Mods / The tar mod

Tags: #Cosmetics #Crafting
Author: ewoudje
Side: Both
Created: Jan 23rd at 2:08 AM
Last modified: Aug 31st at 8:15 PM
Downloads: 2527
Follow Unfollow 90

Latest release (for Vintage Story 1.21.0, potentially outdated):
tarmod_1.1.3.zip  1-click install


Ever wanted to build a medieval house and you didn't find a nice dark wood that would fit the theme?
Fret no more! You can now coat your wood!

Some versions on 1.20.* might not be working. Everything should be fixed in the mod version 1.1.3.



You first need to make tar, this is done by coating the bottom of a charcoal pit with clay.
After making a tar gathering pit it will collect all the tar made by the firewood above it. Using that tar you can start coating your planks.


A small note, in 1.20 tar was added to the base game. But it seems there is no way to get or use it. This mod adds that.

This is the way the tar coated blocks look:

A guide on how to use it, I know not my best work 😅. If somebody wants free yt views make a vid il put it here.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.1.3 tarmod 330 Aug 31st at 8:15 PM tarmod_1.1.3.zip 1-click install

Fixed tar not generating, added even more error logging if something is wrong.
Fixed missing recipes.
By being released on 1.21.0 the fruitpress recipe was also fixed.

Known issues: still complains about a recipe.

1.1.2 tarmod
1.20.11 - 1.20.12
184 Jul 25th at 1:04 PM tarmod_1.1.2.zip 1-click install

Russian translations
Hopefully a fix for missing tar fluids

1.1.1 tarmod
1.20.11 - 1.20.12
30 Jul 25th at 5:29 AM tarmod_1.1.1.zip 1-click install

Added A Culinary Artillery recipes
Added Age of Confession tar recipes
Small recipe patch fixes

1.1.0 tarmod
1.20.1 - 1.20.3
468 Mar 20th at 10:57 AM tarmod_1.1.0.zip 1-click install

Added coated stripped logs
Fixed harmony not working on linux
Removed the debugging annotation that i forgot to remove

1.0.5 tarmod
1.20.0 - 1.20.3
567 Feb 5th at 5:10 PM tarmod_1.0.5.zip 1-click install

Fixed the full coalblock bug

1.0.4 tarmod
1.20.0 - 1.20.3
96 Feb 4th at 4:35 PM tarmod_1.0.4.zip 1-click install

Fixed some clipping with the tarpit
Made the patch more robust by catching errors before reaching the original code. (Should help with errors causing empty charcoal pits)
Added a max distance of tar traversal

1.0.3 tarmod
1.20.0 - 1.20.3
333 Jan 30th at 9:03 PM tarmod_1.0.3.zip 1-click install

Fixes throwing errors when having 2 layers of wood

1.0.2 tarmod 193 Jan 26th at 6:08 PM tarmod_1.0.2.zip 1-click install

(Works with all 1.20 versions)

Fixed some wierd liquid behevoir.

1.0.1 tarmod 171 Jan 24th at 1:09 PM tarmod_1.0.1.zip 1-click install

Fixed recipes

1.0.0 tarmod 155 Jan 23rd at 2:37 AM tarmod_1.0.0.zip 1-click install

Initial release!


68 Comments (oldest first | newest first)

💬 The_Amish, 4 days ago

are beams supported?

💬 Otterbutter, Oct 11th at 3:46 AM

 

Seems that the patch for the Confession doorways is broken, as well as the quad logs and (partially) the debarked log.

💬 Vherkin, Sep 29th at 9:24 PM

The Vivid Insanity God been helping me on the Vintage story discord and noticed this in my log:

And some minor things that you can likely just ignore:

  • The tar mod: seems to have appended a variant to vanilla planks (tarred) and all mods adding recipes with planks are screaming about this lol, also they seem to have not changed their recipes to respect all the new clay types from 1.21

    It is true, i have a bunch of recipe that scream about the tar plank but otherwise the mod work. Just wanted to report it, just in case.
💬 animatiV, Sep 8th at 3:29 PM (modified Sep 8th at 3:32 PM)

Translation into Polish:

pl.json
{ "block-claycovered*": "Gleba z warstwą gliny", "item-claylayer-*": "Gliniana warstwa", "tarmod:item-handbooktext-tarmod:claylayer-*": "Można wyłożyć nią spód mielerza, by łącząc kanały ze sobą, doprowadzić smołę do dołu.", "item-tarpit-*": "Dół do gromadzenia smoły", "tarmod:item-handbooktext-tarmod:tarpit-*": "Dół w którym gromadzi się smoła, użyj <a href=\"handbook://item-tarmod:claylayer-blue\">gliniane warstwy</a> by połączyć kanały z dołem.", "block-tarpit-*": "Dół do gromadzenia smoły", "game:item-handbooktext-tarportion": "Czarna, kleista substancja, może być stosowana do prymitywnych powłok na drewnie.", "game:material-tarred": "Pokryte smołą", "game:block-glasspane-leaded-tarred-*": "Leaded glass plane (Pokryta smołą)", "game:block-woodenfence-tarred-*": "Drewniany płot (Pokryty smołą)", "game:block-woodenfencegate-tarred-*": "Drewniana furtka (Pokryta smołą)", "game:block-scrollrack-tarred": "Pokryta smołą półka na zwoje", "game:block-planks-tarred-*": "Deski pokryte smołą", "game:block-plankslab-tarred-*": "Płyta pokryta smołą", "game:block-plankstairs-tarred-*": "Schody pokryte smołą", "game:block-trapdoor-solid-tarred-*": "Klapa pokryta smołą", "game:block-trapdoor-window-tarred-*": "Kratowana klapa pokryta smołą", "game:block-beam-plane-tarred-*": "Belka dachowa pokryta smołą", "game:block-beam-ridge-tarred-*": "Belka kalenicowa pokryta smołą", "game:block-slantedroofing-tarred-*": "Pochyły dach pokryty smołą", "game:block-slantedroofingtop-tarred-*": "Góra dachu pokryta smołą", "game:block-slantedroofingtip-tarred-*": "Wierzchołek dachu pokryty smołą", "game:block-slantedroofingbottom-tarred-*": "Dół dachu pokryty smołą", "game:block-slantedroofinghalfleft-tarred-*": "Połowa dachu pokryta smołą (lewa)", "game:block-slantedroofinghalfright-tarred-*": "Połowa dachu pokryta smołą (prawa)", "game:block-slantedroofingcornerinner-tarred-*": "Narożnik dachu pokrytego smołą (wewnętrzny)", "game:block-slantedroofingcornerouter-tarred-*": "Narożnik dachu pokrytego smołą (zewnętrzny)", "game:block-slantedroofingridge-tarred-*": "Kalenica dachu pokryta smołą", "game:block-slantedroofingridgeend-tarred-*": "Końcówka kalenicy dachu pokryta smołą", "game:block-slantedroofingridgehalfleft-tarred-*": "Połowa kalenicy dachu pokryta smołą (lewa)", "game:block-slantedroofingridgehalfright-tarred-*": "Połowa kalenicy dachu pokryta smołą (prawa)", "game:block-supportbeam-tarred": "Belka nośna (Pokryta smołą)", "game:item-plank-tarred": "Deska (Pokryta smołą)", "game:item-boatseat-tarred": "Siedzisko do łodzi pokryte smołą"}
 
 

 

 

💬 Ditsydoo, Sep 2nd at 5:36 PM

ewoudje Yeah I kinda try to be frugal so that maybe is why I havent burned too much charcoal as of late. I can change things inside to match what i wanted but overall thanks for making this wonderful mod.

💬 ewoudje , Sep 2nd at 3:37 PM

Ditsydoo no currently thats not the case, but usually you need quite a bit of coal for metal stuff no? I kinda assumed that as a byproduct you get quite a bit of it after a while. I did wanted to log type specific tar production, like pine producing by far the most but sadly firewood is typeless.

💬 Ditsydoo, Sep 1st at 11:34 PM

Other than contiouns coal making is there any other way to make tar? Its a byproduct but man I love how I can take so many diffrent woods and turn them into similar stacks.

💬 jayu, Sep 1st at 1:55 AM

ewoudje ah that's fair, the brush would be cool though I get not wanting to add too much stuff outside the narrow scope of the mod. One possible interaction would be interacting with buckets with placed planks, which should be possible with code, but idk just magically clicking on a plank pile and them being coated doesn't feel realistic either XD.

💬 ewoudje , Sep 1st at 1:30 AM

jayu I didn't because coating isn't very eqv to putting it in a barrel for a day :p.
There is some dead code in the mod that adds a brush that you would have to use instead but haven't come around to it yet, since i also want it to be able to coat placed blocks and the ship.
I was thinking for realism that you have to coat the ship, but that would be more intrusive then i would like the mod to be.

💬 jayu, Aug 31st at 9:45 PM (modified Aug 31st at 9:45 PM)

Looks good, surprised I never saw this mod before. Could also make it a barrel recipe instead of a simple grid recipe for more difficulty or immersion.

💬 ewoudje , Aug 31st at 8:17 PM

Last update should have fixed most of the issues

💬 Dae_Blackheart, Aug 22nd at 6:49 PM

i dont know if im just unlucky but multiple charcoal pits have resaulted in no tar

💬 Dae_Blackheart, Aug 22nd at 3:40 PM

just doesnt work ive tried on several hosted games

💬 MarkusAureus, Aug 17th at 2:39 AM

ewoudje Windows. I do have several other mods installed, but none that change anything to do with the charcoal pit, I think.

💬 ewoudje , Aug 16th at 12:02 PM

MarkusAureus All it should need is just having logs turn into charcoal above the clay channels (there is no incremental flow).
Il look into the bug, are you using linux or windows?

💬 MarkusAureus, Aug 6th at 3:46 PM (modified Aug 6th at 4:17 PM)

Is there something I am missing? The tar doesn't seem to be collecting at the bottom of the charcoal pit. I assume it needs to fulfill the requirements of a vanilla charcoal pit, other than the clay floor? Do I need to not fill the charcoal pit entirely as demonstrated in the video or is that irrelevant? I like the look of the tarred wood, but the charcoal pit is not producing tar, despite having the collection chamber and tar channels as demonstrated in the video. 

I'd like to use this mod, any information will be appreciated

Edit; I attempted it in a 3x3x3 pit with cobblestone walls, kiln door, iron trapdoor, and a dirt floor for the clay channels, as well as a 3x1x3 pit entirely of dirt just to be sure it wasn't functioning. neither gave me any tar. I am seeing nothing in my logs about this.

💬 Vari_Ares, Jul 25th at 11:29 AM

I don't really like the process to it but GOD the textures of this "DARK" wood you made look SO GOOD, I need it in Vanilla omg !!! <3

💬 ChimMAG, Jul 25th at 6:00 AM
💬 ewoudje , Jul 25th at 5:15 AM

Brady_The Foxtrot88 Louse The issue of the fruitpress is a vintage story bug itself. It has been fixed in the 1.21 release canidates, can't do myself much to fix it on 1.20.

Foxtrot88 A Culinary Artillery recipes now are able to use tar.

💬 Otterbutter, Jun 19th at 5:48 AM

I'm gonna keep an eye on this mod for when it's updated and much less broken. I just really want a dark wood type without having to hunt for aged logs in old ruins.

💬 Foxtrot88, Apr 13th at 9:02 PM

Not only does it completely screw up the recipe for the fruit press, this also doesn't even work as intended...I followed the exact instructions on the video, layout of the clay floors and all (using red clay) and I got NOTHING...

💬 Brady_The, Apr 13th at 12:16 PM

The fruitpress problem is quite bizarre, so I had a look in-game and what I found was even more bizarre.

You can craft the fruitpress, but it requires a special combination of boards and rods. The rest of the ingredients doesn't matter. The combinations go as follows:

acacia + meteoriciron
aged + copper
bald cypress + copper
birch + tinbronze
ebony + blackbronze
kapok + steel
larch + tinbronze
maple + blackbronze
oak + bismuthbronze
pine + iron
purpleheart + meteoriciron
redwood + bismuthbronze
tarred + steel
walnut + iron

💬 Louse, Apr 9th at 10:02 AM

This makes the fruitpress uncraftable on my end, removed the mod and its craftable again

💬 Foxtrot88, Apr 4th at 10:02 AM

ewoudje There seems to be an incompatiblity with A Culinary Artillery's furnitures.

 

💬 Dae_Blackheart, Mar 30th at 6:39 AM

cannot seem to get this to work on a multiplayer server have a 3x1x3 pit and followed the video and have yet to get any tar 4-5 tries

💬 NukeACitrus, Mar 29th at 4:26 PM

Tried making tar with a non-square charcoal kiln. Didn't seem to work, no tar was generated at the bottom. Do you need to have perfectly square bottom for the clay, perhaps? 

💬 Hannya, Mar 20th at 2:42 PM

Gotta say, there are a lot of mods on here where I see them and go "ooh, that's cool/useful!"

This one was a first for "oh my god, my house is gonna smell amazing! (pine tar my beloved)" 🤣

💬 ewoudje , Mar 20th at 11:00 AM

sevie Adelion I should have fixed the linux patching issue, i assume that was the cause of earlier issues

LaDestitute Yep i mustve forgoten to remove that while debugging

Hatrune_Cubic I added a coated log variant

💬 LaDestitute, Mar 9th at 11:57 PM

Your mod is creating Harmony debug logs on the enduser's PC, btw; you might wanna fix that

💬 Hatrune_Cubic, Feb 24th at 1:11 PM

Would be awesome thanks :)

💬 ewoudje , Feb 24th at 12:19 AM

Hatrune_Cubic Well i personally think it doesn't make much sense to coat bark. Altough i could add a stripped tarred log variant.

💬 Hatrune_Cubic, Feb 22nd at 11:24 AM

Btw question, could u add maybe tarred logs? would be awesome to get tarred support beams etc

💬 ewoudje , Feb 13th at 1:44 PM

Sevie pattern shouldn't matter, can you check the logs for errors? And also just to confirm you are using the latest version right?

💬 sevie, Feb 12th at 12:10 AM

still not filling with tar, this time attempted on a 5x5 pit
(all of the lines are connected properly, although it didn't use the same pattern as the 3x3 one. not sure if it matters.)

💬 Hatrune_Cubic, Feb 6th at 10:17 AM

Thanks for the fix! Everything works all fine for now 😀

💬 ewoudje , Feb 5th at 5:12 PM

Alright 1.0.5 should fix the full coalblock issue.
I hope this can be a final stable version :P

💬 Hatrune_Cubic, Feb 5th at 4:12 PM

It should be making firewood into full charcoal blocks instead of how vanilla works?

💬 Ardail, Feb 5th at 12:05 AM

@ewoudje I might have, I'll do some testing with the latest version
love this idea for a mod though, hope you can work out all the teething issues

💬 Nebux, Feb 4th at 8:59 PM

maybe you should make the requirement that all the block should be filled with wood. how i'm min maxing this mod is for charcoal because of said bug, and making tar with the least amount of wood.

💬 ewoudje , Feb 4th at 4:39 PM

Im not fully sure what could be causing the coalpiles to be full instead, the patch that modifies default behevoir only reads values of the original method wich shouldn't cause this.

I released 1.0.4 wich should in general help with bugs that would make your charcoal pit empty. Altough errors still could influence the tar amount being generated. (Wich you would see in the logs)

💬 Spyke1021, Feb 3rd at 7:18 PM

@Nebux I don't know if it's because of the mod or not. While I was testing a couple bugs, I made a 2x2 pit, with no tar collector and it happened on there, too.

💬 Arisilde, Feb 2nd at 11:30 PM

We tried this mod with an 11x11x11 pit and all it does is burn away the wood. nothing gets turned into charcoal, no tar gets collected. The pit is created correctly, I've done it many times. The mod just doesn't seem to be working properly with this size. Is there a limit?

💬 Nebux, Feb 1st at 12:27 AM

mod is great, the only thing is that it makes the normal charcoal pits filled with charcoal to the brim. you see it in your video that even the fire pit get's filled with charcoal.

💬 ewoudje , Jan 30th at 9:02 PM

Spyke1021 Good catch, fixed in 1.0.3.

💬 Spyke1021, Jan 28th at 11:37 PM

Confirmed that 4x1x4 charcoal pits work just fine. As soon as you add another layer, it breaks and does not complete making charcoal.

💬 ewoudje , Jan 28th at 2:01 PM

Ardail Are you using the 1.0.0 version? it had these bugs.

💬 Ardail, Jan 28th at 1:29 AM

I don't see any of the the pieces in my clayforming panel, is this mod not capatiable with culinary artillery taking the slots in the clayforming menu?
Edit: oh it seems it only works with blue or fireclay but not redclay, also can't make the clay layer as shown in the tutorial video using a 1x3 row of clay no matter the type

might help if the guidebook showed what you needed to do to make these pieces, none of your items when brought up in the guide book show a recipe

💬 Spyke1021, Jan 28th at 12:28 AM

Just tried a 3x1x3 and it worked just fine. I'll try other sizes and get back to you.

💬 ewoudje , Jan 27th at 10:56 PM

Spyke1021 That should work, as long as channels are connected to a tar pit and wood is being burned on top of the channel it will work irrelevant of height. And the burning length shouldn't be modified either, maybe something is happening in the logs?
Sevie are you using the latest version 1.0.2? The previous one had a issue where that could happen, also try to reload it to see if its a desync issue.

💬 sevie, Jan 27th at 10:40 PM


after finishing a charcoal pit, i ended up with nothing?

💬 Spyke1021, Jan 27th at 9:49 PM

Does it specifically have to be in a 3x3 area, and if it does, how tall can it be? In your video, you only have a single layer of firewood, and I wanna be sure I'm doing this correctly. I had over two hundred hours on a 4x4 charcoal pit and it never finished.

💬 ewoudje , Jan 26th at 8:20 PM

Im still unable to replicate the error, could you try if the mod works without the other mods?
And if so could you try to locate wich mod the cause is?

Edit: My best bet is that its linux related, im gonna look into it but not really sure how it breaks it.

💬 Adelion, Jan 26th at 7:25 PM

Maybe it helps 😇. tar mod on newest version ***

2page

 

1page

💬 Adelion, Jan 26th at 7:23 PM
💬 Adelion, Jan 26th at 7:23 PM
💬 ewoudje , Jan 26th at 7:10 PM

Adelion thats the same error as Mnemesia, that error should only happen when there is a mod incompatibility. Can you give the modlist?

💬 JunidO, Jan 26th at 7:05 PM

ewoudje  ---  Take a at Adelion´s message, we are at the same server. Maybe it help you.

💬 Adelion, Jan 26th at 6:55 PM

i have followed error in console maybe that helps i'm on Version 1.20.3

:

26.1.2025 19:53:58 [Server Error] [tarmod] An exception was thrown when trying to start the mod:
26.1.2025 19:53:58 [Server Error] [tarmod] Exception: Patching exception in method System.Void Vintagestory.GameContent.BlockEntityCharcoalPit::ConvertPit()

💬 ewoudje , Jan 26th at 5:27 PM

JunidO Huhh thats wierd, are you using other mods if so can you send a list? I assume there is nothing relevant happening in the logs?
Edit: I just added a new version that fixes a liquid bug, not the one you are describing but maybe it helps

💬 JunidO, Jan 26th at 4:24 PM

Watched your video. Build it step by step, with red clay, blue clay and fire clay. Used the exaxt pattern like you with the fire wood. And...... ------- no tar. :(

💬 ewoudje , Jan 26th at 3:23 PM

Yskar I added a video i hope its more clear now!

And this is just in general i didn't calibrate the tar properly so if you feel like it should be more/less etc do comment.

💬 Yskar, Jan 25th at 2:30 AM

A small video would be nice, i didn't really get it how to use it.

💬 Spyke1021, Jan 24th at 10:16 PM

@ewoudje No worries, we're all human! It may be worth documenting the instructions for how to use the mod items(tar collector/clay layer only works when used on dirt blocks, right click to add channels to the clay layers), too. Had to experiment a bit to figure it out myself. Other than that, for something so simple, I'm excited to play around and make some decorated areas!

💬 ewoudje , Jan 24th at 1:01 PM

Spyke1021 You are right, it seems i forgot to add red clay while porting to 1.20 and i just in general forgot the crafting recipe for the layers 😅.
Uploading a fixed version right now

💬 Spyke1021, Jan 24th at 12:21 AM

How do you create clay layers for channels? I see it's an item, but I can't make them by putting clay down. Also, red clay doesn't have a tar collector.

💬 Mnemesia, Jan 23rd at 7:20 PM

I'm actually using the 1.20.1 version on a Linux environment with the 7.0.20 build of C# framework, I don't know if it can be related

💬 ewoudje , Jan 23rd at 4:34 PM

Mnemesia im unable to replicate the error using the modlist provided in the pastebin.
Are you using the correct vintage story version?

💬 Mnemesia, Jan 23rd at 3:23 PM

Hello, I've tried your mod on my server but it seams to fail its loading, here is the error that occured and the mods used on the server: https://pastebin.com/sT8N0Bgf

 (edit comment delete)
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