Mods / Trail Mod Updated

Tags: #Cosmetics #QoL
Author: PureWinter
Side: Both
Created: Oct 18th at 10:32 PM
Last modified: Nov 13th at 5:00 PM
Downloads: 2346
Follow Unfollow 167

Recommended download (for Vintage Story 1.21.5):
trailmodupdated_1.3.3.zip  1-click install


This is an update of an update of Grifthegnome's Trail Mod
Please see the above links for info on how the mod works.

image<- Click, by BeloMaximka (Terrain Slabs Author) USE 1.3.3+ OF TRAIL MOD UPDATED IF USING THIS PATCH!


Things not explained on either mod page above:
• Garden trowels exist in this mod, and after smithing them, you can click portions of land you want to protect from being trampled.
• Cairn trail markers! 

Things I added:
• Tool mode (press F) to bulk protect/unprotect with the garden trowel. Comes with overlay to quickly see what is protected. New config to disable overlay.
• Queued block loading (lazy loader), batch processing, extended range. (Roughly 90% more performant, fixes 'snow lag' bug.)
• Most localization.
• While holding hoe, trails no longer create or progress. (For farming sanity!!!)
/removetrails command will search an area around every currently loaded player (for those with world edit permissions) and revert all trail mod blocks to vanilla. (Preserving type/fertility safely.) 
Works with old version trailmod blocks too. This command likely does not work with terrain slabs, and is included mostly for people trying to upgrade from old mod versions.
 

If updating from 1.3.0 note the mod (backend) finally fully comitted to the mod ID change of trailmodupdated instead of trailmod which requires remapping of blocks only on existing worlds.

 

 

Some History
Being a lover of the mod myself and really, REALLY wanting it in this playthrough, I popped Trail Mod open in VS and saw that one line had depreciated (the one that ensures an entity is within 100 blocks of a player before attempting to calculate new path creation) and rewrote that section in a way that will now parse and work. :)

Other than making the mod 'work again' I just fixed a couple language files with a trailing comma that prevented them loading in game and added translations. And then made a few performance increases using batches of queued entities instead of everything real time all the time. ..Then added tool modes for the garden trowel to mass protect/unbroken blocks. With a visual protected overlay and config to turn overlay off. ..😅 <- Has been slowly tacking onto this with edits over time, haha..

..okay now I added a preuninstall command to revert blocks back to vanilla. xD And holding hoes prevent players from creating trails while being held, so you can farm without going nuts! HAHA

 


----------------------------------

The lisence has been maintained and included in the mod, whatever mod author needs anything from this, please be my guest! 
Just updates the old depreciated entity line:
https://github.com/Pure-Winter-hue/trailmodupdated/tree/master

Adds queue 'lazy loader' and only updates real time in 10 blocks (visually not different but perfomance wise, major increase) Adds trowel tool modes/many json fixes.
https://github.com/Pure-Winter-hue/trailmodupdated/tree/increasing-performance

Dev notes: I may take one more sweep at increasing performance eventually in terms of only choosing one player in a group of players to calculate entities from on large servers- but only if there is actually a 'problem.' (Users would need to report with certainty of issues existing.)

Mod Version For Game version Downloads Released Changelog Download 1-click mod install*
1.3.3 706 Nov 13th at 5:00 PM trailmodupdated_1.3.3.zip 1-click install

-Updated the command /removetrails to affect both trailmod and trailmodupated blocks so if you had problems with remapping when updating from a past version, it will reset those blocks to vanilla for you. (Also good for pre-uninstall!)

1.3.2 134 Nov 12th at 7:08 PM trailmodupdated_1.3.2.zip 1-click install

If the player is holding a hoe, paths no longer form or progress. (No terrain trampling.) For farming sanity.

Also added /removetrails command which reverts nearby (to all currently loaded players' areas) trail mod blocks to vanilla blocks. (Preserves type/fertility.)

1.3.1 275 Nov 7th at 5:28 PM trailmodupdated_1.3.1.zip 1-click install

-Added tool modes to the trowel.
-Added config to enable/disable the overlay that visually shows areas of protection since it can be a little resource intensive. 
-Fixed a lot of json formatting and the texture warning log.

1.3.0 923 Oct 20th at 2:45 AM trailmodupdated_1.3.0.zip 1-click install

Performance Improvements.

Nothing will seem to change about the mod, but under the hood a lot was completely refactored. 

• Instant block changes only happen within 10 blocks.

• Trail/snow/ice changes and snow trampling are handled by batches, 20 at a time on a queu ever .5 seconds past 10 blocks.

• Distance of trail calculation increased to 150 blocks. (Up from 100.)

(My Github repo is now two branches- the old fixed main branch with only parsing changes, and my actual changes to the mod for better performance.)

Installion Notes

If you notice a desync between creatures/paths in existing worlds with the previous version of the mod just move the mod out of mods folder, load the world once, save and close, add the mod back. (Leave config, that hasn't changed.) This will take out any cached entity positions/collission info and update it to the new one if necessary.

Copper Texture Note

This mod whines about copper textures twice in the log, but in reality copper texture loads just fine in game visually, so I did not look into fixing it in the json. It is safe to ignore.

1.2.3 260 Oct 19th at 3:27 AM TrailModUpdated_1.2.3.zip 1-click install

-Tiny modinfo fix

-Updated for 1.21.5 (fixed entity line, function unchanged)
-Fixed English and German localization trailing comma preventing loading.
-Added localization files.


60 Comments (oldest first | newest first)

💬 ThornWitch, 2 hours ago

Peak

💬 PureWinter , 1 day ago

nobu_ Yes I believe it was intended, possibly configgable. (Again not really touching this mod until next major game update.) Added to list. ;_;

💬 nobu_, 3 days ago

From what it seems in my survival world it looks like trample protected dirt blocks that are any amount of trampled won't revert to an un-trampled state over time as long as they're trample protected. Is this intended?

💬 Critteronimo, 4 days ago

Another report of crashing unfortunately, it seems to be the slab patch causing it. I might just leave the patch off until this is sorted

Crash Report
26.11.2025 10:35:23 [Warning] Server overloaded. A tick took 2367ms to complete.
26.11.2025 10:35:23 [Error] Exception: Object reference not set to an instance of an object.
at TrailModUpdated.BlockTrail.UpdateLastTrailTouchDayFromLoadedData(Double lastTouchDay, BlockPos pos) in C:\Users\Phoenix\source\repos\TrailModUpdated\TrailModUpdated\src\Blocks\BlockTrail.cs:line 172
at TrailModUpdated.TrailChunkManager.ReadTrailSaveStateForChunk(IWorldChunk chunk) in C:\Users\Phoenix\source\repos\TrailModUpdated\TrailModUpdated\src\TrailChunkManager.cs:line 402
at TrailModUpdated.TrailChunkManager.OnChunkDirty(Vec3i chunkCoord, IWorldChunk chunk, EnumChunkDirtyReason reason) in C:\Users\Phoenix\source\repos\TrailModUpdated\TrailModUpdated\src\TrailChunkManager.cs:line 253
at Vintagestory.Server.ServerEventAPI.TriggerChunkDirty(Vec3i chunkCoord, IWorldChunk chunk, EnumChunkDirtyReason reason) in VintagestoryLib\Server\API\ServerEventAPI.cs:line 186
at Vintagestory.Server.ServerSystemSupplyChunks.mainThreadLoadChunkColumn(ChunkColumnLoadRequest chunkRequest) in VintagestoryLib\Server\Systems\World\LoadThread\SupplyChunks.cs:line 1024
at Vintagestory.Server.ServerMain.ProcessMainThreadTasks() in VintagestoryLib\Server\ServerMain.cs:line 2940
at Vintagestory.Server.ServerMain.ProcessMain() in VintagestoryLib\Server\ServerMain.cs:line 925
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 864

 

💬 PureWinter , 5 days ago

Grifthegnome THE LEGEND APPEARS! No wait, take it back. plzzz I beg of thee xD Everything is up to date on github you could just open it, like right now, no one would stop you, and it's beautiful. Don't you want to see it again?? Of course you do. >_>;;

💬 Grifthegnome, Nov 23rd at 12:59 AM

PureWinter

Glad to see folks keeping trail mod going. Keep up the great work!

💬 PureWinter , Nov 21st at 5:44 AM

BeloMaximka Thank you immensely for the help and kindness of looking, I'll tinker here shortly. Trail Mod isn't even my mod it's just..everyone's mod at this point, lol. 

💬 BeloMaximka, Nov 21st at 3:14 AM

PureWinter it is better to handle this scenario

 

Spoiler!

AssetLocation devolveBlockAsset = new AssetLocation(this.Code.ShortDomain() + ":" + devolveBlockCode);
Block devolveBlock = trailChunkManager.worldAccessor.GetBlock(devolveBlockAsset);

Debug.Assert(devolveBlock != null);

SetLastTrailTouchDay(trailChunkManager.worldAccessor.Calendar.ElapsedDays);
trailChunkManager.worldAccessor.BlockAccessor.SetBlock(devolveBlock.Id, pos);

Like this

 

Spoiler!

AssetLocation devolveBlockAsset = new AssetLocation(this.Code.ShortDomain() + ":" + devolveBlockCode);
Block? devolveBlock = trailChunkManager.worldAccessor.GetBlock(devolveBlockAsset);

if(devolveBlock is null) {

api.Logger.Warning("Unable to get devolve block by code {0}", devolveBlockAsset); // or .Error()

return;

}

SetLastTrailTouchDay(trailChunkManager.worldAccessor.Calendar.ElapsedDays);
trailChunkManager.worldAccessor.BlockAccessor.SetBlock(devolveBlock.Id, pos);

So you don't get NRE crashes and users get a more helpful log message

 

 

The problem is probably caused by my compatiblity patch, but the crash itself is the responsibility of Trail Mod

 

 

💬 PureWinter , Nov 20th at 9:01 PM

BeloMaximka Since the below crash(es) are pointing to my repo and trailmodupdated doesn't do that, it's probably coming from the compat patch. If you don't have time I could look eventually unless you have other ideas.

FleurSurlaine Pretty certain it's not from this mod specifically but diagnosing, thanks!

💬 PureWinter , Nov 20th at 8:55 PM

Zalea Wow awesome, nah it's cool, I'm just glad you got it working for you needs. ^ ^

💬 Zalea, Nov 19th at 8:10 PM

PureWinter I actually made a custom version of the mod for my server that adds mounted trail creation (original code doesn't allow for it). So now on my server you only trample/make trails while you're mounted, which seems to be like a cleaner system than having to protect areas with a trowel. And imo it makes sense realism-wise to not trample your horse all over your crops.

 

I can submit it as a PR if that sounds interesting to you. I haven't set it up to be configurable yet and I'm not sure of the perf impact on larger servers.

💬 FleurSurlaine, Nov 19th at 7:04 AM

Hi there, I'm experiencing an issue where the server crashes when we return to our base with some trails worn in after a long time away and I see the following error in the server main log:

We are using Trail Mod Updated 1.3.3, Terrain Slab Trail Mod Compatibility 1.0.0, and terrain slabs 1.0.5

Crash Report
19.11.2025 01:55:26 [Error] Exception: Object reference not set to an instance of an object.
at TrailModUpdated.BlockTrail.UpdateLastTrailTouchDayFromLoadedData(Double lastTouchDay, BlockPos pos) in C:\Users\Phoenix\source\repos\TrailModUpdated\TrailModUpdated\src\Blocks\BlockTrail.cs:line 172
at TrailModUpdated.TrailChunkManager.ReadTrailSaveStateForChunk(IWorldChunk chunk) in C:\Users\Phoenix\source\repos\TrailModUpdated\TrailModUpdated\src\TrailChunkManager.cs:line 402
at Vintagestory.Server.ServerSystemSupplyChunks.mainThreadLoadChunkColumn(ChunkColumnLoadRequest chunkRequest) in VintagestoryLib\Server\Systems\World\LoadThread\SupplyChunks.cs:line 1024
at Vintagestory.Server.ServerSystemSupplyChunks.<>c__DisplayClass17_0.<loadOrGenerateChunkColumn_OnChunkThread>b__0() in VintagestoryLib\Server\Systems\World\LoadThread\SupplyChunks.cs:line 826
at Vintagestory.Server.ServerMain.ProcessMainThreadTasks() in VintagestoryLib\Server\ServerMain.cs:line 2940
at Vintagestory.Server.ServerMain.ProcessMain() in VintagestoryLib\Server\ServerMain.cs:line 925
at Vintagestory.Server.ServerMain.Process() in VintagestoryLib\Server\ServerMain.cs:line 864
💬 PureWinter , Nov 17th at 10:18 PM (modified Nov 17th at 10:19 PM)

Zalea Interesting. Cup is the one who created the X/Y trample size and since very few people would likely use it (although it does make sense to only want bear and moose or large things to make trails) it hasn't gotten a lot of testing. When I go back to update trailmod for the next VS release (not release candidates but official releases) I'll revisit it's functionality.

SU1C1DAL_GOOSE Oh sick, the problem is you need Trail Mod Updated 1.3.3 because that is what version terrainslabs patched the compatibility patch for. :D You're using 1.3.2! Updating from .2 to .3 will not change any block ids or cause you any issues so it is safe to update. :)

💬 Zalea, Nov 17th at 7:53 AM

Is there a configuration to make it so that only if you're mounted you make new trails? I tried settting

"minEntityHullSizeToTrampleX": 0.9,
"minEntityHullSizeToTrampleY": 1.0,

 

but it doesn't seem like new trails are being created. Grass is being trampled, but it never upgrades to a trail. onlyPlayersCreateTrails is set to false. Am I doing something wrong?

💬 SU1C1DAL_GOOSE, Nov 17th at 6:26 AM (modified Nov 17th at 6:37 AM)

i save the serverlog from when i was having issues launching i can give you that

 

the error where trail mod is mentioned

Crash Report
17.11.2025 00:46:18 [Error] Mod exception during event OnWorldgenStartup. Will skip to next event
17.11.2025 00:46:18 [Error] Exception: Object reference not set to an instance of an object.
at TrailModUpdated.BlockTrail.UpdateLastTrailTouchDayFromLoadedData(Double lastTouchDay, BlockPos pos) in C:\Users\Phoenix\source\repos\TrailModUpdated\TrailModUpdated\src\Blocks\BlockTrail.cs:line 172
at TrailModUpdated.TrailChunkManager.ReadTrailSaveStateForChunk(IWorldChunk chunk) in C:\Users\Phoenix\source\repos\TrailModUpdated\TrailModUpdated\src\TrailChunkManager.cs:line 402
at Vintagestory.Server.ServerSystemSupplyChunks.mainThreadLoadChunkColumn(ChunkColumnLoadRequest chunkRequest) in VintagestoryLib\Server\Systems\World\LoadThread\SupplyChunks.cs:line 1024
at Vintagestory.Server.ServerMain.ProcessMainThreadTasks() in VintagestoryLib\Server\ServerMain.cs:line 2940
at Vintagestory.Server.ServerSystemSupplyChunks.InitWorldgenAndSpawnChunks() in VintagestoryLib\Server\Systems\World\LoadThread\SupplyChunks.cs:line 1607
at Vintagestory.Server.ServerSystemLoadAndSaveGame.OnWorldgenStartup() in VintagestoryLib\Server\Systems\World\LoadThread\LoadSaveGame.cs:line 203
at Vintagestory.Server.ServerEventManager.<>c.b__112_0(Action dele) in VintagestoryLib\Server\ServerEventManager.cs:line 450
at Vintagestory.Server.ServerEventManager.Trigger[T](Delegate[] delegates, String eventName, Action`1 onDele, Action onException) in VintagestoryLib\Server\ServerEventManager.cs:line 723

 

Full log

Crash Report
17.11.2025 00:45:32 [Notification] Server logger started.
17.11.2025 00:45:32 [Notification] Game Version: v1.21.5 (Stable)
17.11.2025 00:45:32 [Event] It begins...
17.11.2025 00:45:32 [Event] Launching server...
17.11.2025 00:45:32 [Event] It senses...
17.11.2025 00:45:32 [Event] Server v1.21.5, network v1.21.9, api v1.21.0
17.11.2025 00:45:32 [Notification] Entering runphase Initialization
17.11.2025 00:45:32 [Event] Loading configuration...
17.11.2025 00:45:32 [Notification] Entering runphase Configuration
17.11.2025 00:45:35 [Notification] Database: C:\Users\green\AppData\Roaming\VintagestoryData\Saves\serene hermit story.vcdbs. Running SQLite integrity check:
17.11.2025 00:45:35 [Notification] Integrity check ok
17.11.2025 00:45:35 [Notification] Loading savegame
17.11.2025 00:45:35 [Notification] Loaded existing save game data. Playstyle: surviveandbuild, Playstyle Lang code: preset-surviveandbuild, WorldType: preset-surviveandbuild
17.11.2025 00:45:35 [Notification] Savegame %appdata%\VintagestoryData\Saves\serene hermit story.vcdbs loaded
17.11.2025 00:45:35 [Notification] World size = 1024000 384 1024000
17.11.2025 00:45:35 [Notification] Start discovering assets
17.11.2025 00:45:35 [Notification] Found 1 base assets in category blocktypes
17.11.2025 00:45:35 [Notification] Found 0 base assets in category itemtypes
17.11.2025 00:45:35 [Notification] Found 32 base assets in category lang
17.11.2025 00:45:35 [Notification] Found 0 base assets in category patches
17.11.2025 00:45:35 [Notification] Found 24 base assets in category config
17.11.2025 00:45:35 [Notification] Found 0 base assets in category worldproperties
17.11.2025 00:45:35 [Notification] Found 49 base assets in category sounds
17.11.2025 00:45:35 [Notification] Found 230 base assets in category shapes
17.11.2025 00:45:35 [Notification] Found 176 base assets in category textures
17.11.2025 00:45:35 [Notification] Found 0 base assets in category recipes
17.11.2025 00:45:35 [Notification] Found 0 base assets in category worldgen
17.11.2025 00:45:35 [Notification] Found 3 base assets in category entities
17.11.2025 00:45:35 [Notification] Found 0 base assets in category compatibility
17.11.2025 00:45:35 [Notification] Found 0 base assets in category genetics
17.11.2025 00:45:35 [Notification] Found 515 base assets in total
17.11.2025 00:45:35 [Event] Building assets...
17.11.2025 00:45:35 [Notification] Entering runphase LoadAssets
17.11.2025 00:45:35 [Notification] Will search the following paths for mods:
17.11.2025 00:45:35 [Notification] %appdata%\Vintagestory\Mods
17.11.2025 00:45:35 [Notification] %appdata%\VintagestoryData\Mods
17.11.2025 00:45:35 [Notification] Found 119 mods (0 disabled)
17.11.2025 00:45:35 [Notification] Mods, sorted by dependency: americanfrontiersman, beamium, betterarrows, bloomerydropsupdated, brightlights, canoemode, catchledge, cbr, chiseltools, containersbundle, crawlanddive, cutthefat, foodcrate, falandsknecht, forlornadditions, bovinae, capreolinae, freelook, glassdoor, glasstrapdoor, lumberslingcontinued, metalleaf, millwright, molds, moretorchholders, nomonsters, optimizedleathertwo, overhaullib, playermodellib, primitivesurvival, realisticseawatersalt, shelfobsessed, sprintmomentum, tuleredone, unchisel, valkyrjahair, vaultandroll, game, vsimgui, wlts, animalcages, apewindows, arrowbarrels, bedspawnv2, bettererprospecting, betterfirepit, betterruins, bettertraders, blocksoverlay, bloodtrail, bradycrudebuilding, butchering, carryon, cartwrightscaravan, climbmountain, commonlib, configlib, cropseedstage, danatweaks, tackandequipment, extendedcreation, farseer, firewoodtosticks, fleeexhaustion, foodshelves, freedomunits, genelib, hpspinningwheel, humans, hydrateordiedrate, jaunt, kcmathpatch, knapster, maltiezfirearms, mannequinstand, medievalexpansionpatch, metalpots, millwrightvawtaddon, mulching, multiclass, ndlwoodentorchholder, oilspatched, postsandbeams, purposefulstorage, realsmoke, rebuildablebloomery, scaffolding, smithingplus, stonebakeoven, terrainslabs, terraprety, thecritterpack, toolsmith, trailmodupdated, vanity, visiblebags, creative, survival, vstweaks, vsvillage, woodenshuttersandmore, xvshaders, autoconfiglib, beamtools, elkjaunt, equus, em, glockmaker, realsmokeforchiseltools, shearlib, slidingwindows, stonequarry, terrainslabstrailmodcompatibility, vsvillageviking, bricklayers, tailorsdelight, wool, dressmakers, millwrightxwoolcompat
17.11.2025 00:45:36 [Notification] Instantiated 254 mod systems from 118 enabled mods
17.11.2025 00:45:36 [Event] Starting mod 'Knapster v3.0.1' by ApacheTech Solutions...
17.11.2025 00:45:36 [Notification] [commonlib] Config StoneQuarry.Config from StoneQuarry v3.5.1.0 loaded successfully
17.11.2025 00:45:36 [Event] ContainersBundle started
17.11.2025 00:45:36 [Notification] CarryOn: Disabled AutoConfigLib patches.
17.11.2025 00:45:36 [Notification] CarryOn: Harmony patches enabled.
17.11.2025 00:45:36 [Event] started 'CarryOn' mod
17.11.2025 00:45:37 [Notification] External Origins in load order: modorigin@%appdata%\Vintagestory\assets\creative\, modorigin@%appdata%\Vintagestory\assets\survival\, mod@AmericanFrontiersmanWesternWear_1.8.5.zip, mod@Beamium_1.2.2.zip, mod@betterarrows-1.0.0.zip, mod@bloomerydropsupdated_1.0.1_1.21.4.zip, mod@brightlights_1.1.1.zip, mod@canoemod 1.21.zip, mod@CatchLedge_0.6.0.zip, mod@ChiseledBlockRetention-1.0.0.zip, mod@chiseltools1.15.3.zip, mod@containersbundle_1.2.0.zip, mod@CrawlAndDive_0.2.2.zip, mod@cutthefat_1.0.3.zip, mod@foodcrate_2.2.1.zip, mod@Forgotten Armory_Landsknecht v1.2.2.zip, mod@Forlorn Additons-v1.0.3.zip, mod@FotSA-Bovinae-v0.3.3.zip, mod@FotSA-Capreolinae-v2.0.3.zip, mod@glass-doors-1.0.0.zip, mod@glass-trapdoors-1.0.2.zip, mod@lumbersling_v1.0.6.zip, mod@metalleaf.1.2.1.zip, mod@millwright_1.3.0.zip, mod@Molds_v0.2.7.zip, mod@MoreTorchHolders_1.0.1.zip, mod@nomonsters_104.zip, mod@OptimizedLeather2.zip, mod@overhaullib_1.12.23.zip, mod@playermodellib_1.5.13.zip, mod@primitivesurvival_4.0.0.zip, mod@RealisticSeawaterSalt_1.0.0.zip, mod@shelfobsessed_v1.8.4.zip, mod@TuleRedone-V1.1.1.zip, mod@unchisel_1.1.6.zip, mod@valkyrjahair-2.3b.zip, mod@VaultAndRoll_0.1.1.zip, mod@vsimgui_1.1.15.zip, mod@WholeLottaTreeSeeds-1.0.1.zip, mod@animalcages_v4.0.1.zip, mod@apewindows-v1.21.0-1.4.0.zip, mod@arrowbarrels-V1.21.5-1.4.0.zip, mod@bedspawnv2_1.6.4.zip, mod@bettererprospecting_1.3.5.zip, mod@BetterRuinsv0.5.2.zip, mod@BetterTradersv0.1.0.zip, mod@BloodTrail-v1.1.8.zip, mod@bradycrudebuilding-v1.4.3_v1.20.7.zip, mod@butchering_1.10.10.zip, mod@CarryOn-1.21.0_v1.12.1.zip, mod@CartwrightsCaravan_1.8.0.zip, mod@ClimbMountain_0.1.1.zip, mod@cropseedstage_1.0.4.zip, mod@DanaTweaks-v3.6.0.zip, mod@equusTackAndEquipment_1.0.0.zip, mod@Extended creation1.1.7.zip, mod@farseer_1.3.2.zip, mod@firewoodtostick.zip, mod@fleeexhaustion_1.2.0.zip, mod@foodshelves_2.3.3.zip, mod@genelib_2.1.4.zip, mod@hpspinningwheel_1.0.6.zip, mod@humans_0.3.3.zip, mod@hydrateordiedrate_2.2.26.zip, mod@jaunt_2.1.1.zip, mod@KCM-Aged-Torch-Holder-V1.zip, mod@Knapster_v3.0.1.zip, mod@maltiezfirearms_1.3.6.zip, mod@Mannequin-Stand-v1.0.7.zip, mod@medievalexpansionpatch-1.3.4.zip, mod@metalpots_1.6.1.zip, mod@millwrightvawtaddon_1.0.2.zip, mod@mulching_1.0.1.zip, mod@multiclass_1.2.2.zip, mod@ndlwoodentorchholder_2.0.3.zip, mod@oils-v1.2.5.zip, mod@postsandbeams_1.4.0.zip, mod@purposefulstorage_1.5.1.zip, mod@realsmoke_1.1.10.zip, mod@rebuildablebloomery_1.0.6.zip, mod@scaffolding_1.2.5.zip, mod@smithingplus_1.8.3.zip, mod@stonebakeoven_1.2.0.zip, mod@terrainslabs_1.0.4.zip, mod@TerraPrety_7.0.9.zip, mod@The_Critters_Pack_v1-3-4.zip, mod@toolsmith_1.2.14.zip, mod@trailmodupdated_1.3.2.zip, mod@Vanity-2.4.6.zip, mod@visiblebags_1.0.1.zip, mod@vsvillage_v4.0.0-pre.1.zip, mod@woodenshuttersandmore_1.2.31.zip, mod@xvshaders_0.1.1.zip, mod@beamtools_v1.0.2.zip, mod@elkjaunt_1.3.0.zip, mod@equus_1.2.0.zip, mod@expanded_matter-3.3.3.zip, mod@glockmaker_1.0.0.zip, mod@RealSmokeForChiselTools_1.1.1.zip, mod@shearlib-1.2.0.zip, mod@slidingwindows_1.1.0.zip, mod@StoneQuarry_VS1.21.1_net8_v3.5.1.zip, mod@terrainslabstrailmodcompatibility_1.0.0.zip, mod@VSVillageAddon-VikingVillage-1.0.2.zip, mod@bricklayers-3.1.2.zip, mod@tailors_delight-2.1.2.zip, mod@wool-1.8.1.zip, mod@dressmakers-1.7.4.zip, mod@millwright_x_wool_compat_v1.1.0.zip
17.11.2025 00:45:37 [Notification] Found 994 external assets in category blocktypes
17.11.2025 00:45:37 [Notification] Found 665 external assets in category itemtypes
17.11.2025 00:45:37 [Notification] Found 477 external assets in category lang
17.11.2025 00:45:37 [Notification] Found 809 external assets in category patches
17.11.2025 00:45:37 [Notification] Found 357 external assets in category config
17.11.2025 00:45:37 [Notification] Found 26 external assets in category worldproperties
17.11.2025 00:45:37 [Notification] Found 813 external assets in category sounds
17.11.2025 00:45:37 [Notification] Found 9818 external assets in category shapes
17.11.2025 00:45:37 [Notification] Found 10096 external assets in category textures
17.11.2025 00:45:37 [Notification] Found 1394 external assets in category recipes
17.11.2025 00:45:37 [Notification] Found 1347 external assets in category worldgen
17.11.2025 00:45:37 [Notification] Found 173 external assets in category entities
17.11.2025 00:45:37 [Notification] Found 385 external assets in category compatibility
17.11.2025 00:45:37 [Notification] Found 1 external assets in category genetics
17.11.2025 00:45:38 [Notification] Reloaded lang file with mod assets
17.11.2025 00:45:38 [Event] started 'Millwright' mod
17.11.2025 00:45:38 [Event] started 'Primitive Survival' mod
17.11.2025 00:45:38 [Event] started 'Unleaded Windows' mod
17.11.2025 00:45:38 [Event] started 'Arrow Barrels' mod
17.11.2025 00:45:38 [Notification] Mod Config successfully loaded.
17.11.2025 00:45:38 [Notification] sekdebug 6
17.11.2025 00:45:38 [Event] started 'SpinningWheel' mod
17.11.2025 00:45:38 [Notification] [hpspinningwheel] Registered block and block entity for hpspinningwheel
17.11.2025 00:45:38 [Notification] [hpspinningwheel] Registered ItemDropSpindle for portable spinning
17.11.2025 00:45:38 [Event] Medieval Expansion Mod Patch v1.3.4 loading
17.11.2025 00:45:38 [Notification] Loaded Posts And Beams!
17.11.2025 00:45:38 [Notification] [glockmaker] Hello from template mod: Server
17.11.2025 00:45:39 [Notification] [Config lib] Configs loaded: 19
17.11.2025 00:45:39 [Notification] Compatibility lib: 127 assets added, 0 assets replaced.
17.11.2025 00:45:50 [Notification] JsonPatch Loader: 4374 patches total, successfully applied 4286 patches, missing files on 218 patches, unmet conditions on 675 patches, no errors
17.11.2025 00:45:50 [Notification] [smithingplus] [MetalMaterial] Loading custom metal materials...
17.11.2025 00:45:50 [Notification] [smithingplus] [MetalMaterial] Loading metal materials from worldproperties/block/metal ...
17.11.2025 00:45:50 [Notification] [smithingplus] [MetalMaterial] Loaded 23 metal materials: game:bismuth, game:bismuthbronze, game:blackbronze, game:brass, game:chromium, game:copper, game:cupronickel, game:electrum, game:gold, game:iron, game:meteoriciron, game:lead, game:molybdochalkos, game:platinum, game:nickel, game:silver, game:stainlesssteel, game:steel, game:tin, game:tinbronze, game:titanium, game:uranium, game:zinc
17.11.2025 00:45:50 [Event] 1 genome types loaded
17.11.2025 00:45:51 [Event] It remembers...
17.11.2025 00:45:53 [Notification] Loaded 9740 unique items
17.11.2025 00:45:53 [Event] All that came before...
17.11.2025 00:45:59 [Notification] Loaded 48197 unique blocks
17.11.2025 00:45:59 [Notification] Loaded 1229 unique entities
17.11.2025 00:45:59 [Notification] Loaded 13 entity tags, 4 item tags and 1 block tags from 'game' domain
17.11.2025 00:45:59 [Notification] BlockLoader: Entities, Blocks and Items loaded
17.11.2025 00:45:59 [Event] Remapping blocks and items...
17.11.2025 00:45:59 [Notification] Stored blocks by mod domain:
17.11.2025 00:45:59 [Notification] game: 13973
17.11.2025 00:45:59 [Notification] blackguardadditions: 8
17.11.2025 00:45:59 [Notification] chiseltools: 110
17.11.2025 00:45:59 [Notification] containersbundle: 108
17.11.2025 00:45:59 [Notification] foodcrate: 12
17.11.2025 00:45:59 [Notification] forlornadditions: 4
17.11.2025 00:45:59 [Notification] capreolinae: 1
17.11.2025 00:45:59 [Notification] glassdoors: 156
17.11.2025 00:45:59 [Notification] glasstrapdoor: 169
17.11.2025 00:45:59 [Notification] metalleaf: 16
17.11.2025 00:45:59 [Notification] millwright: 33
17.11.2025 00:45:59 [Notification] molds: 27
17.11.2025 00:45:59 [Notification] primitivesurvival: 11092
17.11.2025 00:45:59 [Notification] animalcages: 18
17.11.2025 00:45:59 [Notification] apewindows: 832
17.11.2025 00:45:59 [Notification] arrowbarrels: 3
17.11.2025 00:45:59 [Notification] bradycrudebuilding: 718
17.11.2025 00:45:59 [Notification] butchering: 72
17.11.2025 00:45:59 [Notification] cartwrightscaravan: 72
17.11.2025 00:45:59 [Notification] doorvariants: 1337
17.11.2025 00:45:59 [Notification] extendedcreation: 5594
17.11.2025 00:45:59 [Notification] foodshelves: 113
17.11.2025 00:45:59 [Notification] genelib: 2
17.11.2025 00:45:59 [Notification] spinningwheel: 4
17.11.2025 00:45:59 [Notification] hydrateordiedrate: 1179
17.11.2025 00:45:59 [Notification] maltiezfirearms: 108
17.11.2025 00:45:59 [Notification] medievalexpansion: 3516
17.11.2025 00:45:59 [Notification] metalpots: 168
17.11.2025 00:45:59 [Notification] ndlwoodentorchholder: 12
17.11.2025 00:45:59 [Notification] oils: 20
17.11.2025 00:45:59 [Notification] postsandbeams: 936
17.11.2025 00:45:59 [Notification] purposefulstorage: 88
17.11.2025 00:45:59 [Notification] rebuildablebloomery: 4
17.11.2025 00:45:59 [Notification] saltpeterproduction: 4
17.11.2025 00:45:59 [Notification] scaffolding: 8
17.11.2025 00:45:59 [Notification] stonebakeoven: 2340
17.11.2025 00:45:59 [Notification] terrainslabs: 168
17.11.2025 00:45:59 [Notification] thecritterpack: 14
17.11.2025 00:45:59 [Notification] toolsmith: 20
17.11.2025 00:45:59 [Notification] trailmodupdated: 117
17.11.2025 00:45:59 [Notification] vsvillage: 68
17.11.2025 00:45:59 [Notification] slidingwoodenshutters: 728
17.11.2025 00:45:59 [Notification] slidingwindows: 780
17.11.2025 00:45:59 [Notification] stonequarry: 312
17.11.2025 00:45:59 [Notification] bricklayers: 4309
17.11.2025 00:45:59 [Notification] tailorsdelight: 162
17.11.2025 00:45:59 [Notification] wool: 32
17.11.2025 00:45:59 [Event] 25 cooking recipes loaded
17.11.2025 00:45:59 [Event] Taste and smell...
17.11.2025 00:46:02 [Warning] Failed resolving crafting recipe ingredient with code game:oillamp-up in Grid recipe
17.11.2025 00:46:02 [Error] Grid Recipe 'oils:recipes/grid/alts/oillamp.json': Output Block code game:oillamp-up cannot be resolved
17.11.2025 00:46:03 [Event] 5578 crafting recipes loaded from 1116 files
17.11.2025 00:46:03 [Event] Grand inventions...
17.11.2025 00:46:03 [Event] 9 metal alloys loaded
17.11.2025 00:46:03 [Event] Glimmers in the soil...
17.11.2025 00:46:03 [Event] 567 smithing recipes loaded
17.11.2025 00:46:03 [Event] Burning sparks...
17.11.2025 00:46:03 [Event] 382 clay forming recipes loaded
17.11.2025 00:46:03 [Event] Molded forms...
17.11.2025 00:46:03 [Event] 53 knapping recipes loaded
17.11.2025 00:46:03 [Event] Simple tools...
17.11.2025 00:46:03 [Event] 2430 barrel recipes loaded
17.11.2025 00:46:03 [Notification] Entering runphase AssetsFinalize
17.11.2025 00:46:03 [Notification] [smithingplus] [MetalMaterial] Resolving metal materials...
17.11.2025 00:46:03 [Notification] [smithingplus] [MetalMaterial] Done resolving metal materials.
17.11.2025 00:46:03 [Notification] [smithingplus] [MetalMaterial] Resolved 23 out of 23 metal materials.
17.11.2025 00:46:06 [Event] [danatweaks] started 'Dana Tweaks' mod
17.11.2025 00:46:12 [Event] Server assets loaded, parsed, registered and finalized
17.11.2025 00:46:12 [Event] Initialising systems...
17.11.2025 00:46:12 [Notification] Entering runphase LoadGamePre
17.11.2025 00:46:12 [Notification] Reloaded 19 weather patterns, 5 wind patterns and 5 weather events
17.11.2025 00:46:12 [Notification] Mod Config successfully loaded.
17.11.2025 00:46:12 [Notification] [Scaffolding] Loaded config file from C:\Users\green\AppData\Roaming\VintagestoryData\ModConfig\scaffolding.json
17.11.2025 00:46:12 [Notification] [woodenshuttersandmore] Hello from template mod server side: slidingwoodenshutters:hello
17.11.2025 00:46:12 [Notification] [glockmaker] Hello from template mod server side: hello world!
17.11.2025 00:46:12 [Notification] Mod Config successfully loaded.
17.11.2025 00:46:12 [Notification] [MultiClass] Initialized - 21 classes loaded (Stats=True, Recipes=True, Scale=80%, MaxSlots=3)
17.11.2025 00:46:12 [Notification] Started 212 systems on Server:
17.11.2025 00:46:12 [Notification] Mod 'Knapster_v3.0.1.zip' (knapster):
17.11.2025 00:46:12 [Notification] Knapster.Program
17.11.2025 00:46:12 [Notification] Knapster.Features.ModMenu.Systems.KnapsterAdminModMenu
17.11.2025 00:46:12 [Notification] Knapster.Features.EasyTilling.Systems.EasyTillingServer
17.11.2025 00:46:12 [Notification] Knapster.Features.EasySmithing.Systems.EasySmithingServer
17.11.2025 00:46:12 [Notification] Knapster.Features.EasyPressing.Systems.EasyPressingServer
17.11.2025 00:46:12 [Notification] Knapster.Features.EasyPanning.Systems.EasyPanningServer
17.11.2025 00:46:12 [Notification] Knapster.Features.EasyKnapping.Systems.EasyKnappingServer
17.11.2025 00:46:12 [Notification] Knapster.Features.EasyHarvesting.Systems.EasyHarvestingServer
17.11.2025 00:46:12 [Notification] Knapster.Features.EasyGrinding.Systems.EasyGrindingServer
17.11.2025 00:46:12 [Notification] Knapster.Features.EasyClayForming.Systems.EasyClayFormingServer
17.11.2025 00:46:12 [Notification] Mod 'autoconfiglib_2.0.9.zip' (autoconfiglib):
17.11.2025 00:46:12 [Notification] AutoConfigLib.AutoConfigLibModSystem
17.11.2025 00:46:12 [Notification] Mod 'VSEssentials.dll' (game):
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.Core
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.EntityPartitioning
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ErrorReporter
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.ModCompatiblityUtil
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.NoObf.ModJsonPatchLoader
17.11.2025 00:46:12 [Notification] FluffyClouds.FluffyCloudsModSystem
17.11.2025 00:46:12 [Notification] Vintagestory.Essentials.PathfindSystem
17.11.2025 00:46:12 [Notification] Vintagestory.Essentials.PathFindDebug
17.11.2025 00:46:12 [Notification] Vintagestory.Essentials.PathfindingAsync
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.JsonExport
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.ModBasicBlocksLoader
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.AiRuntimeConfig
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ModSystemSyncHarvestableDropsToClient
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ModSystemEmotes
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.LeafBlockDecay
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.POIRegistry
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.RoomRegistry
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.WeatherSystemCommands
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.WeatherSystemServer
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.WorldMapManager
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.NoObf.ModRegistryObjectTypeLoader
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.LoadColorMaps
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ClothManager
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.GridRecipeLoader
17.11.2025 00:46:12 [Notification] Mod 'trailmodupdated_1.3.2.zip' (trailmodupdated):
17.11.2025 00:46:12 [Notification] TrailModUpdated.TrailModCore
17.11.2025 00:46:12 [Notification] TrailModUpdated.ModSystemTrampleProtection
17.11.2025 00:46:12 [Notification] TrailModUpdated.ModSystems.Commands
17.11.2025 00:46:12 [Notification] Mod 'VSSurvivalMod.dll' (survival):
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.GenTerra
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.GenSnowLayer
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ModSystemControlPoints
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.SurvivalCoreSystem
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.GenTerraPostProcess
17.11.2025 00:46:12 [Notification] Vintagestory.Systems.StoryLockableDoor
17.11.2025 00:46:12 [Notification] Vintagestory.Client.NoObf.StoryGenFailedSystem
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.UpgradeTasks
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.ChiselBlockBulkSetMaterial
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.ModSystemDetailModeSync
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.NpcControl
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.ModSystemTiledDungeonGenerator
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.GenFromHeightmap
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.GenMaps
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.GenRockStrataNew
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.GenHotSprings
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.GenCreatures
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ModSystemExplosionAffectedStability
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.MyceliumSystem
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ModsystemButterflySpawnCondsExtra
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ModSystemCatchCreature
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ModSystemGliding
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ModSystemSwoopDev
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.Timeswitch
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ClutterBookshelfUtil
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ScreenshakeToClientModSystem
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ModSystemResoArchiveCommands
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.StoryStructuresSpawnConditions
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ModSystemNPCHairStyling
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ModSystemSkinnableAdditions
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ModSystemVillagerDebug
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ModSystemAuction
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ModSystemBlockReinforcement
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.Core
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ModSystemBoatingSoundAndRatlineStamina
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.CharacterSystem
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.VariablesModSystem
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ModsystemElevator
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ActivityModSystem
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ActivityEditorSystem
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.FruitingSystem
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ModSystemCommandHandbook
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ModSystemTutorial
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ModSystemCorpseReturnTeleporter
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ModSystemNightVision
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.TobiasTeleporter
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ModJournal
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.LiquidItemStackRenderer
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ModSystemStructureLocator
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ModLootRandomizer
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ModSystemEntityOwnership
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ModSystemRifts
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ModSystemRiftWeather
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ModSleeping
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ModSystemSupportBeamPlacer
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.TeleporterManager
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ModTemperature
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.SystemTemporalStability
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.TemporalStabilityEffects
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ModSystemWearableStats
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ModSystemEditableBook
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.Mechanics.MechanicalPowerMod
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.GenDungeons
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.GenDeposits
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.GenStoryStructures
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.GenCaves
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.GenStructures
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.WgenCommands
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.GenDevastationLayer
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.GenBlockLayers
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.GenPonds
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.GenStructuresPosPass
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.GenVegetationAndPatches
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.RecipeRegistrySystem
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.GenRivulets
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.GenLightSurvival
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.RecipeLoader
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ModSystemFireFromLightning
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ModSystemOreMap
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ModSystemSnowballs
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.HumanoidOutfits
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.ModSystemDevastationEffects
17.11.2025 00:46:12 [Notification] Vintagestory.GameContent.DisableRecipeRegisteringSystem
17.11.2025 00:46:12 [Notification] Mod 'CommonLib_VS1.21.1_net8_v2.8.0.zip' (commonlib):
17.11.2025 00:46:12 [Notification] CommonLib.Config.ConfigManager
17.11.2025 00:46:12 [Notification] CommonLib.Core
17.11.2025 00:46:12 [Notification] Mod 'VSCreativeMod.dll' (creative):
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.Core
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.WorldEdit.WorldEdit
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.GenBlockLayersFlat
17.11.2025 00:46:12 [Notification] Vintagestory.ServerMods.GenLightCreative
17.11.2025 00:46:12 [Notification] Mod 'configlib_1.10.8.zip' (configlib):
17.11.2025 00:46:12 [Notification] ConfigLib.ConfigLibModSystem
17.11.2025 00:46:12 [Notification] Mod 'smithingplus_1.8.3.zip' (smithingplus):
17.11.2025 00:46:12 [Notification] SmithingPlus.Config.ConfigLoader
17.11.2025 00:46:12 [Notification] SmithingPlus.Metal.MetalMaterialLoader
17.11.2025 00:46:12 [Notification] SmithingPlus.Core
17.11.2025 00:46:12 [Notification] SmithingPlus.Test.TestCommands
17.11.2025 00:46:12 [Notification] SmithingPlus.HammerTweaks.HammerTweaksNetwork
17.11.2025 00:46:12 [Notification] Mod 'CatchLedge_0.6.0.zip' (catchledge):
17.11.2025 00:46:12 [Notification] CatchingLedge.CatchingLedgeModSystem
17.11.2025 00:46:12 [Notification] Mod 'chiseltools1.15.3.zip' (chiseltools):
17.11.2025 00:46:12 [Notification] chisel.src.ChiselToolLoader
17.11.2025 00:46:12 [Notification] Mod 'containersbundle_1.2.0.zip' (containersbundle):
17.11.2025 00:46:12 [Notification] ContainersBundle.ContainersBundleModSystem
17.11.2025 00:46:12 [Notification] Mod 'CrawlAndDive_0.2.2.zip' (crawlanddive):
17.11.2025 00:46:12 [Notification] CrawlAndDive.ModSystem
17.11.2025 00:46:12 [Notification] Mod 'foodcrate_2.2.1.zip' (foodcrate):
17.11.2025 00:46:12 [Notification] FoodCrate.FoodCrateModSystem
17.11.2025 00:46:12 [Notification] Mod 'millwright_1.3.0.zip' (millwright):
17.11.2025 00:46:12 [Notification] Millwright.ModSystem.MillwrightSystem
17.11.2025 00:46:12 [Notification] Mod 'overhaullib_1.12.23.zip' (overhaullib):
17.11.2025 00:46:12 [Notification] CombatOverhaul.FueledItemSystem
17.11.2025 00:46:12 [Notification] CombatOverhaul.CombatOverhaulSystem
17.11.2025 00:46:12 [Notification] CombatOverhaul.CombatOverhaulAnimationsSystem
17.11.2025 00:46:12 [Notification] CombatOverhaul.Compatibility.PlayerModelLibCompatibilitySystem
17.11.2025 00:46:12 [Notification] Mod 'playermodellib_1.5.13.zip' (playermodellib):
17.11.2025 00:46:12 [Notification] PlayerModelLib.PlayerModelModSystem
17.11.2025 00:46:12 [Notification] PlayerModelLib.CustomModelsSystem
17.11.2025 00:46:12 [Notification] Mod 'primitivesurvival_4.0.0.zip' (primitivesurvival):
17.11.2025 00:46:12 [Notification] PrimitiveSurvival.ModSystem.PrimitiveSurvivalSystem
17.11.2025 00:46:12 [Notification] PrimitiveSurvival.ModSystem.TreeHollows
17.11.2025 00:46:12 [Notification] Mod 'SprintMomentum_0.2.0.zip' (sprintmomentum):
17.11.2025 00:46:12 [Notification] SprintMomentum.SprintEMomentumModSystem
17.11.2025 00:46:12 [Notification] Mod 'unchisel_1.1.6.zip' (unchisel):
17.11.2025 00:46:12 [Notification] unchisel.unchiselModSystem
17.11.2025 00:46:12 [Notification] Mod 'VaultAndRoll_0.1.1.zip' (vaultandroll):
17.11.2025 00:46:12 [Notification] VaultAndRoll.ModSystemVault
17.11.2025 00:46:12 [Notification] Mod 'animalcages_v4.0.1.zip' (animalcages):
17.11.2025 00:46:12 [Notification] Animalcages.Animalcages
17.11.2025 00:46:12 [Notification] Mod 'apewindows-v1.21.0-1.4.0.zip' (apewindows):
17.11.2025 00:46:12 [Notification] apewindows.UnleadedModSystem
17.11.2025 00:46:12 [Notification] Mod 'arrowbarrels-V1.21.5-1.4.0.zip' (arrowbarrels):
17.11.2025 00:46:12 [Notification] arrowbarrels.Core
17.11.2025 00:46:12 [Notification] Mod 'bedspawnv2_1.6.4.zip' (bedspawnv2):
17.11.2025 00:46:12 [Notification] BedSpawn.BedSpawnModSystem
17.11.2025 00:46:12 [Notification] Mod 'bettererprospecting_1.3.5.zip' (bettererprospecting):
17.11.2025 00:46:12 [Notification] BetterErProspecting.BetterErProspect
17.11.2025 00:46:12 [Notification] BetterErProspecting.Prospecting.ProspectingSystem
17.11.2025 00:46:12 [Notification] Mod 'BetterFirepit-1.2.0.zip' (betterfirepit):
17.11.2025 00:46:12 [Notification] BetterFirepit.Program
17.11.2025 00:46:12 [Notification] Mod 'BloodTrail-v1.1.8.zip' (bloodtrail):
17.11.2025 00:46:12 [Notification] BloodTrail.Core
17.11.2025 00:46:12 [Notification] Mod 'butchering_1.10.10.zip' (butchering):
17.11.2025 00:46:12 [Notification] Butchering.src.system.ButcheringSystem
17.11.2025 00:46:12 [Notification] Mod 'CarryOn-1.21.0_v1.12.1.zip' (carryon):
17.11.2025 00:46:12 [Notification] CarryOn.CarrySystem
17.11.2025 00:46:12 [Notification] Mod 'ClimbMountain_0.1.1.zip' (climbmountain):
17.11.2025 00:46:12 [Notification] climbmountain.ClimbMountainModSystem
17.11.2025 00:46:12 [Notification] Mod 'cropseedstage_1.0.4.zip' (cropseedstage):
17.11.2025 00:46:12 [Notification] CropSeedStage.CropSeedStageModSystem
17.11.2025 00:46:12 [Notification] Mod 'DanaTweaks-v3.6.0.zip' (danatweaks):
17.11.2025 00:46:12 [Notification] DanaTweaks.Commands
17.11.2025 00:46:12 [Notification] DanaTweaks.Core
17.11.2025 00:46:12 [Notification] DanaTweaks.HarmonyPatches
17.11.2025 00:46:12 [Notification] DanaTweaks.TestCommands
17.11.2025 00:46:12 [Notification] DanaTweaks.Recipes
17.11.2025 00:46:12 [Notification] Mod 'Extended creation1.1.7.zip' (extendedcreation):
17.11.2025 00:46:12 [Notification] extendedcreation.ExtendedcreationModSystem
17.11.2025 00:46:12 [Notification] Mod 'farseer_1.3.2.zip' (farseer):
17.11.2025 00:46:12 [Notification] Farseer.FarseerModSystem
17.11.2025 00:46:12 [Notification] Mod 'fleeexhaustion_1.2.0.zip' (fleeexhaustion):
17.11.2025 00:46:12 [Notification] FleeExhaustion.FleeExhaustionModSystem
17.11.2025 00:46:12 [Notification] Mod 'foodshelves_2.3.3.zip' (foodshelves):
17.11.2025 00:46:12 [Notification] FoodShelves.Core
17.11.2025 00:46:12 [Notification] Mod 'genelib_2.1.4.zip' (genelib):
17.11.2025 00:46:12 [Notification] Genelib.GenelibSystem
17.11.2025 00:46:12 [Notification] Genelib.JsonTweakingSystem
17.11.2025 00:46:12 [Notification] Mod 'hpspinningwheel_1.0.6.zip' (hpspinningwheel):
17.11.2025 00:46:12 [Notification] SpinningWheel.ModSystem.SpinningWheelModSystem
17.11.2025 00:46:12 [Notification] Mod 'jaunt_2.1.1.zip' (jaunt):
17.11.2025 00:46:12 [Notification] Jaunt.JauntModSystem
17.11.2025 00:46:12 [Notification] Mod 'maltiezfirearms_1.3.6.zip' (maltiezfirearms):
17.11.2025 00:46:12 [Notification] Firearms.FirearmsModSystem
17.11.2025 00:46:12 [Notification] Mod 'Mannequin-Stand-v1.0.7.zip' (mannequinstand):
17.11.2025 00:46:12 [Notification] Mannequins.MannequinStandCore
17.11.2025 00:46:12 [Notification] Mod 'medievalexpansionpatch-1.3.4.zip' (medievalexpansionpatch):
17.11.2025 00:46:12 [Notification] medievalexpansion.src.busineslogic.FeatureToggleSystem
17.11.2025 00:46:12 [Notification] gates.src.MedievalExpansionMod
17.11.2025 00:46:12 [Notification] Mod 'metalpots_1.6.1.zip' (metalpots):
17.11.2025 00:46:12 [Notification] MetalPots.MetalPotsModSystem
17.11.2025 00:46:12 [Notification] Mod 'mulching_1.0.1.zip' (mulching):
17.11.2025 00:46:12 [Notification] Darkmindfreak.VintageStory.Mulching.MulchingModSystem
17.11.2025 00:46:12 [Notification] Mod 'ndlwoodentorchholder_2.0.3.zip' (ndlwoodentorchholder):
17.11.2025 00:46:12 [Notification] ndlwoodentorchholder.ndlwoodentorchholderModSystem
17.11.2025 00:46:12 [Notification] Mod 'postsandbeams_1.4.0.zip' (postsandbeams):
17.11.2025 00:46:12 [Notification] PostsAndBeams.PostsAndBeamsCore
17.11.2025 00:46:12 [Notification] Mod 'purposefulstorage_1.5.1.zip' (purposefulstorage):
17.11.2025 00:46:12 [Notification] PurposefulStorage.Core
17.11.2025 00:46:12 [Notification] Mod 'realsmoke_1.1.10.zip' (realsmoke):
17.11.2025 00:46:12 [Notification] RealSmoke.ModSystem
17.11.2025 00:46:12 [Notification] Mod 'rebuildablebloomery_1.0.6.zip' (rebuildablebloomery):
17.11.2025 00:46:12 [Notification] RebuildableBloomery.RebuildableBloomeryModSystem
17.11.2025 00:46:12 [Notification] Mod 'scaffolding_1.2.5.zip' (scaffolding):
17.11.2025 00:46:12 [Notification] Scaffolding.ScaffoldingModSystem
17.11.2025 00:46:12 [Notification] Mod 'stonebakeoven_1.2.0.zip' (stonebakeoven):
17.11.2025 00:46:12 [Notification] StoneBakeOven.OatsOven
17.11.2025 00:46:12 [Notification] Mod 'terrainslabs_1.0.4.zip' (terrainslabs):
17.11.2025 00:46:12 [Notification] TerrainSlabs.Source.Systems.ConfigSystem
17.11.2025 00:46:12 [Notification] TerrainSlabs.Source.Systems.MainSystem
17.11.2025 00:46:12 [Notification] Mod 'TerraPrety_7.0.9.zip' (terraprety):
17.11.2025 00:46:12 [Notification] SmoothCoastlines.SmoothCoastlinesModSystem
17.11.2025 00:46:12 [Notification] Mod 'The_Critters_Pack_v1-3-4.zip' (thecritterpack):
17.11.2025 00:46:12 [Notification] TheCrittersPackCore.Utility.RegisterConfig
17.11.2025 00:46:12 [Notification] Mod 'toolsmith_1.2.14.zip' (toolsmith):
17.11.2025 00:46:12 [Notification] Toolsmith.ToolsmithModSystem
17.11.2025 00:46:12 [Notification] Toolsmith.RecipeRegisterModSystem
17.11.2025 00:46:12 [Notification] Mod 'Vanity-2.4.6.zip' (vanity):
17.11.2025 00:46:12 [Notification] Vanity.VanitySystem
17.11.2025 00:46:12 [Notification] Mod 'vstweaks_0.6.3.zip' (vstweaks):
17.11.2025 00:46:12 [Notification] VSTweaks.VSTweaks
17.11.2025 00:46:12 [Notification] VSTweaks.Networking.ServerSystem
17.11.2025 00:46:12 [Notification] Mod 'vsvillage_v4.0.0-pre.1.zip' (vsvillage):
17.11.2025 00:46:12 [Notification] VsVillage.VillageCommands
17.11.2025 00:46:12 [Notification] VsVillage.VillageManager
17.11.2025 00:46:12 [Notification] VsVillage.VsVillage
17.11.2025 00:46:12 [Notification] VsVillage.VillageGenerator
17.11.2025 00:46:12 [Notification] Mod 'woodenshuttersandmore_1.2.31.zip' (woodenshuttersandmore):
17.11.2025 00:46:12 [Notification] slidingwoodenshutters.slidingwoodenshuttersModSystem
17.11.2025 00:46:12 [Notification] Mod 'beamtools_v1.0.2.zip' (beamtools):
17.11.2025 00:46:12 [Notification] BeamTools.BeamExtractorMod
17.11.2025 00:46:12 [Notification] Mod 'equus_1.2.0.zip' (equus):
17.11.2025 00:46:12 [Notification] Equus.EquusModSystem
17.11.2025 00:46:12 [Notification] Mod 'glockmaker_1.0.0.zip' (glockmaker):
17.11.2025 00:46:12 [Notification] Glockmaker.GlockmakerModSystem
17.11.2025 00:46:12 [Notification] Mod 'shearlib-1.2.0.zip' (shearlib):
17.11.2025 00:46:12 [Notification] ShearLib.Core
17.11.2025 00:46:12 [Notification] Mod 'slidingwindows_1.1.0.zip' (slidingwindows):
17.11.2025 00:46:12 [Notification] SlidingWindows.SlidingWindowsModSystem
17.11.2025 00:46:12 [Notification] Mod 'StoneQuarry_VS1.21.1_net8_v3.5.1.zip' (stonequarry):
17.11.2025 00:46:12 [Notification] StoneQuarry.Core
17.11.2025 00:46:12 [Notification] StoneQuarry.RockManager
17.11.2025 00:46:12 [Notification] Mod 'terrainslabstrailmodcompatibility_1.0.0.zip' (terrainslabstrailmodcompatibility):
17.11.2025 00:46:12 [Notification] TerrainSlabsTrailModCompatibility.MainSystem
17.11.2025 00:46:12 [Notification] Mod 'hydrateordiedrate_2.2.26.zip' (hydrateordiedrate):
17.11.2025 00:46:12 [Notification] HydrateOrDiedrate.HydrateOrDiedrateModSystem
17.11.2025 00:46:12 [Notification] Mod 'multiclass_1.2.2.zip' (multiclass):
17.11.2025 00:46:12 [Notification] MultiClassModSystem
17.11.2025 00:46:12 [Event] 51 traits loaded from 3 files
17.11.2025 00:46:12 [Event] 21 classes loaded from 2 files
17.11.2025 00:46:15 [Notification] Server map set
17.11.2025 00:46:15 [Event] A world unbroken...
17.11.2025 00:46:15 [Notification] Entering runphase GameReady
17.11.2025 00:46:15 [Notification] Entering runphase WorldReady
17.11.2025 00:46:15 [Event] The center unfolding...
17.11.2025 00:46:15 [Event] Starting world generators...
17.11.2025 00:46:16 [Notification] Sending server identification with remap False. Server control privilege is True
17.11.2025 00:46:18 [Notification] Reloaded 35 tree generators
17.11.2025 00:46:18 [Event] Loading 7x7x12 spawn chunks...
17.11.2025 00:46:18 [Event] 0% (49 in queue)
17.11.2025 00:46:18 [Event] The carved mountains...
17.11.2025 00:46:18 [Error] Mod exception during event OnWorldgenStartup. Will skip to next event
17.11.2025 00:46:18 [Error] Exception: Object reference not set to an instance of an object.
at TrailModUpdated.BlockTrail.UpdateLastTrailTouchDayFromLoadedData(Double lastTouchDay, BlockPos pos) in C:\Users\Phoenix\source\repos\TrailModUpdated\TrailModUpdated\src\Blocks\BlockTrail.cs:line 172
at TrailModUpdated.TrailChunkManager.ReadTrailSaveStateForChunk(IWorldChunk chunk) in C:\Users\Phoenix\source\repos\TrailModUpdated\TrailModUpdated\src\TrailChunkManager.cs:line 402
at Vintagestory.Server.ServerSystemSupplyChunks.mainThreadLoadChunkColumn(ChunkColumnLoadRequest chunkRequest) in VintagestoryLib\Server\Systems\World\LoadThread\SupplyChunks.cs:line 1024
at Vintagestory.Server.ServerMain.ProcessMainThreadTasks() in VintagestoryLib\Server\ServerMain.cs:line 2940
at Vintagestory.Server.ServerSystemSupplyChunks.InitWorldgenAndSpawnChunks() in VintagestoryLib\Server\Systems\World\LoadThread\SupplyChunks.cs:line 1607
at Vintagestory.Server.ServerSystemLoadAndSaveGame.OnWorldgenStartup() in VintagestoryLib\Server\Systems\World\LoadThread\LoadSaveGame.cs:line 203
at Vintagestory.Server.ServerEventManager.<>c.<TriggerWorldgenStartup>b__112_0(Action dele) in VintagestoryLib\Server\ServerEventManager.cs:line 450
at Vintagestory.Server.ServerEventManager.Trigger[T](Delegate[] delegates, String eventName, Action`1 onDele, Action onException) in VintagestoryLib\Server\ServerEventManager.cs:line 723
17.11.2025 00:46:18 [Event] Begin game ticking...
17.11.2025 00:46:18 [Event] ... it calls to you
17.11.2025 00:46:18 [Notification] Entering runphase RunGame
17.11.2025 00:46:18 [Notification] Successfully loaded 7 waypoints
17.11.2025 00:46:18 [Notification] Starting server threads
17.11.2025 00:46:18 [Event] Singleplayer Server now running!
17.11.2025 00:46:18 [Event] Return again.
17.11.2025 00:46:18 [Notification] Please be aware that as of 1.20, servers default configurations have changed - servers no longer register themselves to the public servers list and are invite-only (whitelisted) out of the box. If you desire so, you can enable server advertising with '/serverconfig advertise on' and disable the whitelist mode with '/serverconfig whitelistmode off'
17.11.2025 00:46:18 [Notification] All clients disconnected, pausing game calendar.
17.11.2025 00:46:32 [Warning] Server overloaded. A tick took 5049ms to complete.
17.11.2025 00:46:38 [Notification] A Client attempts connecting via Dummy connection on 127.0.0.1:0, assigning client id 1
17.11.2025 00:46:39 [Notification] UDP: Client 1 connected via: 0.0.0.0:0
17.11.2025 00:46:39 [Notification] Client 1 uid 1XuvOFaNEYc1LLHiRgLBD9xO attempting identification. Name: SU1C1DAL_GOOSE
17.11.2025 00:46:39 [Notification] Upped server view distance to: 576, because player is in singleplayer
17.11.2025 00:46:39 [Error] Exception: Object reference not set to an instance of an object.
at Vintagestory.Server.ServerMain.EntityPosFromSpawnPos(PlayerSpawnPos playerSpawn) in VintagestoryLib\Server\ServerMain.cs:line 1629
at Vintagestory.Server.ServerMain.GetSpawnPosition(String playerUID, Boolean onlyGlobalDefaultSpawn, Boolean consumeSpawn) in VintagestoryLib\Server\ServerMain.cs:line 1590
at Vintagestory.Server.ServerMain.FinalizePlayerIdentification(Packet_ClientIdentification packet, ConnectedClient client, String entitlements) in VintagestoryLib\Server\ServerMainNetworking.cs:line 499
at Vintagestory.Server.ServerMain.PreFinalizePlayerIdentification(Packet_ClientIdentification packet, ConnectedClient client, String entitlements) in VintagestoryLib\Server\ServerMainNetworking.cs:line 374
at Vintagestory.Server.ServerMain.HandlePlayerIdentification(Packet_Client p, ConnectedClient client) in VintagestoryLib\Server\ServerGeneralPacketHandler.cs:line 665
at Vintagestory.Server.ServerMain.HandleClientPacket_mainthread(ReceivedClientPacket cpk) in VintagestoryLib\Server\ServerMainNetworking.cs:line 280
at Vintagestory.Server.ServerMain.ProcessMain() in VintagestoryLib\Server\ServerMain.cs:line 934
17.11.2025 00:50:33 [Notification] Server ticking has been suspended
17.11.2025 00:50:33 [Notification] Autosaving game world. Notifying mods, then systems of save...
17.11.2025 00:50:33 [Notification] Defragmented listener lists
17.11.2025 00:50:33 [Event] Mods and systems notified, now saving everything...
17.11.2025 00:50:33 [Event] It pauses.
17.11.2025 00:50:33 [Event] Will do offthread savegamedata saving...
17.11.2025 00:50:33 [Event] One last gaze...
17.11.2025 00:50:33 [Event] Saved player world data...
17.11.2025 00:50:33 [Event] Saved map regions...
17.11.2025 00:50:33 [Event] Then all goes quiet...
17.11.2025 00:50:33 [Event] Saved map chunks...
17.11.2025 00:50:33 [Event] The waters recede...
17.11.2025 00:50:33 [Event] World saved! Saved 0 chunks, 0 mapchunks, 4 mapregions.
17.11.2025 00:50:33 [Event] It sighs...
17.11.2025 00:50:33 [Notification] Server ticking has been resumed
17.11.2025 00:50:33 [Event] Offthread save of 0 chunks done.
17.11.2025 00:50:33 [Notification] Offthread save of 0 generating chunks done.
17.11.2025 00:50:33 [Event] Offthread save of 0 map chunks done.
17.11.2025 00:50:33 [Event] Offthread save of savegame done.
💬 PureWinter , Nov 17th at 6:21 AM

SU1C1DAL_GOOSE I have no idea what your mod list is or what your error says so it's impossible to help you or do/fix anything on account of whatever occured. 9/10 times it's not even the mod being 'reported' in this case. 🤷🏻‍♀️

💬 SU1C1DAL_GOOSE, Nov 17th at 6:10 AM

the game crashed without a crash log and now when i try to enter the save with this mod enabled it throws and error both for the mod and not being able to find a spawn point. i have no idea what trigged the crash just my crude door broke and i wasnt able to pick up then i was kicked from the world

💬 Robert_Black, Nov 16th at 8:09 PM

PureWinter Thank you for respomding and providing the filke location.

 

💬 Dexruus, Nov 15th at 5:10 PM

Sooo. I have switched from below 1.3.0 to past 1.3.0 and done the /bir commands to replace "all" blocks (so i thought).

Now i got a rogue block (its litterally 1) which crashes my game, when looking at it, so watch out people xd

I guess i getta rescue my world now by "restarting my trails" with /removetrails

💬 JustaKobold, Nov 15th at 4:26 PM

YAY!

💬 PureWinter , Nov 15th at 4:19 PM

Magmabit16 The mod doesn't have a memory leak currently so at the stage Cup updated it, it was probably resolved. I also added some extreme optimization to it so it runs about 90% less intensive at a 50% farther distance than before.

BeloMaximka LEGEND!!! You are a legend!

JustaKobold Slab compat patch released by slab author. :D !!!

💬 BeloMaximka, Nov 15th at 1:56 PM
💬 Magmabit16, Nov 14th at 6:13 PM

Has the memory leak issue that the original mod had been fixed?

💬 PureWinter , Nov 14th at 3:48 PM

Robert_Black Yes trails slowly turn back into regular grass again if you don't 'maintain' them. You can configure how long it takes. The config file is automatically generated when you join a world that is using the mod. (So creative or survival doesn't matter.) You can just save and close, then open the config with notepad or notepad++ it will be in AppData\Roaming\VintagestoryData\ModConfig\TrailModConfig.json

Foxtrot88 Oh my gosh that is anxiety inducing. 💀<- Skull emoji (Since this website never knows if it wants to use special characters or not lol.) That's like the ultimate test. "I am testing this on my living infants. If your command fails, the darkness of the void may consume them. HOPE YOU'RE RIGHT!" So the relief that the chicks were okay.. xD

💬 Robert_Black, Nov 14th at 7:00 AM

Do trails degrade if you don't use them?

 

Also, where is the config file that is mentioned below to reduse how often a block is converted?

💬 Foxtrot88, Nov 14th at 4:32 AM

PureWinter no need to apologise, I was scared because one of the blocks was underneath my most incubated chicken coop and I would've hated losing it to a repair command if it swapped the block underneath it in a bad way, thank you SO MUCH for that command!! 💚 It has worked wonders so far and I have seen no white blocks anymore!

💬 LordOri, Nov 13th at 7:17 PM

I really liked the original mod, thank you so much for continuing the original developer's idea!

💬 PureWinter , Nov 13th at 5:01 PM

Foxtrot88 Yes, I just patched the command /removetrails to also affect trailmod blocks so it will revert them to vanilla. Sorry again for the immersion breaking hassel of a whole version update changing the mod ID but it was necessary to add anything more complex going forward, and made it more possible for other modders to work in the git repo to add compatibility with their world gen mods in the background.

💬 Foxtrot88, Nov 13th at 10:14 AM

Will the /removetrails command swap all blocks in my chunk or world with actual vanilla ones? After that one upgrade and seeing the refactored white blocks everywhere, it kinda breaks away my immersion to the point I've started switching to creative just to manually replace every single one I come across

💬 PureWinter , Nov 12th at 7:14 PM

KnewOne Added. I've been working around that myself by having to make farmed pathways with the hoe and not walking on soil and it IS indeed, very annoying. Now, as long as you are holding any type of vanilla hoe, trails will not bother you. :) Farm away!

JustaKobold I did create a harmony patch for this on and off over a few days but for some reason it reverts the slabs to full vanilla blocks and I'm unsure what it is that I'm doing wrong. Not sure if I'll solve that or not.

💬 hgwaz, Nov 11th at 9:41 PM

Darkmindfreak thanks for that, I had the command backwards and kept trying to map the old mod onto the new one.

💬 KnewOne, Nov 11th at 8:45 PM

Desperately need a toggle to allow hoeing into farmland

💬 Darkmindfreak, Nov 9th at 2:57 PM (modified Nov 9th at 2:58 PM)

Deathscreton Thanks for pointing me into the right direction! hgwaz The command looks like this:


/bir remap trailmodupdated:soil-low-pretrail trailmod:soil-low-pretrail force
/bir remap trailmodupdated:trail-low-new trailmod:trail-low-new force
/bir remap trailmodupdated:trail-low-established trailmod:trail-low-established force
/bir remap trailmodupdated:trail-low-veryestablished trailmod:trail-low-veryestablished force
/bir remap trailmodupdated:trail-low-old trailmod:trail-low-old force
/bir remap trailmodupdated:trail-medium-new trailmod:trail-medium-new force
/bir remap trailmodupdated:trail-medium-established trailmod:trail-medium-established force
...

 

This has to be repeated for every type of soil / trail combination that's present in your save: low/medium/high is the soil quality, new/established/veryestablished/old is the trail level.

One thing to keep in mind: The remap has to happen before any new trails develop, otherwise you will remap the new trails to an invalid block! 

💬 nobu_, Nov 9th at 3:39 AM

PureWinter Tysm for the toolmode update!!
I'll def give it a go after I update my server with it (and presumably remap blocks but hopefully shouldnt be too hard).

 

JaxonHellsing
You can edit the config to change how often trails are created. I personally have my values to increased for a little bit better trail formation, here if you want some:

"normalToSparseGrassTouchCount": 3,
"sparseToVerySparseGrassTouchCount": 2,
"verySparseToSoilTouchCount": 2,
"soilToTrampledSoilTouchCount": 2,
"trampledSoilToNewTrailTouchCount": 3,
"forestFloorToSoilTouchCount": 2,
"cobLoseGrassTouchCount": 3,
"peatLoseGrassTouchCount": 2,
"clayLoseGrassTouchCount": 2,

💬 JaxonHellsing, Nov 9th at 2:58 AM

Is this mod supposed to make trails everywhere you walk as you walk? I don't know why but anywhere I walked created a trail and it got really annoying. I didn't even have a garden trowel either as I literally just started a new game for it.

💬 JustaKobold, Nov 9th at 1:36 AM

Might be a big ask but is it possible to get a compatability patch for this mod - https://news.kalataka.ru/show/mod/34025 ?

 

💬 PureWinter , Nov 8th at 2:41 AM (modified Nov 9th at 10:34 AM)

Ah yeah, when I updated this mod I stopped using a 'hyrbid' mod naming convention and finally just pushed all references to the current mod id which is 'trailmodupdated' instead of 'trailmod' so remapping would definitely be required to use on an existing world. (You can still use it's previous 1.21.5 version instead to avoid that and the garden trowel still exists/works it just doesn't do bulk protection.)

That sucks on the end user side but going forward it fixed a lot of fragile issues and makes it easier to maintain/update as a Pure Winter version of it. (I keep the repo up to date at every release so the original author can pick and choose what to use or not.)

💬 hgwaz, Nov 8th at 12:23 AM (modified Nov 8th at 1:34 AM)

Deathscreton any chance you can help me out with the full command? I tried map and remap but I can't figure out how to get it to work.

💬 FatRefrigerator, Nov 7th at 9:57 PM

Is this safe to put on a server that was previously using the Trail Mod CUPdated?

💬 Deathscreton, Nov 7th at 8:34 PM (modified Nov 7th at 8:38 PM)

R2Sam So when I said I had to go to every block, that's not exactly right. Instead, I had to go to each "type" of block, and remap them once. Once I did that, I saved and restarted my server. It fixed all blocks that were remapped. Then I went on to the ones I missed. Definitely takes a minute, but saves you a lot of time having to dig up each and every block manually. 

PureWinter If you haven't, it's possible to manually include this json in your updates so the remapper does this automatically for you. There's more information in the remapper wiki page, but here's the important bit:

"The remaps.json

For even greater player convenience, you can create a json patch that adds an entry to assets/game/config/remaps.json. This file lets you add your remaps and the player will get a user friendly dialog popping up that remappings are required. You might want to use the "remapq" subcommand to reduce chat log spam."



Sorry about that, just wanted to clarify!

 

💬 Damonicus1986, Nov 7th at 8:24 PM

latest update made some blocks trailmod: block-soil-medium-pretrail  to loose textures needed to manually replace them in creative mode 

💬 R2Sam, Nov 7th at 8:20 PM

Have a similar issue as Deathscreton. Would it be possible to be pathced in an update though instead of manually fixing every block?

💬 DecaByte, Nov 7th at 8:03 PM (modified Nov 7th at 8:07 PM)

PureWinter

When using your mod with the Terrain Slabs mod the half slabs are not affect by the trail mod. Is it possible to make your mod compatatible with Terrain Slabs?
Also, thank you for picking up & keeping this mod up to date. This is one of those mods that just makes the game that much better! Thank you!
https://news.kalataka.ru/show/mod/34025

💬 Deathscreton, Nov 7th at 6:50 PM (modified Nov 7th at 7:09 PM)

Hello! I updated, and it caused all of my old trails to shit themselves and turn into ? blocks. Is there a way to remap these so I don't have to dig up half my yard fixing it? 

Thank you!

 

EDIT: I managed to fix it myself by utilizing the /bir command. I had to go to each ? block, use ctrl+F3 to find the block ID code on the right, then map them manually. Using "fixmapping" command did not find the proper blocks and fix it, so it had to be done manually. For those who find this, new mod ID is trailmodupdated, old one is just trailmod.

 

Took a bit of research, but better than digging it all up though!

 

💬 Tels, Nov 7th at 6:19 PM

Thank you for the updates to this fantastic mod! ❤️

💬 PureWinter , Nov 7th at 5:29 PM

nobu_ It went! :3

💬 nobu_, Nov 7th at 6:04 AM

That would be so great thanks! Let me know how it goes :)

💬 PureWinter , Nov 7th at 1:57 AM

nobu_ Yeah sure I'll give it a shot by adding a tool mode to the garden trowel that chooses a starting and ending block each time, that's a really good idea. 

💬 nobu_, Nov 6th at 10:25 PM

Hey, do you think it would be possible for you to add modes to the garden trowel to protect larger areas (Maybe at the cost of durability)? It just gets a bit tedious sometimes trying to make sure the trowel got every block when trying to protect certain areas.

💬 Beedy, Oct 24th at 6:15 PM

Thank you for updating it! You're the best.

💬 quartzar, Oct 23rd at 7:45 PM

You absolute legend <3

💬 sinicry, Oct 20th at 4:13 AM

PureWinter Thanks! I managed to figure it out

💬 PureWinter , Oct 20th at 3:12 AM

sinicry Yeah the original config + ProfCupcake's config additions are still in the mod. Run the mod once, the config will be generated and you can edit it as normal. (notepad++ recommended.) 
Added screenshot of config.

💬 sinicry, Oct 20th at 3:07 AM

Is the config still possible with this version? I would really love to turn down the sensitivity for the grass to sparse grass and so on.

💬 PureWinter , Oct 20th at 2:54 AM

Mod has updated with some really nice performance improvements that lazy-load (batch queue entity collissions and update their state changes every .5 seconds when farther than 10 blocks away) for trails/snow/ice.

If there are still performance concerns please comment and describe experienced issues, and if you're on a server, what version of the mod you're using, and what version of the game. 

Because the mod can now support farther distances with no performance issues (it handles the same) it now handles trails at a farther distance. (150 instead of 100 blocks.)

💬 PureWinter , Oct 19th at 11:45 PM

DecaByte It's like art preservation, you try everything you can not to have to touch it with your own brush except to better merge the original. Care and respect! :)

CKitt Me too. :D I hope Grifthegnome comes back for it but we'll keep the candle burning.

Colderphoenix2 I don't do backports of mods, sorry. :(

JustaKobold Hm I'm using an extension of ProfCupcake's so the issues should probably continue occuring. I didn't change anything about the mod's functionality for better or worse, it's the same logic, just written in a different way to parse. If the mod is actually having performance issues the author included some comments in the code that encourage imrpoving HOW things are written so I could take a look at it from a performance point of view and improve some of THAT without 'changing the mod'.

💬 JustaKobold, Oct 19th at 4:00 PM

i didnt have any issues with the original working in my current game on the newest update but the line you are talking about might explain some of the lag i was getting... gunna give this a try and see if it helps!

💬 Colderphoenix2, Oct 19th at 1:48 PM

Possible to make it load in 1.21.4?

💬 CKitt, Oct 19th at 12:22 PM

😍

 

Super happy to see this (unofficially, yeah, but...) updated for 1.21.5!

💬 DecaByte, Oct 19th at 3:47 AM

Thanks for updating & fixing this mod. I too love this mod & glad you didn't make channges to it.

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