Mods / Stained Beams

Tags: #Cosmetics #Crafting #QoL
Author: Freakyuser396
Side: Both
Created: Jan 23rd 2024 at 10:01 PM
Last modified: Jun 8th at 4:52 PM
Downloads: 3241
Follow Unfollow 78

Latest release (for Vintage Story 1.20.0 - 1.20.3, 1.20.4 and 1.20.5 - 1.20.12, outdated):
stainedbeams 1.2.1.zip  1-click install


Features:

Adds three darker variants of support beams to the game.

 

Stained support beams are crafted by sealing any support beams in a barrel with weak tannin.

Dark stained support beams are crafted by sealing any support beams in a barrel with strong tannin, or stained beams in weak tannin once more.

Black support beam are crafted by sealing any support beams in a barrel with black dye, or dark stained beams in strong tannin once more.

 

Note: the fourth beams in the images (the lightest ones) are ebony wood beams, the darkest wood beams in the vanilla game.

 

Updating to 1.2.0: -REMAP FOR OLD BEAMS NEEDED-

-with the latest release, the block used by the beams has been changed.

On the first game join Vintage Story will ask you to remap your old stained beams to the new ones.

On the second join the beams will have been replaced.

 

-stained beams now correctly support rock stability again.
-stained beams are now just variants of the vanilla blocktype, previously they were their own block.

 

Update 1.2.1: - blocktype fix "suppportbeam"

fixed the blocktype used by the beams
blocks are still the same as in v1.2.0, remapping still only required for blocks before v1.2.0

the basegame uses a wrongly named.json (su-ppp-ortbeam instead of su-pp-ortbeam) that I renamed locally by accident and did not notice.
mod now correctly points to "suppportbeam" - will update again once the basegame fixes the name.

Mod Version Mod IdentifierFor Game version Downloads Released Changelog Download 1-click mod install*
1.2.1 stainedbeams
1.20.0 - 1.20.3 1.20.5 - 1.20.12
1505 Jan 30th at 10:11 PM stainedbeams 1.2.1.zip 1-click install

blocktype fix "suppportbeam"

 

blocks are still the same as in v1.2.0, remapping still only required for blocks from before v1.2.0

 

the basegame uses a wrongly named.json (su-ppp-ortbeam instead of su-pp-ortbeam) that I renamed locally by accident and did not notice.

mod now correctly points to "suppportbeam" - will update again once the basegame fixes the name.

1.2.0 stainedbeams
1.20.1 - 1.20.3
143 Jan 26th at 10:55 AM stainedbeams 1.2.zip 1-click install

conversion to vanilla blocktype -REMAPPING FOR OLD BEAMS NEEDED-

stained beams now correctly support rock again.
stained beams are now new variants of the vanilla blocktype, and will inherit changes from them.

1.1.0 stainedbeams 113 Jan 24th at 4:09 PM stainedbeams 1.1.zip 1-click install

checked for 1.20.1 compatibility

fixed the handbook "created by" preview
fixed the size of the beams when shown in your inventory or handbook

only wood support beams can be stained now

1.0.0 stainedbeams 1480 Jan 23rd 2024 at 10:03 PM stainedbeams.zip 1-click install

initial release. 3 variants of support beams and the means of crafting them.


7 Comments (oldest first | newest first)

💬 Ori_IsHere, Aug 14th at 1:04 AM

very unrelated, but i initaily read it as "Stained Beans" and was immedeatly intruiged, just thought id share that, mod looks cool!

💬 DecaByte, Jan 31st at 12:03 AM

I love the colors. Could we get a version of this but uses diffrent types of wood with the color being based off of the wood type? Then with the colors we can't get with diffrent wood we can dye. Only have to make the oak wood version stainable, as its known to be one of the best to take a stain.

💬 Dragonknight951, Jan 26th at 3:20 PM

Alright that's fair, suppose I was caught up by the idea of a scaling slider of "really darK stain" to "no stain" and didn't factor in that weak tannin would just simply not be dark enough to work past a point.

💬 Freakyuser396 , Jan 26th at 11:49 AM

Dragonknight951 In my head it feels a bit off to get to black stain by applying another light coat with weak tannin. Taking your scale as a base I would say black dye and stain is 4 points, so 2 layers of strong tannin are needed, while weak tannin can only get you so far and won´t make a dark stained beam even darker.

💬 Dragonknight951, Jan 25th at 5:37 AM

I feel like the black ones could probably get away with being either Normal + dye, Stained + strong tannin or Dark stained + weak tannin instead of just Normal + dye or Dark stained + strong tannin. Make it a sliding scale basically.
Normal board: 0 stain points
Stained: 1 stain points
Dark stained: 2 stain points
Black: 3 stain points
1 stain point per weak tannin, 2 stain points per strong tannin(double strength both in how you make it and how it's used), 3 stain points per black dye.

💬 Freakyuser396 , Jan 24th at 4:13 PM

thank you Rapidash It took some time for me to get back to the game/modding. Issue was found and resolved, and the size of the beams in the inventory/handbook were updates to match the others.

💬 Rapidash, Jul 21st 2024 at 6:02 AM

When interacting with the empty space under the 'created by' section in the handbook for each beam, crashes the game. 1.19.8 SP creative.

 (edit comment delete)
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