Mods / GloJack 1.4.0

Tags: #Cosmetics #Tweak
Author: Ket
Side: Client
Created: Nov 14th 2023 at 11:22 PM
Last modified: Feb 21st at 8:43 PM
Downloads: 2402
Follow Unfollow 56

Latest release (for Vintage Story 1.20.0 and 1.20.4, outdated):
GloJack-v.1.4.0.zip  1-click install


Did you know that jack-o'-lantern mushrooms glow in the dark? Now you do.

----

Known issues:

'Uhmm... actually they glow green.'
- Yah I know, can't do that without making the texture green.


Changelog:

1.4.0

  • Removed patches to fix hidden bulb filaments in locusts in entities and clutter (fixed in 1.20)
  • Kept glowing eyes added to bronze locust entities
  • Added glow to two elk medallions
  • Added glow to temporal gear amulet
  • Added glowing drips to rotwalker outfit

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.4.0 glojack 896 Feb 21st at 8:43 PM GloJack-v.1.4.0.zip 1-click install

1.4.0 (VS 1.20.0+)

  • Removed patches to fix hidden bulb filaments in locusts in entities and clutter
  • Kept glowing eyes added to bronze locust entities
  • Added glow to two elk medallions
  • Added glow to temporal gear amulet
  • Added glowing drips to rotwalker outfit
1.3.0 glojack 462 Apr 17th 2024 at 7:00 PM GloJack-1.3.0.zip 1-click install

1.3.0
- fixed hidden bulb filaments in bronze, corrupt, and hacked locusts
- added glowing eyes to bronze locust to match corrupt locust
- fixed hidden bulb filaments in locust ruin clutter
- added eyes to locust ruin clutter to match changes to bronze locust entity
- added modicon Maltiez made. Thank you! 

1.2.1 glojack 301 Feb 3rd 2024 at 4:47 PM GloJack-1.2.1.zip 1-click install

1.2.1
- added green spore-like particles to the jackolantern mushroom. Thanks Maltiez for the suggestion and advice, as well as Modding Tools which made it pretty easy to learn. https://news.kalataka.ru/moddingtools

1.1.1 glojack 174 Feb 2nd 2024 at 1:16 AM GloJack-1.1.1.zip 1-click install

1.1.1
- changed from client-side to universal, not required for either.
- changed game version dependency to wildcard to prevent annoying compatibility flag. May not work on versions where the shape files are dramatically changed from current version.

Currently learning about particles.

1.1.0 glojack 204 Jan 30th 2024 at 10:34 PM GloJack-1.1.0.zip 1-click install

- Added glow to the dangly bit on the Rotwalker mask. 

1.0.0 glojack 365 Nov 14th 2023 at 11:24 PM Empty GloJack-1.0.0.zip 1-click install

7 Comments (oldest first | newest first)

💬 crumps, May 9th at 2:06 PM

still works 1.20.10

💬 wojtek16, Sep 6th 2024 at 9:25 PM

Anyone try this mod out with 1.19.8?

💬 Maamessu, Jan 30th 2024 at 10:41 PM

...I apparently can't read and didn't realize this was yours, Ket.

💬 Ket , Nov 17th 2023 at 2:28 AM

OK, I run this mod with A Culinary Artillary, it's a mod I use all the time. I have no been getting the same issue. Volumetric Shading is also included in the base game. If you want to provide a mod list or find any other information please let me know. 

💬 RuneScholar, Nov 15th 2023 at 8:39 PM

This is from the crash reporter. 

System.Exception: SendServerAssets failed. See log files.
at Vintagestory.Server.ServerMain.BuildServerAssetsPacket() in VintagestoryLib\Server\ServerMainNetworking.cs:line 1078
at Vintagestory.API.Common.TyronThreadPool.<>c__DisplayClass13_0.<QueueLongDurationTask>b__0(Object a) in VintagestoryApi\Common\TyronThreadPool.cs:line 122
at System.Threading.QueueUserWorkItemCallback.Execute()
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()

I do have other mods and I have not tested it alone, but it consistently crashes as soon as it tries to load “A Culinary Artillery” on startup. I think there could be a conflict there, but that’s just a guess. The following is from the client crash log but it’s a bit weird because it says there is an issue with “Volumetric Shading” which I absolutely, double-checked, do not have.

System.NullReferenceException: Object reference not set to an instance of an object.
at VolumetricShading.SystemRenderShadowMapPatches.OnRenderShadowNearBaseWidthCallsite()
at Vintagestory.Client.NoObf.SystemRenderShadowMap.OnRenderShadowNear_Patch0(SystemRenderShadowMap this, Single dt)
at Vintagestory.API.Client.DummyRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) in VintagestoryApi\Client\API\IClientEventAPI.cs:line 82
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 199
at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 787
at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 845
at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 711
at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 163
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 668
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 77
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 313
at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
Game Version: v1.18.14 (Stable)
10/6/2023 1:03:32 PM: Critical error occurred in the following mod: aculinaryartillery@1.0.12-pre.2

I hope any of that helps. I can send the full log but didn’t want to clog up the comments.

💬 Ket , Nov 15th 2023 at 8:17 PM

Hi Runescholar, I'd need more information than that. Can you give me like, any log files or a mod list?

💬 RuneScholar, Nov 15th 2023 at 2:25 PM

For some reason, this mod gives me consistent crashes on startup.

 (edit comment delete)
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