Mods / Twilight Wolf Industries - Furry Additions
Author: WolfKann
Side: Both
Created: Feb 23rd at 12:53 AM
Last modified: Sep 11th at 9:18 PM
Downloads: 7751
Follow Unfollow 203
Latest release (for Vintage Story 1.21.1, potentially outdated):
wfks_v.0.1.2.zip
1-click install
This Mod simply adds Anthromorpohic Furry Styled Options to the Kemono mod.
If you have any bugs or requests, please use the discord added at the bottom
Obviously this has the Kemono Mod as a Dependancy, You can Grab it here: Kemono Mod
https://discord.gg/ex4FSHMevq - We have an Official Discord for any Concerns or Bug Reports, Check it out!
Special Thanks to the Following People for Helping this mod out:
- SparksSkywere, Avid Fixer and Cool Person!
- Xeth, Kemono Mod Creator!
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 0.1.2 | wkfa | 1345 | Sep 11th at 9:18 PM | wfks_v.0.1.2.zip | 1-click install | ||
|
0.1.2 Update:
| |||||||
| 0.1.1 | wkfa | 663 | Aug 29th at 4:09 AM | wfks_v.0.1.1.zip | 1-click install | ||
|
0.1.1 Update:
| |||||||
| 0.1.0 | wkfa | 740 | Aug 1st at 8:52 AM | wfks_v.0.1.0.zip | 1-click install | ||
|
0.1.0 Update:
| |||||||
| 0.0.96 | wkfa | 2646 | Mar 22nd at 10:03 PM | wfks_v.0.0.96.zip | 1-click install | ||
|
0.96 Update:
| |||||||
| 0.0.95 | wkfa | 526 | Mar 15th at 9:16 AM | wfks_v0.0.95.zip | 1-click install | ||
|
0.9 Update:
0.95 Update:
1.0 Planned Update:
Side Note: I'm going to start Color-Coding updates into one of 4 catagories: Orange = Change/Fix Red = Planned Addition Purple = Planned Change/Fix | |||||||
| 0.0.75 | wkfa | 114 | Mar 12th at 4:23 AM | wfks_v0.0.75.zip | 1-click install | ||
|
Added the last of some New Shapes due to a Commission from grrxmistress, the full list of shapes from grrxmistress is as followed:
| |||||||
| 0.0.51 | wkfa | 270 | Mar 5th at 6:45 AM | wfks_v0.0.51.zip | 1-click install | ||
|
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA What Happened?? AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA | |||||||
| 0.0.8 | wkfa | 126 | Mar 13th at 9:12 AM | wfks_v0.0.8.zip | 1-click install | ||
|
Added:
Changed:
| |||||||
| 0.0.7 | wkfa | 251 | Mar 8th at 11:39 PM | wfks.zip | 1-click install | ||
| |||||||
| 0.0.6 | wkfa | 95 | Mar 8th at 3:32 AM | wfks_v0.0.6.zip | 1-click install | ||
|
Added:
Fixed:
| |||||||
| 0.0.5 | wkfa | 41 | Mar 5th at 5:02 AM | wfks_v0.0.5.zip | 1-click install | ||
|
Added:
| |||||||
| 0.0.4 | wkfa | 172 | Mar 2nd at 7:58 PM | wfks_v0.0.4.zip | 1-click install | ||
I will be working on more headshapes soon, but I wanted to get these textures out and ready since they're done. | |||||||
| 0.0.3 | wkfa | 648 | Feb 23rd at 4:39 AM | wfks_v0.0.3.zip | 1-click install | ||
|
This should fix the issue with the modinfo.json problems, I'm not 100% sure what was causing the issue but it does not persist on my end anymore. | |||||||
| 0.0.2 | wkfa | 43 | Feb 23rd at 3:16 AM | wolfkann_fks_v0.1.zip | 1-click install | ||
|
Fixed modinfo.json not parsing (had a stray + in the mod dependancies list) | |||||||
| 0.0.1 | wkfa | 70 | Feb 23rd at 12:55 AM | wolfkann_fks_v0.1.zip | 1-click install | ||
|
Initial Mod Release/Upload | |||||||
LOVELY MOD! Really loved the DEER. OMG <3
Azraile yeah, kind of sad that it doesn't work, hopefully I can convince my BF to try out combat overhaul and the firearm mods at the cost of not being a fluffy anthro for a playthrough lol
Swiftthistle figured that was it, I do wonder how haard it would be to make a "patch" of sorts for it myself. I have no experience in coding/modding making but I am fairly decent at animation
can I get stripes that look like tiger/zebra stripes and not like they are waring prison clothing
Sniper_the_proot wait is THAT why combat overhaul wasn't working for me for so long and i had to uninstall and reinstall the game to finally fix it??? omg
maybe thats also why my hands block my view more when im holding stuff :( dangit, i liked my character
Sniper_the_proot This is because the animations for those mods are new animations entirely, and target the seraph model. Someone would need to animate each animation for Kemono to work, both in feral and anthro shape.
The swaying in the wind is due to size limits if you have "foilage sway" enabled, that is a base Kemono mod bug, that, to this day still is elusive to all of us.
Custom animation mods/rewrite mods won't work because in order to make the kemono mod Xeth had to make Kemono it's own animation system, and it would require Xeth having to manually re-add every single mod's animations in, which they won't do
thank you kindly for the update
Love this mod as a whole, only mild issue is the animations for weapon overhaul (and by proxy, Firearms, Crossbows, and the Expanded Armory mods) don't work, rendering the mods un-useable, but I'm guessing thats a issue with Kemono and not this (correct me if I'm wrong through)
Also clothes let you see through parts of the body, like glasses removing the eys
A lot of the tails (shark tail for example) seems to not properly sway in the wind and the layers will seperate. Not sure if this is caused by also using some of the overlays or painting.
Any chance you could port the vanilla seraph eyes for the human models? We have some players on my server who want to be humans but really dislike the anime eyes.
All this mod really does is add shapes that are in the game's format, without Kemono no part of this mod would exist, so, unfortunately no, I would never be able to make a standalone version of this mod.
Hello, is there any chance that you'd make an standalone version, without Kemono mod? <3
Unfortunately nigh-unusable due to the status of the Kemono mod, which is utterly incompatible with nearly everything.
The mod author for Kemono doesn't seem to care, either.
10/10 Just what i needed
love this mod!!! can't play without it <3 i'm not the biggest fan of the vanilla style humans (edit: seraphs!!). hope to see more customization in the future
WolfKann
Hello,
I truly appreciate your work! From my understanding, it seems that we may end up with two distinct modifications, one focused on anthro content and the other dedicated to, well, brony-related elements. Personally, I prefer this approach, as I am not particularly fond of the "pony" aspects of the mod. However, it's unfortunate that the anthro version may lose some development progress, especially considering the existing challenges with animations and related issues.
I hope you are able to fully support this transition and successfully develop an independent mod that includes all the anthro content. Wishing you the best of luck!
Best regards.
WolfKann Love the mod, unfortuante to hear that Xeth isn't working on the original furry parts anymore. I setup a devlopment enviroment just for the kemono mod with the intention of fixing the busted animations, if this addon is basically maintaining that aspect of the mod at this point, I'd be interested in helping out? I know this is just an addon, but I feel like it might be able to patch or compensate for the base mod's issues.
I'd really like to help get the models working with most animations, while the mod documentation does an execellent job teaching you how to add new aniamtions, it doesn't really cover how it's adding them to game or how they're being blended (which I beleive is the source of the problems). Of course thats a vanilla vintage story system and I've been making my way through the docs, but things would go much faster if I had someone's brain to pick.
You're the guy that had the dead space gmod server wtf
Oh, that's right, I remember xeth mentioned they are stopping work on the mod after it updated to 1.20, but I believe someone else volunteered to take over it and they are the ones currently updating it?
Regardless, I appreciate you working and updating this addon as actively as you do, the trinity of Kemono, This addon and the pony races addon are a must for my vintage story playthroughs at this point
EKB133 I actually first joined the discord before I made this mod with the intent to get these added into the base mod but was pushed away by Xeth because the modeling style I had was "not kemono"
Xeth mentioned how to set up a seperate addon and so I did, unfortunately Xeth also mentioned he didn't plan on working on the kemono body anymore anyways so i guess dude's just working solely on the brony part of the "kemono" mod?
because of this I've decided to take as much liberty and control of the Kemono aspects as I can in my mod, however Xeth stated he was focusing solely on the pony parts of the mod, that's why I don't do horse or equine head shapes or parts, as I'm not even going to humor it. (and possibly he's working on some other things with the mod that seem NSFW? they're not best discussed here, as it's rumores I think?)
Love the effort you put into this, it feels like a proper evolution to Kemono.
Have you considered helping them out? I'd love to see a lot of these built-in for Kemono itself
For anyone interested, we made a server with this mod, FWN FireWolf Network, more info in VS discord server list.
@Who0die You may also be using Combat overhaul which just straight up breaks Kemono (and a couple other player model mods), main reason i dont use this mod, which is a shame but ah well, it is what it is
Who0die That's due to the base mod having issues, unfortunately I cannot fix that on my end.
First person animations arent working, anyone else have that problem?
peak mod right here
YO, BROOOOOoo. Nice WORK. Lovely.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAA
What happened with the .51 update? >XD
Any servers out there running this mod? Preferably an RP one? :3
I was not expecting spider options thats awesome asf
am so happy I can do spider stuff in vintage story now
The Avali in the base mod is in the base mod but hidden, you could theoretically just load a character save with it selected as a base to view it, however it's in development still, I don't want to release/unhide it from the main mod until it's finished. also, C.O. isn't compatible with any mod that changes the bones of an entity, as such, Kemono mod will never have compatibility with C.O.
GODDANG, THIS IS SO COOL
There was something about avali in the dev notes/github/config files of the Kemono mod. Have you seen anything related to that?
Also, any chance this becomes compatible with Vanity and/or Combat Overhaul?
whooa, love the deer preview!
Sneak Peak at Current Progress:



and secondly: Calico/Spotted Texture, the primary color is your base option, the secondary color is your spot option (other then black) so technically cow spots are possible.
and if your secondary color is white/primary color:
Oh, this is cool! Though I too wish CO support would be possible. I know one solution that could work to fix that, which is to bonemerge the bones of both models together (see how it is done in Source engine games, like TF2).
I am not someone who could do it though. But I can always hope that someone who can do it (and hopefully could maintain the Kemono mod too) would come to help!
Edit: Gonna throw this to the comment on Kemono mod :P
I do handle commissions for models yes, You can find my Central Discord https://discord.gg/ex4FSHMevq where I handle Commissions and Mod Bug Reports now.
Hey there, would you be able/interested in doing some custom models on commission?
I must've completely missed it! mb
There already are birds, we have two beak options already.
GrimGrom
keeping my eye on this! if you ever add a bird i'm gonna jump at the bit 🐦
we LOVE to see the bug and fish people >:3 great work
The Snake model is the Dragon model with the hood added.
C.O. replaces animations on the base model, the OG model replaces said base model to allow for modifications, It's not really possible for me to make it compatable with Combat Overhall because it has a different skeleton so it can have extra bones for ears and other stuff.
Edit: I'll probably make an alternative dragon model with a different snout eventually too. it's on the list.
Dragon with a larger snoot.
Maybe a snake without a hood?
How about making it work with Combat Overhaul?
edit:
I just realized the CO mod is not functional due to the main mod being a glitchfest. I'll have to keep this one uninstalled and stick with the kobold mod until there's a patch.
peak?
models look like they could use some work, but besides that, pretty good!
I will work on scale/fur textures for other animals soon.
A bovine/bovid head is planned, it should help with deers, there are base antlers however and variety available from the base mod.
We'll see how I feel later today after I sleep and I'll work on adding the other body textures.
dragon when
theres already some deer stuff in the main mod, like horns and a tail you can kinda size down @LunaGore
A bug but no deer? :(
you should add compatibillity with the normal viewmodel hands soon :D
Waiting for a Calico Cat^^
Nice work! 💜
The most recent update fixed it, thank you!
I've double and triple checked the mod, the issue should be fixed in this newest version, if it's still persisting clear your cache and totally uninstall the mod before you download.
the Version list shouldn't matter, I just didn't update it to 0.0.2 in the files, Although I'm not seeing why there's a modinfo error, I'm not getting it on my end, Give me a bit to check again, regardless it shouldn't prevent the mod from working. absiste
It's coming up as the same version with the same error, even with the new one downloaded. I doubled checked the json and it's still listed as 0.0.1 in there, as well. WolfKann
Should be fixed now absiste
Game isn't recognizing the modinfo.json for me- it is in there, but not parsable for whatever reason.
[Error] [wolfkann_fks_v0.1.zip] Missing modinfo.json