based issue, and so:
Can someone please try the following:
Place a bunch of splitter plugs (like 5 or 7) in a row (as if preparing to get the slab), and then make any gravel fall on one edge.
For me, two blocks of gravel fell, and they seemed to bounce all the way on the splitters, but with many "collisions", and each time they hit me, they hurt me....There was also more lag, than usual....and so I nearly died :D
Is this the same for others as well (2 gravels causing over 40 "hits" while going through 5 splitter-plugs)?
love this mod, although i have a small piece of feedback (outside of the suggestions to merge some of the tools with existing tools, or to create a tool bundle with modes);
i think the smithing recipes are way too easy. the result has very few voxels and for any recipe i tried fits entirely in the ingot. i feel like at least for the chisels it'd make more sense if it required a little bit of smithing to not make the recipe too boring
So im having this issue, i have installed this mod into my server and for some reason its not popping up anywhere it says its installed properly. i even went into the creative menu to find it and nothing, any help would be greatly appreciated TIA!
Ok, I love andcat's idea. Not only less stuff to lug around, but people I play with can never remember what chisel does what. Having it be just a tool mode would be great. You could add leather to the recipe and make the finished tool look like an old rolled up chisel set. You wouldn't even need to get rid of the chisels that are in the mod now, just make each of them a requirement in the new tool. Not only that, but you could still use them separately before you craft the kit but. After you gather the remaining resources and craft the kit, your set,
I do think however the finished tool kit should be quite expensive. It should require one each of the chisels, a hammer. And a good deal of leather.
Not just a bit of cloth.
That kind of convenience needs to be worked for. And it should have durability.
Hi I love this mod, my only feedback is that I don't like how many extra tools it adds that I have to fiddle with. A suggestion for alternative to current added tools -
Rubble hammer - seems this could be removed and a regular hammer could fulfill its current role contextually; right-click stone block for stones, right-click rubble storage for breaking down.
Various chisels - I would rather have a "tool roll" that I craft with 3 chisels, 3 sticks, and a linen cloth that fulfils the same roles with a single item and tool-modes. You could add the rubble hammer to it as a tool mode too and add a hammer head and stick to the crafting cost. It would be strong in that 4 tools could sit in 1 slot, but it would be much more convenient.
Also I would like the ability to pile splitter plugs on the ground!
Thank you for helping me build!
Bunalin yeah it says in the plug
Is there any way I can see the max size for each material plug?
EternalEsper, For me it is working on 1.21.5 version.
I would recommend for you to check out tutorials.
I personally have around 37-41 plugs, but I think the max size (at least the biggest that worked for me) was 3x4x5 (horizontal, "sideways", depth) - so 8 plugs for such a chuck. I have many more, so that I can insert more at a time.
Also you need to hammer in the plugs (two stages till full insertion).
Hope some of it helps, if not, videos are helpful, and good ;)
mod looks fun but cant get it to work. outdated? im probaly doing something wrong. made two plugs tryed to put on a 1x2 is that to small? i have 2 sets of plugs do i need to make more? there tin bronze if that matters
Could you add the max size for each slab somewhere, either in the handbook or here in the mod page? That'd help out a lot when condensing slabs.
Are you planning to add cave-ins compatibility?
Could be interesting and would enforce top-vertical - bottom-horizontal approach for plugs if you want to avoid it.
hello. mod awesome. did u think about demand use 3 plane to clip the stone? At now mod using only 2
and the combatibility bug
with toolsmith enabled the hammer animation is abscent(
Tumor i don't feel it's right to call them flaws, i think they are simply features or mechanics that you don't agree with. If it were a flaw the dev would've "fixed" it by now. Mod developers work hard to share their works with us for free and we all need to respect and acknowledge that.
I really liked this mod, but it has some flaws. I really liked that there are additional equipment specifically for mining a variety of stone for any need. Now, to mine stone for any project, you just need to prepare the necessary tools.
A few drawbacks of the mod:
1) To mine a stone slab, you only need to dig ONE edge on the top and ONE edge on the side. I expected the mod to require digging the entire slab so it could be mined in one go. But no, I ended up digging only the space needed for the plugs, mining a huge amount of stone in a very short time.
2) The plugs DO NOT BREAK, meaning you only need one set for all your needs. I expected the opposite: that the plugs would force me to forge, so that the price of a large amount of stone would be directly proportional to the metal used. I would even agree if the plugs broke after the first use or had a ~50% chance of breaking after mining the slab.
3) I understand that the following flaw is very difficult to fix, but I don't like that a single slab of stone drops as a single item that you place in your inventory. I expected that after mining all the stone around the edges of the slab and then mining it, it would fall as a large structure on the floor, forcing me to either expend effort transporting it from the quarry or obtain all the necessary resources from it right there.
Despite all this, I really like the idea of the mod, as well as the large amount of stone it yields and the look of the large empty space left in the quarry after the work is completed.
Wedge chisel heads have 0 durability when made when created alongside the mod Toolsmith, for some reason.
did some creative stuff and ansered my own question, as for how it works this youtube vid helped me understand.
hgwaz are you using two plugs?
edit, with the 1x3x9 i mean
How exactly does the range on the plugs work? I tried cutting a 6x6x6 block with meteor iron plugs but it wouldn't work.
A 1x3x9 with copper plugs works but a 3x3x3 doesn't. I'm not sure what I'm doing wrong here.
DArkHekRoMaNT even better! I hadn't realized that could be done and it feels FAR more balanced than shoivng them in your pack since not only can you only carry four but losing a pack limits the amount of other things you can carry by way of losing slots, which makes a lot of sense when you're carrying massive slabs of tons of stone. I think this will be how I run it with plugs taking durability and having to use pack slots to haul my slabs. Thanky so much for the help!
Figured it out, I forgot the dependancy lmao. My bad; thanks for the update!
@MischievousCloud
Read the above lol, should fix it
Does not load when added to the server. running 1.21.0 and mod version 1.21.1_net8_v3.5.1
Hello, I'm running a server with some friends on 1.21.0 and I tried recently adding this mod as it's one of my favorites on older versions but for some reason it doesn't seem to be loading onto the server at all?
I can send a modlist if it helps but it's in the same directory as all other functional mods but I'm not seeing any entried for it in neither the creative menus nor the handbook
ROCK AND STONE
I doesn't seem to download when i try to join my server... my log-files are also not giving me any error messages regarding the mod. Has anyone else encountered this issue? The 1-Click install seems to work
Woohoo! Excellent to see this updated for 1.21, you really made a great mod.
Since v3.5.1, you can change the storage flags for the stone slabs in the config. For example if you run this /cl config stonequarry SlabStorageFlags 2 (and reload your world) then the slabs will be stored only in the backpack slots like filled skeps. Or only in offhand for 256. By default, this is 5 (1+4) - general and mining bag content slots WeAreWhispers
You *R*O*C*K* !!!
Updated to 1.21
WeAreWhispers Bonus point if you build a wooden cart near your quarry to place inside either the mod's rock slabs or the vanilla stone piles. I plan to do the latter at my bauxite and chalk mines respectively. They are already connected to my base by gravel roads.
SpookyJ actually ya know what? That ain't bad, I think at the very least for my own personal use this is what I will do. I'll pick up and place the slab immediately that way I have to actually transport the goods, that also means I still get use out of the extra tools. I think my ideal is a config option to change the functionality but I'm perfectly happy with doing this as a self imposed rule for my own personal use, thank you for the idea :)
WeAreWhispers
Best case scenerio I think would be to have the stone slabs "place" themselves into the world once they are broken off. Make it so the player can't pick them up at all. That way you have to process the slab into whatever you want at the quarry site instead of packing up entire mountains to take home.
So I absolutely love this mod conceptually, it feels like it would fit right into vanilla, minus one glaring issue. How the hell does all that rock fit neatly into one block that sits in my inventory? With just a couple packs and the right tier plugs I could carry an entire mountains worth of stone in my inventory with no issue, and just kinda slap the slabs down in my base, and while I realize that probably exactly what a lot of people love it kinda kills how well this would fit into vanilla for me. Is there some way to change this (on the user end) to wear it would just drop the raw blocks and I would still need to carry them all normally and work them into their other forms as usual? I downloaded it and played with config options to try and test this but couldn't get the results I was looking for, would appreciate any help and if there's not an option yet I'd suggest a "DisableSlabs" option or something similiar, so that the broken stones don't magically condense into one block.
Again this is strictly personal opinion and I recognize I probably am not the main use case or target audience, but I'm hoping maybe there is a way to easily change the one and only thing I don't like about an otherwise banger mod :)
so from what I can see, the mod works. But the mold recipe is broken? (likely due to vanilla modifications to clay molding in 1.21)
Can someone @ me if the mod does officially update? Even though I am going to continue using it for my server, I'd like to update asap :)
@LukeLiter and @Raisenku you raise valid points. I have since used the latest (3.4.3) and I can confirm that (at least for now) I haven't encountered the client crash we had earlier (any quarrymod chisel used on a quarried block would crash the client to desktop).
Here's hoping there are no other nasty surprises!
I have been using thie mod on 1.21 and it is working as best as I can tell but I am seeing a few warnings in the server-main.log for it. Thought I would share them so they can be looked into in case they might be causing some issues. This is a new world with only this mod (StoneQuarry_VS1.20.1_net7_v3.4.3.zip) and commonLib (CommonLib_VS1.20.0-rc.1_net7_v2.6.1.zip) installed. I am hoping to see a 1.21 versoin released sometime soon.
6.9.2025 13:34:51 [Warning] Failed resolving a blocks blockdrop or smeltedstack with code game:toolmold-raw-stonequarry_plugandfeather-north in clay forming recipe stonequarry:recipes/clayforming/mold/plugandfeather.jsongame:clay-blue6.9.2025 13:34:51 [Warning] Failed resolving a blocks blockdrop or smeltedstack with code game:toolmold-raw-stonequarry_plugandfeather-north in clay forming recipe stonequarry:recipes/clayforming/mold/plugandfeather.jsongame:clay-red6.9.2025 13:34:51 [Warning] Failed resolving a blocks blockdrop or smeltedstack with code game:toolmold-raw-stonequarry_plugandfeather-north in clay forming recipe stonequarry:recipes/clayforming/mold/plugandfeather.jsongame:clay-fire
Ph4n_t0m looking at the logs, you were not using the latest version of the mod. The part of the code that crashed on your end has been removed in the latest version, so by updating you should not get the issue anymore
Ph4n_t0m having the same issue what mods do you have installed
Just installed this mod on 1.21 and tested the stone splitting and every chisel. Can confirm FoxLGV, I didn't run into any issues.
EDIT: Looks like the splitter mold is missing, other than that though seems to run fine on 1.21.
I just tested on my own setup and found no issues in 1.21, neither quarrying nor chiseling from the blocks (tested on both single and multiplayer, and with each tool option).
There might be something about Phantom's setup that is causing a conflict.
Ph4n_t0m I appreciate the notification. The CommonLib dependency thread says this works in 1.21, so I appreciate you posting the test and proof that it doesn't.
LastHazzerd, Actually, it is very beneficial. It lets everyone know whether it works or not. Server owners and people playing with friends are going through right now, and downloading mods they play with, getting ready for the 1.21 update. This point is difficult because not all of the mods have been updated. Seeing which ones work for 1.21 and which ones don't take a ton of time. If someone comments that it doesn't, it saves server owners a lot of time. Just so you understand...
Ph4n_t0m
just so you understand, this mod isn't listed as compatable with 1.21, so idk if reporting a crash for it is benificial.
in 1.21 this version crashes to desktop when you try to get anything from a slab (I tried the rough-cut chisel) - regardless of material:
Running on 64 bit Windows 10.0.26100.0 with 32514 MB RAM
Game Version: v1.21.0 (Stable)
28/08/2025 18:48:15: Critical error occurred in the following mod: stonequarry@3.4.2
System.MissingFieldException: Field not found: 'Vintagestory.API.Common.ModelTransformNoDefaults.Translation'.
at StoneQuarry.BlockStoneSlab.<MBOnBlockInteractStep>g__ChiselsTransform|8_0(<>c__DisplayClass8_0&)
at StoneQuarry.BlockStoneSlab.MBOnBlockInteractStep(Single secondsUsed, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel, Vec3i offset) in StoneQuarry/Block/BlockStoneSlab.cs:line 114
at Vintagestory.GameContent.BlockMultiblock.<>c__DisplayClass18_0.<OnBlockInteractStep>b__0(IMultiBlockInteract inf) in VSEssentials\Block\BlockMultiblock.cs:line 255
at Vintagestory.GameContent.BlockMultiblock.Handle[T,K](IBlockAccessor ba, Int32 x, Int32 y, Int32 z, BlockCallDelegateInterface`2 onImplementsInterface, BlockCallDelegateBlock`1 onIsMultiblock, BlockCallDelegateBlock`1 onOtherwise) in VSEssentials\Block\BlockMultiblock.cs:line 85
at Vintagestory.GameContent.BlockMultiblock.OnBlockInteractStep(Single secondsUsed, IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel) in VSEssentials\Block\BlockMultiblock.cs:line 252
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleHandInteraction(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 238
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 164
at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 25
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 102
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 829
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 113
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Just tested, does not work on 1.21 yet.
Harbardthr
Do you by any chance have Xskills or a similar mod? I think those make it so the higher your skill the more rocks you get when mining.
Does this still work in 1.21?
willl this be updated for 1.21?
When using a rubble hammer, I get more stones from just mining it with a pick than using the rubble Hammer....
like 50% less stones using the rubble hammer VS Pick
Could you add a config option to alter drops?
like....
1 stone = 4 Rocks?
right now 1 Stone value after quarring is dropping me only 2 Rocks maaaybe 3 10% of the time.
is that intentional?
Working good in 1.21.0-rc4!
There isn't a way to recycle old plugs, right? It would be great to be able to recover the material used in the prior generation.
PSA: not sure if its a bug or side effect of other mods. Essentially once you start putting plugs in, you NEED to be perfect. What happens is that EVERY imperfection will cause game/mod to register "sub divider" - ie, crack 6x6x6 into smaller slabs. So far setup I noticed that will do that:
* not sure if you need to hit plug line with hammer, most likely not.
- if you offset horizontal and vertical line( hit one plug that wont go in, since it does not have counter part) and correct. In my case 6x6 went into 1x6 and 5x6.
- if you mess up angle and one set of plugs will end up perpendicular( no need to hit with hammer AFAIR).
Not a big deal, but can mess up your set up.
if i increase the modifier of the plug size from (1 to 2) does that double the range IE Steel from 7x7x7 to 14x14x14?
Singlain - latest 1.2 works with current micro update.
Hope for the 1.21 release soon!
No requests, issues, or complaints. Just wanted to say I love your mod and consider it essential to all my playthroughs. Thank you!
I would love to have a config for the more casual players (Like myself) to be able to have the slabs not run out of material. Yes it is cheaty/balance braking (Hence it being a config thats off by default) but would be a nice option to have.
Or having a multiplyer config that gets applied to the stone slab resources so you can have it give 10x or whatever value is chosen of whatever is collected etc. That way things could be made easier without entirely breaking the balance.
Any chance we could get the ability to turn gravel and sand in the rubble storage into low fertility dirt?
Is it intended for the rubble hammer to be able to convert individual stone blocks into gravel and sand without losing durability? It feels kind of cheaty, and it has only just been discovered on my server. I just want to know if there's a way to maybe enable a durability option for it or disable it.
It seems trying to break a splitter plug with a prospecting pick crashed the game. (I used an iron splitter plug and an iron prospecting pick, if that's important).
I was on a small multiplayer server so I'm not sure where to find the crash text info because client-crash.txt in %appdata%/VintagestoryData/Logs has not updated/changed.
Akora You need to download common lib for the mod to work it requires it.
Hey so im running in to an error when trying to use this mod (Dependency Commonlib v 2.6.1) if someone could help me that would be great im not the best at computer but i really like this mod would love to use it but i have no idea what half the things are when an error pops up. I could be reached on discord @Sohrah#2828 or @Sohrah.
Update: i Cant use any mod i cant figure it out ): This is my first time into moddding and youtube isnt helping at all
Eya would ya consider adding Titanium plugs? 8x8x8? Not like I will ever reach that stage of the game but some will. xD
HandjobofVecna
Its less a "storage" and more a crafting option. Lets you make gravel and sand by smashing what you put in there.
i have loaded this mod into my multiplayer server. should i be able to see recipies for items or a guide in the handbook? i cant see either.
This mod is great, I'm a little lost on the rubble storage though. It takes up as much space as two crates and can hold 512 total blocks? A normal wood crate can hold 1,280 blocks of a given stone, and they are generally available before rubble storage (which requires a plate). I'm not totally following the logic on having a harder to build storage item that stores less material. I guess technically you could store a small amount of stone, gravel, and sand of the same type but then you'd be storing ~170 of each which seems like a big hit to take on storage capacity just to save one crate worth of space.
Is there a way to break apart splitter plugs back into bits after upgrading to steel?
The mod works completely fine at 1.20.7
Xskills compatibility can be added?
DArkHekRoMaNT, is there any window on Stone Quarry being updated for 1.20.7? the new update completely bricked the mod's functionallity and asset textures
Is there a way of limiting the carrying of rubble storage to require being placed into the bag slots instead of inventory slots?
hi, maybe i was silly but i tried to quarry a copper ore deposit ... now i got 3 native copper blocks unbreakable. How can break them?
Small suggestion: would you mind adding "extracts <rocks | stone bricks | polished rock | stones>" on the tooltip of each tool? That would save opening the handbook.
Still works all fine to me on 1.20.4
frihu you need to put plugs on both the tops and sides of the stone you want to quarry, like in the picture. if you don't, the hammer won't do anything.
1.20.4 using hammer on plugs does nothing
will this be updated to 1.20.4?
Did this stop running on 1.20.4?
Still works in 1.20.3, singleplayer.
any chance on a 1.203 or 4 evenb update or will this still work or will my world be messed up
Hey, I was wondering how volume based slabs work. I tested it with iron plugs, who have a max of 6*6*6=216 blocks. I tried using 8 plugs to cover an area of 4*5*10=200 which is an inferior volume, but it didn't allow me to do so. It only worked once I reach a 4*4*9 volume (144 blocks). Is the max volume also modulated by the number of plugs used? should I use 12 iron plugs to reach the max volume? I really couldn't find any info...
Is there any chance we will ever see molds for the plugs and or heads?
Love the mod! Almost essential in all of my worlds. Following up on PetMudstone, would it be possible to get some config options for the amount of stone given by slabs? Because I love cobblestone but it's really expensive compared to polished stone or ashlar for some reason.
I am also curious like Intangir, does this work in 1.20.3?
There has been a bug for a long time that allows you to use chisels without a hammer by pressing CTRL
is this working on 1.20.3?
Rock and Stone! 🗻
Volume-based range! Epic!
this was working fine before the lateest update but now when i try to load i get errors from it and the mod doesnt seem to load into the world.
\ModContainer.cs:line 481
24.1.2025 18:46:06 [Error] [stonequarry] An exception was thrown when trying to load assembly:
24.1.2025 18:46:06 [Error] [stonequarry] Exception: Assembly with same name is already loaded
at System.Runtime.Loader.AssemblyLoadContext.g____PInvoke|5_0(IntPtr ptrNativeAssemblyBinder, UInt16* ilPath, UInt16* niPath, ObjectHandleOnStack retAssembly)
at System.Runtime.Loader.AssemblyLoadContext.LoadFromAssemblyPath(String assemblyPath)
at System.Reflection.Assembly.LoadFrom(String assemblyFile)
at System.Linq.Enumerable.SelectListIterator`2.MoveNext()
at System.Linq.Enumerable.WhereEnumerableIterator`1.ToList()
at Vintagestory.Common.ModContainer.LoadAssembly(ModCompilationContext compilationContext, ModAssemblyLoader loader) in VintagestoryLib\Common\API
previous version seems to still be working for me on test world.
Okay seems my issues were due to NET 7.0 needing repaired or updated. works fine now.
"- Added volume based max range (7x7x7 == 1x7x14)"
Whoaaaa! 10/10 feature, five stars, would feather and wedge again, A+ mod, highly recommended. 👍
Minimal CommonLib version fixed
Latest version of Stone Quarry (for 1.20) says it nees CommonLib v.2.4.0 (which is for 1.19) even though CommonLib has been updated to 1.20.
just wanted to ask if it's possible for you to add a config option for the amount of stone you get from the slabs, please and thank you!
It does not work on 1.20.1 on our Server.
We use the newest Version StoneQuarry_VS1.20.0-rc.4_net7_v3.4.2
CommonLib: VS1.20.0-rc.1_net7_v2.6.1
it does work on 1.20.1, however the splitter plug mold is rotated 90 degrees between placing the clay voxels and the raw and finished molds.
hoping this gets updated now that 1.20 is out of the release candidate cycle and considered stable
one of my favorite mods
Oh man, hope this gets updated. Sounds super useful but my group is playing on current patch.
is there a chance for rc8 update?
VS 1.20-rc6
CommonLib v2.6.1
StoneQuarry v3.4.2
Crash on server-join
System.NullReferenceException: Object reference not set to an instance of an object.
at StoneQuarry.BlockPlugAndFeather.OnLoaded(ICoreAPI api) in StoneQuarry/Block/BlockPlugAndFeather.cs:line 40
at Vintagestory.Client.NoObf.ClientSystemStartup.OnAllAssetsLoaded_Blocks(Int32 i)
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 254
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 92
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
A request for the future.
When you next update this mod; could you add item descriptions to each tool that- at a quick glance -identifies what it does/provides rather than only at the blocks? :)
If you are having problems with the mod not loading in 1.20 what it worked for me was going to "AppData -> VintagestoryData -> Cache -> Unpack ->" There you should see different folders from the mods and there may be various "Stone-Quarry" folders. If you have a 2 or more, delete them and you can play fine.
Hi, I have a problem, the mod won't load. I'm playing with this mod only, but the mechanics and any of the items it adds don't appear to work. Can anyone help me? I play on rc.3
Looks like some cache issue of some sort. I delete mod folder and download all mods again and it working now. I have in some point of time 2 version of the mod (after update to 1.20.0-rc4), but I drop 1.20.0-rc1 after I download latest.
Thanks for quick response.
Samael4242
You probably have two (or more) versions of the mod in your mods folder. Delete the oldest.
Game version: 1.20.0.rc4
Mod version: StoneQuarry_VS1.20.0-rc.4_net7_v3.4.2
Common lib version: CommonLib_VS1.20.0-rc.1_net7_v2.6.1
Error:
[Error] [stonequarry] An exception was thrown when trying to load assembly:
[Error] [stonequarry] Exception: Assembly with same name is already loaded
at System.Runtime.Loader.AssemblyLoadContext.g____PInvoke|5_0(IntPtr ptrNativeAssemblyBinder, UInt16* ilPath, UInt16* niPath, ObjectHandleOnStack retAssembly)
at System.Runtime.Loader.AssemblyLoadContext.LoadFromAssemblyPath(String assemblyPath)
at System.Reflection.Assembly.LoadFrom(String assemblyFile)
at System.Linq.Enumerable.SelectListIterator`2.MoveNext()
at System.Linq.Enumerable.WhereEnumerableIterator`1.ToList()
at Vintagestory.Common.ModContainer.LoadAssembly(ModCompilationContext compilationContext, ModAssemblyLoader loader) in VintagestoryLib\Common\API\ModContainer.cs:line 481
latest version of game and this mod
iron plugs, iron hammer, excavated a 6x6x6 block on all sides but the bottom, tooltip tells me to right click with the hammer, nothing happens
right click, left click, sneak click, ect.
tried the walls of the cave, another cube, ect.
edit - Got it to work. Finally. All the following is reasonably researched info but i dont have the full picture and it MIGHT be wrong in one way or another, i just want my slate aslar blocks FFS. The Iron Plugs do not excavte a 6x6x6 block they want a 5x5x5 or smaller. Their description says 6x6x6. ALL plugs must be in (doesnt make sense) AND orientated ALONG the cutting edge (does make sense) BEFORE hammering. And even if youre just cutting one side like me, you need both sets (bottom front and top back) for some reason (probably to trigger some flag or keyword in the code or something IDK anything about code).
Excellent mod BTW. I updated this game to the latest version JUST so i can get my blocks. IMO Tynan should buy this mod off you (and/or hire you on) and just cram it wholesale into the vanilla game. It should be vanilla and it fits in perfectly.
Updated to 1.20.0-rc.4
I'm seeing errors in rc.2, namely those two:
[Error] [stonequarry] Exception: Unable to load one or more of the requested types.
Method 'MBGetSounds' in type 'StoneQuarry.MultiBlockBase' from assembly 'StoneQuarry, Version=3.4.1.0, Culture=neutral, PublicKeyToken=null' does not have an implementation.
[Error] [stonequarry] Exception: ...\AppData\Roaming\VintagestoryData\Cache\unpack\StoneQuarry_VS1.20.0-rc.1_net7_v3.4.1.zip_03aef8380915\StoneQuarry.dll declared as code mod, but there are no .dll files that contain at least one ModSystem or has a ModInfo attribute
I don't think I've seen them before, so it should be something in rc.2 update.
Also having the issue where the hammer won't do anything to the plugs. I'm on the 1.19.8 version though (v3.3.1). Using an iron hammer to try and do a 4x4x4 of Bauxite (laid out exactly like your image on the mod page here). The plugs go in but they don't do anything when right-clicked with the hammer. Tried deleting and reinstalling both this and CommonLib but no dice. I don't see any errors related to the mod in either the client or server logs. 😞
Got one to work there - does the block need to be clear on all sides except the bottom? I tried that with a 3x3x3 and it seemed to work.
Final Edit: Realised this was a user error 😑. I misread the Handbook entry and somehow thought the HAMMER had to be a higher tier rather than the plugs to get larger chunks. Just leaving this comment here for anyone else who makes this mistake: Copper Plugs = 3x3x3 max size, Bronze Plugs = 4x4x4, Iron Plugs = 5x5x5 etc. Doh! Great mod btw :)
Hay, getting a crash everytime i runinto a slab or a rubble storage. Update: there was a update v3.4.1 (i was useing 3.4.0) this has fixed it as far i can see
Echoing Paradoxal's post.
Having an issue where, I hate to say it, it just doesn't work. There are no errors, no crashing, no
bugs I can tell of.
I have a 3x3x3 rock formation with copper plugs in the correct spots and when i hammer it, nothing happens.
On v1.20.0-rc.1 of the game. Also updated to your latest Commonlib update, didn't work before that and it was the same problem.
UPDATE EDIT: No idea why, perhaps you made a slight update I didn't notice, but I redownloaded both commonlib and quarry mods and it works now. shrug
Updated to rc.1 (crash and tool mold fix) Sukasaroth Elocrypt Vernstein Cian Ulamog
Ore will be ignored and stay in world Riddle78
Is this working with rc1? Thanks
DArkHekRoMaNT
This will fix the Server freezing and client crashing issue people are having
https://github.com/DArkHekRoMaNT/StoneQuarry/pull/26
version 1.20.pre 9 sometimes the server just crashes when i look at huge stone slabs
On version 1.19.8 Stable here,and using the version for that.
When splitting off slabs via plugs,will it also pull ore blocks with it? If so,is it possible to separate the ores out from the slab during later processing?
Also commenting that I'm having the exact same issues as Cian and Ulamog
I'm having the same issue as Ulamog on single player. It's just a straight CTD, nothing in server-main and no client-crash.
First crash was on 1.20 pre 7. After putting down 3 big 216 stone slabs on the ground and walking up to them and trying to break a piece off the middle one with a wedge chisel. The crash put me back before I had finished mining the 2nd or 3rd 6x6x6 blocks.
I loaded back in and just placed one down at a time and was able to cut 60 or so blocks off of it without an issue, using both the wedge and rough cut chisels. I walked near it and rode my elk past it with no issues and left it sitting there for a while.
Second crash was coming back from a mining trip on 1.20 pre 8. I just rode past the slab on my elk, I don't think I even looked at it, but I did ride very close to it. The crash put me back in the mine.
Third crash I had just now on 1.20 pre 9, I started cutting grass with a scythe. When I walked next to the slab with 150some andesite in it and used my scythe, the game immediately crashed. I didn't actually interact with the slab at all, unless the scyhe swinging nearby may have interacted with it. The crash put me back to several minutes before.
All three times rolled back my save a bit, but none generated any kind of logs that I can find.
I haven't had any other crashes in any of the 1.20 pre versions, so I'm pretty sure it's related to the stone slab entities.
There seems to be some small errors with your mod on 1.20.pre
25.10.2024 11:57:41 [Warning] Failed resolving a blocks blockdrop or smeltedstack with code game:toolmold-raw-sq_plugandfeather in clay forming recipe stonequarry:recipes/clayforming/mold/plugandfeather.jsongame:clay-blue
25.10.2024 11:57:41 [Warning] Failed resolving a blocks blockdrop or smeltedstack with code game:toolmold-raw-sq_plugandfeather in clay forming recipe stonequarry:recipes/clayforming/mold/plugandfeather.jsongame:clay-fire
25.10.2024 11:57:41 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code wool:twine-wool-woad in barrel recipe wool:recipes/barrel/dying_wool.json
25.10.2024 11:57:41 [Warning] Failed resolving a blocks itemdrop or smeltedstack with code wool:cloth-wool-woad in barrel recipe wool:recipes/barrel/dying_wool.json
Full log here
What crash? All crashes are saved in %AppData%/VintagestoryData/Logs/client-crash.txt on the client. Also useful will be server-main.txt (after kick on the server) and client-main.txt (after crash/kick, but before restarting the game). Unfortunately moddb does not support files, but you can send a link to pastebin or send it to me in Discord Ulamog
DArkHekRoMaNT
I managed to run into a weird bug, in 1.20.0-pre.5, where an MP server using the latest release for 1.20 would crash all clients in an area when walking around a stone quarry slab. I reproduced the error but I'm not getting a crash log, it's a straight CTD without the error reporter.
DArkHekRoMaNT
Any chance you can make this work for 1.19.x? thank you!
No, only pre. Do you need it on 1.19?
DArkHekRoMaNT
Does it work for 1.19.8? If so can you remove the dependency requirement for the pre-release?
Fixed Cantos
Thanks, added purple8cloud Aimli
Chinese localization
https://github.com/AImli-oi/Vintage-Story-MOD-Chinese-localization/blob/main/StoneQuarry_VS1.19.8_net7_v3.3.1
Any updates on the reinforcment problem DArkHekRoMaNT? Apparently it works with splitter plugs and rubble hammers.
korean translation complete
I'll fix it Cantos
I can't help you without logs, it looks like SQ just won't load for you Azraile Thranos
Hello!
I'd like to report a bug/potential problem.
Rubble hammers can turn reinforced smooth stone into gravel, ignoring the reinforcement. Is there a fix for this?
Seconding what Azraile said- With 3.3.1, all Stone Quarry items/blocks in my worlds turn into errors, and vanish from the handbook entirely, as do any handbook entries usually found with the mod. No idea why.
we got it working with 3.2.1
What do you mean? No items in the game? What do you have in your client-main.txt from %AppData%/VintagestoryData/Logs after loading the world? Azraile
on the latest version but after the update the mod won't load and nothing is showing up...... using 3.3.1
Fixed in v3.3.1 GnompMcTiddiesDeoxys_0
DItto issue.
No plug items exist within the game. The mod initiates but adds no recipes for splitter plugs of any material.
Serverside logs is as follows.
22.6.2024 07:13:49 [Warning] Failed resolving a blocks blockdrop or smeltedstack with code stonequarry:plugandfeather-bismuthbronze-0-down-north in smithing recipe stonequarry:recipes/smithing/plugandfeather.jsongame:ingot-bismuthbronze
22.6.2024 07:13:49 [Warning] Failed resolving a blocks blockdrop or smeltedstack with code stonequarry:plugandfeather-blackbronze-0-down-north in smithing recipe stonequarry:recipes/smithing/plugandfeather.jsongame:ingot-blackbronze
22.6.2024 07:13:49 [Warning] Failed resolving a blocks blockdrop or smeltedstack with code stonequarry:plugandfeather-copper-0-down-north in smithing recipe stonequarry:recipes/smithing/plugandfeather.jsongame:ingot-copper
22.6.2024 07:13:49 [Warning] Failed resolving a blocks blockdrop or smeltedstack with code stonequarry:plugandfeather-iron-0-down-north in smithing recipe stonequarry:recipes/smithing/plugandfeather.jsongame:ingot-iron
22.6.2024 07:13:49 [Warning] Failed resolving a blocks blockdrop or smeltedstack with code stonequarry:plugandfeather-meteoriciron-0-down-north in smithing recipe stonequarry:recipes/smithing/plugandfeather.jsongame:ingot-meteoriciron
22.6.2024 07:13:49 [Warning] Failed resolving a blocks blockdrop or smeltedstack with code stonequarry:plugandfeather-steel-0-down-north in smithing recipe stonequarry:recipes/smithing/plugandfeather.jsongame:ingot-steel
22.6.2024 07:13:49 [Warning] Failed resolving a blocks blockdrop or smeltedstack with code stonequarry:plugandfeather-tinbronze-0-down-north in smithing recipe stonequarry:recipes/smithing/plugandfeather.jsongame:ingot-tinbronze
22.6.2024 07:13:49 [Event] 657 smithing recipes loaded (7 could not be resolved)
DArkHekRoMaNT
Same issue with the comment below this one. Every tool n' plug has vanished or turned invisible, putting any splitter plug downs pawns a question mark block, breaking it drops nothing. Handbook doesn't show any of the splitter plugs or tools, just the molds.
I updated this mod on an existing save from the previous version to the version you just released 12 hours ago (at the time of writing this) and all my plugs and tools from this mod vanished. I also updated common lib to the latest version since it was required. There were no crashes, but every item from the mod was invisible and nothing showed up in the handbook other than the guide (which told me the mod was actually installed).
The mod follows vanilla mechanics. You will also receive 8 ashlar block in vanilla Berkyjay
Yeah, all game version above work by default, if it not a major versions like 1.19 - 1.20 or it has some comments with errors here Azraile
v2.3.7 or v2.4.0 works fine now Cera
Like a regular rock (no diamonds), maybe later Wandour
I think the balance is off a bit on this. One chiseled block will get me 8 ashlar blocks but only 2 stones? That logic seems backwards. Is there any way to fix this in the configs?
this working on 1.19.7?
i updated all my mods and now this mod wont let my load into any save files or start a new world
Updated Common Lib to V2.3.6 and now all quarried blocks are question marks, and tools are invisible on server, seems Common Lib 2.3.6 has an issue starting
how does this mod interact with suevite stones?
in term of where diamonds drops and gems like parridot stone
does it eliminate the chance for the gems to drop if a player used quarry to cut the stone?
@ NerdlinGeeksly Did you see that it requires CommonLib? Make sure you have that mod as well (or, if you already had it, check that it's up-to-date). The other common issue for that error is your game and this mod are not on the same version. If you haven't upgraded to 19 yet, the default download for this mod will only work on 19 (but you can get the older version from the files section to run on 18).
I'm looking in my mod files and this mod is blacked out with "Unable to resolve some mod ependancies. Check log files" at the bottom.
Any ideas on what I'm missing or if it's broken?
Please make even the large slabs stack. I know it's realistic but storage is pain when you have a lot of the large ones.
I have done a quick test of this mod in 1.19.3 and everything seems to work just fine.
This is an absolute game changer. I love being able to quarry and collect ashlar bricks and polished stone en masse.
I do have a minor complaint though, and it's that I think there should be an option to have the rubble hammer give more stones when used on slabs. Using the other cutting tools gives you a 1:2 ratio of rock to ashlar/brick blocks but since you only get 2-3 stones per block in a slab while using the rubble hammer the ratio is more 2:1 to get cobblestone. As someone who's decoration minded, I'd really like the option to get more stones just so I can cobble all over.
Huh. I avoided this because i was imagining some techpack automated monstrosity. Maybe try altering the description a little bit to emphasize this is about cutting stone blocks with chisels.
Wonderful mod! Works well :). All the info can be found in the handbook
So how does it all work? I didn't see directions anywhere on how to brake it.
Updated to 1.19
Haven't played with the cracked stone yet, but I think the quarry should collect it. Could be a pickaxe as an extraction tool MarcAFK
Ores and other incorrect blocks are simply ignored and remain in the world. Regarding integration with XSkills, maybe later Falco
Ive notice that sometimes the quarried area is very full of cracked stone which jusyt hangs there.Ive thought about how this should be handled, obviously cracked stone isnt ideal for quarrying though some players wouldnt like that stone being wasted. I guess it might be an idea to have a config setting where either the cracked stone gets absorbed into the rest of the usable stone, or otherwise it either drops as cracked stone that then could be used as is or broken into rubble.
Firthermore if you were so inclined maybe the rubble hammer should first convert regular stone to cracked, then into gravel then into sand
Sorry DArkHekRoMaNT, was out of action for a wee bit, I think that Falco summed it up quite well :-)
Will this be updated for 1.19?
DArkHekRoMaNT do you have plans to integrate this with XSkills? It'd be nice if mining with the quarry gives you the same amount of XP as it would if you broken the rocks with a pickaxe. Or alternatively give one block breaking equivilant of mining XP when you use a tool on a rock slab. Or maybe split it in some way. Maybe you get part of the block breaking equivalent when you mine it, and then the rest when you deal with the slab.
Also a question: How does this mod deal with ores in the rocks? Does it get converted to the host rocks, does it drop, does it stay in place, does it get deleted? What about non rock blocks like saltpeter or wooden planks or something?
If ore does get dropped, then it would be nice if the mining effects from xskills that boost ore drops would also be applied. I think the easiest thing for a player would be to have the ore blocks drop as whole blocks. Then they can pick them up, place them and pickaxe them at their convenience.
Hi, we love your mod! Thanks.
It would be very nice if I can get the cracked stone version using quarry as well.
Keep up the perfect work!
Fipil
Took me much longer than it should have to realize this needed CommonLib to work... I even had to check this mod's topic in the Discord #mods channel to realize others had the same problem. I think your requirement being placed between two sections of images actually makes it more difficult to notice by separating it from the rest of the text. Perhaps consider moving the text to after the link images. Then it becomes more of a section title. I wouldn't have suggested anything if it had been just "me being stupid," but then I saw two others missed it.
DArkHekRoMaNT
> What kind of integration do you want? I haven't played with XSkills and don't know much about it
I think making quarry actions give Mining XP would be nice, I'm not sure how it'd be balanced though.
I've added it to my to-do list, maybe later Rias
What kind of integration do you want? I haven't played with XSkills and don't know much about it NukoSan
I wrote a solution on GitHub, write if this does not help or if anyone else encounters the same problem Giordy492
Thx Stefanklm
Thoroughly enjoying this mod. I'm curious if you could perhaps give plugs the ability to be placed on shelves? It's obviously not a very high priority change lol, just a nice QoL one
Is this integrated (or can it be) with the XSKILLS?
Giordy492 are you using 1.18.8+? I've been using this since then and have no issues with it, works great. Considering 3.1.5 is for 1.18.6 not sure what the problem would be.
The latest update (3.1.5) turned all the items of the mod in my world to '?', and they cannot be found neither in the creative menu nor the handbook.
Heyja! We did an German Tutorial for your Awesome Mod!
Wir haben ein deutsches Tutorial für die Stone Quarry erstellt:
What happens if you place them in the world? Usually question marks mean the mod couldn't find the rock texture Friskain
Hi, your main image makes me think you just cropped it from the second one, you can press F4 (I think) to toggle the game GUI and then F12 (or CTRL+F12 for better detail) to make a screenshot.
Hornshuckle and I think I have to many mods LOL
Yesterday i quarried some Ganite and Lime Today the Granite has the correct image
But the Limestone slabs have this Red Queastion mark image on it
So i thought i take all the lime stone block outs of it and Build another 5x5x5 and re-quary it
But the image stayed the same
I didn't Update any mods maybe the server auto updated to a new VS server but i have to Manually update the mods my self
So what went wrong here i see the mod was updated 22 hours ago
DArkHekRoMaNT thank you. glad i could help you fix the issue
Fixed Ultimaheart4
so i seem to have a small issue after i updated my world from an older version of your mod it isnt loading at all even with common lib and your mod updated. i am unable to load your stone quarry mod even with updated common lib. i am in stable 1.18.6. unsure why your mod isnt working. not working as in not loading in at all, unable to see or craft recipies. etc.
thanks
Update CommonLib to 2.2.0
For whatever reason, the new version (3.1.0) keeps telling me in the mod manager that it's "unable to resolve some mod dependencies."
Now I think it's cause I have far too many mods
...and/or I'm on 1.18.5 when I need to be playing this on 1.18.6.I know it's a simple fix of mod incompat or wrong version, I'm just making sure. It's not a crash, but something I noticed when attempting to activate the mod. Honestly, I listed all other mods so that someone can be like "oh, Stone quarry has problems with {other mod}" or "hey, {mod A} and {mod B} are redundant." I cut other mods that were obvious redundancies, but I dunno if I got them all.
Vanilla rock drops 2-3 stones:
quantity: { avg: 2.5, var: 0.5 }
If you break a block of stone with a pickaxe, then 2-5 stones fall out of it. But if we use a crushed stone hammer, we always get only 2 stones for each block of stone.
You can turn rock into gravel and gravel into sand, but not vice versa.
I'll think about cracked rock, but not soon WorkerDrone
Does anyone know how to turn sand and gravel into raw stones in the rubble storage ?, doesn't seem clear.
Also, as a side note, is it possible to also add cracked rock variants to the stone cutting ?, thanks !
Does anyone know how to turn sand and gravel into raw stones in the rubble storage ?, doesn't seem clear.
Multiblock fixes is vanilla thing included in 1.18.2-rc.1 update, not a mod
you wrote "Minimum game version 1.18.2-rc.1 (requires multiblock fixes)"
But, there is no mod with this name, so? how I get your mod to work, without the needed mod?
Hello, thank you for this incredible mod!
Because a few people on my server were confused about how this mod works, I made a short video explaining it:
Hopefully, it will be helpful also to others.
Good thing I have a trash can :v
> small wood footings
Just throw it away, it will be fixed in the next update. It shouldn't drop at all Yanazake
Ok, I'm messing with stone quarry for the first time and I got some... wazzitcalled? Slabs? The blocks with small wood pieces under them. I extracted polished rocks from them and I got the block back but empty. Now I have like three small wood footings that take up inventory or world space. What can I do with them? I'm on 3.0.0 pre 1 under vintage 1.18.3
I forgot to add the CommonLib mod, my mistake, I apologize. Now it's working. Thanks DArkHekRoMaNT!
What exactly doesn't work for you? Works fine for me in VS 1.18.3 with StoneQuarry v3.0.0 and CommonLib v2.0.4 fipil
Hi, DArkHekRoMaNT would you be so kind and update your mod to the 1.18.3, please? I tried the latest version 3.0.0 with that VS version, but it doesn't work. Thanks!
Could you please make a version for 1.18.1, too?
Requires multiblock fixes from 1.18.2-rc.1 @Octavia
Yes, it will work @AngryOscar
Hello mate. Do you by chance have a working version for 1.18.1 stable as 1.18.2 rc1 dont seem to work in the current stable version of the game.
Is this compatible with exsiting save games?
Good but let me tell you that your mod is essential for most VS players. Thank you very much and success in everything.Minimum game version is v1.18.2-rc.1, not v1.18.1 Phinxter24
I have the same problem as the rest "Unable to resolve some mod dependencies. Check the log files." I have CommonLib 2.0.4 installed already.
Oof, nope, sorry for that. I'm on 1.18.1 stable.
Check for errors and warnings. Is the game exactly v1.18.2-rc.1? This is the minimum version now Aksyl
I'm not seeing any mention in client-main.txt using ctrl+f for stoneq quarry or stonequarry
What's in your logs? client-main.txt from %appdata%/VintagestoryData/Logs Aksyl
I'm on 2.0.4 and still getting it.
2.0.4+ @melodelic
love it< thanks for updating
DArkHekRoMaNT the mod says "Unable to resolve some mod dependencies. Check the log files." I have CommonLib 2.0.2 installed already.
No, but there is 3.0.0-pre.1 version on the github (there are some interaction glitches with stone slabs), you can install it for now. It's backwards compatible with 3.0.0, so you can just upgrade later IgnorGTO
Ah, damn. I was just hoping this would update as I painfully pickaxe my stone blocks the vanilla way. But I'm on 1.18.1 stable, and judging by the version, I'm assuming it doesn't work for that?
No, requires API fixes from 1.18.2-rc.1 IgnorGTO
StoneQuarry_v1.18.2-rc.1_v3.0.0.zip 1-click install
Cant wait for that love this mod.
Fixed but not released. Waiting for 1.18.2 Shion
That typo was fixed in the game. Update?
CommonLib Yanazake
DArkHekRoMaNT
The 3.0 pre version says it is missing a dependency?
how badly are the stone slabs currently bugged?
v3.0.0-pre.1 for 1.18 is available on GitHub
No, it doesn't work in 1.18/1.18.1. Runehawk
Am too hoping for an update. Does it work on 1.18 at all? Anyone know?
I love this mod! I can't wait for the update. Thanks so much!
Hi! Is BreakPlugChance configured as a value of 1 = 100%?
No. Update to 1.18 coming soon AceGoat
Will this work in 1.18? My friends and I are wanting to use the mod in our next save which we will be starting in 1.18
8 bricks = 2 brick blocks. But I will add this to the config later Zeigwolf
Could the number of materials given when splitting a slab be added to the config? Getting 8 bricks, but only 2 stones per split is a little painful, even if realistic to base game.
It looks like the mod doesn't like when there is any ore in the slab you are trying to remove. In case anyone is having any difficulties with a slab.
Just used this mod for the first time. This is amazing. This is going to save me so much time. I know what I am doing for the rest of the current winter I am in.
There are hints there as well. In the tooltip of the item, or on the stone slab itself l33tmaan
I'd appreciate it if you could add some item descriptions to the quarry tools so I don't have to keep looking at the handbook to remind myself that the wedge chisel makes bricks and the finishing chisel makes polished blocks. You could probably just copy and paste the text from the handbook.
Michaloid Tested now. It works fine in new world (1.17.9) with ACA 1.0.8 and SQ 2.0.0-rc.4
Pabbley Must be fixed in v2.0.0-rc.4
This mod has a conflit with culinary artillery. The plugs, although can be hammered down, can't drop the stone and stay in the "hammered" position and it's impossible to quarry with the mod's method.
Don't understand what's making the issue tho.
Having split rocks with different values have really odd behaviours when stacked with other split rocks, a block of 3 would get stacked into a block of 1 turning the stack into blocks of 1's, the reverse can happen to with blocks of 27 stacking with blocks with values of 1's.
The problem most likely occurred in worlds with a removed mod that adds blocks. This is not related to Bricklayers, fixed in 2.0.0-rc.3
I think the error happens when mods introduce placeholder blocks resulting in null block codes. The Stone Quarry mod is not handling null block code values.
NerdScurvy the issue is not just with a conflict in brick layers. I am getting the same error once i complete a block and dont run that mod.
DArkHekRoMaNT
I've submitted a pull request which should resolve the null-ref error with the Bricklayers mod.
@NerdScurvy
Is there an easy way to patch this? Just wondering if there's anything that could fix it right now since it's kinda dire for the functionality on the server I'm running. If not, that's totally fine. I can keep waiting.
Edit: Traced it to a compatibility issue with the Bricklayers Mod. Not the Expanded matter mod as I thought earlier.
[RC2] Slab not dropping after hammering all plugs in.
Log:
13.9.2022 00:02:06 [Error] [stonequarry] An exception was thrown when trying to start the mod:
System.NullReferenceException: Object reference not set to an instance of an object.
at Vintagestory.API.Util.WildcardUtil.Match(AssetLocation needle, AssetLocation haystack) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryApi\Util\WildcardUtil.cs:line 22
at StoneQuarry.RockManager.ResolveWildcards()
at StoneQuarry.RockManager.LoadRockData()
at StoneQuarry.RockManager.StartServerSide(ICoreServerAPI api)
at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\API\ModLoader.cs:line 625
13.9.2022 00:02:06 [Error] Failed to start system StoneQuarry.RockManager
...
13.9.2022 00:03:21 [Error] System.NullReferenceException: Object reference not set to an instance of an object.
at StoneQuarry.BEPlugAndFeather.GetRocksInside(IWorldAccessor world, IServerPlayer byPlayer)
at StoneQuarry.BEPlugAndFeather.BreakAll(IWorldAccessor world, IServerPlayer byPlayer)
at StoneQuarry.BlockPlugAndFeather.OnBlockInteractStart(IWorldAccessor world, IPlayer byPlayer, BlockSelection blockSel)
at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockInteract(Packet_Client packet, ConnectedClient client) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\World\BlockSimulation.cs:line 396
at Vintagestory.Server.ServerSystemInventory.HandleHandInteraction(Packet_Client packet, ConnectedClient client) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\Systems\Inventory.cs:line 258
at Vintagestory.Server.ServerMain.ProcessNetMessage(NetIncomingMessage msg, NetServer mainSocket) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Server\ServerMainNetworking.cs:line 110
Attempted to quarry underground on a server and upon hammering the plugs fully it threw an exception and kicked me from the server. No other player was affected by this.
Crash Log:
12.9.2022 03:40:17 [Error] System.NullReferenceException: Object reference not set to an instance of an object
at StoneQuarry.BEPlugAndFeather.GetRocksInside (Vintagestory.API.Common.IWorldAccessor world, Vintagestory.API.Server.IServerPlayer byPlayer) [0x00042] in <5621ffa104404de288e2e360d9af6f10>:0
at StoneQuarry.BEPlugAndFeather.BreakAll (Vintagestory.API.Common.IWorldAccessor world, Vintagestory.API.Server.IServerPlayer byPlayer) [0x00001] in <5621ffa104404de288e2e360d9af6f10>:0
at StoneQuarry.BlockPlugAndFeather.OnBlockInteractStart (Vintagestory.API.Common.IWorldAccessor world, Vintagestory.API.Common.IPlayer byPlayer, Vintagestory.API.Common.BlockSelection blockSel) [0x00189] in <5621ffa104404de288e2e360d9af6f10>:0
at Vintagestory.Server.ServerSystemBlockSimulation.HandleBlockInteract (Packet_Client packet, Vintagestory.Server.ConnectedClient client) [0x00196] in <6215ae1029cd4696b4c4b2c34106b061>:0
at Vintagestory.Server.ServerSystemInventory.HandleHandInteraction (Packet_Client packet, Vintagestory.Server.ConnectedClient client) [0x00017] in <6215ae1029cd4696b4c4b2c34106b061>:0
at Vintagestory.Server.ServerMain.HandleClientPacket (Vintagestory.Server.ConnectedClient client, System.Byte[] data) [0x0005a] in <6215ae1029cd4696b4c4b2c34106b061>:0
at Vintagestory.Server.ServerMain.ProcessNetMessage (Vintagestory.Common.NetIncomingMessage msg, Vintagestory.Common.NetServer mainSocket) [0x00151] in <6215ae1029cd4696b4c4b2c34106b061>:0
2.0.0-rc.1 not work now, fixing time 😄
Does this mod get an 1.17 update?
Because the mod is not compatible with 1.17
Also crashes in 1.17-rc.4 if the Handbook tries to show stone slabs.
crashes in the 1.17 rc4 when the slabs are supposed to drop
I'm running into some sort of issue with stone slabs and their contents. It seems that when you combine like stone slabs in your inventory, the game considers them the same block forever. Once you place a single stone slab and smash it with a rubble hammer, it will begin to consume the stone in the slab, but it will also consume the stone in all other slabs of the same stack that are placed and in your inventory (you can notice that the amount of stone in all other slabs from the same stack that are placed will have their amounts updated). Its like the game considers the slabs the same block, like they're quantumly entangled or something.
If you keep the slabs in seperate stacks when you place them in the world (taking one slab out of a stack manually inside of your inventory, and then placing that one slab), then they won't be "entangled" in this way and will function as expected.
I love this mod, thank you so much! I was initially a little bothered because it seemed to make it too easy, but then I discovered the config file and made some tweaks and it feels a lot better. Got that nice tedium I've come to expect from VS, haha.
I really like this mod. The tool durability modifier in the world settings doesn't seem to impackt the tools from ther mod.
I not use this but players from my servers like it.
5 stars
An important advantage of github is that at least I get notifications there, unlike moddb 😅
Heya. Love the mod. Not sure if you'll see it as you've never had any reports there but I registered a bug report with crashes on your github.
I really love these updates! Thank you for adding the requested changes. :)
Is it on 1.5.0+? And how often does it happen? It is difficult for me to test the actual version on a heavy loaded server. On a small local server, I didn't have this problem Novocain
Update Fix Handbook Clutter TGWeaver Shion
Seems to have some trouble with the latest version of the game. Once a slab is cut, only the roughcut chisel seems to produce any items. The other 2, as well as the rubble hammer, still play their animation, but produce no items. They just chip away at it endlessly. The hammer doesn't even produce an impact sound or visual effect. Probably just needs an update.
Really cool mod idea, though, here's hoping it gets brought up to speed. An immersive, realistic method of handling raw stone and variants is more than welcome.
Unable to put hammer and two chisels on the tool rack. Those two chisels also don't have the "Result" in their description and don't work.
There is some client-server desync when finishing slabs.
The block exists server side but not client side.
Works with VS 1.16.0-pre.8 too
Fixed Tingcat
Hey, the tin bronze roughcut chisel has a spelling error, it says tim bronze instead atm.
Will be fixed in new versions of the game, now crashes in worlds with StoneQuarry block IDs more than 32,767 (int16) YourCreator
Thanks for the quick fix, brother
Fixed in 1.3 Snekans
Am I overseeing something or why do I only get rocks? I got a Small Slate Slab, used a Wedge Chisel on it but still received Rocks instead of Bricks
Same result when I try using the Roughcut Chisel and using the Rubble Hammer. They all drop me big amounts of Slate Rocks
Awesome idea for a mod either way
I still don't understand what you mean and what is wrong 😕
What mods besides SQ do you have?
YourCreator
And this is not entirely clear, can you give it more details? o.O
"Also quarry drops blocks near with main quarry box."
Around quarry
Can you send a full stack trace from crash please? (at..at..at.. / в..в..в..) (seen this crash before, try new version 1.0.1)
And this is not entirely clear, can you give it more details? o.O
"Also quarry drops blocks near with main quarry box."
YourCreator
Sorry but if start making quarry on server, all near players are crashes except quarriyng player.
System.IndexOutOfRangeException: Индекс находился вне границ массива.
в Vintagestory.Common.BlockList.get_Item(Int32 index)
Also quarry drops blocks near with main quarry box.