
Mods / Salty´s Manual: Dough
Author: SaltyWater
Side: Both
Created: Oct 4th 2024 at 3:43 AM
Last modified: Aug 30th at 2:15 AM
Downloads: 18123
Follow Unfollow 388
Latest release (for Vintage Story 1.21.0, potentially outdated):
ManualDough_1.1.6.zip
1-click install
Pet the floppa to buy me a coffee!
Mod from the Manual mods series. this mod aims to take a more immersive approach to daily tasks.
Just hold right mouse button looking at a barrel or bucket or a water container in the hotbar filled with at least 1 liter water holding flour in hand. It will start producing dough and consume one liter from the container. It's the same ratio as the grid recipe, one liter for one dough.
Compatible with blooddoughs from Butchering
And ancient tools doughs too!!
Sounds and animations included for more immersiveness ;)
The mod reads for the flour name and converts it into the dough name, so any modded flour/dough that have the vanilla name convention should work.
You can set how long it takes to make a dough, and its cooldown in the config file.
The grid recipe for dough is disabled by default. Can be re enabled in the config.
check out my other mods here:
Mod Version | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
1.1.6 | 1702 | Aug 30th at 2:15 AM | ManualDough_1.1.6.zip | 1-click install | ||
removed embedded dlls. | ||||||
1.1.5 | 462 | Aug 28th at 12:31 AM | ManualDough_1.1.5.zip | 1-click install | ||
Port to 1.21 added modicon | ||||||
1.1.4 | 2460 | Jun 23rd at 12:09 AM | ManualDough_1.1.4.zip | 1-click install | ||
Fixed compatibility with Ancient Tools doughs for newer versions that changes the asset path. | ||||||
1.1.3 | 5220 | Mar 10th at 9:52 PM | ManualDough_1.1.3.zip | 1-click install | ||
Added some null checks to hopefully fix the crash trying to get a watercontainer. | ||||||
1.1.2 | 2223 | Feb 14th at 1:19 PM | ManualDough_1.1.2.zip | 1-click install | ||
Added Compatibility with Blooddough from Butchering | ||||||
1.1.1 | 2357 | Jan 20th at 7:50 PM | ManualDough_1.1.1.zip | 1-click install | ||
| ||||||
1.1.0 | 1356 | Nov 28th 2024 at 9:26 PM | ManualDough.zip | 1-click install | ||
New Features:
| ||||||
1.0.5 | 657 | Nov 2nd 2024 at 11:01 PM | ManualDough.zip | 1-click install | ||
Added Config to disable grid recipes. | ||||||
1.0.4 | 452 | Oct 27th 2024 at 7:00 PM | ManualDough.zip | 1-click install | ||
Addet config to set producing and cooldown time. | ||||||
1.0.3 | 505 | Oct 14th 2024 at 6:37 PM | ManualDough.zip | 1-click install | ||
-Added particle effect | ||||||
1.0.2 | 345 | Oct 6th 2024 at 5:06 PM | ManualDough.zip | 1-click install | ||
-slightly enhanced animation -tweaked game tick to enhance optimization. | ||||||
1.0.1 | 181 | Oct 5th 2024 at 4:16 AM | ManualDough.zip | 1-click install | ||
Fixed some code. | ||||||
1.0.0 | 203 | Oct 4th 2024 at 3:44 AM | Empty | ManualDough.zip | 1-click install |
This mod is incopatible with Art of Cooking as it causes the mixing behavior used by that mod to make dough not to be handled for flour items.
(although Twisted_Vine that's not actually what caused you to crash, I recommend installing the butchery mod, see my comment on the AoC mod page for more info)
If you don't mind putting something about this on the page above SaltyWater that would be helpful :)
Twisted_Vine
Your logs say "Critical error occurred in the following mod: coreofarts@1.0.0"
Not manual dough
Running on 64 bit Windows 10.0.26100.0 with 49019 MB RAM
Game Version: v1.20.12 (Stable)
8/24/2025 12:48:25 PM: Critical error occurred in the following mod: coreofarts@1.0.0
Loaded Mods: ATadMoreLight@1.0.0, aculinaryartillery@1.2.5, allsideshaveresin@1.0.0, allclasses@1.3.5, ancientarmory@1.0.6, bastionofcivilisation@1.1.2, bettertraders@0.0.10, buzzybees@1.1.4, canoemod@1.0.2, cavecontent@1.0.1, cavesymphony@1.1.3, chickenfeed@1.1.8, cbr@1.0.0, chiseltools@1.14.21, rlldtco0001@1.2.3, darcesdriftersredone@1.2.2, dodgemaster@1.2.2, easiersodroofing@0.0.1, expandedhairs@0.0.5, fairstickrecipe@1.2.1, firestarters@1.4.4, forlornadditions@1.0.2, manidae@1.0.16, sirenia@1.0.22, fruitydumplings@1.0.0, spawngiantwaterlilies@1.0.0, hangingoillamps@1.0.3, hotspringheal@1.0.2, hit@2.3.1, honeypressmittim@1.0.2, immersivejavelins@1.1.0, juicyores@1.0.0, manualscraping@1.2.2, morecrystals@1.3.0, crockenheimer@2.1.3, noisybears@1.1.0, overhaullib@0.2.12, particlesplus@2.3.0, pigfeed@1.0.8, plumpkins@1.0.9, primitivesurvival@3.8.0, saltfromseawater@1.0.3, fseasonedfirewood@1.2.5, shelfobsessed@1.4.0, slowwalkmod@1.2.3, soapandlye@1.2.4, sletharm@0.1.1, tankardsandgoblets@1.1.3, undertangledboughs@1.0.2, game@1.20.12, vsimgui@1.1.8, wetlandharvest@0.0.1, zoombuttonreborn@2.0.0, animalcages@3.2.2, anotherdrifter@1.0.0, attributerenderinglibrary@1.0.3, skinpack1@0.0.1, betterfirepit@1.1.6, BetterProspecting@1.7.0, betterruins@0.4.15, blacksmithenhancements@1.1.4, carryon@1.9.9, combatoverhaul@0.3.9, configlib@1.5.3, cooperativecombatrework@1.0.0, coopsynergy@0.1.0, coreofarts@1.0.0, caffCuniculture@1.0.10, danatweaks@3.4.5, eggpiemod@0.1.0, expandedfoods@1.7.4, extrainfo@1.9.10, foodshelves@2.2.1, freedomunits@1.1.4, fromgoldencombs@1.8.13, glassroof@1.1.0, greenbegone@1.0.0, greenhousebuff@1.2.0, handbookbookmarkbutton@0.1.2, handydaub@1.0.0, hieronymusreptiles@1.0.1, hungeroverhaul@1.1.1, justanarrowheadmold@1.0.1, JustTrapdoors@1.0.2, kevinsfurniture@1.7.2, knapster@2.14.6, maltiezcrossbows@1.2.0, maltiezfirearms@0.15.0, mannequinstand@1.0.5, moreanimals@1.4.2, mushroomroulette@1.2.1, opdoorpack@0.0.1, oreveintracers@1.2.0, petai@3.4.3, saltandsands@1.1.1, scarecrow@1.6.10, sheepfeed@1.0.0, shipshieldslots@1.0.0, simplefootstepsredux@1.0.3, statushudcont@3.2.7, stonebakeoven@1.1.6, substrate@1.1.2, thecritterpack@1.1.1, vanillaplusclasses@1.4.0, vanvar@6.0.14, versionchecker@1.1.0, creative@1.20.12, survival@1.20.12, xlib@0.8.16, armory@0.2.4, artofcooking@1.0.0, morearrows@1.0.4, sandwich@1.2.8, snowshoes@1.0.2, vanillavariantsridingequipment@1.0.0, wethology@1.0.1, wolftaming@3.0.8, xinvtweaks@1.8.0, zippysmoosetweaks@1.0.1, blackguardadditionscombatoverhaulcompatible@0.1.0
Involved Harmony IDs: XInvTweakPatch
System.Exception: Can't create itemstack without item!
at Vintagestory.API.Common.ItemStack..ctor(Item item, Int32 stacksize) in VintagestoryApi\Common\Collectible\ItemStack.cs:line 225
at CoreOfArts.CollectibleBehaviors.COAInLiquidMixing.CanMixIn(ItemSlot slot, EntityAgent byEntity, Block block, BlockSelection blockSel, COAInLiquidMixingProperties recipe) in E:\Nik\vsmod\Arts\CoreOfArt\CoreOfArt\CollectibleBehaviors\COAInLiquidMixing.cs:line 74
at CoreOfArts.CollectibleBehaviors.COAInLiquidMixing.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handHandling, EnumHandling& handling) in E:\Nik\vsmod\Arts\CoreOfArt\CoreOfArt\CollectibleBehaviors\COAInLiquidMixing.cs:line 155
at Vintagestory.API.Common.CollectibleObject.OnHeldInteractStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, Boolean firstEvent, EnumHandHandling& handling) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1292
at Vintagestory.API.Common.CollectibleObject.OnHeldUseStart(ItemSlot slot, EntityAgent byEntity, BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, Boolean firstEvent, EnumHandHandling& handling) in VintagestoryApi\Common\Collectible\Collectible.cs:line 1128
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.TryBeginUseActiveSlotItem(BlockSelection blockSel, EntitySelection entitySel, EnumHandInteract useType, EnumHandHandling& handling) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 844
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected_Patch1(SystemMouseInWorldInteractions this, Single dt)
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 85
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 996
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 242
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 8/14/2025 11:48:12 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.12.0, time stamp: 0x66470000
Faulting module name: KERNELBASE.dll, version: 10.0.26100.4946, time stamp: 0x723bcf0f
Exception code: 0xe0434352
Fault offset: 0x00000000000c7f7a
Faulting process id: 0x66f0
Faulting application start time: 0x1dc0da25c1ea2dd
Faulting application path: D:\Vintagestory\Vintagestory.exe
Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
Report Id: a75f1235-94b5-47be-ada5-1ac97596224e
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 7/8/2025 4:13:41 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.12.0, time stamp: 0x66470000
Faulting module name: KERNELBASE.dll, version: 10.0.26100.4202, time stamp: 0xfc5b8f29
Exception code: 0xe0434352
Fault offset: 0x00000000000c85ea
Faulting process id: 0x65d8
Faulting application start time: 0x1dbf054d68e8a2b
Faulting application path: D:\Vintagestory\Vintagestory.exe
Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
Report Id: efdf99f9-9535-4096-b658-92458c9f5e7c
Faulting package full name:
Faulting package-relative application ID: }
--------------
{ TimeGenerated = 7/8/2025 4:07:57 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.20.12.0, time stamp: 0x66470000
Faulting module name: KERNELBASE.dll, version: 10.0.26100.4202, time stamp: 0xfc5b8f29
Exception code: 0xe0434352
Fault offset: 0x00000000000c85ea
Faulting process id: 0x7a18
Faulting application start time: 0x1dbf05406a38b06
Faulting application path: D:\Vintagestory\Vintagestory.exe
Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
Report Id: 8cbd9630-302b-4993-9c4d-6f7f92a699e6
Faulting package full name:
Faulting package-relative application ID: }
I tried this mod for the first time, it worked fine but as I used the last of my flour the game suddenly crashed and now my main save always crashes to desktop, so I've just lost my main world. I didn't consider the possibility that simply making dough could brick my save, so I hadn't made a backup.
Redumulis
I tested that, and nope Dana's Tweaks doesn't allow for crafting flour into dough via ground crafting.
Apparently this ALSO is in Dana's Tweaks
lechkingofdead
Fixed! Thanks!
i will report the mod has stoped fully functioning for anicent tools as i had to disable the mod to use my pine flower even though i had a jug of water in my hotbar as i was able to craft flax dough just fine. it could also be my game being angry that i have updated stuff but it shouldent be that. ya its no longer combatable with the flower of that mod even though the page says it should SaltyWater
Could you make a patch for WildCraft's acorns? The thing is, their recipe requires mixing acorn flour with another kind of flour in water to make it. plis ?
New expanded bloodbread and butchering updates make trying to make dough in a bucket of blood break all interaction (w/ chests etc).
does this mod have compability with hydradate or diehidrate?
Thank u <3
Sheepa
oneil
Sorry for the late response guys gg <3
Is the author active? 🤔 Any plans to fix it? Because otherwise we'll have to turn it off from our server completely. We have something similar.
[Server Error] Exception: Object reference not set to an instance of an object.
at ManualDough.TryConsumeWaterFromHotbar(IServerPlayer player)
at ManualDough.TransformFlourToDough(IServerPlayer player, ItemSlot flourSlot, Boolean isLookingAtWaterSource, Boolean isLookingAtBarrel)
at ManualDough.<>c__DisplayClass11_2.b__0(Single elapsed)
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 170
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 896
hello ! weird bug for one player of us
Exception: Object reference not set to an instance of an object.
at ManualDough.TryConsumeWaterFromHotbar(IServerPlayer player)
at ManualDough.TransformFlourToDough(IServerPlayer player, ItemSlot flourSlot, Boolean isLookingAtWaterSource, Boolean isLookingAtBarrel)
at ManualDough.<>c__DisplayClass11_2.<OnGameTick>b__0(Single elapsed)
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 897
Context : when she creats dought in a bucket
There is other mod : hydrate or desydrate
thanks !
Ratking15 Nono it's alright! no probs haha!! Thanks for using the mod!! ❤️
SaltyWater 😓Oosp sorry that I've commented about that fact that the mod was working well as something possibly worrying......thank you for correcting my understanding and appologies for the time.
Ratking15 this is the mod saying the dough grid recipes were succesfully removed. This mod removes them by default. If you want to re enable it, change the variable in the config .json!!
Hi there I've updated recently to 1.20.4 and I was going through the logs checking why another problem was occuring when I spotted that the following occured in the logs when this mod was enabled:
19.2.2025 17:56:32 [Event] Dough recipe 'dough-spelt' marked for removal due to configuration.
19.2.2025 17:56:32 [Event] Dough recipe 'dough-rice' marked for removal due to configuration.
19.2.2025 17:56:32 [Event] Dough recipe 'dough-flax' marked for removal due to configuration.
19.2.2025 17:56:32 [Event] Dough recipe 'dough-rye' marked for removal due to configuration.
19.2.2025 17:56:32 [Event] Dough recipe 'dough-cassava' marked for removal due to configuration.
19.2.2025 17:56:32 [Event] Dough recipe 'dough-amaranth' marked for removal due to configuration.
19.2.2025 17:56:32 [Event] Dough recipe 'dough-sunflower' marked for removal due to configuration.
19.2.2025 17:56:32 [Event] Dough recipe 'dough-spelt' marked for removal due to configuration.
19.2.2025 17:56:32 [Event] Dough recipe 'dough-rice' marked for removal due to configuration.
19.2.2025 17:56:32 [Event] Dough recipe 'dough-flax' marked for removal due to configuration.
19.2.2025 17:56:32 [Event] Dough recipe 'dough-rye' marked for removal due to configuration.
19.2.2025 17:56:32 [Event] Dough recipe 'dough-cassava' marked for removal due to configuration.
19.2.2025 17:56:32 [Event] Dough recipe 'dough-amaranth' marked for removal due to configuration.
19.2.2025 17:56:32 [Event] Dough recipe 'dough-sunflower' marked for removal due to configuration.
19.2.2025 17:56:32 [Event] Dough recipe 'dough-spelt' marked for removal due to configuration.
19.2.2025 17:56:32 [Event] Dough recipe 'dough-rice' marked for removal due to configuration.
19.2.2025 17:56:32 [Event] Dough recipe 'dough-flax' marked for removal due to configuration.
19.2.2025 17:56:32 [Event] Dough recipe 'dough-rye' marked for removal due to configuration.
19.2.2025 17:56:32 [Event] Dough recipe 'dough-cassava' marked for removal due to configuration.
19.2.2025 17:56:32 [Event] Dough recipe 'dough-amaranth' marked for removal due to configuration.
19.2.2025 17:56:32 [Event] Dough recipe 'dough-sunflower' marked for removal due to configuration.
19.2.2025 17:56:32 [Event] Dough recipe 'dough-spelt' marked for removal due to configuration.
19.2.2025 17:56:32 [Event] Dough recipe 'dough-rice' marked for removal due to configuration.
19.2.2025 17:56:32 [Event] Dough recipe 'dough-flax' marked for removal due to configuration.
19.2.2025 17:56:32 [Event] Dough recipe 'dough-rye' marked for removal due to configuration.
19.2.2025 17:56:32 [Event] Dough recipe 'dough-cassava' marked for removal due to configuration.
19.2.2025 17:56:32 [Event] Dough recipe 'dough-amaranth' marked for removal due to configuration.
19.2.2025 17:56:32 [Event] Dough recipe 'dough-sunflower' marked for removal due to configuration.
Felt I should say something rather than ignore it, though I haven't tested myself to see if the doughs are removed or not and if the mod itself is broken or not as a result.
Out of curiosity, is this mod compatiable with Acorns 1.20 for making Acorn Dough? I may have to use the back-up of turning grid recipes back on but wanted to know if anyone else has tried this?
Edit: I've given this a try in a creative world and it seems the mod recognizes Acorn Flour as a flour it can work with but because it requires another kind of flour to make one acorn dough, it doesn't do anything when you try even if you have another kind of flour on hand in your hotbar/inventory.
The last version still makes the game complain about it being for 1.19.8.
WildVegetables that's modding for ya! weird thins always happening 🤣
thanks for the feedback haha!
SaltyWater Full transparency I was 100% on my way of testing this with and without additional mods, and I found myself unable to recreate the issue in or outside the original server. Freak issue I guess haha.
I was playing on 1.20.3 at the time, latest stable.
FearTested 1.20.4 is still in RC. Once the release is out I'll take a look.
I have the same problem on 1.20.4, only occured after updating to that version
Kroxxus
WildVegetables
I could not replicate this issue. What version are you playing on?
Having the same issue, trying to make spelt dough from spelt flour and the game crashed. I don't have expanded foods or hydrate or diedrate, I was making it out of a barrel. Hopefully a fix is possible! My world backups were not saved unfortnuately..
Getting errors when I try to make dough from spelt flour, nothing changes and it creates so many errors in a short time the server closes.
Related mods that could be involved are Expanded Foods and Hydrate or Diedrate
9.2.2025 20:55:42 [Server Error] Exception: Object reference not set to an instance of an object.
at ManualDough.TryConsumeWaterFromHotbar(IServerPlayer player)
at ManualDough.TransformFlourToDough(IServerPlayer player, ItemSlot flourSlot, Boolean isLookingAtWaterSource, Boolean isLookingAtBarrel)
at ManualDough.<>c__DisplayClass10_2.<OnGameTick>b__0(Single elapsed)
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 897
"Butchering" mod adds blooddough and bloodbread which use blood instead of water in a crafting recipe. Those foods sadly cannot be crafted with this mod.
What was the change you had to do in 1.1.1? I had the previous version and it seemed to work fine, unless it caused silent errors that I didn't see?
If you look at a water source block the server will crash and you wont even be able to save and quit your game. I had to ALT F4.
2.1.2025 22:02:39 [Error] Exception: Object reference not set to an instance of an object.
at ManualDough.TryConsumeWaterFromHotbar(IServerPlayer player)
at ManualDough.TransformFlourToDough(IServerPlayer player, ItemSlot flourSlot, Boolean isLookingAtWaterSource, Boolean isLookingAtBarrel)
at ManualDough.<>c__DisplayClass10_2.<OnGameTick>b__0(Single elapsed)
at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 57
at Vintagestory.Server.CoreServerEventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Server\ServerEventManager.cs:line 123
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 886
Game 1.19.8 mod 1.1.0
I got a CTD that seems to come from this, possibly a conflict with expanded foods. I'm not sure, I would have the made dough when I logged back in and I could make dough normaly without manual dough loaded. I will check if I get a crash if I have to mod in but the config set to allow the grid recipe.
TheInsanityGod well yeah no it is not going to work for those complex recipes.
SaltyWater, I'ts more of a recipe issue. Expanded food changes dough so that you can make it with more then just water:

(flour + broth + oil + yeast starter)
This mod should still work but you will loose out on the nutrition/health bonus of the complexer recipe.
Niniisan Hey!! If expanded foods uses the same name convention as vanilla dough it will be compatible!
I am assuming it isn't compatible with Expanded Foods, seeing it modifies how dough is made?
I noticed that if you attempt to make dough with no space in your inventory (OK sometimes I am dumb), the dough disappears. It seems like the action should either fail or the dough should drop to the ground.
Very nice, especially since Dana stopped Immersive Crafting.
SaltyWater As for aiming dough at a block of water, you can copy the solution you used in Manual Quenching.
MaldrakBK It's a very good Idea, I'll see if it can be implemented!
Is there any way to make it so that if you are looking at a water source block, you can do the mixing without water in the inventory? I have the Decor Bazaar sink, and think it would be cool to be making dough 'at the sink'. Would alleviate the need to have a bucket in the hotbar. It's just an immersive thing for me overall, as you can also be looking at a water source block in the middle of the ocean, but I think it would also be kinda cool.
Great mod! I believe I found a bug though, on 1.19.8. I had a full inventory other than one slot open in my Mining Bag (other bags were Linen Sacks). I had 6 flax flour in hand and 6 liters of water in a bucket on the hotbar. When I held right-click to knead the full stack into dough, the kneading sound played and the water reduced, but my flax flour count did not go down. When the final liter of water was used, the entire stack of flax flour disappeared and I got 1 piece of flax dough in its place!
gndrneutralnoun Hey Thanks for the feedback! Looks like this mod doesn't use the flour to dough vanilla name convetion for their item codes. :/
Doesn't appear to work with Kudzu Flower from the East Asiatic Floral Zone mod. Haven't tested the other kind of flour from the Floral Zones mods.
Thanks for the neat mod!
MystiVaid Thanks!!
Good!
Darce Thanks friend! My mods are all aimed for immersion! Glad to hear it's working ^^
Really immersive! I love this