Mods / Twilight Wolf Industries - Furry Additions

Tags: #Cosmetics #Creatures #Other
Author: WolfKann
Side: Both
Created: Feb 23rd at 12:53 AM
Last modified: Sep 11th at 9:18 PM
Downloads: 7751
Follow Unfollow 203

Latest release (for Vintage Story 1.21.1, potentially outdated):
wfks_v.0.1.2.zip  1-click install


This Mod simply adds Anthromorpohic Furry Styled Options to the Kemono mod.

If you have any bugs or requests, please use the discord added at the bottom

Obviously this has the Kemono Mod as a Dependancy, You can Grab it here: Kemono Mod

https://discord.gg/ex4FSHMevq - We have an Official Discord for any Concerns or Bug Reports, Check it out!


Special Thanks to the Following People for Helping this mod out:


- SparksSkywere, Avid Fixer and Cool Person!

- Xeth, Kemono Mod Creator!

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
0.1.2 wkfa 1345 Sep 11th at 9:18 PM wfks_v.0.1.2.zip 1-click install

0.1.2 Update:

  • SparksSkywere: Animation Correction Update to the last release
0.1.1 wkfa 663 Aug 29th at 4:09 AM wfks_v.0.1.1.zip 1-click install

0.1.1 Update:

  • Thanks Heavily to SparksSkywere for updating the base model for me for the Kemono update reformat, I have been busy and it wouldn't have been done without them!
0.1.0 wkfa
1.20.11 - 1.20.12
740 Aug 1st at 8:52 AM wfks_v.0.1.0.zip 1-click install

0.1.0 Update:

  • Updated base addon file to fix for new Kemono mod 0.1.0+ formats, this makes this version and future versions of Furry Additions limited to Kemono mod 0.1.0 and higher
0.0.96 wkfa
1.20.0 - 1.20.3 1.20.5 - 1.20.7 1.20.8 - 1.20.10
2646 Mar 22nd at 10:03 PM wfks_v.0.0.96.zip 1-click install

0.96 Update:

  • Updated Base Body to Kemono Mod 0.0.27's Animation Fixes, This makes this version and any future version only compatabile with 0.0.27+
0.0.95 wkfa
1.20.0 - 1.20.3 1.20.4 - 1.20.5-rc.3
526 Mar 15th at 9:16 AM wfks_v0.0.95.zip 1-click install

0.9  Update:

  • Added Two more Feline Headshapes
  • Added Multiple Mandible Headshapes (4, 4 stubby, 4 short, 4 stubby short, 2)
  • Added another full body overlay/cosmetic option to allow for more complex characters
  • Fixed issue with Wolf ears not connecting to the head on some headshapes.

0.95 Update:

  • Added Television Headshape
  • Added Television Tattoo Display
  • Added 3 Television Antenna Options
  • Added Prosthetic Legs, Cheeta/Running Variant for Left, Right, and Both.

1.0 Planned Update:

  • Three more Robotic Headshapes (Monocular/Binocular and Spectre/MCOR Titanfall headshape)
  • "Visor" as an Eye Shape option for more Robotic Friendly Customization
  • Cable Tail Variations (Both Male and Female Port plug options, and a USB Option)
  • Nine Fox Tail Variation
  • Twin Fox Tail Variation
  • Minor Touch ups to Current Headshapes to allow for better customiation/full head overlay

 

Side Note: I'm going to start Color-Coding updates into one of 4 catagories:

Green = Addition

Orange = Change/Fix

Red = Planned Addition

Purple = Planned Change/Fix

0.0.75 wkfa
1.20.0 - 1.20.3 1.20.4 - 1.20.5-rc.2
114 Mar 12th at 4:23 AM wfks_v0.0.75.zip 1-click install

Added the last of some New Shapes due to a Commission from grrxmistress, the full list of shapes from grrxmistress is as followed:

  • Big Snout Dragon Head
  • Droopy Ears
  • Stubby Dragon Wings
  • Geck's Hair, Hair Alt, Full Hair
  • Geck's Tail (Slightly Fatter Dragon tail with only Fur at the Tip)
  • Stubby Horns (Dragon Horns 2)
  • Rounded Glasses.
0.0.51 wkfa
1.20.0 - 1.20.3
270 Mar 5th at 6:45 AM wfks_v0.0.51.zip 1-click install

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What Happened??

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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

0.0.8 wkfa
1.20.0 - 1.20.3 1.20.4 - 1.20.5-rc.3
126 Mar 13th at 9:12 AM wfks_v0.0.8.zip 1-click install

Added:

  • Protogen / Avali Ears
  • Lion's Mane Hair Style
  • Thin / Cat Tail
  • Rabbit/Deer Tail
  • Ported Body Overlays to Head Texture Overlays
  • Ported Body Overlays to Tail Texture Overlays 
  • Insect Wings
  • Double Insect Wings
  • Insect Wings but with a Fatter Lower Part
  • Curly/Squrriel Tail
  • Lynx Ears
  • Bear Head
  • Bear / Rounded Ears

Changed:

  • Changed Wing Texture Slightly to have transparent part for insect wings/future expansions
  • Fixed an issue with the Original Cat Ears having a slight texture clip on the back part of the ear
0.0.7 wkfa
1.20.0 - 1.20.3 1.20.4 - 1.20.5-rc.2
251 Mar 8th at 11:39 PM wfks.zip 1-click install
  • Fixed some Tennative Issues with some model parts
  • Added Experimental "WolfKann" Parts that glow to test the capabilities of having more glowing assets later on.
  • fixed AAAAAAAAAAAAAAAAAA! localization error
  • fixed Spider Wings using the wrong color options.
  • Added "Torso" option for future torso/chest replacements that aren't related to bust sizes. (I.E Slightly Smaller or Wider/Stockier torsos are possible, arms, etc)
0.0.6 wkfa
1.20.0 - 1.20.3 1.20.4 - 1.20.5-rc.2
95 Mar 8th at 3:32 AM wfks_v0.0.6.zip 1-click install

Added:

  • Goat Head
  • Goat Horns
  • Goat Ears
  • Wings to Kemono -> Small, Dragon, Skeleton, Spider Legs
  • Protogen Head (Glows in the Dark!)
  • Protogen Tattoo Feature (adds disks with painted logo as option) (also Glows in the Dark!)

Fixed:

  • a Bone Name issue with Leg Type AAAAAAAAAAAAAAAAAAAAAAA which could cause a crash
0.0.5 wkfa
1.20.1 - 1.20.3
41 Mar 5th at 5:02 AM wfks_v0.0.5.zip 1-click install

Added:

  • Numerous Load Presets (Including a RESET option to start from scratch when loading presets to prevent loading errors when new parts are added.)
  • Longer Dragon Snout
  • Cobra Head without the Hood part "Snake"
  • Feline Head
  • Feline Ears
  • Eyewear Option with 4 Glasses (Zyxel, Harry, Valentine, Vanessa)
  • Added 3 more Deer Horn options
  • Updated Calico Texture to be a bit less Eye Sore (Still want to rework this.)
  • Updated almost all previous headshapes to work with the "Colored Nose" Option
  • Fixed some minor tennative issues with a few headshapes (clipping errors, extra unneeded voxels)
0.0.4 wkfa
1.20.0 - 1.20.3
172 Mar 2nd at 7:58 PM wfks_v0.0.4.zip 1-click install
  • Added Body Textures:
    • Deer
    • Calico (IN BETA)
    • Spots
    • Stripes (IN BETA)
  • Added Full Body Cover (This is a first-Layer underneath extra textures for full body fur details) Includes:
    • Stripes
    • Spotted
    • Fur
    • Scaled

I will be working on more headshapes soon, but I wanted to get these textures out and ready since they're done.

0.0.3 wkfa
1.20.0 - 1.20.3
648 Feb 23rd at 4:39 AM wfks_v0.0.3.zip 1-click install

This should fix the issue with the modinfo.json problems, I'm not 100% sure what was causing the issue but it does not persist on my end anymore.

0.0.2 wkfa
1.20.0 - 1.20.3
43 Feb 23rd at 3:16 AM wolfkann_fks_v0.1.zip 1-click install

Fixed modinfo.json not parsing (had a stray + in the mod dependancies list)

0.0.1 wkfa
1.20.0 - 1.20.3
70 Feb 23rd at 12:55 AM wolfkann_fks_v0.1.zip 1-click install
Initial Mod Release/Upload

61 Comments (oldest first | newest first)

💬 ToshiKex, 6 days ago

LOVELY MOD! Really loved the DEER. OMG <3

💬 Sniper_the_proot, Nov 2nd at 8:46 PM

Azraile yeah, kind of sad that it doesn't work, hopefully I can convince my BF to try out combat overhaul and the firearm mods at the cost of not being a fluffy anthro for a playthrough lol

 

💬 Sniper_the_proot, Nov 2nd at 8:44 PM

Swiftthistle figured that was it, I do wonder how haard it would be to make a "patch" of sorts for it myself. I have no experience in coding/modding making but I am fairly decent at animation

 

 

💬 Azraile, Oct 17th at 11:18 PM

can I get stripes that look like tiger/zebra stripes and not like they are waring prison clothing

💬 JupiterAugust, Oct 16th at 4:43 AM

Sniper_the_proot wait is THAT why combat overhaul wasn't working for me for so long and i had to uninstall and reinstall the game to finally fix it??? omg

maybe thats also why my hands block my view more when im holding stuff :( dangit, i liked my character

💬 Swiftthistle, Sep 12th at 12:56 AM (modified Sep 12th at 12:56 AM)

Sniper_the_proot This is because the animations for those mods are new animations entirely, and target the seraph model. Someone would need to animate each animation for Kemono to work, both in feral and anthro shape.

💬 WolfKann , Sep 11th at 9:20 PM (modified Sep 11th at 9:21 PM)

The swaying in the wind is due to size limits if you have "foilage sway" enabled, that is a base Kemono mod bug, that, to this day still is elusive to all of us.

Custom animation mods/rewrite mods won't work because in order to make the kemono mod Xeth had to make Kemono it's own animation system, and it would require Xeth having to manually re-add every single mod's animations in, which they won't do

💬 KuyoBlackstone, Aug 29th at 7:08 AM

thank you kindly for the update 

💬 Sniper_the_proot, Jun 27th at 5:10 AM

Love this mod as a whole, only mild issue is the animations for weapon overhaul (and by proxy, Firearms, Crossbows, and the Expanded Armory mods) don't work, rendering the mods un-useable, but I'm guessing thats a issue with Kemono and not this (correct me if I'm wrong through)

 

💬 Rythian, Jun 23rd at 3:42 AM

Also clothes let you see through parts of the body, like glasses removing the eys

💬 Rythian, Jun 23rd at 3:24 AM

A lot of the tails (shark tail for example) seems to not properly sway in the wind and the layers will seperate. Not sure if this is caused by also using some of the overlays or painting.

💬 Rythillian, Jun 22nd at 1:06 AM

Any chance you could port the vanilla seraph eyes for the human models? We have some players on my server who want to be humans but really dislike the anime eyes.

💬 WolfKann , May 18th at 10:04 AM

All this mod really does is add shapes that are in the game's format, without Kemono no part of this mod would exist, so, unfortunately no, I would never be able to make a standalone version of this mod.

💬 Sakya, May 8th at 11:56 AM

Hello, is there any chance that you'd make an standalone version, without Kemono mod? <3

💬 JovianMoon, Apr 22nd at 9:48 PM

Unfortunately nigh-unusable due to the status of the Kemono mod, which is utterly incompatible with nearly everything.

The mod author for Kemono doesn't seem to care, either.

💬 FZirus, Apr 9th at 2:08 PM

10/10 Just what i needed

💬 paintedsiku, Mar 25th at 12:56 AM

love this mod!!! can't play without it <3 i'm not the biggest fan of the vanilla style humans (edit: seraphs!!). hope to see more customization in the future

💬 Asriel_Garcia, Mar 23rd at 3:15 PM

WolfKann

Hello,

I truly appreciate your work! From my understanding, it seems that we may end up with two distinct modifications, one focused on anthro content and the other dedicated to, well, brony-related elements. Personally, I prefer this approach, as I am not particularly fond of the "pony" aspects of the mod. However, it's unfortunate that the anthro version may lose some development progress, especially considering the existing challenges with animations and related issues.

I hope you are able to fully support this transition and successfully develop an independent mod that includes all the anthro content. Wishing you the best of luck!

Best regards.

💬 Leviticus, Mar 18th at 8:13 PM

WolfKann Love the mod, unfortuante to hear that Xeth isn't working on the original furry parts anymore. I setup a devlopment enviroment just for the kemono mod with the intention of fixing the busted animations, if this addon is basically maintaining that aspect of the mod at this point, I'd be interested in helping out? I know this is just an addon, but I feel like it might be able to patch or compensate for the base mod's issues. 

I'd really like to help get the models working with most animations, while the mod documentation does an execellent job teaching you how to add new aniamtions, it doesn't really cover how it's adding them to game or how they're being blended (which I beleive is the source of the problems). Of course thats a vanilla vintage story system and I've been making my way through the docs, but things would go much faster if I had someone's brain to pick.

💬 Drakkus, Mar 18th at 12:49 AM

You're the guy that had the dead space gmod server wtf

💬 EKB133, Mar 17th at 3:04 PM

Oh, that's right, I remember xeth mentioned they are stopping work on the mod after it updated to 1.20, but I believe someone else volunteered to take over it and they are the ones currently updating it?

Regardless, I appreciate you working and updating this addon as actively as you do, the trinity of Kemono, This addon and the pony races addon are a must for my vintage story playthroughs at this point

💬 WolfKann , Mar 17th at 12:22 PM

EKB133 I actually first joined the discord before I made this mod with the intent to get these added into the base mod but was pushed away by Xeth because the modeling style I had was "not kemono" 

Xeth mentioned how to set up a seperate addon and so I did, unfortunately Xeth also mentioned he didn't plan on working on the kemono body anymore anyways so i guess dude's just working solely on the brony part of the "kemono" mod?

because of this I've decided to take as much liberty and control of the Kemono aspects as I can in my mod, however Xeth stated he was focusing solely on the pony parts of the mod, that's why I don't do horse or equine head shapes or parts, as I'm not even going to humor it. (and possibly he's working on some other things with the mod that seem NSFW? they're not best discussed here, as it's rumores I think?) 

💬 EKB133, Mar 16th at 9:54 PM

Love the effort you put into this, it feels like a proper evolution to Kemono.

Have you considered helping them out? I'd love to see a lot of these built-in for Kemono itself

💬 Derkala, Mar 16th at 5:33 PM

For anyone interested, we made a server with this mod, FWN FireWolf Network, more info in VS discord server list.

💬 Songbird1, Mar 15th at 2:13 PM

@Who0die You may also be using Combat overhaul which just straight up breaks Kemono (and a couple other player model mods), main reason i dont use this mod, which is a shame but ah well, it is what it is

💬 WolfKann , Mar 14th at 10:53 PM

Who0die  That's due to the base mod having issues, unfortunately I cannot fix that on my end.

💬 Who0die, Mar 13th at 5:45 PM

First person animations arent working, anyone else have that problem?

💬 Himble, Mar 13th at 2:21 PM

peak mod right here

💬 ToshiKex, Mar 9th at 6:28 AM

YO, BROOOOOoo. Nice WORK. Lovely.

💬 WolfKann , Mar 7th at 11:57 PM

AAAAAAAAAAAAAAAAAAAAAAAAAAAAA

💬 AzuliBluespots, Mar 7th at 1:44 PM

What happened with the .51 update? >XD

💬 Ristyenok, Mar 7th at 1:39 AM

Any servers out there running this mod? Preferably an RP one? :3

💬 Badbadalex1, Mar 3rd at 8:16 AM

I was not expecting spider options thats awesome asf
am so happy I can do spider stuff in vintage story now

💬 WolfKann , Mar 2nd at 11:38 PM

The Avali in the base mod is in the base mod but hidden, you could theoretically just load a character save with it selected as a base to view it, however it's in development still, I don't want to release/unhide it from the main mod until it's finished. also, C.O. isn't compatible with any mod that changes the bones of an entity, as such, Kemono mod will never have compatibility with C.O.

💬 AzuliBluespots, Mar 2nd at 11:08 PM

GODDANG, THIS IS SO COOL
There was something about avali in the dev notes/github/config files of the Kemono mod. Have you seen anything related to that?

Also, any chance this becomes compatible with Vanity and/or Combat Overhaul?

💬 GrimGrom, Mar 2nd at 9:07 PM

whooa, love the deer preview!

💬 WolfKann , Mar 2nd at 6:37 PM

Sneak Peak at Current Progress:
 Deer 1 Deer 2
and secondly: Calico/Spotted Texture, the primary color is your base option, the secondary color is your spot option (other then black) so technically cow spots are possible.

Calico 1 Calico 2

and if your secondary color is white/primary color:
Cow 1Cow 2

💬 Invataksi338472, Feb 28th at 7:59 PM

Oh, this is cool! Though I too wish CO support would be possible. I know one solution that could work to fix that, which is to bonemerge the bones of both models together (see how it is done in Source engine games, like TF2).
  I am not someone who could do it though. But I can always hope that someone who can do it (and hopefully could maintain the Kemono mod too) would come to help!

Edit: Gonna throw this to the comment on Kemono mod :P

💬 WolfKann , Feb 28th at 1:06 AM

I do handle commissions for models yes, You can find my Central Discord https://discord.gg/ex4FSHMevq where I handle Commissions and Mod Bug Reports now.

💬 Grrxmistress, Feb 27th at 12:55 PM

Hey there, would you be able/interested in doing some custom models on commission?

💬 GrimGrom, Feb 26th at 9:03 AM

I must've completely missed it! mb

💬 WolfKann , Feb 26th at 6:32 AM

There already are birds, we have two beak options already.

GrimGrom

💬 GrimGrom, Feb 25th at 4:38 PM

keeping my eye on this! if you ever add a bird i'm gonna jump at the bit 🐦

💬 Cuddlepaws, Feb 25th at 5:11 AM

we LOVE to see the bug and fish people >:3 great work

💬 WolfKann , Feb 25th at 3:24 AM

The Snake model is the Dragon model with the hood added.

 

C.O. replaces animations on the base model, the OG model replaces said base model to allow for modifications, It's not really possible for me to make it compatable with Combat Overhall because it has a different skeleton so it can have extra bones for ears and other stuff.

Edit: I'll probably make an alternative dragon model with a different snout eventually too. it's on the list.

💬 Rangstrom, Feb 24th at 9:08 PM

Dragon with a larger snoot.

Maybe a snake without a hood?

 

How about making it work with Combat Overhaul?

edit:

I just realized the CO mod is not functional due to the main mod being a glitchfest. I'll have to keep this one uninstalled and stick with the kobold mod until there's a patch.

💬 BeartrapGirl, Feb 24th at 8:50 PM

peak?

💬 cheese_collector, Feb 24th at 4:41 PM

models look like they could use some work, but besides that, pretty good!

💬 WolfKann , Feb 24th at 9:49 AM

I will work on scale/fur textures for other animals soon.

A bovine/bovid head is planned, it should help with deers, there are base antlers however and variety available from the base mod.

We'll see how I feel later today after I sleep and I'll work on adding the other body textures.

💬 Gizo, Feb 24th at 5:57 AM

dragon when

💬 Arcueid, Feb 24th at 2:07 AM

theres already some deer stuff in the main mod, like horns and a tail you can kinda size down @LunaGore

💬 LunaGore, Feb 23rd at 7:37 PM

A bug but no deer? :(

💬 Shireings, Feb 23rd at 7:35 PM

you should add compatibillity with the normal viewmodel hands soon :D

💬 Shinji170981, Feb 23rd at 3:28 PM

Waiting for a Calico Cat^^

💬 Zuul, Feb 23rd at 12:32 PM

Nice work! 💜

💬 absiste, Feb 23rd at 7:30 AM

The most recent update fixed it, thank you!

💬 WolfKann , Feb 23rd at 4:36 AM

I've double and triple checked the mod, the issue should be fixed in this newest version, if it's still persisting clear your cache and totally uninstall the mod before you download.

💬 WolfKann , Feb 23rd at 4:07 AM

the Version list shouldn't matter, I just didn't update it to 0.0.2 in the files, Although I'm not seeing why there's a modinfo error, I'm not getting it on my end, Give me a bit to check again, regardless it shouldn't prevent the mod from working. absiste

💬 absiste, Feb 23rd at 3:43 AM

It's coming up as the same version with the same error, even with the new one downloaded. I doubled checked the json and it's still listed as 0.0.1 in there, as well. WolfKann

💬 WolfKann , Feb 23rd at 3:17 AM

Should be fixed now absiste

💬 absiste, Feb 23rd at 2:07 AM

Game isn't recognizing the modinfo.json for me- it is in there, but not parsable for whatever reason.

[Error] [wolfkann_fks_v0.1.zip] Missing modinfo.json

 (edit comment delete)
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