Mods / ModsUpdater For macOS
Author: Laerinok
Side: Both
Created: Oct 14th at 8:01 PM
Last modified: Oct 14th at 8:23 PM
Downloads: 56
Follow Unfollow 0
Latest release:
Links_to_download.zip
Vintage Story ModsUpdater for macOS
Keep your mods in sync, effortlessly.
Tired of manually checking for mod updates? ModsUpdater is a standalone tool that automates the entire process. It checks, downloads, and backs up your mods, so you can spend less time managing and more time playing.
Linux Version | Windows Version | Project Wiki
Here is the macOS version of my ModsUpdater. It's provided 'as is' because I don't own a Mac, so I can't test it or verify the configurations. The binary was created by GitHub.
The zip file is too large for modDB, so the file must be downloaded from GitHub.
If you test this version, any feedback is greatly appreciated so I know if it runs well or if I need to make changes. If you'd like to be a tester, that would be wonderful.
Important - Please Read Before Use
- This is a standalone program, not a mod. Do not put it in your mods folder. Unzip it anywhere and run the executable.
- Always back up your save game before updating mods. A new mod version can sometimes cause issues with an existing world.
- Use the Mod Exclusion feature for terrain generation mods. Once a world is created, these mods should generally not be updated.
- For those cautious about executables, a VirusTotal analysis link is included in the changelog for each new release.
Key Features
- Automatic Update Check: Scans your mods and compares them to the latest versions on the ModDB.
- Smart Downloading: Downloads new versions automatically or lets you choose manually after reviewing changelogs.
- Automatic Mod Downgrade: If a mod is too new for your game version, the updater finds and installs the latest compatible version.
- Incompatibility Warnings: Alerts you if a mod is incompatible with your game version.
- Safe Backups: Automatically backs up mods before updating, with a configurable limit.
- Modlist Generation: Generates a shareable list of your installed mods in PDF, JSON, and HTML formats.
- Detailed Logging: Creates comprehensive log files for easy troubleshooting.
- Exclusion List: Easily prevent specific mods from being updated via the config file.
- Multi-Language & Self-Updating: The tool is available in 13 languages and checks for its own updates at launch.
How To Use
On the first run, the application will guide you through a quick setup by asking for your mods folder path and other basic preferences. This creates the config.ini file for you.
After that, simply run the program to check for updates. For advanced changes, like adding mod exclusions, you can edit the config.ini file directly at any time.
The config.ini file contains the configuration parameters for the application. Its location depends on your OS:
- Windows: In the same directory as the
.exefile. - Linux & macOS:
~/.config/VS_ModsUpdater/
[ModsUpdater]
version = 2.4.0
version: Current version of the ModsUpdater application (for information only).
[Logging]
log_level = DEBUG
log_level: Sets the detail level for logs (DEBUG, INFO, WARNING, ERROR, CRITICAL). DEBUG will display the most details.
[Options]
exclude_prerelease_mods = false
auto_update = true
max_workers = 4
timeout = 10
incompatibility_behavior = 0
exclude_prerelease_mods: `true` to ignore pre-releases, `false` to include them.
auto_update: `true` for automatic downloads, `false` to confirm each download manually.
max_workers: Maximum number of parallel downloads (up to 10). Increasing this may speed up downloads but also consumes more resources.
timeout: Network request timeout in seconds. A typical range is 5-30 seconds. Setting it too low might cause errors on slower networks.
incompatibility_behavior: Action for incompatible mods: `0` (Ask), `1` (Abort), `2` (Ignore).
[Backup_Mods]
backup_folder = backup_mods
max_backups = 3
modlist_folder = modlist
backup_folder / modlist_folder: Name of the backup and report folders. You can use a full path to store them elsewhere.
max_backups: Max number of backups to keep. `0` disables the limit.
[ModsPath]
path = D:\\Game\\VintagestoryData\\Mods
path: Full path to your Vintage Story `Mods` directory. This is essential.
[Language]
language = en_US
language: Language code for the interface (e.g., `en_US`, `fr_FR`).
[Game_Version]
user_game_version = 1.20.5
user_game_version: Target game version for mod updates. Leave empty or set to `latest_version` to get the newest mod versions, but use with caution as they may be incompatible.
[Mod_Exclusion]
mods = extraoverlays.zip, morefirewood.zip
mods: Comma and space-separated list of mod filenames to ignore.
Use arguments to override config.ini settings for a single run.
--dry-run: Checks for updates and creates a report without downloading or changing any files.
--force-update: Forces re-download of mods, even if the version is the same.
--install-modlist: Reads modlist.json and downloads all mods listed in it.
--modspath "<path>": Overrides the mods directory path from `config.ini`. The path must be in quotes if it contains spaces.
--log-level <level>: Temporarily sets the logging level (e.g., `INFO`, `DEBUG`).
--max-workers <number>: Temporarily sets the number of parallel downloads.
--timeout <seconds>: Temporarily sets the network timeout.
--no-json / --no-pdf / --no-html: Disables the generation of the specified report file.
--no-pause: Prevents the console from pausing at the end of execution.
Usage Examples:
VS_ModsUpdater.exe --modspath "D:\Vintage Story\mods" --no-pdf
This command runs the script with a specific mods directory and disables PDF generation.
VS_ModsUpdater.exe --log-level INFO --max-workers 6
This command runs the script with the log level set to INFO and uses a maximum of 6 threads.
None at the moment.
Supported Languages:
- Deutsch, English, Español, Français, Italiano, 日本語, 한국어 (From gitHub. Thanks purple8cloud), Polski (From gitHub. Thanks MaLiN2223), Português (Brasil & Portugal), Русский, Yкраїнська, 简体中文.
License:
This program is distributed under the terms of the GNU General Public License v3.
mod, mods, mod updater, mods updater, updater, update, modupdater, mod update, mods updater, mods update
| Mod Version | Downloads | Released | Changelog | Download |
|---|---|---|---|---|
| 2.4.0 | 56 | Oct 14th at 8:23 PM | Links_to_download.zip | |
Added
Fixed
Changed
=============================================== SHA-256: 1165d794c51119495021dcae85fe1665812f65515b835ac2e2d366cbe3c430df | ||||
♡
Important Info:
I realized that I had forgotten to define the default path for the mods folder as well as the link for checking for script updates. Before publishing an official v2.4.1 version, I would like to be sure that it is functional. Here is the new release to test, please give me your feedback. Thanks and sorry ;)
VS_ModsUpdater.v2.4.1_macOS
eerino
eerino
I thought the file name 'Links_to_doanload' was explicit enough and that the orange paragraph was sufficient. But you are right, I can make it more prominent.
Your image is not accessible, what is the problem?
I got an error.
edit: I didnt see your comment at the bottem!! So I didn't know it needed to be downloaded from github! That comment should really be the first thing in the description.
edit: or maybe I did. I'm trying it again.
Edit: Same error.
eerino
That's fantastic to hear! Thank you very much for the kind words, and for confirming that the macOS release is appreciated.
I'm genuinely happy to hear that it seems to be working for you. As a Windows user myself, I was highly aware of how frustrating it can be for other communities to miss out on such tools, so my main goal has always been to try and support as many platforms as possible. Linux was easier because I had some familiarity, but I don't own a Mac, so I was completely in the dark about how the program would actually behave!
Getting the macOS version ready took longer than expected because I first had to deepen my knowledge of Python itself, and then figure out the process for creating the macOS executable. It took a significant amount of effort to successfully implement the GitHub Actions workflow for the final build.
Your feedback, even just by confirming the need, is truly valuable. Happy mod-updating, and let me know if you run into any issues on macOS
Laerinok
Thank you!! I've been looking forward to this but didn't know if it would happen. I really appreciate the work you put into it. It's valuable to the community, the small minority of us macos users here. I used windows but this is what I've got. Thanks so much for making it happen.
Radar5225
I have no idea how the binaries are created; GitHub takes care of it. But VirusScan shows no virus, so I'm relying on its analysis. You have the link of the scan in the changelog if you want.
Tried downloading this and Opera caught it saying that it detected a virus in it.
Here is the macOS version of my ModsUpdater. It's provided 'as is' because I don't own a Mac, so I can't test it or verify the configurations. The binary was created by GitHub.
The zip file is too large for modDB, so the file must be downloaded from GitHub.
If you test this version, any feedback is greatly appreciated so I know if it runs well or if I need to make changes. If you'd like to be a tester, that would be wonderful.