Mods / Electrical Progressive: Equipment

Tags: #Technology #Weapons
Authors: tehtelev, Kotl, Auto_Yoba
Side: Both
Created: Mar 26th at 7:54 PM
Last modified: Nov 15th at 12:45 PM
Downloads: 25476
Follow Unfollow 380

Recommended download (for Vintage Story 1.21.5):
electricalprogressiveequipment_2.5.0.zip  1-click install


 

This mod adds electric armor, weapons and tools to the game:

  • Electric helmet, armor with flight function on the "R" button, boots
  • Electric spear (has two modes of operation: normal and ionizing)
  • Electric sword with hot blade function
  • Electric shield with a lantern
  • Electric saw
  • Electric drill
  • Electric chisel

 

 

Attention. If you played with a version of the mod before 1.0.0.
All electrical devices and cables you will need to break and install again!!! Otherwise, they will cause damage to everyone, or burn out when in contact with rain/water/snow immediately upon entering the world. After reinstalling these blocks, the game will correctly pull up the changes. We recommend doing this before installing this update. We also recommend making a backup of the world, just in case.

 


Mod dependencies:

Electrical Progressive: Core

Electrical Progressive: Basics

Electrical Progressive: Quality of Life

 


You can also install:

Electrical Progressive: Industry (BETA)

 


Compatibility with mods:

 


Incompatible with mods:

  • Electricity
  • ElectricityAddon

 



Supported languages: EN, DE, PL, RU, UK, FR, PT-BR, ES-ES, CS, ES-419

 


Acknowledgements:

Achumba(ILMAX) - for excellent models of new and burnt-out devices.

xarleyn - code refactoring

v2lenkagamine - work with armor and weapons

 


Our Discord server (the latest development information is posted there):

SWIXY | VS | MODS

 

If you're a mod developer and want these beautiful models and animations, contact me on Discord:
@automatic_yoba_machine


 

Support us:
For code and system implementation: Boosty, Patreon
For models and animations: Boosty

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
2.5.0 electricalprogressiveequipment 3454 Oct 29th at 8:10 PM electricalprogressiveequipment_2.5.0.zip 1-click install
Update 2.5.0:
  • Minor code refactoring has been performed.

 


?????????? 2.5.0:

  • ?????????? ????????? ??????????? ????.
2.3.5 electricalprogressiveequipment
1.21.4 - 1.21.5
2602 Oct 8th at 5:17 PM electricalprogressiveequipment_2.3.5.zip 1-click install

Update 2.3.5:

  • The placement of items in the charging station has been adjusted and corrected.

 

Обновление 2.3.5:

  • Изменено и поправлено расположение предметов в зарядной станции.
2.2.1 electricalprogressiveequipment 3389 Sep 9th at 6:31 PM electricalprogressiveequipment_2.2.1.zip 1-click install

Update 2.2.1:

  • Correction of the crafting recipe for an electric shield - it was possible to use any small lamps, including burnt ones.

 


Обновление 2.2.1:

  • Исправление рецепта крафта электрического щита - можно было использовать любые маленькие лампы, в том числе и сгоревшие.
2.1.0 electricalprogressiveequipment 1530 Aug 30th at 7:49 PM electricalprogressiveequipment_2.1.0.zip 1-click install

Update 2.1.0:

  • Update to game version 1.21.0
  • The pressure on the game's garbage collector GC has been reduced.


Обновление 2.1.0:

  • Обновление до версии игры 1.21.0
  • Уменьшено давление на сборщик мусора GC игры.
2.0.6 electricalprogressiveequipment 26 Nov 15th at 12:45 PM electricalprogressiveequipment_2.0.6.zip 1-click install

Update 2.0.6:

  • Version 2.6.2 for game version 1.20.12

 


Обновление 2.0.6:

  • Версия 2.6.2 для игры версии 1.20.12
2.0.5 electricalprogressiveequipment 198 Sep 19th at 4:33 PM electricalprogressiveequipment_2.0.5.zip 1-click install

Update 2.0.5:

  • Some serious bugs and issues remain unresolved for 1.20.12, especially since some players continue to play and create content using our mod. Therefore, this update includes all changes up to and including 2.3.1. The patch for the Temporal Technology mod remains.

 


Обновление 2.0.5:

  • Некоторые серьезные баги и проблемы все еще не были решены для 1.20.12, тем более, что некоторые игроки продолжают играть и снимать контент с участием нашего мода. Поэтому, это обновление включает все изменения до 2.3.1 включительно. Патч для мода Temporal Technology оставлен.
2.0.4 electricalprogressiveequipment 103 Sep 6th at 11:26 AM electricalprogressiveequipment_2.0.4.zip 1-click install

Update 2.0.4:

  • All changes from 2.1.0

 


Update 2.0.4:

  • All changes from 2.1.0
2.0.1 electricalprogressiveequipment
1.20.8 - 1.20.10 1.20.11 - 1.20.12
1453 Aug 14th at 3:56 PM electricalprogressiveequipment_2.0.1.zip 1-click install

Update 2.0.1:

  • All changes from versions 2.1.0-rc2 - 2.1.0-rc4 but for game 1.20.x.

 


Обновление 2.0.1:

  • Все изменения из версий 2.1.0-rc2 - 2.1.0-rc4 но для игры 1.20.x.
1.0.6 electricalprogressiveequipment
1.20.8 - 1.20.10 1.20.11 - 1.20.12
2529 Jul 19th at 2:43 PM electricalprogressiveequipment_1.0.6.zip 1-click install

Update 1.0.6:

  • Added Czech localization (fipil)

 


Обновление 1.0.6:

  • Добавлена чешская локализация (fipil)
1.0.5 electricalprogressiveequipment
1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
3111 Jun 15th at 2:34 PM electricalprogressiveequipment_1.0.5.zip 1-click install

Update 1.0.5:

  • Electric tools have been permanently removed from the QoL module. Now they are based in the Equipment module.

 


Обновление 1.0.5:

  • Окончательно удалены электрические инструменты из модуля QoL. Теперь они базируются в модуле Equipment.
1.0.4 electricalprogressiveequipment
1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
663 Jun 9th at 7:27 PM electricalprogressiveequipment_1.0.4.zip 1-click install

Update 1.0.4:

  • Compatibility of armor and weapons with the Combat Overhaul mod has been put in order. Thanks to @v2lenkagamine
  • Fixed the weapon level of the spear and sword.
  • Fixed links to textures in the shapes of tools, weapons and armor.
  • Added Spanish localization

 


Обновление 1.0.4:

  • Приведена в порядок совместимость брони и оружия с модом Combat Overhaul. Спасибо @v2lenkagamine
  • Исправлен уровень оружия у копья и меча.
  • Поправлены ссылки на текстуры в шейпах инструментов, оружия и брони.
  • Добавлена испанская локализация

 

 

1.0.3 electricalprogressiveequipment
1.20.5 - 1.20.7 1.20.8 - 1.20.10
844 Jun 1st at 9:58 AM electricalprogressiveequipment_1.0.3.zip 1-click install

Update 1.0.3:

  • Rewritten the work of items with energy reserves: battery, tools, armor, weapons. Now modifications that change the value of the durability of the item will also change their capacity. Tested with the ItemRarity mod. Perhaps it will work correctly with others too.
  • Made compatible items with energy reserves with the charger from the Vintage Engineering mod. Now they can be charged there too.

 


Обновление 1.0.3:

  • Переписана работа предметов, имеющих энергозапас: аккумулятор,инструменты, броня, оружие. Теперь модификации меняющие значение прочности предмета будут менять и их емкость. Проверено с модом ItemRarity. Возможно с другими тоже будет работать корректно.
  • Сделана совместимость предметов, имеющих энергозапас, с зарядным устройством из мода Vintage Engineering. Теперь их можно заряжать и там.
1.0.1 electricalprogressiveequipment
1.20.5 - 1.20.7 1.20.8 - 1.20.11-rc.1
1190 May 18th at 1:01 PM electricalprogressiveequipment_1.0.1.zip 1-click install

Update 1.0.1:
- Added PT-BR localization


 

Обновление 1.0.1:

- Добавлена локализация PT-BR

1.0.0 electricalprogressiveequipment
1.20.5 - 1.20.7 1.20.8 - 1.20.11-rc.1
604 May 12th at 2:20 PM electricalprogressiveequipment_1.0.0.zip 1-click install

Update 1.0.0 (Release):

  • Updated to version 1.0.0.

 


Обновление 1.0.0 (Релиз):

  • Обновлено до версии 1.0.0.

 

 


34 Comments (oldest first | newest first)

💬 Gauge_Maldarone, Nov 16th at 2:41 AM

A small incompatability I found is with the pony races mod. Seems the 'flight' Mechanic conflicts a bit between the two. Unsure if there is any kid of solution. Unfortunately I had to disable this mod to solve my issue.

💬 Dusty_Ghost, Oct 16th at 8:01 PM

tehtelev Thank you, I appreciate the heads up. I think I'll do that

💬 tehtelev , Oct 16th at 5:04 PM (modified Oct 16th at 5:05 PM)

Dusty_Ghost You can configure the flight via the armor's JSON file if you really need to. A value greater than 20,000 in this field will prevent flight.

💬 EtherialMind, Oct 16th at 2:30 PM (modified Oct 16th at 2:33 PM)

@tehtelev Thanks for letting me know I wasn't sure which mod to post under

💬 WalkTheSeas, Oct 16th at 11:00 AM

So is the flight mode really an ability to fly or a hover in place anti-gravity sort of thing? I can activate it but it only allows me to be frozen in place and stop a fall from happening. If this is intended the wording "flight mode" is just a little misleading.

💬 Dusty_Ghost, Oct 15th at 9:49 PM

Hello! Love the mod, so far, you've done excellent work. Do you think you could make the flight option on the armor configurable? Being able to disable it would be quite nice

💬 tehtelev , Oct 15th at 5:19 PM

EtherialMind It's better to let the mod developer who removes items from the game do this.

💬 tehtelev , Oct 15th at 4:33 PM

Q_qTip Nothing has been changed in the armor. When combined with the CO mod, the armor gains its own defense modifiers.

💬 Q_qTip, Oct 15th at 4:29 PM (modified Oct 15th at 4:40 PM)

Granted - I have some other mods that  might interfere, but... did something change with how electric armor soak damage? I just went through upgrade from 1.20 to latest( with all mods) and faced my first storm and.... not only shield did not block as in previous version, but hits really did hurt( while previously it did register, but wasnt that bad).



EDIT: out of curiosity I spawned new set and charged it and it seems to work as before?

💬 EtherialMind, Oct 12th at 7:28 PM

Small recipe incompatibility issue with In Dapled Groves. IDG removes the vanilla basic metal axe for the Grub Axe and the Forest Axe this makes it impossible to get the basic Steel Axe Head needed to craft the Eaxe.

💬 tehtelev , Sep 7th at 8:51 PM (modified Sep 7th at 8:51 PM)

StantonWarrior Corrected the description. There was no version 2.2.0 for equipment. Therefore, this is only an error in the description.

💬 StantonWarrior, Sep 7th at 7:44 PM

tehtelev

Looks like new versions 2.2.0 and 2.0.4 were made available for all the Electrical Progressive mods except this one, which only had a new 2.0.4 version. Change log for the 2.0.4 one mentions that it includes changes from both the 2.1.0 and 2.2.0. Just checking to see if there was a 2.2.0 version that may have been missed while doing the uploads.

💬 Q_qTip, Aug 5th at 2:15 PM

Not sure if its bug or not. Most liikely just PSA/FYI. If you have comabt overhaul for firearms/crossbows installed, armor needs to be put in outer most protective layer, in order for flight mode to be usable.

💬 Entaris, Aug 3rd at 6:57 PM

tehtelev wait REALLY? Amazing. Huge if true.

 

i'm gonna have to sit down and see about getting that worked out. Thanks man.

 

 

💬 tehtelev , Aug 3rd at 6:18 PM

Entaris

 Because this problem with the bed was fixed in rc 2. You can never roll back versions

💬 Entaris, Aug 3rd at 5:54 PM

tehtelev It IS easier, initially, but then the follow-on problems with mod matching and all sorts. We don't know what it is. Like, we rolled back from rc-1 to Stable and it STROKED OUT. 

 

For now, we're accepting that the only thing wrong is that we can't sleep when any of us are in the same chunk without it dumping every non-sleeper 

💬 tehtelev , Aug 3rd at 6:19 AM

Entaris

 I haven't checked, but it should work. The only thing is that the game itself still has critical bugs in rc versions. Isn't it easier to update the server?

💬 Entaris, Aug 3rd at 3:58 AM

Hey weird question:

 

If I DL the mod ver for rc2, is it going to work with rc1? Because I've been fighting with my server for WEEKS and now that I have VERY SPECIFIC matching vers, they work and I'm afraid.

💬 tehtelev , Jul 23rd at 5:16 PM

Q_qTip

 The sword can be set on fire by holding down the right mouse button

💬 Q_qTip, Jul 23rd at 3:41 PM

This might be stupid question but.... there seems to be "hot saber" in "books", but no recipe to create one. is this just gimmick or is there button/shortcut to enable it or does it heat up if used constantly?

💬 _Ale1ster, Jul 20th at 12:33 AM

You guys are so cool for making this stuff. brilliant.

💬 tehtelev , Jul 10th at 5:56 AM

Hypertion Durability is given purely nominally. Armor does not break, as do tools, only the charge decreases, which must be periodically replenished.

💬 Hypertion, Jul 10th at 5:04 AM

is the gear from this supposed to have very low durability compaired to normal steel armors?

💬 tehtelev , Jun 29th at 9:18 AM

pimblokto All questions to Buggy - the author of that mod. Not only do you need to set the setting for the angel belt to be able to charge it in the configuration. You also need to write the attribute chargable: true in the json of the belt. Then it will charge correctly with chargers from our mod and the VE mod.

💬 pimblokto, Jun 28th at 1:09 AM

Any way you could make the angel belt able to be charged on the charger for this mod?

💬 Arthopleura, Jun 7th at 4:57 PM

ok, thanks

💬 tehtelev , Jun 7th at 4:35 PM

Arthopleura

 There will be no problems with this mod.

💬 Arthopleura, Jun 7th at 4:15 PM

Hello, do you know if this mod is compatible with the butchery mod ?

💬 tehtelev , Apr 18th at 1:58 PM

Kodemunkey Reassign the key. Apparently there is a coincidence in the game

💬 Kodemunkey, Apr 18th at 12:53 PM

Why in creative does it say hold ALT + UKNOWN to get information?

💬 Marvai, Apr 18th at 11:47 AM

Awesome, thank you very much for considering it!

💬 tehtelev , Apr 18th at 6:50 AM

Marvai We didn't change our weapons. But I'll think about it. I think it's possible to do this.

💬 Marvai, Apr 17th at 9:00 PM

Absolutely adore these electricity mods! I had a question for you - it looks like the various equipment pieces are hardcoded to have 20000 power at maximum, and this always corresponds to having 1000 durability, even if another mod has a way to increase/decrease the maximum durability of an item (for example, XSkills giving a "quality" modifier to gear, or the RPG Rarity mod). How feasible would it be to make it so an equipment's maximum stored power is always equal to 20 x the max durability, so that if another mod increases/decreases the maximum durability, the item's power storage potential also changes?

 

If this was already changed at some point, my apologies, I'm currently using Electricity Addon, I haven't updated to the Electrical Progressive mods yet.

💬 Maltiez, Apr 5th at 1:37 PM

Combat Overhaul had an armor rebalance recently, so you might want to change stats for your armor

 (edit comment delete)
Основной веб-сайт | Почтовый сервер | FTP сервер | Административная панель | API интерфейс | Content Delivery Network | Статические файлы | Ресурсы сайта | Изображения | Файловое хранилище | Блог | Интернет-магазин | Техническая поддержка | Справочная система | Документация | Форум | Новости | Загрузки | Демонстрация | Тестовая среда | Приложение | Медиа контент | Разработка | Промежуточная среда | Бета версия | Безопасная зона | Вход в систему | Панель управления | Портал | Система управления контентом