Mods / unHallowedPatches

Tags: #QoL #Simplification
Author: unHallowed
Side: Both
Created: Jun 19th at 12:30 AM
Last modified: Sep 21st at 9:14 PM
Downloads: 2207
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Recommended download (for Vintage Story 1.21.0 and 1.21.1):
unhallowedpatches_v1.7.0.zip  1-click install


Don't we all have little niggles with certain vanilla things in our beloved Vintage Story? And aren't there dozens of mods that address these things one at a time? I'd like to have ONE mod that covers all mine, instead of a dozen or more doing the same work. 

Here's the discord link, in case of troubles or requests!

Mod Conflicts:

Buggi's Random Changes - Bloomery adjustments interact with changes made in this mod, causing bloomeries to drop 8 bloomery bases and 4 bloomery chimneys instead of 12 total brick

Crock Changes:

Spoiler!

Crocks hold 6 servings.

Crocks stack to 8, both empty and full

There is a known bug when stacking crocks, sometimes they delete the other crocks in the stack and/or overwrite what's in them. This happens when manually stacking (aka, placing an object on top of another), but not when quick-stacking (shift-click to move an item from one inventory into another - this includes sorting mods like Xandu's Inventory Tweaks). I understand that this specific feature is mostly in this mod for me; if you would like to remove it, delete the file named "crock stacksize" from the unhallowedpatches folder in the mod

 

Stack size changes:

Spoiler!

Toolheads, antlers, and barrels stack to 16

Buckets stack to 10 - both empty and full

Logs and debarked logs stack to 64

Quad logs, corners and sections, with and without bark stack to 64

Planks and beams stack to 64, boards stack to 640

Quartz (all varieties), Lapis Lazuli, Cinnibar, Sylvite, Borax, and Sulfur stack to 640

Candles, beeswax, and honeycomb stack to 64

Metal bits and nuggets stack to 640

Jonas parts, chain, lamellae, nails and strips, scale, rods, and plates all stack to 64

Ingots stack to 256

Butter stacks to 64, flour, and salt stack to 128

Flax twine, bandages, all sizes of hide including new "bear hide with head", and sewing kits stack to 64

Sticks stack to 256

Shingles (raw and fired), and mortar stack to 128

Rope and resin stack to 64

Cattail and papyrus tops stack to 128

Stone stacks to 640

Arrows stack to 128

Metal parts and scraps stack to 64

Crushed alum/quartz/olivine/peridotite/ilmenite/cassiterite/chromite/lead oxide/lapis lazuli/cinnibar/iron stack to 128

Powdered charcoal/flint/sulfur/borax/sylvite/alum/cinnibar/lapis lazuli stack to 128

Saltpeter, bonemeal, potash, blasting powder, lime stack to 128

Temporal gears stack to 32

Clay stacks to 640, thatch stacks to 128

Empty skeps stack to 8

Dirty pots (not residue covered pots) stack to 8

 

Inventory space adjustments:

Spoiler!

Owl and golden chests, both normal and aged, have 8 storage slots

All bags/handbasket/backpack slots doubled

 

Pickup rate adjustments:

Spoiler!

Loose flint - 4

~ removed all adjustments other than flint and seed drops for unexpected behaviour till troubleshooting can be done

 

Recipe additions:

Spoiler!

Rope from dry grass and thatch

Resin from pine logs - 2 logs + 10L water = 1 resin after 48 hours

Packed dirt and rammed dirt can be used to make stone paths (block, stairs, slab)

Sticks can be made from firewood and planks, quantity varies based on the tool used (knife, axe, saw)

Fat is made in the crafting grid using a knife and 2 pieces of bushmeat per piece of fat

 

Flint adjustments:

Spoiler!

Flint stacks to 640

Additionally, its burn temp. has been dropped to 700 so it can be done with firewood, and the time it takes has been dropped to 10sec.

If you don't like this change, delete the "flint" file from the mod. This will return flint to all vanilla values.

 

Coal adjustments:

Spoiler!

Black coal, brown coal, charcoal, and anthricite stack to 640. All four have had their burn temps bumped to 1500 and the duration bumped to 300sec.

If you don't like the temp/duration change, delete the "coals" file from the mod. If this file is deleted, charcoal will go back to vanilla stack size. The stack size of black/brown coal and anthricite is included in the quartz/stones category.

 

Firewood adjustments:

Spoiler!

Firewood, normal and aged, stack to 640. Burn temp has been bumped to 750, and burn duration has been bumped to 60sec.

If you don't like these changes, delete the "firewood" file from the mod. This will return firewoods to all vanilla values.

 

Bloomery adjustments:

Spoiler!

Bloomery base/chimney always drops 12 fireclay bricks when broken, enabling remaking a new bloomery set.

If you don't like this change, delete the "bloomery" file from the mod.

CONFLICT: Buggi's Random Changes

 

Plant adjustments:

Spoiler!

All crops (except bellpeppers because the code was WEIRD) now drop one seed at all stages of growth, and two seeds at the final stage of growth.

Tree seed drop rate has been bumped up for ALL kinds of trees to at least 0.10. Additionally, branchy leaf blocks now drop 4 sticks instead of one.

Mushrooms now drop 4 instead of 1 - Malefactor increased forage rates do still affect this.

Mod Version For Game version Downloads Released Changelog Download 1-click mod install*
1.7.0 184 Sep 21st at 9:14 PM unhallowedpatches_v1.7.0.zip 1-click install
  • Split crock stack size and serving capacity into two different files: if you don't want your crocks to stack, delete the file named "crock stacksize"
  • NEW fat recipe, made from 2 pieces of bushmeat and a knife in the crafting grid
  • Updated stacksize to 640: stones, boards, coals/charcoal, firewood, quartz/similar stones (think cinnibar and sulfur), metal bits, ore nuggets, flint
1.6.1 174 Sep 15th at 5:37 AM unhallowedpatches_v1.6.1.zip 1-click install

Fixed - handbaskets have 6 inventory slots again

Sticks stack to 256

1.6.0 363 Aug 25th at 11:14 PM unhallowedpatches_v1.6.0.zip 1-click install

Updated to 1.21

1.5.1
1.20.11 - 1.20.12
417 Jul 21st at 2:26 AM unhallowedpatches_v1.5.1.zip 1-click install

Dirty pots stack to 8

1.5.0
1.20.11 - 1.20.12
245 Jul 12th at 12:49 AM unhallowedpatches_v1.5.0.zip 1-click install

Doubled slots in all backpacks/bags, beams stack to 64, cleaned up files

1.4.2
1.20.11 - 1.20.12
81 Jul 9th at 7:00 PM unhallowedpatches_v1.4.2.zip 1-click install

Removed all but flint pickup adjustments till I can fix the unexpected behaviours

1.4.1
1.20.11 - 1.20.12
60 Jul 9th at 4:01 AM unhallowedpatches_v1.4.1.zip 1-click install

Removed quartz pickup adjustments as they are not working as intended.

1.4.0
1.20.11 - 1.20.12
201 Jul 4th at 11:09 PM unhallowedpatches_v1.4.0.zip 1-click install

Clay stacks to 400, thatch stacks to 128, empty skeps stack to 8

1.3.0
1.20.11 - 1.20.12
117 Jul 2nd at 11:34 PM unhallowedpatches_v1.3.0.zip 1-click install

Doubled stack sizes for crushed/powered stuff, increased temporal gear stack sizes to 32

1.2.0
1.20.11 - 1.20.12
92 Jun 29th at 8:05 PM unhallowedpatches_v1.2.0.zip 1-click install

The "I suck at farming" addition - changes made to seed drops.

1.1.0
1.20.11 - 1.20.12
145 Jun 24th at 11:20 PM unhallowedpatches_v1.1.0.zip 1-click install

Increased stone, arrows, and metal parts/scraps stack sizes, increased slots in gold/owl chests, increased pickup droprates

1.0.0
1.20.11 - 1.20.12
128 Jun 21st at 10:02 PM unhallowedpatches_v1.0.0.zip 1-click install

Initial release


31 Comments (oldest first | newest first)

💬 BearBerryCloth, 1 day ago

Love this mod! Could you also give the option increase stack sizes for peat and dry grass?

💬 unHallowed , Sep 21st at 9:31 PM

Xerog - finally did the thing, if you update to 1.7.0 you can delete a file called "crock stacksize" to remove the stacking function

💬 unHallowed , Sep 7th at 4:30 PM

Xerog

Currently not, but I can repack it a bit so you can delete a file to remove it.

💬 Xerog, Sep 7th at 11:31 AM

Is there any way to disable the stacking crocks?

💬 Ditsydoo, Sep 1st at 4:08 AM

Thanks for the update and keep up the good work boss.

💬 unHallowed , Aug 25th at 11:15 PM

Updated for 1.21, everything works as it did before now - which means we still have magical vanishing numbers related to manually stacking crocks so be careful!

💬 unHallowed , Aug 25th at 8:36 PM

Good news~ 1.21 update only broke crock and skep changes! A fix is coming, so long as I can figure it out :)

💬 unHallowed , Aug 25th at 7:06 PM

I am testing what currently exists in the mod with 1.21 - time to see what survived XD

💬 unHallowed , Aug 3rd at 10:41 PM

OH THATS UNFORTUNATE - I replicated the problem you experienced Azernal, and I did it with only my mods enabled.

I've been messing around with it for over an hour now, and what I can see in-game and find in the logs doesn't make much sense to me at all. There are no errors or warnings thrown in server logs, the audit logs list the disappearing crocks happening, but it's just vanishing numbers. Same with the overwriting of contents in crocks - which can ALSO just be deleted sometimes, in excess of the contents being overwritten. It is worth noting that this only happened when I manually stacked anything. Shift-click stacking between containers didn't do this for me.

I don't actually have a way to fix it, without the game at least throwing some kind of error or even a warning to direct me to a specific problem in my patched code. As far as I can read, it shouldn't be doing this - but it is. 

💬 unHallowed , Aug 3rd at 11:30 AM

Azernal
Thaaaaaaat is not ideal. I'll try to replicate the issue, but I did include a note that stacking full crocks needs to be done with identical contents because it'll get weird otherwise. Not in love with deleted crocks though o.o that's the opposite of the goal here. Are you running any other mods that affect the crocks/cooking? Or just mine?

💬 Azernal, Aug 2nd at 3:30 AM

Fired crocks behave weirdly with this mod. If you stack one filled with meat stew (for example) on one filled with onion stew, it replaces the meat stew with onion stew - so you'd have 2 onion stews and 0 meat stews. If you stack an empty crock on an empty crock, half the time it erases the second crock. 

💬 Kaeviel, Jul 26th at 12:38 AM

unHallowed Sorry for the delayed response! Life has been lifing. Discord works - I'm girkish there.

💬 unHallowed , Jul 21st at 2:29 AM

LivCi - v1.5.1 adds stacking dirty pots for you!

Kaeviel - I have an alternate version of the firewood file for you ready, just need to know where I can get it to you. Discord is easiest for me :)

💬 Kaeviel, Jul 20th at 7:43 PM

unHallowed I can understand not wanting to flood the DB with a lot of patches/mods, especially for mods that you don't use. I honestly have no idea how one would make a mod at all; that said, if you could help me fiddle with this for the firewood stacks, that would be cool.

💬 LivCi, Jul 20th at 10:04 AM

Can you also make residue-covered pots stackable?

💬 unHallowed , Jul 20th at 3:01 AM

Kaeviel

There absolutely is! And I'm happy to help you do it, or put a specific version of my mod up in my discord for you to use.

Yeah, I haven't even started looking at adding mod stuff to this set of patching - and I'm not completely sure that I'm going to? I'm happy to write patches to edit mods, but I don't really want to flood the DB with them either, especially considering how many mods exist that I could be doing that for that I don't personally use. I haven't made up my mind on the subject yet. 

Though, again, happy to do it. I'm starting to think the most useful thing I could offer people is building custom patch mods for whatever they're running. What you see in unHallowed Patches is stuff that I use when I play solo, but not everybody wants exactly what I've shared.

Would also be happy to walk you through how to do it for yourself too :P Making patches was inpenetrable to me for an embarassingly long time, but now that I know how to do it I'm happy to help other lay-people like me do it too!!

💬 Kaeviel, Jul 17th at 8:15 PM

I've noticed that the mushroom adjustments only apply to Vanilla mushrooms, not the ones from https://news.kalataka.ru/mycodiversity. Not a complaint, not necessarily something that requires updating unless other people may ask about it, but just an observation.

 

Though, I am curious - is there a way to adjust the stack size for firewood without the temperature tweaks?

💬 unHallowed , Jul 12th at 4:59 AM

Just discovered a mod conflict with Buggi's Random Changes

💬 unHallowed , Jul 9th at 6:56 PM

Looks like I'll need to remove the pickup adjustments till I can find a work around for that

💬 AdaptiveEngineer, Jul 9th at 5:03 AM

Is there a way to make it so you can't dupe things? If you pick up four sticks then place thoses then pick them up you dupe them by 4, I don't know if it is intentional or not but I noticed that.

💬 unHallowed , Jul 8th at 9:23 PM

Oooo, I will check this out - thanks for letting me know!!

💬 Ceran, Jul 8th at 2:57 PM

I'm not sure if there's a mod conflict somewhere, but when I pick up surface quartz I only get the 2 clear quartz, and not any quartz chunks.

💬 unHallowed , Jul 4th at 11:00 PM

Stacking empty skeps and clay/thatch stack size increase - on the list for the next update!!

💬 Ceran, Jul 4th at 7:46 PM

Love the mod!  Could you make skeps stackable?  And let clay and thatch stack to 128?

💬 unHallowed , Jul 2nd at 11:59 PM

Went ahead and just doubled all the crushed/powdered things. And realized I missed temporal gears, so did those too :)

💬 unHallowed , Jul 2nd at 11:07 PM

LivCi

Sure thing! Any others I can do at the same time?

💬 LivCi, Jul 2nd at 9:00 PM

I love the mod so far, it saves a lot of storage space! Can you also increase the stack size for saltpeter?

💬 unHallowed , Jun 29th at 1:49 AM

I haven't tested compatibility with any mods, but in theory toolsmith heads shouldn't stack due to the added attributes - except maybe if those values are identical. Doubt it tho. If you end up testing it I'd love to know how it goes LivCi

💬 LivCi, Jun 27th at 6:05 PM

Since toolheads stack in this mod, I was wondering if compatibility with Toolsmith has been tested. Toolsmith adds additional attributes to the toolheads, such as durability and sharpness, so they shouldn't stack

💬 unHallowed , Jun 22nd at 6:24 AM

Kaeviel

I can certainly increase stone stack sizes, this is just as far as I got before I started to get cross-eyed with the number to tweaks XD I'll add it to my list.

💬 Kaeviel, Jun 21st at 11:00 PM

I notice there's no mention of stone and stone block stacks being increased. Will those be added? Otherwise, looks really good - and this one actually makes a few of my other mods redundant.

 (edit comment delete)
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