Mods / Volumetric Shading, Renewed

Tags: #Graphics
Author: Zaldaryon
Side: Client
Created: 5 days ago
Last modified: 1 day ago
Downloads: 385
Follow Unfollow 49

Recommended download (for Vintage Story 1.21.0 - 1.21.5):
VolumetricShadingRenewed-1.2.0.zip  1-click install


An unofficial renewal of a continuation of an unofficial continuation of a mod that adds some pretty shaders. I'll try to fix the bugs for now, maintaning stability. No new options for now.

Open ingame configuration with Ctrl-C.

 

(screenshots soon)

 

PLEASE READ:
This mod is HIGHLY sensitive to game version changes. ONLY USE A MOD VERSION LISTED TO BE COMPATIBLE WITH YOUR VERSION OF THE GAME, TO BE SURE.

I'll try to mitigate situations where this happens, but I can't guarantee it works all the time.

 

My intent is to bring stability to this mod, not new features.


Known issues:
* Has issues on AMD GPUs (as evident from the mod description of the previous version) it probably runs on AMD GPUs now
* The game often freezes for a few seconds after changing a slider.
* Some configuration options do not do anything, depending on your GPU.
* Underwater tweaks makes underwater fog white.
* Loading into a world whilst alt-tabbed causes everything to rendered blurrily/twice. This can be fixed by pressing f11 twice.
* The mod's custom water is not rendered underground.

 

All credits go to the previous authors:
miclo - The creator of the first version of this mod (https://news.kalataka.ru/show/mod/24)
DaimeneX - Ported the mod to .NET 7 for 1.19 (https://news.kalataka.ru/volumetricshadingreupdated)
krami - Another 1.18 branch with some fixes (https://news.kalataka.ru/volumetricshadingupdated)
SiiMeR and Gleepy - Updated to 1.21.2 - 1.21.4 (https://news.kalataka.ru/volumetricshadingrefreshed) (and the screenshots, for now)

Mod Version For Game version Downloads Released Changelog Download 1-click mod install*
1.2.0
1.21.0 - 1.21.5
385 2 days ago VolumetricShadingRenewed-1.2.0.zip 1-click install

Fixed

  • Fixed crashes on AMD GPUs (OpenGL 3.3+ extension query)
  • Fixed crashes on Intel HD Graphics 2000/3000/4000 (auto-disable SSR on unsupported hardware)
  • Fixed memory leaks in OpenGL resource cleanup
  • Fixed shader precision artifacts on Intel GPUs
  • Fixed potential crashes from unsafe reflection calls

 

Improved

  • Added comprehensive error handling for framebuffer operations
  • Enhanced Dispose() methods with proper exception handling
  • Added GPU vendor detection and capability checks
  • Added explicit highp precision qualifiers to all shaders
  • Protected reflection-based field access with null checks

 

Changed

  • SSR now auto-disables on Intel HD Graphics 2000/3000/4000 (hardware limitation)
  • Improved stability across all GPU vendors (AMD, Intel, NVIDIA)

7 Comments (oldest first | newest first)

💬 MegaBroBuster, 9 hours ago

i cannot run this mod, as it tells me the .dll was already loaded, but it aint. Ive restarted the game like 3 times and it still tells me that, as if i had updated the mod. Real weird

💬 FriedFlounder, 1 day ago

Love this mod! Makes everything soooo beautiful! Unfortunately I'm experiencing the super dark entities glitch that appeared in the last iteration. It effects both base game entities and modded ones.

💬 SiiMeR, 1 day ago

No worries! I just want the mod to showcase the improvements made 

💬 Zaldaryon , 1 day ago

SiiMeR I will! sorry for borrowing your screenshots.

💬 NeoB, 1 day ago

I think it would have been better to work together with Siimer and Gleepy, since they still support the mod but only update it when it needs to be patched.

💬 SiiMeR, 1 day ago

Could you post screenshots using your mod? It seems that the volumetric lightning has completely vanished. 

I don't mind you taking over this mod and continuing to maintain and/or improve it. 

💬 FR1GZ, 1 day ago
Ah shit, here we go again.

But jokes aside, i hope that you can make the broken effects work or even improve/add onto this mod!

 (edit comment delete)
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