
Mods / The Basics - Roleplay (RP) Proximity Chat and more!
Author: BASIC
Side: Both
Created: Apr 9th 2022 at 12:08 AM
Last modified: Sep 11th at 5:27 AM
Downloads: 37269
Follow Unfollow 163
Recommended download (for Vintage Story 1.20.12, 1.21.0 and 1.21.1):
thebasics-v5.2.3.zip
1-click install
As seen on Saltpoint RP, Fair Travels, The Expansion, Echoes of the Ancients, Lunaria, and various other servers!
The Basics
Mod Systems:
- Roleplaying (RP) local proximity chat system, with configurable talking ranges, nicknames, automatic message formatting, and more!
- Server save notification (sends a message when save starts, which can help lower frustration about lag for large worlds)
- Player sleep notification (encourages players to go to sleep when at least 50% of players are in bed)
- Player Stats system (Keeps track of stats about players that can be viewed by anybody. Currently tracks deaths, player kills, and NPC kills)
- TPA System (Allow players to teleport to each other by consuming a temporal gear)
- Repair system (Adds an admin command /setdurability to set the durability of an item held in your hand)
Join my discord for support! https://discord.gg/PYKTaJ5Ett
Roleplay Proximity Chat System
Adds a Proximity chat tab with local chat designed for roleplaying
Yell or whisper!
Speak in configurable languages, so that only others that speak it can understand you!
Use emotes and environment messages for additional flavor!
Use Bold and Italics to spice things up!
Commands:
Note: [value] denotes a required argument, while (value) denotes an optional one Pipes (|) denote a range of allowable values. Aliases are listed after the first string, but with argument lists omitted.
- Nicknames
- "/nick (nick)", "/setnick", "/nickname" - Get or set your nickname
- "/clearnick" - Clear your nickname
- "/nickcolor (color)" - Get or set your nickname color
- "/clearnickcolor" - Clear your nickname color
- "/adminsetnickname \[player\] (nickname)"
- Chat modes/Chat messages
- "/yell (text)", "/y" - Set your chat mode to Yelling, or yell a single message
- "/whisper (text)", "/w" - Set your chat mode to Whispering, or whisper a single message
- "/say (text)", "/normal", "/s" - Set your chat mode back to normal, or say a single message
- "/ooc (text)" - Send a message in local OOC
- can also be performed by wrapping your message in `(message)` (by default, delimiters configurable) instead of using the command
- "/gooc (text)" - Send a message in global OOC
- can also be performed by wrapping your message in `((message))` (by default, delimiters configurable) instead of using the command
- Chat Messages
- "/me \[text\]", "/m" - ("\*" prefix) - Send a proximity emote message
- can also be performed by prefixing your message with `*message` (by default, delimiters configurable) instead of using the command
- "/it \[text\]" - ("!" prefix) - Send a proximity environment message
- can also be performed by prefixing your message with `!message` (by default, delimiters configurable) instead of using the command
- "/me \[text\]", "/m" - ("\*" prefix) - Send a proximity emote message
- Configurable Options
- "/emotemode \[on|off\]" - Turn Emote-only mode on or off
- "/rptext \[on|off\]" - Turn the whole RP system on or off for your messages
- Languages
- Player Commands
- "/addlang \[langCode\]" - Add a known language
- "/remlang \[langCode\]" - Remove a known language
- "/listlang \[langCode\]" - List your known languages, and all available languages
- Admin Commands
- "/adminaddlang \[player\] \[langCode\]" - Add a language to another player
- "/adminremlang \[player\] \[langCode\]" - Remove a language from another player
- "/adminlistlang \[player\]" - List a player's known languages
- Player Commands
- Player Stats
- "/playerstats (player)" - Get your player stats, or another players
- "/clearstats [player] (confirm)" - Clear all of the stats of a player
- "/clearstat [player] [statName] (confirm)" - Clear a specific stat a player
- TPA (Teleport) System
- "/tpa [player]" - Request to teleport to another player
- "/tpahere [player]" - Request to teleport another player to you
- "/tpaccept" - Accept a pending teleport request
- "/tpdeny" - Deny a pending teleport request
Note: TPA requires a temporal gear to use by default, and can be configured with cooldowns and permissions.
- Repair System
- "/setdurability [value]" - (Admin only) Set the durability of the item you're holding
Configuration:
The mod is highly configurable through the config file. Here are the main configuration sections:
Proximity Chat Settings
The proximity chat system can be configured in several ways:
- Chat Distances: Configure how far different chat modes can be heard
- Feature Toggles:
DisableNicknames
: When set to true, completely disables the nickname systemDisableRPChat
: When set to true, disables all RP-specific features, making it function as a standard proximity chat
- Nickname Control:
ProximityChatAllowPlayersToChangeNicknames
: Controls whether players can set their own nicknamesProximityChatAllowPlayersToChangeNicknameColors
: Controls whether players can change their nickname colorsChangeNicknameColorPermission
: The privilege required for players to change their nickname colors (if allowed)
- Message Formatting: Customize how messages appear in chat
{ // ----- Proximity Chat ----- // "ProximityChatModeDistances": { "Yell": 90, // Maximum distance for yelling "Normal": 35, // Normal talking distance "Whisper": 5, // Whisper range "Sign": 15 // Sign language visibility range }, "ProximityChatAllowPlayersToChangeNicknames": true, "ProximityChatAllowPlayersToChangeNicknameColors": true, // Whether players can change their nickname colors "ChangeNicknameColorPermission": "chat", // The privilege required to change nickname colors (if allowed) "EnableDistanceObfuscationSystem": true, "ProximityChatModeObfuscationRanges": { "Yell": 45, "Normal": 15, "Whisper": 2, "Sign": 15 }, "EnableDistanceFontSizeSystem": true, "ProximityChatDefaultFontSize": { "Yell": 30, "Normal": 16, "Whisper": 12, "Sign": 16 }, "ProximityChatClampFontSizes": [30, 16, 12, 6], "BoldNicknames": false, // Message formatting "ProximityChatModeVerbs": { "Yell": ["yells", "shouts", "exclaims"], "Normal": ["says", "states", "mentions"], "Whisper": ["whispers", "mumbles", "mutters"], "Sign": ["signs", "gestures", "motions"] }, "ProximityChatModeBabbleVerb": "babbles", "ProximityChatModePunctuation": { "Yell": "!", "Normal": ".", "Whisper": ".", "Sign": "." }, "ProximityChatModeQuotationStart": { "Yell": "\"", "Normal": "\"", "Whisper": "\"", "Sign": "'" }, "ProximityChatModeQuotationEnd": { "Yell": "\"", "Normal": "\"", "Whisper": "\"", "Sign": "'" }, // ----- Server Save Announcement ----- // "SendServerSaveAnnouncement": true, "SendServerSaveFinishedAnnouncement": false, "TEXT_ServerSaveAnnouncement": "Server save has started - expect lag for a few seconds.", "TEXT_ServerSaveFinished": "Server save has finished.", // ----- Player Stats ----- // "PlayerStatSystem": true, "PlayerStatToggles": { "Deaths": true, "NpcKills": true, "PlayerKills": true, "BlockBreaks": true, "DistanceTravelled": true }, "PlayerStatClearPermission": "commandplayer", "PlayerStatDistanceTravelledTimer": 2000, // ----- TPA Requests ----- // "AllowPlayerTpa": true, "AllowTpaPrivilegeByDefault": false, "TpaRequireTemporalGear": true, "TpaUseCooldown": false, "TpaCooldownInGameHours": 0.5, // ----- Sleep Notifications ----- // "EnableSleepNotifications": true, "SleepNotificationThreshold": 0.5, "TEXT_SleepNotification": "You start to feel tired...", // ----- Language System ----- // "EnableLanguageSystem": true, "ChangeOwnLanguagePermission": "chat", "ChangeOtherLanguagePermission": "commandplayer", "MaxLanguagesPerPlayer": 3, // Maximum number of languages a player can know at once, -1 for unlimited "Languages": [ { "Name": "Common", "Description": "The universal language", "Prefix": "c", "Syllables": ["al", "er", "at", "th", "it", "ha", "er", "es", "s", "le", "ed", "ve"], "Color": "#92C4E1", "Default": true, "Hidden": false,
"GrantedToClasses": [] }, { "Name": "Tradeband", "Description": "A common language for ease of trade across regions", "Prefix": "tr", "Syllables": ["feng", "tar", "kin", "ga", "shin", "ji"], "Color": "#D4A96A", "Default": false, "Hidden": false,
"GrantedToClasses": [] }, { "Name": "Ancient", "Description": "A mysterious ancient language", "Prefix": "anc", "Syllables": ["xar", "eth", "oth", "ith", "uth", "yth"], "Color": "#8B0000", "Default": false, "Hidden": true,
"GrantedToClasses": ["malefactor"] } ], // ----- Nametags ----- // "PreventProximityChannelSwitching": true, "ShowNicknameInNametag": true, "HideNametagUnlessTargeting": false, "ShowPlayerNameInNametag": true, "NametagRenderRange": 30, // ----- OOC Chat ----- // "AllowOOCToggle": true, "OOCTogglePermission": "chat" }
System Details
TPA (Teleport) System
The TPA system allows players to request teleportation to other players. Key features:
- Requires a temporal gear by default (configurable)
- Optional cooldown system
- Permission-based access
- Request/accept/deny workflow for safety
Language System
The language system allows players to learn and use different languages for roleplay. Key features:
- Players can learn languages using
/addlang [language]
and remove them with/remlang [language]
- To speak in a language, prefix your message with `:lang`, such as `:c` or `:tr`. Use the language identifier without a message to set your current default speaking language.
- Players are limited to knowing a maximum number of languages at once (configurable, default 3)
- Languages can be hidden from players to prevent unauthorized access
- Hidden languages can only be added by admins using
/adminaddlang
- Admins can see all languages (including hidden ones) with
/adminlistlang
- Hidden languages can only be added by admins using
- Players who don't know any languages or try to speak in an unknown language will "babble" incoherently
- Languages can be configured with `GrantedToClasses` to automatically be given to players based upon their class.
Player Stats System
Tracks various player statistics including:
- Deaths
- Player kills
- NPC/Mob kills
- Blocks broken
- Distance travelled
Server Save Notification
Automatically notifies players when the server is saving, helping reduce confusion about temporary lag spikes. The notification messages and timing are fully configurable.
Sleep Notification System
Encourages coordinated sleeping by notifying players when enough others are in bed. This helps servers manage the day/night cycle more effectively.
Potential Future Improvements
- Use actual line of sight for sign language
Feel free to leave suggestions! Thank you for your continued support and for being a part of the amazing VS roleplaying community!
Mod Version | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
---|---|---|---|---|---|---|
5.2.3 | 1581 | Sep 11th at 5:27 AM | thebasics-v5.2.3.zip | 1-click install | ||
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5.2.2 | 4533 | Aug 27th at 9:13 AM | thebasics-v5.2.2.zip | 1-click install | ||
* Fix issue #32 with null player name data causing exception when setting nickname (thanks to Lantalia for the fix!) | ||||||
5.2.0 | 1017 | Aug 20th at 3:39 PM | thebasics-v5.2.0.zip | 1-click install | ||
First off a note.. (to all 5 of you that will read this... looking at you Jar 💖) Thank you all SO much for your continued use of this mod. It makes my heart happy to see the roleplay community flourish! I apologize for the delays in responses and in pushing out updates~ I have a dozen projects going on at any given time, and it's difficult to ship quickly while also maintaining a high standard of quality. That being said, I have a whole slew of updates for you! With plenty more on the way. As always, please report any issues in the comments on the mod or in the Github Issues, and I'll address them as promptly as I am able. 💖 Proximity RP Chat
TPA
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5.1.0-rc.2 | 6412 | Jun 17th at 5:39 AM | thebasics_5.1.0_rc.2.zip | 1-click install | ||
* Fix issue with duplicate ready messages being sent from client upon player join | ||||||
5.1.0-rc.1 | 2270 | May 12th at 4:14 AM | thebasics_5.1.0_rc.1.zip | 1-click install | ||
NOTE: There are probably some bugs with the new implementation, given the large amount of changes!! Please report things on the Github and I'll get them fixed ASAP.
Make sure to regenerate your mod config file (and make a copy of it first) | ||||||
5.0.2-rc.1 | 6490 | Mar 12th at 5:45 AM | thebasics-5.0.2-rc.1.zip | 1-click install | ||
- Prevent console from running some commands | ||||||
5.0.1 | 10386 | Jan 11th at 9:53 PM | thebasics_V5.0.1.zip | 1-click install | ||
Fix various issues, continue to polish in preparation for V1.20 release | ||||||
5.0.0 | 1043 | Dec 23rd 2024 at 2:03 AM | thebasics_V5.0.0.zip | 1-click install | ||
Updated for V1.20!! LOTS of new features, including:
I'll be releasing better patch notes soon, as well as a forum post and a usage guide.... eventually™ As usual, let me know of any problems you have! Known issues:
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4.0.1 | 932 | Jun 15th 2023 at 12:59 AM | thebasics_4.0.1.zip | 1-click install | ||
Allow chat accents to be non-terminating (for example, `+hello+ there +user` turns into `Basic exclaims "Hello there user!"`) | ||||||
4.0.0 | 223 | Jun 15th 2023 at 12:57 AM | thebasics_4.0.0.zip | 1-click install | ||
Clone of v4.0.0-pre.3 | ||||||
4.0.0-pre.3 | 274 | May 22nd 2023 at 1:41 AM | thebasics_4.0.0-pre.3.zip | 1-click install | ||
* Fix issue with player stats system where ranged kills would throw an exception and bug out the remains * Add Config ProximityChatAllowPlayersToChangeNicknames to restrict non-admins from changing nicknames (unrestricted by default), and add command /adminsetnick for admins to get and set players nicknames * Add bold and italic text to prox chat (surround proximity chat messages by "|" for italics and "+" for bold) | ||||||
4.0.0-pre.2 | 221 | May 20th 2023 at 4:21 AM | thebasics_4.0.0-pre.2.zip | 1-click install | ||
Fixed looc and * (emote) prefix messages, and added Distance Obfuscation: at a distance, proximity chat is harder to hear. All ranges are configurable. | ||||||
4.0.0-pre.1 | 266 | Apr 27th 2023 at 3:43 AM | thebasics_4.0.0-pre.1.zip | 1-click install | ||
Made compatible with 1.18! Known issues:
Upcoming features:
All upcoming features have been commented out of this build in order to get a working release out for 1.18. A fix for the known issues will not be released for at least another two weeks, sorry! | ||||||
3.0.0 | 222 | Apr 27th 2023 at 3:37 AM | thebasics_3.0.0.zip | 1-click install | ||
First and only stable release of v3, clone of v3.0.0-rc.4 | ||||||
3.0.0-rc.4 | 315 | Mar 10th 2023 at 5:50 AM | thebasics_3.0.0-rc.4.zip | 1-click install | ||
Updated to now be a DLL mod, for Windows server compatability. I'm hoping to roll out a stable release in time for 1.18, please let me know if anything is broken and feel free to give suggestions! | ||||||
3.0.0-rc.2 | 381 | May 2nd 2022 at 4:35 AM | thebasics_3.0.0-rc.2.zip | 1-click install | ||
IMPORTANT NOTICE: Default TPA settings allow unrestricted teleport requests between players. If this is a problem for your server, set `AllowPlayerTpa` to false in your config (which you will need to regenerate to see). This will be fixed in the next release candidate version.
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3.0.0-rc.1 | 347 | Apr 10th 2022 at 10:29 AM | thebasics_3.0.0-rc.1.zip | 1-click install | ||
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2.7.0 | 352 | Apr 9th 2022 at 1:17 AM | thebasics_v2.7.0.zip | 1-click install | ||
Initial release! |
i would love to see that world-replacement function, though i don't see why it couldn't be in this mod
Grandfather That might be best suited as an entirely different mod. Although admittedlty,this is already a bit of a kitchen sink mod.. It's been on my radar to split off things like the TPA system into their own independent mods.
That being said, either way, I'll put it in my backlog! Should be a simple enough feature.
Any chance of implimenting a feature that reads certain words and replaces them with other input?
That could be used as a profanity filter, or to replace certain swear words with lore appropriate ones.
AlteOgre At least that's progress! 😅 Sorry you've been having issues - I'm very curious about the stack trace from those crashes but hey, happy it's fixed now.
As for the global chat, that's very weird! The only config that should affect that is `UseGeneralChannelAsProximityChat`, which defaults to `false` - this setting effectively changes the General chat tab into Proximity chat.
In what way is global chat disabled? Are players still able to go to the General chat tab? Do messages just not appear?
There are a couple of other config values that affect how chat works that might be worth tinkering with:
`ProximityChatAsDefault` (default false) - Moves players to the proximity chat tab upon first login to the server
`PreserveDefaultChatChoice` (default true) - Moves players to their previous chat tab upon logging back in
`PreventProximityChannelSwitching` (default true) - Prevents players chat from automatically switching tabs when a new message comes in from a different channel, if they're in the Proximity tab.
You might consider deleting your ModConfig file so it regenerates fresh. Feel free to reach out on discord (basic_bit) if you want to do any troubleshooting together.
BASIC
When I updated from 5.0.1 to 5.2.2 on our 1.20.12 server, global chat was disabled. I couldn't find any clue as to why that was, but reverting the update fixed it.
Any idea what may have caused this? We don't have any other mods affecting game/server chat.
Note that I had tried to update to other versions of TheBasics earlier and with all of the other versions we got client crashes upon logging in on the server. At least v5.2.2 didn't cause client crashes upon logging in ...
WatermelonFrogy Thank you for reporting this, and sorry for the oversight! v5.2.2 is out with the fix; thanks to Lantalia for submitting the fix PR!
Hi it seems nicknames are broken in the new update, this is the error when you run any /nick or /setnick commands :(
27.8.2025 00:53:46 [Server Error] Player WatermelonFrogy/vXSehGeRR3Rkh66LwiqmTeAn caused an exception through a command.
27.8.2025 00:53:46 [Server Error] Command: /nick set Caden Holt
27.8.2025 00:53:46 [Server Error] Exception: Object reference not set to an instance of an object.
at thebasics.Utilities.NicknameValidationUtils.ValidateNickname(IServerPlayer player, String nickname, ICoreServerAPI sapi, String& conflictingPlayer, String& conflictType) in D:\a\Vintage-Story-Mods\Vintage-Story-Mods\mods-dll\thebasics\src\Utilities\NicknameValidationUtils.cs:line 127
at thebasics.ModSystems.ProximityChat.RPProximityChatSystem.SetNickname(TextCommandCallingArgs fullArgs) in D:\a\Vintage-Story-Mods\Vintage-Story-Mods\mods-dll\thebasics\src\ModSystems\ProximityChat\RPProximityChatSystem.cs:line 483
at Vintagestory.Common.ChatCommandImpl.CallHandler(TextCommandCallingArgs callargs, Action`1 onCommandComplete, Dictionary`2 asyncParseResults) in VintagestoryLib\Common\API\Command\ChatCommandImpl.cs:line 311
at Vintagestory.Common.ChatCommandImpl.Execute(TextCommandCallingArgs callargs, Action`1 onCommandComplete) in VintagestoryLib\Common\API\Command\ChatCommandImpl.cs:line 236
at Vintagestory.Common.ChatCommandApi.Execute(String commandName, TextCommandCallingArgs args, Action`1 onCommandComplete) in VintagestoryLib\Common\API\Command\ChatCommandApi.cs:line 99
at Vintagestory.Common.ChatCommandApi.Execute_Patch1(ChatCommandApi this, String commandName, IServerPlayer player, Int32 groupId, String args, Action`1 onCommandComplete)
Diakonus I've implemented this as of v5.2.0 - Sign language is now baked into the language system using `:sign`, and removed from the chat mode system (yell,say,whisper).
Kasel This should be fixed now as well!
GlooMeGlo I'll definitely look into this - I've been working on a feature to show RP chat in the chat bubbles above players heads, so this goes hand-in-hand with that.
Hexedian You can currently only disable this server side, but I've added a feature as of v5.2.0 to prevent switching chat tabs on new messages
Amarillo This should be fixed as of v5.2.0 - the issue had to do with not marking the nametag WatchedAttribute as "dirty", so it wasn't reliably getting synced with clients
Thanks for your patience everybody! Let me know if you have any other issues or feature requests <3
Would be possible to add the language feature to Sign language mode?
On an rp server we have some people that rp mute characters, and having a dummy sign language that we could give to these characters would allow to better represent sign as something that not everyone knows and allow for rping of learning sign
For some reason, it's not consuming the gear when we use the teleport feature. There aren't any errors or anything and it still requires us to hold the gear to teleport. Any ideas?
any chance you could add some form of functionality like Nexrem's mod, NameTag tweaks? I wanna make it so myself and my admins have different username colors in game
Any chance for a way to disable server save notifications client-side? They're a bit distracting, if you don't have the general chat tab active.
Hey! is the "Hide name tag unless targeting" not working properly? Because the feature works sometimes and sometimes it won't.
Thanks for such a great mod!
PookieBunny
The channel order is a bit finnicky, but I can take a look! There was another recent feature request to persist the selected channel across rejoins, and also to prevent chat switching on new messages in different channel. I've started to implement those, maybe that will help with your issue.
BASIC
I'm sorry if this has been asked before, but is there any way to like... swap the general and prox channels? We like having the proximity as the default channel on our server, but having to do the global OOC to speak to everyone can be a bit tedious, so if instead the two channel pages were swapped (Prox in the general chat's place, and General in the prox chat's place) it would make things so much easier.
Ragolution
Gotcha, that should be an easy fix! Sorry for the delay, I have a long-running refactor branch with all of the requested features implemented (save for the newest one, which I'll add!) I hope to get that out within a week.
So, after some testing it seems that, when using other languages, the text of player's messages is still in their native language in the bubble floating over their head, so if I typed in tradeband, it would be over my head in English.
We ended up disabling the "ShowNicknameInNametag" variable to remove the appended names so players stopped showing up as Ragolution (Ragolution). This ended up fixing the problem.
CAN Markets uses the player's names to assign ownership to stalls, so it was making it record the wrong name for the owner player. It would recognize them (on placement) as "Ragolution (Ragolution)" but on further interactions, they would be just "Ragolution". In any event, it seems to be fixed, so there's no need to do anything.
I posted a couple things to your github. Mostly feature requests, honestly. :')
Thank you for all your hard work on this mod, our players couldn't function without it.
Ragolution
I can look into it! I'm curious though, which mod are you using? Nicknames themselves don't really affect much. There is a mod config option to disable nameplates, `ShowNicknameInNametag` (regenerate your mod config if you don't see it). Otherwise though, Nicknames don't drive much other than chat messages.
Could there be a way to disable the nickname system? It's currently interfering with another mod we're using that records account names to determine a block's owner.
CHR3S
Whoops, I tore out that functionality at one point! I've removed it from the documentation, and filed a feature request.
Royal_X5
Thanks for the report, I've filed an issue to track this and will take a look sometime next week, thanks for your patience.
Nicknames seem buggy, can't set the range correctly and sometimes they always show regardless.
/pmessage doesn't seem to work
BASIC
I assume it has to do with one of the mods I installed. Since I can't use any basic commands. e.g.: /say or /yell
CHR3S
I can do some debugging tomorrow, but my initial guess is that you need to regenerate the mod config! I added a new config option `UseGeneralChannelAsProximityChat` that's being used on that line.
22.1.2025 20:46:52 [Server Error] Mod exception: OnPlayerChat
BASIC don't ever worry about being slow, go at your own pace and enjoy modding =D
I'm literally surprised this is not a built in module already, it's amazing!! A must have for multi!!
@Kara
It's difficult to remove general chat entirely as it's pretty much baked into the game's code, but I've released an update V5.0.1 with a config flag `UseGeneralChannelAsProximityChat` that will instead use General chat as the proximity chat. I also added `EnableGlobalOOC` to go along with this, which enables using two parens in a message (ie. "((This is a Global OOC message))") for global OOC in the Prox chat channel.
I hope this meets your needs! Please let me know of any issues you find.
I've made a couple of other small fixes as part of this update, but there's still plenty of small bugs left to tackle. Sorry I'm being so slow on this everybody, I appreciate you all very much 💜
Is there a way to disable General chat with this? =O
Update for V1.20 has been released! This is very much a WIP build, but I wanted to get it out ASAP for anybody who's waiting on it. I'll be revisiting it soon with another update to polish it up!
When update??? 😳
Aw man, I was betting the highly esteemed BASIC would be the first one to update to 1.20.
Multiplayer just isn't the same without being able to passively agressively suggest everyone sleep.
BASIC
hallo o/ Any chance to implement AFK notification ( when player not moving or doing anything) ?
Nameplates would be a blessing! Bless you for still working on this mod.
Just here to respond to this poll. Yeah, nameplate changes would be awesome! I personally don't see any problem with switching the mod's Side either.
Thanks for working on this mod -- it's a must-have for me. :D
Hey Maamessu it's good to see you again too ~ I can't tell you how happy it makes me to see this mod continue to have life!
I'll dedicate some time to these feaures here soon and see what I can make happen!
Nice to see you again, BASIC. I've still been using the mod all these years and glad it was written so well as to keep functioning regardless of the game updates!
I think making the mod universal is fine. With autodownloading from the moddb, it's not much of a concern. Changing nameplates to show nicknames would be amazing IMO, as would the ability to tweak the range at which nameplates are shown (or maybe "a show when targetting" option like traders?) that's synced to the server.
Anyways, hope your doing well! XD
Hello all - Sorry that I've been gone for so long! I've been off working on other projects.
Quick responses to all the questions in my absense:
@McTaco You can access stats via the `/playerstats` command. It takes an optional argument of another player's name to see their stats, but currently only works if that player is online. I really should update the mod's description with the missing commands...
@Kaofan You *might* be able do it with the current build by setting the config to: `"<font color="#[hex code]">Server save has started - expect lag for a few seconds.</font>"` I've created an issue on the github here to track this feature request.
@Guayo Yup, it still functions as expected! I am bad about keeping up with the supported game version tagging as new VS versions are released.
@Mohandar Although it would be neat, proximity voice is not on my radar right now. It'd be really neat to implement something similar to TFAR in Arma 3 over Teamspeak...
Now, a general poll for the community~ I've gotten a lot of requests recently around changing nameplates to show nicknames, as well as fixing the issue with chat focus switching to General chat. These changes would (probably) require switching this mod from server-side only to Universal (which means it'd now be listed as a mod clients have to download). Does anybody have any concerns about such a change? Thanks!
Lastly, I wanted to mention that I welcome any collaboration if anybody wants to contribute to the mod. Feel free to reach out on discord (basic_bit), leave a comment here, or just submit a PR on Github!
<3
How to use the stats?
BASIC
Is it possible to somehow change the color of the text displayed on the Server?
Example:
"TEXT_ServerSaveAnnouncement": "Server save has started - expect lag for a few seconds.",
"Color": "Cyan",
Is th is mod still functioning?
What about a voice proximity chat as well? <3
BASIC thanks for the reply and update. I am testing the mod on my server and for now so everything is okay! My community and I appreciates an active mod author like you that handles the issues.
Amarillo This was a known issue in v4.0.0-pre.2, and fixed in v4.0.0-pre.3, see issue here. Sorry that you've experienced this though, it was a pretty eggregous issue! The root cause was due to an API behavior change in the v1.18 VS lore update.
I've been busy with other things but I'll put the official v4 release out today (clone of pre.3), along with a subsequent v4.0.1 to fix a small issue relating to chat accents.
Discovered that when using this mod in 1.18.5 version creates a bug that makes creatures keep walking when killed and turning into bones when killed from range, It super weird but I tested removing this mod and revealed that was causing the issue
@BASIC Was hoping to speak with you regarding this mod! My Discord ID is Davis#3285 and I've sent you a message on there already. Awesome mod!
RogueRaiden Hello, I am BASIC's secretary! He has been notified of the problem. Thank you!
posted an issue
https://github.com/BASIC-BIT/Vintage-Story-Mods/issues/2
Hi! there is any way to disable the /nick command, I dont want the players to impersonate other players
Falco
Thanks for diagnosing this, and for submitting the issue! For now I'll just package the mod up into a dll- I've pushed a new version out that should do the trick.
cc: Catochondria WickedSchnitzel
Catochondria & WickedSchnitzel
It seems to be an issue with live compiling with the windows dedicated server. Try compiling the mod yourself and replace the src directory in the mod with the DLL file. This only needs to be done on the server side. Clients can keep using the mod with the src/ directory as long as the mod version is the same.
I created an issue for this bug here: https://github.com/anegostudios/VintageStory-Issues/issues/2378.
I hope we'll see an update or something like this. Unfortunately, and obviously, doesn't work with the current version. Same issue as below on 1.17.3
Server crash with
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog]. BASIC
I can take a look at both of those things! Group order is based upon when you joined it, as far as I can tell. There might be a way to change the ordering; a simple (yet crude) way would be to remove and re-add all of a player's groups when they join, to control the ordering. I'll mess around with it and see what I can do.
As for "focus" mode, that's probably something that can only be fixed client-side. I've been trying to keep this mod server-side-only so far, but I'll still do some investigating.
PS: thanks Keek :D
Fun mod. Love it. <3
Any way the proximity chat group could be placed directly next to the general chat group? For players with several chat groups, it would be easier to swap. Edit: I noticed with one of my players, their proximity group is before their chat groups while mine is not. lol Not sure if that means it depends on when the groups are created.
Could there be a command to prevent a chat window from "popping up" on new messages when ran within that chat window? So a player could ignore chat groups to only focus on proximity or a particular chat group.