Mods / Paxel

Tags: #Crafting
Author: Mandikor
Side: Both
Created: Dec 25th 2022 at 10:32 PM
Last modified: Jan 26th at 8:47 PM
Downloads: 19029
Follow Unfollow 174

Latest release (for Vintage Story 1.20.3, outdated):
paxel_v1.6.1.zip  1-click install


IMPORTANT NOTICE!!!

 

I will continue to maintain the “Paxel” and “Scarecrow” mods for the foreseeable future, even though I am very busy with work. 🙌

If anyone would like to improve my mods, they are welcome to do so.

 

Description

A simple mod for Vintage Story that adds a new tool, the Paxel.

Paxel is a so-called portmanteau word created from the words pickaxe, axe and shovel. These are also the main components of the tool. Accordingly, you can use it to mine everything that the individual tools can mine. Combining them saves 2 slots in the inventory.

 

Translations

  • 🇯🇵 Japanese - by Macoto Hino ( macoto_hino )
  • 🇨🇳 Chinese translation added by Frigid Ling ( Frigid_Ling )
  • 🇩🇪🇬🇧 German and english by me

 

Mod Compatibility

  • (since 1.6.1) Support for AeroCooLex Mod Titanium Tools, alternative titanium paxel (own model).

  • (since 1.5.0) The configuration of my mod can also be changed in-game via the mod Config lib from Maltiez (test phase). Simply press "P" and select Paxel from the list.

  • (since 1.5.0) Find various paxels in the treasure vessels from the Battle Towers Mod by BoboDev.

  • (since 1.5.0) Support for Crashatos Mod Tools Extended, new stainless steel and titanium paxels.

  • (since 1.5.0) Support for BloodThunder`s Mod KRPG Enchantment. (Manual adjustment of the configuration file is necessary)

  • CAN Jewelry from KenigVovan is supported. (Manual adjustment of the configuration file is necessary)

  • Flint, obsidian and copper paxels can now be found in tree hollows from the Primitive Survival Mod by SpearAndFang.

  • 3 additional stone paxels made of rock from the Geology Additions Mod by small_fern added.

  • It can be sharpened on the grindstone from the Necessaries mod by ZigTheHedge or the Necessaries Fix by Maamessu or the Still Necessaries mod by Stahl.

  • With Helve Hammer Extensions by DArkHekRoMaNT installed, you can have the paxel head forged automatically.

  • Small patch for better interaction with YABBA RTD (aka Richer Than Dirt) by Quixjote mod (hint from Maxilos33).

  • With Legendary Mobs by FunnyBunnyofDOOM you can make the legendary Paxel. It is not as powerful as the legendary tools, but stronger than the steel paxel.

 

Ideas and plans

  • Animation in third person mode for the different block materials (shovel, axe, pickaxe) ... Aesthetics thing :)
  • new tool modes ... 1x1(normal), 3x3(charged), 5x5(super charged)

 

CAN Jewelry Configuration

 

To complete the configuration for CAN Jewelry, open the file canjewelry.json from the ModConfig folder.

First search for these section

"buffNameToPossibleItem": {
   "corundum": [
        ... ,
        ... ,
        ... ,
        "paxel"   <-------
    ],
    "quartz": [
        ... ,
        ... ,
        ... ,
        "paxel"   <-------
    ]
    "berylbixbite": [
        ... ,
        ... ,
        ... ,
        "paxel"   <-------
    ],
    "corundumsapphire": [
        ... ,
        ... ,
        ... ,
        "paxel"   <-------
    ],
},


and add "paxel" to each of these lists. I have removed all other entries here so that you can see it better.

Then search for the section

"items_codes_with_socket_count_and_tiers": {

    ...

}

and add these lines

    "paxel:paxel-gold": [2],
    "paxel:paxel-silver": [2],
    "paxel:paxel-electrum": [3],
    "paxel:paxel-copper": [3],

    "paxel:paxel-bismuthbronze": [2,2],
    "paxel:paxel-tinbronze": [2,2],
    "paxel:paxel-blackbronze": [2,2],

    "paxel:paxel-platinum": [3,2],
    "paxel:paxel-cupronickel": [3,2],
    "paxel:paxel-iron": [3,3,2],
    "paxel:paxel-meteoriciron": [3,3,2],

    "paxel:paxel-steel": [3,3,3],
    "paxel:paxel-uranium": [3,3,3],
    "paxel:paxel-stainlesssteel": [3,3,3],
    "paxel:paxel-titanium": [3,3,3],
    "paxel:paxel-tstools": [3,3,3]


If you now start a game, you can use the crystals as well as the sockets.

 

KRPG Enchantment Configuration

 

To complete the configuration for KRPG Enchantment, open the file KRPGEnchantment_Config.json from the ModConfig folder.

Here set the setting

  "CustomPatches": {
    "Paxel": false,
  },

to

  "CustomPatches": {
    "Paxel": true,
  },


That's it already.

 

The Platinum, Uranium and Legendary Paxels can NOT be enchanted (for now).
 

 

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.6.1 paxel 3454 Jan 26th at 8:47 PM paxel_v1.6.1.zip 1-click install

Added support for the MOD Titanium Tools from AeroCooLex, including new Titanium Paxel ( alternative Titanium crafting )

Small adjustments so that the Titanium Tools paxel can be placed on the grindstone of the Necessaries mod.

Adjusted positions for the different transform settings. ( will certainly come in handy for Zanklev 😉 )

Corrected the adjustments for the buy and sell lists of the traders.

Adjusted the configuration for CAN Jewelry on the start page.

1.6.0 paxel
1.20.0-rc.1 - 1.20.0-rc.4
1132 Dec 15th 2024 at 6:36 PM paxel_v1.6.0.zip 1-click install

The first edition of my mod for the new VS 1.20.0 🙌

 

Adaptation of the clay mold

  • breaks when hot on contact with water
  • Use of red clay to make the mold
  • Renaming of the mold (remap added)

 

Adjustments for traders

  • added the new file paths ( During my test, however, no Paxel was offered or bought. I have not yet been able to localize the error. The game and the IDE do not give any errors. The search continues. 🤷‍♂️ )

 

Mod support at the level of v1.5.0

  • Battle Towers by BoboDev ( change from Treasure Vessel to Stackrandomizer, lowest spawn rate set )
  • KRPG Enchantment by BloodThunder ( switch to standard recipes, no more material-dependent enchantment tiers )
  • CAN Jewelry by KenigVovan ( still requires manual activation in the configuration )
  • Primitive Survival by SpearAndFang ( slight adjustment of the position in the tree hollows )
  • Helve Hammer Extensions by DArkHekRoMaNT ( unchanged )
  • Config lib by Maltiez ( also unchanged )
  • Tools Extended by Crashatos ( small syntax mistakes patched so that the latest version also runs under VS 1.20 )


Geology Additions by small_fern, YABBA RTD by Quixjote, Legendary Mobs by FunnyBunnyofDOOM and all variants of the Necessaries Mod have not yet been upgraded to the new VS version. The support is still there, but I cannot guarantee the functionality.

I am currently working on a stand-alone mod for the grindstone from the Necessaries mod, but a release is still pending.

 

1.5.0 paxel 1458 Sep 28th 2024 at 8:59 PM paxel_v1.5.0.zip 1-click install

Support for the mods

Battle Towers, KRPG Enchantment, Tools Extended

added.

The configuration of my mod can also be changed in-game via the mod Config lib from Maltiez (test phase). Simply press "P" and select Paxel from the list.

1.4.6 paxel 1523 Jun 14th 2024 at 5:53 PM paxel_v1.4.6.zip 1-click install

Chinese translation added by Frigid_Ling

1.4.5 paxel 1124 Mar 29th 2024 at 11:37 AM paxel_v1.4.5.zip 1-click install
  • Update to 1.19.5
  • revised instructions for the CAN Jewelry Mod for settings in the config file
1.4.3 paxel
1.19.0-rc.6 - 1.19.0
1308 Jan 17th 2024 at 5:56 PM paxel_v1.4.3.zip 1-click install
  • clean up some files (unused)
  • better integration of the patches for Primitive Survival (no more warnings)
1.4.2 paxel
1.19.0-rc.6 - 1.19.0-rc.7
389 Jan 8th 2024 at 12:06 AM paxel_v1.4.2.zip 1-click install

An incorrect JSON patching method caused a crash when using Primitive Survival and the Paxel Mod. This has now been fixed and should no longer occur.

Please forgive me for these many small updates. 😕

1.4.1 paxel 250 Jan 7th 2024 at 3:16 PM paxel_v1.4.1.zip 1-click install

Flint, obsidian and copper paxels can now be found in tree hollows from the Primitive Survival Mod by SpearAndFang.

1.4.0 paxel 264 Jan 6th 2024 at 10:42 PM paxel_v1.4.0.zip 1-click install

First release for the 1.19.0-rc.6 version.

I have made the following changes and adjustments.

- Removed support for the Legendary Mobs mod, which has not been updated for over a year.
- Added support for the mods CAN Jewelry and Geology Additions (CAN Jewelry still needs some manual configuration)
- Obsidian Paxel can now mine Tier 2 ores.
- Paxel mold renamed, a remap is performed on old maps.
- Minor source code cleanup

1.3.2 paxel 1584 Jun 20th 2023 at 5:50 PM paxel_v1.3.2.zip 1-click install

Added patch to support Still Necessaries mod

1.3.1 paxel 588 Jun 4th 2023 at 1:52 PM paxel_v1.3.1.zip 1-click install
  • added recipe for firewood (same as with the axe)
  • added recipe for debarked logs (same as with axe)
  • recipes for copper, tin bronze, bismuth bronze, black bronze, silver, gold and electrum paxel adjusted (replacement of sticks with boards)
  • small adjustments to the paxel casting mold (size, orientation and description in the selection menu)
  • stone paxels can now also be made with bone as handle
  • replacing the resonance archives with the tuning cylinders in the foot loot vessel

 

1.3.0 paxel 778 Apr 30th 2023 at 10:28 PM paxel_v1.3.0.zip 1-click install

Release for the stable versions.

  • all paxels are enabled, but you can now turn recipes on and off
  • added new metals (electrum, cupronickel, platinum, titanium, stainless steel and uranium) for future use
1.2.1 paxel 477 Mar 30th 2023 at 9:24 PM paxel_v1.2.1.zip 1-click install

Setting the tool property to shovel, this will keep Richer Than Dirt supported and at the same time the tool durability setting will work - thx LeonaLens

Revise configuration for more flexibility :
- all paxels can be activated/deactivated .... soon, currently only the legendary paxel
- all traders can be enabled/disabled
- loot can be activated/deactivated ... cracking vessel and ruins

Mod support for Helve Hammer Extensions activated again.

 

1.2.0 paxel 507 Feb 26th 2023 at 6:47 PM paxel_v1.2.0.zip 1-click install

Initial Release for 1.18.*

  • not compatible with 1.17.* because partly the texture paths have changed
  • the support for Legendary Mobs works after first test
  • Necessaries does not work with the 1.18.*, therefore no verification possible

Otherwise no new changes, corresponds to v1.1.2 for VS 1.17.*

1.1.2 paxel 539 Feb 11th 2023 at 9:59 PM paxel_v1.1.2.zip 1-click install

- removed the knapping recipes of the stone paxels (1 stone for the paxel head when knapping, 3 stones when using the tool heads) 🤦
- adjust the recipes of the stone paxels (replace flax twine with ropes, add resin, is more stone age now).
- small patch for better interaction with Richer Than Dirt mod (hint from Maxilos33)

1.1.1 paxel 439 Jan 28th 2023 at 8:20 PM paxel_v1.1.1.zip 1-click install

- Helve Hammer Extensions mod is no longer supported, the function was implemented directly
- after hint from Pervy_Sage durability of iron paxel, meteoric iron paxel and steel paxel was adjusted (increased)

1.1.0 paxel
1.17.9 - 1.17.10
470 Jan 15th 2023 at 7:31 PM paxel_v1.1.0.zip 1-click install

Stone Age Update 🍖

  • added stone paxels, they can not be sharpened (repaired) or break up again
  • increased durability of paxels by 10%
  • adjustments of the models, planned is a separate model for each paxel, so far only depending on the age (stone age, copper age, iron age and decoration)
  • Change from content base to code base
  • Preparations for future releases
  • Configuration file added (enable/denable stone age, copper age, iron age and decoration paxels)
  • Adjustment of mod support because of bug in 1.17.10 game update (CompatibilityLib)
1.0.7 paxel 431 Jan 4th 2023 at 7:45 PM paxel_v1.0.7.zip 1-click install

- small adjustments to the syntax
- added support for the Legendary Mobs mod by FunnyBunnyofDOMM ... the legendary paxel

1.0.6 paxel 429 Dec 31st 2022 at 7:12 AM paxel_v1.0.6.zip 1-click install

The trader update 💰

- the trader for survival goods now sells the paxel in copper and bronze (tin,bismuth,black)
- the trader for treasure hunters and building materials now buys paxels in copper and bronze (tin,bismuth,black)

Maybe the prices still need to be adjusted, but this will happen with time.

1.0.5 paxel 371 Dec 30th 2022 at 5:23 PM paxel_v1.0.5.zip 1-click install

The Paxel now cuts the whole tree (hint from macoto_hino)

1.0.4 paxel 333 Dec 30th 2022 at 3:27 PM paxel_v1.0.4.zip 1-click install

I have turned off the disassembly of the paxel into the basic components until I solve the problem of handing over the durability. I created a possibility for infinite use of paxel with the deconstruction recipe (disassemble almost used paxel and create a new paxel with the received paxel head).

- deactivated the paxel deconstruction recipe
- corrected small spelling mistakes
- JSON code cleaned up

1.0.3 paxel 388 Dec 29th 2022 at 8:48 PM paxel_v1.0.3.zip 1-click install

- Support for Helve Hammer Extensions
- added missing recipe of paxels with axe, shovel and pickaxe

1.0.2 paxel 401 Dec 27th 2022 at 9:44 PM paxel_v1.0.2.zip 1-click install

- gold paxel and silver paxel added
- recipe adjusted for paxel ( grid)
- new recipe for paxel head (grid, smithing, clay forming)
- recipes for deconstructing paxel and paxelhead (including axelhead as placeholder 😉 )
- storage in display, shelf and ground
- clay mold for casting the paxel head

1.0.1 paxel 370 Dec 25th 2022 at 10:37 PM paxel_v1.0.1.zip 1-click install

Initial Release


65 Comments (oldest first | newest first)

💬 TrovictheKind, Nov 26th at 3:10 PM

been checking this mod out and wandering if it works on current version of game like below

💬 animegamer87, Nov 10th at 2:29 AM

any news reguarding an update? does this mod currently function in 1.21?

💬 quartzar, Oct 25th at 9:44 PM

Mandikor very glad to hear it, thank you!:)

💬 Mandikor , Oct 25th at 3:21 PM

quartzar I am currently working on an updated version of the mod, as I have a few days off.

💬 Mandikor , Oct 25th at 3:17 PM

IMPORTANT NOTICE!!!

 

I will continue to maintain the “Paxel” and “Scarecrow” mods for the foreseeable future, even though I am very busy with work. 🙌

If anyone would like to improve my mods, they are welcome to do so.

 

 

💬 quartzar, Oct 25th at 1:27 PM

I miss this mod, if I get some free time I might try patch it

💬 Mandikor , Aug 17th at 8:28 AM (modified Oct 25th at 3:21 PM)

IMPORTANT NOTICE!!!

 

I will not be continuing the Paxel and Scarecrow mods for the foreseeable future, as I am very busy with work. I would rather spend what little free time I have with my family.

If anyone feels called upon to continue my mods and/or improve them, they are welcome to do so.

 

💬 Devestatio, Apr 5th at 5:59 AM

Paxels aren't compatible with the firewood to sticks recipe, also Paxels can't plow farmland, even though they are made with a hoe.

💬 Amikcze, Mar 25th at 9:04 PM

I have a weird bug. I can mine stone, but it takes more time than it should. The same is true for trees. Paxel acts as a shovel that can mine stone and cut trees, but doesn't consider speed. It doesn't matter which material is Paxel, it takes the same amount of time. Is there a way for me to fix it ?

💬 Mandikor , Jan 28th at 3:59 PM

Hello JarJar_240.

I need more information to be able to suggest a solution.
Which additional mods are installed? Which game version are you using? Which version of the Paxel Mod is installed?

The more information I have, the better I can analyze the error.

💬 JarJar_240, Jan 28th at 12:19 PM

 
Hey! Your Paxel mod is broken. I keep getting these squares instead. Any advice how to fix it? :)

💬 Mandikor , Dec 17th 2024 at 5:59 PM

Zanklev I've had it on my to-do list for (too) long to set the appropriate animation when dismantling, depending on the block material. I'll try out the different animations and change them if necessary.

💬 Zanklev, Dec 17th 2024 at 6:32 AM

This is awesome, this is a minor issue but do you think you could rotate it so the pick or axe side is facing the direction it's swinging? Right now it looks awkward swinging the shovel side at everything lol

💬 Mandikor , Dec 16th 2024 at 8:06 PM

Boyarde

I have a solution to your problem. The Tools Require Rope mod writes all possible entries in its own configuration file. The paxels and paxel heads are also listed there. Simply change the value "rope" to null and everything is fine.

💬 Boyarde, Dec 16th 2024 at 1:08 PM

Placing a single rope in my crafting grid crafts a steel paxel. Not a huge deal as I just don't do that, and I believe it may be more on the mod Tools Require Ropes, but I figured I would inform you. Very cool mod.

💬 Mandikor , Oct 27th 2024 at 10:38 AM

Thanks for 10k downloads. ❤️

💬 Mandikor , Oct 2nd 2024 at 6:21 PM

Thank you for your words. 😇

💬 BloodThunder, Oct 2nd 2024 at 5:59 PM

💖 Fantastic work

💬 Mandikor , Jan 8th 2024 at 12:08 AM

An incorrect JSON patching method caused a crash when using Primitive Survival and the Paxel Mod. This has now been fixed and should no longer occur.

💬 Mandikor , Jan 7th 2024 at 10:21 PM

I re-uploaded the latest version (v1.4.1) because the modinfo.json still contained the dependency for the 1.18.15 version of the game. This led to this warning about outdated mods.
Please excuse this negligence on my part.

💬 Mandikor , Jan 6th 2024 at 8:10 PM

Update for VS 1.19 is on the way, stay tuned.

💬 Pixative, Dec 15th 2023 at 11:33 AM

I appreciate you sparing the time to even just reply, I know folks are busy with IRL. It's funny, after I changed the paxel item class to xskills' pickaxe class and used vein mining in game, I switched the item class back to paxel in the file. But, since I forgot to turn the mode back to default, that paxel still has vein mining on, so an item doesn't need the xskills class to get vein/tunnel mining, just for the mode switcher I think. Maybe I'll figure out how to set up an IDE and see how that works since I didn't see it in the json.

💬 Mandikor , Dec 3rd 2023 at 2:51 AM

XSkills has probably already made adjustments to the paxel, but I'm not really aware of them.


I've been very involved in my real professional life for a long time and therefore have little time and desire to do modding.
That's why the further development of my mods has come to a standstill. But I'm still trying to follow your thoughts to tackle this problem.

💬 Pixative, Nov 28th 2023 at 2:10 PM

It seems that Xskills doesn't recognize it as a pickaxe to proc the vein mining skill. If I had to guess, rather than a change in this mod, it would be easier to modify xskills to apply the pickaxe patches to paxels, I just need more sleep before I will be able to find where and how to do that.

Edit- nope, not easy from either end, xskills works by changing the pickaxe's class to its own custom item class. Applying that class to the paxel does give it acess to vein mining but breaks it as an axe, removing its ability to fell trees from the bottom. I don't think this can be done with a json patch, so I'll just make do.

💬 EchoHuntsman, Jul 31st 2023 at 4:41 PM

Just a weird little thing I noticed: I picked up a couple of Obsidian Paxels from vessels. While they're Tier 2 and can break stone, they can't mine ores (at least Copper). Is that intentional? Seems unusual that it'd break one and not the other

💬 Adzeiros, Jun 28th 2023 at 5:23 PM

Mandikor I agree, I only added it to the metal one myself.

💬 Mandikor , Jun 28th 2023 at 3:34 PM

Thanks for your tip Adzeiros, that's exactly what I did with the last mod update. 😉
However, only for the metal paxels, the stone ones you should not be able to sharpen.

💬 Adzeiros, Jun 28th 2023 at 1:20 PM

gndrneutralnoun Mandikor

 You can fix the Paxel to work with the Still Necessaries mod by editing the "paxel-metal.json" and "paxel-stone.json" files in the "Itemtype/tool" folders and including the below inside the "attributes" section:

"sharpenable": true,
    "onGrindstoneTransform": {
      "translation": { "x": -0.2, "y": 0.3, "z": 0.4 },
      "rotation": { "x": 50, "y": 0, "z": 0 },
      "origin": { "x": 0.5, "y": 0.1, "z": 0.5 },
      "scale": 1
    },
 
Now I dont know the correct transforms for this mod, but I tested the above and it seems to look fine on the grindstone.
💬 gndrneutralnoun, Jun 20th 2023 at 4:36 PM

It seems like when I use the Still Necessaries version of Necessaries, I can't sharpen the paxel with the grindstone. I'd love it if you could look into fixing this. :)

💬 Mandikor , Mar 28th 2023 at 9:32 AM

Thanks for this tip, so I can specifically look for it in the API docs and github.

💬 LeonaLens, Mar 28th 2023 at 8:56 AM

Yeap, this setting. I was looking yesterday how it was solved in main game and understand nothing 😅
UPD: it is solved due adding line "tool": "Pickaxe" or another type of tool. Tested this right now, works fine, durability changed, but idk what type of tool is better to use in config. Adding your own type could be a pain, as I understand.

Mandikor

💬 Mandikor , Mar 27th 2023 at 5:32 PM

LeonaLens

Do you mean the tool durability setting when creating a new world? I'll have to see how that was solved in the main game, then I should be able to apply it to the Paxel as well.

💬 LeonaLens, Mar 27th 2023 at 4:15 PM

When you're playing in world with tools durability config changed paxel durability didn't change. Is there any way to fix this?

Mandikor

💬 Mandikor , Mar 23rd 2023 at 4:50 PM

Press H and search for Paxel. You will see the recipes for them. The stone paxel can no longer be knapped.

💬 Nessy, Mar 23rd 2023 at 3:27 PM

How do I craft it? When I start knapping it doesnt give me an option to make a Paxel.

💬 TheNiteFox, Feb 26th 2023 at 8:34 PM

This is a very genious way to help us all save 2 inventory slots! Ima try this mod out just for that alone haha :)

💬 Maxilos33, Feb 15th 2023 at 1:35 PM

Mandikor Thanks a lot!

💬 Mandikor , Feb 11th 2023 at 11:36 AM

Maxilos33 I will have a look at the mod. Depending on how this feature was implemented there, I can adjust my mod.

💬 Maxilos33, Feb 9th 2023 at 12:28 AM

Mandikor love the mod, but would there be a chance to add compatibility for Richer than Dirt? All shovels there mine the full dirt blocks, while other means return dirtchunks. Mining dirt with the paxel sadly gives dirt chunks instead of the full blocks, and RTD is sadly not maintained anymore.

💬 Pervy_Sage, Jan 28th 2023 at 12:02 AM

Mandikor Sounds good. 

EDIT: Oh I didn't see that both the meteoric iron paxel and the steel paxel both used iron ingots and not their prospective ingots. The numbers make more sense now.

💬 Mandikor , Jan 27th 2023 at 3:23 PM

Pervy_Sage

I will adjust your calculation. There are always 2 iron ingots added, so I will just add the bonus for that. In addition, the 10% increase in durability as a whole. This will make the following values.

Iron - 5720 durability
Meteoric iron - 6600 durability
Steel - 10340 durability

I think I have found a good intermediate way.

💬 Pervy_Sage, Jan 26th 2023 at 8:28 PM

Mandikor What seems fair is taking the average (arithmetic mean) of the 3 tool's durability (shovel, pickaxe, and axe) and multiply that by 2 since you're adding 2 ingots to the recipe. Then add that to the total of the durability before the 2 ingot change, which, if I'm not mistaken, was the total of the durability of all 3 tools used to make the paxel. I'll caculate it and edit the post in a bit.

EDIT:

Iron
1200 Shovel
1000 Pickaxe
900 Axe
Total=3100 Ave=1033 ExtraDurability=2066 TotalDurability=5166
Meteoric Iron
1400 Shovel
1300 Pickaxe
1200 Axe
Total=3900 Ave=1300 ExtraDurability=2600 TotalDurability=6500
Steel
3000 Shovel
2500 Pickaxe
1800 Axe
Total=7300 Ave=2433 ExtraDurability=4866 TotalDurability=12166

💬 Mandikor , Jan 26th 2023 at 8:17 PM

Pervy_Sage It's worth considering. Only how much more? 500?

💬 Pervy_Sage, Jan 26th 2023 at 4:03 AM

Mandikor Shouldn't the iron and above paxels add a lot more durability if it's going to cost 2 more ingots to construct them?

💬 Pervy_Sage, Jan 19th 2023 at 8:22 AM

@Mandikor Thank you for responding and being so quick to want to fix/add compatibility.

"The paxel is ignoring the mod that makes more seeds and sticks drop when trees are cut down without harvesting the leaves first.
I would need to know the name of this mod to include support."

The two mods are:

More Trees More Seeds https://news.kalataka.ru/show/mod/4159

OneStick - TreeFellingFix https://news.kalataka.ru/onestick

💬 Bruco, Jan 16th 2023 at 12:27 AM

Mandikor heck maybe I just used the shhh out of it LOL and dont get me wrong, I still enjoy and use it :)

💬 Mandikor , Jan 15th 2023 at 7:38 PM

Stone Age Update is out !!!
I hope to have fixed the problems with the mod support. If you have problems just report here or in Discord.

💬 Mandikor , Jan 15th 2023 at 1:59 PM

Pervy_Sage
The paxel isn't going onto the grindstone from Necessaries, no matter which direction I click it from.
The problem has arisen due to the new game update 1.17.10. I am (fortunately) not to blame ;)
But I'm already working on it.

The paxel is ignoring the mod that makes more seeds and sticks drop when trees are cut down without harvesting the leaves first.
I would need to know the name of this mod to include support.

Bruco
The durability of the paxels is the sum of the durability of the corresponding tools. For me, this was more than sufficient. But it would be no problem to increase the durability, only you have to find a good, balanced value here. Say 5% or 10% more.

💬 Bruco, Jan 15th 2023 at 7:55 AM

I wanted to love this, but as it becomes a three in one tool, It means I use it three times as much in a super short period of time, for all the trouble I went through to get copper and make the thing, it was gone in a single venture out from the house and I didnt even fill my bags. Sad about that, wish it lasted longer to make up for the overlapping and therefore constant use. I dont know if you can but is there a way to increase its durability seperate from the other tools. That would be perfect.

💬 Pervy_Sage, Jan 15th 2023 at 7:35 AM

The paxel is ignoring the mod that makes more seeds and sticks drop when trees are cut down without harvesting the leaves first.

💬 Pervy_Sage, Jan 14th 2023 at 2:20 AM

The paxel isn't going onto the grindstone from Necessaries, no matter which direction I click it from.

💬 Mandikor , Jan 4th 2023 at 9:44 PM

I found a bug related to legendary mobs.
When you forge the paxel head and the forging temperature gets too low, the legendary paxel head turns into an unfinished legendary hoe head. The same thing happens when you take the work item off the anvil.
I have not yet been able to figure out the cause of this. The normal Paxel heads work fine for me without any problems.

💬 macoto_hino, Dec 30th 2022 at 5:56 PM

I am glad that my remarks gave you a hint.
It is too good to be true, and I have already translated it into Japanese and incorporated it into my mod.😝

💬 Mandikor , Dec 30th 2022 at 5:20 PM

Thanks to your hint I found a solution

💬 Mandikor , Dec 30th 2022 at 5:03 PM

I must confess that I have not tested all the functionality yet. That's why I didn't really notice the tree cutting feature. I had only tested whether you can cut down tree trunks. I will get to it as soon as possible.

And thank you for liking my mod macoto_hino. That spurs on immensely ;-)

💬 macoto_hino, Dec 30th 2022 at 3:52 PM

Thanks for the great update!
I played with it in multiplayer and everyone had a blast.
I know it's impossible, but I wish I had come across this mod sooner.

I am so glad to be able to pacel the tools I had in reserve or picked up at ruins, etc.
It's also great to have the pickaxe, axe, and shovel in one place, which was taking up a lot of space in my hotbar.
The only thing I find disappointing is that compared to the vanilla axe, the trees are not destroyed en masse when you cut down the base of a tree.

💬 macoto_hino, Dec 28th 2022 at 4:32 PM

I don't know the details, but are you saying that you can't take each of these out of a finished axe, a shovel head out of a finished shovel, a pickaxe head out of a finished pickaxe, and so on?
So axel head is not a misspelling? My apologies.

There is no doubt that the mod is useful enough as it is.
I will look forward to future updates.

💬 Mandikor , Dec 28th 2022 at 3:55 PM

Unfortunately, with recipes you can create only one type of object. Additionally, you can replace one object of the recipe with another object. Thus, I get back a maximum of 2 objects in the deconstruction recipes. But I would need 3 (axe, pickaxe, shovel). Therefore I use the detour over the axel head (this is not a spelling mistake) to deconstruct the paxel head.
To solve this problem, I guess I have to switch from content mod to code mod. There I could possibly find a solution.

💬 macoto_hino, Dec 28th 2022 at 2:58 PM

I've been waiting for the upgrade!
I tried it and it was a little different than I expected.
I see that the paxel head can now be disassembled.
I thought it would be possible to remove the axe head from a finished axe, etc. crafted with a leftover stick.

Also, I think "axel head" in the description of "Placeholder for deconstruction" is a misspelling of "Paxel head".
Anyhow, thanks for the great mod.
I'll try to convert it to Japanese as soon as possible and use it in multiplayer from tomorrow.

💬 Mandikor , Dec 27th 2022 at 9:54 PM

New Version is out!!!

💬 Mandikor , Dec 27th 2022 at 7:49 PM

I still have some problems with the deconstruction recipe. But I think I have found a (cumbersome) solution.

💬 macoto_hino, Dec 27th 2022 at 7:26 PM

@Mandikor

I look forward to your updates on the mod.

💬 Mandikor , Dec 26th 2022 at 8:21 PM

I am already working on implementing the clay form recipes as well as additional recipes for the tool head. They are already finished, but I still want to add the smithing recipe.

I still need to add the recipes for disassembling the paxel and the paxel head, but they are on my todo list.

💬 NativeBoyUSA, Dec 26th 2022 at 5:44 PM

i think it needs to be castable and smithable, too.

 

💬 macoto_hino, Dec 26th 2022 at 9:15 AM

Another super useful mod has arrived.
It would be great if you could use a chisel or knife to take the head out of the tool you get from people like me who keep a spare set of tools or from ruins.😀

 (edit comment delete)
Основной веб-сайт | Почтовый сервер | FTP сервер | Административная панель | API интерфейс | Content Delivery Network | Статические файлы | Ресурсы сайта | Изображения | Файловое хранилище | Блог | Интернет-магазин | Техническая поддержка | Справочная система | Документация | Форум | Новости | Загрузки | Демонстрация | Тестовая среда | Приложение | Медиа контент | Разработка | Промежуточная среда | Бета версия | Безопасная зона | Вход в систему | Панель управления | Портал | Система управления контентом