Mods / Unofficial GlooMeRaces Patch
Author: Zork77
Side: Both
Created: Oct 12th at 3:18 AM
Last modified: Oct 12th at 3:20 AM
Downloads: 532
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Latest release (for Vintage Story 1.21.1, potentially outdated):
GloomeRaces_0.0.1.zip
1-click install
Small mod that distributes classes from the GlooMeClasses mod among the races of the RacialEquality mod.
This mod is unsupported and unlikely to be revisited. Make sure to remove seraphs through PlayerModelLib config. There is a spelling mistake for alchemist, barring goblins from using it, which is easily fixed. The mod can be run server-side, and thus, all values can be changed to your preferences.
Dwarves: Smith, Miner, Mason, Oathkeeper
Elves: Hunter, Homesteader, Alchemist, Chef, Artisan
Goblins: Malefactor, Alchemist, Mystic, Clockmaker
Humans: Commoner, Mason, Tailor, Merchant, Homesteader, Artisan
Orks: Blackguard, Lumberjack, Oathkeeper
Dependencies:
GlooMeClasses
RacialEquality
Designed for The Knights Templar server.
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 0.0.1 | gloomeraces | 532 | Oct 12th at 3:20 AM | GloomeRaces_0.0.1.zip | 1-click install | ||
|
alpha release | |||||||
hey can you do me a favor and rename the mod to "Unofficial GlooMeRaces patch"
BearBerryCloth
Oh my. I'm sorry for not seeing this. Yes, the races will use their models/appearances from racialequality.
Would their appear be of those races then? Or is it just to make it work with GlooMeClasses?
BearBerryCloth
I'm not sure what you mean exactly. The classes have the same traits as they do in GlooMeClasses. RacialEquality itself does not add any traits; rather, the different races. Think of it as an alternative to the "subrace" classes implemented by RacialAttributes. I hope that helped.
This seems interesting! What traits would it add to each class since they are now classified as these races?