Mods / Vintage Engineering <-> Electrical Progressive

Tags: #Simplification #Technology #Utility
Authors: LenKagamine, tehtelev
Side: Both
Created: Jun 11th at 3:12 AM
Last modified: Nov 4th at 6:35 PM
Downloads: 4942
Follow Unfollow 98

Recommended download (for Vintage Story 1.21.5):
veep_2.2.0.zip  1-click install


Adds 1 new block [Technically 12, if you count the variants.]
This block has 1 connection for Vintage Engineering and 4 for Electrical Progressive.
This allows a 1:1 converstion between the two power-systems.

 

Supported languages: EN, DE, PL, RU, UK, FR, PT-BR, ES-ES, CS, ES-419


Requires:
Vintage Engineering
ElectricalProgressive: Core && Basics

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
2.2.0 veep 754 Nov 4th at 6:35 PM veep_2.2.0.zip 1-click install

***NOTE: THE OLD BLOCK IS BEING DEPRECIATED***
It might be a while before it gets removed, but you might wanna swap it for the new ones! There is a recipe, and they will continue to work as intended, but may get removed in the future!

Adds an MV[Craftable] and HV[Creative, its currently unusable anyway] Variant of the blocks.
Adjusts power capacity of the blocks to not hoard so much electricity.
Values of block now properly load from JSON.

2.1.1 veep 250 Oct 31st at 9:29 AM veep_2.1.1.zip 1-click install

Update to work with VE 0.4.5 and EP 2.5.0
Works as an LV device, so take note of that.

2.1.0 veep 1029 Sep 29th at 6:52 PM veep_2.1.0.zip 1-click install

Update 2.1.0:

  • Transformers between the two systems have been restored to working order. However, I still have questions about how some conversion formulas work in VE...,
  • Translations have been added to DE, PL, RU, UK, FR, PT-BR, ES-ES, CS, and ES-419.,
  • Energy transformers are now displayed in the EP and VE tabs in Creative Mode.,
  • The maximum current has been increased to 40A to prevent them from burning out due to overloads.

 


Обновление 2.1.0:

  • Приведено в рабочее состояние трансформаторы между двумя системами. Правда у меня еще остались вопросы как некоторые формулы конвертации работают в VE….,
  • Добавлены переводы на DE, PL, RU, UK, FR, PT-BR, ES-ES, CS, ES-419 языки.,
  • Трансформаторы энергии высвечиваются теперь на вкладках EP и VE в креативном режиме,
  • Поднято максимальное значение тока до 40А, чтобы они не сгорали от перегрузок.
2.0.1 veep
1.20.0 - 1.20.3 1.20.5 - 1.20.7 1.20.8 - 1.20.10 1.20.11 - 1.20.12
989 Aug 14th at 12:15 PM veep_2.0.1.zip 1-click install

- Hopefully fix randomly exploding dependency check.

2.0.0 veep 588 Aug 1st at 3:54 AM veep_2.0.0.zip 1-click install

Updated to not explode with EP-2.0.0; but now requires EP-2.0.0

1.1.0 veep 611 Jul 7th at 7:52 PM veep_1.1.0.zip 1-click install

Fixes blocks dropping their actual variant instead of the "down" variant

Now requires EP: 1.1.0 at minimum, and fixes crash with such.

1.0.0 veep 721 Jun 11th at 3:13 AM veep_1.0.0.zip 1-click install

I make no promises this doesnt somehow explode.


16 Comments (oldest first | newest first)

💬 LenKagamine , Nov 17th at 4:57 AM

Привет, этот мод преобразует энергию из одного мода в другой. Я не говорю по-русски, так что, возможно, лучше спросить на Discord Electrical Progressive, чем у меня.

Обвините переводчика в плохой грамматике

Dmitriy

💬 Dmitriy, Nov 16th at 2:53 PM (modified Nov 16th at 2:54 PM)

Каковы характеристики трансформатора?

32 units per second ?

 

💬 LunaTheFox, Oct 31st at 9:40 AM

sweet thank you for the incredibly fast responce!

💬 LenKagamine , Oct 31st at 9:30 AM

Luckily LunaTheFox; I was actually not only up, but happened to be in a coding mood! It didnt take any real work, just updated the dependencies.

💬 LunaTheFox, Oct 31st at 8:50 AM

It looks like the vintage  engineering update broke this :<

💬 LenKagamine , Sep 29th at 7:04 PM

Thank the ElectricProgressive dev, I've been busy! Thanks tehtelev

💬 Flameguy4500, Sep 29th at 6:58 PM

Holy Shit I picked the best time to try updating my VS to 1.21.1, Ya'll just updated 2 mins ago,

 

Hell yeah guys!

💬 SargonRose, Sep 4th at 3:27 AM

Ill tip 5$ to get this updated. i was hopinh it was simple and tried just chaning the version numbers to see if it was just a safty feature but no dice.

💬 GrimoireODS, Aug 29th at 9:56 PM

I see vintage engineering updated can I download this and it works or nah?

💬 LenKagamine , Aug 1st at 2:44 AM

King_Wedgie As my IDE updates so I can fix this, I should mention that I hop from game to game often, meaning any mods I make having odd "Stagnant" periods where nothing happens.

Honestly, I forget about many of the projects I do sadly, but this is why I have a public github, anyone is free to take my mod and carry its flag as need be.

If you notice my mod not working, there are three paths I see viable:
1: Comment and pray word reaches me.
2: Make an Issue/PR on the github, I *WILL* see it there
3: Copy the code, fix and re-upload. I do not mind, and AFAIK the liscense I have chosen is specifically to allow free use, including just CTRL-C CTRL-V stuff.

💬 King_Wedgie, Jul 23rd at 7:56 PM

Just a heads-up that this is currently broken with the incoming Electrical Progessive 2.0.0 updates (client crashes when trying to place the transformer).

💬 LenKagamine , Jul 7th at 7:04 PM

Kreggur Oh wow, youre Electrical progressive is VERY outdated! I'll have to mark it as incompatible with those versions, try updating your EP series mods if possible

💬 Kreggur, Jul 2nd at 8:51 PM

 

Whenever I place down the EP-EV Transformer, the game crashes.

 

 

 

Crash Report
Running on 64 bit Windows 10.0.19045.0 with 16306 MB RAM
Game Version: v1.20.12 (Stable)
2025-07-02 22:46:13: Critical error occurred in the following mod: veep@1.0.0
Loaded Mods: aculinaryartillery@1.2.5, autosifter@1.1.0, betterforest@0.1.0, bettertraders@0.0.10, boatiespeedie12@1.0.3, forestsymphony@1.0.2, hangingoillamps@1.0.3, icyexc@1.0.0, millwright@1.2.4, primitivesurvival@3.7.7, prospecttogether@2.0.7, scrollrackable@1.0.1, fseasonedfirewood@1.1.0, snowcaps@0.0.0, sortablestorage@2.3.1, stepfixelk@0.0.1, vintageengineering@0.3.11, game@1.20.12, vsimgui@1.1.8, alchemy@1.6.50, animalcages@3.2.2, apegrapes@1.2.6, betterfirepit@1.1.6, betterruins@0.4.13, butchering@1.8.2, carryon@1.8.1, commonlib@2.6.1, composter@1.2.1, configlib@1.5.3, electricalprogressivecore@0.9.8, expandedfoods@1.7.4, farseer@1.3.1, fastknapping@1.0.0, foodshelves@1.6.3, fromgoldencombs@1.8.12, millwrightvawtaddon@1.0.2, stonebakeoven@1.1.6, terraprety@7.0.2, th3dungeon@0.4.2, toolsmith@1.1.1, creative@1.20.12, survival@1.20.12, campaigncartographer@4.7.1, electricalprogressivebasics@0.9.9, em@3.2.1, moreblueclay@1.0.1, playercorpse@1.11.1, stonequarry@3.4.3, bricklayers@3.0.3, electricalprogressiveqol@0.9.9, veep@1.0.0, electricalprogressiveequipment@0.9.9
System.MissingMethodException: Method not found: 'Void ElectricalProgressive.EParams..ctor(Int32, Single, System.String, Single, Byte, Single, Boolean, Boolean, Boolean)'.
at EpxVe.src.BEConverter.OnBlockPlaced(ItemStack byItemStack)
at Vintagestory.Client.NoObf.ClientWorldMap.SpawnBlockEntity(String classname, BlockPos position, ItemStack byItemStack) in VintagestoryLib\Client\ClientWorldMap.cs:line 1098
at Vintagestory.Common.BlockAccessorBase.SpawnBlockEntity(String classname, BlockPos position, ItemStack byItemStack) in VintagestoryLib\Common\API\BlockAccessorBase.cs:line 630
at Vintagestory.API.Common.Block.OnBlockPlaced(IWorldAccessor world, BlockPos blockPos, ItemStack byItemStack) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 1363
at Vintagestory.Common.BlockAccessorBase.SetSolidBlockInternal(Int32 blockId, BlockPos pos, IWorldChunk chunk, Boolean synchronize, Boolean relight, ItemStack byItemstack) in VintagestoryLib\Common\API\BlockAccessorBase.cs:line 120
at Vintagestory.Common.BlockAccessorBase.SetBlock(Int32 blockId, BlockPos pos) in VintagestoryLib\Common\API\BlockAccessorBase.cs:line 514
at Vintagestory.ServerMods.BlockBehaviorOmniRotatable.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, EnumHandling& handling, String& failureCode) in VSSurvivalMod\BlockBehavior\BehaviorOmniRotatable.cs:line 75
at Vintagestory.API.Common.Block.TryPlaceBlock(IWorldAccessor world, IPlayer byPlayer, ItemStack itemstack, BlockSelection blockSel, String& failureCode) in VintagestoryApi\Common\Collectible\Block\Block.cs:line 846
at Vintagestory.Client.NoObf.ClientMain.OnPlayerTryPlace(BlockSelection blockSelection, String& failureCode) in VintagestoryLib\Client\ClientMain.cs:line 1716
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnBlockBuild(BlockSelection blockSelection, Block onBlock, String& failureCode) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 708
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 454
at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) in VintagestoryLib\Client\Systems\Player\MouseInWorldInteractions.cs:line 85
at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 188
at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 996
at Vintagestory.Client.GuiScreenRunningGame.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 242
at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 88
at OpenTK.Windowing.Desktop.GameWindow.Run()
at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93
💬 MiloMolson, Jun 20th at 5:24 AM

@LenKagamine

Ah, thanks. Cool mod!

💬 LenKagamine , Jun 20th at 4:29 AM

MiloMolson

They should already be in there, under "Mechanics"

💬 MiloMolson, Jun 19th at 11:34 PM

Could the converters be added to the creative menu?

 (edit comment delete)
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