Mods / Wilderlands Rustbound - Spawn Tweaks
Author: Raisenku
Side: Both
Created: Aug 30th at 9:08 PM
Last modified: Oct 11th at 9:17 PM
Downloads: 868
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Latest release (for Vintage Story 1.21.0 - 1.21.4, potentially outdated):
wrustboundspawntweaks-1.0.2.zip
1-click install
This mod is meant to be used alongside Wilderlands Rustbound v1.0.0 - v1.0.3
Important: v1.0.4 of Wilderlands Rustbound changes the spawn conditions of monsters significantly. This tweak mod is most likely broken / no longer needed.
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In the base mod, some new monsters should be able to spawn on the surface during the night but cannot due to a specific configuration. We thus never see those monsters on the surface (only shivers and bowtorns spawn from rifts), except in deep forests like redwood forests.
This mod changes this behavior so that the following entities can spawn from rifts during the night :
- Rustborns (replacements of drifters)
- Shepherds
- Itinerant
- Roamer
Changelog
Version 1.0.2
- Compat with Wilderlands Rustbound v1.0.2+ (removes temp 1.21 fixes)
Version 1.0.1
- Fixes Itinerants, Roamers and Shepherds spawning during the day
- Fixes Roamers not properly spawning with golem companions
| Mod Version | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|
| 1.0.2 | 242 | Oct 11th at 9:17 PM | wrustboundspawntweaks-1.0.2.zip | 1-click install | ||
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Remove temp fixes for compat with wrustbound 1.0.2+ | ||||||
| 1.0.1 | 578 | Aug 31st at 11:18 AM | wrustboundspawntweaks-1.0.1.zip | 1-click install | ||
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| 1.0.0 | 48 | Aug 30th at 9:47 PM | wrustboundspawntweaks-1.0.0.zip | 1-click install | ||
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Initial Release 🎉
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