
Mods / All Classes
Author: DejFidOFF
Side: Both
Created: Nov 2nd 2024 at 12:16 PM
Last modified: Sep 23rd at 2:15 PM
Downloads: 70085
Follow Unfollow 488
Recommended download (for Vintage Story 1.21.0 and 1.21.1):
allclasses2.0.6.zip
1-click install
All classes mod exclusively made for
Adds to the world new classes:
( It adds classes so you can also choice from vanilla ones if you will )
Alchemyst, Artisan, Chef, Homesteader,
Lumberjack, Mason, Merchant, Miner,
Mystic, Ranger, Smith and Tinker
And adds some stuff like:
Metal cooking pots
Metal pans
Mining lanterns
Lumberjacks axe
Soilboosters
Grass-flower poultice








Don´t cook non food recipes in pots which are just for food !
You are also able to use it at the single player!
Check out other cool mods !
Feel free to use for single player
Original mod by Mr1k3 - More Class
Disclaimer
I am not responsible for any incompatibility issues with any mods.
This mod is tailored just for Tabor Waterworld Pirates server.
I will not respond to and resolve any bugs and suggestions in comments or private messages,
that's what the issue tracker is for. But first check the Mod Troubleshooting tab.
Translations: CS, DE, EN, ES, FR, IS, IT, JP, PL, SK, UA
Some links may in other then EN or CS language not working in class selection.
You can make correction in your language and let me know.
Metal pots - You need to put the pot on the ground and empty that with empty bowl
Vanilla Variants: if config: "Firewood": true, exclusive recipe for Lumberjack class´s firewood advantage not working - set to false
Wildfarming revival: until 1.1.0 panning Muddygravel with Copper or Bronze pan causing game crash
Elk - Do not mount metal cooking pot to elk. It´s not designet for that - causing the crash. Fixed in 1.2.0
Not compatible with Combat Overhaul - until version 2.0.0
Mod Version | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
2.0.6 | 3373 | Sep 23rd at 2:15 PM | allclasses2.0.6.zip | 1-click install | ||
Temporary fix pots issue. | ||||||
2.0.5 | 4986 | Sep 9th at 4:31 PM | allclasses2.0.5.zip | 1-click install | ||
Added Recurve bow recipes for Ranger - from bear pelt & leather. | ||||||
2.0.4 | 1048 | Sep 7th at 12:29 PM | allclasses2.0.4.zip | 1-click install | ||
Fixed tinbronze cooking pot json / crash when put pot to the firepit | ||||||
2.0.3 | 2207 | Sep 3rd at 6:58 PM | allclasses2.0.3.zip | 1-click install | ||
added Lumberjack axe info to the handook tutorial All classes text. | ||||||
2.0.2 | 650 | Sep 2nd at 6:55 PM | allclasses2.0.2.zip | 1-click install | ||
Lumberjack now can craft Lumberjak´ s axe. Few language tweaks. | ||||||
2.0.1 | 1024 | Sep 1st at 3:19 PM | allclasses2.0.1.zip | 1-click install | ||
solved issue with en language | ||||||
2.0.0 | 524 | Aug 31st at 8:12 PM | allclasses2.0.0.zip | 1-click install | ||
Please make a backup of any worlds before you used it.Do not use it in the version 1.20.x - use only in 1.21.0+.
After upgrade from older versions run remap, save and restert world / servertry .charsel in creative mode list all classes
This is initial release for VS 1.21
| ||||||
1.3.5 | 13749 | Jun 15th at 8:54 AM | Allclasses1.3.5.zip | 1-click install | ||
1.20.12 update | ||||||
1.3.4 | 9008 | Apr 29th at 3:26 PM | Allclasses1.3.4.zip | 1-click install | ||
few tweaks | ||||||
1.3.3 | 5030 | Apr 2nd at 10:54 PM | Allclasses1.3.3.zip | 1-click install | ||
Few tweaks, Added description for each class to handbook ( en + cz ) | ||||||
1.3.2 | 2657 | Mar 25th at 9:40 PM | Allclasses1.3.2.zip | 1-click install | ||
ad tinekr trait to tinker class, some fixes | ||||||
1.3.1 | 824 | Mar 23rd at 1:56 PM | Allclasses1.3.1.zip | 1-click install | ||
fix panning loot table | ||||||
1.3.0 | 94 | Mar 23rd at 1:48 PM | Allclasses1.3.0.zip | 1-click install | ||
fix panning loot table | ||||||
1.2.9 | 899 | Mar 20th at 2:42 PM | Allclasses1.2.9.zip | 1-click install | ||
Wildfarming - adding bamboo & vanilla berry bushes to panning table ( muddy gravel ) | ||||||
1.2.8 | 35 | Mar 20th at 2:27 PM | Allclasses1.2.8.zip | 1-click install | ||
Wilfarming - adding bamboo & vanilla berry bushes to panning table ( muddy gravel ) | ||||||
1.2.7 | 6681 | Feb 21st at 7:16 PM | Allclasses1.2.7.zip | 1-click install | ||
added probability to get some meteoric iron from panning ( bronze & iron pan ) | ||||||
1.2.6 | 1054 | Feb 17th at 8:13 PM | Allclasses1.2.6.zip | 1-click install | ||
add iron pan | ||||||
1.2.5 | 1482 | Feb 13th at 10:10 PM | Allclasses1.2.5.zip | 1-click install | ||
adjust cooking pot temperatures | ||||||
1.2.4 | 832 | Feb 10th at 11:41 AM | Allclasses1.2.4.zip | 1-click install | ||
ru translation | ||||||
1.2.3 | 1239 | Feb 6th at 10:17 AM | Empty | Allclasses1.2.3.zip | 1-click install | |
1.2.2 | 1465 | Feb 1st at 8:21 AM | Allclasses1.2.2.zip | 1-click install | ||
removing recipe for boiling water from rainwater - causing crash when clicking on hot water recipe in handbook and Hydrate or diedrate not installed | ||||||
1.2.1 | 428 | Jan 31st at 3:22 PM | Allclasses1.2.1.zip | 1-click install | ||
UA Translate corrections by RAGE, thanks | ||||||
1.2.0 | 1319 | Jan 26th at 3:02 PM | Allclasses1.2.0.zip | 1-click install | ||
fix cooking pots Elk attachment | ||||||
1.1.9 | 1389 | Jan 23rd at 7:39 AM | Empty | Allclasses1.1.9.zip | 1-click install | |
1.1.8 | 795 | Jan 21st at 10:37 PM | Allclasses1.1.8.zip | 1-click install | ||
Polski translate by Neti | ||||||
1.1.7 | 1956 | Jan 17th at 9:56 AM | Allclasses1.1.7.zip | 1-click install | ||
fix mason recipe | ||||||
1.1.6 | 308 | Jan 14th at 10:46 PM | Allclasses1.1.6.zip | 1-click install | ||
add es-es translate | ||||||
1.1.5 | 362 | Jan 12th at 12:43 PM | Allclasses1.1.5.zip | 1-click install | ||
fix Lumberjack recipe | ||||||
1.1.4 | 427 | Jan 9th at 10:37 AM | Allclasses1.1.4.zip | 1-click install | ||
patched compatibility with Can Market | ||||||
1.1.3 | 885 | Jan 1st at 11:24 PM | Allclasses1.1.3.zip | 1-click install | ||
Added Black bronze pot for non food cooking (chef class), fixing textures. | ||||||
1.1.2 | 242 | Dec 31st 2024 at 10:13 PM | Allclasses1.1.2.zip | 1-click install | ||
added tinbronze pot for cooking dirty stuff and gold plated cooking pot for meals | ||||||
1.1.1 | 606 | Dec 28th 2024 at 3:13 PM | Allclasses1.1.1.zip | 1-click install | ||
Patched metal cooking pots | ||||||
1.1.0 | 195 | Dec 27th 2024 at 6:48 PM | Allclasses1.1.0.zip | 1-click install | ||
copper and metal pans fix compatibility with Wildfarming revival, firewood recipe for carpenter trait changed. | ||||||
1.0.9 | 343 | Dec 24th 2024 at 10:07 PM | Empty | Allclasses1.0.9.zip | 1-click install | |
1.0.8 | 206 | Dec 23rd 2024 at 8:10 PM | Allclasses1.0.8.zip | 1-click install | ||
patch Homesteaser recipe | ||||||
1.0.7 | 385 | Dec 21st 2024 at 8:54 PM | Allclasses1.0.7.zip | 1-click install | ||
Miners lanterns recipe fix, Adjust recipes of seeds for Homesteader | ||||||
1.0.6 | 164 | Dec 21st 2024 at 12:51 PM | Allclasses1.0.6.zip | 1-click install | ||
Fix recipes for Mining lanterns | ||||||
1.0.5 | 91 | Dec 21st 2024 at 9:43 AM | Allclasses1.0.5.zip | 1-click install | ||
Hotfix - recipe for hot water working well, but clicking on hot water in hadbook causing crash. Increase output for Medic´s flower poultice from 2-->4 | ||||||
1.0.4 | 222 | Dec 20th 2024 at 5:17 PM | Allclasses1.0.4.zip | 1-click install | ||
fix Hot water recipe now 1l water + 1l water + 1l water +1 any sand = 2l hot water | ||||||
1.0.3 | 251 | Dec 19th 2024 at 7:05 AM | Allclasses1.0.3.zip | 1-click install | ||
hot water recipe fix | ||||||
1.0.2 | 265 | Dec 18th 2024 at 9:21 AM | Allclasses1.0.2.zip | 1-click install | ||
patch Mystic traits | ||||||
1.0.1 | 182 | Dec 17th 2024 at 8:37 AM | Allclasses1.0.1.zip | 1-click install | ||
Adds DE & SK translations | ||||||
1.0.0 | 203 | Dec 16th 2024 at 7:58 PM | Allclasses1.0.0.zip | 1-click install | ||
All classes |
I tested using a Longbow and a Stirrup Crossbow from CO against a friend in steel plate shooting the torso. Me, Ranger, did 6.3 dmg with iron bolt. Tailor did 6.3 also. We both did 6.48 with Longbow and a Broadhead arrow from More arrows. Also, the 25% faster draw doesnt apply since it takes both tailor and I the same time to draw a crossbow, and im assuming whatever accuracy bonus they have (The class specifically mentions most accurate class but has no accuracy bonus) doesnt apply either because it is impossible to keep a longbow drawn and hit a target further than pike range.
I'm using the lastest version of All classes with combat overhaul, but as a ranger class I don't think I'm getting the +100% ranged damage boost, not sure though since I cant test on actual player target to know the exact damage. If someone can test it further please do, I'm only playing on singleplayer.
EDIT: it seems it's not CO problem, I've tested without CO and Ranger still do not deal x2 ranged damage. Maybe I misunderstood the perk?
UPDATE 2: I forgot to toggle CO lib when testing, it seems the very lib itself will cause the bug.
If you're open to suggestions mine is change the name of Mystic to Librarian. The name would fit their description in addition it also reads very reminiscent of "The Librarians", a film/tv series about a group that gathers, secures and protects magic/occult knowledge/items. A rename would fit the role while also possibly introducing people to a new franchise.
Eclipsse
Firstaval, Idk what´s animal fat, I know just a fat.. There is an isue tracker. Since the pots are just vanilla ones I don´t see a problem.
DejFidOFF Ok, yea, I looked at the files, won't be too hard to achieve, just easier with configs. I would say though that imo all the classes need more debuffs to enocurage specialisation and cooperation in multiplayer please.
CaptainJake
This is a content mod, and always will be. So no configs, sorry. You can make your own patch or if using in single edit classes.
Please add a config file, some of these are OP imo and I want to add more debuffs - for example Homesteader should have more debuffs from using armour imo.
Degen_Andi
There is an issue tab up there.. CO seriously modifying the game.. so.. And see.. disclaimer in description of AC..
I am not forcing anybody to use this.it's really not my fault. I will not modify my mod to be compatible with every other ... here..
If somebody asks nicely.. Maybe I can do something..But always don't forget. Every modder do mods in their free time and for free.. We own you nothing..
Just a heads up, Even now in 2.0.5 the Great Axe of Lumberjack's doesn't work with Combat Overhaul (When CO's installed you can't mine with it in Survival).
With and without CO the axe also appears in the hand with the axehead facing the wrong way so the item's in-hand transform is off.
I imagine that the Compatibility with CO people are talking about means that the classes already include the traits they have in CO. For example: 'Bows proficiency (Combat Overhaul) (+50% draw speed).
MrJewsbury
done..
MrJewsbury
hmm.. ok, that´s actually good point. I will do that.
DejFidOFF Can you make it so that rangers can also make recurve bows? the description says they can make bows but they can't make recurve.
DejFidOFF Thank you! thats pretty simple actually
DejFidOFF oh, ok, sorry, didn't read the description completely
R0D96
You can make "patching" mod and update to the database. Or if it´s for single player, just unpack, edit traits, zip again and add to mod folder
does anyone know how I can modify the traits and actually save them
ParaToxic
Sanetless
What you mean CO compatibility. Have reports that this mod works alongside of Co.
Any plans to add CO compatibility?
NotTheSolaire Yeah It's safe to use it with CO, tho none of the traits in CO will be on any of these new classes.
NotTheSolaire
idk never experienced CO
is it safe to run Combat overhaul and this mod together on a server?
Wolpfy
Guess no in close future.
Hey, just woundering if you'll ever gonna make a version of the mod that is compatable with some of the Combat overhual mods traits? :)
Chlo_acqua MischievousCloud
solved in release 2.0.1
MischievousCloud Chlo_acqua
Which language?
All descriptions are also messed up for me as well.
Hello! having a issue with the mod where all the descriptions for the class traits are messed up. Not displaying what they do correctly and not showing what the main productive unique item stat does
Parf
Hello o/ Im pretty sure, after update, this mod can be save to add to existing world. And yes, players which wants to change class to some from this mod needs to allowcharselonce to apply. The ones which are good with vanilla class doesn´t needs to allowcharselonce to apply.
quick question! would this mod be safe to add to an existing world in 1.21 once it updates? would players need the ol' allowcharselonce to apply modified vanilla class traits? thanks for all the work you're doing.
TheDucK80
You welcome. It doing fine. Seems like update for 1.21 will be released on monday 1st of september.
Some bugs will be solved. Metal pots will have new codes, will working properly like vanilla ones, some minor ones will be corrected.
Rest of translations will be added.. Will be necesery to remap files. And as always make a backup. :)
DejFidOFF
Sweet! W modder. Thanks king
TheDucK80
I will working on it
Will this work in version 1.21?
DejFidOFF Thanks
Entaris
hammer, copper plate, claypot burned
Can't find the recipe for COPPER pot.
I've got all the others.
Rhyagelle
idk
Is this compatible with "The Working Classes"?
MrSuslik
Tohle si něpřečtu, nemluvím jazykem tvého kmene. I kdybych rozuměl, tak od toho tu je issue tracker.
DejFidOFF
«Не работает черта рейнджера, отвечающая за примитивного лука и грубых стрел. При применении поместите рецепт в сетку изготовления ничего не выводится.
Также все рецепты других модов, связанных с чертой «Мастер лука», сломаны. В частности, речь идет о моде для арбалетов — из-за нефункциональной черты «Мастер лука» невозможно изготовить составные конечности арбалета.
Have I explained the issue clearly enough?
MrSuslik
Every issue/bug will be resolved after someone proper reported the issue and describe that. I don't have a crystal ball to predict bugs.
When will the broken trait responsible for crafting Bow and arrows (Sentry / Renger) be fixed?"
Boneberg
yes, I can
Hello, friend. A friend and I made a translation into our native language (Brazilian Portuguese). I would like to know if you are interested in including it officially in your mod. I edited the scripts and he made the translation.
Started a new run and noticed some of the panning tables are still not right (copper has Iron and chrome in its list for sand) and (tin bronze still has chrome in its list for sand). Both are not in the iron pans list
At the first the command is /player [playername] allowcharselonce and both working for me. even .charsel
And what my mod have to do with that?
In fact, I'm the administrator, and I can't re-select the classes.
Aimli_
on SMP you need to ask admin. In single player go creative (/gm2) and do .charsel command
How to reselect classes? I can't reselect classes after typing /player [playername] allow charselonce, it says “ingameerror-can't change classes”.
DerangedDragon
Use Extrainfo
Do you think you could end up posing a google doc or excel with the chances for the items with each different quality of pan?
danhere same. I pretend I'm washing out the pot between uses ^_^
danhere Same issue with the golden cooking pots.
Hello, there seem to be an error with the class missing config files.
ERROR: The class homesteaderclass does not exist in the configurations, probably a custom class without configs
I'm running into an issue with copper cooking pots where once it's been emptied, putting it back on the fire doesn't allow it to be refilled. You have to take it off the fire, put it down, and use a bowl to take out "nothing" from inside it. Then it can be reused. Not sure if anyone else has had this issue?
RazVonCoon
Yeah, I have the same question about why medic has civil rather than squeamish. The medic class allows me to make flower and dry grass poultice, but I'm also punished because the class reduces my ability to get the ingredients for the poultice...
@DejfidOFF but not for me.
Im just curious but why is a combat expert (The ranger in this case) squeamish? IS it just to prevent the class from overshadowing the hunter class?
Austin_Legend
It´s working on 4 of my servers and at other 171 servers worldwide.
Does not actually work on my server. Has seemed to work in singleplayer though, but can get it to work multiplayer.
ZBlank
Hello, thank you. It´s cool idea, but, I am not a programmer, I make just content mods so this is out of my range. I can add maybe something to chef class but not sure what.
hey, cool creator, damn good mod, I play as a miner, I love the process, and I also have a friend and comrade who plays as a cook (we also have a couple more added mods with culinary alteria and XSkills). а frying pan is good , but there are not enough food bonuses in this class, so to speak, otherwise this class WILL BE HUMILIATED by the FARMER with his bags of WHEAT, RAW ONIONS and stew, a great example is Walheim with his temporary food bonuses.
RayoRey
Try to remove another mod.
Good evening, I removed the mod, and it still won't let me make firewood normally. I use it on the server and it gives us that problem. I would appreciate your help.
DejFidOFF
Yes I saw a big thank you ^^
AcidNight
I add tinker trait to Tinker class in last update
DejFidOFF
Hello, indeed my translator put class for the handyman trait which is linked to the clockmaker
AcidNight
so you are wrong. you don´t need a class but trait..
DejFidOFF
Hello, yes I thought so too but apparently he didn't adapt it to this class, I'll have to see if I know how to add it
AcidNight
there is a Tinkerer class in this mod
Hello, no tinkerer planned? I have a mod that requires this class but I can't find it.
Shrapnel
There was a mistake. You can´t get iron from sand, not meteoric. You can get those things only with bronze and iron pan and from bony soil. Chromite you can get also from bony soil.
Get Extra info and you will see looting table from that pans in handbook and much more...
I think the loot table for the bronze and iron pans have been switched, I was getting Hematite, Chromite, and Meteoric Iron on a tin bronze pan (so much in fact that I made the iron pan with the Hematite I got panning), but with the Iron pan I have not seen one of them in over 32 blocks of panning. I am getting more items with the Iron pan but getting lower quility ones seems odd. (Note am getting Fire clay on the Iron Pan I was not getting on the tin-bronze pan).
GrimmSpector
no
Is there a way to make this compatible with Combat Overhaul?
@Wr4Th_0f_D0g Actually I think I might be wrong on it. I tried running without the mod, and still have the same thing happen. But I found I could chop firewood by right clicking with an axe so. I probably have another mod that did it.
Neverendingname I've personally never noticed this but if that's really the case then remove the line "requiresTrait": "carpenter", from the recipe giving you trouble in assets\allclasses\recipes\grid\lumberjack.json
So I'm noticing a different issue with firewood. Quite simply, I can't make any at all, citing a need for the Lumberjack class. And I'm not sure what config needs to change so I can locally fix it. Any help would be nice.
btw the stats for charcoal, tree drops, and crop drops do nothing because they aren't part of the base game and you didn't add anything to give them functionality. just thought I'd let you know.
Hello. I have translated your mod into Russian.
I leave a link: Russian translate
Apologies for asking, but what did the most recent update do? (1.2.3)
I'm translating the mod to pt-br, so I'd like to suggest a change to one thing.
On other mods related to cooking, bismuth bronze isn't used normally because it's supposed to be a bit toxic. You could make it a mid-tier potion/glue making pot like the black bronze one. (Surprisingly, the black bronze is NOT toxic, but it does look lika a black cauldron anyway, so...)
vanillastein
Just don't do it, it's not designed for that. It need to make a special models for that to do. At this moment have not time to do that.
Neti
ok, thank you
GaymerMike
It´s caused by incompatibility with some mod or you have removed come class mod and you still have that class
Hi. I wrote a translation of classes description in your mod into Polish. It would be great if you would add it.
https://drive.google.com/file/d/1omNr156apb0IZcugCiZAu4AaM2_Pmoeg/view?usp=sharing
My suggestion: you could add the ability for alchemists to breed plants into potions from the alchemy mod.
Thanks.
VanillaBryce
No, I can´t. And it´s not dependency, but compatibility.
I love this mod, but I think it has unlisted dependencies. Can you remove the references to hydrate or dierate from this mod so it can be standalone?
DejFidOFF my bad, with xskills, some skills get a + or - % in exp gain for skills, but with these classes, it dont.
rjc523
which bonus? for what? from what? You guys talk to me with some non earth code which I can´t decode..
DejFidOFF does it just not give bonus with xskills?
@GaymerMike
it tells me nothing.. Its working form me
hello, i have a friend on my server when he types .charsel his game crashes. the rest are able to chance class except him, he uninstalled the game and reinstalled but still same issue
SkollDrachen
It works alongside xskills
does this work with xskills?
when cooked and emptied and try to take them out all at once then i crash
GaymerMike
Can´t replicate
Im crashing when having more than one iron pot on campfire empty and trying to pick them up to place down and right click with bowl to reset them so i can keep cooking
Saytromi
For this feature you need to have also installed wildfarming mod
GaymerMike
Take of pot from firepit, put it down, click on it with empty bowl.
Привет. На версии 1.20rc_8 я не могу обналичить руду с помощью metalpan-tinbronze и медного предмета из seal gravel (muddygravel). В GuideBook этот рецепт правильный
UPD: need mod WildFarming for fix this - answer DejFidOFF(Author)
TY
Hey, im having an issue with the bismuth cooking pot that its not showing the cooking slots, i cooked once in it but now i put it in the campfire it heats up as if food is in it but there are no slots to add the food in.
hello! I like how the ranger in Ar-class is set up more then in this because of the "squeamish: debuff and I am looking at somehow editing it out I found the "classes.json" and tried to edit it there however that didnt seem to work is there any way to edit these at all?
TheRealFlynn
Ohh thank you and thank you :)
there's a typo in your page where it says staff instead of stuff. Cool mod :)
Aricus
Its just a question, no I will not downgrade that for 1.19, sorry
Might be a weird ask, any way to make this work with 1.19.x?
DeafJaeger
You need Miner class and craft that - fixed in 1.0.6
How to get mining laterns?
Zanklev
Please don´t spam the chat - there is the issue tracker. It seems game realated bug. Fix in 1.0.5
TheGrunge
Yes I miss that, thank you.
mystic has no downside stacking that weak of a hunger with pilferer, if you missed that
TotRosenRot
you can do what you need to do for single player..
bringitonwimps
idk how well this works with xskill, not tested that far. This have not modifyers for xskills.
.allowcharselonce and .charsel are commands to let players select claas again.. so works with all class mods...
Hi, Can i delete all negative traits from this? Me and my friend are not fan of debufs for characters, it make it hard to choce with one we want to play. And negative traits are better on servers with more people anyway. Like for your server.
do you know how well this works with xskills?.. I have the older class mod that adds like 4 or 5 dif classes but this is more comprehensive and i like what you have done. The other class moid im refering to has modifyers for xskills, as in the miner earns farming skills slower and the farmer earns mining skills slower but has a boost in the farming skills and vicer vs for the miner in farming(fyi i mayt be naming the actual skills boost and hinderence wrong but you get the idea im sure)
Not a big deal if it doesnt im trying to figure out now how to load this and shift from that mod to this one maybe, or maybe have both. Any info/help on this would be appreciated, thanks. also does the .allowcharselonce and .charsel work with this mod? idk if that base game function or because of the other mod.
Thanks again!