Mods / Vintage Engineering <-> Electrical Progressive
Authors: LenKagamine, tehtelev
Side: Both
Created: Jun 11th at 3:12 AM
Last modified: Nov 4th at 6:35 PM
Downloads: 4942
Follow Unfollow 98
Recommended download (for Vintage Story 1.21.5):
veep_2.2.0.zip
1-click install
Adds 1 new block [Technically 12, if you count the variants.]
This block has 1 connection for Vintage Engineering and 4 for Electrical Progressive.
This allows a 1:1 converstion between the two power-systems.
Supported languages: EN, DE, PL, RU, UK, FR, PT-BR, ES-ES, CS, ES-419
Requires:
Vintage Engineering
ElectricalProgressive: Core && Basics
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 2.2.0 | veep | 754 | Nov 4th at 6:35 PM | veep_2.2.0.zip | 1-click install | ||
|
***NOTE: THE OLD BLOCK IS BEING DEPRECIATED*** | |||||||
| 2.1.1 | veep | 250 | Oct 31st at 9:29 AM | veep_2.1.1.zip | 1-click install | ||
|
Update to work with VE 0.4.5 and EP 2.5.0 | |||||||
| 2.1.0 | veep | 1029 | Sep 29th at 6:52 PM | veep_2.1.0.zip | 1-click install | ||
|
Update 2.1.0:
Обновление 2.1.0:
| |||||||
| 2.0.1 | veep | 989 | Aug 14th at 12:15 PM | veep_2.0.1.zip | 1-click install | ||
|
- Hopefully fix randomly exploding dependency check. | |||||||
| 2.0.0 | veep | 588 | Aug 1st at 3:54 AM | veep_2.0.0.zip | 1-click install | ||
|
Updated to not explode with EP-2.0.0; but now requires EP-2.0.0 | |||||||
| 1.1.0 | veep | 611 | Jul 7th at 7:52 PM | veep_1.1.0.zip | 1-click install | ||
|
Fixes blocks dropping their actual variant instead of the "down" variant Now requires EP: 1.1.0 at minimum, and fixes crash with such. | |||||||
| 1.0.0 | veep | 721 | Jun 11th at 3:13 AM | veep_1.0.0.zip | 1-click install | ||
|
I make no promises this doesnt somehow explode. | |||||||
Привет, этот мод преобразует энергию из одного мода в другой. Я не говорю по-русски, так что, возможно, лучше спросить на Discord Electrical Progressive, чем у меня.
Обвините переводчика в плохой грамматике
Dmitriy
Каковы характеристики трансформатора?
32 units per second ?
sweet thank you for the incredibly fast responce!
Luckily LunaTheFox; I was actually not only up, but happened to be in a coding mood! It didnt take any real work, just updated the dependencies.
It looks like the vintage engineering update broke this :<
Thank the ElectricProgressive dev, I've been busy! Thanks tehtelev
Holy Shit I picked the best time to try updating my VS to 1.21.1, Ya'll just updated 2 mins ago,
Hell yeah guys!
Ill tip 5$ to get this updated. i was hopinh it was simple and tried just chaning the version numbers to see if it was just a safty feature but no dice.
I see vintage engineering updated can I download this and it works or nah?
King_Wedgie As my IDE updates so I can fix this, I should mention that I hop from game to game often, meaning any mods I make having odd "Stagnant" periods where nothing happens.
Honestly, I forget about many of the projects I do sadly, but this is why I have a public github, anyone is free to take my mod and carry its flag as need be.
If you notice my mod not working, there are three paths I see viable:
1: Comment and pray word reaches me.
2: Make an Issue/PR on the github, I *WILL* see it there
3: Copy the code, fix and re-upload. I do not mind, and AFAIK the liscense I have chosen is specifically to allow free use, including just CTRL-C CTRL-V stuff.
Just a heads-up that this is currently broken with the incoming Electrical Progessive 2.0.0 updates (client crashes when trying to place the transformer).
Kreggur Oh wow, youre Electrical progressive is VERY outdated! I'll have to mark it as incompatible with those versions, try updating your EP series mods if possible
Whenever I place down the EP-EV Transformer, the game crashes.
Running on 64 bit Windows 10.0.19045.0 with 16306 MB RAMGame Version: v1.20.12 (Stable)
2025-07-02 22:46:13: Critical error occurred in the following mod: veep@1.0.0
Loaded Mods: aculinaryartillery@1.2.5, autosifter@1.1.0, betterforest@0.1.0, bettertraders@0.0.10, boatiespeedie12@1.0.3, forestsymphony@1.0.2, hangingoillamps@1.0.3, icyexc@1.0.0, millwright@1.2.4, primitivesurvival@3.7.7, prospecttogether@2.0.7, scrollrackable@1.0.1, fseasonedfirewood@1.1.0, snowcaps@0.0.0, sortablestorage@2.3.1, stepfixelk@0.0.1, vintageengineering@0.3.11, game@1.20.12, vsimgui@1.1.8, alchemy@1.6.50, animalcages@3.2.2, apegrapes@1.2.6, betterfirepit@1.1.6, betterruins@0.4.13, butchering@1.8.2, carryon@1.8.1, commonlib@2.6.1, composter@1.2.1, configlib@1.5.3, electricalprogressivecore@0.9.8, expandedfoods@1.7.4, farseer@1.3.1, fastknapping@1.0.0, foodshelves@1.6.3, fromgoldencombs@1.8.12, millwrightvawtaddon@1.0.2, stonebakeoven@1.1.6, terraprety@7.0.2, th3dungeon@0.4.2, toolsmith@1.1.1, creative@1.20.12, survival@1.20.12, campaigncartographer@4.7.1, electricalprogressivebasics@0.9.9, em@3.2.1, moreblueclay@1.0.1, playercorpse@1.11.1, stonequarry@3.4.3, bricklayers@3.0.3, electricalprogressiveqol@0.9.9, veep@1.0.0, electricalprogressiveequipment@0.9.9
System.MissingMethodException: Method not found: 'Void ElectricalProgressive.EParams..ctor(Int32, Single, System.String, Single, Byte, Single, Boolean, Boolean, Boolean)'.
at EpxVe.src.BEConverter.OnBlockPlaced(ItemStack byItemStack)
at Vintagestory.Client.NoObf.ClientWorldMap.SpawnBlockEntity(String classname, BlockPos position, ItemStack byItemStack) in VintagestoryLib\Client\ClientWorldMap.cs:line 1098
at Vintagestory.Common.BlockAccessorBase.SpawnBlockEntity(String classname, BlockPos position, ItemStack byItemStack) in VintagestoryLib\Common\API\BlockAccessorBase.cs:line 630
at Vintagestory.API.Common.Block.OnBlockPlaced(IWorldAccessor world, BlockPos blockPos, ItemStack byItemStack) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 1363
at Vintagestory.Common.BlockAccessorBase.SetSolidBlockInternal(Int32 blockId, BlockPos pos, IWorldChunk chunk, Boolean synchronize, Boolean relight, ItemStack byItemstack) in VintagestoryLib\Common\API\BlockAccessorBase.cs:line 120
at Vintagestory.Common.BlockAccessorBase.SetBlock(Int32 blockId, BlockPos pos) in VintagestoryLib\Common\API\BlockAccessorBase.cs:line 514
at Vintagestory.ServerMods.BlockBehaviorOmniRotatable.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, EnumHandling& handling, String& failureCode) in VSSurvivalMod\BlockBehavior\BehaviorOmniRotatable.cs:line 75
at Vintagestory.API.Common.Block.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, String& failureCode) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 846
at Vintagestory.Client.NoObf.ClientMain.OnPlayerTryPlace(BlockSelection blockSelection, String& failureCode) in VintagestoryLib\Client\ClientMain.cs:line 1716
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnBlockBuild(BlockSelection blockSelection, Block onBlock, String& failureCode) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 708
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 454
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 85
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 996
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 242
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
@LenKagamine
Ah, thanks. Cool mod!
MiloMolson
They should already be in there, under "Mechanics"
Could the converters be added to the creative menu?