Mods / All Classes

Tags: #Cosmetics #QoL #Tweak
Author: DejFidOFF
Side: Both
Created: Nov 2nd 2024 at 12:16 PM
Last modified: Oct 26th at 10:40 AM
Downloads: 86176
Follow Unfollow 578

Recommended download (for Vintage Story 1.21.0 - 1.21.5):
allclasses2.0.8.zip  1-click install


All classes mod exclusively made for

 

Adds to the world new classes:

( It adds classes so you can also choice from vanilla ones if you will )

Alchemyst, Artisan, Chef, Homesteader,
Lumberjack, Mason, Merchant, Miner,
Mystic, Ranger, Smith and Tinker

And adds some stuff like:

Metal cooking pots
Metal pans
Mining lanterns
Lumberjacks axe
Soilboosters
Grass-flower poultice

Metal cooking pots
          


Don´t cook non food recipes in pots which are just for food !

You are also able to use it at the single player!

Check out other cool mods !

Feel free to use for single player

Original mod by Mr1k3More Class

 

Disclaimer

I am not responsible for any incompatibility issues with any mods.
This mod is tailored just for Tabor Waterworld Pirates server.

I will not respond to and resolve any bugs and suggestions in comments or private messages,
that's what the issue tracker is for. But first check the Mod Troubleshooting tab.

Buy Me a Coffee at ko-fi.com

Translations: CS, DE, EN, ES, FR, IS, IT, JP, PL, PT, PT-BR, SK, UA

Some links may in other then EN or CS language not working in class selection.

You can make correction in your language and let me know.

Features
Metal pans - With Wildfarming installed, you can also pan muddygravel
Metal pots - You need to put the pot on the ground and empty that with empty bowl From 2.0.0 acts like vanilla pots.
Known issues

Vanilla Variants: if config: "Firewood": true, exclusive recipe for Lumberjack class´s firewood advantage not working - set to false
Wildfarming revival: until 1.1.0 panning Muddygravel with Copper or Bronze pan causing game crash
Elk - Do not mount metal cooking pot to elk. It´s not designet for that - causing the crash. Fixed in 1.2.0

Not compatible with Combat Overhaul - until version 2.0.0

 

Mod Version For Game version Downloads Released Changelog Download 1-click mod install*
2.0.8
1.21.0 - 1.21.5
5294 Oct 26th at 10:40 AM allclasses2.0.8.zip 1-click install

Added  Brazilian Portuguese translation by Decco.

2.0.7
1.21.2 - 1.21.5
2731 Oct 19th at 11:16 AM allclasses2.0.7.zip 1-click install

Added dirty metal pots in the mix! Equivalents to their metal pots for cooking food.

Take care what you cooking :)

2.0.6
1.21.2 - 1.21.5
9622 Sep 23rd at 2:15 PM allclasses2.0.6.zip 1-click install

Temporary fix pots issue.
Take care you cook food in the pots that are suitable for !
And don´t cook non food recipes in pots which are just for food !

2.0.5 5329 Sep 9th at 4:31 PM allclasses2.0.5.zip 1-click install

Added Recurve bow recipes for Ranger - from bear pelt & leather.

2.0.4
1.21.0 - 1.21.1-rc.2
1162 Sep 7th at 12:29 PM allclasses2.0.4.zip 1-click install

Fixed tinbronze cooking pot json / crash when put pot to the firepit

2.0.3
1.21.0 - 1.21.1-rc.1
2315 Sep 3rd at 6:58 PM allclasses2.0.3.zip 1-click install

added Lumberjack axe info to the handook  tutorial All classes text.

2.0.2
1.21.0 - 1.21.1-rc.1
676 Sep 2nd at 6:55 PM allclasses2.0.2.zip 1-click install

Lumberjack now can craft Lumberjak´ s axe. Few language tweaks.

2.0.1 1057 Sep 1st at 3:19 PM allclasses2.0.1.zip 1-click install

solved issue with en language

2.0.0 545 Aug 31st at 8:12 PM allclasses2.0.0.zip 1-click install

Please make a backup of any worlds before you used it.

Do not use it in the version 1.20.x - use only in 1.21.0+.

 

After upgrade from older versions run remap, save and restert world / server

try .charsel in creative mode list all classes

 

This is initial release for VS 1.21

 

  • Cooking pots reworked, now working like vanilla ones
  • Poultice which medic can make is faster then vanilla ones
  • Added missing languages
  • Also made some polishing and tweaking.
1.3.5
1.20.11 - 1.20.12
14186 Jun 15th at 8:54 AM Allclasses1.3.5.zip 1-click install

1.20.12 update

1.3.4
1.20.5 - 1.20.7 1.20.8 - 1.20.9
9056 Apr 29th at 3:26 PM Allclasses1.3.4.zip 1-click install

few tweaks

1.3.3
1.20.0 - 1.20.3 1.20.5 - 1.20.7
5083 Apr 2nd at 10:54 PM Allclasses1.3.3.zip 1-click install

Few tweaks, Added description for each class to handbook ( en + cz )

1.3.2
1.20.0 - 1.20.3 1.20.5 - 1.20.6
2678 Mar 25th at 9:40 PM Allclasses1.3.2.zip 1-click install

ad tinekr trait to tinker class, some fixes

1.3.1 837 Mar 23rd at 1:56 PM Allclasses1.3.1.zip 1-click install

fix panning loot table

1.3.0
1.20.0 - 1.20.3 1.20.5 - 1.20.6
117 Mar 23rd at 1:48 PM Allclasses1.3.0.zip 1-click install

fix panning loot table

1.2.9
1.20.0 - 1.20.3 1.20.5 - 1.20.6
913 Mar 20th at 2:42 PM Allclasses1.2.9.zip 1-click install

Wildfarming - adding bamboo & vanilla berry bushes to panning table ( muddy gravel )

1.2.8 51 Mar 20th at 2:27 PM Allclasses1.2.8.zip 1-click install

Wilfarming - adding bamboo & vanilla berry bushes to panning table ( muddy gravel )

1.2.7 6726 Feb 21st at 7:16 PM Allclasses1.2.7.zip 1-click install

added probability to get some meteoric iron from panning ( bronze & iron pan )

1.2.6 1068 Feb 17th at 8:13 PM Allclasses1.2.6.zip 1-click install

add iron pan

1.2.5 1504 Feb 13th at 10:10 PM Allclasses1.2.5.zip 1-click install

adjust cooking pot temperatures

1.2.4 857 Feb 10th at 11:41 AM Allclasses1.2.4.zip 1-click install

ru translation

1.2.3 1260 Feb 6th at 10:17 AM Empty Allclasses1.2.3.zip 1-click install
1.2.2 1486 Feb 1st at 8:21 AM Allclasses1.2.2.zip 1-click install

removing recipe for boiling water from rainwater - causing crash when clicking on hot water recipe in handbook and Hydrate or diedrate not installed

1.2.1 444 Jan 31st at 3:22 PM Allclasses1.2.1.zip 1-click install

UA Translate corrections by RAGE, thanks

1.2.0 1339 Jan 26th at 3:02 PM Allclasses1.2.0.zip 1-click install

fix cooking pots Elk attachment

1.1.9 1405 Jan 23rd at 7:39 AM Empty Allclasses1.1.9.zip 1-click install
1.1.8 817 Jan 21st at 10:37 PM Allclasses1.1.8.zip 1-click install

Polski translate by Neti

1.1.7 1973 Jan 17th at 9:56 AM Allclasses1.1.7.zip 1-click install

fix mason recipe

1.1.6 325 Jan 14th at 10:46 PM Allclasses1.1.6.zip 1-click install

add es-es translate

1.1.5 383 Jan 12th at 12:43 PM Allclasses1.1.5.zip 1-click install

fix Lumberjack recipe

1.1.4 445 Jan 9th at 10:37 AM Allclasses1.1.4.zip 1-click install

patched compatibility with Can Market

1.1.3 899 Jan 1st at 11:24 PM Allclasses1.1.3.zip 1-click install

Added Black bronze pot for non food cooking (chef class), fixing textures.

1.1.2 257 Dec 31st 2024 at 10:13 PM Allclasses1.1.2.zip 1-click install

added tinbronze pot for cooking dirty stuff and gold plated cooking pot for meals

1.1.1 620 Dec 28th 2024 at 3:13 PM Allclasses1.1.1.zip 1-click install

Patched metal cooking pots

1.1.0 214 Dec 27th 2024 at 6:48 PM Allclasses1.1.0.zip 1-click install

copper and metal pans fix compatibility with Wildfarming revival, firewood recipe for carpenter trait changed.

1.0.9 365 Dec 24th 2024 at 10:07 PM Empty Allclasses1.0.9.zip 1-click install
1.0.8 225 Dec 23rd 2024 at 8:10 PM Allclasses1.0.8.zip 1-click install

patch Homesteaser recipe

1.0.7 411 Dec 21st 2024 at 8:54 PM Allclasses1.0.7.zip 1-click install

Miners lanterns recipe fix, Adjust recipes of seeds for Homesteader

1.0.6 185 Dec 21st 2024 at 12:51 PM Allclasses1.0.6.zip 1-click install

Fix recipes for Mining lanterns

1.0.5 106 Dec 21st 2024 at 9:43 AM Allclasses1.0.5.zip 1-click install

Hotfix - recipe for hot water working well, but clicking on hot water in hadbook causing crash.

Increase output for Medic´s flower poultice from 2-->4

1.0.4 239 Dec 20th 2024 at 5:17 PM Allclasses1.0.4.zip 1-click install

fix Hot water recipe now 1l water + 1l water + 1l water +1 any sand = 2l hot water

1.0.3 268 Dec 19th 2024 at 7:05 AM Allclasses1.0.3.zip 1-click install

hot water recipe fix

1.0.2 283 Dec 18th 2024 at 9:21 AM Allclasses1.0.2.zip 1-click install

patch Mystic traits

1.0.1 201 Dec 17th 2024 at 8:37 AM Allclasses1.0.1.zip 1-click install

Adds DE & SK translations

1.0.0 219 Dec 16th 2024 at 7:58 PM Allclasses1.0.0.zip 1-click install

All classes


132 Comments (oldest first | newest first)

💬 AgataPrisma, 3 days ago

The pirate gold coin item from merchant class is not present. It is something intended or a bug?

💬 TheTimeLessOne, Nov 4th at 7:53 PM

Lumber jacks are supposed to have access to an item called "elegant doors"

These items do not exist.

Is there something im missing here?

💬 TheOlRazzlDazzl, Oct 30th at 7:35 PM (modified Oct 30th at 7:46 PM)

It really feels like the Smith class doesn't have enough sauce to make it fun to play. I wound up switching from Smith to Mason in a playthrough I did with my friends a few months ago because Mason just feels like the same thing but way better-- you get access to much more useful crafting options. This might just be because I play with Combat Overhaul, but the tool kits for reparing shields and armor feel useless-- none of our armor got low enough that we felt we needed to use one. Miner already has the metal pans but I guess it's cool for Smith to have it too if you don't have a friend to make them for you, and personally I've never actually used a bomb in this game but that could be another Me Problem lmao. Defender is a great fit but again, Mason has that already with way more benefits and a ton of health. It really just feels like Smith needs something more, maybe more stuff related to actual metalworking and the creation of tools and armor rather than just reparing/maintaining them. Are there any plans to implement something like that in the future?

 

To be clear this isn't me requesting or demanding anything I'm just wondering if you'd consider reworking the class if you felt like it lol. Otherwise I might just learn to mod and touch it up in my own time :P

💬 DejFidOFF , Oct 26th at 11:00 PM

Decco

 

It´s done, thank you for translation

💬 Decco, Oct 26th at 4:41 PM

Hello! Yes, adding the pt-br.json will help us a lot, so that both new and veteran players can read the mod more easily. Thank you very much for updating and implementing the translation.

💬 DejFidOFF , Oct 26th at 10:30 AM

Decco

Hello o/ Nice to hear that! So if there will be pt-br.json & pt-pt.json in lang it will works for you?

 

💬 Decco, Oct 26th at 9:38 AM

Hello! How are you? I hope you're doing well. I'm from Brazil and I have a server. We really like your mod, so I decided to create a Brazilian Portuguese translation. I replaced the English files with the Portuguese translation because I couldn't add an additional "pt" file to the mod. Would you be so kind as to officially add the translation? Thank you very much in advance.

https://www.mediafire.com/file/6di2wwfvwp8hl1h/allclasses2.0.7.zip/file


💬 Vivo, Oct 22nd at 4:09 PM

Hey so some people on our server and me cant pick a class cuz the selection window turns completly black except the character in it.

You can hear the confirm button when you hover over it and it will work but it seems like everything else is broken.
We are unsure what exactly causes this and why to only some and not all people.

Does anyone else have this issue?

💬 PeterSanderson, Oct 20th at 8:45 PM

Anyone have any issues with the tinker using the tuning spear?

Not one hacked locust in 20 tries.

I took All Classes off, got it in three

Anyone else?

💬 Codemonkey03, Oct 18th at 6:19 AM

The only pots I can mount on an elk are the ones from this mod. The vanilla pots don't work anymore. 

💬 DejFidOFF , Oct 4th at 5:22 AM

TeenyTinyWyvern

You can make thread in the issue trackert where we can talk about that.

💬 TeenyTinyWyvern, Oct 4th at 12:58 AM

Will there be an update to the Mason class now that Hardened Clay Blocks are just NOT a thing anymore?

💬 Lightzor, Sep 28th at 10:43 AM (modified Sep 28th at 10:45 AM)

I tested using a Longbow and a Stirrup Crossbow from CO against a friend in steel plate shooting the torso. Me, Ranger, did 6.3 dmg with iron bolt. Tailor did 6.3 also. We both did 6.48 with Longbow and a Broadhead arrow from More arrows. Also, the 25% faster draw doesnt apply since it takes both tailor and I the same time to draw a crossbow, and im assuming whatever accuracy bonus they have (The class specifically mentions most accurate class but has no accuracy bonus) doesnt apply either because it is impossible to keep a longbow drawn and hit a target further than pike range.

💬 A3ther, Sep 28th at 2:42 AM (modified Sep 28th at 4:24 AM)

I'm using the lastest version of All classes with combat overhaul, but as a ranger class I don't think I'm getting the +100% ranged damage boost, not sure though since I cant test on actual player target to know the exact damage. If someone can test it further please do, I'm only playing on singleplayer.
EDIT: it seems it's not CO problem, I've tested without CO and Ranger still do not deal x2 ranged damage. Maybe I misunderstood the perk?
UPDATE 2: I forgot to toggle CO lib when testing, it seems the very lib itself will cause the bug.

💬 Yalc, Sep 27th at 9:28 AM

If you're open to suggestions mine is change the name of Mystic to Librarian. The name would fit their description in addition it also reads very reminiscent of "The Librarians", a film/tv series about a group that gathers, secures and protects magic/occult knowledge/items. A rename would fit the role while also possibly introducing people to a new franchise.

💬 DejFidOFF , Sep 23rd at 5:37 AM

Eclipsse

Firstaval, Idk what´s animal fat, I know just a fat.. There is an isue tracker. Since the pots are just vanilla ones  I don´t see  a problem.

💬 CaptainJake, Sep 19th at 8:49 AM

DejFidOFF Ok, yea, I looked at the files, won't be too hard to achieve, just easier with configs. I would say though that imo all the classes need more debuffs to enocurage specialisation and cooperation in multiplayer please. 

💬 DejFidOFF , Sep 13th at 2:29 PM

CaptainJake

This is a content mod, and always will be. So no configs, sorry. You can make your own patch or if using in single edit classes.

 

💬 CaptainJake, Sep 13th at 12:29 PM

Please add a config file, some of these are OP imo and I want to add more debuffs - for example Homesteader should have more debuffs from using armour imo.

💬 DejFidOFF , Sep 12th at 3:18 PM

Degen_Andi

There is an issue tab up there.. CO seriously modifying the game.. so.. And see.. disclaimer in description of AC..

I am not forcing anybody to use this.it's really not my fault. I will not modify my mod to be compatible with every other ... here..

If somebody asks nicely.. Maybe I can do something..But always don't forget. Every modder do mods in their free time and for free.. We own you nothing..

💬 Degen_Andi, Sep 12th at 2:49 PM

Just a heads up, Even now in 2.0.5 the Great Axe of Lumberjack's doesn't work with Combat Overhaul (When CO's installed you can't mine with it in Survival).
With and without CO the axe also appears in the hand with the axehead facing the wrong way so the item's in-hand transform is off.

💬 Akaston, Sep 11th at 2:46 PM

I imagine that the Compatibility with CO people are talking about means that the classes already include the traits they have in CO. For example: 'Bows proficiency (Combat Overhaul) (+50% draw speed).

💬 DejFidOFF , Sep 9th at 4:32 PM

MrJewsbury

done..

💬 DejFidOFF , Sep 7th at 4:37 PM

MrJewsbury

hmm.. ok, that´s actually good point. I will do that.

💬 MrJewsbury, Sep 7th at 4:18 PM

DejFidOFF Can you make it so that rangers can also make recurve bows? the description says they can make bows but they can't make recurve. 

💬 R0D96, Sep 7th at 2:58 AM

DejFidOFF Thank you! thats pretty simple actually

💬 ParaToxic, Sep 6th at 11:04 AM

DejFidOFF oh, ok, sorry, didn't read the description completely

💬 DejFidOFF , Sep 6th at 10:12 AM

R0D96

You can make "patching" mod and update to the database. Or if it´s for single player, just unpack, edit traits, zip again and add to mod folder

💬 R0D96, Sep 6th at 10:07 AM

does anyone know how I can modify the traits and actually save them

💬 DejFidOFF , Sep 6th at 9:41 AM
💬 DejFidOFF , Sep 6th at 8:48 AM

Sanetless

What you mean CO compatibility. Have reports that this mod works alongside of Co.

💬 Sanetless, Sep 5th at 8:40 PM

Any plans to add CO compatibility?

💬 Wolpfy, Sep 2nd at 9:09 PM

NotTheSolaire Yeah It's safe to use it with CO, tho none of the traits in CO will be on any of these new classes.

💬 DejFidOFF , Sep 2nd at 2:38 PM

NotTheSolaire

idk never experienced CO

💬 NotTheSolaire, Sep 2nd at 2:34 PM

is it safe to run Combat overhaul and this mod together on a server?

💬 DejFidOFF , Sep 1st at 7:04 PM

Wolpfy

Guess no in close future.

💬 Wolpfy, Sep 1st at 6:47 PM

Hey, just woundering if you'll ever gonna make a version of the mod that is compatable with some of the Combat overhual mods traits? :)

💬 DejFidOFF , Sep 1st at 3:22 PM

Chlo_acqua MischievousCloud

solved in release 2.0.1

 

💬 DejFidOFF , Sep 1st at 4:20 AM
💬 MischievousCloud, Sep 1st at 1:51 AM

All descriptions are also messed up for me as well. 

💬 Chlo_acqua, Aug 31st at 8:46 PM

Hello! having a issue with the mod where all the descriptions for the class traits are messed up. Not displaying what they do correctly and not showing what the main productive unique item stat does

💬 DejFidOFF , Aug 31st at 7:36 AM

Parf

Hello o/ Im pretty sure, after update, this mod can be save to add to existing world. And yes, players which wants to change class to some from this mod needs to allowcharselonce to apply. The ones which are good with vanilla class doesn´t needs to allowcharselonce to apply.

💬 Parf, Aug 31st at 5:10 AM

quick question! would this mod be safe to add to an existing world in 1.21 once it updates? would players need the ol' allowcharselonce to apply modified vanilla class traits? thanks for all the work you're doing.

💬 DejFidOFF , Aug 30th at 8:24 PM

TheDucK80

You welcome. It doing fine. Seems like update for 1.21 will be released on monday 1st of september.
Some bugs will be solved. Metal pots will have new codes, will working properly like vanilla ones, some minor ones will be corrected. 
Rest of translations will be added.. Will be necesery to remap files. And as always make a backup. :)

💬 TheDucK80, Aug 26th at 2:57 PM

DejFidOFF
Sweet! W modder. Thanks king

💬 DejFidOFF , Aug 26th at 6:43 AM

TheDucK80

I will working on it

💬 TheDucK80, Aug 26th at 1:47 AM

Will this work in version 1.21?

💬 Entaris, Aug 11th at 8:15 PM

DejFidOFF Thanks

💬 DejFidOFF , Aug 11th at 7:58 PM

Entaris

hammer, copper plate, claypot burned

💬 Entaris, Aug 11th at 7:54 PM

Can't find the recipe for COPPER pot. 

 

I've got all the others.

💬 DejFidOFF , Jun 29th at 3:33 PM
💬 Rhyagelle, Jun 29th at 12:45 PM

Is this compatible with "The Working Classes"? 

💬 DejFidOFF , Jun 19th at 3:54 PM

MrSuslik

Tohle si něpřečtu, nemluvím jazykem tvého kmene. I kdybych rozuměl, tak od toho tu je issue tracker.

💬 MrSuslik, Jun 19th at 10:48 AM

DejFidOFF

«Не работает черта рейнджера, отвечающая за примитивного лука и грубых стрел. При применении поместите рецепт в сетку изготовления ничего не выводится.

Также все рецепты других модов, связанных с чертой «Мастер лука», сломаны. В частности, речь идет о моде для арбалетов — из-за нефункциональной черты «Мастер лука» невозможно изготовить составные конечности арбалета.


Have I explained the issue clearly enough?

💬 DejFidOFF , Jun 16th at 7:35 PM

MrSuslik

Every issue/bug will be resolved after someone proper reported the issue and describe that. I don't have a crystal ball to predict bugs.

💬 MrSuslik, Jun 15th at 3:56 PM

When will the broken trait responsible for crafting Bow and arrows (Sentry / Renger) be fixed?"

💬 DejFidOFF , Jun 7th at 8:12 AM

Boneberg

yes, I can

💬 Boneberg, Jun 6th at 12:21 PM

Hello, friend. A friend and I made a translation into our native language (Brazilian Portuguese). I would like to know if you are interested in including it officially in your mod. I edited the scripts and he made the translation.

💬 Shrapnel, May 17th at 6:42 AM

Started a new run and noticed some of the panning tables are still not right (copper has Iron and chrome in its list for sand) and (tin bronze still has chrome in its list for sand). Both are not in the iron pans list

💬 DejFidOFF , May 8th at 5:49 AM

At the first the command is /player [playername] allowcharselonce and both working for me. even .charsel

💬 DejFidOFF , May 8th at 5:42 AM

And what my mod have to do with that?

💬 Aimli_, May 8th at 12:37 AM

In fact, I'm the administrator, and I can't re-select the classes.

💬 DejFidOFF , May 7th at 5:56 PM

Aimli_

on SMP you need  to ask admin. In single player go creative (/gm2) and do .charsel command

💬 Aimli_, May 7th at 5:00 PM

How to reselect classes? I can't reselect classes after typing /player [playername] allow charselonce, it says “ingameerror-can't change classes”.

💬 DejFidOFF , May 6th at 6:43 AM
💬 DerangedDragon, May 6th at 1:58 AM

Do you think you could end up posing a google doc or excel with the chances for the items with each different quality of pan?

💬 OMGDeadtoast, Apr 23rd at 8:38 PM

danhere same. I pretend I'm washing out the pot between uses ^_^

💬 Byucknah, Apr 23rd at 8:05 PM

danhere Same issue with the golden cooking pots.

💬 MrGr33n, Apr 17th at 5:45 PM

Hello, there seem to be an error with the class missing config files.


ERROR: The class homesteaderclass does not exist in the configurations, probably a custom class without configs

💬 danhere, Apr 12th at 4:04 PM

I'm running into an issue with copper cooking pots where once it's been emptied, putting it back on the fire doesn't allow it to be refilled. You have to take it off the fire, put it down, and use a bowl to take out "nothing" from inside it. Then it can be reused. Not sure if anyone else has had this issue?

💬 FryBabyGames, Apr 10th at 10:01 PM

RazVonCoon

Yeah, I have the same question about why medic has civil rather than squeamish. The medic class allows me to make flower and dry grass poultice, but I'm also punished because the class reduces my ability to get the ingredients for the poultice...

💬 Austin_Legend, Apr 2nd at 7:18 PM

@DejfidOFF but not for me.

💬 Austin_Legend, Apr 2nd at 7:17 PM
💬 RazVonCoon, Apr 2nd at 12:25 AM

Im just curious but why is a combat expert (The ranger in this case) squeamish? IS it just to prevent the class from overshadowing the hunter class?

💬 DejFidOFF , Mar 30th at 9:07 PM

Austin_Legend

It´s working on 4 of my servers and at other 171 servers worldwide.

💬 Austin_Legend, Mar 30th at 5:23 PM

Does not actually work on my server. Has seemed to work in singleplayer though, but can get it to work multiplayer.

💬 DejFidOFF , Mar 29th at 10:24 AM

ZBlank

Hello, thank you. It´s cool idea, but, I am not a programmer, I make just content mods so this is out of my range. I can add maybe something to chef class but not sure what.

💬 ZBlank, Mar 28th at 11:00 PM

hey, cool creator, damn good mod, I play as a miner, I love the process, and I also have a friend and comrade who plays as a cook (we also have a couple more added mods with culinary alteria and XSkills). а frying pan is good , but there are not enough food bonuses in this class, so to speak, otherwise this class WILL BE HUMILIATED by the FARMER with his bags of WHEAT, RAW ONIONS and stew, a great example is Walheim with his temporary food bonuses.

💬 DejFidOFF , Mar 27th at 9:47 AM

RayoRey

Try to remove another mod.

💬 RayoRey, Mar 27th at 5:46 AM

Good evening, I removed the mod, and it still won't let me make firewood normally. I use it on the server and it gives us that problem. I would appreciate your help.

💬 AcidNight, Mar 26th at 7:44 PM

DejFidOFF

Yes I saw a big thank you ^^

💬 DejFidOFF , Mar 26th at 7:25 PM

AcidNight

I add tinker trait to Tinker class in last update

💬 AcidNight, Mar 26th at 3:49 PM

DejFidOFF

Hello, indeed my translator put class for the handyman trait which is linked to the clockmaker

💬 DejFidOFF , Mar 25th at 7:15 PM

AcidNight

so you are wrong. you don´t need a class but trait..

💬 AcidNight, Mar 25th at 5:41 PM

DejFidOFF

Hello, yes I thought so too but apparently he didn't adapt it to this class, I'll have to see if I know how to add it

💬 DejFidOFF , Mar 25th at 10:32 AM

AcidNight

there is a Tinkerer class in this mod

💬 AcidNight, Mar 24th at 11:13 PM

Hello, no tinkerer planned? I have a mod that requires this class but I can't find it.

💬 DejFidOFF , Mar 23rd at 1:56 PM

Shrapnel

There was a mistake. You can´t get iron from sand, not meteoric. You can get those things only with bronze and iron pan and from bony soil. Chromite you can get also from bony soil.
Get Extra info and you will see looting table from that pans in handbook and much more...

💬 Shrapnel, Mar 23rd at 10:58 AM

I think the loot table for the bronze and iron pans have been switched, I was getting Hematite, Chromite, and Meteoric Iron on a tin bronze pan (so much in fact that I made the iron pan with the Hematite I got panning), but with the Iron pan I have not seen one of them in over 32 blocks of panning. I am getting more items with the Iron pan but getting lower quility ones seems odd. (Note am getting Fire clay on the Iron Pan I was not getting on the tin-bronze pan).

💬 DejFidOFF , Mar 17th at 2:32 PM

GrimmSpector

no

💬 GrimmSpector, Mar 17th at 1:33 PM

Is there a way to make this compatible with Combat Overhaul?

💬 Neverendingname, Feb 16th at 4:29 AM

@Wr4Th_0f_D0g Actually I think I might be wrong on it. I tried running without the mod, and still have the same thing happen. But I found I could chop firewood by right clicking with an axe so. I probably have another mod that did it. 

💬 Wr4Th_0f_D0g, Feb 15th at 6:03 AM

Neverendingname I've personally never noticed this but if that's really the case then remove the line "requiresTrait": "carpenter", from the recipe giving you trouble in assets\allclasses\recipes\grid\lumberjack.json

💬 Neverendingname, Feb 14th at 7:13 AM

So I'm noticing a different issue with firewood. Quite simply, I can't make any at all, citing a need for the Lumberjack class. And I'm not sure what config needs to change so I can locally fix it. Any help would be nice. 

💬 Wr4Th_0f_D0g, Feb 13th at 9:55 AM

btw the stats for charcoal, tree drops, and crop drops do nothing because they aren't part of the base game and you didn't add anything to give them functionality. just thought I'd let you know.

💬 Orlin, Feb 7th at 12:57 PM

Hello. I have translated your mod into Russian.

I leave a link: Russian translate

💬 TheSinisterRat, Feb 6th at 7:52 PM

Apologies for asking, but what did the most recent update do? (1.2.3)

💬 AzuliBluespots, Jan 24th at 3:31 PM

I'm translating the mod to pt-br, so I'd like to suggest a change to one thing.
On other mods related to cooking, bismuth bronze isn't used normally because it's supposed to be a bit toxic. You could make it a mid-tier potion/glue making pot like the black bronze one. (Surprisingly, the black bronze is NOT toxic, but it does look lika a black cauldron anyway, so...)

💬 DejFidOFF , Jan 22nd at 2:37 PM

vanillastein

Just don't do it, it's not designed for that. It need to make a special models for that to do. At this moment have not time to do that.

💬 DejFidOFF , Jan 21st at 10:37 PM

Neti

ok, thank you

💬 DejFidOFF , Jan 21st at 10:33 PM

GaymerMike

It´s caused by incompatibility with some mod or you have removed come class mod and you still have that class

💬 Neti, Jan 21st at 10:10 PM

Hi. I wrote a translation of classes description in your mod into Polish. It would be great if you would add it.
https://drive.google.com/file/d/1omNr156apb0IZcugCiZAu4AaM2_Pmoeg/view?usp=sharing

My suggestion: you could add the ability for alchemists to breed plants into potions from the alchemy mod.
Thanks.

💬 DejFidOFF , Jan 21st at 9:39 AM

VanillaBryce

No, I can´t. And it´s not dependency, but compatibility.

💬 VanillaBryce, Jan 21st at 3:21 AM

I love this mod, but I think it has unlisted dependencies. Can you remove the references to hydrate or dierate from this mod so it can be standalone?

💬 rjc523, Jan 19th at 10:20 PM

DejFidOFF my bad, with xskills, some skills get a + or - % in exp gain for skills, but with these classes, it dont.

💬 DejFidOFF , Jan 19th at 3:59 PM

rjc523

which bonus? for what? from what? You guys talk to me with some non earth code which I can´t decode..

💬 rjc523, Jan 19th at 1:09 PM

DejFidOFF does it just not give bonus with xskills?

💬 DejFidOFF , Jan 18th at 4:46 PM

@GaymerMike

it tells me nothing.. Its working form me

💬 GaymerMike, Jan 18th at 4:17 PM

hello, i have a friend on my server when he types .charsel his game crashes. the rest are able to chance class except him, he uninstalled the game and reinstalled but still same issue

 

💬 DejFidOFF , Jan 18th at 9:22 AM

SkollDrachen

It works alongside xskills

💬 SkollDrachen, Jan 18th at 8:22 AM

does this work with xskills?

💬 GaymerMike, Jan 6th at 7:37 PM

when cooked and emptied and try to take them out all at once then i crash

 

💬 DejFidOFF , Jan 6th at 5:45 PM

GaymerMike

Can´t replicate

💬 GaymerMike, Jan 6th at 12:18 PM

Im crashing when having more than one iron pot on campfire empty and trying to pick them up to place down and right click with bowl to reset them so i can keep cooking

💬 DejFidOFF , Jan 5th at 4:19 PM

Saytromi

For this feature you need to have also installed wildfarming mod

💬 DejFidOFF , Jan 5th at 4:16 PM

GaymerMike

Take of pot from firepit, put it down, click on it with empty bowl.

💬 Saytromi, Jan 5th at 4:11 PM

Привет. На версии 1.20rc_8 я не могу обналичить руду с помощью metalpan-tinbronze и медного предмета из seal gravel (muddygravel). В GuideBook этот рецепт правильный
UPD: need mod WildFarming for fix this - answer DejFidOFF(Author)
TY

💬 GaymerMike, Jan 5th at 2:40 PM

Hey, im having an issue with the bismuth cooking pot that its not showing the cooking slots, i cooked once in it but now i put it in the campfire it heats up as if food is in it but there are no slots to add the food in.

💬 Wulf_Hymir, Jan 5th at 1:17 AM

hello! I like how the ranger in Ar-class is set up more then in this because of the "squeamish: debuff and I am looking at somehow editing it out I found the "classes.json" and tried to edit it there however that didnt seem to work is there any way to edit these at all?

 

💬 DejFidOFF , Jan 1st at 11:52 PM

TheRealFlynn

Ohh thank you and thank you :)

💬 TheRealFlynn, Jan 1st at 11:39 PM

there's a typo in your page where it says staff instead of stuff. Cool mod :)

💬 DejFidOFF , Dec 22nd 2024 at 9:28 AM

Aricus

Its just a question, no I will not downgrade that  for 1.19, sorry

💬 Aricus, Dec 22nd 2024 at 3:37 AM

Might be a weird ask, any way to make this work with 1.19.x?

💬 DejFidOFF , Dec 21st 2024 at 12:52 PM

DeafJaeger

You need Miner class and craft that - fixed in 1.0.6

💬 DeafJaeger, Dec 21st 2024 at 11:36 AM

How to get mining laterns?

💬 DejFidOFF , Dec 21st 2024 at 8:45 AM

Zanklev

Please don´t spam the chat - there is the issue tracker. It seems game realated bug.  Fix in 1.0.5

 

💬 DejFidOFF , Dec 18th 2024 at 9:20 AM

TheGrunge

Yes I miss that, thank you.

💬 TheGrunge, Dec 17th 2024 at 7:42 PM

mystic has no downside stacking that weak of a hunger with pilferer, if you missed that

💬 DejFidOFF , Dec 17th 2024 at 8:26 AM

TotRosenRot

you can do what you need to do for single player..

💬 DejFidOFF , Dec 17th 2024 at 8:25 AM

bringitonwimps

idk how well this works with xskill, not tested that far. This have not modifyers for xskills.
.allowcharselonce and .charsel are commands to let players select claas again.. so works with all class mods...

💬 TotRosenRot, Dec 16th 2024 at 11:25 PM

Hi, Can i delete all negative traits from this? Me and my friend are not fan of debufs for characters, it make it hard to choce with one we want to play. And negative traits are better on servers with more people anyway. Like for your server.

💬 bringitonwimps, Dec 16th 2024 at 10:36 PM

do you know how well this works with xskills?.. I have the older class mod that adds like 4 or 5 dif classes but this is more comprehensive and i like what you have done.  The other class moid im refering to has modifyers for xskills, as in the miner earns farming skills slower and the farmer earns mining skills slower but has a boost in the farming skills and vicer vs for the miner in farming(fyi i mayt be naming the actual skills boost and hinderence wrong but you get the idea im sure)

 

Not a big deal if it doesnt im trying to figure out now how to load this and shift from that mod to this one maybe, or maybe have both.  Any info/help on this would be appreciated, thanks.  also does the .allowcharselonce and .charsel work with this mod?  idk if that base game function or because of the other mod.

Thanks again!

 

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