Mods / Harper's Immersive Tools

Tags: #Cosmetics #Utility
Author: Dov3
Side: Both
Created: Jun 13th 2024 at 4:02 PM
Last modified: Jun 21st at 6:24 AM
Downloads: 23801
Follow Unfollow 589

Latest release (for Vintage Story 1.20.12, outdated):
hit_2.3.1.zip  1-click install


BACK FROM HIATUS! :D

 

Features & Info


My very first Mod! "HIT" or Harper's Immersive tools is a real-time render of all the tools, shields, backpacks, weapons, etc in your hotbar, suitable for multiplayer. (recently) complete with custom real-time configs to disable certain sheaths for better customization!

 

  • Fully compatible with multiplayer, needs to run server-side
  • Can render all vanilla tools, weapons, shields, backpacks, etc with instant refresh and an extremely low cpu draw
  • Using chat functions (mentioned below) both on single/multiplayer you can customize what sheath-groups
    are rendered on your Seraph for you and others to see
  • can be configured to prefer specific slots in your hotbar or skip others

 

COMMANDS:

.hit disable arms/back/shields/favorites
.hit enable arms/back/shields/favorites
.hit set-favorites 
.hit reset

Future Roadmap:

  • in-game config of sizing
  • toolworks compat
  • guns/hip holsters
  • Please contact us if you have any ideas!


Contact Us


PUBLIC DISCORD!We also function as a gathering area for artists looking for devs and vice versa!

please let us know if the link is expired!
Dov33 or Aerra on the Vintage story discord or leave a comment below :]

check out -> Harper's Immersive Tools
for a fully documented breakdown of how the mod works!

                or OUR NEW NOTION BOARD!
Elephant Studios Github /
Elephant Studios Notion Planning Board
to see what we have planned for the future!



ELEPHANT STUDIOS


A new modding team hoping to bring Vintage Story to life!

Some of our Projects:

Harper's Immersive Tools (HIT): Released (Even better config soon)
A real-time render of all the tools, shields, backpacks, weapons, etc in your hotbar, suitable for multiplayer
with custom real-time configs to disable certain sheaths for better customization!

Misaki's Immersive Foliage (MIF): Released! (Bamboo rework soon) NEW CONFIG UPDATE!~
A complete remodel and retexture of Vintage Story's leaves and bushes for a more interesting composition for trees 
and canopies. Runs about 3% faster than vanilla while looking gorgeous too!

Wanda's Gizmos / Movement Tweaks (WGMT): Released! (Rope Config update soon)
A fully-functional grappling hook, with two modes: "Indiana Jones" esque swinging, or "James Bond's grapple-gun" as a mechanized pull. Balanced based on how much rope you have! Will be paired with new movement such as diving, rolling, vaulting, sliding down steep walls, hanging, and more! Each WGMT update will come with two versions, "Pure" grappling hook-only, and "Full" with both grappling hook and the movement tweaks too!

Sofia's Reach-Around (RS): Beta (Initial release Soon)
A port of the quark / MC Bedrock mechanic to place blocks from the top/side without directly looking at the face

Nia's Realistic Soil (MIF): Alpha (Initial release TBD)
A recoloring of all dirt to match the rock strata below it for better blending (don't worry, it won't add 20 new dirt varieties, or need new worldgen)



And thanks to my assistants in developing: Dana, Moby, Chrono, and a very special thank-you to Rhoun, who helped me w/ multiplayer!

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
2.3.1 hit 9444 Jun 21st at 6:24 AM hit_2.3.1.zip 1-click install

UPDATED SORRY!! 
I FORGOT HOW TO CODE AND GOT BUSY WITH COLLEGE!

2.2.0 hit 6684 Nov 6th 2024 at 6:43 PM hit_2.2.0.zip 1-click install
  • live configlib for clients on servers
  • added custom transforms for Maltiez' Firearms mod
  • added custom transforms for Maltiez' Crossbows mod
  • cleaned up shield positioning
2.1.2 hit 2016 Sep 19th 2024 at 9:08 PM hit_2.1.2.zip 1-click install

- Added custom transforms for Maltiez’s Firearms
- Added custom transforms for Maltiez’s Crossbows
- Cleaned up the alignment of shields worn directly on the back

2.1.1 hit 3136 Jul 2nd 2024 at 4:42 PM hit_2.1.1 (2).zip 1-click install

Config now works via commands on clientside servers! 
.hit enable/disable arms/back/shields/favorites
.hit reset
.hit set-favorites 1 2 3 4 5 for specific slots to be preferred (or if combined with .hit disable favorites, to be ignored) 
For example:
If you were on a server and did .hit disable shields, it would never render a shield on your back, even from other's perspectives, but you would still see their shields. 
it's also instant without an update needed, and saves over gamefiles so you only need to configure once!

I hope more servers can utilize the mod with the new customization! Have fun everyone!

2.1.0 hit 689 Jun 25th 2024 at 1:04 AM hit_2.1.0.zip 1-click install

PATCH NOTES:
reduced size of tools by 15%, reduced size of shield by 20% (due to popular demand)
Added a config to support enabling/disabling any specific set of slots (Forearms, Back sheath, shield)
Added a config to preference a specific slot above all others (up to 5 favorites may be added)

2.0.0 HIT 672 Jun 19th 2024 at 12:54 AM HIT_2.0.0.zip 1-click install

MULTIPLAYER! 10x better for roleplaying with friends!
BACKPACKS! SHIELDS HANG ON TO THEM!
OFFSETS! NO MORE PESKY TOOLS BARELY HANGING ON! TOOLS NOW OFFSET THEMSELVES TO HIDE UNDER BACKPACKS AND LAY PROPERLY ON TOP OF SHIELDS!
HAMMERS + SAWS FULLY IMPLEMENTED (previously were not rendered due to offset issue) 
HAVE FUN!!!

1.0.3 Harpers_Immersive_Tools 351 Jun 16th 2024 at 1:19 AM Harpers_Immersive_Tools_1.0.3.zip 1-click install

Due to popular demand, Shields have been added! (still will support the typical X-pattern cross sheaths, just now with a shield underneath!) Thanks to Rhoun for helping with the logic! 

1.0.2 Harpers_Immersive_Tools 338 Jun 14th 2024 at 7:00 AM Harpers_Immersive_Tools_1.0.2.zip 1-click install

Fixed:
Rendering not properly displaying for more than 3+ large tools at once,
Rendering overlapping / cacheing duplicates,
Improved efficiency

1.0.1 toolrenderer 256 Jun 13th 2024 at 4:54 PM toolrenderer_1.0.1.zip 1-click install

patched not loading

1.0.0 toolrenderer 215 Jun 13th 2024 at 4:10 PM Harper's Immersive Tools.zip 1-click install

Functional for all tools except saw due to odd displacement. 4 slots currently.


79 Comments (oldest first | newest first)

💬 captanredbeard, Nov 25th at 12:34 AM (modified Nov 25th at 12:35 AM)

Dov3

issue where your mod is searching in a onedrive folder for a file and not finding it.

 

Crash Report
Running on 64 bit Windows 10.0.19045.0 with 32434 MB RAM
Game Version: v1.21.5 (Stable)
11/24/2025 6:32:03 PM: Critical error occurred in the following mod: hit@2.3.1
Loaded Mods: degrees1499@1.0.0, americanfrontiersman@1.8.5, balaceddecorativestorage@1.0.0, betterforest@0.1.1, blackguardadditions@1.1.8, bola@1.4.0, bovinae@0.3.3, brickmold@1.3.0, caninae@1.0.35, canoemod@1.0.2, capreolinae@2.0.3, casuariidae@1.1.7, cervinae@0.1.10, charlottesclothes@1.2.0, chiseltools@1.15.3, blocklayeroverhaul@1.0.2, dressedtokill@1.7.0, elephantidae@1.0.16, expandedmoldsbalanced@1.1.0, fagothic@1.3.1, fagreenwich@1.4.1, falandsknecht@1.2.2, fatemplar@1.4.3, fieldsandplateaus@1.0.9, floralzonescaperegion@1.0.27, floralzonescaribbeanregion@1.0.22, floralzonescentralaustralianregion@1.0.19, floralzoneseastasiaticregion@1.0.18, floralzonesmediterraneanregion@1.0.18, floralzonesneozeylandicregion@1.0.18, foodcrate@2.2.1, fahussar@1.1.3, forlornadditions@1.0.3, hangingoillamps@1.0.5, hideplayerpins@1.0.0, hit@2.3.1, landformoverhaul@1.0.2, machairodontinae@1.0.28, manualscraping@1.3.0, millwright@1.3.0, pantherinae@1.2.4, pipeleaf@2.4.1, plainsandvalleys@1.0.12, playermodellib@1.6.3, primitivesurvival@4.0.1, rhinocerotidae@1.0.22, shelfobsessed@1.9.1, spheniscidae@1.0.14, spyglass@0.6.0, storylesselk@1.0.0, tankardsandgoblets@1.3.4, tulesedgefix@1.0.0, usefulshears@1.0.0, game@1.21.5, vsimgui@1.1.16, warmgambeson@1.0.0, wildfarmingrevival@1.4.2, aculinaryartillery@2.0.0-dev.10, admingroupoverridepermfix@1.0.0, animalcages@4.0.2, attributerenderinglibrary@2.4.0, betterruins@0.5.3, billposting@1.1.0, blacksmithname@1.2.3, boattags@1.0.1, canmailbox@1.1.3, canoemodbannta@1.1.1, carryon@1.12.1, cartwrightscaravan@1.8.0, claywheel@1.1.7, coinage@1.18.0, commonlib@2.8.0, configlib@1.10.10, coopsynergy@0.1.0, desertificationsurfacevariation@1.0.0, envelopes@2.1.0, extendedcreation@1.1.7, fairplayguardian@1.2.1, fieldsofsalt@1.2.4, foodshelves@2.3.3, foragersgamble@1.2.5, fromgoldencombs@1.9.4, goblinears@2.3.3, herbarium@1.4.1-rc.1, itemizer@1.1.1, maketeaforked@0.7.1, mannequinstand@1.0.7, metaltongs@1.2.3, newfiescommunitymotd@1.2.1, noholdfruitpress@0.1.2, playerlist@2.3.3, purposefulstorage@1.5.1, removeprimitivesurvivalstairs@1.0.0, rifteye@0.5.1, rpvoicechat@2.3.31, scaffolding@1.2.5, scarecrow@1.7.1, smithingplus@1.8.3, steelanvil@1.0.0, stonebakeoven@1.2.0, tablet@0.2.0, temperatureheighttweak@0.3.0, tieredarrows@1.2.0, transcribetobook@2.1.0, vanillaarmory@1.9.1, vinconomy@5.1.1, creative@1.21.5, vsinstrumentsbase@2.0.6, survival@1.21.5, windchimes@1.4.1, wormpies@1.2.0, bookbinders@1.3.1, drkboats@1.0.1, em@3.3.3, expandedfoods@2.0.0-dev.5, heraldry@1.0.1, LongLifeFireWood@1.0.1, playercorpse@1.12.0, shearlib@1.2.0, stonequarry@3.5.1, tabletopgames@3.0.2, thebasics@5.2.3, vsinstruments_quackpack@1.0.2, heraldrybanners@1.0.0, capes@1.0.0, sandwich@1.2.9, tailorsdelight@2.1.2, wool@1.8.1, dressmakers@1.7.4
System.MissingFieldException: Field not found: 'Vintagestory.API.Common.ModelTransformNoDefaults.Translation'.
at Ele.HIT.ToolRenderer..ctor(ICoreClientAPI api, IPlayer player)
at Ele.HIT.ModMain.EventOnPlayerEntitySpawn(IClientPlayer byplayer) in C:\Users\dov3s\OneDrive\Documents\GitHub\HIT\HIT\src\ModMain.cs:line 65
at Vintagestory.Client.NoObf.ClientEventAPI.TriggerPlayerEntitySpawn(IClientPlayer plr) in VintagestoryLib\Client\API\ClientEventAPI.cs:line 295
at Vintagestory.Client.NoObf.GeneralPacketHandler.HandlePlayerData(Packet_Server packet) in VintagestoryLib\Client\Systems\GeneralPacketHandler.cs:line 297
at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786
at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 298
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 760
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
💬 LoneWolfAlpha42, Nov 9th at 9:31 PM

OGTitus and everyone else wondering.
There is a released fix for this not being updated, until it does get updated. I use it. It works. External tools = <3
https://news.kalataka.ru/immersivetoolsfix

💬 OGTitus, Nov 6th at 2:27 PM

Plz update .

💬 Centerion, Sep 19th at 4:54 PM

would using this with CO break anything or woud it just not show those items?

 

💬 Johnski, Sep 19th at 5:51 AM (modified Sep 19th at 5:54 AM)

I uploaded a fixed version for 1.21.1 for the time being. I have not done a lot of testing, but everything seems to be working fine. This will be removed as soon as there is an offical update or the authors tell me to do so.

 

You can find the fixed version here: https://news.kalataka.ru/immersivetoolsfix

💬 dred2134, Sep 18th at 12:39 PM

First i wanted to say that i truly respect this mod and it is my favourite one on the platform.

But also i hate a question when it will be updated to 1.21 ?

💬 osayra, Sep 11th at 11:15 PM

Tyrnn definitely 😭

💬 Tyrnn, Sep 9th at 3:07 AM

Tollen is the incompatibility the reason why CO has spears about 47 feet long? Lol

💬 Alhef, Sep 6th at 6:48 PM

I came across your mod just as I updated to 1.21, and it’s exactly what I’ve been looking for. I’m planning to record a series and stream live. Are you planning to update it for 1.21?

💬 Tollen, Aug 31st at 11:31 PM

Now the only thing missing is compatibility with the Combat Overhaul mod so we can see our crossbows, greatswords, and flintlocks! Very cool mod guys!

💬 Thoman, Aug 26th at 7:39 PM

I hope we get a .21 update for this mod. One of my favorites!

💬 OperatorSam, Aug 26th at 2:04 PM

I hate that i found this mod only 3-4 days before 1.21 because it made looking at my character so much more interesting, 100% one of if not the most underrated mod

💬 Chilly0, Aug 21st at 5:06 PM

one of the best mods fr underrated imo deserves way more attention

💬 LackeDragon, Aug 6th at 3:54 PM

Hello !
I got some little issues.
Both are minors and just "annoying" at best :

1 • The mod seems to spam "test1" in server console. (I see some people also reported this)
2 • Sometimes, my tools just... go "floating" a bit far from my back before coming back to it. I think it might be linked to 1st person immersive mode.

Anything which rings a bell ? Thanks for your time

💬 Wingfriend, Aug 3rd at 2:06 AM

This mod has some really cool ideas and looks cool! I was wondering if it could be possible to have effectively equip slots for the waist for swords/other similarly sized tools or weapons (Not like actual slots mind, just mounting points for shorter tools and weapons). And This may just be my brain or something but I think it may look a little better for longer tools/weapons on the back to be offset to the sides of where the backpack sits and verticley oriented (as if slung over one shoulder). From a historic standpoint; shortswords, longswords, maces, axes and the like would be carried from the hip most often as it provides easiest access to the tool or weapon. Overall though, really like the mod!

💬 MikeSyrup, Jul 31st at 9:25 PM

Love the idea of this mod, if it's possible could you fix the debug console spam?

💬 Tasshroom33, Jul 30th at 7:38 PM

Dalandor from what I understand moddata is like an attribute tree that saves to the world file. So permanent hooks will remain in the world file from mods unless the mod seeks and removes them.

💬 sloppysteev, Jul 28th at 5:05 PM

Would love to see a version of this with weapons and tools on the hip

💬 Dalandor, Jul 25th at 8:13 PM

Mod crashes in 1.21.0rc for me, sadly.

 

Edit: I have it loaded on a server, game client crashes when I try to connect

 

Edit edit: Okay... even after removing this mod it's left an imprint on my install. It seems something about the mod is causing crashed with some of the new pots and deleting food in my crocks. HiT keeps getting mentioned in the logs but the mod is wholly uninstalled.

💬 Araewin, Jul 14th at 7:06 PM

a bug sometimes i see in the screen the tools weapons standing in front of me and the player is not there anymore

💬 Araewin, Jul 7th at 11:09 PM

Love the mod thanks but yes messages debug in console its too much haha 

💬 Marlim, Jul 4th at 7:03 PM

Also the mod is crashing if placed on the server.

💬 Marlim, Jul 4th at 3:52 AM

The way to reproduce the glitch I reported is to use the CombatOverhall mod together, the vanilla shields do not appear on the character's back, I believe it is an incompatibility issue.

💬 ClosedBoudy, Jun 24th at 9:05 AM

mod currently displays debug messages in server console which makes reading it a mess

example of these debug messages:

test1
16x Item Id 1766, Code game:seeds-rye
test1
1x Block Id 12734, Code game:torch-basic-lit-up
test1
1x Item Id 8930, Code armory:mace-plain-iron
test1
1x Block Id 12413, Code game:woodbucket
test1
1x Item Id 2009, Code game:knife-generic-boneflint
test1
1x Item Id 1887, Code game:axe-felling-copper
test1
16x Item Id 1766, Code game:seeds-rye
test1
1x Block Id 12734, Code game:torch-basic-lit-up
test1
1x Item Id 8930, Code armory:mace-plain-iron
test1
1x Block Id 12413, Code game:woodbucket
test1
1x Item Id 2009, Code game:knife-generic-boneflint
test1
1x Item Id 1887, Code game:axe-felling-copper
test1
16x Item Id 1766, Code game:seeds-rye
test1
1x Block Id 12734, Code game:torch-basic-lit-up
test1
1x Item Id 8930, Code armory:mace-plain-iron
test1
1x Block Id 12413, Code game:woodbucket
test1
1x Item Id 2009, Code game:knife-generic-boneflint
test1
1x Item Id 1887, Code game:axe-felling-copper
test1
16x Item Id 1766, Code game:seeds-rye
test1
1x Block Id 12734, Code game:torch-basic-lit-up

💬 Dov3 , Jun 24th at 3:00 AM

This update is still BETA so please let me know of any issues. I've heard of some crashes but I cannot replicate.

💬 AgentOfChaos, Jun 22nd at 7:58 PM

@Dov3

the models are too big on the back. also some cool feature would be nice would be stuff from firearms showing up.

 

💬 Marlim, Jun 22nd at 4:18 PM

Thanks for updating the mod! Vanilla shields are not appearing on the back when the CombatOverhall mod is activated.
Dov3

💬 Dov3 , Jun 21st at 10:33 PM

AgentOfChaos

 

hey, let's talk! what are you thinking?

💬 Endurance, Jun 21st at 12:48 PM

Dov3 Thanks for the update :D And don't worry about this mod too much. life comes first. ALSO: It was still working on new versions anyway

💬 AgentOfChaos, Jun 21st at 7:39 AM

i also would love to see some combat overhaul compatability. but for now, this is amazing

 

💬 AgentOfChaos, Jun 21st at 6:55 AM

YASSSS this tooo. ty so much

 

💬 Dov3 , Jun 21st at 6:26 AM

Hello,

I deeply apologize.. I had forgotten about this project despite how simple it was to maintain.. I'll stay on top of it better in the future. Please don't hestitate to contact me if any issues arise.

 

crumps
Marlim
Endurance

Torrin_Sigurd

Drex
Gwerkcules

💬 crumps, May 7th at 5:51 PM

Anyone know if this still has support?

💬 Marlim, Mar 22nd at 12:07 AM

Maybe the mod is abandoned.

💬 Marlim, Mar 19th at 8:24 PM

Okay, but when will it be updated? Will it be updated?

Endurance

💬 Endurance, Mar 19th at 7:25 PM

Gwerkcules , Marlim and Torrin_Sigurd
I can confirm that this mod still works under 1.20.5 so you can still use it :)

💬 Drunkle, Mar 19th at 1:17 AM

update please

💬 Drex, Feb 25th at 6:32 PM

Love the mod, wondering if there's any chance of an update to better fit the weapons from the combat overhaul/armory/crossbow/firearms mods. Always hated when games make weapons/tools disappear into thin air :D

💬 QBSteve, Feb 5th at 1:09 AM

Is there a way to make the tools always render? It's a bit odd not seeing shadows of stuff on my back in first person.

💬 Vargur, Jan 9th at 4:08 PM

Seconding the request to include items from the Firearms mod!

💬 Marlim, Dec 7th 2024 at 6:28 AM

Do you intend to keep this mod updated?

Dov3

💬 Gwerkcules, Nov 18th 2024 at 3:26 PM

This is very cool, I look forward to seeing this in 1.20 ;)

💬 Calamity, Nov 9th 2024 at 8:37 PM

hey i sometimes see a bug where items are floating either infront or to the side of the character

 

💬 SioxGWolf, Sep 23rd 2024 at 4:17 AM

Etheline Thanks for letting them know. Looking for when this mod reaches that point. It's only a visual thing, so not that bad, but having out custom tools displayed will be SO cool.

💬 RuneScholar, Sep 20th 2024 at 12:17 PM

Some of the weapons in “Kanahaku’s (Not Only) Spear Mod” and “Ancient Weapons” are very oversized on the back compared to their in hand version. Is there any way that I may get into the files and fix this, or is there any way that better compatibility for those mods can be added in the future? Thanks for such a great mod; I’ve been wanting something like this since I started Vintage Story in 2018.

💬 DoodleGarbage, Sep 20th 2024 at 3:56 AM

Running 1.19.8 and have visual issues where tools will be floating somewhere on my screen (as physical objects, no in-world interaction), and move as I do. Looking away and then back makes the tools vanish, most of the time. Makes me feel like some ghost is haunting me.

💬 Aerra, Sep 5th 2024 at 12:32 AM

Dove's been busy with school, apologies. Here's a permanent link to our Discord in the meantime: Elephant Studios

💬 EuropanHookmouth, Aug 27th 2024 at 4:23 PM

The Discord invite is invalid. I suggest using a link that doesn't expire if you want people to join your server. 

💬 Dov3 , Jul 3rd 2024 at 3:52 AM

Shroom_Ghost for now, you can disable whatever slot you keep your gun in via setting it to a "favorite" and then disabling favorites for render with the command update. However, I really love having guns in holsters and that sort. I'll try to work on it for the next update! Thank you for your support

💬 Shroom_Ghost, Jul 2nd 2024 at 10:43 PM

I would love to use this but my Pistol from Firearms floats behind my head! Will definitely be back in the future when this mod gets some more compat. patches. Great work either way!

💬 Dov3 , Jul 1st 2024 at 3:01 AM

the Github version is now fully documented, any young devs (like i'm not one lol) are free to check it out if you need help cacheing, handling mesh renders, configs, commands, multiplayer packet networks, etc.

ALSO! UPDATE COMING VERY SOON! JUST MAKING SURE IT DOESNT BREAK! 
Commands to customize what sheaths are displayed / what hotbar slots are preferred for client-side immediate-refresh config on server!

💬 Dov3 , Jun 30th 2024 at 4:24 AM

Ryuu Indeed it is possible. During testing I tried outfitting the player with it, but it's quite a handful due to half of the game's tools being flipped one way or the other (lol?), in addition to clipping into the characters arms while standing still. With the upcoming update for heavy configurations it might be possible for those who want to overlook the clipping. I'm also interested in your idea of a 'belt' but I can't quite understand what you mean! Could you DM me so we can talk further? thanks for supporting my mod <3

💬 Mogadis, Jun 28th 2024 at 9:28 PM

Anyway to move some things to the hip? such as daggers or turning axe upside down similar to them being strapped to the belt when a belt is equipped on the character? Maybe if there is a way to detect a player is using a utility belt or belt in general, it could move some things around that would generally go on the belt or start to show things based on the type of equipment you have? Example: no belt could mean no daggers shown unless wearing leather and if leather then it is crossed (x) style at the waist behind the back but if wearing belt it could be holstered at the hip on each side or just one on the right side of the hip etc...

I really love your mod though :) I thought that maybe this could give you some more ideas to further expand and add even more immersive depth. :D

💬 Dov3 , Jun 25th 2024 at 4:07 PM

The_Teller if they type their tools/weapons/shields correctly, it should. It doesn't work with Toolworks ATM because toolworks uses custom Tool files that are really tricky to navigate.

💬 The_Teller, Jun 25th 2024 at 4:03 PM

Is it safe to assume that this works with weapons/tools/shields from other mods as well? (Never mind, say just noticed a previous post)

💬 Dov3 , Jun 25th 2024 at 3:29 PM

For anyone hoping to use this on a server-- Config doesn't work individually yet due to an unforeseen error. I apologize, it will be fixed very shortly.

💬 Dov3 , Jun 25th 2024 at 1:53 AM

Vandoom love you too! Have fun! 

💬 Vandoom, Jun 25th 2024 at 1:46 AM

Dov3 I think I love you.
Thank you so much.

💬 Etheline, Jun 24th 2024 at 4:45 PM

Thanks, much appreciated, I'm really looking forward to the update. This mod really makes a awesome game even better.

💬 Aerra, Jun 24th 2024 at 7:07 AM

Etheline Not a faux pas at all, no worries :)

Some modders might frown at compatibility requests, as it means more work for less immediate gain, but I think it's always a sign of a healthy modding community when compatibility is prioritized alongside new features. It means people are considerate of other people's work and care about supporting a smooth gameplay experience.

It's also usually a sign of a more mature modding community as well, but that might just be my personal experience ;)

💬 Dov3 , Jun 23rd 2024 at 12:27 AM

Etheline I'm trying to release a newer version to add a fair bit of config / tweaks. I'll add it to the to-dos! thanks for commenting!

💬 Etheline, Jun 22nd 2024 at 8:44 AM

Absolutely love this mod, a must have for me, a big thanks for that.

Just one thing, when using this with toolworks and its unofficial addon, the hilts and handles are invisible, only the heads are showing.

I understand that this in not your responsibility to make other mods compatible, so this is only a very humble wish if there is anything that can be done to make those mods work together.

And my sincere apology if this is a faux pas to ask this,  i'm new to this game and this community so I'll gladly stand corrected if this is a no,no.

Thank you again and have a nice day.

💬 Dov3 , Jun 20th 2024 at 7:44 PM

Vandoom I can try, but b/c it'd be stored in an array you'd probably have to edit it yourself :'c I can only set up configLib for JSONs/. 

💬 RogueRaiden, Jun 19th 2024 at 5:34 PM

since the v2.0.0 version is missing the
"side":
part in the modinfo.json, it doesnt load clientside on a server.
if its meant to load clientside only then it needs it to be
"side": "client"
or is the mod no longer client side and is needed to be installed on servers now to use in multiplayer

💬 Vandoom, Jun 19th 2024 at 3:10 PM

Love the mod, always loved mods like this in skyrim, fallout, rimworld. I personally feel l like the size values of the visible items is up a little to high, because items shrink in hand. Any plans to make that adjustable or to change it?
Regardless of your plans, still better with the mod than without.

💬 Dov3 , Jun 19th 2024 at 12:58 AM

WOOHOOO!!! MULTIPLAYER!! SHIELDS!!! EVERYTHING! 

really HIT has become everything I've dreamed of in under a week, so I wanted to thank you all for your support! Additionally, although I love HIT, I really don't think I could add much more without scope creep / messing it up! 
That means... HIT probably is done! I'm not though! I have tons of more ideas and a new dev-partner to work on them with! A foliage mod, a journal rework, total smithing / toolworks overhaul, a mod for all the in-betweens, and maybe... a dino mod? We'll see! I look forward to what's in store! 
I'm also making HIT fully open-source for any newer devs, where in the next few days I'll fully explain everything inside the code with comments for anyone wanting to add their own ideas!

💬 Dov3 , Jun 17th 2024 at 10:38 PM

For anyone else downloading this--I would love to feature some players trying out an Alpha Release that has full functionality for multiplayer + other features. Huge group screenshots would be awesome! Message me directly in the VS discord @dov33 if interested. For others, Multiplayer will come out as soon as I can get a few demo screenshots! It fully works on my end.

💬 Dov3 , Jun 17th 2024 at 10:36 PM

Songbird1 I'll try to set that up ASAP! Thank you for your support! 

💬 Songbird1, Jun 17th 2024 at 4:31 PM

Im loving the mod, however, one "Issue" is the incompability with plenty of mods, now im not gonna ask you to fix it and make it compatible with everything, but what i think would be neat is if it was possible to set specific hotbar slots as "VIsible" or "Invisible", so you dont have to mess up your hotbar order to avoid clipping issues on mod tools because you can just set for example slot 2 to always be invisible (or visible), having a config file to set this would be quite helpfull i think, but im no modder so i dont know how feasible any of this is. Still, despite that, great work, loving the mod!

💬 Dov3 , Jun 15th 2024 at 6:30 AM

TheBeatleManiac  Hello! I think I can do shields... They're super tough though because they don't have unique IDs. I'll try my best! I might finish it in a few days and release it with a mechanic that lets shields clip onto the back of your backpack. Thank you for your support!

💬 TheBeatleManiac, Jun 14th 2024 at 9:00 AM

This is a very cool mod concept, it reminds me of Valheim's stowing of weapons on the back! I wonder if there's any chance of shields displaying on the back as well?

💬 Aerra, Jun 13th 2024 at 9:35 PM

Very cool mod concept :) Thank you!

💬 Dov3 , Jun 13th 2024 at 7:19 PM

@Wandour I haven't designed anything yet for working with other mods. I'll work on trying to make that work, give me a day or two though, this is my first mod and I don't know how much of it works.

💬 Dov3 , Jun 13th 2024 at 7:16 PM

Michaloid it will display up to four tools in your hotbar! It just prioritized based on size and hotbar order left to right. If you like, I could work on 6 slots, but the two hip ones might clip into the arms.

💬 Wandour, Jun 13th 2024 at 7:09 PM

does this conflict with xskills strongback skill? aka the one that add 6 alternative inventory slots

edit : i think it actually does, cuz it works in single player but when playing with skills it doesn't work

💬 Wandour, Jun 13th 2024 at 7:04 PM

that is the COOLEST mod i've ever seen

💬 Michaloid , Jun 13th 2024 at 6:42 PM

I guess this mod shows the first 4 tools right? Or is only the four slots?

💬 Dov3 , Jun 13th 2024 at 5:05 PM

@CKitt thanks! It can't manage all your hotbar tools, as that makes you look like a blocky-neo during the airport scene, but it can handle four for now! I'd love to see it in vanilla someday.

💬 CKitt, Jun 13th 2024 at 4:22 PM

I take it this renders all hotbar tools on your person? Very interesting, if so! Now that you've pointed it out with this mod, it feels like a feature vanilla is sorely missing.

 (edit comment delete)
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