Update 2.5.0:
- Minor code refactoring has been performed.
Recommended download (for Vintage Story 1.21.5):
electricalprogressiveequipment_2.5.0.zip
1-click install
This mod adds electric armor, weapons and tools to the game:
Mod dependencies:
Electrical Progressive: Basics
Electrical Progressive: Quality of Life
You can also install:
Electrical Progressive: Industry (BETA)
Compatibility with mods:
Incompatible with mods:
Supported languages: EN, DE, PL, RU, UK, FR, PT-BR, ES-ES, CS, ES-419
Acknowledgements:
Achumba(ILMAX) - for excellent models of new and burnt-out devices.
xarleyn - code refactoring
v2lenkagamine - work with armor and weapons
Our Discord server (the latest development information is posted there):
If you're a mod developer and want these beautiful models and animations, contact me on Discord:
@automatic_yoba_machine
Support us:
For code and system implementation: Boosty, Patreon
For models and animations: Boosty
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 2.5.0 | electricalprogressiveequipment | 3454 | Oct 29th at 8:10 PM | electricalprogressiveequipment_2.5.0.zip | 1-click install | ||
|
?????????? 2.5.0:
| |||||||
| 2.3.5 | electricalprogressiveequipment | 2602 | Oct 8th at 5:17 PM | electricalprogressiveequipment_2.3.5.zip | 1-click install | ||
|
Update 2.3.5:
Обновление 2.3.5:
| |||||||
| 2.2.1 | electricalprogressiveequipment | 3389 | Sep 9th at 6:31 PM | electricalprogressiveequipment_2.2.1.zip | 1-click install | ||
|
Update 2.2.1:
Обновление 2.2.1:
| |||||||
| 2.1.0 | electricalprogressiveequipment | 1530 | Aug 30th at 7:49 PM | electricalprogressiveequipment_2.1.0.zip | 1-click install | ||
|
Update 2.1.0:
Обновление 2.1.0:
| |||||||
| 2.0.6 | electricalprogressiveequipment | 26 | Nov 15th at 12:45 PM | electricalprogressiveequipment_2.0.6.zip | 1-click install | ||
|
Update 2.0.6:
Обновление 2.0.6:
| |||||||
| 2.0.5 | electricalprogressiveequipment | 198 | Sep 19th at 4:33 PM | electricalprogressiveequipment_2.0.5.zip | 1-click install | ||
|
Update 2.0.5:
Обновление 2.0.5:
| |||||||
| 2.0.4 | electricalprogressiveequipment | 103 | Sep 6th at 11:26 AM | electricalprogressiveequipment_2.0.4.zip | 1-click install | ||
|
Update 2.0.4:
Update 2.0.4:
| |||||||
| 2.0.1 | electricalprogressiveequipment | 1453 | Aug 14th at 3:56 PM | electricalprogressiveequipment_2.0.1.zip | 1-click install | ||
|
Update 2.0.1:
Обновление 2.0.1:
| |||||||
| 1.0.6 | electricalprogressiveequipment | 2529 | Jul 19th at 2:43 PM | electricalprogressiveequipment_1.0.6.zip | 1-click install | ||
|
Update 1.0.6:
Обновление 1.0.6:
| |||||||
| 1.0.5 | electricalprogressiveequipment | 3111 | Jun 15th at 2:34 PM | electricalprogressiveequipment_1.0.5.zip | 1-click install | ||
|
Update 1.0.5:
Обновление 1.0.5:
| |||||||
| 1.0.4 | electricalprogressiveequipment | 663 | Jun 9th at 7:27 PM | electricalprogressiveequipment_1.0.4.zip | 1-click install | ||
|
Update 1.0.4:
Обновление 1.0.4:
| |||||||
| 1.0.3 | electricalprogressiveequipment | 844 | Jun 1st at 9:58 AM | electricalprogressiveequipment_1.0.3.zip | 1-click install | ||
|
Update 1.0.3:
Обновление 1.0.3:
| |||||||
| 1.0.1 | electricalprogressiveequipment | 1190 | May 18th at 1:01 PM | electricalprogressiveequipment_1.0.1.zip | 1-click install | ||
|
Update 1.0.1:
Обновление 1.0.1: - Добавлена локализация PT-BR | |||||||
| 1.0.0 | electricalprogressiveequipment | 604 | May 12th at 2:20 PM | electricalprogressiveequipment_1.0.0.zip | 1-click install | ||
|
Update 1.0.0 (Release):
Обновление 1.0.0 (Релиз):
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A small incompatability I found is with the pony races mod. Seems the 'flight' Mechanic conflicts a bit between the two. Unsure if there is any kid of solution. Unfortunately I had to disable this mod to solve my issue.
tehtelev Thank you, I appreciate the heads up. I think I'll do that
Dusty_Ghost You can configure the flight via the armor's JSON file if you really need to. A value greater than 20,000 in this field will prevent flight.
@tehtelev Thanks for letting me know I wasn't sure which mod to post under
So is the flight mode really an ability to fly or a hover in place anti-gravity sort of thing? I can activate it but it only allows me to be frozen in place and stop a fall from happening. If this is intended the wording "flight mode" is just a little misleading.
Hello! Love the mod, so far, you've done excellent work. Do you think you could make the flight option on the armor configurable? Being able to disable it would be quite nice
EtherialMind It's better to let the mod developer who removes items from the game do this.
Q_qTip Nothing has been changed in the armor. When combined with the CO mod, the armor gains its own defense modifiers.
Granted - I have some other mods that might interfere, but... did something change with how electric armor soak damage? I just went through upgrade from 1.20 to latest( with all mods) and faced my first storm and.... not only shield did not block as in previous version, but hits really did hurt( while previously it did register, but wasnt that bad).
EDIT: out of curiosity I spawned new set and charged it and it seems to work as before?
Small recipe incompatibility issue with In Dapled Groves. IDG removes the vanilla basic metal axe for the Grub Axe and the Forest Axe this makes it impossible to get the basic Steel Axe Head needed to craft the Eaxe.
StantonWarrior Corrected the description. There was no version 2.2.0 for equipment. Therefore, this is only an error in the description.
tehtelev
Looks like new versions 2.2.0 and 2.0.4 were made available for all the Electrical Progressive mods except this one, which only had a new 2.0.4 version. Change log for the 2.0.4 one mentions that it includes changes from both the 2.1.0 and 2.2.0. Just checking to see if there was a 2.2.0 version that may have been missed while doing the uploads.
Not sure if its bug or not. Most liikely just PSA/FYI. If you have comabt overhaul for firearms/crossbows installed, armor needs to be put in outer most protective layer, in order for flight mode to be usable.
tehtelev wait REALLY? Amazing. Huge if true.
i'm gonna have to sit down and see about getting that worked out. Thanks man.
Entaris
Because this problem with the bed was fixed in rc 2. You can never roll back versions
tehtelev It IS easier, initially, but then the follow-on problems with mod matching and all sorts. We don't know what it is. Like, we rolled back from rc-1 to Stable and it STROKED OUT.
For now, we're accepting that the only thing wrong is that we can't sleep when any of us are in the same chunk without it dumping every non-sleeper
Entaris
I haven't checked, but it should work. The only thing is that the game itself still has critical bugs in rc versions. Isn't it easier to update the server?
Hey weird question:
If I DL the mod ver for rc2, is it going to work with rc1? Because I've been fighting with my server for WEEKS and now that I have VERY SPECIFIC matching vers, they work and I'm afraid.
Q_qTip
The sword can be set on fire by holding down the right mouse button
This might be stupid question but.... there seems to be "hot saber" in "books", but no recipe to create one. is this just gimmick or is there button/shortcut to enable it or does it heat up if used constantly?
You guys are so cool for making this stuff. brilliant.
Hypertion Durability is given purely nominally. Armor does not break, as do tools, only the charge decreases, which must be periodically replenished.
is the gear from this supposed to have very low durability compaired to normal steel armors?
pimblokto All questions to Buggy - the author of that mod. Not only do you need to set the setting for the angel belt to be able to charge it in the configuration. You also need to write the attribute chargable: true in the json of the belt. Then it will charge correctly with chargers from our mod and the VE mod.
Any way you could make the angel belt able to be charged on the charger for this mod?
ok, thanks
Arthopleura
There will be no problems with this mod.
Hello, do you know if this mod is compatible with the butchery mod ?
Kodemunkey Reassign the key. Apparently there is a coincidence in the game
Why in creative does it say hold ALT + UKNOWN to get information?
Awesome, thank you very much for considering it!
Marvai We didn't change our weapons. But I'll think about it. I think it's possible to do this.
Absolutely adore these electricity mods! I had a question for you - it looks like the various equipment pieces are hardcoded to have 20000 power at maximum, and this always corresponds to having 1000 durability, even if another mod has a way to increase/decrease the maximum durability of an item (for example, XSkills giving a "quality" modifier to gear, or the RPG Rarity mod). How feasible would it be to make it so an equipment's maximum stored power is always equal to 20 x the max durability, so that if another mod increases/decreases the maximum durability, the item's power storage potential also changes?
If this was already changed at some point, my apologies, I'm currently using Electricity Addon, I haven't updated to the Electrical Progressive mods yet.
Combat Overhaul had an armor rebalance recently, so you might want to change stats for your armor