Mods / Tabards
Author: Maltiez
Side: Both
Created: Aug 26th at 3:06 PM
Last modified: Aug 28th at 10:01 AM
Downloads: 18969
Follow Unfollow 216
Latest release (for Vintage Story 1.21.0, potentially outdated):
tabards_0.2.1.zip
1-click install
Requires Attribute Rendering Library
Adds colored tabards made from colored cloth. Also adds tabards with glowing mark, that produce minimal amount of light and are visible in the dark.
Planned: armbands and headbands
Supports Tailor's Delight cloth.
You can add your own emblems to tabards via simple content mod, example: Tabards Emblems
To add an emblem, you just need to add an image to '/assets/tabards/textures/emblems' folder in your mod. Only lower case letters are allowed in a texture name. Also you need to add '"emblem-<texture_name>": "<emblem_name>"' to lang file inside tabards domain.
Template for emblems: emblem.psd
| Mod Version | Mod Identifier | For Game version | Downloads | Released | Changelog | Download | 1-click mod install* |
|---|---|---|---|---|---|---|---|
| 0.2.1 | tabards | 16671 | Aug 28th at 10:01 AM | tabards_0.2.1.zip | 1-click install | ||
|
Added copper token, reworked other tokens. | |||||||
| 0.2.0 | tabards | 179 | Aug 28th at 2:25 AM | tabards_0.2.0.zip | 1-click install | ||
|
Added ability to add emblems to tabards and added two default emblems. | |||||||
| 0.1.0 | tabards | 203 | Aug 27th at 9:52 PM | tabards_0.1.0.zip | 1-click install | ||
|
Reworked models. Added compatibility with Tailors Delight. | |||||||
| 0.0.6 | tabards | 1138 | Aug 27th at 2:08 PM | tabards_0.0.6.zip | 1-click install | ||
|
Should work now on 1.20.12 | |||||||
| 0.0.3 | tabards | 624 | Aug 26th at 8:22 PM | Empty | tabards_0.0.3.zip | 1-click install | |
| 0.0.2 | tabards | 81 | Aug 26th at 6:38 PM | tabards_0.0.2.zip | 1-click install | ||
|
Removed Overhaul lib dependency, but when Overhaul lib is installed, tabard goes into misc gear slot instead of shoulders | |||||||
| 0.0.1 | tabards | 38 | Aug 26th at 6:23 PM | tabards_0.0.1.zip | 1-click install | ||
|
Initial release | |||||||
This mod still running fine in 1.21.5?
could the Blackguard banner be added as a emblem for this?
Neato, thanks
This mod will use Heraldry as library in the future
ThornWitch heraldry list that as an upcoming posibility
question, is this compatible with heraldry? just asking
do I need the Tabards Emblems mod to add custom tabards?
Hey, the tabard seems to be clipping with Forlorn Hope armor, just a heads up if nobody reported it yet.
When making a custom emblem, if I'm playing on a server does everyone on the server need the same file?
how do you equip it?
it's beautiful
Matliez strikes again with another banger! Hell yeah! Hahah, this is wonderful, thank you.
can confirm crafting recipes work now as of 0.0.6 for 1.20.12
Should work now
ok version 0.0.5 can now load on 1.20.12, however colored variants of the tabards cannot be crafted, the recipe only works for the plain cloth version.
It appears the 1.20.12 version might be compiled with .Net 8, might be why it doesnt work.
Getting the following at the start of a server log when loading any world with the mod installed:
27.8.2025 13:07:07 [Error] [tabards] An exception was thrown when trying to load assembly:27.8.2025 13:07:07 [Error] [tabards] Exception: Could not load file or assembly 'System.Runtime, Version=8.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'. Das System kann die angegebene Datei nicht finden (System cant find the file).
at System.ModuleHandle.ResolveType(QCallModule module, Int32 typeToken, IntPtr* typeInstArgs, Int32 typeInstCount, IntPtr* methodInstArgs, Int32 methodInstCount, ObjectHandleOnStack type)
at System.ModuleHandle.ResolveTypeHandle(Int32 typeToken, RuntimeTypeHandle[] typeInstantiationContext, RuntimeTypeHandle[] methodInstantiationContext)
at System.Reflection.RuntimeModule.ResolveType(Int32 metadataToken, Type[] genericTypeArguments, Type[] genericMethodArguments)
at System.Reflection.CustomAttribute.FilterCustomAttributeRecord(MetadataToken caCtorToken, MetadataImport& scope, RuntimeModule decoratedModule, MetadataToken decoratedToken, RuntimeType attributeFilterType, Boolean mustBeInheritable, ListBuilder`1& derivedAttributes, RuntimeType& attributeType, IRuntimeMethodInfo& ctorWithParameters, Boolean& isVarArg)
at System.Reflection.CustomAttribute.AddCustomAttributes(ListBuilder`1& attributes, RuntimeModule decoratedModule, Int32 decoratedMetadataToken, RuntimeType attributeFilterType, Boolean mustBeInheritable, ListBuilder`1 derivedAttributes)
at System.Reflection.CustomAttribute.GetCustomAttributes(RuntimeModule decoratedModule, Int32 decoratedMetadataToken, Int32 pcaCount, RuntimeType attributeFilterType)
at System.Attribute.GetCustomAttributes(Assembly element, Type attributeType, Boolean inherit)
at System.Attribute.GetCustomAttribute(Assembly element, Type attributeType, Boolean inherit)
at System.Reflection.CustomAttributeExtensions.GetCustomAttribute[T](Assembly element)
at Vintagestory.Common.ModContainer.<>c__DisplayClass36_0.<LoadAssembly>b__1(Assembly ass) in VintagestoryLib\Common\API\ModContainer.cs:line 457
at System.Linq.Enumerable.WhereEnumerableIterator`1.ToList()
at Vintagestory.Common.ModContainer.LoadAssembly(ModCompilationContext compilationContext, ModAssemblyLoader loader) in VintagestoryLib\Common\API\ModContainer.cs:line 454
Ive been trying the 1.20.12 version and it doesnt seem to load properly when loading a save.
I would like compat with the Banners mod
Oh, delightful! This will add yet another nice aesthetic twist to VS. You rock, Maltiez! 👍
how are they equiped
For real, not even 2 months ago I was saying to friends I'd love if vintage had tabards.
maltiez you are the GOAT